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	<title>All In ~ Round 2 - Revision history</title>
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		<title>Bennettj: Created page with &quot;&#039;&#039;&#039;Continued From Pandred is Attacked! ~ Round 1&#039;&#039;&#039;  ==Summary==  The party moves up to engage the root beasts.  ==[https://juvenis-campaign.blogspot.com/2017/02/all-in-ro...&quot;</title>
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		<updated>2026-06-01T01:12:02Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Continued From &lt;a href=&quot;/index.php/Pandred_is_Attacked!_~_Round_1&quot; title=&quot;Pandred is Attacked! ~ Round 1&quot;&gt;Pandred is Attacked! ~ Round 1&lt;/a&gt;&amp;#039;&amp;#039;&amp;#039;  ==Summary==  The party moves up to engage the root beasts.  ==[https://juvenis-campaign.blogspot.com/2017/02/all-in-ro...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Continued From [[Pandred is Attacked! ~ Round 1]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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==Summary==&lt;br /&gt;
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The party moves up to engage the root beasts.&lt;br /&gt;
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==[https://juvenis-campaign.blogspot.com/2017/02/all-in-round-2.html Original Page]==&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;The DM:&amp;#039;&amp;#039;&amp;#039; [https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTXPlYuVdHXbyidOdzm2wzvqNx0AH2mHi3t9QKlXfXMPea622t8VEqMOxANKQSCjvm-h7DVvXg6zmoq1De8bIGf86c27O1MbrcDi2UJFuP7j1II1W91KyO3HZMQtybiddROVWdbfQp2NE/s1600/Round+2+-+All+In.png Beginning of the round]&lt;br /&gt;
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The depiction this time has a lighter grey at the top of the map, showing the limit of the party&amp;#039;s sight of the corridor at the top of the room.  I hope that makes everything clearer.&lt;br /&gt;
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As promised, the party is allowed two rounds, to make up for moves lost before.  Pandred is stunned, so cannot take his second attack - but the rest of the party can act.  Lothar, please indicate Bergthora and Valda&amp;#039;s move and attack; they will prefer to attack with hand to hand weapons.  I&amp;#039;ll have Fjall and the others come down the stairs when the party&amp;#039;s round is done.&lt;br /&gt;
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The party can act.&lt;br /&gt;
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UPDATE: the party has moved, here is their position:&lt;br /&gt;
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[https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi33v9lcZbDw3LQu9EHL2O2_z5gms8svisXzjISQIZgPgsuK1aZkQQScW4LsHBaqCKgTPkwdvrVWubkYV_1bJUJUpa23IB-L_47O2a2S6Jjt8KCy6ioLyzw4g4Xvo3kDDfhXFbRmhBr_Ag/s1600/Round+2b.png After the party&amp;#039;s turn]&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;[[Embla Strand|Embla]]:&amp;#039;&amp;#039;&amp;#039; I move to 912, (-1AP) put my lantern on the ground (-1AP), and draw my battleaxe (-3AP).&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;[[Pandred]]:&amp;#039;&amp;#039;&amp;#039; I already wasn&amp;#039;t allowed an additional attack from the last post, does that mean that I, like the creature in 0510 that I stunned on my own round, will not be able to attack in the next round, which I will incorrectly-but-lack-a-better-term call the first non-surprise round?&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;The DM:&amp;#039;&amp;#039;&amp;#039; Yes, the creature will still be stunned.&lt;br /&gt;
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Think of it as the party&amp;#039;s first move all happening before Pandred is fully surrounded; then Pandred hits, and is hit in turn by Engelhart&amp;#039;s stone. Then the creatures miss Pandred.&lt;br /&gt;
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And now it is the party&amp;#039;s turn and Pandred is stunned. The stunned creatures will move and then Pandred will.&lt;br /&gt;
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*I know, it is weird; but I will explain it when the combat is over.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;[[Pandred]]:&amp;#039;&amp;#039;&amp;#039; I&amp;#039;m pretty sure I understand it. Maybe post-combat there can be some sort of discussion on the nature of &amp;quot;held actions&amp;quot; or conditional triggers or whatever we&amp;#039;d like to call it.&lt;br /&gt;
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For now I&amp;#039;m interested in trying not to roll a third character too soon.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;The DM:&amp;#039;&amp;#039;&amp;#039; I hope that one of the things I will eventually be able to teach the players online is this:&lt;br /&gt;
&lt;br /&gt;
ENGAGING the enemy is a strategy. Yes, it makes sense and all to hold your ground, enter the battle cautiously and with the best possible advantage . . . but one of the things this combat system changes is that combat is NOT a one-on-one affair.&lt;br /&gt;
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Most combat systems are more or less built so that the opponents are shared out equally and that each person fights their opponent, personally. This system isn&amp;#039;t like that. There are all kinds of ways that this system punishes caution ~ for example, downplaying the effectiveness of missile fire during melee by introducing friendly fire.&lt;br /&gt;
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Here, in this example, Pandred is in trouble. Even though the room is full of friends, until they ENGAGE, Pandred is fighting these four creatures by herself. I&amp;#039;m not doing what other DMs do. I&amp;#039;m not &amp;quot;sharing out&amp;quot; the enemy. The party has to advance, risk a hit and force the enemy to split their attacks. Otherwise, the enemy will always try to kill you one by one.&lt;br /&gt;
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I don&amp;#039;t want to criticize Embla here . . . but I want to point out that by her concern for not breaking the lantern, she&amp;#039;s slowing herself down; and because she&amp;#039;s chosen to keep her distance while pulling out her weapon, she&amp;#039;s increasing Pandred&amp;#039;s danger.&lt;br /&gt;
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Suppose, instead, she had rushed at the creature directly, then used the lantern as the weapon this round, hoping to light the root-thing on fire. At the same time, engaging! Forcing the creature to fight Embla and not Pandred.&lt;br /&gt;
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Now, there&amp;#039;s a very good reason for NOT attacking with the lantern ~ I told you that the air could be potentially flammable. But we need to ask ourselves as players ~ we&amp;#039;re risking SOMETHING, no matter what we do. In this case, to protect the lantern, to protect the dangers of bad air, we&amp;#039;re risking Pandred.&lt;br /&gt;
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There are no safe courses. Rationally, yes, you don&amp;#039;t want to rush in; but you don&amp;#039;t want to hold back too much, either!&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;[[Engelhart Askjellson|Engelhart]]:&amp;#039;&amp;#039;&amp;#039; I move the full distance to 0811.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;[[Lothar Svensson|Lothar]]:&amp;#039;&amp;#039;&amp;#039; I will set down the frog lamp, as I&amp;#039;m not willing yet to break what may be our only key to further parts of this dungeon (1 AP), draw my longsword (6 lbs, so 2 AP), then move up into 0711 (1 AP).&lt;br /&gt;
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Bergthora, meanwhile, will draw her shortsword while moving up to hex 0612.&lt;br /&gt;
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Valda will go for the flank, likewise drawing her shorsword and moving up to hex 0710.&lt;br /&gt;
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Hopefully that will draw the attention of a couple of these suckers (pun intended). No actual attacks as such yet, but at least one of them is engaged.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;[[Pandred]]:&amp;#039;&amp;#039;&amp;#039; If they moved last round, can&amp;#039;t they break into a run? Not to put too fine a point on it, but dropping to 12hp with two attacks due my way has got me a bit on edge.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;[[Lothar Svensson|Lothar]]:&amp;#039;&amp;#039;&amp;#039; Good point. Alexis, did they move far enough last round to be able to break into a run/charge this round? If they have, I think Bergthora would be able to charge the rootbeast in 0611, yes?&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;The DM:&amp;#039;&amp;#039;&amp;#039; Because of Engelhart blocking the doorway and them coming down stairs, no, I don&amp;#039;t think I can let them break into a run this round.&lt;br /&gt;
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As well, because the root-thing is 6 and a half feet high, apparently about 350 lbs and made of wood, I don&amp;#039;t think Bergthora would be keen on charging. She&amp;#039;s a big girl but she&amp;#039;s likely not to overbear it.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;[[Lothar Svensson|Lothar]]:&amp;#039;&amp;#039;&amp;#039; Ok, I&amp;#039;ll stick to my original plan then.&lt;br /&gt;
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[As a matter of interest, I&amp;#039;ve been working on chainsawing some Ash logs into rough boards, and Oh My Goodness that stuff is tough to get through. Very heavy, very wet stumps. I&amp;#039;d estimate a 2 1/2 foot section of roughly 14 inches in diameter weighs somewhere in the neighborhood of 150 lbs]&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;The DM:&amp;#039;&amp;#039;&amp;#039; [https://simetric.co.uk/si_wood.htm This site] is wonderful. White ash has a specific density of .67, or 670 kg per cubic meter. So yes, it is very heavy.&lt;br /&gt;
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I&amp;#039;m just getting ready for a short shift; I was working last night. I should be home around 5 EST. I&amp;#039;ll get the next round up just after that. Sorry about the delay.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;The DM:&amp;#039;&amp;#039;&amp;#039; There, I&amp;#039;ve updated the player&amp;#039;s movement. You can see it in the post above. That took longer than I expected. I&amp;#039;m working on the next post now.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;The DM:&amp;#039;&amp;#039;&amp;#039; The next post is up. Please make your next moves.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Continued on [[Valda Takes a Whack ~ Round 3]]&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>Bennettj</name></author>
		
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