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	<title>Punishment is Given ~ Round 4 - Revision history</title>
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	<updated>2026-06-03T23:13:37Z</updated>
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		<title>Bennettj: Created page with &quot;&#039;&#039;&#039;Continued From Valda Takes a Whack ~ Round 3&#039;&#039;&#039;  ==Summary==  Pandred and Engelhart are hit by the creatures and stunned. Lothar and Bergthora each attack one of the cr...&quot;</title>
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		<updated>2026-06-01T02:27:59Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Continued From &lt;a href=&quot;/index.php/Valda_Takes_a_Whack_~_Round_3&quot; title=&quot;Valda Takes a Whack ~ Round 3&quot;&gt;Valda Takes a Whack ~ Round 3&lt;/a&gt;&amp;#039;&amp;#039;&amp;#039;  ==Summary==  Pandred and Engelhart are hit by the creatures and stunned. Lothar and Bergthora each attack one of the cr...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Continued From [[Valda Takes a Whack ~ Round 3]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Pandred and Engelhart are hit by the creatures and stunned. Lothar and Bergthora each attack one of the creatures and destroy them.&lt;br /&gt;
&lt;br /&gt;
==[https://juvenis-campaign.blogspot.com/2017/02/punishment-is-given-round-4.html Original Page]==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The DM:&amp;#039;&amp;#039;&amp;#039; As Pandred moves, so does the end creature, it&amp;#039;s tendrils shifting their connections with its adjacent fellow, moving into 0409 to attack the fighter.  It swings, rolls a 10 and hits AC 8.  I believe you established yourself as AC 6 with shield, so that is a miss.&lt;br /&gt;
&lt;br /&gt;
The other creature in 0509 turns and considers Fjall a moment, then attacks Pandred.  It rolls an 18.  She takes 6 damage from the blow.  If Pandred makes a dexterity check [roll a d20], she can avoid being slammed hard enough against the wall to take 1-2 damage; she will hit the wall, it is just a matter of how well she can remain balanced.  In either case, Pandred is definitely stunned.&lt;br /&gt;
&lt;br /&gt;
The creature in 0610 will attack Engelhart.  It rolls a 14, hitting AC 4.  That&amp;#039;s good enough to pay homage to the cleric.  Father Engelhart will take 8 damage, more than enough to stun him and throw him into Valda&amp;#039;s hex.&lt;br /&gt;
&lt;br /&gt;
It does not follow.&lt;br /&gt;
&lt;br /&gt;
Here is the layout for the player&amp;#039;s round:&lt;br /&gt;
&lt;br /&gt;
[https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5OZrQ9XW6X-aGJ7xfC00_84WHwTrFVX_fuBcCT3b9FaZMUJmajpzRLlO6p-e_mpZF30S66z5XE05rpC28XgkUU-wSMUPmp2b9l6olsc5B6PjsRE6NCWnBmzJueeBVDb_xnwh_n9rlm0A/s1600/Round+4+-+Punishment+is+Given.png After the creatures&amp;#039; turn]&lt;br /&gt;
&lt;br /&gt;
Embla&amp;#039;s move was missed in the last round.  Her move&lt;br /&gt;
is indicated above.  She is in 0709, and can act this round.&lt;br /&gt;
&lt;br /&gt;
This will enable the rest of the party to act.  Please note, especially regarding Fjall, that these creatures do not seem to have a &amp;quot;back&amp;quot; or a &amp;quot;flank.&amp;quot;  The writhing root seem able to defend themselves in every direction.&lt;br /&gt;
&lt;br /&gt;
Petar can fire.  Willa can load.  She can move up to one hex if she loads.&lt;br /&gt;
&lt;br /&gt;
Following the player&amp;#039;s moves, the position is as follows:&lt;br /&gt;
&lt;br /&gt;
[https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRg_4GcEOqLpy0zpz1ttnmlFpRWou6_phK1Ds8ClYh9nzfJ_eg7b3bFzYgECPeVUNy83CDvjFV-65Ec-7gC4uJawSrrcLun5fYbv3Xm4HAikhvLd_zHO9-z7Sg7D0zuDJnp5s7CZStnEo/s1600/Round+4b.png After the party&amp;#039;s turn]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Embla Strand|Embla]]:&amp;#039;&amp;#039;&amp;#039; Willa moves to 1009 and aim at the creature in 0610.&lt;br /&gt;
&lt;br /&gt;
Embla moves to 0609 and attacks the creature in 0509.&lt;br /&gt;
&lt;br /&gt;
Petar will fire at the creature in 0610.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The DM:&amp;#039;&amp;#039;&amp;#039; Go ahead and attack. We&amp;#039;re going to try to just let the players attack when they feel secure that they&amp;#039;re in the right place and juxtaposition to the enemy, Embla. Just pause when the situation seems odd or questionable.&lt;br /&gt;
&lt;br /&gt;
Sorry again about missing your move.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Pandred]]:&amp;#039;&amp;#039;&amp;#039; Dex check: 16&lt;br /&gt;
&lt;br /&gt;
Fail.&lt;br /&gt;
&lt;br /&gt;
I think, assuming I&amp;#039;m not bludgeoned into oblivion, that next round will be focused on extricating myself.&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve got a salve if I can get out of this corner to apply it.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Lothar Svensson|Lothar]]:&amp;#039;&amp;#039;&amp;#039; Can Fjall grab Pandred and move her into hex 0511?&lt;br /&gt;
&lt;br /&gt;
Bergthora and Lothar will attack the root creature in 0611 again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Lothar&amp;#039;s attack: 12+1(Bless)=13&lt;br /&gt;
d8: 7&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Bergthora&amp;#039;s attack: 19+1(Bless)=20&lt;br /&gt;
d6: 6&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I am on fire today!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Embla Strand|Embla]]:&amp;#039;&amp;#039;&amp;#039; Sounds good, Alexis.&lt;br /&gt;
&lt;br /&gt;
Embla: 10+(1STR+1Bless) = 12, 4+1(Str)+1(Bless)=6 damage&lt;br /&gt;
&lt;br /&gt;
Petar: 5+1(Bless)=6, 3+1(Bless) damage.&lt;br /&gt;
&lt;br /&gt;
Dang it.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Engelhart Askjellson|Engelhart]]:&amp;#039;&amp;#039;&amp;#039; Embla: Bless does not enhance damage under these rules (though I am positive there was some iteration of dnd where it did, hence your - and mine - mistake).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The DM:&amp;#039;&amp;#039;&amp;#039; Pandred, take 2 more damage from hitting the wall hard.&lt;br /&gt;
&lt;br /&gt;
Fjall can, in fact, grab Pandred and drag her to 0511. 2 AP to reach into 0410, 1 AP to gather her back to 0510, 2 AP to move into 0511.&lt;br /&gt;
&lt;br /&gt;
[I can assure the players that the original players handbook definitely did not give a bless bonus to damage!]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The DM:&amp;#039;&amp;#039;&amp;#039; With Lothar&amp;#039;s hit, the creature splits apart like kindling; at once, the wood stiffens and breaks. All animation ceases. This leaves a large stump that blocks 0611, but whatever was once alive in the hex no longer is.&lt;br /&gt;
&lt;br /&gt;
At the same time, because Valda was stunned, I need to roll a morale check for her [almost forgot]. She rolls 2d6 against the 8 morale that she has; she has to equal this or do better: she rolls an 8! Not only does she stand her ground, but her morale drops permanently to 7, making it easier for her to make morale checks in the future.&lt;br /&gt;
&lt;br /&gt;
Forgive me as I run Lothar&amp;#039;s one follower for a moment. Bergthora has a higher dex than Valda, so she moves first. With Lothar knocking out the one creature, I&amp;#039;m going to have Bergthora move around him into 0710 ~ we&amp;#039;ll assume she rolls her 19 in that hex, hitting 0610. Miraculously, this has the same effect as Lothar&amp;#039;s hit ~ this is the one that Pandred had hit earlier ~ so it, too, dies.&lt;br /&gt;
&lt;br /&gt;
Lothar, what would you like Valda to do?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The DM:&amp;#039;&amp;#039;&amp;#039; Those attacks do miss, Embla.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The DM:&amp;#039;&amp;#039;&amp;#039; Oh, I also wanted to add that Bergthora will call out, &amp;quot;Do you smell that?&amp;quot; [1 AP]&lt;br /&gt;
&lt;br /&gt;
Valda [no move cost] will shout, &amp;quot;Yes!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Lothar Svensson|Lothar]]:&amp;#039;&amp;#039;&amp;#039; Valda then moves into hex 0508 - which I believe will take all 5 AP, assuming she can move through Embla&amp;#039;s hex.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Embla Strand|Embla]]:&amp;#039;&amp;#039;&amp;#039; Does Valda benefit from my ability that raises morale for followers by 1 while they are within 20&amp;#039;?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The DM:&amp;#039;&amp;#039;&amp;#039; Yes, Embla! And if she had blown the roll by one point, that would have been the crucial factor. Do not fail to bring that up the next time a roll has to be made.&lt;br /&gt;
&lt;br /&gt;
Valda can definitely make that move, Lothar. She actually doesn&amp;#039;t have to go through Embla&amp;#039;s hex.&lt;br /&gt;
&lt;br /&gt;
[I have to go perform an errand. I should be back in less than two hours]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The DM:&amp;#039;&amp;#039;&amp;#039; Okay, the post above is updated with the player&amp;#039;s move. I hope I haven&amp;#039;t forgotten someone again. I&amp;#039;ve taken the liberty of moving Petar up after his shooting; it won&amp;#039;t affect his loading his bow next round.&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ll get started on the next round now.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The DM:&amp;#039;&amp;#039;&amp;#039; The next post is up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Continued on [[Wood You Believe It? ~ Round 5]]&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>Bennettj</name></author>
		
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