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	<title>Two Left ~ Round 3 - Revision history</title>
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		<title>Bennettj: Created page with &quot;&#039;&#039;&#039;Continued From Aleksandra Gets Bitten ~ Round 2&#039;&#039;&#039;  ==Summary==  The beetles miss, Aleksandra misses, Rowan jumps into the barrow, Lothar pushes a beetle back, and Engl...&quot;</title>
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		<updated>2026-05-25T20:38:53Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Continued From &lt;a href=&quot;/index.php/Aleksandra_Gets_Bitten_~_Round_2&quot; title=&quot;Aleksandra Gets Bitten ~ Round 2&quot;&gt;Aleksandra Gets Bitten ~ Round 2&lt;/a&gt;&amp;#039;&amp;#039;&amp;#039;  ==Summary==  The beetles miss, Aleksandra misses, Rowan jumps into the barrow, Lothar pushes a beetle back, and Engl...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Continued From [[Aleksandra Gets Bitten ~ Round 2]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The beetles miss, Aleksandra misses, Rowan jumps into the barrow, Lothar pushes a beetle back, and Englehart misses&lt;br /&gt;
&lt;br /&gt;
==[https://juvenis-campaign.blogspot.com/2016/12/two-left-round-3.html Original Page]==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The DM:&amp;#039;&amp;#039;&amp;#039; There are two beetles left, after Gudbrand (with a pinch-hitter) kills one.  The remaining two split up, one moving towards Lothar and the other attacking Aleksandra:&lt;br /&gt;
&lt;br /&gt;
[https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3za1OrnKW-iYuEPpyPbPcZlEtL5PFCBUR-WrgGRlvWFioi0rYRAjqV1TGaQ_waldTAhuagxI_Y-YsXxYg6kEtIoZ8OCwx92vOIujpP2akrKB08d5luv7zRsdeakAM-lz8zRetqlpf3PI/s1600/Barrow+3.png Beetles move]&lt;br /&gt;
&lt;br /&gt;
Both beetles roll an 11 to hit.  This is sufficient to MISS both characters.&lt;br /&gt;
&lt;br /&gt;
I don&amp;#039;t need another map, then.  Engelhart, you can jump in as you please ~ remember you don&amp;#039;t have a weapon drawn yet and a heavy weapon takes time.  Lothar and Aleksandra, you&amp;#039;re free to act.  And Gudbrand, you can do what you would like ~ I won&amp;#039;t impose a cut off until around 5 or 6 tomorrow, your time.  But I will roll for you again if necessary.  And please, please, please, take note that it isn&amp;#039;t good enough to rush; you may be wrong in your assumptions about the system.  It is natural that, the system being new, there will be time needed to adjust to it.&lt;br /&gt;
&lt;br /&gt;
Also, Rowan, if you are climbing down, you won&amp;#039;t appear on the map this round; if you&amp;#039;re jumping, you should tell me which of three hexes surrounding the entrance circle you&amp;#039;re jumping into, then roll a d20.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Aleksandra Ivanovna|Aleksandra]]:&amp;#039;&amp;#039;&amp;#039; I swing my bo stick at the beetle engaged with me. That&amp;#039;s 12-2=10 to hit and 3 damage.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Rowan]]:&amp;#039;&amp;#039;&amp;#039; Sod it, I&amp;#039;ll jump. Worst case scenario I take a hit and gain some experience from it.&lt;br /&gt;
&lt;br /&gt;
I don&amp;#039;t know if this will make a difference or impede the turn in some way, but I&amp;#039;ll first lower myself into the hole from our beam, dangling down my full 5&amp;#039;6&amp;quot; and -then- dropping into Hex 0708.&lt;br /&gt;
&lt;br /&gt;
If this would leave me with any of my 4 AP remaining, I&amp;#039;ll draw my club.&lt;br /&gt;
&lt;br /&gt;
D20: 8&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Lothar Svensson|Lothar]]:&amp;#039;&amp;#039;&amp;#039; I attempt to overbear the beetle standing on top of my quarterstaff so I can pick it up. If I&amp;#039;m understanding the overbearing rules, it will be 4 AP to do this - 2 to move into the beetle&amp;#039;s hex and 2 for the &amp;quot;attack portion&amp;quot; leaving me with 1 to drop my bow and scoop up my staff.&lt;br /&gt;
&lt;br /&gt;
Attack roll: 10 -2 for sick, total of 8 not counting weight difference&lt;br /&gt;
&lt;br /&gt;
Damage roll: 1&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Lothar Svensson|Lothar]]:&amp;#039;&amp;#039;&amp;#039; Current weight including equipment: 130.78 lbs&lt;br /&gt;
&lt;br /&gt;
I hope those beetles weigh less than 44 lbs each!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Engelhart Askjellson|Engelhart]]:&amp;#039;&amp;#039;&amp;#039; I&amp;#039;ll do this one no-frills:&lt;br /&gt;
&lt;br /&gt;
I shout out: &amp;quot;Lothar, wait!&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
I then draw my hammer, move to 0808 and attack the beetle at 0908, hopefully before Lothar&amp;#039;s overbearing attempt.&lt;br /&gt;
&lt;br /&gt;
I don&amp;#039;t know how much conditionality or adaptability is permitted through shouted communication, though I&amp;#039;m willing to try.&lt;br /&gt;
&lt;br /&gt;
[I&amp;#039;ll input the rolls once I get home, I detest automated rolls]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Gudbrand Andersen Lillesund|Gudbrand]]:&amp;#039;&amp;#039;&amp;#039; 5 AP: walk 1010, 0910, 0810, 0709, 0609.&lt;br /&gt;
&lt;br /&gt;
(Now that Engelhart is down here and Rowan will soon be, on my next turn I start climbing the twine to get myself off-screen.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Engelhart Askjellson|Engelhart]]:&amp;#039;&amp;#039;&amp;#039; Attack Roll: 11, modified by +1 for my agressiveness against low-int creatures to a 12.&lt;br /&gt;
&lt;br /&gt;
Damage Roll: 6.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The DM:&amp;#039;&amp;#039;&amp;#039; [OOC: I&amp;#039;m prepping for my interview today so I&amp;#039;ll post the next round when I get back. It isn&amp;#039;t very far from home, I should be good to sort things out by 6:30 EST/11:30 Lisbon. You didn&amp;#039;t say if you liked the figure, Engelhart].&lt;br /&gt;
&lt;br /&gt;
Engelhart&amp;#039;s 12 misses. Rowan&amp;#039;s dex check succeeds, he takes no damage but that&amp;#039;s his round (he hasn&amp;#039;t got his spear or club in hand right now). Aleksandra&amp;#039;s 10 misses.&lt;br /&gt;
&lt;br /&gt;
Lothar seems on top of the overbearing rules. He&amp;#039;s right, it takes 4 AP to overbear as he plans. His weight of 130 is more than three times that of the beetle, so he gets +7 to hit. That&amp;#039;s a 17, which is enough to hit! I take it he rolled a d4 for overbearing damage, which results in a 1.&lt;br /&gt;
&lt;br /&gt;
He did not consider that he&amp;#039;s clearly still holding his bow. This creates a quandary. He&amp;#039;s either chosen to use his bow as a weapon (in which case, as the bow is flimsy for use as a club, I will need him to roll a d4 to see if it breaks), or he has chosen to use his fist/hands (in which case, he is technically -3 to his damage, according to pummelling rules).&lt;br /&gt;
&lt;br /&gt;
Which is it, Lothar? Use the bow, do damage, possibly break the weapon, definitely cause 1 damage ~ or use your fists and guarantee that you do no damage?&lt;br /&gt;
&lt;br /&gt;
In any case, the beetle is at least pushed back into 1008 and yes, you have 1 AP left to pick up your quarterstaff.&lt;br /&gt;
&lt;br /&gt;
Your choice?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Lothar Svensson|Lothar]]:&amp;#039;&amp;#039;&amp;#039; I don&amp;#039;t want to risk breaking the bow (especially with my luck with the dice recently), so I&amp;#039;ll take the -3 to punch/kick the beetle back. Then I drop the bow and pick up my quarterstaff.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The DM:&amp;#039;&amp;#039;&amp;#039; I made a mistake there, Engelhart.&lt;br /&gt;
&lt;br /&gt;
Lothar&amp;#039;s dexterity is 14; Engelhart&amp;#039;s is 12. Lothar therefore moves first in combat. This puts you in 0808, having used 1 AP, with an unknown number of AP left. Did you tell me how many AP you have? If so, I&amp;#039;ve missed it or forgotten it.&lt;br /&gt;
&lt;br /&gt;
Lothar is now in 0908, in front of you. You can move THROUGH Lothar&amp;#039;s hex, into 1009, and attack the beetle from there, if you have 5 total AP. You can also climb into 0907, using 2 more AP to climb onto the matted sarcophagus, but your hammer is too short to attack from up there at a creature only 18 inches from the ground. You could throw your hammer from up there, or from 0808, or any other hex you could move to.&lt;br /&gt;
&lt;br /&gt;
Let me know what you decide ~ the previous d20 roll is discounted, as it never happened. So if you attack from a different position, roll the d20 again.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The DM:&amp;#039;&amp;#039;&amp;#039; Difficult decisions, Lothar.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Lothar Svensson|Lothar]]:&amp;#039;&amp;#039;&amp;#039; I figure I can stand to take a hit or two, and I&amp;#039;ve got next round to attack if Engelhart doesn&amp;#039;t kill it.&lt;br /&gt;
&lt;br /&gt;
Difficult Decisions could be the name of the game...&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Aleksandra Ivanovna|Aleksandra]]:&amp;#039;&amp;#039;&amp;#039; OOC: I hope you are successful today, Alexis!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The DM:&amp;#039;&amp;#039;&amp;#039; [OOC: I&amp;#039;m here, I&amp;#039;m here; I&amp;#039;m late, but it&amp;#039;s the govt, nothing goes fast; I&amp;#039;ll get the new post up forthwith]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The DM:&amp;#039;&amp;#039;&amp;#039; Oops, I still have to wait for Engelhart. He still has 4 AP left and hasn&amp;#039;t technically attacked yet.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, I&amp;#039;ll point out that Aleksandra has 3 AP left, since she attacked but that only takes 2 AP.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The DM:&amp;#039;&amp;#039;&amp;#039; Engelhart is in Lisbon; it will be midnight there in about 11 minutes. If he doesn&amp;#039;t answer, I&amp;#039;ll move on this round without him.&lt;br /&gt;
&lt;br /&gt;
I do recognize this is going to be trouble for some; but I have faith that they&amp;#039;ll simply figure out a way to work around it, trying this or that, until they adjust.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Aleksandra Ivanovna|Aleksandra]]:&amp;#039;&amp;#039;&amp;#039; If I can attack the beetle again, I will do so: with a 2-2=0 to hit and 3 damage...&lt;br /&gt;
&lt;br /&gt;
Oof. Probably should not have tried that.&lt;br /&gt;
&lt;br /&gt;
If not, then I&amp;#039;ll hold my ground - I can withstand another assault and I am not blocking anyone.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The DM:&amp;#039;&amp;#039;&amp;#039; &amp;#039;s alright, Aleksandra.&lt;br /&gt;
&lt;br /&gt;
Your character still only gets 1 attack per round, no matter how many AP you have. Just like in every other D&amp;amp;D game.&lt;br /&gt;
&lt;br /&gt;
Okay, then. We&amp;#039;ll leave you where you are.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Engelhart Askjellson|Engelhart]]:&amp;#039;&amp;#039;&amp;#039; I&amp;#039;ve a full complement of 5 AP. Can I climb the tombstone?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Engelhart Askjellson|Engelhart]]:&amp;#039;&amp;#039;&amp;#039; (Meaning that I&amp;#039;ll have 3 AP once I&amp;#039;ve moved next to the tombstone and drawn my hammer).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The DM:&amp;#039;&amp;#039;&amp;#039; Actually, you&amp;#039;ll have only 1. Climbing to the tomb hex will take 2 AP, the hammer 1 and your initial move from 0707 to 0808 another 1, for a total of four.&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve put up the next post but I will update your position to atop the tomb at 0907.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Engelhart Askjellson|Engelhart]]:&amp;#039;&amp;#039;&amp;#039; Exactly. Standing next to the tombstone I have 3, what remained in doubt was how many it would take to clamber atop it (2).&lt;br /&gt;
&lt;br /&gt;
I must say I totally glossed over your most relevant post in the hurry to get in before the cut-off hour.&lt;br /&gt;
&lt;br /&gt;
Things I learned this round:&lt;br /&gt;
- Dexterity determines precedence in combat, not the order of posting;&lt;br /&gt;
- One can move without penalty through a friendly hex (it ceasing to count as a combat hex due to the overbearing attempt?).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The DM:&amp;#039;&amp;#039;&amp;#039; Ah, I get you now Engelhart.&lt;br /&gt;
&lt;br /&gt;
Is it a melee [not &amp;#039;combat&amp;#039;] hex after an overbearing attempt?&lt;br /&gt;
&lt;br /&gt;
Yes and no. I hadn&amp;#039;t honestly considered that, just went with my gut feeling without realizing I&amp;#039;d made a ruling on it until you asked, Engelhart. I feel that yes, in the same round the overbearing attempt occurred, the hex is not a melee hex ~ unless some other creature makes it so.&lt;br /&gt;
&lt;br /&gt;
However, once the beetle is active again (it&amp;#039;s turn), then adjacent hexes don&amp;#039;t count as melee hexes.&lt;br /&gt;
&lt;br /&gt;
So many possibilities ~ I&amp;#039;m still hammering out the system. However, the overbearing rules are new and Lothar&amp;#039;s use of it just now is OFFICIALLY the first time ever.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Continued on [[Uh-Oh ~ Round 4]]&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>Bennettj</name></author>
		
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