Difference between revisions of "Arduin"

From The Juvenis Adventure
Jump to navigationJump to search
 
(2 intermediate revisions by the same user not shown)
Line 11: Line 11:
 
"Aspirant"
 
"Aspirant"
  
Level 1 --- XP:240/2401
+
Level 1 --- XP:273/2401
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 97: Line 97:
 
:*'''Choices and Decisions''': Missing a toe on left foot. -2 to dexterity based balance checks.
 
:*'''Choices and Decisions''': Missing a toe on left foot. -2 to dexterity based balance checks.
 
:*'''Talents''': Arduin began play with an additional weapon proficiency.
 
:*'''Talents''': Arduin began play with an additional weapon proficiency.
:*'''Personal Relationships''': Arduin is treated as a family favorite. They look forward to visits and news. His friends will be treated well. All of her family would be glad to work as hirelings, starting with a Morale of 3.
+
:*'''Personal Relationships''': Arduin is treated as a family favorite. They look forward to visits and news. His friends will be treated well. All of his family would be glad to work as hirelings, starting with a Morale of 3.
 
:*'''Tendencies and Interests''': Began with 240xp.
 
:*'''Tendencies and Interests''': Began with 240xp.
 
:*'''Health''': Arduin suffers from minor hemorraghing. If wounded, will suffer 2 hp damage/round; they must have their wounds bound twice to stop the bleeding, unless a spell is used. Salve will heal damage but will not close wounds.
 
:*'''Health''': Arduin suffers from minor hemorraghing. If wounded, will suffer 2 hp damage/round; they must have their wounds bound twice to stop the bleeding, unless a spell is used. Salve will heal damage but will not close wounds.

Latest revision as of 10:47, 28 May 2021

Arduin

Half-Elf Druid

Male, 36 (May 31, 1614, Bronnoysund, Nordland)

5'8", 122lbs - Half-Elf

Violet Eyes, Russet Brown Hair, Stick straight and youthful.

"Aspirant"

Level 1 --- XP:273/2401

HP 13
Current 13
STR INT WIS CON DEX CHA
15 11 17 9 16 16
+3 Save Adjustment, 2 additional 1st and 2nd level spells.
+2 Armor Class, +1 Initiative
Maximum Henchmen 8, Morale Adj. -2
AC 6 Leather, Dexterity Bonus
THAC0
20 19 18 17 16 15 14 13 12 11 10
0 1 2 3 4 5 6 7 8 9 10

Weapon Proficiencies: Spear, Sling, Club

Legacy Skills: Fuller -Has Fuller sage ability. +2 to strength checks.

Equipment

Encumbrance/AP

5 23 - lb 4 47 - lb 3 71 - lb 2 94 - lb 1 118 - lb

Current: 45.67 lb or <4> AP/Round

Current Monies: 8 GP 15 SP 3 CP

Sling, Cowhide 1.55 lb Leather Armor 15 lb Helmet, Hard Leather Cap 3 lb Sling Bullet, Lead x10 .6 lb Low Hard Cowhide Boot .75lb Backpack, Leather 3.1lb Belt, Cowhide 0.44lb Moneybelt, calfskin 1.16 lb Workman's Wear (shirt, loin cloth, breeches) 5.43 Cloak, Woolen 5.09 Spear 6 Blanket 3.59

Sage Abilities

Animal Life

Amphibians and Reptiles - 1 . Birds - 3 . Bugs and Spiders - 0 . Golems - 2 . Mammals - 0 . Sea Life - 0 . Slime Molds - 0

Earth and Sky -Selected Sage Field (Study in Bold)

Alchemy - 0 . Animal Physiology - 1 . Geography - 5 . Geology - 5 . Natural Astronomy - 12 . Oceanography - 5

Plant Life -Selected Sage Field (Study in Bold)

Bushes and Shrubs - 2 . Flowers and Sprigs - 0 . Fungi - 3 . Grasses and Grains - 2 . Mosses and Ferns - 2 . Trees - 0

SPELLS

1st - Entangle 1st - Faerie Fire 1st - Shillelagh 1st - Speak with Animals

Background Priors and Particulars

  • Childhood and Upbringing: Raised by both parents. Eldest of two, with a brother 2 years younger.
  • Physical Prowess: Cannot manage a horse greater than Light Warhorse.
  • Choices and Decisions: Missing a toe on left foot. -2 to dexterity based balance checks.
  • Talents: Arduin began play with an additional weapon proficiency.
  • Personal Relationships: Arduin is treated as a family favorite. They look forward to visits and news. His friends will be treated well. All of his family would be glad to work as hirelings, starting with a Morale of 3.
  • Tendencies and Interests: Began with 240xp.
  • Health: Arduin suffers from minor hemorraghing. If wounded, will suffer 2 hp damage/round; they must have their wounds bound twice to stop the bleeding, unless a spell is used. Salve will heal damage but will not close wounds.
  • Composition: Character suffers from a low tolerance for alcohol and addictive drugs. Intoxication affects the character as though they have a 4 constitution.
  • Agility: Arduin is able to pole climb as a sage ability.
  • Reflexes and Coordination: Missile weapons cannot "Friendly Fire" if the accidental target is within 20 ft.
  • Beauty: Arduin has a rich, velvety voice and smells unnaturally good.
  • Personal Magnetism: In sexual situations, the character's suffers a penalty of -3 to wisdom checks.