Difference between revisions of "Chieftain's Room"

From The Juvenis Adventure
Jump to navigationJump to search
 
(94 intermediate revisions by 5 users not shown)
Line 116: Line 116:
  
 
'''[[Vafrandir]]:''' I agree with that distribution, Lexent. I'll take the bow and the magical shield. Pandred may have the spear.
 
'''[[Vafrandir]]:''' I agree with that distribution, Lexent. I'll take the bow and the magical shield. Pandred may have the spear.
 +
 +
'''The DM:''' I’m afraid I haven’t heard from Pandred.  I think it’s best to assume she’s still recovering.
 +
 +
'''The DM:''' And the distribution of the 9300 g.p?
 +
 +
'''The DM:''' Regarding knowledge of the item’s x.p. values, I’m afraid that information is withheld until you’re committed on the whole treasure, Lexent.  It’s very clear that the decorative shield is worth thousands, far more than any other object in the room; that’s as much as I can say.
 +
 +
'''[[Vafrandir]]:''' Who is closest to leveling? I'm about 2000 away - barring whatever I get from the items.
 +
 +
'''The DM:''' While I think of it, please give the hirelings here in the dungeon 300 x.p. each for their share of the treasure.  The hirelings outside who are not now here can have the wealth but not the experience.
 +
 +
'''[[Lexent]]:''' By my calculation Vafrandir needs 1750, I need 2796, Marcule needs 3639, and Pandred needs 5843.
 +
 +
'''Pandred''': In. Finally. Jesus, let me get caught up here.
 +
 +
'''[[Lexent]]:''' No problem. Glad to see you're feeling better.
 +
 +
'''The DM:''' Marcule seems to be getting nothing.  Welcome back, Pandred.  I trust you're well.
 +
 +
'''The DM:''' I need a distribution method for the coinage that does not take into account what people need to go up.  I can’t approve that sort of metagaming.
 +
 +
'''Pandred''': Surviving at least. Would a method that considered their current level as a share be too much? I.E: one share per level, with 0s as half-shares or something similar? I'd count Marcule as being his level in each class, effectively double-shares.
 +
 +
'''[[Lexent]]:''' My apologies. Would we like to just divide the remaining gold evenly, or perhaps weighted toward Marcule since none of the items seemed to be of interest to him?
 +
 +
'''[[Vafrandir]]:''' Following the gem share distribution from earlier: each sapper receives 462 gp. Odds gets 923. Each of us gets 1846.
 +
 +
'''The DM:''' I’m fine with that system, Pandred.  I might suggest granting shares according to the level you would be if everyone was of a specific class, as it takes much more for Marcule to go up a level than it does for Lexent.
 +
 +
'''[[Pandred]]''': Vaf can you clue me in? Do you mean there are gems, and that's the xp for them, or that you're distributing cash-xp via a similar method we used on gems earlier? I'm afraid I have to get back in the loop here.
 +
 +
'''The DM:''' Vafrandir, giving Odds 923 g.p. is throwing that much experience away.  The same is true for the sappers outside the dungeon.  Every g.p. you give them (which they wouldn’t expect to receive, by the way, since they didn’t risk themselves) is experience you’re throwing away.
 +
 +
'''[[Vafrandir]]:''' I see. Yes, Pandred. That was my intent. But I see the problem with it.
 +
 +
'''Marcule:''' im fine to take one share . i made my choice for the slow level process. i really dont ind
 +
 +
'''The DM:''' Anyone outside the dungeon would be happy with 10 g.p., probably; and Asger, etc. inside, are getting 1/8th share of experience each; giving them as much as you’re proposing wouldn’t be typical of the period.  In Moby Dick, depicting 175 years later, persons of their rank received 1/77th of the whale’s value.  Suggesting this as information for you to build upon.
 +
 +
'''The DM:''' Let me add that if you’re concerned about “winning them over” as followers, 1/77th would be enough.
 +
 +
'''[[Lexent]]:''' New Proposal: We've already allocated gems to each of our hirelings as a bonus. The gold we allocate 3000 GP each. I am still ammenable to any of the other suggestions, though.
 +
 +
'''[[Lexent]]:''' We might also give our hirelings choice of the non-magical weapons. (2 spears, 2 shortbows, 2 maces, 2 short swords)
 +
 +
'''The DM:''' Helga will take a bow, Asger and Marit will take spears, Bjarni will take the mace and the third non-magical shield.
 +
 +
'''[[Pandred]]''': I'm fine with the hirelings taking the mundane weapons. Are we good with 3k gp each and the distribution of those bonus gems? I'd be grateful if someone could give that as a breakdown of what is going where, or something similar for their own suggestion.
 +
 +
'''[[Vafrandir]]:''' First let me say that while this is tedious stuff, I do love the nuts and bolts here. Odds, 300. Odds and Ole, 75. The sappers, 150. We split the rest according to level of a determined class. I can do the math once we decide.
 +
 +
'''[[Pandred]]''': It may sound self-serving, but might I suggest Fighter? To my knowledge it has the most "linear" XP curve, so it would provide a solid base. Another consideration would be Cleric, as it progresses quickly until high levels where it begins to take on more grueling, Mage XP-curve characteristics.
 +
 +
'''The DM:''' [OOC: certainly not tedious for me; this is one of the most difficult matters in the game, and displays some of the best aspects of humans as gamers; the game doesn’t distribute the benefits for you, meaning people must rise to the effort]
 +
 +
'''[[Lexent]]:''' I also quite enjoy it and am happy to do the math, though this is one of the areas that seems to bog down the most in the play by wiki format. I'm sure we could easily come to a consensus in mere minutes at a live table.
 +
 +
'''[[Vafrandir]]:''' Assuming your listed XPs on the wiki are current: '''Pandred: 3550; Marcule: 2663; Lexent: 1775; Vafrandir: 2662'''.
 +
 +
'''The DM:''' Not in my experience, Lexent.  Most of my offline parties eventually come to a consensus that applies to all circumstances, including the arrival of new players.  Then it is settled once and for all.  This party hasn’t done that yet, and each first time usually takes about 60-90 minutes of real time around a table.  The stakes are very high, you see.
 +
 +
'''Marcule:''' i agree with the fighter method
 +
 +
'''The DM:''' I’m confused, Vafrandir; Pandred has more than 10,000 x.p.; Lexent, more than 3,000.
 +
 +
:'''[[Vafrandir]]:''' I'm distributing based on Fighter-equivalent level. So Pandred receives 4/(4+3+3+2)=⅓ the total.
 +
 +
::'''[[Vafrandir]]:''' Or rather, the remaining total after distribution to hirelings.
 +
:::'''[[Lexent]]:''' I suppose I'm not following either. Wouldn't the above method give Lexent and Vafrandir the same amount since they are both third level?
 +
::::'''Pandred''': It's been calculated as if Lex were ALSO a Fighter, rather than a Cleric. Same for Marcule.
 +
 +
'''The DM:''' Ah, 3550 '''g.p.''' Missed that.
 +
 +
'''[[Vafrandir]]:''' By this method, Lex is Level 2 equivalent, Marcule is Level 3 equivalent. Correct?
 +
:'''[[Lexent]]:''' That's the part I wasn't understanding. That should be correct. I accept this method.
 +
 +
'''The DM:''' Everyone?  I think I have everyone.  Can I confirm the decorative shield applying to Pandred?
 +
 +
'''[[Vafrandir]]:''' This methods rewards higher levels for their increased responsibility in combat without metagaming how much is needed to level up or short-changing lower levels. As far as hirelings goes, I'm using 1/80 as a baseline - Odds getting 2 shares as before based on his relationship to the party, and the non-combatants at camp receiving 1/2.
 +
 +
'''[[Vafrandir]]:''' I am amenable to Pandred receiving the decorative shield.
 +
 +
'''The DM:''' I have a shield to Lexent, a shield & bow to Vafrandir, a spear to Pandred and nothing of this kind to Marcule
 +
 +
'''Pandred''': Is there anything stopping us from claiming an item for it's treasure value, then swapping it later? Because I'd give something up to get Marcule some XP if that were feasible.
 +
 +
'''[[Vafrandir]]:''' Out for a bit.
 +
 +
'''The DM:''' I like treasure as a means of rewarding persons individually rather than things being evenly divided.  I have both the decorative shield and the spear going to Pandred at the moment; the former is, as I say, far more valuable here than everything else.  It’s going as a block of x.p. to someone.  It’s up to the party to award that block to one person.  Later, the party can decide that person has “had theirs” for a set period of time, while others are caught up on such rewards.
 +
 +
'''Pandred''': So be it. I'll keep hold of them then. If it's truly valuable that might push me over into fifth.
 +
 +
'''The DM:''' Marcule, you’re good to sign off on this?
 +
 +
'''[[Lexent]]:''' That leaves 1 bow, 1 mace, and two short swords to distribute as well. Should we give those to Marcule, for the XP benefit?
 +
 +
== Distribution ==
 +
'''The DM:''' Okay, diving in.  We’ll retcon it if we have to.  The shields, bow and spear are all +1.  Total x.p., with 10% accounted for:
 +
: Lexent – 2,228
 +
: Marcule – 2,663
 +
: Pandred – 8,855
 +
: Vafrandir – 3,753
 +
 +
'''Pandred''': When you say total, do you mean Ghast Combat plus coins plus items?
 +
 +
'''The DM:''' No, this is on top of the ghast x.p.  It includes coins and items.
 +
 +
'''Pandred''': Awesome.
 +
 +
'''The DM:''' You’re 5th.  Want to roll a henchfolk?
 +
 +
'''Pandred''': I am. And certainly I do. Roll procedure?
 +
 +
'''The DM:''' Nearly the same.  Roll six groups of 4d6 one time, and before you distribute them, post them here.
 +
 +
'''Pandred''': I took 4d6 to mean "drop lowest". 11, 17, 9, 14, 15, 16.
 +
 +
'''The DM:''' Wow.  I assume you want to keep those and not roll them again.  If you rolled again, you’d have to take your second group, no choice.  So, keep these?
 +
 +
'''Pandred''': I'm uhh, yeah I'm keeping these.
 +
 +
'''The DM:''' Go ahead and make a character in the usual way.  Let me know class, sex and race.  And the final distribution of your stats BEFORE adjusting them for race.
 +
 +
'''The DM:''' Vafrandir is up a level also.  Not sure about Lexent.  Marcule is closer but not over.
 +
 +
'''[[Lexent]]:''' Nope.
 +
 +
'''The DM:''' You must be close.
 +
 +
'''[[Lexent]]:''' 567 short.
 +
 +
'''Pandred''': Male, Half-Elf, Druid. Str 14 Int 11 Wis 17 Con 9 Dex 15 Cha 16 pre-adjustment.
 +
 +
'''The DM:''' Con 8, Dex 16.
 +
 +
'''The DM:''' I have to make adjustments between my new generator, my old one and rules that don’t apply anymore ... but for the present I can tell you that your father was a successful fuller; you were born in Bronnoysund, Nordland, you were born on May 31st, 1614, you’re 36 years old, 122 lbs., 5 ft. 8, and you have 64 g.p. in your pocket.  Use the Stavanger table and purchase 64 g.p. worth of stuff.  Give yourself two proficiencies, choose four 1st level spells for the druid, pick your field and your study in that field, roll your sage abilities according to the rules posted under Druid Sage Abilities on the wiki and we can wrap up the rest of the details after the weekend.  Got a name?
 +
 +
'''Pandred''': Arduin, and you got it. Purify Water, Faerie Fire, Entangle, Speak with Animals for spells. Profs are Spear and Sling. Sage Field is Earth&Sky, Study Natural Astronomy.
 +
 +
== Next Agenda ==
 +
'''The DM:''' While Pandred manages that, and while Vafrandir is out, does anyone have any other thing to discuss?  If not, what is the plan now, going forward from here?  Let's say the valuables are moved out into the great outdoors and into your hands.  Looking for the time now.
 +
 +
'''Marcule:''' sorry for the drop out yes i'm good with the divide.
 +
 +
'''The DM:''' 3 when you got to the hole; 3:45 when you finished off the jelly; 5:15 when you finished searching the dead skeletons below stairs;  5:30 when you left the well; 5:45 after opening the three doors; 6:15 to finish off the ghouls and catch your breath; 6:30 to kill the ghasts and recover from that; 8:30 pm to finish hauling everything outside and debate the distribution.  You left your camp this morning 11½ hours ago.  You’re past your forced activity threshold now.
 +
 +
'''Pandred''': I don't think there's anything to do then but crash and find out what kind of penalties we've accrued.
 +
 +
'''The DM:''' Are you going to try and crash here, outside among the vestiges left behind by removed ghoul corpses or try and get back to food and comfort of your cook and servant?
 +
 +
'''Pandred''': I mean, I'd like to do the latter. How bad is it gonna hurt?
 +
 +
'''[[Vafrandir]]:''' In. I vouch for trying to make it back to the camp.
 +
 +
'''[[Lexent]]:''' I'm amenable.
 +
 +
'''The DM:''' 4% per person to get a malady check.  Pandred, I've added your background to the wiki, under [[Arduin (background)]].  HP are 13.  Pandred and Vafrandir need to roll hit points.  Also, Vafrandir, you have a new proficiency.
 +
 +
'''The DM:''' Everyone is fine.  You get back to camp.
 +
 +
'''The DM:''' For age, Arduin adds +1 Str and +1 Con.  Pandred and Vafrandir have sage abilities to increase and Vafrandir, you're up to 5 attacks every 4 rounds now.
 +
 +
'''[[Vafrandir]]:''' I roll a 5 for my HP; +2 constitution = 7 total.
 +
 +
'''The DM:''' Okedoke.  Got to go look at a townhouse.  Was a good catch-up day.  Take care, we'll pick up on Tuesday.  Gives everyone time to catch up on updating their characters. Out.
 +
 +
'''[[Vafrandir]]:''' Updated sage studies; no major change except for the addition of '''Amateur Logistics''', which will definitely come in handy. Out. Good day, all!
 +
:'''[[Vafrandir]]:''' Actually, double-checked the Authority requirement, have reached '''Authority Puissance'''.
 +
 +
'''[[Lexent]]:''' Prior to sleeping there are some spells I would like to cast when we pick up on Tuesday. I think Pandred's bottle will be able to dispense a salve as well.
 +
 +
'''Pandred''': I'd do it. Remind me so that we don't forget about it.
 +
 +
'''[[Pandred]]''': Some sage stuff of note. Hit Amateur in Motivation, which has no page but sounds useful. Hit Authority in Puissance, which has some real goodies in it.
 +
:'''[[Vafrandir]]:''' We're getting to be quite the nasty hitting crew!
 +
 +
'''[[Lexent]]:''' In.
 +
 +
'''[[Lexent]]:''' Would anyone object to me creating a hirelings page? A place to keep track of stats, morale, basic equipment, etc.?
 +
 +
:'''[[Vafrandir]]:''' Do it. I'll update with current XP if you go ahead and create the structure.
 +
 +
Continued on '''[[Morning of July 18th, in Camp]]'''

Latest revision as of 09:55, 11 May 2021

Continued from After the Ghouls

The DM: There’s a lot here to see. The three chests on the ground are all of high quality yellow pinewood, with brass fixtures, embossed with images of the crown of Denmark. They each have a metal plate that reads: H. Ross.

Inside each chest is 4,000 g.p.
There are three very fine looking shields on the wall and a collection of very nice looking weapons in the rack: three short bows, three spears, two maces and two short swords.
Above the dais (there are two plush yellow chairs you’ve found earlier that might conceivably have sat upon it), there is a 4 ft. wide shield, too large to use as a shield, with a profound and complex motif. This depicts a glowing gate upon a high flat mountain, a star above the gate and a host emerging from the gate; the quality is of “brilliant work,” meaning even those without a sense of aesthetics can recognize the extraordinary nature of it. It is made of materials that are a mixture of gold, quartz stones, chestnut wood and lacquer. There is something very compelling about it that far surpasses an ordinary decorative shield.

The DM: Lexent: Looked at Hold Person on the Wiki, found someone had reposted the augury spell’s description. Hold person only affects humanoids.

The DM: The furniture has been torn and damaged, and won’t be of much value for its weight. The benches and tables will still function as those things, but the resale value will be minimal. The plush chairs are ticky.
Lexent: I figured that would be the case for most of it, but you had mentioned the one nice looking chair when we first started moving the furniture so I thought I would check.
Fumigating the chair, removing the ticks (exterminate, one by one) and it would make a nice chair for your house.

Lexent: I thank and congratulate the sappers for a battle well fought, and ask them to start working on moving the furniture and treasure to the surface.

Lexent: Once they have started this process I begin communing with my gods, to gain access to Aid, Augury, and Hold Person in that order.

The DM: they get to work. Lexent: Hmmm. Another reference to H(amish) Ross.

The DM: Those chests clearly came from the Danish crown.

Marcule: "Strange place for these"

Lexent: Am I able to complete my meditation without incident?

The DM: Yes. But moving the treasure to the surface will take more time than that. About 2 hours altogether.

Vafrandir: In. Adding hireling XP up.

Lexent: Two questions regarding the potions: Was I able to tell before if they were the same type of potion? If not, has progressing in my study of medicine granted me the ability to recognise what the other potion is?

Vafrandir: What salvageable furniture can be gotten?

Lexent: It all looks like not worth the trouble to transport.

Vafrandir: Probably, but I want to be sure before we start burning.
Lexent: Do you want to keep the 'ticky' plush chairs or some benches/tables?

The DM: Potions fit under the Alchemy study. So, no, you wouldn’t know for sure they were the same, especially since you’ve only just thought of it and one of the potions is gone now. Vafrandir, the tables and benches are serviceable. The chests as well. The highly crafted chests would be valuable, but you’d have to explain how you came into possession of them.

The DM: I’ll need to get ready for the dentist. My ride is coming in 20 minutes. Please figure out how to split the treasure. Lexent, your spells are available. You might want to try casting Detect magic in the chieftain’s room before abandoning things there. It all looks very high quality. Out.

Lexent: That is indeed my plan.

Lexent: What do we all think of keeping this gold that is clearly connected to the Danish Crown and Hamish Ross?

Vafrandir: We can well arm our hires with these weapons. Figuring out how to divide it evenly might be tricky.

Vafrandir: On the one hand, we aren't in Denmark. On the other hand, the Crown's reach may be long. 12,000 gp could win a lot of hearts in Treborg though...

Lexent: I'd prefer to not divide it evenly, quite honestly. I think we might each be able to gain another level depending on how we do it and the value of the items.

Lexent: I have potential interest in a mace and perhaps a shield since these are better quality.

Vafrandir: I'm perfectly fine with that. We may need to get the items appraised first before distribution.

Lexent: A 1/8th share of the gold comes out to just under 300 GP. If we are comfortable spending it, we could allocate that much to each hireling.

Lexent: Still working on that assumption I propose we try to give each of us just enough treasure to reach the next level and then dump the rest on Marcule since he is the lowest level.

Lexent: Well, lets get the rough appraisal process started. With the weapons and shields (including the large decorative one) still in the Chieftain's room I cast Detect Magic and inspect each of the items and the room itself.

Lexent: In.

Vafrandir: In.

Treasure

Lexent: Any further thoughts on whether to claim the gold for ourselves or try to return it?

The DM: In.

The DM: One bow and one spear exhudes magic, as do two of the shields. The decorative shield above the dais does not.

Lexent: And the room itself, specifically the diagram on the floor?

The DM: None.

Lexent: What type and power level do the weapons and shield exude?

Marcule: I always have limited opinion of what to do with treasure im fine with what ever the group wants to do. the question is where would we want to return it to. i see great risk in us transporting money.

Lexent: Would our characters have reason to suspect that it would be considered a crime to keep this gold?

The DM: Quite powerful.

The DM: Lexent, you have the information you have. Right and wrong are your problem.

Lexent: No problem. Do the magical shields (or the non-magical normal size one) have any insignias/markings?

The DM: I suppose I could add, you have enough to ask yourself the question. The airship clearly did not originate with the goblins. Neither did these chests. And this place is not so far from the airship that there isn’t a probability of the goblins having found the latter. Moreover, “Ross” is not a goblinish name; nor is it a common name in Norway. “H. Ross” less so. You may draw your own conclusions from there, and from the nature of the parchment you have, which was a promise from the king of Denmark, Pandred’s King if no one else’s, to Hamish Ross.

The DM: The shields and weapons seem to have goblinish origins.

Lexent: How heavy are the shields?

Vafrandir: I am actually quite interested in finding Mr Ross. But I can be convinced to keep it, I think. For now, let's take possession of the weapons.

The DM: Large for gnomes, small for humans; 3 lbs. each.

The DM: You do get the experience for the treasure, even if you don’t keep it. I would like to know how you wish to divide the treasure, so the experience can be applied and we can see if anyone goes up a level.

Lexent: Would anyone object to me claiming one of the magical shields?

Lexent: Well, I suppose we could give the hirelings shares of the treasure and then if we felt the need to return it, reimburse that amount from our own coffers. Does that work for everyone?

Marcule: no objection to the shield

Lexent: I propose that we give each of the hirelings 300 gp. That comes to 2700 GP leaving 9300. I propose I take a magical shield, and that the other magical shield goes to either Pandred of Vafrandir while the magical spear goes to the other of them.

Lexent: I propose that the oversized shield be given to Pandred, the shortbow to Vafrandir, and the other shield to whichever of Pandred and Vafrandir did not take the magical one.

Lexent: Might we know how much X.P. each of those items are worth prior to allocating the remainder of the gold? Also, do we anticipate Pandred feeling well enough to join us today?

Vafrandir: I agree with that distribution, Lexent. I'll take the bow and the magical shield. Pandred may have the spear.

The DM: I’m afraid I haven’t heard from Pandred. I think it’s best to assume she’s still recovering.

The DM: And the distribution of the 9300 g.p?

The DM: Regarding knowledge of the item’s x.p. values, I’m afraid that information is withheld until you’re committed on the whole treasure, Lexent. It’s very clear that the decorative shield is worth thousands, far more than any other object in the room; that’s as much as I can say.

Vafrandir: Who is closest to leveling? I'm about 2000 away - barring whatever I get from the items.

The DM: While I think of it, please give the hirelings here in the dungeon 300 x.p. each for their share of the treasure. The hirelings outside who are not now here can have the wealth but not the experience.

Lexent: By my calculation Vafrandir needs 1750, I need 2796, Marcule needs 3639, and Pandred needs 5843.

Pandred: In. Finally. Jesus, let me get caught up here.

Lexent: No problem. Glad to see you're feeling better.

The DM: Marcule seems to be getting nothing. Welcome back, Pandred. I trust you're well.

The DM: I need a distribution method for the coinage that does not take into account what people need to go up. I can’t approve that sort of metagaming.

Pandred: Surviving at least. Would a method that considered their current level as a share be too much? I.E: one share per level, with 0s as half-shares or something similar? I'd count Marcule as being his level in each class, effectively double-shares.

Lexent: My apologies. Would we like to just divide the remaining gold evenly, or perhaps weighted toward Marcule since none of the items seemed to be of interest to him?

Vafrandir: Following the gem share distribution from earlier: each sapper receives 462 gp. Odds gets 923. Each of us gets 1846.

The DM: I’m fine with that system, Pandred. I might suggest granting shares according to the level you would be if everyone was of a specific class, as it takes much more for Marcule to go up a level than it does for Lexent.

Pandred: Vaf can you clue me in? Do you mean there are gems, and that's the xp for them, or that you're distributing cash-xp via a similar method we used on gems earlier? I'm afraid I have to get back in the loop here.

The DM: Vafrandir, giving Odds 923 g.p. is throwing that much experience away. The same is true for the sappers outside the dungeon. Every g.p. you give them (which they wouldn’t expect to receive, by the way, since they didn’t risk themselves) is experience you’re throwing away.

Vafrandir: I see. Yes, Pandred. That was my intent. But I see the problem with it.

Marcule: im fine to take one share . i made my choice for the slow level process. i really dont ind

The DM: Anyone outside the dungeon would be happy with 10 g.p., probably; and Asger, etc. inside, are getting 1/8th share of experience each; giving them as much as you’re proposing wouldn’t be typical of the period. In Moby Dick, depicting 175 years later, persons of their rank received 1/77th of the whale’s value. Suggesting this as information for you to build upon.

The DM: Let me add that if you’re concerned about “winning them over” as followers, 1/77th would be enough.

Lexent: New Proposal: We've already allocated gems to each of our hirelings as a bonus. The gold we allocate 3000 GP each. I am still ammenable to any of the other suggestions, though.

Lexent: We might also give our hirelings choice of the non-magical weapons. (2 spears, 2 shortbows, 2 maces, 2 short swords)

The DM: Helga will take a bow, Asger and Marit will take spears, Bjarni will take the mace and the third non-magical shield.

Pandred: I'm fine with the hirelings taking the mundane weapons. Are we good with 3k gp each and the distribution of those bonus gems? I'd be grateful if someone could give that as a breakdown of what is going where, or something similar for their own suggestion.

Vafrandir: First let me say that while this is tedious stuff, I do love the nuts and bolts here. Odds, 300. Odds and Ole, 75. The sappers, 150. We split the rest according to level of a determined class. I can do the math once we decide.

Pandred: It may sound self-serving, but might I suggest Fighter? To my knowledge it has the most "linear" XP curve, so it would provide a solid base. Another consideration would be Cleric, as it progresses quickly until high levels where it begins to take on more grueling, Mage XP-curve characteristics.

The DM: [OOC: certainly not tedious for me; this is one of the most difficult matters in the game, and displays some of the best aspects of humans as gamers; the game doesn’t distribute the benefits for you, meaning people must rise to the effort]

Lexent: I also quite enjoy it and am happy to do the math, though this is one of the areas that seems to bog down the most in the play by wiki format. I'm sure we could easily come to a consensus in mere minutes at a live table.

Vafrandir: Assuming your listed XPs on the wiki are current: Pandred: 3550; Marcule: 2663; Lexent: 1775; Vafrandir: 2662.

The DM: Not in my experience, Lexent. Most of my offline parties eventually come to a consensus that applies to all circumstances, including the arrival of new players. Then it is settled once and for all. This party hasn’t done that yet, and each first time usually takes about 60-90 minutes of real time around a table. The stakes are very high, you see.

Marcule: i agree with the fighter method

The DM: I’m confused, Vafrandir; Pandred has more than 10,000 x.p.; Lexent, more than 3,000.

Vafrandir: I'm distributing based on Fighter-equivalent level. So Pandred receives 4/(4+3+3+2)=⅓ the total.
Vafrandir: Or rather, the remaining total after distribution to hirelings.
Lexent: I suppose I'm not following either. Wouldn't the above method give Lexent and Vafrandir the same amount since they are both third level?
Pandred: It's been calculated as if Lex were ALSO a Fighter, rather than a Cleric. Same for Marcule.

The DM: Ah, 3550 g.p. Missed that.

Vafrandir: By this method, Lex is Level 2 equivalent, Marcule is Level 3 equivalent. Correct?

Lexent: That's the part I wasn't understanding. That should be correct. I accept this method.

The DM: Everyone? I think I have everyone. Can I confirm the decorative shield applying to Pandred?

Vafrandir: This methods rewards higher levels for their increased responsibility in combat without metagaming how much is needed to level up or short-changing lower levels. As far as hirelings goes, I'm using 1/80 as a baseline - Odds getting 2 shares as before based on his relationship to the party, and the non-combatants at camp receiving 1/2.

Vafrandir: I am amenable to Pandred receiving the decorative shield.

The DM: I have a shield to Lexent, a shield & bow to Vafrandir, a spear to Pandred and nothing of this kind to Marcule

Pandred: Is there anything stopping us from claiming an item for it's treasure value, then swapping it later? Because I'd give something up to get Marcule some XP if that were feasible.

Vafrandir: Out for a bit.

The DM: I like treasure as a means of rewarding persons individually rather than things being evenly divided. I have both the decorative shield and the spear going to Pandred at the moment; the former is, as I say, far more valuable here than everything else. It’s going as a block of x.p. to someone. It’s up to the party to award that block to one person. Later, the party can decide that person has “had theirs” for a set period of time, while others are caught up on such rewards.

Pandred: So be it. I'll keep hold of them then. If it's truly valuable that might push me over into fifth.

The DM: Marcule, you’re good to sign off on this?

Lexent: That leaves 1 bow, 1 mace, and two short swords to distribute as well. Should we give those to Marcule, for the XP benefit?

Distribution

The DM: Okay, diving in. We’ll retcon it if we have to. The shields, bow and spear are all +1. Total x.p., with 10% accounted for:

Lexent – 2,228
Marcule – 2,663
Pandred – 8,855
Vafrandir – 3,753

Pandred: When you say total, do you mean Ghast Combat plus coins plus items?

The DM: No, this is on top of the ghast x.p. It includes coins and items.

Pandred: Awesome.

The DM: You’re 5th. Want to roll a henchfolk?

Pandred: I am. And certainly I do. Roll procedure?

The DM: Nearly the same. Roll six groups of 4d6 one time, and before you distribute them, post them here.

Pandred: I took 4d6 to mean "drop lowest". 11, 17, 9, 14, 15, 16.

The DM: Wow. I assume you want to keep those and not roll them again. If you rolled again, you’d have to take your second group, no choice. So, keep these?

Pandred: I'm uhh, yeah I'm keeping these.

The DM: Go ahead and make a character in the usual way. Let me know class, sex and race. And the final distribution of your stats BEFORE adjusting them for race.

The DM: Vafrandir is up a level also. Not sure about Lexent. Marcule is closer but not over.

Lexent: Nope.

The DM: You must be close.

Lexent: 567 short.

Pandred: Male, Half-Elf, Druid. Str 14 Int 11 Wis 17 Con 9 Dex 15 Cha 16 pre-adjustment.

The DM: Con 8, Dex 16.

The DM: I have to make adjustments between my new generator, my old one and rules that don’t apply anymore ... but for the present I can tell you that your father was a successful fuller; you were born in Bronnoysund, Nordland, you were born on May 31st, 1614, you’re 36 years old, 122 lbs., 5 ft. 8, and you have 64 g.p. in your pocket. Use the Stavanger table and purchase 64 g.p. worth of stuff. Give yourself two proficiencies, choose four 1st level spells for the druid, pick your field and your study in that field, roll your sage abilities according to the rules posted under Druid Sage Abilities on the wiki and we can wrap up the rest of the details after the weekend. Got a name?

Pandred: Arduin, and you got it. Purify Water, Faerie Fire, Entangle, Speak with Animals for spells. Profs are Spear and Sling. Sage Field is Earth&Sky, Study Natural Astronomy.

Next Agenda

The DM: While Pandred manages that, and while Vafrandir is out, does anyone have any other thing to discuss? If not, what is the plan now, going forward from here? Let's say the valuables are moved out into the great outdoors and into your hands. Looking for the time now.

Marcule: sorry for the drop out yes i'm good with the divide.

The DM: 3 when you got to the hole; 3:45 when you finished off the jelly; 5:15 when you finished searching the dead skeletons below stairs; 5:30 when you left the well; 5:45 after opening the three doors; 6:15 to finish off the ghouls and catch your breath; 6:30 to kill the ghasts and recover from that; 8:30 pm to finish hauling everything outside and debate the distribution. You left your camp this morning 11½ hours ago. You’re past your forced activity threshold now.

Pandred: I don't think there's anything to do then but crash and find out what kind of penalties we've accrued.

The DM: Are you going to try and crash here, outside among the vestiges left behind by removed ghoul corpses or try and get back to food and comfort of your cook and servant?

Pandred: I mean, I'd like to do the latter. How bad is it gonna hurt?

Vafrandir: In. I vouch for trying to make it back to the camp.

Lexent: I'm amenable.

The DM: 4% per person to get a malady check. Pandred, I've added your background to the wiki, under Arduin (background). HP are 13. Pandred and Vafrandir need to roll hit points. Also, Vafrandir, you have a new proficiency.

The DM: Everyone is fine. You get back to camp.

The DM: For age, Arduin adds +1 Str and +1 Con. Pandred and Vafrandir have sage abilities to increase and Vafrandir, you're up to 5 attacks every 4 rounds now.

Vafrandir: I roll a 5 for my HP; +2 constitution = 7 total.

The DM: Okedoke. Got to go look at a townhouse. Was a good catch-up day. Take care, we'll pick up on Tuesday. Gives everyone time to catch up on updating their characters. Out.

Vafrandir: Updated sage studies; no major change except for the addition of Amateur Logistics, which will definitely come in handy. Out. Good day, all!

Vafrandir: Actually, double-checked the Authority requirement, have reached Authority Puissance.

Lexent: Prior to sleeping there are some spells I would like to cast when we pick up on Tuesday. I think Pandred's bottle will be able to dispense a salve as well.

Pandred: I'd do it. Remind me so that we don't forget about it.

Pandred: Some sage stuff of note. Hit Amateur in Motivation, which has no page but sounds useful. Hit Authority in Puissance, which has some real goodies in it.

Vafrandir: We're getting to be quite the nasty hitting crew!

Lexent: In.

Lexent: Would anyone object to me creating a hirelings page? A place to keep track of stats, morale, basic equipment, etc.?

Vafrandir: Do it. I'll update with current XP if you go ahead and create the structure.

Continued on Morning of July 18th, in Camp