Chieftain's Room

From The Juvenis Adventure
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Continued from After the Ghouls

The DM: There’s a lot here to see. The three chests on the ground are all of high quality yellow pinewood, with brass fixtures, embossed with images of the crown of Denmark. They each have a metal plate that reads: H. Ross.

Inside each chest is 4,000 g.p.
There are three very fine looking shields on the wall and a collection of very nice looking weapons in the rack: three short bows, three spears, two maces and two short swords.
Above the dais (there are two plush yellow chairs you’ve found earlier that might conceivably have sat upon it), there is a 4 ft. wide shield, too large to use as a shield, with a profound and complex motif. This depicts a glowing gate upon a high flat mountain, a star above the gate and a host emerging from the gate; the quality is of “brilliant work,” meaning even those without a sense of aesthetics can recognize the extraordinary nature of it. It is made of materials that are a mixture of gold, quartz stones, chestnut wood and lacquer. There is something very compelling about it that far surpasses an ordinary decorative shield.

The DM: Lexent: Looked at Hold Person on the Wiki, found someone had reposted the augury spell’s description. Hold person only affects humanoids.

The DM: The furniture has been torn and damaged, and won’t be of much value for its weight. The benches and tables will still function as those things, but the resale value will be minimal. The plush chairs are ticky.
Lexent: I figured that would be the case for most of it, but you had mentioned the one nice looking chair when we first started moving the furniture so I thought I would check.
Fumigating the chair, removing the ticks (exterminate, one by one) and it would make a nice chair for your house.

Lexent: I thank and congratulate the sappers for a battle well fought, and ask them to start working on moving the furniture and treasure to the surface.

Lexent: Once they have started this process I begin communing with my gods, to gain access to Aid, Augury, and Hold Person in that order.