Difference between revisions of "Marcule"

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<span style="color:#FF1493"> Smokepuff: Conjures a puff of colored smoke that utterly obscures vision. The smokepuff will block line of sight, and creatures caught inside it will be blinded. -- Personal </span>
 
<span style="color:#FF1493"> Smokepuff: Conjures a puff of colored smoke that utterly obscures vision. The smokepuff will block line of sight, and creatures caught inside it will be blinded. -- Personal </span>
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<span style="color:#FF1493"> Unlock:Causes the tumblers in a lock to shift, fall or turn into the positions necessary for the lock to be opened, as to enable entry. -- Personal </span>

Revision as of 10:15, 20 September 2020

Marcule.jpg

Level 1 --- XP -410/4001 --- GP:269 SP:0 CP:3 --- HP:13 --- Current HP:13

Gnome (100%) Illusionist (100%) Assassin

Male, 26 (Nov 14th,1623 Nanbrun, Village of Enjern)

Height 3’8, 83 lbs

Cat's eye green, Jet black, with a slight body wave and youthful, Tan skin

Beauty: Character has a strong jaw, and is also stoutly equipped as a man."

Personal Relationships: Character's popularity is such that lodging anywhere in the area, regardless of the period, is free of cost. The same can be said once the character spends at least six months in any single area.

Personal Magnetism: All hirelings in the character's party improve their morale by 2 if the character is within 20 feet.

Tendencies & Interests: Character has not quite completed their training, and starts game with negative experience equal to 10% of the amount required for 2nd level.


Stats

Thaco: 20

  • Dex: 16
  • Int: 15
  • Wis: 11
  • Con: 17
  • Char: 12
  • Str: 15

Health: Character resistant to disease in general; in all cases, subtract 1 point from the chronic nature of a disease, and subtract 2 points from its severity.

Composition: Character's reduces falling and impact damage by 1d6+1, twice per day.

Father was a Furniture maker Legacy: Has the furniture maker ability; the furniture of the character and companion save at +3.

Family: Raised by both parents. Character is the eldest of two siblings, with a brother who is 2 years younger.

Weapons and Armour

AC:8 (Unable to wear armour)

Weapons (3 Proficiencies)

1.Sabre, iron, (light scimitar) 3.64 LBS
Scabbard (sword), sheepskin (includes belt harness) 1.58 LBS
2.Chakram, iron (thrown disk with sharpened edge, treat as dagger) 2.0 LBS 2.0 LBS
3.Blowgun, rosewood (tube for firing light projectiles) 0.25 LBS -- (2)
Dart (blowgun), rosewood (projectile for blowgun) 0.04 LBS -- (24)

Agility: Character requires one more round than normal to load any form of crossbow.


Right Hand: ---- Left Hand:

Equipment

Choices: Possess credit. Interest equals 1% per month, with a minimum return payment of +3% (so you might as well not return it for three months, when the cost will be the same; the interest compounds after the third month)

Encumbrance

Under 16LBS:None --- 17-32LBS:-1AP --- 33-48LBS:-2AP --- 49-64LBS:-3AP --- 65-80LBS:-4AP

Mount

Donkey (pack animal, adult)

Saddlebag (large), horsehide (each side 18 in. deep, with 14 in. by 4 in. opening; each suitable for 3,900 coins) -- (Holds 60lbs) 5.03 LBS

Backpack

Backpack, cowhide (16 in. deep by 13 in., with 4½ in. opening, suitable for 3,700 coins) 3.10 LBS

Belt pouch (small), cowhide (5 in. deep, suitable for 80 coins) 0.14 LBS

Belt, cowhide (2 in. wide) 0.44 LBS

Food

Daily ration (travel) (bread, salted pork, cheese, onions, sugar, oil & salt provision for one day of travel) 4.00 LBS -- (10)

Taffy (paper box, 3 in. by 2 in. square) 1.28 LBS -- (2)

Jug, stoneware (9 in. tall, with handle, 16 oz. capacity) 1.89 LBS

Clothing -- CLO:

Hat(wide-brimmed),calfskin (waterproofed with 5 in. brim) 2.00 LBS

Workman's wear (breeches, loin cloth, shirt) 5.43 LBS

Jacket, Rabbit (tailored) 8.3 LBS

Gloves, lambskin (soft leather, laces at wrist for comfort) 2.00 LBS

Boots (high soft), kidskin (knee-high) 3.80 LBS

Boots (low soft), rabbit (knee-high) 1.93 LBS

Healing

Bandage, cotton (4 in. by 72 in., sufficient for one wound) 0.21 LBS -- (4)

Other Equipment

Flint (stone for starting fires) 0.24 LBS

Comb, blackwood (for personal grooming) 0.19 LBS

Dice, ivory (pair, six-sided) 0.02 LBS

Thieves pick, brass 0.06 LBS

Spells

Chromatic Orb

Phantasmal Figure

Wall of fog

Sage abilities

Puppetry -- (Bard)

Unreality -- (Illusionist)

Talent: Character may add one field of knowledge, without a specialty, from any class other than their own.

Cantrips

Snap: Produces the sound of a breaking twig. -- haunting sound

Coloured lights: creates globes of illusionary light -- Illusionary

Dim: dims an existing light to half strength -- Illusionary

mirage: mask and image to appear as a landscape -- Illusionary

Rainbow: creates a rainbow to compel attention -- Illusionary

Two d'lusion: creates a two dimensional illusion -- Illusionary

Thingamajig: Creates a small, useful object which can be used normally. -- Legerdemain

Close Wound: Closes an open, bleeding wound, so that it no longer causes a creature to suffer 1 hit point damage per round. Only one wound that a creature has may be closed. -- Person-affecting

Nod : Causes the recipient to nod their head involuntarily, as if nodding in agreement or in greeting. -- Person-affecting

Nod : Causes the recipient to nod their head involuntarily, as if nodding in agreement or in greeting. -- Person-affecting

Firefinger: Conjures an intense flame that has the power to light a lamp, torch, split log, paper, straw, wick, oil-soaked cloth or oil within 1/5th of a round. The object affected will not be fully lit until 1 full round has passed. -- Personal

Mouse: Creates a mouse within 10 feet of the caster, which can then run an additional 15 feet in any direction and bite one creature. -- Personal

Smokepuff: Conjures a puff of colored smoke that utterly obscures vision. The smokepuff will block line of sight, and creatures caught inside it will be blinded. -- Personal

Unlock:Causes the tumblers in a lock to shift, fall or turn into the positions necessary for the lock to be opened, as to enable entry. -- Personal