Rowan (character)

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See the Main Page for the introduction of the Juvenis Campaign.

The DM: Introducing Rowan, a male half-elven druid. He's the first character of the Juvenis campaign.

{speaking to the player} having rolled your ability scores, they're adjusted for age and race. Rowan's 33, so he adds a point of strength and a point of constitution; he also loses a point of con due to his being half-elven, but he gains a point of dexterity.
Ability Score
Strength 15
Intelligence 13
Wisdom 16
Constitution 14
Dexterity 14
Charisma 16

As a druid, he has a d8 for hit points. At first level, this is always the maximum, so he starts with 8 hp. He weighs 124 lbs., so that gives a d6 for his mass: this is rolled by the DM, resulting in a 4. That starts Rowan off with 12 hit points.

His birthplace is Egersund, just 40 miles south of Stavanger, on the coast of Rogaland.

His maximum encumbrance is 120 lbs., so that he doesn't suffer any movement penalty when he carries 48 lbs or less. His natural armor class is 10 and he has a THAC0 is 20.

Abilities

  • Spells: as a druid, choose three 1st level druid spells. The player should look them over, ask any questions, pick three, let me know when that's done.
  • Druid Sage Abilities: choose a field and a study in that field. There are three fields for a druid to choose from; once the choice are made, we'll calculate Rowan's knowledge points. Because Rowan's background included a tutor as a parent, he gets a +2 bonus to his in-field studies.


Large creatures are anything over 350 lbs. in size.

If you're not familiar with healing salves, please check the wiki.

I would presume your conduct that got you banned from inns and taverns has something to do with your druidism (and not being protestant lutheran or some such); if you have another explanation, feel free to give it.

Remember that you have to be alone to surprise 3 in 6.

As yet, I have not imposed any travelling effects/damage, so you need not worry about walking and riding while armored - but that day is coming.

You have no constitution bonus, but you will still reduce frost and fire damage 1 point, one time per day.

The ability to "pacify" is in reference to my old card system, "conflict" ~ here, we'll say that you'll have an opportunity to get one last offer to parley before combat occurs, with a charisma check to see if it is considered (not necessarily respected, but at least considered).