Cure Critical Wounds (spell)

From The Authentic D&D Wiki
Jump to navigationJump to search
Cure critical wounds.jpg
Cure Critical Wounds
Range touch
Duration permanent
Area of Effect 20 +5d10 hit points
Casting Time 2 rounds
Saving Throw none
Level cleric (5th); druid (5th)

Heals 25-70 hits points of damage (20+5d10).

The cleric must touch the creature to be healed, so creatures without corporeal bodies cannot be affected; the spell will affect creatures which can be struck only with magical weapons, but will not affect those which can be struck only by iron or silver.

The total healing may be shared by more than one recipient.

To use the reverse of the spell, cause critical wounds, the cleric must successfully touch an opponent, with a ‘to hit’ roll against AC 10. Damage equals healing, but cannot be shared out.

The spell does not exempt the cleric from damage that may occur through physical contact.