Withdraw (spell)

From The Authentic D&D Wiki
Jump to navigationJump to search
Withdraw-spell.jpg
Withdraw
Range self
Duration 1 round per level
Area of Effect self; see below
Casting Time 1 round
Saving Throw none
Level cleric (2nd)

Slows the flow of time with respect to the caster. Time passes so slowly for the cleric that he or she will experience ten ‘withdrawn’ rounds for every round of real time.

The cleric may take any action which does not break the 5 ft. diameter bubble that’s created — he or she may cast spells (affecting only the cleric’s self), consume food or drink, read scrolls or books, hunt for items in their pack, bind wounds, etc.

However, in real time, the cleric will still be subject to attack, as another’s invasion of the bubble does not break the spell. The cleric, however, is –4 to hit while withdrawn.