Difference between revisions of "Marcule"
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===='''Healing'''==== | ===='''Healing'''==== | ||
− | ''Bandage, cotton (4 in. by 72 in., sufficient for one wound) 0. | + | ''Bandage, cotton (4 in. by 72 in., sufficient for one wound)'' <span style="color:#008000">0.21 LBS</span> -- '''(4)''' |
===='''Other Equipment'''==== | ===='''Other Equipment'''==== | ||
− | ''Flint (stone for starting fires) 0. | + | ''Flint (stone for starting fires)'' <span style="color:#008000">0.24 LBS</span> |
− | ''Comb, blackwood (for personal grooming) 0. | + | ''Comb, blackwood (for personal grooming)'' <span style="color:#008000">0.19 LBS</span> |
− | ''Dice, ivory (pair, six-sided) 0. | + | ''Dice, ivory (pair, six-sided) '' <span style="color:#008000">0.02 LBS</span> |
− | ''Thieves pick, brass 0. | + | ''Thieves pick, brass'' <span style="color:#008000">0.06 LBS</span> |
=='''Spells'''== | =='''Spells'''== |
Revision as of 08:03, 18 September 2020
Contents
- 1 Level 1 --- XP -410/4001 --- GP:0 SP:0 CP:83 --- HP:13 --- Current HP:13
- 2 Stats
- 3 Weapons and Armour
- 3.1 AC:8 (Unable to wear armour)
- 3.2 Weapons (3 Proficiencies)
- 4 Equipment
- 5 Spells
- 6 Sage abilities
Level 1 --- XP -410/4001 --- GP:0 SP:0 CP:83 --- HP:13 --- Current HP:13
Gnome (100%) Illusionist (100%) Assassin
Male, 26 (Nov 14th,1623 Nanbrun, Village of Enjern)
Height 3’8, 83 lbs
Cat's eye green, Jet black, with a slight body wave and youthful, Tan skin
Beauty: Character has a strong jaw, and is also stoutly equipped as a man."
Personal Relationships: Character's popularity is such that lodging anywhere in the area, regardless of the period, is free of cost. The same can be said once the character spends at least six months in any single area.
Personal Magnetism: All hirelings in the character's party improve their morale by 2 if the character is within 20 feet.
Tendencies & Interests: Character has not quite completed their training, and starts game with negative experience equal to 10% of the amount required for 2nd level.
Stats
Thaco: 20
Dex: 16 Int: 15 Wis: 11 Con: 17 Char: 12 Str: 15
Health: Character resistant to disease in general; in all cases, subtract 1 point from the chronic nature of a disease, and subtract 2 points from its severity.
Composition: Character's reduces falling and impact damage by 1d6+1, twice per day.
Father was a Furniture maker Legacy: Has the furniture maker ability; the furniture of the character and companion save at +3.
Family: Raised by both parents. Character is the eldest of two siblings, with a brother who is 2 years younger.
Weapons and Armour
AC:8 (Unable to wear armour)
Weapons (3 Proficiencies)
1.Sabre, iron, (light scimitar) 3.64LBS
Scabbard (sword), sheepskin (includes belt harness) 1.58LBS
2.Chakram, iron (thrown disk with sharpened edge, treat as dagger) 2.0 LBS
3.Blowgun, rosewood (tube for firing light projectiles 0.25 LBS -- (2)
Dart (blowgun), rosewood (projectile for blowgun)0.04LBS -- (24)
Agility: Character requires one more round than normal to load any form of crossbow.
Equipment
**Choices: Possess credit.
Encumbrance
Under 16LBS: None -- 17-32LBS: -1AP -- 33-48LBS: -2AP -- 49-64LBS: -3AP -- 65-80LBS: -4AP
Mount
Donkey (pack animal, adult)
Saddlebag (large), horsehide (each side 18 in. deep, with 14 in. by 4 in. opening; each suitable for 3,900 coins) -- (Holds 60lbs) 5.03 LBS
Backpack
Backpack, cowhide (16 in. deep by 13 in., with 4½ in. opening, suitable for 3,700 coins) 3.10 LBS
Belt pouch (small), cowhide (5 in. deep, suitable for 80 coins) 0.14 LBS
Belt, cowhide (2 in. wide) 0.44 LBS
Food
Daily ration (travel) (bread, salted pork, cheese, onions, sugar, oil & salt provision for one day of travel) 4.00 LBS -- (10)
Taffy (paper box, 3 in. by 2 in. square) 1.28 LBS -- (2)
Jug, stoneware (9 in. tall, with handle, 16 oz. capacity) 1.89 LBS
Clothing -- CLO:
Hat(wide-brimmed),calfskin (waterproofed with 5 in. brim) 2.00 LBS
Workman's wear (breeches, loin cloth, shirt) 5.43 LBS
Jacket, Rabbit (tailored) 8.3 LBS
Gloves, lambskin (soft leather, laces at wrist for comfort) 2.00 LBS
Boots (high soft), kidskin (knee-high) 3.80 LBS
Boots (low soft), rabbit (knee-high) 1.93 LBS
Healing
Bandage, cotton (4 in. by 72 in., sufficient for one wound) 0.21 LBS -- (4)
Other Equipment
Flint (stone for starting fires) 0.24 LBS
Comb, blackwood (for personal grooming) 0.19 LBS
Dice, ivory (pair, six-sided) 0.02 LBS
Thieves pick, brass 0.06 LBS
Spells
Chromatic Orb
Phantasmal Figure
Wall of fog
Sage abilities
Puppetry -- (Bard)
Unreality -- (Illusionist)
Talent: Character may add one field of knowledge, without a specialty, from any class other than their own.