Lexent
Lexent Povarov is a male gnomish Cleric. His eyes are pine green, his skin is olive and unnaturally smooth, and his hair is tawny, wavy, and oily.
Contents
Activity
Encumbrance | ||||
---|---|---|---|---|
5 AP | 4 AP | 3 AP | 2 AP | 1 AP |
Up to 14 | 15-28 | 29-42 | 43-56 | 57-70 |
Weight | AP | |
---|---|---|
Fighting | 28 | 4 |
Carrying | 51 | 2 |
Defensive
HP | 20 |
HP (max) | 20 |
Injury | 0 |
Base Armor | 7 |
Shield | +1 |
AC Total | 7 |
AC Total (With Shield) | 6 |
+4 AC when confronting bugbears, ettin, gnolls, ogres, ogre magi, trolls and giants of every kind.
-1 damage per die from all heat attacks, not including fire (Progenitor's Legacy)
1 Damage per die vs. cold-based attacks against the character. (Physical Prowess)
Saves | Base | Modified | Remarks |
---|---|---|---|
Poison (1) | 12 | 12 | |
Paralyse & Petrify | 11 | 8 | Gnome toughness |
Polymorph | 13 | 10 | Gnome Magic Resistance |
Rod, Staff, & Wand | 14 | 11 | Gnome Magic Reisistance |
Breath Weapon | 15 | 12 | Gnome Magic Resistance |
Other Magic | 15 | 12 | Gnome Magic Resistance, (2) |
(1) Saves at 1 level higher (Health).
(2) Additional +3 vs. mind altering magical effects from Wisdom.
Offensive
To Hit | AC 10 | AC 9 | AC 8 | AC 7 | AC 6 | AC 5 | AC 4 | AC 3 | AC 2 | AC 1 | AC 0 |
---|---|---|---|---|---|---|---|---|---|---|---|
10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
+1 to hit when in battle with bugbears, gnolls, goblins, hobgoblins and norkers.
-3 To hit when using any non-proficient weapons.
As a cleric, can keep sling spinning for 2 rounds per level.
Weapon | Damage | Breaks on | Point Blank (+1) | Short | Medium (-2) | Long (-5) |
---|---|---|---|---|---|---|
Godentag | 2d4 | 1-4 | ||||
Gauntlet | 1d4-2 | 1-36 (1-4 injury) | ||||
Sling | 1d4 | 1-6 | - | 2-13 | 14-25 | 26-37 |
Supplementary
Level | XP | Next Level |
---|---|---|
2 | 1878 | 3001 |
Gains a 10% bonus to all experience gained, whether or not possessing the prerequisite ability (Tendencies & Interests).
Requires only 4 hours of sleep per night to feel fully rested (Composition).
Experienced at squeezing through tight spaces, and may move through unusually small holes (Agility).
Able to juggle up to 3 hand-sized smooth and symmetrical objects; can catch any object weighing 3 lb. or less if tossed from a distance of less than 10' when a save vs. poison is made (Reflexes & Coordination).
Spells
- Cure Light Wounds - restores lost hit points.
- Detect Magic - detects magic.
- Endure Cold & Heat - reduces natural weather effects.
- Protection from Malevolence - protects against attacks.
Ability Scores
Stat | Score | Remarks |
---|---|---|
Strength | 14 | |
Intelligence | 11 | |
Wisdom | 17 | +3 to Mental Saves |
Constitution | 10 | |
Dexterity | 13 | |
Charisma | 13 |
He gains a +1 Charisma bonus when speaking to persons with a charisma at least 3 points lower, due to feelings of camaraderie (Personal Magnetism).
Sage Abilities
The Church | |
---|---|
Heraldry, Signs, and Sigils | 0 |
History | 4 |
Politics | 3 |
Religious Art & Music | 3 |
Religious Design | 4 |
Legends & Folklore | |
---|---|
Artiacts | 2 |
Beasts | 3 |
Demi-gods | 1 |
Heroes | 4 |
Power | |
---|---|
Divination | 3 |
Dweomercraft | 5 |
Faith | 11 |
Medicine | 24 |
Outer Planes | 6 |
Theology & Customs | |
---|---|
Astronomy & Astrology | 0 |
Gods | 6 |
Law & Policy | 0 |
Ritual | 4 |
No Rank
Amateur
- Chandler: ???.
- Aid Rest: Increases hit points restored from rest.
- Binding Wounds: Improves skill at ending hit point damage caused by wounds.
- Diagnose Ailment: Identifies a disease or poison affecting the patient's health; does not provide treatment.
- Olfactory Acuity: Ability to identify some potions and other substances by smell.
- Preach The power to deliver a sermon, influencing an audience to adopt moral truth, right conduct and worthy leadership.
- Proselytize The skill to speak with others and encourage them to adopt the cleric's faith.
Equipment
Personal (Google Drive)
Always(ish) worn
- holy symbol (small), satinwood
- clothing (see equipment sheet)
- boots (high hard), cowhide
- money belt (See Monies table)
- belt pouch (small, for sling stones), cowhide
- sling stones (10)
- belt pouch (small, for bandages), cowhide
- bandages
- godentag, 40 in. long, fir with 8 in. spike
- sling, cowhide
- belt pouch (small, for sling stones), cowhide
- belt, cowhide
- belt pouch (small, for medicine), cowhide
- Salt of Ammon
- Alum
- shield (small), fir with iron bracing
- staff of healing (left with backpack while combat ready)
- belt pouch (small, for medicine), cowhide
When Travelling
- doublet, wool
- gloves, lambskin
- cloak, wool (as needed per weather)
- backpack (see equipment sheet)
When Combat Ready
- helmet
- Studded Leather Armour
- Studded Gauntlets
- godentag, 40 in. long, fir with 8 in. spike (right hand)
Monies
GP (16 SP) | 0 |
SP (12 CP) | 2 |
CP | 6 |
Party(Google Drive)
Monies
GP (16 SP) | 215 |
SP (12 CP) | 19 |
CP | 8 |
Recurring Expenses
- Oddsdraken - ???/month
- Nadia - 4 s.p. / month
- 2 s.p. / month
Biography
He has a 3 inch scar on his left thigh from an accident as a child (Choices).
He has received the notice of the Lord of Buskerud and may therefore seek one favour therefrom (Personal Relationships).
He has a strong chin and unnaturally smooth skin (Beauty).
Lexent's associates and family's behavior has always helped him, they may be relied upon for help (Talent).
Lexent was born in the town of Parnuin in the Gnomish kingdom of Vepses, near Lake Ladoga on 5 Dec 1600 (making him 49 years old as of June 1650). He is 3'4" tall and 75 lbs. He was raised by both parents, the eldest of two siblings, with a brother who is 2 years younger. His father was a chandler and Lexent learned this profession from him. As a boy, Lexent's mentor was invited to Narwa to teach there, and asked Lexent along. That took him down river from Lake Ladoga upon the Baltic Sea. There he found a gnomish community living in the market town, which had a priest there who led him into the seminary. Following that, he worked as a chandler for some years, then finding a place as a substitute temple leader. He was then asked to be part of an embassy to gnomish lands in the west, specifically Lenglin and Nanbrun. Finding the lands of southern Norway interesting, when the embassy was done he elected to stay. He had made a friend of another gnome named Marcule and, inquiring after him, learned he had travelled to Stavanger and then on to Treborg. Following him out of town, he found him investigating a goblin encampment about five miles out of town. He joined the party there.
Notes
- Recommend skullcap and hammer for Marcule (hammer for party if Marcule uninterested)
- Figure out if we want to commission adamantine weaponry
- Figure out if we want to buy medical/holy supplies
- Figure out what hirelings we want
- Start hireling search (10th or 11th?)
- Try to meet boat from Glesvaer on Thursday the 14th in Treborg
Treborg
- Stopover point for trading ships from Bergen
- No market or reasonable ability to purchase supplies.
- 193 persons
- Chapel and graveyard
- Father Arvin
Stavanger
- Gnomish community - several hundred
- Bookbinders and Scribes
- Medicine, prospecting, and music
- 2 printing presses
- Medical school
- Narina(m) - Head of school w/ 20 students
- Prospectors
- Mostly out prospecting until the light fails in autumn
- Glinner(m) - engineer drafting plans to rework and replumb a mine north of Sauda in Ioglefeld. (May not have this info yet)
- Musical College
- Pumbar - head of college for music and poetry of 25 attendants
- Bookbinders and Scribes
What legal document are being carried by the party - Document info
Knowledge about the gnomish religion.
- Vafrandir is baptised Lutheran
- Marcule is dedicated to the gnomish pantheon
- Pandred dedicated Lutheran
Knowledge of gnomes living among human populations instead of gnomish kingdoms in Norway.
- How much familiarity do I have with Bergen, how near is it to Nanbrun?
Precise rule on half weight items for gnomes (etc.?)
Party plan is to hexcrawl from Treborg
- Found ship - using as base
- Dilhak and the axe
- Children of Grond