Difference between pages "Aftermath Goblin Camp" and "Lexent"

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Lexent Povarov is a male [https://wiki.alexissmolensk.com/index.php/Gnome_Race_%26_Physiology gnomish] [https://wiki.alexissmolensk.com/index.php/Cleric_(class) Cleric]. His eyes are pine green, his skin is olive and unnaturally smooth, and his hair is tawny, wavy, and oily.
  
'''The DM:''' Looking around, noting the tents, rifling the bodies, and before you go look inside any of the tents, it catches your eye that there's the burnt out chest in the firepit, apparently of human make.  Additionally, the staff in the hands of the shaman WAS glowing.  Point in fact.
+
{| class="wikitable"
: I'll calculate the experience; look for it on this page.  Please let me know if you took or caused any damage not highlighted in red.
+
|-
'''[[Vafrandir]]:''' Was glowing - not IS glowing?
+
| Height || style="text-align:right;" | 3'4"
: '''The DM:''' correct.  Was.
+
|-
 +
| Weight || style="text-align:right;" | 75 lbs.  
 +
|}
  
'''The DM:''' There's no way around it, Pandred's constant thumping is an asset that will help her go up faster in levels.  Vafrandir managed to get through a fight taking no actual damage.  That's a first, isn't it?  Here are the totals, assuming I've got all the damages.
+
= Activity =
: Embla: 445
 
: Marcule: 425
 
: Pandred: 919
 
: Vafrandir: 270
 
  
'''[[Vafrandir]]:''' Considering I've spent most fights in single digit HP, I'll take it!
+
{| class="wikitable"
 +
! colspan="5" | [https://wiki.alexissmolensk.com/index.php/Encumbrance Encumbrance]
 +
|-
 +
! 5 AP !! 4 AP !! 3 AP !! 2 AP !! 1 AP
 +
|-
 +
| Up to 14 || 15-28 || 29-42 || 43-56 || 57-70
 +
|}
  
'''The DM:''' I assume you rifle the bodies.
+
{| class="wikitable"
 +
!  !! Weight !! [https://wiki.alexissmolensk.com/index.php/Action_Points AP]
 +
|-
 +
| Fighting || style="text-align:right;" | 28 || style="text-align:right;" | 4
 +
|-
 +
| Carrying || style="text-align:right;" | 48 || style="text-align:right;" | 2
 +
|}
  
'''The DM:''' Okay. Getting late. See you on monday.  Out.
+
[https://wiki.alexissmolensk.com/index.php/Stealth_(sage_ability) Stealth Rules]
  
'''[[Vafrandir]]:''' Plenty of time to rifle and inspect on Monday. Out.
+
[https://wiki.alexissmolensk.com/index.php/Scrambling_(sage_ability) Scrambling Rules]
  
'''The DM:''' In/Out.  Slept in.  Give me 45 min.
+
== Defensive ==
  
'''The DM:''' Okay. In. Where do we start?
+
{| class="wikitable"
 +
| [https://wiki.alexissmolensk.com/index.php/Stun_Lock  HP] || style="text-align:right;" | 15
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Hit_Points HP (max)] || style="text-align:right;" | 20
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Injuries Injury] || 0
 +
|}
  
'''[[Vafrandir]]:''' In.
+
{| class="wikitable"
 +
| Base Armor || style="text-align:right;" | 7
 +
|-
 +
| Shield || style="text-align:right;" | +1
 +
|-
 +
| '''AC Total''' || style="text-align:right;" | '''7'''
 +
|-
 +
| '''AC Total (With Shield)''' || style="text-align:right;" | '''6'''
 +
|}
  
'''[[Vafrandir]]:''' We'll check the bodies quickly, but I'm more interested in the shaman's tent and if there's anything left of the chest. I'll check the chest first in case there's something nasty hiding in the tent.
+
+4 AC when confronting bugbears, ettin, gnolls, ogres, ogre magi, trolls and giants of every kind.
  
'''The DM:''' The bodies are wearing clothes that are, on inspection, ragged.  There seems to be nothing they're wearing that's new, and in places their boots are worn right through, with holes in the soles.  No goblin has a belt pouch or any valuables, apparently, except that each is wearing a heavy bronze medallion on a chain, with links that are unexpectedly heavy; each of these weighs about 12 lbs.  For 60 lb. goblins, they'd be onerous to wear; the medallions have the same geometric pattern, a woven pattern; nothing distinctive that you recognize and very much a common Norse style.
+
-1 damage per die from all heat attacks, not including fire (Progenitor's Legacy)
: These medallions are worth 32 x.p. apiece.
 
  
'''The DM:''' The chest seems to have been put in the fire that morning. It is hollowed out, so that only the burnt remains of the chest remain; but there is a name-plate on the chest, about an inch in diameter, in etched iron: it says the name of the owner: Anders Hagen.  That's the name of the fellow building your house.
+
1 Damage per die vs. cold-based attacks against the character. (Physical Prowess)
: I'll wait for you to say you're entering any of the tents.
 
  
'''[[Vafrandir]]:''' Had we seen Anders about before leaving Treborg? I'll enter one of the goblin's tents - still waiting on someone else to be here for the shaman's.
+
{| class="wikitable"
 +
! [https://wiki.alexissmolensk.com/index.php/Saving_Throws Saves] !! Base !! Modified !! Remarks
 +
|-
 +
| Poison (1) || style="text-align:right;" | 12 || style="text-align:right;" | 12 || 
 +
|-
 +
| Paralyse & Petrify || style="text-align:right;" | 11 || style="text-align:right;" | 8 ||  Gnome toughness
 +
|-
 +
| Polymorph || style="text-align:right;" | 13 || style="text-align:right;" | 10 ||  Gnome Magic Resistance
 +
|-
 +
| Rod, Staff, & Wand || style="text-align:right;" | 14 || style="text-align:right;" | 11 || Gnome Magic Reisistance
 +
|-
 +
| Breath Weapon || style="text-align:right;" | 15 || style="text-align:right;" | 12 || Gnome Magic Resistance
 +
|-
 +
| Other Magic || style="text-align:right;" | 15 || style="text-align:right;" | 12 || Gnome Magic Resistance, (2)
 +
|}
 +
(1) Saves at 1 level higher (Health).
  
'''The DM:''' You would have seen Anders the day you left. He practically lives at the building site, so he probably hadn't been to his own home in several days.  Since you haven't said which tent, I'll start with the one on the furthest right.  There are simple pallets inside, but it looks like they've had just one blanket apiece; and old, dirty blankets at best.  You see grubby sacks, which have food in them, but the goblins appear to have been eating naught more than lichen and roots.  As they are traditionally meat-eaters, this is foraged food at best; Embla can attest that it isn't the best foraged food, either.  Apparently, the goblins have been starving.
+
(2) Additional +3 vs. mind altering magical effects from Wisdom.
  
'''[[Vafrandir]]:''' If the nameplate is cool, I'll fish it out of the ashes and put it in my pack. Then I'll check the middle tent.
+
== Offensive ==
  
'''The DM:''' This appears to be more of the same.  There are five other pallets; that's nine altogether.  Apparently, the shaman hasn't been living separately from the others or any better.
+
{| class="wikitable"
 +
! To Hit !! AC 10 !! AC 9 !! AC 8 !! AC 7 !! AC 6 !! AC 5 !! AC 4 !! AC 3 !! AC 2 !! AC 1 !! AC 0
 +
|-
 +
|  || style="text-align:center;" | 10 || style="text-align:center;" | 11 || style="text-align:center;" | 12 || style="text-align:center;" | 13 || style="text-align:center;" | 14 || style="text-align:center;" | 15 || style="text-align:center;" | 16 || style="text-align:center;" | 17 || style="text-align:center;" | 18 || style="text-align:center;" | 19 || style="text-align:center;" | 20
 +
|}
  
'''[[Vafrandir]]:''' So we are missing a handful of goblins. I'll check the last tent for completeness sake.
+
+1 to hit when in battle with bugbears, gnolls, goblins, hobgoblins and norkers.
  
'''The DM:''' Before you enter the last tent, you notice something very different about the exterior.  To begin with, there is a deathly smell surrounding it; the ground in front of the tent entrance is mucky, with recent hoofprints in it; and the exposed rocks amid the mud have been scuffed with what Pandred's experience will say are hooves, as though animals have to be fought over this ground.  The flaps of the tent are tied closed (the others weren't) and they're very dirty, not just with mud, but with cow feces as well.  The smell, however, is not the cow feces, nor even the urine, which Pandred can smell from her experience as a teamster.  There is a different smell altogether.
+
-3 To hit when using any non-proficient weapons.
  
'''[[Vafrandir]]:''' I'll not enter entirely, I'll untie the flaps and then carefully lift a flap open with my sword to peer in.
+
As a cleric, can keep sling spinning for 2 rounds per level.
  
'''The DM:''' Inside, you'll find an open hole, surrounded on three sides by a low stone wall, about three feet high. Judging from the hoofprints, which are smaller than a cow's and are therefore the rothe's, the animals fought their way up to the holeGoblin footprints are right next to them, showing the animals were wrestled. There's a heavy mallet with an iron head next to the hole, with fresh blood on it — perhaps four or five hours old.
+
{| class="wikitable"
 +
! [https://wiki.alexissmolensk.com/index.php/Cleric_Combat_Abilities '''Weapon'''] !! Damage !! [https://wiki.alexissmolensk.com/index.php/Critical_Hits_%26_Fumbles Breaks on] !! Point Blank (+1) !! Short !! Medium (-2) !! Long (-5)
 +
|-
 +
| Godentag || style="text-align:center;" | 2d4 || style="text-align:center;" | 1-4
 +
|-
 +
| Gauntlet || style="text-align:center;" | 1d4-2 || style="text-align:center;" | 1-36 (1-4 injury)
 +
|-
 +
| Sling || style="text-align:center;" | 1d4 || style="text-align:center;" | 1-6 || style="text-align:center;" | - || style="text-align:center;" | 2-13 || style="text-align:center;" | 14-25 || style="text-align:center;" | 26-37
 +
|}
  
'''The DM:''' As you look, you see there are rungs leading down into the hole ...
+
[https://wiki.alexissmolensk.com/index.php/Pummelling Pummeling]
  
'''[[Vafrandir]]:''' Quite clear that Grond is down there... I feel as though I need more information about Grond, but not sure who'd be able to provide it.
+
[https://wiki.alexissmolensk.com/index.php/Overbearing Overbearing]
  
'''The DM:''' I guess we'll wait for others; point in fact, I notice that if you do rush into a combat, everyone seems to get on board. Heh heh.
+
[https://wiki.alexissmolensk.com/index.php/Grappling_(hand-to-hand) Grappling]
  
'''[[Vafrandir]]:''' Yes, ha: but waking up a subterranean goblin demon is one of those things that requires a vote.
+
[https://wiki.alexissmolensk.com/index.php/Charging Charging]
  
'''The DM:''' Out.
+
== Supplementary ==
  
== Decisions to be Made ==
+
{| class="wikitable"
'''The DM:''' In.
+
! Level !! XP !! Next Level
 +
|-
 +
| style="text-align:right;" | 2 || style="text-align:right;" | 2192 || style="text-align:right;" | 3001
 +
|}
  
'''[[Vafrandir]]:''' In. Hoping for some input from the others. I'll back out of the tent and relay the situation.
+
Gains a 10% bonus to all experience gained, whether or not possessing the prerequisite ability (Tendencies & Interests).
  
'''The DM:''' well, not twiddling my thumbs.  I'm writing a post.
+
Requires only 4 hours of sleep per night to feel fully rested (Composition).
: Well, that's done.  I want to dig into the poster, but that's mind-consuming, so I'll play a game instead.  I'm still right here.
 
  
'''[[Vafrandir]]:''' Same. I understand everyone has things to do but the online one-on-one doesn't feel right - and can be quite dangerous to boot.
+
Experienced at squeezing through tight spaces, and may move through unusually small holes (Agility).
  
'''The DM:''' Marcule has sent a message saying he'll be here at 1pm.
+
Able to juggle up to 3 hand-sized smooth and symmetrical objects; can catch any object weighing 3 lb. or less if tossed from a distance of less than 10' when a save vs. poison is made (Reflexes & Coordination).
  
'''Marcule:''' Sorry Vaf i will be with you the rest of this week, i think we should go down the hole. but maybe we should give panderd today to throw in an opinion.
+
=== [https://wiki.alexissmolensk.com/index.php/Clerical_Spell_Acquisition Spells] ===
 +
* [https://wiki.alexissmolensk.com/index.php/Cure_Light_Wounds_(spell) Cure Light Wounds] - restores lost hit points.
 +
* [https://wiki.alexissmolensk.com/index.php/Detect_Magic_(spell) Detect Magic] - detects magic.
 +
* [https://wiki.alexissmolensk.com/index.php/Endure_Cold_%26_Heat_(spell) Endure Cold & Heat] - reduces natural weather effects.
 +
* [https://wiki.alexissmolensk.com/index.php/Protection_from_Malevolence_(spell) Protection from Malevolence] - protects against attacks.
  
'''The DM:''' Additional news: Embla has been compelled to withdraw from the campaign.  She won't be back.
+
=== Ability Scores ===
:'''[[Vafrandir]]:''' A shame!
 
  
'''[[Vafrandir]]:''' Down the hole? We may wait for Grond to come out onto our turf (or draw it out). Losing a player may change our calculus further.
+
{| class="wikitable"
 +
! Stat !! Score !! Remarks
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Strength_(ability_stat) Strength] || 14 ||
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Intelligence_(ability_stat) Intelligence] || 11 ||
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Wisdom_(ability_stat) Wisdom] || 17 || +3 to Mental Saves
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Constitution_(ability_stat) Constitution] || 10 ||
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Dexterity_(ability_stat) Dexterity] || 13 ||
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Charisma_(ability_stat) Charisma] || 13 ||
 +
|}
  
'''Marcule:''' I agree that might change our thinking.
+
He gains a +1 Charisma bonus when speaking to persons with a charisma at least 3 points lower, due to feelings of camaraderie (Personal Magnetism).
  
'''[[Pandred]]''': In. Marcule, you got any more spells to make this easier? I'll apply my bottle to myself for '''2''' hp, and I'm willing to make a quick foray to see what's down there. Have we checked all the tents?
+
=== [https://wiki.alexissmolensk.com/index.php/Cleric_Sage_Abilities Sage Abilities] ===
:'''The DM:''' All the tents were seen.
 
  
'''[[Pandred]]''': Alright then. I retrieve my handaxe. Do either of you have a torch? I'll request a light as well.
+
{| class="wikitable" style="display: inline-table;"
 +
! colspan="2" | The Church
 +
|-
 +
| Heraldry, Signs, and Sigils || 0
 +
|-
 +
| History || 4
 +
|-
 +
| Politics || 3
 +
|-
 +
| Religious Art & Music || 3
 +
|-
 +
| Religious Design || 4
 +
|}
 +
{| class="wikitable" style="display: inline-table;"
 +
! colspan="2" | Legends & Folklore
 +
|-
 +
| Artiacts || 2
 +
|-
 +
| Beasts || 3
 +
|-
 +
| Demi-gods || 1
 +
|-
 +
| Heroes || 4
 +
|}
 +
{| class="wikitable" style="display: inline-table;"
 +
! colspan="2" style="background-color:#ccf;" | Power
 +
|-
 +
| Divination || 3
 +
|-
 +
| Dweomercraft || 5
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Faith_(sage_study) '''Faith'''] || '''11'''
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Medicine_(sage_study) '''Medicine'''] || style="background-color:#fcc;" | '''24'''
 +
|-
 +
| Outer Planes || 6
 +
|}
 +
{| class="wikitable" style="display: inline-table;"
 +
! colspan="2" | Theology & Customs
 +
|-
 +
| Astronomy & Astrology || 0
 +
|-
 +
| Gods || 6
 +
|-
 +
| Law & Policy || 0
 +
|-
 +
| Ritual || 4
 +
|}
  
'''[[Vafrandir]]:''' I point out the medallions. "Nothing special at first glance but they all had them. Grond will probably be wondering where the next rothe is soon, or we can just drop a torch down the hole and buckle up. We should probably take the tent down as well." I believe I have several torches in my pack, let me check. I know I have my tinderbox.
+
==== No Rank ====
  
'''The DM:''' I've asked on my blog for another joiner. Don't know if I'll get one.
+
* [https://tao-dndwiki.blogspot.com/search?q=turn+undead Turn Undead]
  
'''[[Vafrandir]]:''' I have no torches on me. But there are nearly a dozen on the cart. If Marcule doesn't have one I will go back and get one. Is Embla just ''poof''?
+
==== Amateur ====
: '''The DM:''' She's standing by for the present; she'll take two of the amulets, explain that she's been hurt somehow in the abdomen and that she needs to retire to the cart.
 
  
'''[[Pandred]]''': With my salve that puts me at 12 hp. If Grond is sitting at the base of the ladder that's not gonna cut it, so do we have anything else? I'm going down either way, but any buffer I can put between me and and dying in a dark hole is welcome.
+
* [https://wiki.alexissmolensk.com/index.php/Chandler(sage_ability) '''Chandler''']: ???.
  
'''The DM:''' Might I make an observation? There is still one thing on the surface that's been completely ignored.
+
* [https://wiki.alexissmolensk.com/index.php/Aid_Rest_(sage_ability) '''Aid Rest''']: Increases hit points restored from rest.
 +
* [https://wiki.alexissmolensk.com/index.php/Binding_Wounds_(sage_ability) '''Binding Wounds''']: Improves skill at ending hit point damage caused by wounds.
 +
* [https://wiki.alexissmolensk.com/index.php/Diagnose_Ailment_(sage_ability) '''Diagnose Ailment''']: Identifies a disease or poison affecting the patient's health; does not provide treatment.
 +
* [https://wiki.alexissmolensk.com/index.php?title=Olfactory_Acuity_(sage_ability)&action=edit&redlink=1 '''Olfactory Acuity''']: Ability to identify some potions and other substances by smell.
 +
* [https://wiki.alexissmolensk.com/index.php/Preach_(sage_ability) '''Preach'''] The power to deliver a sermon, influencing an audience to adopt moral truth, right conduct and worthy leadership.
 +
* [https://wiki.alexissmolensk.com/index.php?title=Proselytize_(sage_ability)&action=edit&redlink=1 '''Proselytize'''] The skill to speak with others and encourage them to adopt the cleric's faith.
  
'''[[Vafrandir]]:''' Has anyone checked the staff or the shaman in general?
+
=Equipment=
  
'''[[Pandred]]''': Well, I smashed the shaman, but Marcule, you want to give his staff a look?
+
==[https://docs.google.com/spreadsheets/d/1ySH-T-SjCikIUOaVcDMvoUmcTzTZgprB_4ywJUmN58M/edit?usp=sharing Personal (Google Drive)]==
  
'''[[Vafrandir]]:''' While they do that, I accompany Embla back to the cart and return with 3 torches. Not sure how long that will take.
+
====Always(ish) worn====
 +
* holy symbol (small), satinwood
 +
* clothing (see equipment sheet)
 +
* boots (high hard), cowhide
 +
* money belt (See Monies table)
 +
** belt pouch (small, for sling stones), cowhide
 +
*** sling stones (10)
 +
** belt pouch (small, for bandages), cowhide
 +
*** bandages
 +
** godentag, 40 in. long, fir with 8 in. spike
 +
** sling, cowhide
 +
* belt, cowhide
 +
** belt pouch (small, for medicine), cowhide
 +
*** Salt of Ammon
 +
*** Alum
 +
** shield (small), fir with iron bracing
 +
** staff of healing (left with backpack while combat ready)
  
'''The DM:''' Okay; we'll start there tomorrow.  Out.
+
====When Travelling====
 +
* doublet, wool
 +
* gloves, lambskin
 +
* cloak, wool (as needed per weather)
 +
* backpack (see equipment sheet)
  
'''The DM:''' In.
+
====When Combat Ready====
 +
* helmet
 +
* Studded Leather Armour
 +
* Studded Gauntlets
 +
* '''godentag, 40 in. long, fir with 8 in. spike (right hand)'''
  
'''[[Pandred]]''': In. What's up with this staff?
+
====Monies====
 +
{| class="wikitable"
 +
|-
 +
| GP (16 SP) || 2
 +
|-
 +
| SP (12 CP) || 0
 +
|-
 +
| CP || 6
 +
|}
  
'''The DM:''' Well.  You have no detect magic, no identify spell; let's just say it's safe to pick up, and that when you do you feel a definite thrumming from it, as though the wood is alive.  It feels tremendously comfortable and powerful in your hand - but you're not proficient with a staff.
+
===Magical Items===
 +
Staff
 +
* +1 to hit and damage
 +
* Can heal 3d4 hp per day to a single target
 +
* 8 Charges
 +
* Charge can be spent before an attack to provide +2 damage per cleric level of the wielder
  
'''[[Pandred]]''': Yeah. That sounds about right. I'll pass it off to Marcule and wait for Vafrandir to return with the torches as he mentioned yesterday.
+
==[https://docs.google.com/spreadsheets/d/1KK9o9c-HPQjTqafZt7mZAUOjY9aqmg63ryWaBjI2V8U/edit?usp=sharing Party(Google Drive)]==
  
'''Marcule:''' In
+
=== Monies ===
+
{| class="wikitable"
'''Marcule:''' "I'm not proficient with a staff either". I look over the staff.
+
|-
 +
| GP (16 SP) || 26
 +
|-
 +
| SP (12 CP) || 8
 +
|-
 +
| CP || 8
 +
|}
  
'''The DM:''' Please assume Vafrandir is back and you have all the tools you need, if you brought them along with you.
+
====Monthly Hireling Expenses====
  
'''[[Pandred]]''': Ok. I take one of the torches, light it, and attempt to peer down the pit.
+
{| class="wikitable"
 +
! Name !! Role !! Cost/Month !! Due Date !! Birthday !! XP
 +
|-
 +
| Howell Oddsdraken || Packbearer || 65 c.p.? || 3rd
 +
|-
 +
| Nadia || Pilot, Fisher || 4 s.p. + 60 c.p. || 19th || 7 Aug
 +
|-
 +
| Valda || Farmer, Forager, Hunter || 93 c.p || 18th || 20 May
 +
|-
 +
| Arvid || Sapper || 6 g.p. || 11th
 +
|-
 +
| Helga || Sapper || 6 g.p. || 11th || || 73
 +
|-
 +
| Marit || Sapper || 6 g.p. || 11th || || 63
 +
|-
 +
| Asger || Sapper || 6 g.p. || 11th || || 113
 +
|-
 +
| Bjarni || Sapper || 6 g.p. || 11th
 +
|-
 +
| Ole || Cook || 6 g.p. || 11th
 +
|}
  
'''[[Vafrandir]]:''' In.
+
= Biography =
  
'''Marcule:''' "Scary, I think we should try it if you guys are not to hurt"
+
He has a 3 inch scar on his left thigh from an accident as a child (Choices).
  
'''[[Pandred]]''' Annoyingly, Out. I would like to see what the torch can let me see. My only suggestion for today is that we consider dumping the goblins down the hole to give us some time before their comrades figure out what's what. If this thing eats Rothe alive, and they aren't executed by that hammer, then it's probably a decent fight. We should consider going home to check on Anders.
+
He has received the notice of the Lord of Buskerud and may therefore seek one favour therefrom (Personal Relationships).
  
'''The DM:''' As I said before, the smell is rank.  The pit is black, and there is enough light atop the hole to make it hard to see more than 20 feet down.  There are rungs going that far, about every 18 inches.  They appear to be iron bars hammered into the rock, a little small for a human (they were made for goblins), but not too bad for an elf.
+
He has a strong chin and unnaturally smooth skin (Beauty).
  
'''[[Vafrandir]]:''' I don't mind going first if we're going down. But I suggest dropping the torch down to see how far the hole goes. I'm not sure going home is the right play here - we don't want a situation where this thing gets out, especially since we've killed its handlers. Dumping the bodies is probably wise.
+
Lexent's associates and family's behavior has always helped him, they may be relied upon for help (Talent).  
: '''The DM:''' Likewise, you could hammer on a chamber pot with the hammer, like a bell, to make certain that whatever's down there knows something has changed on the surface.
 
  
== Descending ==
+
Lexent was born in the town of Parnuin in the Gnomish kingdom of Vepses, near Lake Ladoga on 5 Dec 1600 (making him 49 years old as of June 1650). He is 3'4" tall and 75 lbs. He was raised by both parents, the eldest of two siblings, with a brother who is 2 years younger. His father was a chandler and Lexent learned this profession from him. As a boy, Lexent's mentor was invited to Narwa to teach there, and asked Lexent along. That took him down river from Lake Ladoga upon the Baltic Sea. There he found a gnomish community living in the market town, which had a priest there who led him into the seminary. Following that, he worked as a chandler for some years, then finding a place as a substitute temple leader. He was then asked to be part of an embassy to gnomish lands in the west, specifically Lenglin and Nanbrun. Finding the lands of southern Norway interesting, when the embassy was done he elected to stay. He had made a friend of another gnome named Marcule and, inquiring after him, learned he had travelled to Stavanger and then on to Treborg. Following him out of town, he found him investigating a goblin encampment about five miles out of town. He joined the party [http://adventure.alexissmolensk.com/index.php/The_Great_Hall there].
'''Marcule:''' "I don't want to do anything to announce ourselves further. let me look ahead". I would like to make my way down the hole (About 5 feet and scout it out.)
 
  
'''The DM:''' five feet doesn't reveal much, but it does cut on the ambient light above.  You're likely using infravision.  About 20 feet below you, there's a rough-hewn round hole cut into the rock, about four and a half feet high, and three feet wide.
 
  
'''Marcule:''' ok i make my way another tenish feet.
+
[[File:Lexent.jpg|bottom|700px]]
  
'''The DM:''' It's clear there is no natural light coming from the hole.  You can see clearly now that the rungs end at the hole, coming to one side of it, but that the drop continues at least another fifty feet below it.  Your infravision can see 60 ft., remember.
+
= Notes =
  
'''Marcule:''' wow deep hole. I move another 20ft down.
+
*Try to meet boat from Glesvaer on Thursday the 14th in Treborg
  
'''The DM:''' Can't.  You moved 5, then 10; the hole was 20 ft. below your first stopping point; the rungs stop here and you have no climbing ability, yes?  However, reaching the hole, you notice with the last ten feet the temperature dropped a whole grade; it feels quite brisk now, rather than cool.
+
Treborg
 +
: Stopover point for trading ships from Bergen
 +
: No market or reasonable ability to purchase supplies.
 +
: 193 persons
 +
: Chapel and graveyard
 +
:: Father Arvin
  
'''Marcule:''' Sorry my mistake. i make my way back up to Vafrandir and explain what i have seen. "its going to be cold i think"
+
Stavanger
 +
: Gnomish community - several hundred
 +
:: Bookbinders and Scribes
 +
::: Medicine, prospecting, and music
 +
::: 2 printing presses
 +
:: Medical school
 +
::: Narina(m) - Head of school w/ 20 students
 +
:: Prospectors
 +
::: Mostly out prospecting until the light fails in autumn
 +
::: Glinner(m) -  engineer drafting plans to rework and replumb a mine north of Sauda in Ioglefeld. (May not have this info yet)
 +
:: Musical College
 +
::: Pumbar - head of college for music and poetry of 25 attendants
  
'''[[Vafrandir]]:''' I'd guess Grond is in that tunnel. I'd still rather fight it up here. Let's lure it out - with the hammer and pot as suggested or with a torch, etc - and take it out. Alternately, we could smash up the rungs with the hammer or otherwise seal the hole. Not sure if we've enough strength to do that though. How thick is the rock wall?
+
What legal document are being carried by the party - [http://adventure.alexissmolensk.com/index.php/Bang! Document info]
  
'''The DM:''' The one around the hole is just three inches thick.  The hole is 7 feet wide.  Do be careful with shortcuts, Vafrandir.
+
Knowledge about the gnomish religion.
 +
:Vafrandir is baptised Lutheran
 +
:Marcule is dedicated to the gnomish pantheon
 +
:Pandred dedicated Lutheran
  
'''[[Vafrandir]]:''' Ha, checking. Not viable anyway.
+
Knowledge of gnomes living among human populations instead of gnomish kingdoms in Norway.
 +
: How much familiarity do I have with Bergen, how near is it to Nanbrun?
  
'''Marcule:''' "I cant imagine them falling for that. i think we are going to have to go down". when i ran out of hold how much further to the floor. do i know?
+
Precise rule on half weight items for gnomes (etc.?)
  
'''The DM:''' The opening was immediately to the left of the rungs.  Sorry I wasn't clearer about that when I said the rungs stopped at the opening.
+
Party plan is to hexcrawl from Treborg
 
+
: Found ship - using as base
'''The DM:''' Difficult days.  Out.
+
::Dilhak and the axe
 
+
::[http://adventure.alexissmolensk.com/index.php/An_Unpleasant_Discovery Children of Grond]
'''The DM:''' In. Though I have about 90 minutes.
 
 
 
'''[[Vafrandir]]:''' In.
 
 
 
'''[[Vafrandir]]:''' Marcule, I'll go first down the hole, I'm a bit healthier. Are there specific rules for tunnel fighting? At 5'3, a 4'6 hole will be cramped.
 
 
 
'''The DM:''' It mostly applies to the size of your weapon.  A long sword would be too long, for example, as it is five feet.  Still, the hole is not necessarily the same size as what's beyond it.
 
 
 
'''[[Vafrandir]]:''' Could I stab (if necessary) with a goblin spear?
 

Revision as of 11:54, 6 April 2021

Lexent Povarov is a male gnomish Cleric. His eyes are pine green, his skin is olive and unnaturally smooth, and his hair is tawny, wavy, and oily.

Height 3'4"
Weight 75 lbs.

Activity

Encumbrance
5 AP 4 AP 3 AP 2 AP 1 AP
Up to 14 15-28 29-42 43-56 57-70
Weight AP
Fighting 28 4
Carrying 48 2

Stealth Rules

Scrambling Rules

Defensive

HP 15
HP (max) 20
Injury 0
Base Armor 7
Shield +1
AC Total 7
AC Total (With Shield) 6

+4 AC when confronting bugbears, ettin, gnolls, ogres, ogre magi, trolls and giants of every kind.

-1 damage per die from all heat attacks, not including fire (Progenitor's Legacy)

1 Damage per die vs. cold-based attacks against the character. (Physical Prowess)

Saves Base Modified Remarks
Poison (1) 12 12
Paralyse & Petrify 11 8 Gnome toughness
Polymorph 13 10 Gnome Magic Resistance
Rod, Staff, & Wand 14 11 Gnome Magic Reisistance
Breath Weapon 15 12 Gnome Magic Resistance
Other Magic 15 12 Gnome Magic Resistance, (2)

(1) Saves at 1 level higher (Health).

(2) Additional +3 vs. mind altering magical effects from Wisdom.

Offensive

To Hit AC 10 AC 9 AC 8 AC 7 AC 6 AC 5 AC 4 AC 3 AC 2 AC 1 AC 0
10 11 12 13 14 15 16 17 18 19 20

+1 to hit when in battle with bugbears, gnolls, goblins, hobgoblins and norkers.

-3 To hit when using any non-proficient weapons.

As a cleric, can keep sling spinning for 2 rounds per level.

Weapon Damage Breaks on Point Blank (+1) Short Medium (-2) Long (-5)
Godentag 2d4 1-4
Gauntlet 1d4-2 1-36 (1-4 injury)
Sling 1d4 1-6 - 2-13 14-25 26-37

Pummeling

Overbearing

Grappling

Charging

Supplementary

Level XP Next Level
2 2192 3001

Gains a 10% bonus to all experience gained, whether or not possessing the prerequisite ability (Tendencies & Interests).

Requires only 4 hours of sleep per night to feel fully rested (Composition).

Experienced at squeezing through tight spaces, and may move through unusually small holes (Agility).

Able to juggle up to 3 hand-sized smooth and symmetrical objects; can catch any object weighing 3 lb. or less if tossed from a distance of less than 10' when a save vs. poison is made (Reflexes & Coordination).

Spells

Ability Scores

Stat Score Remarks
Strength 14
Intelligence 11
Wisdom 17 +3 to Mental Saves
Constitution 10
Dexterity 13
Charisma 13

He gains a +1 Charisma bonus when speaking to persons with a charisma at least 3 points lower, due to feelings of camaraderie (Personal Magnetism).

Sage Abilities

The Church
Heraldry, Signs, and Sigils 0
History 4
Politics 3
Religious Art & Music 3
Religious Design 4
Legends & Folklore
Artiacts 2
Beasts 3
Demi-gods 1
Heroes 4
Power
Divination 3
Dweomercraft 5
Faith 11
Medicine 24
Outer Planes 6
Theology & Customs
Astronomy & Astrology 0
Gods 6
Law & Policy 0
Ritual 4

No Rank

Amateur

  • Aid Rest: Increases hit points restored from rest.
  • Binding Wounds: Improves skill at ending hit point damage caused by wounds.
  • Diagnose Ailment: Identifies a disease or poison affecting the patient's health; does not provide treatment.
  • Olfactory Acuity: Ability to identify some potions and other substances by smell.
  • Preach The power to deliver a sermon, influencing an audience to adopt moral truth, right conduct and worthy leadership.
  • Proselytize The skill to speak with others and encourage them to adopt the cleric's faith.

Equipment

Personal (Google Drive)

Always(ish) worn

  • holy symbol (small), satinwood
  • clothing (see equipment sheet)
  • boots (high hard), cowhide
  • money belt (See Monies table)
    • belt pouch (small, for sling stones), cowhide
      • sling stones (10)
    • belt pouch (small, for bandages), cowhide
      • bandages
    • godentag, 40 in. long, fir with 8 in. spike
    • sling, cowhide
  • belt, cowhide
    • belt pouch (small, for medicine), cowhide
      • Salt of Ammon
      • Alum
    • shield (small), fir with iron bracing
    • staff of healing (left with backpack while combat ready)

When Travelling

  • doublet, wool
  • gloves, lambskin
  • cloak, wool (as needed per weather)
  • backpack (see equipment sheet)

When Combat Ready

  • helmet
  • Studded Leather Armour
  • Studded Gauntlets
  • godentag, 40 in. long, fir with 8 in. spike (right hand)

Monies

GP (16 SP) 2
SP (12 CP) 0
CP 6

Magical Items

Staff

  • +1 to hit and damage
  • Can heal 3d4 hp per day to a single target
  • 8 Charges
  • Charge can be spent before an attack to provide +2 damage per cleric level of the wielder

Party(Google Drive)

Monies

GP (16 SP) 26
SP (12 CP) 8
CP 8

Monthly Hireling Expenses

Name Role Cost/Month Due Date Birthday XP
Howell Oddsdraken Packbearer 65 c.p.? 3rd
Nadia Pilot, Fisher 4 s.p. + 60 c.p. 19th 7 Aug
Valda Farmer, Forager, Hunter 93 c.p 18th 20 May
Arvid Sapper 6 g.p. 11th
Helga Sapper 6 g.p. 11th 73
Marit Sapper 6 g.p. 11th 63
Asger Sapper 6 g.p. 11th 113
Bjarni Sapper 6 g.p. 11th
Ole Cook 6 g.p. 11th

Biography

He has a 3 inch scar on his left thigh from an accident as a child (Choices).

He has received the notice of the Lord of Buskerud and may therefore seek one favour therefrom (Personal Relationships).

He has a strong chin and unnaturally smooth skin (Beauty).

Lexent's associates and family's behavior has always helped him, they may be relied upon for help (Talent).

Lexent was born in the town of Parnuin in the Gnomish kingdom of Vepses, near Lake Ladoga on 5 Dec 1600 (making him 49 years old as of June 1650). He is 3'4" tall and 75 lbs. He was raised by both parents, the eldest of two siblings, with a brother who is 2 years younger. His father was a chandler and Lexent learned this profession from him. As a boy, Lexent's mentor was invited to Narwa to teach there, and asked Lexent along. That took him down river from Lake Ladoga upon the Baltic Sea. There he found a gnomish community living in the market town, which had a priest there who led him into the seminary. Following that, he worked as a chandler for some years, then finding a place as a substitute temple leader. He was then asked to be part of an embassy to gnomish lands in the west, specifically Lenglin and Nanbrun. Finding the lands of southern Norway interesting, when the embassy was done he elected to stay. He had made a friend of another gnome named Marcule and, inquiring after him, learned he had travelled to Stavanger and then on to Treborg. Following him out of town, he found him investigating a goblin encampment about five miles out of town. He joined the party there.


Lexent.jpg

Notes

  • Try to meet boat from Glesvaer on Thursday the 14th in Treborg

Treborg

Stopover point for trading ships from Bergen
No market or reasonable ability to purchase supplies.
193 persons
Chapel and graveyard
Father Arvin

Stavanger

Gnomish community - several hundred
Bookbinders and Scribes
Medicine, prospecting, and music
2 printing presses
Medical school
Narina(m) - Head of school w/ 20 students
Prospectors
Mostly out prospecting until the light fails in autumn
Glinner(m) - engineer drafting plans to rework and replumb a mine north of Sauda in Ioglefeld. (May not have this info yet)
Musical College
Pumbar - head of college for music and poetry of 25 attendants

What legal document are being carried by the party - Document info

Knowledge about the gnomish religion.

Vafrandir is baptised Lutheran
Marcule is dedicated to the gnomish pantheon
Pandred dedicated Lutheran

Knowledge of gnomes living among human populations instead of gnomish kingdoms in Norway.

How much familiarity do I have with Bergen, how near is it to Nanbrun?

Precise rule on half weight items for gnomes (etc.?)

Party plan is to hexcrawl from Treborg

Found ship - using as base
Dilhak and the axe
Children of Grond