Difference between pages "Aftermath Goblin Camp" and "The Deep Dark"

From The Juvenis Adventure
(Difference between pages)
Jump to navigationJump to search
 
 
Line 1: Line 1:
 
__TOC__
 
__TOC__
 +
Continued from '''[[The Mine]]'''
  
'''The DM:''' Looking around, noting the tents, rifling the bodies, and before you go look inside any of the tents, it catches your eye that there's the burnt out chest in the firepit, apparently of human makeAdditionally, the staff in the hands of the shaman WAS glowingPoint in fact.
+
'''The DM:''' As before, the temperature of the air drops and the stairs are steep going down.  They come to a landing about 25 feet down, revealing another flight of stairs below that, descending on the left.  The air is thicker, somehow; your torches seem to have trouble permeating itDetectably, there is the slight odour of raspberries mixed with the smell of rotting meatDo you wish to continue descending?
: I'll calculate the experience; look for it on this page.  Please let me know if you took or caused any damage not highlighted in red.
+
[[File:Door at the Bottom.jpg|right|420px|thumb]]
'''[[Vafrandir]]:''' Was glowing - not IS glowing?
 
: '''The DM:''' correct.  Was.
 
  
'''The DM:''' There's no way around it, Pandred's constant thumping is an asset that will help her go up faster in levels.  Vafrandir managed to get through a fight taking no actual damage.  That's a first, isn't it?  Here are the totals, assuming I've got all the damages.
+
'''The DM:''' It occurs that I should ask for your marching order.
: Embla: 445
 
: Marcule: 425
 
: Pandred: 919
 
: Vafrandir: 270
 
  
'''[[Vafrandir]]:''' Considering I've spent most fights in single digit HP, I'll take it!
+
'''Pandred''': Me, Vaf, Lex, Arduin? Is that acceptable guys?
  
'''The DM:''' I assume you rifle the bodies.
+
'''[[Vafrandir]]:''' Let's do it.
  
'''The DM:''' Okay. Getting late. See you on monday.  Out.
+
'''[[Lexent]]:''' Fine by me. We continue down in that order.
  
'''[[Vafrandir]]:''' Plenty of time to rifle and inspect on Monday. Out.
+
'''Pandred''': Onwards then. ''"Hroagh!"''
  
'''The DM:''' In/Out.  Slept in.  Give me 45 min.
+
'''Marcule:''' I will take the back.
  
'''The DM:''' Okay. In. Where do we start?
+
'''The DM:''' 50 feet down now, you find yourself addressing a heavy reinforced door, like you’ve seen before.   There are two dead flies carcasses on floor in front of the door, like those you saw above.  The light from the torches seems strangely orange in colour, rather than yellow.
  
'''[[Vafrandir]]:''' In.
+
'''[[Lexent]]:''' I set my godentag down to the side of the door.
 +
 
 +
'''Pandred''': I'll test to see if it's unlocked. If it is, I'll check that everyone gets ready, that Marcule and Lex have a chance to call for a spell before I open it.
 +
 
 +
'''[[Lexent]]:''' I cast ''Protection from Malevolence'' and discharge it on myself.
 +
 
 +
'''The DM:''' It's stuck.
 +
 
 +
'''Pandred''': Stuck ain't locked. I'll HROAGH it open.
 +
 
 +
'''The DM:''' You're not as strong as you used to be.
 +
 
 +
'''Pandred''': But stronger in spirit! HROAGH! Vaf, you'd probably have better odds.
 +
 
 +
'''[[Vafrandir]]:''' I'll try it!
 +
 
 +
'''The DM:''' Roll a d100.  Corrected.
 +
 
 +
'''[[Vafrandir]]:''' 96.
 +
 
 +
'''The DM:''' No, that door is stuck.
 +
 
 +
'''[[Vafrandir]]:''' A question of DM mechanics, if you'll allow: I know you normally don't "roll for success"; either we're strong enough or not. Why the d100 here? Just curious.
 +
 
 +
'''[[Vafrandir]]:''' The sappers can handle this, no doubt. So it'll have to wait.
 +
 
 +
'''The DM:''' Been thinking about this.  It’s a game, right?  So the strongest person should be able to attempt the game.  So while yes, you’re either strong enough or you’re not, from a metagame point of view, you don’t know that you are or are not strong enough, yes?  And so there’s a “chance” you are ... and a chance is calculated by dice.
 +
: Is the die a bafflegab?  Perhaps.  I’d like to invent a structured determination for stuck doors that supersedes my decision, but I’m still working on it in my mind.
 +
:'''[[Vafrandir]]:''' Makes sense. Thanks!
 +
 
 +
'''[[Vafrandir]]:''' Shall we investigate the small tunnels? I think only the gnomes can do that.
 +
 
 +
'''The DM:''' Can you think of another way to get through this door?  Or the other stuck door on the first level (d.)?
 +
 
 +
'''[[Lexent]]:''' Would Pandred and Vafrandir be able to employ a crowbar and attempt it together?
 +
:'''[[Lexent]]:''' Scratch that. I don't see a crowbar anywhere in our supplies.
 +
 
 +
'''[[Lexent]]:''' Also, where are the hinges?
 +
 
 +
'''Pandred''': I mean, we can hack the door down. That is an option. It just seems like a waste since "stuck" implies to me at least that the door just swelled up with the humidity or something. But hell, we don't plan to live here. Are we against hacking the door open now that we've already alerted what's on the other side?
 +
 
 +
'''Marcule:''' Can i cast chill on the door to see if i can shrink it?
 +
 
 +
'''[[Vafrandir]]:''' Ice expands.
 +
:'''[[Lexent]]:''' But chilling an object (Metal specifically) causes it to contract.
 +
 
 +
'''Pandred''': Sure, but enough to make a difference? We're not even 100% sure I'm right about what "stuck" means. There could be something like a bar on the other side of the door, or more furniture.
  
'''[[Vafrandir]]:''' We'll check the bodies quickly, but I'm more interested in the shaman's tent and if there's anything left of the chest. I'll check the chest first in case there's something nasty hiding in the tent.
+
'''Pandred''': Alexis hasn't said what side the hinges are on, and I presume he's had time to see the question, so I'll take that to mean either there aren't any for whatever reason or that we can't see them. With that said, I'm hacking. Battleaxe. Hroagh. Etc. This door is coming down.
  
'''The DM:''' The bodies are wearing clothes that are, on inspection, ragged. There seems to be nothing they're wearing that's new, and in places their boots are worn right through, with holes in the soles. No goblin has a belt pouch or any valuables, apparently, except that each is wearing a heavy bronze medallion on a chain, with links that are unexpectedly heavy; each of these weighs about 12 lbsFor 60 lb. goblins, they'd be onerous to wear; the medallions have the same geometric pattern, a woven pattern; nothing distinctive that you recognize and very much a common Norse style.
+
'''The DM:''' Page 66 of the DMG suggests: ''"Evil Areas: You may wish to establish areas where evil has made speciol power bases, i.e., an evil shrine, temple, or whatever. Such areas must be limited, of course - the shrine to perhaps a 10" by 10" area, the temple to twice that area. Such areas will automatically reduce the chonce of any cleric affecting undead or other creotures within their precincts by a previously stipulated factor - perhaps 1 or 2 in the shrine area, 3 or 4 in the temple area."'' I've long considered this to mean that the "rules" change when encountering certain kinds of creatures in the setting.
: These medallions are worth 32 x.p. apiece.
 
  
'''The DM:''' The chest seems to have been put in the fire that morning.  It is hollowed out, so that only the burnt remains of the chest remain; but there is a name-plate on the chest, about an inch in diameter, in etched iron: it says the name of the owner: Anders Hagen.  That's the name of the fellow building your house.
+
'''The DM:''' As it happens, Pandred, the door was designed by the goblins, so the hinges are on this side.
: I'll wait for you to say you're entering any of the tents.
 
  
'''[[Vafrandir]]:''' Had we seen Anders about before leaving Treborg? I'll enter one of the goblin's tents - still waiting on someone else to be here for the shaman's.
+
'''[[Lexent]]:''' I attempt to remove the hinges.
  
'''The DM:''' You would have seen Anders the day you left.  He practically lives at the building site, so he probably hadn't been to his own home in several days.  Since you haven't said which tent, I'll start with the one on the furthest right.  There are simple pallets inside, but it looks like they've had just one blanket apiece; and old, dirty blankets at best.  You see grubby sacks, which have food in them, but the goblins appear to have been eating naught more than lichen and roots.  As they are traditionally meat-eaters, this is foraged food at best; Embla can attest that it isn't the best foraged food, either.  Apparently, the goblins have been starving.
+
'''The DM:''' Using what?
  
'''[[Vafrandir]]:''' If the nameplate is cool, I'll fish it out of the ashes and put it in my pack. Then I'll check the middle tent.
+
'''[[Lexent]]:''' An Iron spike and a hammer.
  
'''The DM:''' This appears to be more of the same.  There are five other pallets; that's nine altogether.  Apparently, the shaman hasn't been living separately from the others or any better.
+
'''The DM:''' An iron spike isn’t thin enough or hard enough to work out the hinge.
  
'''[[Vafrandir]]:''' So we are missing a handful of goblins. I'll check the last tent for completeness sake.
+
'''[[Lexent]]:''' Dang. Any other thoughts, guys?
  
'''The DM:''' Before you enter the last tent, you notice something very different about the exterior. To begin with, there is a deathly smell surrounding it; the ground in front of the tent entrance is mucky, with recent hoofprints in it; and the exposed rocks amid the mud have been scuffed with what Pandred's experience will say are hooves, as though animals have to be fought over this ground.  The flaps of the tent are tied closed (the others weren't) and they're very dirty, not just with mud, but with cow feces as well.  The smell, however, is not the cow feces, nor even the urine, which Pandred can smell from her experience as a teamster.  There is a different smell altogether.
+
'''Pandred''': Take my handaxe. Dig it into the hinge plate somewhere and hammer it in. Or just hack to bits. Should be single-headed so that leaves a flat-ish (or at least unbladed) metal bit opposite the head to hammer on.
  
'''[[Vafrandir]]:''' I'll not enter entirely, I'll untie the flaps and then carefully lift a flap open with my sword to peer in.
+
'''The DM:''' if you use the hand-axe, you could fracture the blade and I’d increase the chance of it breaking if you dropped it.  Your axeblade isn’t made of carbide steel.
  
'''The DM:''' Inside, you'll find an open hole, surrounded on three sides by a low stone wall, about three feet high. Judging from the hoofprints, which are smaller than a cow's and are therefore the rothe's, the animals fought their way up to the hole. Goblin footprints are right next to them, showing the animals were wrestled.  There's a heavy mallet with an iron head next to the hole, with fresh blood on it — perhaps four or five hours old.
+
'''Pandred''': I get that. A question for the future: would a woodsman's axe avoid such a danger? Is there such a tool for these situations? Either way, I'm willing to risk it. I want in this door, and at this point the axe is just a potential gp cost to do so.
  
'''The DM:''' As you look, you see there are rungs leading down into the hole ...
+
'''The DM:''' the proper tool would be a chisel.  If you used a wood axe, you’d be free from the break problem because of its not used as a weapon, but if you notched the blade, it would take longer to cut wood and would be an unpleasant experience. As a cook, I can tell you that working with a dull knife, even one that is very slightly dull, is annoying as all hell.
  
'''[[Vafrandir]]:''' Quite clear that Grond is down there... I feel as though I need more information about Grond, but not sure who'd be able to provide it.
+
== The Sigh ==
 +
'''The DM:''' make a d20 roll for saving the axe against a “[https://wiki.alexissmolensk.com/index.php/Saving_Throws_for_Items normal blow]”. The hinge comes out.
 +
: you hear a deep, resonant sigh echo through the door from the other side, like a great beast suddenly taking notice of something.
  
'''The DM:''' I guess we'll wait for others; point in fact, I notice that if you do rush into a combat, everyone seems to get on boardHeh heh.
+
'''The DM:''' A good cliffhanger for TuesdayOut.
  
'''[[Vafrandir]]:''' Yes, ha: but waking up a subterranean goblin demon is one of those things that requires a vote.
+
'''Pandred''': '''5'''.
  
'''The DM:''' Out.
+
'''The DM:''' It fails Pandred.  The axe breaks on a 1 or 2 when a roll is required.
  
== Decisions to be Made ==
 
 
'''The DM:''' In.
 
'''The DM:''' In.
  
'''[[Vafrandir]]:''' In. Hoping for some input from the others. I'll back out of the tent and relay the situation.
+
'''[[Vafrandir]]:''' In.
  
'''The DM:''' well, not twiddling my thumbs.  I'm writing a post.
+
'''The DM:''' Push on through the door?
: Well, that's done.  I want to dig into the poster, but that's mind-consuming, so I'll play a game instead.  I'm still right here.
 
  
'''[[Vafrandir]]:''' Same. I understand everyone has things to do but the online one-on-one doesn't feel right - and can be quite dangerous to boot.
+
'''Marcule:''' In.
  
'''The DM:''' Marcule has sent a message saying he'll be here at 1pm.
+
'''Pandred:''' In but on phone.
  
'''Marcule:''' Sorry Vaf i will be with you the rest of this week, i think we should go down the hole. but maybe we should give panderd today to throw in an opinion.
+
'''[[Vafrandir]]:''' We push on.
  
'''The DM:''' Additional news: Embla has been compelled to withdraw from the campaign.  She won't be back.
+
[[File:Mok-Losh.jpg|right|700px|]]
:'''[[Vafrandir]]:''' A shame!
 
  
'''[[Vafrandir]]:''' Down the hole? We may wait for Grond to come out onto our turf (or draw it out). Losing a player may change our calculus further.
+
'''The DM:''' Pandred works out the other hinge and the door falls forward with a bang into a large room.
  
'''Marcule:''' I agree that might change our thinking.
+
'''[[Vafrandir]]:''' Well, dang. Looks to be a pretty big jelly?
  
'''[[Pandred]]''': In. Marcule, you got any more spells to make this easier? I'll apply my bottle to myself for '''2''' hp, and I'm willing to make a quick foray to see what's down there. Have we checked all the tents?
+
'''The DM:''' The room seems to be some sort of temple, with a line of large 16 in. wide columns running through it. The green blob you view through the pillars is in motion, with three large eyes, each the size of a human head, floating in a miasma of goo and jelly. It roils gently and the pupils of its eyes fix upon you.
:'''The DM:''' All the tents were seen.
 
  
'''[[Pandred]]''': Alright then. I retrieve my handaxe. Do either of you have a torch? I'll request a light as well.
+
'''The DM:''' The stairs beyond the jelly can’t be easily seen, but they lead down.
  
'''[[Vafrandir]]:''' I point out the medallions. "Nothing special at first glance but they all had them. Grond will probably be wondering where the next rothe is soon, or we can just drop a torch down the hole and buckle up. We should probably take the tent down as well." I believe I have several torches in my pack, let me check. I know I have my tinderbox.
+
'''The DM:''' you don’t see a mouth of any kind, but a disembodied voice reverberates through the room, making your teeth ache in their sockets.
  
'''The DM:''' I've asked on my blog for another joiner.  Don't know if I'll get one.
+
<big><big>'''''“The Interlopers”'''''</big></big>
  
'''[[Vafrandir]]:''' I have no torches on me. But there are nearly a dozen on the cart. If Marcule doesn't have one I will go back and get one. Is Embla just ''poof''?
+
'''Marcule:''' "After this I am building the biggest jelly arsenal kit you have ever seen."
: '''The DM:''' She's standing by for the present; she'll take two of the amulets, explain that she's been hurt somehow in the abdomen and that she needs to retire to the cart.
 
  
'''[[Pandred]]''': With my salve that puts me at 12 hp. If Grond is sitting at the base of the ladder that's not gonna cut it, so do we have anything else? I'm going down either way, but any buffer I can put between me and and dying in a dark hole is welcome.
+
'''[[Lexent]]:''' "Another of Grond's minions"
  
'''The DM:''' Might I make an observation?  There is still one thing on the surface that's been completely ignored.
+
<big><big>'''''“I am not a minion”'''''</big></big>
  
'''[[Vafrandir]]:''' Has anyone checked the staff or the shaman in general?
+
'''[[Lexent]]:''' "What, then? Do you oppose Grond?"
  
'''[[Pandred]]''': Well, I smashed the shaman, but Marcule, you want to give his staff a look?
+
<big><big>'''''“I am Grond’s gaoler”'''''</big></big>
  
'''[[Vafrandir]]:''' While they do that, I accompany Embla back to the cart and return with 3 torches. Not sure how long that will take.
+
'''[[Lexent]]:''' "Then perhaps we have similar goals."
  
'''The DM:''' Okay; we'll start there tomorrow.  Out.
+
'''[[Lexent]]:''' "If you are Grond's jailer, what has happened that allows his influence on the world?"
  
'''The DM:''' In.
+
<big><big>'''''“I know not.  He has brought about the death of my children.  I sense the last of them have perished now.  In part by your hand.”'''''</big></big>
 +
 
 +
'''The DM:''' when it speaks as long as this, it begins to hurt your head, so much you have to press a hand against your temple.
 +
 
 +
'''[[Lexent]]:''' "Our apologies. We were under the impression that all here had been corrupted by Grond. What can you tell us of him? And are you able to communicate in a manner that is not so loud?"
 +
 
 +
'''[[Vafrandir]]:''' "We regret your loss; Grond's power precluded peace."
 +
 
 +
<big><big>'''''“I am what I am.  All here was corrupted by Grond.  The goblins are my children.”'''''</big></big>
 +
 
 +
'''[[Vafrandir]]:''' "We intend to deal with Grond. Perhaps that will be some solace. What is he?"
 +
 
 +
<big><big>'''''“You are not strong enough to defeat Grond.  He has gorged himself on rothe to double his power.”'''''</big></big>
 +
 
 +
'''[[Lexent]]:''' "How may we weaken him?"
 +
 
 +
<big><big>'''''“You cannot.  He must  starve.”'''''</big></big>
 +
 
 +
'''[[Lexent]]:''' "Is he contained enough that he will do so?"
  
'''[[Pandred]]''': In. What's up with this staff?
+
<big><big>'''''“He cannot get past me.”'''''</big></big>
  
'''The DM:''' Well.  You have no detect magic, no identify spell; let's just say it's safe to pick up, and that when you do you feel a definite thrumming from it, as though the wood is alive.  It feels tremendously comfortable and powerful in your hand - but you're not proficient with a staff.
+
'''[[Vafrandir]]:''' How long will it take?
  
'''[[Pandred]]''': Yeah. That sounds about right. I'll pass it off to Marcule and wait for Vafrandir to return with the torches as he mentioned yesterday.
+
<big><big>'''''“A year.”'''''</big></big>
  
'''Marcule:''' In
+
'''The DM:''' there are numerous obvious questions the party seems not to be asking. Relax, take your time.  If it was going to kill you, it would have started by now.
 
'''Marcule:''' "I'm not proficient with a staff either". I look over the staff.
 
  
'''The DM:''' Please assume Vafrandir is back and you have all the tools you need, if you brought them along with you.
+
'''Pandred''': The goblins were dropping Rothe down here. Why would they want to feed Grond? And for that matter, how is it you can stop him?
  
'''[[Pandred]]''': Ok. I take one of the torches, light it, and attempt to peer down the pit.
+
<big><big>'''''“The goblins were in thrall. They wore submission chains.”'''''</big></big>
  
'''[[Vafrandir]]:''' In.
+
'''[[Vafrandir]]:''' "Who is Grond?"
  
'''Marcule:''' "Scary, I think we should try it if you guys are not to hurt"
+
'''Marcule:''' Now I am worried, What is Grond
  
'''[[Pandred]]''' Annoyingly, Out. I would like to see what the torch can let me see. My only suggestion for today is that we consider dumping the goblins down the hole to give us some time before their comrades figure out what's what. If this thing eats Rothe alive, and they aren't executed by that hammer, then it's probably a decent fight. We should consider going home to check on Anders.
+
<big><big>'''''“Grond is an enormously powerful wight dwelling beneath the stairs behind me.”'''''</big></big>
  
'''The DM:''' As I said before, the smell is rank.  The pit is black, and there is enough light atop the hole to make it hard to see more than 20 feet down.  There are rungs going that far, about every 18 inches.  They appear to be iron bars hammered into the rock, a little small for a human (they were made for goblins), but not too bad for an elf.
+
<big><big>'''''“Your people would say ‘cavewight’.”'''''</big></big>
  
'''[[Vafrandir]]:''' I don't mind going first if we're going down. But I suggest dropping the torch down to see how far the hole goes. I'm not sure going home is the right play here - we don't want a situation where this thing gets out, especially since we've killed its handlers. Dumping the bodies is probably wise.
+
'''[[Lexent]]:''' "Who are you?"
: '''The DM:''' Likewise, you could hammer on a chamber pot with the hammer, like a bell, to make certain that whatever's down there knows something has changed on the surface.
 
  
== Descending ==
+
=== Who is Grond ===
'''Marcule:''' "I don't want to do anything to announce ourselves further. let me look ahead". I would like to make my way down the hole (About 5 feet and scout it out.)
+
<big><big>'''''“I am Mok-Losh of the Silver Gates. I was summoned here by the magician.”'''''</big></big>
  
'''The DM:''' five feet doesn't reveal much, but it does cut on the ambient light above.  You're likely using infravision.  About 20 feet below you, there's a rough-hewn round hole cut into the rock, about four and a half feet high, and three feet wide.
+
'''Arduin''': "Who? To guard against Grond, or for some other purpose?"
  
'''Marcule:''' ok i make my way another tenish feet.
+
<big><big>'''''“To guard against Grond.”'''''</big></big>
  
'''The DM:''' It's clear there is no natural light coming from the hole.  You can see clearly now that the rungs end at the hole, coming to one side of it, but that the drop continues at least another fifty feet below it.  Your infravision can see 60 ft., remember.
+
'''[[Lexent]]:''' "The Magician? Is this his staff?" I display the staff.
  
'''Marcule:''' wow deep hole. I move another 20ft down.
+
<big><big>'''''“That is the cleric’s staff.”'''''</big></big>
  
'''The DM:''' Can't.  You moved 5, then 10; the hole was 20 ft. below your first stopping point; the rungs stop here and you have no climbing ability, yes? However, reaching the hole, you notice with the last ten feet the temperature dropped a whole grade; it feels quite brisk now, rather than cool.
+
'''[[Lexent]]:''' "How does he get the food if you are blocking him?"
  
'''Marcule:''' Sorry my mistake. i make my way back up to Vafrandir and explain what i have seen. "its going to be cold i think"
+
'''The DM:''' Lexent, remember how there was evidence of dead ghouls all over the surface, the missing rothe and that the remaining herd of rothe were all thrown down the hole?
 +
:'''[[Lexent]]:''' I do, I'm concerned that if Rothe can get in, through that hole, that seems like an avenue around Mok-Losh.
  
'''[[Vafrandir]]:''' I'd guess Grond is in that tunnel. I'd still rather fight it up here. Let's lure it out - with the hammer and pot as suggested or with a torch, etc - and take it out. Alternately, we could smash up the rungs with the hammer or otherwise seal the hole. Not sure if we've enough strength to do that though. How thick is the rock wall?
+
'''[[Vafrandir]]:''' "Who is the magician?"
  
'''The DM:''' The one around the hole is just three inches thick.  The hole is 7 feet wide.  Do be careful with shortcuts, Vafrandir.
+
<big><big>'''''“The magician of the goblins, Xsant.  The wizard locked himself against the undead.”'''''</big></big>
  
'''[[Vafrandir]]:''' Ha, checking. Not viable anyway.
+
'''[[Lexent]]:''' "How long ago was this?"
  
'''Marcule:''' "I cant imagine them falling for that. i think we are going to have to go down". when i ran out of hold how much further to the floor. do i know?
+
'''Marcule:''' sorry guys out for the day. see you tomorrow
  
'''The DM:''' The opening was immediately to the left of the rungs.  Sorry I wasn't clearer about that when I said the rungs stopped at the opening.
+
<big><big>'''''“Ten Days Ago.”'''''</big></big>
  
'''The DM:''' Difficult days.  Out.
+
'''Arduin''': "Where is he now?"
  
'''The DM:''' In. Though I have about 90 minutes.
+
<big><big>'''''“Summoning me killed him. He is in his room.”'''''</big></big>
  
'''[[Vafrandir]]:''' In.
+
'''[[Lexent]]:''' "And how long has Grond been corrupting your children?"
  
'''[[Vafrandir]]:''' Marcule, I'll go first down the hole, I'm a bit healthier. Are there specific rules for tunnel fighting? At 5'3, a 4'6 hole will be cramped.
+
<big><big>'''''“I cannot answer.  I have been here for ten days. I know what is happening now.”'''''</big></big>
  
'''The DM:''' It mostly applies to the size of your weapon.  A long sword would be too long, for example, as it is five feet.  Still, the hole is not necessarily the same size as what's beyond it.
+
'''[[Lexent]]:''' "What if we were to work with you? Do you think our combined power would be able to overcome Grond?"
  
'''[[Vafrandir]]:''' Could I stab (if necessary) with a goblin spear?
+
<big><big>'''''“I cannot wage war on this plane of existence; I can defend.  That is all.”'''''</big></big>
  
'''The DM:''' Yes, but how do you get the enemy to agree to always be precisely where you want to stab, without your needing to adjust? Not very practical.  You know, we give you four proficiencies so these things will be considered.
+
'''[[Lexent]]:''' "We are concerned that Grond will find a way around his imprisonment or send his servants to cause harm. What do you think we might do to prevent this?"
  
'''[[Vafrandir]]:''' Ha! I do have spear proficiency, just getting my head around the challenge. One of us has to go into the hole. My sword is too long. But it's possible the tunnel opens up: we won't know unless we look.
+
<big><big>'''''“I have closed every exit. He cannot escape but to fight me. He knows he cannot win.'''''</big></big>
  
'''The DM:''' Yep.
+
'''Pandred''': "What else remains here? Is there anything that could harm you? What can we do to aid your mission?"
  
'''[[Vafrandir]]:''' I'll climb down carefully and peek through the tunnel. Not stepping in yet.
+
<big><big>'''''“I have trapped the crypt thing. There is Grond. There are my flies.  All else has been freed from this existence, small human.”'''''</big></big>
  
'''The DM:''' Well, same description; but as you poke your head through the door, you receive an odor of bone-dustiness.  You can also see a corridor, five-foot five high, 4 feet wide, about 15 feet long.  There are two foot spikes sticking out of the floor about 8 feet along, about 18 inches apart; they'd be hard to fight past, but there seems nothing to fight.  The hall ends in an open doorway; it seems to be a chamber just beyond, but it's hard to see anything but darkness there.  You're not using a torch, yes?  You're relying on infravision?
+
'''Pandred''': "And when Grond is gone, what happens to you?"
  
'''[[Vafrandir]]:''' Yes, infravision, no torch. I can't shake the feeling this tunnel is a mouth itself. Can my infravision see blood anywhere? What do the spikes appear to be made of?
+
<big><big>'''''“I will return home.”'''''</big></big>
  
'''The DM:''' Definitely not a mouth.  No, infravision wouldn't.  You get shapes at best.  The spikes appear to be cast iron.
+
'''[[Lexent]]:''' "What of the living shadows?"
  
'''[[Vafrandir]]:''' So far so good. The spikes look hard to fight past but perhaps not to carefully walk past. I'll step into the tunnel, crouching a bit.
+
<big><big>'''''“None remain.”'''''</big></big>
  
'''The DM:''' It's not hard to move past them. But something moves in the darkness beyond.  Which is a good place to stop, since you're alone.  Out.
+
'''Pandred''': "That's a relief." I'll address my fellows here. "What then lads? Tell the Father, come root it out? Finish our work above? What else is there to know here?"
  
'''[[Vafrandir]]:''' I very much agree. Out.
+
'''[[Lexent]]:''' "Do you know of any who should be informed of what has happened here? Another tribe of goblins perhaps to properly mourn their lost kindred?"

Revision as of 13:22, 25 May 2021

Continued from The Mine

The DM: As before, the temperature of the air drops and the stairs are steep going down. They come to a landing about 25 feet down, revealing another flight of stairs below that, descending on the left. The air is thicker, somehow; your torches seem to have trouble permeating it. Detectably, there is the slight odour of raspberries mixed with the smell of rotting meat. Do you wish to continue descending?

Door at the Bottom.jpg

The DM: It occurs that I should ask for your marching order.

Pandred: Me, Vaf, Lex, Arduin? Is that acceptable guys?

Vafrandir: Let's do it.

Lexent: Fine by me. We continue down in that order.

Pandred: Onwards then. "Hroagh!"

Marcule: I will take the back.

The DM: 50 feet down now, you find yourself addressing a heavy reinforced door, like you’ve seen before. There are two dead flies carcasses on floor in front of the door, like those you saw above. The light from the torches seems strangely orange in colour, rather than yellow.

Lexent: I set my godentag down to the side of the door.

Pandred: I'll test to see if it's unlocked. If it is, I'll check that everyone gets ready, that Marcule and Lex have a chance to call for a spell before I open it.

Lexent: I cast Protection from Malevolence and discharge it on myself.

The DM: It's stuck.

Pandred: Stuck ain't locked. I'll HROAGH it open.

The DM: You're not as strong as you used to be.

Pandred: But stronger in spirit! HROAGH! Vaf, you'd probably have better odds.

Vafrandir: I'll try it!

The DM: Roll a d100. Corrected.

Vafrandir: 96.

The DM: No, that door is stuck.

Vafrandir: A question of DM mechanics, if you'll allow: I know you normally don't "roll for success"; either we're strong enough or not. Why the d100 here? Just curious.

Vafrandir: The sappers can handle this, no doubt. So it'll have to wait.

The DM: Been thinking about this. It’s a game, right? So the strongest person should be able to attempt the game. So while yes, you’re either strong enough or you’re not, from a metagame point of view, you don’t know that you are or are not strong enough, yes? And so there’s a “chance” you are ... and a chance is calculated by dice.

Is the die a bafflegab? Perhaps. I’d like to invent a structured determination for stuck doors that supersedes my decision, but I’m still working on it in my mind.
Vafrandir: Makes sense. Thanks!

Vafrandir: Shall we investigate the small tunnels? I think only the gnomes can do that.

The DM: Can you think of another way to get through this door? Or the other stuck door on the first level (d.)?

Lexent: Would Pandred and Vafrandir be able to employ a crowbar and attempt it together?

Lexent: Scratch that. I don't see a crowbar anywhere in our supplies.

Lexent: Also, where are the hinges?

Pandred: I mean, we can hack the door down. That is an option. It just seems like a waste since "stuck" implies to me at least that the door just swelled up with the humidity or something. But hell, we don't plan to live here. Are we against hacking the door open now that we've already alerted what's on the other side?

Marcule: Can i cast chill on the door to see if i can shrink it?

Vafrandir: Ice expands.

Lexent: But chilling an object (Metal specifically) causes it to contract.

Pandred: Sure, but enough to make a difference? We're not even 100% sure I'm right about what "stuck" means. There could be something like a bar on the other side of the door, or more furniture.

Pandred: Alexis hasn't said what side the hinges are on, and I presume he's had time to see the question, so I'll take that to mean either there aren't any for whatever reason or that we can't see them. With that said, I'm hacking. Battleaxe. Hroagh. Etc. This door is coming down.

The DM: Page 66 of the DMG suggests: "Evil Areas: You may wish to establish areas where evil has made speciol power bases, i.e., an evil shrine, temple, or whatever. Such areas must be limited, of course - the shrine to perhaps a 10" by 10" area, the temple to twice that area. Such areas will automatically reduce the chonce of any cleric affecting undead or other creotures within their precincts by a previously stipulated factor - perhaps 1 or 2 in the shrine area, 3 or 4 in the temple area." I've long considered this to mean that the "rules" change when encountering certain kinds of creatures in the setting.

The DM: As it happens, Pandred, the door was designed by the goblins, so the hinges are on this side.

Lexent: I attempt to remove the hinges.

The DM: Using what?

Lexent: An Iron spike and a hammer.

The DM: An iron spike isn’t thin enough or hard enough to work out the hinge.

Lexent: Dang. Any other thoughts, guys?

Pandred: Take my handaxe. Dig it into the hinge plate somewhere and hammer it in. Or just hack to bits. Should be single-headed so that leaves a flat-ish (or at least unbladed) metal bit opposite the head to hammer on.

The DM: if you use the hand-axe, you could fracture the blade and I’d increase the chance of it breaking if you dropped it. Your axeblade isn’t made of carbide steel.

Pandred: I get that. A question for the future: would a woodsman's axe avoid such a danger? Is there such a tool for these situations? Either way, I'm willing to risk it. I want in this door, and at this point the axe is just a potential gp cost to do so.

The DM: the proper tool would be a chisel. If you used a wood axe, you’d be free from the break problem because of its not used as a weapon, but if you notched the blade, it would take longer to cut wood and would be an unpleasant experience. As a cook, I can tell you that working with a dull knife, even one that is very slightly dull, is annoying as all hell.

The Sigh

The DM: make a d20 roll for saving the axe against a “normal blow”. The hinge comes out.

you hear a deep, resonant sigh echo through the door from the other side, like a great beast suddenly taking notice of something.

The DM: A good cliffhanger for Tuesday. Out.

Pandred: 5.

The DM: It fails Pandred. The axe breaks on a 1 or 2 when a roll is required.

The DM: In.

Vafrandir: In.

The DM: Push on through the door?

Marcule: In.

Pandred: In but on phone.

Vafrandir: We push on.

Mok-Losh.jpg

The DM: Pandred works out the other hinge and the door falls forward with a bang into a large room.

Vafrandir: Well, dang. Looks to be a pretty big jelly?

The DM: The room seems to be some sort of temple, with a line of large 16 in. wide columns running through it. The green blob you view through the pillars is in motion, with three large eyes, each the size of a human head, floating in a miasma of goo and jelly. It roils gently and the pupils of its eyes fix upon you.

The DM: The stairs beyond the jelly can’t be easily seen, but they lead down.

The DM: you don’t see a mouth of any kind, but a disembodied voice reverberates through the room, making your teeth ache in their sockets.

“The Interlopers”

Marcule: "After this I am building the biggest jelly arsenal kit you have ever seen."

Lexent: "Another of Grond's minions"

“I am not a minion”

Lexent: "What, then? Do you oppose Grond?"

“I am Grond’s gaoler”

Lexent: "Then perhaps we have similar goals."

Lexent: "If you are Grond's jailer, what has happened that allows his influence on the world?"

“I know not. He has brought about the death of my children. I sense the last of them have perished now. In part by your hand.”

The DM: when it speaks as long as this, it begins to hurt your head, so much you have to press a hand against your temple.

Lexent: "Our apologies. We were under the impression that all here had been corrupted by Grond. What can you tell us of him? And are you able to communicate in a manner that is not so loud?"

Vafrandir: "We regret your loss; Grond's power precluded peace."

“I am what I am. All here was corrupted by Grond. The goblins are my children.”

Vafrandir: "We intend to deal with Grond. Perhaps that will be some solace. What is he?"

“You are not strong enough to defeat Grond. He has gorged himself on rothe to double his power.”

Lexent: "How may we weaken him?"

“You cannot. He must starve.”

Lexent: "Is he contained enough that he will do so?"

“He cannot get past me.”

Vafrandir: How long will it take?

“A year.”

The DM: there are numerous obvious questions the party seems not to be asking. Relax, take your time. If it was going to kill you, it would have started by now.

Pandred: The goblins were dropping Rothe down here. Why would they want to feed Grond? And for that matter, how is it you can stop him?

“The goblins were in thrall. They wore submission chains.”

Vafrandir: "Who is Grond?"

Marcule: Now I am worried, What is Grond

“Grond is an enormously powerful wight dwelling beneath the stairs behind me.”

“Your people would say ‘cavewight’.”

Lexent: "Who are you?"

Who is Grond

“I am Mok-Losh of the Silver Gates. I was summoned here by the magician.”

Arduin: "Who? To guard against Grond, or for some other purpose?"

“To guard against Grond.”

Lexent: "The Magician? Is this his staff?" I display the staff.

“That is the cleric’s staff.”

Lexent: "How does he get the food if you are blocking him?"

The DM: Lexent, remember how there was evidence of dead ghouls all over the surface, the missing rothe and that the remaining herd of rothe were all thrown down the hole?

Lexent: I do, I'm concerned that if Rothe can get in, through that hole, that seems like an avenue around Mok-Losh.

Vafrandir: "Who is the magician?"

“The magician of the goblins, Xsant. The wizard locked himself against the undead.”

Lexent: "How long ago was this?"

Marcule: sorry guys out for the day. see you tomorrow

“Ten Days Ago.”

Arduin: "Where is he now?"

“Summoning me killed him. He is in his room.”

Lexent: "And how long has Grond been corrupting your children?"

“I cannot answer. I have been here for ten days. I know what is happening now.”

Lexent: "What if we were to work with you? Do you think our combined power would be able to overcome Grond?"

“I cannot wage war on this plane of existence; I can defend. That is all.”

Lexent: "We are concerned that Grond will find a way around his imprisonment or send his servants to cause harm. What do you think we might do to prevent this?"

“I have closed every exit. He cannot escape but to fight me. He knows he cannot win.”

Pandred: "What else remains here? Is there anything that could harm you? What can we do to aid your mission?"

“I have trapped the crypt thing. There is Grond. There are my flies. All else has been freed from this existence, small human.”

Pandred: "And when Grond is gone, what happens to you?"

“I will return home.”

Lexent: "What of the living shadows?"

“None remain.”

Pandred: "That's a relief." I'll address my fellows here. "What then lads? Tell the Father, come root it out? Finish our work above? What else is there to know here?"

Lexent: "Do you know of any who should be informed of what has happened here? Another tribe of goblins perhaps to properly mourn their lost kindred?"