Difference between pages "The Great Hall" and "Back to Treborg"

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Continued from '''[[Back to Camp]]'''.
[[File:Great Hall 1st Door.jpg|right|350px]]
 
'''The DM:''' Seems the only time I have to work on this is now.  This will get more detailed as we move along.  The party is moving in from the bottom of the map: at this time I assume Vafrandir is at the front.
 
  
'''[[Lexent]]:''' In.
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== Planning ==
 +
'''[[Lexent]]:''' Sounds good to me. I could also use a trip to Stavanger. Hopefully I have enough to procure some armor, or at least improve my weapon.
  
'''[[Vafrandir]]:''' So the door I just opened, that is this corridor I see?
+
'''[[Vafrandir]]:''' Probably the best course of action. No shame in getting some professional help.
  
'''[[Pandred]]''': In. Wishing I had infravision right about now.
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'''[[Lexent]]:''' In.
 
 
'''[[Vafrandir]]:''' You still have the torch, right?
 
 
 
'''[[Pandred]]''': Sure do. I just can't help but feel like a big "Intruders This Way" sign on us.
 
 
 
'''[[Lexent]]:''' Not sure there's anything to be done for it though.
 
 
 
'''[[Lexent]]:''' Shall we proceed down that hall or take a look at the other doors first?
 
 
 
 
 
'''The DM:''' Just working on a better picture.  Vafrandir, assume you're in 2331, where I should have put you.  The space in the room is unexpectedly well-lit, with a pale robin's egg blue colour.  This seems to be coming from two fist-sized stones on the floor, which are grey-blue in colour and are just slightly more luminescent than the rest of the room.  The light is twilight-level, but enough to make Vafrandir cast a shadow into the Great Hall.
 
 
 
'''The DM:''' Please pay no attention to the lower white space on the map; it isn't accurate, I'm just establishing that Marcule and Pandred are there.
 
 
 
'''Marcule:''' If I cast Thingamajig can i create a flask (or lesser) of oil?
 
 
 
[[File:Great Hall 1st Door (b).jpg|left|315px]]
 
 
 
'''The DM:''' The hall Vafrandir is looking at continues about another twenty feet, turning to the left.
 
 
 
'''[[Vafrandir]]:''' Very good. Establishing my intent, I'd like to check through each door before moving on. But of course we will take it door by door. Does the hall show anything of immediate interest? Also, let's not forget to collect these stones before we leave for the surface.
 
 
 
'''[[Pandred]]''': Already looking forward to it.
 
 
 
'''The DM:''' Which is the next door?
 
 
 
'''[[Lexent]]:''' I open the door just to the north of the already open one.'
 
 
 
'''The DM:''' As you reach for it, you start to hear sounds coming from the door.  Sounds of something moving inside, and the door is shuddering.
 
 
 
'''[[Lexent]]:''' That being the case I instead move to 2030 and inform everyone else of the noise.
 
 
 
'''[[Pandred]]''': Vafrandir, shut your door. I don't want the sound of a fight to carry farther than it has to.
 
 
 
'''The DM:''' I'm putting Vafrandir in 2331 and Pandred in 2131.
 
 
 
'''The DM:''' On close inspection, you see that there’s a small hook holding the door closed.
 
 
 
'''[[Lexent]]:''' "Should we leave this door alone since it appears to be somewhat secured?"
 
 
 
'''[[Pandred]]''': I'll nod. "Move on, we can come back to it."
 
 
 
[[File:Great Hall 1st Door (c).jpg|right|315px]]
 
'''The DM:''' something is banging around in there. What next?
 
 
 
'''[[Lexent]]:''' I inspect each of the doors in turn working my way anti-clockwise around the room listening for sounds and looking for other locking mechanisms.
 
 
 
'''[[Vafrandir]]:''' I shut the hall door. I say we take on whatever's in there.
 
 
 
'''[[Lexent]]:''' By the way, Is anyone in need of healing at this point? I could cast cure wounds if desired.
 
 
 
'''The DM:''' Obviously, you’re not a thief, so you can only see or hear what’s obvious.  None of the doors are fixed shut in anyway that you can see and what sounds you hear may only be in your own imagination.
 
 
 
'''[[Lexent]]:''' Of course, but only that second door is latched and has obvious banging behind it, correct?
 
 
 
'''The DM:''' Vafrandir, I have you in 2231.  Correct, Lexent.
 
 
 
'''[[Pandred]]''': I have 14hp. Anyone with more? Get whatever you plan on using for zombie smashing ready.
 
 
 
'''The DM:''' Anybody want to change positions?
 
 
 
'''[[Lexent]]:''' "Pandred, would you like me to heal you before opening that door?"
 
 
 
'''[[Vafrandir]]:''' I'll move to '''2229'''.
 
 
 
'''[[Pandred]]''': I'll take '''2231''', moving the table and so on to the other side of the room. "No, not yet."
 
 
 
'''The DM:''' Pandred, the door is in 2330.  Do you reach for the latch?  And while I’m on that, I understand Lexent has a godentag; Vafrandir has the short sword; what are you armed with, Pandred?
 
: Oh, and may I ask: who has the shaman’s staff just now?
 
 
 
'''[[Lexent]]:''' In that case I ensure that my shield is strapped on and that my Godentag is in hand and stay where I am. "Go ahead and open it Pandred."
 
 
 
'''[[Pandred]]''': Torch and Handaxe. Marcule had the staff last to my knowledge. I will reach for the door.
 
 
 
'''The DM:''' your hand is poised just short of touching or opening the door.
 
 
 
'''[[Pandred]]''': Tee hee. I will open the door.
 
 
 
== Skeletons! ==
 
[[File:Great Hall 1st Door (d).jpg|left|350px]]
 
 
 
'''The DM:''' Opening the door reveals two skeletons, with swords; Pandred, roll initiative.  The door is open, but is blocked slightly by the chair.
 
 
 
'''[[Pandred]]''': '''6'''.
 
 
 
'''The DM:''' That’s good enough.  You’ll have to move into 2230 to fight them in the door.
 
 
 
'''The DM:''' jeez, I missed that.  Let me fix the map.
 
 
 
'''The DM:''' Go ahead and attack as you are, Pandred.
 
 
 
'''[[Pandred]]]''': 10+1 hits '''AC 6''' for 6+3 '''<span style="color:red">cau-2</span>'''. I'll step back into '''2131''', unless my being where I am prevents the skeletons from striking out of the same hex.
 
 
 
'''[[Vafrandir]]:''' May the rest of us attack?
 
 
 
'''The DM:''' Vafrandir, yes ... but: according to the rule, only one combatant may attack from any single hex per round.  Pandred attacked from 2231 and pulverized the first skeleton before moving back.  The other skeleton is deeper in the room, but I’ll rule it comes boiling out, so you can attack it from 2230 this round.  You’re closer to 2230 than Lexent, so I’ll give you the option first.  If you don’t want the attack, Lexent can take it if he wants it.
 
 
 
'''Marcule:''' In, move to 2128. Holding my scimitar.
 
 
 
'''The DM:''' Marcule, I’ll just have you start there.
 
 
 
'''[[Vafrandir]]:''' Understood. That'll open up the frontage. I'll attack: '''7 raw, 8 to hit; 8 raw, 10 dmg.''' Don't think that hits so the floor is Lexent's.
 
 
 
'''[[Lexent]]:''' I believe that removes any attack options from me, so I hold my position.
 
 
 
'''The DM:''' Okay, Marcule  can’t attack from 2231, because technically Pandred is still “in” that hex.  Does Marcule want to take any action before I attack?
 
 
 
'''Marcule:''' I am good.
 
 
 
=== Party’s 2nd Round ===
 
[[File:Great Hall 1st Door (e).jpg|right|315px]]
 
 
 
Here’s the position before I attack.  The first skeleton is a heap on the floor.  The second attacks Vafrandir, rolling an 8 on a d20 and missing.  I’ve added letters for the two doors investigated so far.  Vafrandir moves first here.
 
 
 
'''[[Vafrandir]]:''' I'll back up to '''2229''' and encourage Lexent to have at it.
 
 
 
'''The DM:''' Whoever gets there first.
 
 
 
'''[[Lexent]]:''' I move, S-1,  to 2230 and attack. '''13 I believe hits AC 7, <span style="color:red">cau-4</span> damage'''. I assume that my racial bonus against goblins would not apply even if these are goblin skeletons.
 
: '''The DM:''' Correct regarding goblins.  Just to be clear, I’m confused about the damage.  You’re saying you rolled 2d4 and got a 1 and a 1?  Please just write that as 2.
 
::'''[[Lexent]]:''' Apologies. I still had the flail damage in mind and rolled that. Correct damage is 4
 
:::'''The DM:''' I've made enough mistakes today, no one need apologize to me.
 
 
 
'''[[Pandred]]''': I can't hit, so I sit. No action from me.
 
 
 
'''The DM:''' Ah, the additional damage kills the skeleton.  That’s the combat.  No one took damage, so no bonus x.p.  Pandred, take 22 x.p. for the first skeleton and Lexent, take 44 x.p. for the second one.
 
 
 
'''The DM:''' An investigation of the “closet” indicates two manacle sets hanging from the walls.  Apparently, these two goblins were hung here until they died, became skeletons and slipped their bonds.
 
 
 
'''[[Lexent]]:''' It appears as though that does include the 10% bonus, correct?
 
: '''The DM:''' Yes.  10 x.p. per point of damage done.
 
 
 
== Moving On ==
 
'''[[Vafrandir]]:''' Very interesting. The mystery thickens. On to the next door!
 
 
 
'''Marcule:''' "If this is the case this place has been here awhile."
 
 
 
'''[[Lexent]]:''' I open the next door.
 
: '''The DM:''' Be more specific.
 
 
 
'''[[Lexent]]:''' I open the next door going counterclockwise. I believe it would be hex 2329
 
 
 
'''[[Pandred]]''': Out.
 
 
 
[[File:Great Hall 1st Door (f).jpg|right|315px]]
 
 
 
'''The DM:''' A flight of stairs down.  You cannot see the bottom; it is intensely black.  Should point out that Pandred is carrying a torch, but that this does not actually affect infravision.  In this case, Lexent’s infravision is being foiled by something else.
 
: You also receive a wash of cold upon your feet and lower legs; it’s undeniable, though unlike the shaft earlier, there’s no rime on the walls.
 
 
 
'''[[Lexent]]:''' Can I tell what is foiling my infravision?
 
 
 
'''The DM:''' Your best guess is that there is no radiation escaping from the bottom of the stairwell.
 
 
 
'''[[Lexent]]:''' Very well. "Shall we close this door and look at the next?"
 
 
 
'''The DM:''' You hear a deep, rumbling sound.  Not sure where it came from.
 
 
 
'''The DM:''' I failed to mention that the stairs are very steep; at least a 25 foot drop, with steps that are 9 inches wide and 9 high.
 
 
 
'''[[Lexent]]:''' "Did all of you hear that? I fear these stairs may lead down to whatever is in that pit."
 
 
 
'''The DM:''' Marcule, it seemed to have come from behind you; Vafrandir thinks it came from his right.
 
 
 
'''[[Vafrandir]]:''' I agree. Let's keep going through the doors - shut this one.
 
 
 
'''[[Lexent]]:''' I shut the door, move to the one at 2328, and open it.
 
 
 
 
 
[[File:Great Hall 1st Door (g).jpg|left|385px|thumb|it's missing the previous door, but that will reappear with the next image]]
 
 
 
'''The DM:''' You see a hallway, 24 ft long, with carbon black streaks leading from a real wooden door at the end.
 
 
 
'''Marcule:''' If I cast Thingamajig can i create a flask (or lesser) of oil?
 
 
 
'''The DM:''' You can make the flask but not the oil.
 
 
 
'''[[Lexent]]:''' "Marcule, would you be willing to move around the room with the staff and we can listen to see if it has any apparent affect on anything on the other side of these woven doors?"
 
 
 
'''[[Lexent]]:''' I cautiously move toward the door, stopping 1 hex away from it, attempting to notice any current temperature difference.
 
 
 
'''The DM:''' Lexent doesn’t notice any temperature change.
 
 
 
'''[[Lexent]]:''' I move back into the main room then. "The stairs down seemed very cold, but I don't notice any temperature difference with this door. Should we investigate it, or continue around the woven doors?"
 
 
 
'''The DM:''' You see that the wooden door has the handle on the other side, and no hinges; it opens in, not out.
 
 
 
== Pause for Investigation ==
 
'''[[Lexent]]:''' Of what quality and construction are the shields and swords in the room?
 
 
 
'''[[Vafrandir]]:''' This really does seem to be a hall of mysteries. My suggestion is to leave the rest of the doors for now and explore the first hallway (a) more deeply.
 
 
 
'''The DM:''' The ones on the wall?  The shields have cracked and dried from some dessication, but are still serviceable.  There’s no appreciable wear at all on ANY of the swords; they don’t even look nicked.
 
 
 
'''Marcule:''' Staff in hand I wave it around the room.
 
 
 
'''The DM:''' Feels awfully well balanced for a staff; you've had some training in one, though not a proficiency, yes?
 
 
 
'''[[Lexent]]:''' Would the swords then be salable to someone in Stavanger even if only the puddler? If so, do they have scabbards?
 
 
 
'''[[Lexent]]:''' Also, does that include the swords that had been wielded by the skeletons?
 
 
 
'''[[Lexent]]:''' "Would anyone like me to try to detect if there are any magical effects on the swords, staffs, orbs, or room before moving down the hallway?
 
 
 
'''The DM:''' Vafrandir, who’s just used one of the swords in combat, will profess that it may be the best sword he’s ever used.  It is profoundly well balanced and lighter, yet feels quite strong.
 
 
 
'''[[Vafrandir]]:''' Ha, I was just about to make a statement to that effect.
 
 
 
'''The DM:''' Vafrandir, are you referring to my sword comment or Lexent’s ask?
 
 
 
'''[[Vafrandir]]:''' Your comment. Yes, Lexent, there is something special about these weapons. I'd be glad to know if it's magical or merely workmanship.
 
 
 
'''Marcule:''' Not Proficient.
 
 
 
'''The DM:''' Marcule, moving around the room, you detect the slightest whiff of something sour coming from the door that’s fifth from the entrance, on the right.
 
 
 
'''[[Lexent]]:''' I cast and discharge detect magic, gleaning what I can about the staff, swords, stones, room, and doorways in that order until the spell runs out.
 
 
 
'''The DM:''' Okay.  [https://wiki.alexissmolensk.com/index.php/Detect_Magic_(spell) The spell] detects type of magic, strength and direction.  First, the staff in Marcule’s hand is off the charts powerful.  I doubt even with all of Lexent’s travels, he’d have encountered something this intense.  It is a “magical” type of magic.  There is a source of magic coming from Pandred’s backpack, which can be guessed is his bottle of salves.  There’s also some coming from Marcule’s backpack, though Marcule knows of no magic item there.  None of the swords give forth any magic; there is no low level magic coming from them.  It might occur to Lexent to check the shaft you came down, where the rothe were being thrown; but if there’s anything magical down there, it is probably out of range.  The bottom of the stairs has no magical emanation.  I might have missed a magic item the party already knows about.
 
 
 
'''The DM:''' Oh, the stones in the first hallway.  They’re not magical either.
 
 
 
'''[[Lexent]]:''' "Marcule, do you know of any magic you are carrying in your pack? If not you may wish to empty it while I still have this spell up to determine what you have?"
 
 
 
'''The DM:''' The spell lasts a flat 2 minutes, so Marcule probably hurries.  It’s the bronze medallions the goblins on the surface were wearing around their necks.  Once exposed, Lexent gets a strong sense of uneasiness from them; these are clerical magic and not a positive sort.
 
 
 
'''[[Vafrandir]]:''' Not surprising. This cult doesn't strike me as particularly positive.
 
 
 
'''[[Lexent]]:''' Is the magic in the staff clerical? druidic? Does it give off the same uneasiness as the medallions?
 
 
 
'''[[Lexent]]:''' Are the shields made of metal and therefore of better quality than the strictly wooden shield I am carrying?
 
 
 
'''Marcule:''' "Well now I wanna point this at something" I chuckle
 
 
 
'''The DM:''' Lexent, as a cleric, can explain that skeletons and zombies only occur from having been created by Something Else; they don’t form spontaneously.
 
 
 
'''The DM:''' Lexent, you’re getting mixed feelings from the staff; both magical and clerical, suggesting it was made as a composite of both.
 
: the staff seems positive.
 
: the shields are reinforced wooden shields with low-grade wrought iron.
 
 
 
'''[[Lexent]]:''' Question regarding magic items, what does it generally take to learn how to operate them?
 
 
 
'''[[Lexent]]:''' I take one of the shields and replace my own with it. I then stack the unused sword and my old shield next to the pathway back out to take with us when we leave.
 
 
 
: '''The DM:''' knowing what it does is needful.  Generally, you need to use the item and auto-features will kick in, like a +1 sword will operate like one, even if you don’t know it.  But special features are a mystery unless you identify (1st level mage spell) or divine the value of the object.
 
::'''[[Lexent]]:''' So it seems a safe assumption that the staff will act as a magic weapon but probably has other features we cannot yet access.
 
 
 
'''[[Vafrandir]]:''' Out.
 
 
 
'''[[Lexent]]:''' Once all of the equipment managing is complete, on Vafrandir's suggestion I open doorway a and move down the hall to where it turns.
 
 
 
'''The DM:''' Okay, we can stop there.  Hope everyone had fun.  New game working out for you, Lexent?  I'm out.
 
 
 
'''[[Lexent]]:''' Excellent. Thank you for running such a captivating game. Out.
 
 
 
'''[[Lexent]]:''' By the way, Thank You Vafrandir for allowing me the chance to earn that XP from the Skeleton.
 
 
 
'''[[Lexent]]:''' I have a meeting scheduled from 10-11 that I am hopeful will be out early but it may be until shortly after that before I can be back in. Until then, unfortunately Out.
 
 
 
'''[[Vafrandir]]:''' No problem, it can be tough to get that XP early on. I also have some errands this morning so I'll be back in hopefully around that same time.
 
  
'''The DM:''' In.  I'll check every 20 min. or so.  Just as a warning, next week, I have doctor's appts on Tuesday and Thursday, so I will be calling those days.  As well, I'm going to take the first week of March as an opportunity to work directly on the poster without distractions, so I won't be on from the 1st to the 5th.
+
'''Marcule:''' Did anyone else get an email from Alexis?
  
'''[[Pandred]]''': Also here, but don't want to move forward without at least one more.
+
'''[[Lexent]]:''' Yep. Do we just wait to hear more, or should we try to make some plans?
  
'''[[Lexent]]:''' Well, no one showed up for the meeting, so: In.
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'''[[Pandred]]''': We can't act on anything, but if you've got ideas beyond "roll up with a bunch of dudes", which is what I was thinking, it wouldn't hurt to hear.
  
== Next Step ==
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'''The DM:''' @%$&^(^%#%$&*&^%#%$#&^*$%$#@%%*(&*(&^$#@  In.
'''The DM:''' And I'm here still. What's the plan, all?
 
  
'''[[Vafrandir]]:''' Is everyone amenable to my suggestion? Delve the first hallway? It may take some time to really probe the depths of this single room and Grond is here somewhere.
+
'''The DM:''' Sorry about that.  Figured out the password.
  
'''[[Lexent]]:''' I concur. I move my pack next to the shield and swords I had collected and move to the point in that hall where it turns and take a look.
+
'''[[Lexent]]:''' Honestly, I'd like more information. A bunch of men-at-arms will only be able to do so much against powerful undead/fiends. I'm kind of hoping that Fraser will be able to assist, but I don't expect to hear from him any time soon.
  
'''[[Vafrandir]]:''' I'll follow. Looks single-file.
+
'''Marcule:''' I like the "Roll up with dudes plan" haha. there is something to be said for getting some men at arms.
  
'''[[Pandred]]''': Works for me. I join the line.
+
'''The DM:''' If I can weigh in; what you need from men-at-arms is a support network.  Food, more people to build a cairn, provide defense for the camp, possibly make it easier to climb up to the dungeon, cook your food in the morning and at night so you’re not risking malady checks when you come in tired; buy additional healing salves, improve your armour and other equipment; Marcule has an ability to make an armoured set of clothing that he’s able to wear as an illusionist, but has not done; there’s also the question of the gas gun, though I haven’t made rules for it yet. Knowing what your tools can do is also useful and sorting out what equipment WILL help with undead (holy water, for example).
  
'''Marcule:''':I also join the line.
+
'''The DM:''' Oh, and build regular communication with Treborg, so that you’re not out here without being sure there can’t be more food, more salve, replacement equipment, etc.  Obviously, Oddsdrakken can be trusted to use Nadia as pilot to get stuff from Stavanger when you’re not there.
  
[[File:Great Hall 1st Door (h).jpg|right|385px|thumb|Marcule behind Pandred]]
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'''The DM:''' Sidenote: I was including the club in the equipment poster and realized that a “self-made” club can be differentiated from a “bought” club by simply saying the former breaks on a 1 in 3 and the latter on a 1 in 4.  So please take that as canon, since you’ll be in a position to buy new clubs now.  I'm going to move this conversation to a new post.
  
'''The DM:''' Everything here forward is lit by the same soft blue light. You discover that the hall leads to a shaft, 10 ft. wide and 8 ft. across; there’s a thick chain that extends from the ceiling above the shaft, about four feet higher than the ceiling in the hallway (more coming)
+
'''[[Vafrandir]]:''' In.
  
'''[[Lexent]]:''' And now form a walking bell curve.
+
'''[[Vafrandir]]:''' All that takes time (wink wink), which we have, and money, which we have less of.
  
'''Marcule:''' (ooc sorry out back in half an hour 11ish)
+
'''[[Lexent]]:''' And therein lies my concern. It seems as though Grond is beyond our current capabilities to confront, and while a support network would be useful for not wasting so many days trying to get TO the dungeon, they don't give us too much more to help confront him once we get there. We by ourselves can purchase the additional supplies, armour, and equipment. (Although personally, my funds for doing so are quite limited). The knowing what will help us and being able to accurately assess just how dangerous this situation is is what I hope Fraser will be able to help us with.
  
'''The DM:''' The chain apparently leads right down into the darkness, you don’t know to where.  The shaft is well over 60 feet down, and becomes obscure despite the lighting.  This chain is operated by a wheel on the right of the shaft, which has been locked in place (but the lock is just a lever that can be opened and what appears to be an elevator can be pulled up.
+
'''[[Lexent]]:''' Well, I suppose to start we should head back to camp.
: About twenty five feet down, on the opposite side of the shaft, there’s a seven foot wide opening, about five feet high, not shown on the map.  This opening is also softly lit.
 
  
'''[[Pandred]]''': I'm starting to feel increasingly self-conscious about my torch in the face of this illumination. How bad would my to-hit penalty be in this blue light? The illumination page seems to suggest none, but I would really like to be sure.
+
'''The DM:''' Didn’t I just pour a bunch of money into the party’s pocket at the end of the last dungeon plunder? And there’s still the matter of Marcule’s credit.
: There's enough light to see perfectly well.
 
  
'''[[Lexent]]:''' Can we hear any sounds from the pit? What about the temperature?
+
'''[[Pandred]]''': Disagree about being unable to take Grond. Things could get screwy if he's immune to normal weapons, but as far as I know he's either a ghost or a wizard with an awesome black mist intercom. More importantly, once we don't get hung up for three days over every couple bad rolls we'll be able to really dig down into the complex, with sappers maybe literally.
  
'''[[Vafrandir]]:''' I mean, if we pull up the elevator, a warning torch may be moot. This dungeon is alive.
+
'''Marcule:''' Happy to use my credit if we need it.
  
'''[[Lexent]]:''' Also, would we need to remove both the torch and the stones to use infravision to look deeper into the pit?
+
'''Pandred''': Agree on heading back to camp. I do so.
  
'''[[Pandred]]''': I douse my torch and swap to the battle-axe. Let's stay at this level until we've checked the hall.
+
'''[[Lexent]]:''' As do I.
  
'''The DM:''' With people moving around, you cannot hear very much. The temperature just now is chilly (high 30s F, 6 C)
+
'''[[Vafrandir]]:''' Yes, we need to sell the loot and take stock. Back to camp we go, for now. The only problem I see with going to Stavanger and back is that it might well take a week before we're back here. Just something to consider.
  
'''The DM:''' Vafrandir, as you note that the dungeon is alive, you see something moving in the small window of the lower opening in the shaft.  It appeared to be the floor, but as it moves now you can see its a ghoul.
+
'''[[Lexent]]:''' That had been my concern up until our encounter with Grond, however he? seems content to stay where he is for now. The immediate threat to the community seemed to be from the goblins, but we haven't seen any more of those than the ones you first fought.
  
'''The DM:''' Lexent, if you look at my [https://wiki.alexissmolensk.com/index.php/Infravision infravision] rules, you’ll see that other light does not affect infravision; they operate together in tandem.
+
== July 8th ==
 +
'''The DM:''' The 14 hour walk is a 15 hour walk from the new camp.  Counting it as 11 am on the 7th, what with discussion and planning, you walk for 8 hours on the 7th and then another 7 on the 8th. That makes it 4 in the afternoon as you blow into Treborg; you haven’t been here in well over a week.  Oddsdrakken was concerned.
  
'''[[Pandred]]''': I do not care for ghouls. I will move for the main hall. Let's check the next door and hope we're not about to get rushed.
+
'''Marcule:''' I also head back to camp. (ooc: I will be back for 11:30) please use my credit as needed
  
'''[[Lexent]]:''' What is the ghoul doing?
+
'''The DM:''' There’s been no rain all this time.  The temperature is steadily cool, with it wavering a bit at night.  The wind has strengthened but it is no more than a moderate breeze, quite comfortable.
  
'''The DM:''' It seems self-involved.  It doesn’t appear aware of you.
+
'''[[Vafrandir]]:''' Finally, some drier weather. Shall I count off 4lb for the 8th (and 2 for Odds)?
 +
:'''The DM:''' Yes.
  
'''[[Vafrandir]]:''' At some point we'll have to fight it. I'm game for trying corridor (c) I suppose.
+
'''The DM:''' It’s a shame, Lexent, that no one took the time to light a natural light source to get a better look at what there was to see in the hall, while you were speaking to Grond.  Apart from his fouling up your infravision, you might have a better idea of what you were facing.
 +
:'''[[Lexent]]:''' Indeed.
  
:'''[[Vafrandir]]:''' (d), rather
+
'''The DM:''' Your house is completed.  Could you settle up with Anders?
  
'''[[Lexent]]:''' I concur with Pandred and Vafrandir. I move as quietly as possible back away from the pit back into the main hall.
+
:'''[[Vafrandir]]:''' How much do we owe? Hmm...I'm remembering that Embla was our treasurer.
  
== Retreat ==
+
'''[[Lexent]]:''' I head to the church to speak with Father Arvin.
'''The DM:''' Action?
 
  
'''[[Pandred]]''': Moving for the door at the end of corridor (d). Handaxe in one hand, Battleaxe in the other. Opening the door.
+
'''The DM:''' You’ve apparently paid the price already. So “settling up” means shaking Anders’ hand.
  
'''The DM:''' The door is blocked. It’s solid as stone.
+
'''[[Vafrandir]]:''' Will certainly do that. I'll express again how sorry I am for the loss of his cow.
  
'''Pandred''': Blocked as in, it feels like there is something behind it, or blocked as in this door moves so little it may as well be painted on the wall?
+
'''[[Vafrandir]]:''' Unloading treasure: I'll put the stoppered flasks in a chest in the house (DM, may I get a weight or size for these?). Those of you with extra equipment that you're not storing on your own sheets, please let me know. I see that Pandred distributed 3 gems to each of us: can you be specific which ones?
 +
: '''The DM:''' a flask is 8 in. tall, with 8 fl. oz., weighing 0.63 lbs.
  
'''The DM:''' since the door is solid throughout, and doesn’t shove at either the top or the bottom, you’d guess that its barred; that’s more likely than it being spiked or bricked in on the other side.  If that’s the case, you’d have to break it in; that would need a real axe (it would wreck your weapon) and time.
+
'''The DM:''' Father Arvin remembers Lexent and greets him by name.
  
'''[[Pandred]]''': Mmm. Okay, let's move up to what would be door (e) then and give it a try.
+
'''[[Pandred]]''': I'll have to dig back in the annals of time, I thought I had said which ones went to who back when I distributed.
  
'''[[Lexent]]:''' I also close door 'a'
+
:'''[[Vafrandir]]:''' "I dole out 4 Adamantiums to everyone but me, who gets 3. I take two swords, everyone else gets 1. I take 3 small gems and both plum-sized gems, everyone else gets 3 small gems. I take the shields and give the dagger to Marcule because he can make use of it."
  
'''[[Lexent]]:''' By the way, how sturdy do these doors seem?
+
'''[[Lexent]]:''' "How were services yesterday, Father?"
 +
: '''The DM:''' Today is [https://www.infoplease.com/calendar/165007 Friday].  But I'll assume you say something about the same.
 +
::'''[[Lexent]]:''' That's fascinating. I just looked up on [https://www.timeanddate.com/date/weekday.html this site] and it gave me that it was Monday. Sorry about that.
 +
::: '''The DM:''' Infoplease used to publish in the world almanac, so I’ve been using this as a source since the 1970s.  The other appears to be counting 1900, 1800 and 1700 as leap years, and thus it is off by three days.
  
'''The DM:''' working.  Closing door "a". The thatch doors weigh about 15 lb each and close with varying gaps between the closed door and the wall. Not enough to look through, as they overlap the walls by 3 inches.
+
'''Pandred''': You're right. The small gems were all worth 1xp, which I took to be that they were worth 1gp each, I didn't differentiate between them except by xp value.
 +
:'''[[Lexent]]:''' I made the assumption that mine were agates.
 +
:'''[[Vafrandir]]:''' Understood. I'll take 2 hematite and 1 cairngorn. Just want to be accurate.
  
'''[[Lexent]]:''' So hopefully they will dampen our sound and light, but they wont be much of an impediment to anything trying to come through.
+
=== Meeting with Father Arvin ===
 +
'''Father Arvin:''' how can I be of service, Lexent?
  
'''[[Lexent]]:''' I also close door (d).
+
'''[[Lexent]]:''' I describe for him our encounter with Grond and ask if he has yet had the chance to send that letter off to Fraser.
  
[[File:Great Hall 1st Door (i).jpg|left|350px]]
+
'''Father Arvin: ''' “There is a boat that goes between here and Glesvaer once a week. I wrote a letter and sent it off on the 30th, but no answer came back yesterday; though I’m assured the letter was put into Fraser’s hands.”
  
'''The DM:''' This space seems to be a sort of dry storage.  It is packed with crates and sacks; which, upon rapid examination, appear to be filled with dried powder and desiccated fungus and tuber vegetablesWithout pulling it all apart, it’s uncertain if there’s a way through or if its a dead end; it appears to be the latter.
+
'''Father Arvin: ''' “This ‘Grond’ seems to be a thing of evil, though we should be thankful for the destruction of a goblin nest in our hinterlandPerhaps I should send a message to my Bishop and see if the church could sort this out.

Revision as of 11:30, 23 March 2021

Continued from Back to Camp.

Planning

Lexent: Sounds good to me. I could also use a trip to Stavanger. Hopefully I have enough to procure some armor, or at least improve my weapon.

Vafrandir: Probably the best course of action. No shame in getting some professional help.

Lexent: In.

Marcule: Did anyone else get an email from Alexis?

Lexent: Yep. Do we just wait to hear more, or should we try to make some plans?

Pandred: We can't act on anything, but if you've got ideas beyond "roll up with a bunch of dudes", which is what I was thinking, it wouldn't hurt to hear.

The DM: @%$&^(^%#%$&*&^%#%$#&^*$%$#@%%*(&*(&^$#@ In.

The DM: Sorry about that. Figured out the password.

Lexent: Honestly, I'd like more information. A bunch of men-at-arms will only be able to do so much against powerful undead/fiends. I'm kind of hoping that Fraser will be able to assist, but I don't expect to hear from him any time soon.

Marcule: I like the "Roll up with dudes plan" haha. there is something to be said for getting some men at arms.

The DM: If I can weigh in; what you need from men-at-arms is a support network. Food, more people to build a cairn, provide defense for the camp, possibly make it easier to climb up to the dungeon, cook your food in the morning and at night so you’re not risking malady checks when you come in tired; buy additional healing salves, improve your armour and other equipment; Marcule has an ability to make an armoured set of clothing that he’s able to wear as an illusionist, but has not done; there’s also the question of the gas gun, though I haven’t made rules for it yet. Knowing what your tools can do is also useful and sorting out what equipment WILL help with undead (holy water, for example).

The DM: Oh, and build regular communication with Treborg, so that you’re not out here without being sure there can’t be more food, more salve, replacement equipment, etc. Obviously, Oddsdrakken can be trusted to use Nadia as pilot to get stuff from Stavanger when you’re not there.

The DM: Sidenote: I was including the club in the equipment poster and realized that a “self-made” club can be differentiated from a “bought” club by simply saying the former breaks on a 1 in 3 and the latter on a 1 in 4. So please take that as canon, since you’ll be in a position to buy new clubs now. I'm going to move this conversation to a new post.

Vafrandir: In.

Vafrandir: All that takes time (wink wink), which we have, and money, which we have less of.

Lexent: And therein lies my concern. It seems as though Grond is beyond our current capabilities to confront, and while a support network would be useful for not wasting so many days trying to get TO the dungeon, they don't give us too much more to help confront him once we get there. We by ourselves can purchase the additional supplies, armour, and equipment. (Although personally, my funds for doing so are quite limited). The knowing what will help us and being able to accurately assess just how dangerous this situation is is what I hope Fraser will be able to help us with.

Lexent: Well, I suppose to start we should head back to camp.

The DM: Didn’t I just pour a bunch of money into the party’s pocket at the end of the last dungeon plunder? And there’s still the matter of Marcule’s credit.

Pandred: Disagree about being unable to take Grond. Things could get screwy if he's immune to normal weapons, but as far as I know he's either a ghost or a wizard with an awesome black mist intercom. More importantly, once we don't get hung up for three days over every couple bad rolls we'll be able to really dig down into the complex, with sappers maybe literally.

Marcule: Happy to use my credit if we need it.

Pandred: Agree on heading back to camp. I do so.

Lexent: As do I.

Vafrandir: Yes, we need to sell the loot and take stock. Back to camp we go, for now. The only problem I see with going to Stavanger and back is that it might well take a week before we're back here. Just something to consider.

Lexent: That had been my concern up until our encounter with Grond, however he? seems content to stay where he is for now. The immediate threat to the community seemed to be from the goblins, but we haven't seen any more of those than the ones you first fought.

July 8th

The DM: The 14 hour walk is a 15 hour walk from the new camp. Counting it as 11 am on the 7th, what with discussion and planning, you walk for 8 hours on the 7th and then another 7 on the 8th. That makes it 4 in the afternoon as you blow into Treborg; you haven’t been here in well over a week. Oddsdrakken was concerned.

Marcule: I also head back to camp. (ooc: I will be back for 11:30) please use my credit as needed

The DM: There’s been no rain all this time. The temperature is steadily cool, with it wavering a bit at night. The wind has strengthened but it is no more than a moderate breeze, quite comfortable.

Vafrandir: Finally, some drier weather. Shall I count off 4lb for the 8th (and 2 for Odds)?

The DM: Yes.

The DM: It’s a shame, Lexent, that no one took the time to light a natural light source to get a better look at what there was to see in the hall, while you were speaking to Grond. Apart from his fouling up your infravision, you might have a better idea of what you were facing.

Lexent: Indeed.

The DM: Your house is completed. Could you settle up with Anders?

Vafrandir: How much do we owe? Hmm...I'm remembering that Embla was our treasurer.

Lexent: I head to the church to speak with Father Arvin.

The DM: You’ve apparently paid the price already. So “settling up” means shaking Anders’ hand.

Vafrandir: Will certainly do that. I'll express again how sorry I am for the loss of his cow.

Vafrandir: Unloading treasure: I'll put the stoppered flasks in a chest in the house (DM, may I get a weight or size for these?). Those of you with extra equipment that you're not storing on your own sheets, please let me know. I see that Pandred distributed 3 gems to each of us: can you be specific which ones?

The DM: a flask is 8 in. tall, with 8 fl. oz., weighing 0.63 lbs.

The DM: Father Arvin remembers Lexent and greets him by name.

Pandred: I'll have to dig back in the annals of time, I thought I had said which ones went to who back when I distributed.

Vafrandir: "I dole out 4 Adamantiums to everyone but me, who gets 3. I take two swords, everyone else gets 1. I take 3 small gems and both plum-sized gems, everyone else gets 3 small gems. I take the shields and give the dagger to Marcule because he can make use of it."

Lexent: "How were services yesterday, Father?"

The DM: Today is Friday. But I'll assume you say something about the same.
Lexent: That's fascinating. I just looked up on this site and it gave me that it was Monday. Sorry about that.
The DM: Infoplease used to publish in the world almanac, so I’ve been using this as a source since the 1970s. The other appears to be counting 1900, 1800 and 1700 as leap years, and thus it is off by three days.

Pandred: You're right. The small gems were all worth 1xp, which I took to be that they were worth 1gp each, I didn't differentiate between them except by xp value.

Lexent: I made the assumption that mine were agates.
Vafrandir: Understood. I'll take 2 hematite and 1 cairngorn. Just want to be accurate.

Meeting with Father Arvin

Father Arvin: how can I be of service, Lexent?

Lexent: I describe for him our encounter with Grond and ask if he has yet had the chance to send that letter off to Fraser.

Father Arvin: “There is a boat that goes between here and Glesvaer once a week. I wrote a letter and sent it off on the 30th, but no answer came back yesterday; though I’m assured the letter was put into Fraser’s hands.”

Father Arvin: “This ‘Grond’ seems to be a thing of evil, though we should be thankful for the destruction of a goblin nest in our hinterland. Perhaps I should send a message to my Bishop and see if the church could sort this out.”