Difference between pages "Morning of July 18th, in Camp" and "The Deep Dark"

From The Juvenis Adventure
(Difference between pages)
Jump to navigationJump to search
 
 
Line 1: Line 1:
 
__TOC__
 
__TOC__
Continued from '''[[Chieftain's Room]]'''
+
Continued from '''[[The Mine]]'''
  
'''The DM:''' Waking up at your camp on the 18th, you find the weather is not bad for Norway: a thin mist with plenty of visibility, no more than light airs that can just be felt and a pleasant temperature.
+
'''The DM:''' As before, the temperature of the air drops and the stairs are steep going down. They come to a landing about 25 feet down, revealing another flight of stairs below that, descending on the leftThe air is thicker, somehow; your torches seem to have trouble permeating itDetectably, there is the slight odour of raspberries mixed with the smell of rotting meatDo you wish to continue descending?
: However, before committing ourselves to a furtherance of adventuring, let me first explain I'm slightly under the weather.  I have a little to do this morning, so I'll be checking less rarelyAnd I'd like to be absolutely sure that everyone is up to speed on changes in character — and that includes Lexent, who also went up to 3rd just recentlyThis is '''the right time''' to ask questions about any new abilities you've acquiredI didn't have time to work them up, but I can get some details sorted right here, and work them up later.
+
[[File:Door at the Bottom.jpg|right|420px|thumb]]
  
'''The DM:''' Pandred, when you get back to your camp late on the 17th, you'll find Anduin there.  He'd come into Treborg, heard some stories about your party, followed you out and found your camp, spoke to your followers there and has been waiting to meet you.  He and Pandred get along very well from the start and though the relationship realistically builds over time, you may accept that he's your henchfolk and you're running him.
+
'''The DM:''' It occurs that I should ask for your marching order.
  
'''The DM:''' I've been thinking about '''Set Injury''' Lexent, and I think it should probably work, initially, that when you set the injury, three effects take place.  One injury point is removed.  You improve the character's mobility (which will depend on making up individual rules for each kind of injury eventually).  And finally, you can aid the hit points gained the same way as aid rest works, with Pandred restoring 7 sup-points of injury per day, as opposed to 5.  The injury page will need to be updated at little, to make the healing section there clearer, and the Set Injury page will need to be made, but for now consider this canon.
+
'''Pandred''': Me, Vaf, Lex, Arduin? Is that acceptable guys?
  
'''[[Lexent]]:''' Can we retcon to the night of the 17th? There were some things we wanted to accomplish prior to resting.
+
'''[[Vafrandir]]:''' Let's do it.
  
'''Pandred''': I've changed Arduin's fourth spell from Purify Water to Shillelagh if you don't object, as his background allowed him to get proficiency in club.
+
'''[[Lexent]]:''' Fine by me. We continue down in that order.
: For other questions I think I would most like to be clued in to what advantages Pandred gets from her new amateur Motivation sage ability, and what Natural Astronomy would provide for Arduin. Will it grant us some ability to avoid getting lost, or is that mainly a benefit while sailing? Should I add a sextant or anything similar to my starting equipment to allow use of the skill?
 
  
'''The DM:''' '''Motivation (sage study)'''.
+
'''Pandred''': Onwards then. ''"Hroagh!"''
: 1. '''Improve Morale (sage ability) ''': All hirelings gain a +1 morale when within 60 feet of Pandred’s person or voice.
 
  
: 2. '''Recruit (sage ability) ''': the character has excellent skills at recruiting new hirelings for duty, with skills at finding new people.  The character adds +1 ability stat to the hireling’s totals, per 5,000 city population, to stat desired, provided no single stat is increased 3 more than the least unincreased stat.  Let me know if that needs an example.
+
'''Marcule:''' I will take the back.
  
: 3. '''Raise Group (sage ability) ''': essentially it allows you to raise a posse in cases where the enforcement of law and order is neededI’ll put this into more medieval-speak when I write the page but that’s the short hand.
+
'''The DM:''' 50 feet down now, you find yourself addressing a heavy reinforced door, like you’ve seen before.  There are two dead flies carcasses on floor in front of the door, like those you saw aboveThe light from the torches seems strangely orange in colour, rather than yellow.
  
'''The DM:''' Yes Lexent, go ahead and run the night before, though remember you're too tired to do anything seriously work-like until you rest.
+
'''[[Lexent]]:''' I set my godentag down to the side of the door.
  
'''[[Lexent]]:''' Once things have settled down back at camp, I ask for a moment of Marit's time. I apologise to her for aksing her to open the door in the dungeon earlier, and thank her for her efforts of the day.
+
'''Pandred''': I'll test to see if it's unlocked. If it is, I'll check that everyone gets ready, that Marcule and Lex have a chance to call for a spell before I open it.
  
'''[[Lexent]]:''' How many hit points does everybody need, including hirelings? I show Marit as needing 1, and I'm down by 17.
+
'''[[Lexent]]:''' I cast ''Protection from Malevolence'' and discharge it on myself.
  
'''The DM:''' Natural Astronomy has a good write up on the old wiki: '''http://tao-dndwiki.blogspot.com/2018/03/natural-astronomy-sage-study.html'''
+
'''The DM:''' It's stuck.
  
'''[[Vafrandir]]:''' When I add my new HP, do I add it to my current as well as my max?
+
'''Pandred''': Stuck ain't locked. I'll HROAGH it open.
  
'''[[Lexent]]:''' Pandred, Don't forget to use your bottle on the 17th.
+
'''The DM:''' You're not as strong as you used to be.
  
'''The DM:''' Lexent, casting a spell is hard work.  When you’ve been staggering around doing heavy stress activities for 12 hours, you’re hardly in a condition to pray effectively.  Why not just let it wait for the morning?  I know, I know, you want the benefit of doing it twice, tonight and the next day.  But I’m afraid not; you’ve spent your wad for the 17th.  You’re pooped.
+
'''Pandred''': But stronger in spirit! HROAGH! Vaf, you'd probably have better odds.
  
: As regards Marit, she waves it off.  “I’ve forgotten already,” she’ll tell you.
+
'''[[Vafrandir]]:''' I'll try it!
  
'''The DM:''' Vafrandir, yesIf your current is 10, and your max is 24, and you added 7 h.p., your current would be 17 and your max would be 31.
+
'''The DM:''' Roll a d100Corrected.
  
'''[[Lexent]]:''' Very well.
+
'''[[Vafrandir]]:''' 96.
  
'''[[Lexent]]:''' Has my ''Olfactory Acuity'' added any types of potions or substances I can recognise?
+
'''The DM:''' No, that door is stuck.
  
'''[[Lexent]]:''' Other than using my spells and having Pandred use a healing salve from her bottle, I don't know of anything else we were planning to do on the 17th.
+
'''[[Vafrandir]]:''' A question of DM mechanics, if you'll allow: I know you normally don't "roll for success"; either we're strong enough or not. Why the d100 here? Just curious.
  
Pandred: Salve gives 2 to whomever is most needful.
+
'''[[Vafrandir]]:''' The sappers can handle this, no doubt. So it'll have to wait.
  
'''[[Vafrandir]]:''' Understood.
+
'''The DM:''' Been thinking about this.  It’s a game, right?  So the strongest person should be able to attempt the game.  So while yes, you’re either strong enough or you’re not, from a metagame point of view, you don’t know that you are or are not strong enough, yes?  And so there’s a “chance” you are ... and a chance is calculated by dice.
 +
: Is the die a bafflegab?  Perhaps.  I’d like to invent a structured determination for stuck doors that supersedes my decision, but I’m still working on it in my mind.
 +
:'''[[Vafrandir]]:''' Makes sense. Thanks!
  
'''[[Lexent]]:''' Are we going to head back up today, or would we like to rest a day? Helga is in the negatives and Asger is below half hit points.
+
'''[[Vafrandir]]:''' Shall we investigate the small tunnels? I think only the gnomes can do that.
  
'''[[Vafrandir]]:''' Let's rest up. We're not terribly bad off but we've had a good beating.
+
'''The DM:''' Can you think of another way to get through this door?  Or the other stuck door on the first level (d.)?
  
'''The DM:''' Lexent, yes.  “Some potions” would include the most common: healing, heroism, sweet water, protection potions. Since this is an amateur ability, I should have covered this earlier.  Marcule took a heroism potion; it lasted until he woke up the next day.  You would have had time to sniff it so yes, the OTHER potion is also heroism.
+
'''[[Lexent]]:''' Would Pandred and Vafrandir be able to employ a crowbar and attempt it together?
 +
:'''[[Lexent]]:''' Scratch that. I don't see a crowbar anywhere in our supplies.
  
== Breakfast ==
+
'''[[Lexent]]:''' Also, where are the hinges?
'''The DM:''' Assuming you still want to cast that augury spell, Lexent.  You removed the questions, so you’ll  have to write them again.
 
  
'''[[Vafrandir]]:''' Out for a bit.
+
'''Pandred''': I mean, we can hack the door down. That is an option. It just seems like a waste since "stuck" implies to me at least that the door just swelled up with the humidity or something. But hell, we don't plan to live here. Are we against hacking the door open now that we've already alerted what's on the other side?
  
'''The DM:''' Remember that '''Aid''' can add more hit points than a player character’s maximum, so you may want to do that last after other healing takes place.
+
'''Marcule:''' Can i cast chill on the door to see if i can shrink it?
  
'''Marcule:''' In
+
'''[[Vafrandir]]:''' Ice expands.
 +
:'''[[Lexent]]:''' But chilling an object (Metal specifically) causes it to contract.
 +
 
 +
'''Pandred''': Sure, but enough to make a difference? We're not even 100% sure I'm right about what "stuck" means. There could be something like a bar on the other side of the door, or more furniture.
 +
 
 +
'''Pandred''': Alexis hasn't said what side the hinges are on, and I presume he's had time to see the question, so I'll take that to mean either there aren't any for whatever reason or that we can't see them. With that said, I'm hacking. Battleaxe. Hroagh. Etc. This door is coming down.
 +
 
 +
'''The DM:''' Page 66 of the DMG suggests: ''"Evil Areas: You may wish to establish areas where evil has made speciol power bases, i.e., an evil shrine, temple, or whatever. Such areas must be limited, of course - the shrine to perhaps a 10" by 10" area, the temple to twice that area. Such areas will automatically reduce the chonce of any cleric affecting undead or other creotures within their precincts by a previously stipulated factor - perhaps 1 or 2 in the shrine area, 3 or 4 in the temple area."''  I've long considered this to mean that the "rules" change when encountering certain kinds of creatures in the setting.
 +
 
 +
'''The DM:''' As it happens, Pandred, the door was designed by the goblins, so the hinges are on this side.
 +
 
 +
'''[[Lexent]]:''' I attempt to remove the hinges.
 +
 
 +
'''The DM:''' Using what?
 +
 
 +
'''[[Lexent]]:''' An Iron spike and a hammer.
 +
 
 +
'''The DM:''' An iron spike isn’t thin enough or hard enough to work out the hinge.
 +
 
 +
'''[[Lexent]]:''' Dang. Any other thoughts, guys?
 +
 
 +
'''Pandred''': Take my handaxe. Dig it into the hinge plate somewhere and hammer it in. Or just hack to bits. Should be single-headed so that leaves a flat-ish (or at least unbladed) metal bit opposite the head to hammer on.
 +
 
 +
'''The DM:''' if you use the hand-axe, you could fracture the blade and I’d increase the chance of it breaking if you dropped it.  Your axeblade isn’t made of carbide steel.
 +
 
 +
'''Pandred''': I get that. A question for the future: would a woodsman's axe avoid such a danger? Is there such a tool for these situations? Either way, I'm willing to risk it. I want in this door, and at this point the axe is just a potential gp cost to do so.
 +
 
 +
'''The DM:''' the proper tool would be a chisel.  If you used a wood axe, you’d be free from the break problem because of its not used as a weapon, but if you notched the blade, it would take longer to cut wood and would be an unpleasant experience.  As a cook, I can tell you that working with a dull knife, even one that is very slightly dull, is annoying as all hell.
 +
 
 +
== The Sigh ==
 +
'''The DM:''' make a d20 roll for saving the axe against a “[https://wiki.alexissmolensk.com/index.php/Saving_Throws_for_Items normal blow]”.  The hinge comes out.
 +
: you hear a deep, resonant sigh echo through the door from the other side, like a great beast suddenly taking notice of something.
 +
 
 +
'''The DM:''' A good cliffhanger for Tuesday.  Out.
 +
 
 +
'''Pandred''': '''5'''.
 +
 
 +
'''The DM:''' It fails Pandred.  The axe breaks on a 1 or 2 when a roll is required.
 +
 
 +
'''The DM:''' In.
  
 
'''[[Vafrandir]]:''' In.
 
'''[[Vafrandir]]:''' In.
  
'''The DM:''' Vafrandir, do you have any questions about the increased puissance list?
+
'''The DM:''' Push on through the door?
 +
 
 +
'''Marcule:''' In.
 +
 
 +
'''Pandred:''' In but on phone.
 +
 
 +
'''[[Vafrandir]]:''' We push on.
 +
 
 +
[[File:Mok-Losh.jpg|right|700px|]]
 +
 
 +
'''The DM:''' Pandred works out the other hinge and the door falls forward with a bang into a large room.
 +
 
 +
'''[[Vafrandir]]:''' Well, dang. Looks to be a pretty big jelly?
 +
 
 +
'''The DM:''' The room seems to be some sort of temple, with a line of large 16 in. wide columns running through it.  The green blob you view through the pillars is in motion, with three large eyes, each the size of a human head, floating in a miasma of goo and jelly.  It roils gently and the pupils of its eyes fix upon you.
 +
 
 +
'''The DM:''' The stairs beyond the jelly can’t be easily seen, but they lead down.
 +
 
 +
'''The DM:''' you don’t see a mouth of any kind, but a disembodied voice reverberates through the room, making your teeth ache in their sockets.
 +
 
 +
<big><big>'''''“The Interlopers”'''''</big></big>
 +
 
 +
'''Marcule:''' "After this I am building the biggest jelly arsenal kit you have ever seen."
 +
 
 +
'''[[Lexent]]:''' "Another of Grond's minions"
 +
 
 +
<big><big>'''''“I am not a minion”'''''</big></big>
 +
 
 +
'''[[Lexent]]:''' "What, then? Do you oppose Grond?"
 +
 
 +
<big><big>'''''“I am Grond’s gaoler”'''''</big></big>
 +
 
 +
'''[[Lexent]]:''' "Then perhaps we have similar goals."
 +
 
 +
'''[[Lexent]]:''' "If you are Grond's jailer, what has happened that allows his influence on the world?"
 +
 
 +
<big><big>'''''“I know not.  He has brought about the death of my children.  I sense the last of them have perished now.  In part by your hand.”'''''</big></big>
 +
 
 +
'''The DM:''' when it speaks as long as this, it begins to hurt your head, so much you have to press a hand against your temple.
 +
 
 +
'''[[Lexent]]:''' "Our apologies. We were under the impression that all here had been corrupted by Grond. What can you tell us of him? And are you able to communicate in a manner that is not so loud?"
 +
 
 +
'''[[Vafrandir]]:''' "We regret your loss; Grond's power precluded peace."
 +
 
 +
<big><big>'''''“I am what I am.  All here was corrupted by Grond.  The goblins are my children.”'''''</big></big>
 +
 
 +
'''[[Vafrandir]]:''' "We intend to deal with Grond. Perhaps that will be some solace. What is he?"
 +
 
 +
<big><big>'''''“You are not strong enough to defeat Grond.  He has gorged himself on rothe to double his power.”'''''</big></big>
 +
 
 +
'''[[Lexent]]:''' "How may we weaken him?"
 +
 
 +
<big><big>'''''“You cannot.  He must  starve.”'''''</big></big>
 +
 
 +
'''[[Lexent]]:''' "Is he contained enough that he will do so?"
  
'''[[Lexent]]:''' We rest for the day. I use my ''Aid Rest'' to assist Vafrandir, Marcule, Helga, Asger, and Bjarni. Before sleeping I would like to cast my spells and encourage Pandred to use her bottle. The most injured was Helga, so I assume that those '''2''' points from the 17th went to her.
+
<big><big>'''''“He cannot get past me.'''''</big></big>
  
'''Pandred''': Oh! Before I forget, I'm so sorry. Alexis, could you drum up Arduin's encumbrance? For some reason I can't use the excel sheet from your wiki: it saves as "read only" and I can't access the hidden sheets to copy the formulas.
+
'''[[Vafrandir]]:''' How long will it take?
  
'''The DM:''' What were the questions for augury, Lexent?
+
<big><big>'''''“A year.”'''''</big></big>
  
'''[[Lexent]]:''' I cast ''Augury'' and ask the following questions:
+
'''The DM:''' there are numerous obvious questions the party seems not to be asking.  Relax, take your time.  If it was going to kill you, it would have started by now.
: "Can Grond be reasoned with?"
 
: "Will Grond retaliate against us tonight?"
 
: "Is Grond bound to the dungeon?"
 
  
'''[[Vafrandir]]:''' I am curious about the details of Draw Speed.
+
'''Pandred''': The goblins were dropping Rothe down here. Why would they want to feed Grond? And for that matter, how is it you can stop him?
  
[[File:Arduin Encumbrance.jpg|center|630px]]
+
<big><big>'''''“The goblins were in thrall. They wore submission chains.”'''''</big></big>
  
'''Pandred''': Thank you.
+
'''[[Vafrandir]]:''' "Who is Grond?"
  
'''The DM:''' Vafrandir, it drops the number of AP to draw a weapon by 1.  So something with 1 AP counts as zero, 2 AP as 1 and 3 AP as 2.
+
'''Marcule:''' Now I am worried, What is Grond
  
'''The DM:''' Lexent, in order, your answers are:
+
<big><big>'''''“Grond is an enormously powerful wight dwelling beneath the stairs behind me.”'''''</big></big>
: No.
 
: No.
 
: No.
 
  
'''[[Lexent]]:''' Thank you.
+
<big><big>'''''“Your people would say ‘cavewight’.”'''''</big></big>
  
'''[[Vafrandir]]:''' All weapons, or just bows?
+
'''[[Lexent]]:''' "Who are you?"
  
'''The DM:''' Oh, it means getting your weapon ready.  Not drawing an arrow.
 
  
'''[[Vafrandir]]:''' Understood. Very helpful!
+
<big><big>'''''“I am Mok-Losh of the Silver Gates.  I was summoned here by the magician.”'''''</big></big>
 +
 
 +
'''Arduin''': "Who? To guard against Grond, or for some other purpose?"
 +
 
 +
<big><big>'''''“To guard against Grond.”'''''</big></big>
 +
 
 +
'''[[Lexent]]:''' "The Magician? Is this his staff?" I display the staff.
 +
 
 +
<big><big>'''''“That is the cleric’s staff.”'''''</big></big>
 +
 
 +
'''[[Lexent]]:''' "How does he get the food if you are blocking him?"
 +
 
 +
'''The DM:''' Lexent, remember how there was evidence of dead ghouls all over the surface, the missing rothe and that the remaining herd of rothe were all thrown down the hole?
 +
:'''[[Lexent]]:''' I do, I'm concerned that if Rothe can get in, through that hole, that seems like an avenue around Mok-Losh.
 +
 
 +
'''[[Vafrandir]]:''' "Who is the magician?"
 +
 
 +
<big><big>'''''“The magician of the goblins, Xsant.  The wizard locked himself against the undead.”'''''</big></big>
 +
 
 +
'''[[Lexent]]:''' "How long ago was this?"
 +
 
 +
'''Marcule:''' sorry guys out for the day. see you tomorrow
 +
 
 +
<big><big>'''''“Ten Days Ago.”'''''</big></big>
 +
 
 +
'''Arduin''': "Where is he now?"
 +
 
 +
<big><big>'''''“Summoning me killed him.  He is in his room.”'''''</big></big>
 +
 
 +
'''[[Lexent]]:''' "And how long has Grond been corrupting your children?"
 +
 
 +
<big><big>'''''“I cannot answer.  I have been here for ten days. I know what is happening now.”'''''</big></big>
 +
 
 +
'''[[Lexent]]:''' "What if we were to work with you? Do you think our combined power would be able to overcome Grond?"
 +
 
 +
<big><big>'''''“I cannot wage war on this plane of existence; I can defend.  That is all.”'''''</big></big>
 +
 
 +
'''[[Lexent]]:''' "We are concerned that Grond will find a way around his imprisonment or send his servants to cause harm. What do you think we might do to prevent this?"
 +
 
 +
<big><big>'''''“I have closed every exit.  He cannot escape but to fight me.  He knows he cannot win.”'''''</big></big>
 +
 
 +
'''Pandred''': "What else remains here? Is there anything that could harm you? What can we do to aid your mission?"
 +
 
 +
<big><big>'''''“I have trapped the crypt thing.  There is Grond.  There are my flies.  All else has been freed from this existence, small human.”'''''</big></big>
 +
 
 +
'''Pandred''': "And when Grond is gone, what happens to you?"
 +
 
 +
<big><big>'''''“I will return home.”'''''</big></big>
 +
 
 +
'''[[Lexent]]:''' "What of the living shadows?"
 +
 
 +
<big><big>'''''“None remain.”'''''</big></big>
 +
 
 +
'''Pandred''': "That's a relief." I'll address my fellows here. "What then lads? Tell the Father, come root it out? Finish our work above? What else is there to know here?"
 +
 
 +
'''[[Lexent]]:''' "Do you know of any who should be informed of what has happened here? Another tribe of goblins perhaps to properly mourn their lost kindred?"
 +
 
 +
<big><big>'''''“There will be many who mourn their kindred; look to the north, upon Roxot Horn.”'''''</big></big>
 +
 
 +
'''[[Lexent]]:''' Is that name meaningful to any of us?
 +
 
 +
'''The DM:''' No, but presumedly you can investigate it.  Arduin, remember, knows of the existence of goblins east of where he was born, that he mentioned before.
 +
 
 +
'''[[Lexent]]:''' "I'm not sure, Pandred. We could bid farewell to Mok-Losh here and go upstairs to discuss the matter."
 +
 
 +
'''The DM:''' Okay.  Until tomorrow.  Out.
 +
 
 +
'''The DM:''' In.
 +
 
 +
'''[[Lexent]]:''' In.
 +
 
 +
'''[[Vafrandir]]:''' In.
 +
 
 +
'''[[Vafrandir]]:''' Let's bid farewell to Mok-Losh. Once upstairs, we'll discuss it further. I'm in favor of taking the fancy shield to Roxot Horn, and alerting the Father.
  
'''The DM:''' Out.  'Bout 45 min.
+
'''The DM:''' Is that agreed?

Revision as of 10:29, 26 May 2021

Contents

Continued from The Mine

The DM: As before, the temperature of the air drops and the stairs are steep going down. They come to a landing about 25 feet down, revealing another flight of stairs below that, descending on the left. The air is thicker, somehow; your torches seem to have trouble permeating it. Detectably, there is the slight odour of raspberries mixed with the smell of rotting meat. Do you wish to continue descending?

Door at the Bottom.jpg

The DM: It occurs that I should ask for your marching order.

Pandred: Me, Vaf, Lex, Arduin? Is that acceptable guys?

Vafrandir: Let's do it.

Lexent: Fine by me. We continue down in that order.

Pandred: Onwards then. "Hroagh!"

Marcule: I will take the back.

The DM: 50 feet down now, you find yourself addressing a heavy reinforced door, like you’ve seen before. There are two dead flies carcasses on floor in front of the door, like those you saw above. The light from the torches seems strangely orange in colour, rather than yellow.

Lexent: I set my godentag down to the side of the door.

Pandred: I'll test to see if it's unlocked. If it is, I'll check that everyone gets ready, that Marcule and Lex have a chance to call for a spell before I open it.

Lexent: I cast Protection from Malevolence and discharge it on myself.

The DM: It's stuck.

Pandred: Stuck ain't locked. I'll HROAGH it open.

The DM: You're not as strong as you used to be.

Pandred: But stronger in spirit! HROAGH! Vaf, you'd probably have better odds.

Vafrandir: I'll try it!

The DM: Roll a d100. Corrected.

Vafrandir: 96.

The DM: No, that door is stuck.

Vafrandir: A question of DM mechanics, if you'll allow: I know you normally don't "roll for success"; either we're strong enough or not. Why the d100 here? Just curious.

Vafrandir: The sappers can handle this, no doubt. So it'll have to wait.

The DM: Been thinking about this. It’s a game, right? So the strongest person should be able to attempt the game. So while yes, you’re either strong enough or you’re not, from a metagame point of view, you don’t know that you are or are not strong enough, yes? And so there’s a “chance” you are ... and a chance is calculated by dice.

Is the die a bafflegab? Perhaps. I’d like to invent a structured determination for stuck doors that supersedes my decision, but I’m still working on it in my mind.
Vafrandir: Makes sense. Thanks!

Vafrandir: Shall we investigate the small tunnels? I think only the gnomes can do that.

The DM: Can you think of another way to get through this door? Or the other stuck door on the first level (d.)?

Lexent: Would Pandred and Vafrandir be able to employ a crowbar and attempt it together?

Lexent: Scratch that. I don't see a crowbar anywhere in our supplies.

Lexent: Also, where are the hinges?

Pandred: I mean, we can hack the door down. That is an option. It just seems like a waste since "stuck" implies to me at least that the door just swelled up with the humidity or something. But hell, we don't plan to live here. Are we against hacking the door open now that we've already alerted what's on the other side?

Marcule: Can i cast chill on the door to see if i can shrink it?

Vafrandir: Ice expands.

Lexent: But chilling an object (Metal specifically) causes it to contract.

Pandred: Sure, but enough to make a difference? We're not even 100% sure I'm right about what "stuck" means. There could be something like a bar on the other side of the door, or more furniture.

Pandred: Alexis hasn't said what side the hinges are on, and I presume he's had time to see the question, so I'll take that to mean either there aren't any for whatever reason or that we can't see them. With that said, I'm hacking. Battleaxe. Hroagh. Etc. This door is coming down.

The DM: Page 66 of the DMG suggests: "Evil Areas: You may wish to establish areas where evil has made speciol power bases, i.e., an evil shrine, temple, or whatever. Such areas must be limited, of course - the shrine to perhaps a 10" by 10" area, the temple to twice that area. Such areas will automatically reduce the chonce of any cleric affecting undead or other creotures within their precincts by a previously stipulated factor - perhaps 1 or 2 in the shrine area, 3 or 4 in the temple area." I've long considered this to mean that the "rules" change when encountering certain kinds of creatures in the setting.

The DM: As it happens, Pandred, the door was designed by the goblins, so the hinges are on this side.

Lexent: I attempt to remove the hinges.

The DM: Using what?

Lexent: An Iron spike and a hammer.

The DM: An iron spike isn’t thin enough or hard enough to work out the hinge.

Lexent: Dang. Any other thoughts, guys?

Pandred: Take my handaxe. Dig it into the hinge plate somewhere and hammer it in. Or just hack to bits. Should be single-headed so that leaves a flat-ish (or at least unbladed) metal bit opposite the head to hammer on.

The DM: if you use the hand-axe, you could fracture the blade and I’d increase the chance of it breaking if you dropped it. Your axeblade isn’t made of carbide steel.

Pandred: I get that. A question for the future: would a woodsman's axe avoid such a danger? Is there such a tool for these situations? Either way, I'm willing to risk it. I want in this door, and at this point the axe is just a potential gp cost to do so.

The DM: the proper tool would be a chisel. If you used a wood axe, you’d be free from the break problem because of its not used as a weapon, but if you notched the blade, it would take longer to cut wood and would be an unpleasant experience. As a cook, I can tell you that working with a dull knife, even one that is very slightly dull, is annoying as all hell.

The Sigh

The DM: make a d20 roll for saving the axe against a “normal blow”. The hinge comes out.

you hear a deep, resonant sigh echo through the door from the other side, like a great beast suddenly taking notice of something.

The DM: A good cliffhanger for Tuesday. Out.

Pandred: 5.

The DM: It fails Pandred. The axe breaks on a 1 or 2 when a roll is required.

The DM: In.

Vafrandir: In.

The DM: Push on through the door?

Marcule: In.

Pandred: In but on phone.

Vafrandir: We push on.

Mok-Losh.jpg

The DM: Pandred works out the other hinge and the door falls forward with a bang into a large room.

Vafrandir: Well, dang. Looks to be a pretty big jelly?

The DM: The room seems to be some sort of temple, with a line of large 16 in. wide columns running through it. The green blob you view through the pillars is in motion, with three large eyes, each the size of a human head, floating in a miasma of goo and jelly. It roils gently and the pupils of its eyes fix upon you.

The DM: The stairs beyond the jelly can’t be easily seen, but they lead down.

The DM: you don’t see a mouth of any kind, but a disembodied voice reverberates through the room, making your teeth ache in their sockets.

“The Interlopers”

Marcule: "After this I am building the biggest jelly arsenal kit you have ever seen."

Lexent: "Another of Grond's minions"

“I am not a minion”

Lexent: "What, then? Do you oppose Grond?"

“I am Grond’s gaoler”

Lexent: "Then perhaps we have similar goals."

Lexent: "If you are Grond's jailer, what has happened that allows his influence on the world?"

“I know not. He has brought about the death of my children. I sense the last of them have perished now. In part by your hand.”

The DM: when it speaks as long as this, it begins to hurt your head, so much you have to press a hand against your temple.

Lexent: "Our apologies. We were under the impression that all here had been corrupted by Grond. What can you tell us of him? And are you able to communicate in a manner that is not so loud?"

Vafrandir: "We regret your loss; Grond's power precluded peace."

“I am what I am. All here was corrupted by Grond. The goblins are my children.”

Vafrandir: "We intend to deal with Grond. Perhaps that will be some solace. What is he?"

“You are not strong enough to defeat Grond. He has gorged himself on rothe to double his power.”

Lexent: "How may we weaken him?"

“You cannot. He must starve.”

Lexent: "Is he contained enough that he will do so?"

“He cannot get past me.”

Vafrandir: How long will it take?

“A year.”

The DM: there are numerous obvious questions the party seems not to be asking. Relax, take your time. If it was going to kill you, it would have started by now.

Pandred: The goblins were dropping Rothe down here. Why would they want to feed Grond? And for that matter, how is it you can stop him?

“The goblins were in thrall. They wore submission chains.”

Vafrandir: "Who is Grond?"

Marcule: Now I am worried, What is Grond

“Grond is an enormously powerful wight dwelling beneath the stairs behind me.”

“Your people would say ‘cavewight’.”

Lexent: "Who are you?"


“I am Mok-Losh of the Silver Gates. I was summoned here by the magician.”

Arduin: "Who? To guard against Grond, or for some other purpose?"

“To guard against Grond.”

Lexent: "The Magician? Is this his staff?" I display the staff.

“That is the cleric’s staff.”

Lexent: "How does he get the food if you are blocking him?"

The DM: Lexent, remember how there was evidence of dead ghouls all over the surface, the missing rothe and that the remaining herd of rothe were all thrown down the hole?

Lexent: I do, I'm concerned that if Rothe can get in, through that hole, that seems like an avenue around Mok-Losh.

Vafrandir: "Who is the magician?"

“The magician of the goblins, Xsant. The wizard locked himself against the undead.”

Lexent: "How long ago was this?"

Marcule: sorry guys out for the day. see you tomorrow

“Ten Days Ago.”

Arduin: "Where is he now?"

“Summoning me killed him. He is in his room.”

Lexent: "And how long has Grond been corrupting your children?"

“I cannot answer. I have been here for ten days. I know what is happening now.”

Lexent: "What if we were to work with you? Do you think our combined power would be able to overcome Grond?"

“I cannot wage war on this plane of existence; I can defend. That is all.”

Lexent: "We are concerned that Grond will find a way around his imprisonment or send his servants to cause harm. What do you think we might do to prevent this?"

“I have closed every exit. He cannot escape but to fight me. He knows he cannot win.”

Pandred: "What else remains here? Is there anything that could harm you? What can we do to aid your mission?"

“I have trapped the crypt thing. There is Grond. There are my flies. All else has been freed from this existence, small human.”

Pandred: "And when Grond is gone, what happens to you?"

“I will return home.”

Lexent: "What of the living shadows?"

“None remain.”

Pandred: "That's a relief." I'll address my fellows here. "What then lads? Tell the Father, come root it out? Finish our work above? What else is there to know here?"

Lexent: "Do you know of any who should be informed of what has happened here? Another tribe of goblins perhaps to properly mourn their lost kindred?"

“There will be many who mourn their kindred; look to the north, upon Roxot Horn.”

Lexent: Is that name meaningful to any of us?

The DM: No, but presumedly you can investigate it. Arduin, remember, knows of the existence of goblins east of where he was born, that he mentioned before.

Lexent: "I'm not sure, Pandred. We could bid farewell to Mok-Losh here and go upstairs to discuss the matter."

The DM: Okay. Until tomorrow. Out.

The DM: In.

Lexent: In.

Vafrandir: In.

Vafrandir: Let's bid farewell to Mok-Losh. Once upstairs, we'll discuss it further. I'm in favor of taking the fancy shield to Roxot Horn, and alerting the Father.

The DM: Is that agreed?