Difference between pages "Introductions" and "Lexent"

From The Juvenis Adventure
(Difference between pages)
Jump to navigationJump to search
 
 
Line 1: Line 1:
'''Alexis:''' So. I didn't get map made because I put it off to Sunday, which turned out to be Valentine's Day; Tamara and I don't celebrate it, but she decided to change that yesterday so she had plans for me, which were lovely.  So today I'm utterly unprepared; and I have two new characters to introduce, if we can find a way to get them onto the wiki.  They were sent invitations yesterday, but they need to remember to come here and not the blog, and I have no idea what they know about writing on a wiki.  We'll see how much help they need.
+
In Progress. Copying Vafrandir's formatting for now.
  
I need to work out their backgrounds today, so first off I'll be doing that instead of making the dungeon.  On the latter, I believe I'm going to put together a basic plan and then build it as we go. I'd rather not design a professional-looking map, as that will take time from my poster, which is the priority (sorry).  But, I should get enough detail sketched out to let you make rational decisions about where your characters go.  Today is going to be an accounting day, so if you have any questions about that, it's a good day to ask.
+
Lexent Povarov is a male gnome from Parnuin in Vepses. His eyes are pine green, his skin is olive, and his hair is tawny, that's wavy and oily.
  
'''[[Vafrandir]]:''' Very good. Excited to meet them!
+
== Personal Life ==
  
'''Alexis:''' Here's the first character's background: '''Lexent Povarov''' is a male gnomish cleric.
+
He was raised by both parents, the eldest of two siblings, with a brother who is 2 years younger. Their behavior has always helped Lexent and they may be relied upon for help. His father was a chandler ('''-1 damage per die from all heat attacks, not including fire'''). His birthday is 5 Dec, 1600 (making him 49 years old at his beginning in the campaign).
  
[[File:Lexent.jpg|right|350px]]
+
== Stats ==
  
'''Alexis:''' Well, that's just great. The moment I get the player's character set up, he fucks off. Rhonwen will not be joining us in this campaign.
+
[https://wiki.alexissmolensk.com/index.php/Cleric_(class) Cleric] 1, missionary
  
'''Lexent''' I am here.
+
{| class="wikitable"
 +
| XP || style="text-align:right;" | 0
 +
|}
  
'''[[Lexent]]:''' Is there a more natural way to post than just adding to the bottom of the page in edit mode and just adding the special formatting characters?
+
{| class="wikitable" style="text-align: center;"
: This is the best way.  The only way a wiki works is special formatting.  You get used to it.  You can set up a signature.  Vafrandir is better at explaining that than I am.
+
! STR !! INT !! WIS !! CON !! DEX !! CHA
:: '''[[Lexent]]:''' No problem, just checking. I'll be working on my character page shortly.
+
|-
 +
| 14 || 11 || 17 || 10 || 13 || 13
 +
|}
  
'''Alexis:''' regarding your presence; you only need to write "In." when you're here and "Out." if you're not going to be checking the page every 20 minutes. You don't have to explain why you're out; I'll just make the game work around you being here and not. You can go to the "recent changes" on the side bar, and you'll see a button for tracking "Live updates".  You can also mentally keep track of the number of changes on the recent changes page, for each wiki page, to recognize when something is new.
+
{| class="wikitable"
 +
| [https://wiki.alexissmolensk.com/index.php/Hit_Points HP] || style="text-align:right;" | ??
 +
|-
 +
| HP (max) || style="text-align:right;" | ??
 +
|}
  
If you post, and get a conflict, go back TWICE, and you'll find your failed post at the bottom of the page.  You can copy that, back out one more time and then paste your comment.  This happens occasionally but it isn't too onerous.  I suffer most from this, I think, because I type the most.
+
{| class="wikitable"
 +
| AC || style="text-align:right;" | 10 || None
 +
|}
  
'''Alexis:''' Lexent, are you familiar with what's going on? Also, I have to send you a copy of the Stavanger market page, so you can buy equipment.  Sorry, I forgot about that.
+
{| class="wikitable"
 +
| AP || style="text-align:right;" | ?
 +
|}
  
'''[[Pandred]]''': I see on the image you posted that he's a Gnome Fighter, rather than Cleric. That'll affect at least his age, right?
+
{| class="wikitable"
: '''Alexis:''' Good catch.  Let me fix that.
+
| weight || style="text-align:right;" | 75 lbs.
: '''[[Lexent]]:''' Good eyes. I was curious about the age, it seemed quite tough to have completed seminary.
+
|-
:: '''Lexent''', you'll see that I've changed the image.  You're '''49''' now, and I have adjusted your ability stats away from being a youth to being middle aged; this adjusts your wisdom to 17.  Thank you Pandred.
+
| height || style="text-align:right;" | 3'4"
 +
|}
  
'''[[Lexent]]:''' Yes, I'm familiar with the current happenings in the campaign, although I'm curious as to how a gnome from Vepses has ended up in Stavanger, Treborg, or a goblin encampment just outside of that.
+
== Skills ==
 +
 
 +
=== Sage Abilities ===
 +
 
 +
{| class="wikitable" style="display: inline-table;"
 +
! colspan="2" | The Church
 +
|-
 +
| Heraldry, Signs, and Sigils || ?
 +
|-
 +
| History || ?
 +
|-
 +
| Politics || ?
 +
|-
 +
| Religious Art & Music || ?
 +
|-
 +
| Religious Design || ?
 +
|}
 +
{| class="wikitable" style="display: inline-table;"
 +
! colspan="2" | Legends & Folklore
 +
|-
 +
| Artiacts || ?
 +
|-
 +
| Beasts || ?
 +
|-
 +
| Demi-gods || ?
 +
|-
 +
| Heroes || ?
 +
|}
 +
{| class="wikitable" style="display: inline-table;"
 +
! colspan="2" style="background-color:#ccf;" | Power
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Balance_(sage_study) Balance] || style="background-color:#fcc;" | 11
 +
|-
 +
| Martial Discipline || 1
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Puissance_(sage_study) '''Puissance'''] || style="background-color:#fcc;" | '''16'''
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Unarmed_Combat_(sage_study) Unarmed Combat] || style="background-color:#fcc;" | 11
 +
|}
 +
{| class="wikitable" style="display: inline-table;"
 +
! colspan="2" | Training
 +
|-
 +
| Athletics || 5
 +
|-
 +
| style="padding-left: 1em;" | ''Sailing'' || 5
 +
|-
 +
| Empowerment || 2
 +
|-
 +
| Instruction || 5
 +
|}
 +
 
 +
==== Amateur ====
 +
 
 +
* [https://wiki.alexissmolensk.com/index.php/Horse_Handling_I_(sage_ability) '''Horse Handling I''']: enables the character to direct the horse or ride at various gaits with minimal skill.
 +
 
 +
* [https://wiki.alexissmolensk.com/index.php/Close_Drop_(sage_ability) '''Close Drop''']: reduces the likelihood that combatants will drop a weapon outside of the hex in which they are fighting.
 +
* [https://wiki.alexissmolensk.com/index.php/Gain_Proficiency_(sage_ability) '''Gain Proficiency''']: character begins with one more proficiency than is otherwise normal.
 +
* [https://wiki.alexissmolensk.com/index.php/Hereditary_Weapon_I_(sage_ability) '''Hereditary Weapon I''']: character receives a +1 bonus to-hit when using the most familiar weapon of their place of birth.
 +
* [https://wiki.alexissmolensk.com/index.php/Shield_as_a_Weapon_(sage_ability) '''Shield as a Weapon''']: enables the character to use the shield as a weapon, causing 1d4 damage per hit.
 +
* [https://wiki.alexissmolensk.com/index.php/Strengthened_Arm_(sage_ability) '''Strengthened Arm''']: the character is able to hurl weapons a greater distance than normal.
 +
 
 +
* [https://wiki.alexissmolensk.com/index.php/Balance_Load_(sage_ability) '''Balance Load''']: increases the amount the character can carry over a long distance at the cost of immediate flexibility.
 +
* [https://wiki.alexissmolensk.com/index.php/Firm_Footwork_(sage_ability) '''Firm Footwork''']: gives the character improved dexterity checks when fighting on a precarious surface or when using a handhold.
 +
* [https://wiki.alexissmolensk.com/index.php/Leap_to_Feet_(sage_ability) '''Leap to Feet''']: reduces the number of action points required when standing from a laying or seated position.
 +
* [https://wiki.alexissmolensk.com/index.php/Mariner_Combat_(sage_ability) '''Mariner Combat''']: gives the character improved attack while fighting in water environments.
 +
 
 +
* [https://wiki.alexissmolensk.com/index.php/Boxing_(sage_ability) '''Boxing''']: improves the effectiveness of pummelling when striking with a closed fist.
 +
* [https://wiki.alexissmolensk.com/index.php/Clinch_Fighting_(sage_ability) '''Clinch Fighting''']: a grappling technique used to eliminate an opponent's effective use of kicks, punches and melee weapons.
 +
 
 +
=== Weapon proficiencies ===
 +
* Shortsword, '''+1 (background) +1 (strength) to hit''', '''1d6+1 damage'''
 +
* Longsword, '''+1 (background) +1 (strength) to hit''', '''1d8+1 damage'''
 +
* Spear (not in possession)
 +
* Longbow (not in possession)
 +
 
 +
== Equipment ==
 +
 
 +
[https://docs.google.com/spreadsheets/d/1pqnm3KukU58GqiqqiAHTFT81kL3_kHpMR9Nx6_MRTPw/edit?usp=sharing Full equipment list on Google Drive]
 +
 
 +
{| class="wikitable"
 +
|+ currently equipped
 +
|-
 +
| '''right hand''' || sword (long), iron
 +
|-
 +
| '''left hand''' || shield (small), fir
 +
|-
 +
|}
 +
 
 +
=== Other worn/carried ===
 +
 
 +
* breeches, wool cloth
 +
* doublet, wool cloth
 +
* loin cloth, linen
 +
* shirt (men's), cotton
 +
* cloak, wool cloth
 +
* belt pouch (small), cowhide
 +
* belt, cowhide
 +
* scabbard (sword), sheepskin
 +
* helmet
 +
* leather armor
 +
* gloves, lambskin
 +
* boots (low hard), cowhide
 +
 
 +
=== Backpack ===
 +
 
 +
* backpack, cowhide
 +
* daily ration (rest)
 +
* daily ration (rest)
 +
* daily ration (travel)
 +
* gloves, lambskin
 +
 
 +
== Wealth ==
 +
 
 +
2 gp, 8 sp, 11 cp in belt pouch
 +
 
 +
== Other ==
 +
 
 +
Elves are naturally effective when using long and short swords, so that they receive a '''+1 to hit with these weapons'''. Likewise, elves receive a '''+1 to hit bonus when using any kind of bow'''. Elves do not receive this bonus when using a two-handed, bastard or broad sword, nor when using a crossbow.
 +
Elves are skilled assassins, clerics, fighters, mages, rangers and thieves. Their presence of mind permits a '''+1 saving throw against charm spells''' for every 3½ points of intelligence ('''+3 for Vafrandir'''). An elf with an intelligence of 15 would have a +4 saving throw.
 +
Elves also possess '''infravision''', being able to see in the dark with relative clarity. Because of their experience moving through the outdoors, non-player character elves possess the stealth ability. Contrary to popular belief, elves do not possess any special abilities to identify secret or concealed doors.
 +
 
 +
Vafrandir has a natural ability to master and control riding horses, donkeys and mules, regardless of class or training ('''horse handling I''').
 +
A touch of luck has marginally increased the character's coin.
 +
He starts with one less weapon proficiency than usual.
 +
He is overly cautious when it comes to combat, and must succeed at a '''wisdom check, which may be attempted each round, before entering melee'''.
 +
He suffers from '''susceptibility to colds'''.  Exposure of any kind to rain or snow in the outdoors will cause Vafrandir to experience cold symptoms.
 +
He gains a '''+2 modifier to saves against frostbite'''.
 +
He is '''not subject to attacks of opportunity''' when moving at a stride of 2.
 +
He  is able to perform handwalking, round offs and side aerials.
 +
Vafrandir's misfire cannot result in "friendly fire" if the accidental target is within 20 feet.
 +
He has a deep, compelling voice, and his body is firm and toned.
 +
Should Vafrandir seek employment, or come into the service of any person, he will receive '''30% more than usual compensation'''.

Revision as of 15:45, 15 February 2021

In Progress. Copying Vafrandir's formatting for now.

Lexent Povarov is a male gnome from Parnuin in Vepses. His eyes are pine green, his skin is olive, and his hair is tawny, that's wavy and oily.

Personal Life

He was raised by both parents, the eldest of two siblings, with a brother who is 2 years younger. Their behavior has always helped Lexent and they may be relied upon for help. His father was a chandler (-1 damage per die from all heat attacks, not including fire). His birthday is 5 Dec, 1600 (making him 49 years old at his beginning in the campaign).

Stats

Cleric 1, missionary

XP 0
STR INT WIS CON DEX CHA
14 11 17 10 13 13
HP ??
HP (max) ??
AC 10 None
AP ?
weight 75 lbs.
height 3'4"

Skills

Sage Abilities

The Church
Heraldry, Signs, and Sigils ?
History ?
Politics ?
Religious Art & Music ?
Religious Design ?
Legends & Folklore
Artiacts ?
Beasts ?
Demi-gods ?
Heroes ?
Power
Balance 11
Martial Discipline 1
Puissance 16
Unarmed Combat 11
Training
Athletics 5
Sailing 5
Empowerment 2
Instruction 5

Amateur

  • Horse Handling I: enables the character to direct the horse or ride at various gaits with minimal skill.
  • Close Drop: reduces the likelihood that combatants will drop a weapon outside of the hex in which they are fighting.
  • Gain Proficiency: character begins with one more proficiency than is otherwise normal.
  • Hereditary Weapon I: character receives a +1 bonus to-hit when using the most familiar weapon of their place of birth.
  • Shield as a Weapon: enables the character to use the shield as a weapon, causing 1d4 damage per hit.
  • Strengthened Arm: the character is able to hurl weapons a greater distance than normal.
  • Balance Load: increases the amount the character can carry over a long distance at the cost of immediate flexibility.
  • Firm Footwork: gives the character improved dexterity checks when fighting on a precarious surface or when using a handhold.
  • Leap to Feet: reduces the number of action points required when standing from a laying or seated position.
  • Mariner Combat: gives the character improved attack while fighting in water environments.
  • Boxing: improves the effectiveness of pummelling when striking with a closed fist.
  • Clinch Fighting: a grappling technique used to eliminate an opponent's effective use of kicks, punches and melee weapons.

Weapon proficiencies

  • Shortsword, +1 (background) +1 (strength) to hit, 1d6+1 damage
  • Longsword, +1 (background) +1 (strength) to hit, 1d8+1 damage
  • Spear (not in possession)
  • Longbow (not in possession)

Equipment

Full equipment list on Google Drive

currently equipped
right hand sword (long), iron
left hand shield (small), fir

Other worn/carried

  • breeches, wool cloth
  • doublet, wool cloth
  • loin cloth, linen
  • shirt (men's), cotton
  • cloak, wool cloth
  • belt pouch (small), cowhide
  • belt, cowhide
  • scabbard (sword), sheepskin
  • helmet
  • leather armor
  • gloves, lambskin
  • boots (low hard), cowhide

Backpack

  • backpack, cowhide
  • daily ration (rest)
  • daily ration (rest)
  • daily ration (travel)
  • gloves, lambskin

Wealth

2 gp, 8 sp, 11 cp in belt pouch

Other

Elves are naturally effective when using long and short swords, so that they receive a +1 to hit with these weapons. Likewise, elves receive a +1 to hit bonus when using any kind of bow. Elves do not receive this bonus when using a two-handed, bastard or broad sword, nor when using a crossbow. Elves are skilled assassins, clerics, fighters, mages, rangers and thieves. Their presence of mind permits a +1 saving throw against charm spells for every 3½ points of intelligence (+3 for Vafrandir). An elf with an intelligence of 15 would have a +4 saving throw. Elves also possess infravision, being able to see in the dark with relative clarity. Because of their experience moving through the outdoors, non-player character elves possess the stealth ability. Contrary to popular belief, elves do not possess any special abilities to identify secret or concealed doors.

Vafrandir has a natural ability to master and control riding horses, donkeys and mules, regardless of class or training (horse handling I). A touch of luck has marginally increased the character's coin. He starts with one less weapon proficiency than usual. He is overly cautious when it comes to combat, and must succeed at a wisdom check, which may be attempted each round, before entering melee. He suffers from susceptibility to colds. Exposure of any kind to rain or snow in the outdoors will cause Vafrandir to experience cold symptoms. He gains a +2 modifier to saves against frostbite. He is not subject to attacks of opportunity when moving at a stride of 2. He is able to perform handwalking, round offs and side aerials. Vafrandir's misfire cannot result in "friendly fire" if the accidental target is within 20 feet. He has a deep, compelling voice, and his body is firm and toned. Should Vafrandir seek employment, or come into the service of any person, he will receive 30% more than usual compensation.