Difference between revisions of "Animal Summoning I (spell)"

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[[File:Animal Summoning I.jpg|right|420px]]
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Summons animals from the local environment who will appear into empty hexes as determined by the caster, within the spell's range.
 
 
Range: 40 ft.
 
Duration: 1 round per level
 
Area of Effect: 1 hit die per level
 
Casting Time: 2 rounds
 
Saving Throw: none
 
Level: druid (4th)
 
  
Summons animals from the local environment who will appear into empty hexes as determined by the caster, within the spell's range.
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{{Spelltable
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| name = Animal Summoning I
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| range = 40 ft.
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| duration = 1 round per level
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| area of effect = special
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| casting time = 2 [[Combat Round|rounds]]
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| save = none
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| level = [[Bard 4th Level Spells|bard (4th)]]; [[Druid 4th Level Spells|druid (4th)]]
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}}
  
 
The caster must roll on one of seven tables, depending on the vegetation and terrain where the spell is cast — desert, jungle, ocean, savanna, steppe, tundra or woodland.
 
The caster must roll on one of seven tables, depending on the vegetation and terrain where the spell is cast — desert, jungle, ocean, savanna, steppe, tundra or woodland.
  
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Animals that have been summoned will act independently, but in accordance with the caster's general wishes. Thus, an animal's precise actions cannot be micromanaged, but the animals called can be made to attack a general enemy, use their bodies to deflect damage, stand as a barrier and so on.
  
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{| class="wikitable" style="float:right; margin-left: 25px; text-align: center; background-color:#d4f2f2;"
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|+Temperate & Arctic Ranges
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! rowspan="2"|Animal !! rowspan="2"|No.<br>Appearing !! colspan="5"|Range
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|-
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! Alpine !! Steppe !! Taiga !! Tundra !! Woodland
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|-
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| style="text-align: left"|[[Badger|badger (common)]] || 4-10 || — || 01-07 || — || — || 01-09
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|-
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| style="text-align: left"|[[Bat (giant)|bat (giant)]] || 4-11 || — || — || 01-08 || 01-15 || 10-17
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|-
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| style="text-align: left"|[[Beaver#Common Beaver|beaver (common)]] || 3-18 || — || — || 16-25 || — || 18-21
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|-
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| style="text-align: left"|[[Bighorn Sheep|bighorn sheep]] || 2-5 || 01-74 || — || — || — || —
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|-
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| style="text-align: left"|[[Coyote|coyote]] || 5-20 || — || 08-10 || — || — || —
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|-
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| style="text-align: left"|[[Dog (wild)#Dhole|dhole]] || 4-11 || — || 11-16 || — || — || 22-29
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|-
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| style="text-align: left"|[[Lynx#Eurasian Lynx|Eurasian lynx]] || 2-6 || — || — || 26-51 || — || 30-43
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|-
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| style="text-align: left"|[[Golden Jackal|golden jackal]] || 5-20 || — || 17-19 || — || — || 44-47
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|-
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| style="text-align: left"|[[Wolf#Grey Wolf|grey wolf]] || 2-5 || — || 20-33 || 52-85 || 01-00 || 48-64
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|-
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| style="text-align: left"|[[Horse (wild)|horse (wild)]] || 2-4 || — || 34-52 || — || — || —
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|-
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| style="text-align: left"|[[Goat#Ibex|ibex]] || 4-13 || 75-00 || 53-57 || — || — || 65-71
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|-
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| style="text-align: left"|[[Porcupine#Porcupine (common)|porcupine (common)]] || 1-4 || — || — || 86-92 || — || 72-75
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|-
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| style="text-align: left"|[[Pronghorn Antelope|pronghorn antelope]] || 2-6 || — || 58-69 || — || — || —
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|-
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| style="text-align: left"|[[Sable Antelope|sable antelope]] || 2-4 || — || 70-86 || — || — || 76-96
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|-
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| style="text-align: left"|[[Skunk#Skunk (common)|skunk (common)]] || 1-4 || — || 87-89 || 93-00 || — || 97-00
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|-
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| style="text-align: left"|[[white-tailed deer|white-tailed deer]] || 2-6 || — || 90-00 || — || — || —
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|}
  
  
  
  
 
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[[Category: Bardic Spells]][[Category: Druidical Spells]]
 
 
Animals that have been summoned will act independently, but in accordance with the caster's general wishes. Thus, an animal's precise actions cannot be micromanaged, but the animals called can be made to attack a general enemy, use their bodies to deflect damage, stand as a barrier and so on.
 
 
 
[[Category: Lacks Chart]]
 
[[Category: Needs Rewrite]]
 
[[Category: Druidical Spells]]
 

Latest revision as of 20:56, 20 June 2022

Summons animals from the local environment who will appear into empty hexes as determined by the caster, within the spell's range.

Animal Summoning I
Range 40 ft.
Duration 1 round per level
Area of Effect special
Casting Time 2 rounds
Saving Throw none
Level bard (4th); druid (4th)

The caster must roll on one of seven tables, depending on the vegetation and terrain where the spell is cast — desert, jungle, ocean, savanna, steppe, tundra or woodland.

Animals that have been summoned will act independently, but in accordance with the caster's general wishes. Thus, an animal's precise actions cannot be micromanaged, but the animals called can be made to attack a general enemy, use their bodies to deflect damage, stand as a barrier and so on.

Temperate & Arctic Ranges
Animal No.
Appearing
Range
Alpine Steppe Taiga Tundra Woodland
badger (common) 4-10 01-07 01-09
bat (giant) 4-11 01-08 01-15 10-17
beaver (common) 3-18 16-25 18-21
bighorn sheep 2-5 01-74
coyote 5-20 08-10
dhole 4-11 11-16 22-29
Eurasian lynx 2-6 26-51 30-43
golden jackal 5-20 17-19 44-47
grey wolf 2-5 20-33 52-85 01-00 48-64
horse (wild) 2-4 34-52
ibex 4-13 75-00 53-57 65-71
porcupine (common) 1-4 86-92 72-75
pronghorn antelope 2-6 58-69
sable antelope 2-4 70-86 76-96
skunk (common) 1-4 87-89 93-00 97-00
white-tailed deer 2-6 90-00