Difference between pages "Talk:Reaching the Surface" and "Backtracking"

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Steadily, loaded down, the party wends its way to the surface again.  You stagger up the back-and-forth stairwell and you stumble along the ledge that follows the underground river.  You finally reach the narrow crevice that you bridge yourselves, uneasily carrying your loads across it.  You make your way along the passageway until you come to the stone pits where you fought the ticks; and then upwards through the main lair of the froglings, where everything of value has been stripped away.  There are no workmen left and it is quiet.  Finally, after a long, steady day of work, you see daylight ahead; you climb out into the sun, half-blinded from it; it has been a week since you've felt its rays upon your flesh.
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Continued from ''' [[The Search Continues]]'''
  
Fjall is there, watching the things you left on the surface and your donkey (or was it a mule)And there is a party of soldiers there as well, lounging about until you emergeThey rise at once, ordering themselves, while a leader takes a step towards the puffing, weary party; the leader is tall, emotionless and clearly a veteran of some war, as he stands as if his hip is troubling him. He says in a gruff, orderly manner, "You are Pandred, Embla and Engelhart, with associates.  Is that correct?"--[[User:The DM|The DM]] ([[User talk:The DM|talk]]) 10:04, 17 September 2020 (MDT)
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== Returning to the Great Hall ==
 +
'''The DM:''' Earlier, I posted an image of the whole dungeon that might have given the impression that “F” ended in a dead endThat is not the caseThe tunnel was not explored past the broken furniture; you don’t know what lies around the corner.
  
:(i look to the party waiting for someone to respond)--[[User:Marcule|Marcule]] ([[User talk:Marcule|talk]]) 10:15, 17 September 2020 (MDT)
+
'''Pandred''': It's been on my mind. I'd like to make sure we throw open every door of the main hall first. At this point, I'm willing to do so simultaneously. This portion of the dungeon appears to belong to the dead and carrion-feeders.
:: "It is so. And glad we are to see you too, by God's grace. Who might you be, o captain, that you'd expect or know of our return here?"--[[User:Engelhart|Engelhart]] ([[User talk:Engelhart|talk]]) 10:48, 17 September 2020 (MDT)
+
: '''The DM:''' I look forward to reproducing the effect from Cabin in the Woods.
::: He appears to be concerned with his officialdom.  "I am Fenrik Sven Jorgensen."  Fenrik is his rank, the lowest rank there is above a man-at-arms. He holds out a small board, the sort used for scratching contracts into the soft-stone surface.  "Will you sign this?"  Engelhart can read and it says, "Provides One 23rd Share to [your names] in compensation as finder's fee" or words to that intent.--[[User:The DM|The DM]] ([User talk:The DM|talk]]) 10:56, 17 September 2020 (MDT)
+
::'''[[Vafrandir]]:''' There is an underlying theme here, at least!
:::: "Well now," I say as I gently motion for the board "I'd need to mull it over with my confederates if you will", I stare into the contract quizzically "just how much are we talking about here, and who mandated it?"--[[User:Engelhart|Engelhart]] ([[User talk:Engelhart|talk]]) 11:04, 17 September 2020 (MDT)
 
::::: "I'm not in the way of knowing," Jorgensen says.  "Whatever one 23rd part of whatever was stripped of the underground area here.  The actual value is waiting for you in Stavanger."--[[User:The DM|The DM]] ([[User talk:The DM|talk]]) 11:43, 17 September 2020 (MDT)
 
:::::: "I'm sorry, Fenrik;" I motion apologetically "This takes us quite by surprise. Might be you're to head back to Stavanger, much like us? We'd like to meet up with someone who can elucidate us as to the provenance of this figure and what value it would entail."--[[User:Engelhart|Engelhart]] ([[User talk:Engelhart|talk]]) 11:23, 17 September 2020 (MDT)
 
:::::::[I'm done probing, I can't properly proceed with a decision unless someone else weighs in]--[[User:Engelhart|Engelhart]] ([[User talk:Engelhart|talk]]) 11:25, 17 September 2020 (MDT)
 
: (I step forward reading the paperwork) "I imagine this is a matter of splitting your wealth, do you have any reason to distrust this?" --[[User:Marcule|Marcule]] ([[User talk:Marcule|talk]]) 11:44, 17 September 2020 (MDT) "As a matter of deliberation would they have reason to combat you on your share?"
 
:: There seems nothing out of the ordinary.  Before anyone can transfer money even in the 17th century, someone has to sign for it.--[[User:The DM|The DM]] ([[User talk:The DM|talk]]) 11:57, 17 September 2020 (MDT)
 
::: I'll give a grumble. "Sign it and let's get our due. They've stripped the very bricks from the place." --[[User:Pandred|Pandred]] ([[User talk:Pandred|talk]]) 13:20, 17 September 2020 (MDT)
 
:::: Just checking in -- I have no input on this because the Fenrick is not addressing me. –[[Vafrandir]] 14:31, 17 September 2020 (MDT)
 
  
Vafrandir, I don't understand that.  Those three names were mentioned because they went down at the beginning of this adventure; but there is never any situation where players are not entitled to step in and PLAY.  Say what you think.  I haven't understood this at all.  Pandred, you have as much right to "sign" as anybody.  What's with this CONSTANT refusal to just take an action.  PLEASE, stop this eternal waffling and non-action nonsense, where Engelhart mumbles out phrases, then '''DOES NOTHING''', then Pandred mumbles out a phrase and '''DOES NOTHING''', and now I've got Vafrandir saying he has no right to do anything, for what, "reasons"?  We've wasted the whole day with this Nothing Burger.  I'm checking every twenty minutes or so, all day, for what?--[[User:The DM|The DM]] ([[User talk:The DM|talk]]) 15:11, 17 September 2020 (MDT)
+
[[File:Grond Dungeon apr09.jpg|center|770px|thumb|The dungeon so far]]
  
I'm going to start writing, "I'm ready to play when you are." EVERY TIME I check into this feed and find absolutely nothing has happened.--[[User:The DM|The DM]] ([[User talk:The DM|talk]]) 15:11, 17 September 2020 (MDT)
+
'''[[Vafrandir]]:''' I am down with that, Pandred. I'll take position on Door (i), remaining are (k), (l), (m)
  
:I can't read. I assume that means I can't write, including my name. Should I just put a big X? I'd have been happy to handle it if I believed it was in my power to do so. So, I slap my big X on the clip and we move on. --[[User:Pandred|Pandred]] ([[User talk:Pandred|talk]]) 15:21, 17 September 2020 (MDT)
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'''The DM:''' [https://www.youtube.com/watch?v=PkvQAQT0e9g Fun]
:: Surely you've seen enough examples of a time when people could not read or write, where they were told, "Make your mark."  In any case, you were entitled to ask before I had to scold.  Moreover, your father was a thief, I believe, so you would have encountered situations where responsibility was assumed for something illegally.  Please do not assume that because your character is a fighter, it only knows how to fight.  I give you all this background for a reason.--[[User:The DM|The DM]] ([[User talk:The DM|talk]]) 15:38, 17 September 2020 (MDT)
+
: '''Pandred''': One, I love that film. Two, you can't scare me! I will not be intimidated!
  
Does anyone want to physically stop Pandred from signing?  No?  Good. Jorgensen bows to Pandred, produces a heavy folded paper enclosed with a wax seal and informs you this is your writ; if you'll present it to a lender in Stavanger, you'll be sure to receive your funds.--[[User:The DM|The DM]] ([[User talk:The DM|talk]]) 15:40, 17 September 2020 (MDT)
+
'''Pandred''': Gimme l. Helga took a big hit earlier, so she can wait nearby.
  
'''Let's be very clear.''' I'm ready to DM the party "the official standard way," meaning that I don't "Run the Party," but that's only if you're going to actually DO THINGS.  Right there, above, I technically broke that rule. Pandred did not actually SAY, "I sign the paper."  Instead, she asked ME if that's what she should do.  For the love of gawd, people, can we please dig in a little, speak in active phrases, say what you're doing and quit this useless, dumbshow obfuscating every decision you make.  You walk up to the pile of goods, you say in clear English, "I'm picking up this, and this, and this, and this, and this.  There, I'm loaded.  I'm starting off." You DON'T say, "Well, I can carry 40 lbs." ... followed by hours and hours of silence, like someone else is going to tell you what to do.  PLEASE, '''DO'''.--[[User:The DM|The DM]] ([[User talk:The DM|talk]]) 15:45, 17 September 2020 (MDT)
+
'''[[Lexent]]:''' I move to 2128. "Do we really think opening everything at once is wise?"
  
== Stavanger ==
+
'''Pandred''': "If there was a danger, it would have gotten us in the barracks from behind. Should only be animals."
"Great. Odds, let's move." My squire and I make for Stavanger, with all my best pals in tow. --[[User:Pandred|Pandred]] ([[User talk:Pandred|talk]]) 15:41, 17 September 2020 (MDT)
 
: Oddsdrakken falls in line.  Willa and Fjall look at the remainder of the party, and follow along after Pandred.--[[User:The DM|The DM]] ([[User talk:The DM|talk]]) 15:46, 17 September 2020 (MDT)
 
:: I follow. (Sorry for being away, today. Migraine). --[[User:Embla|Embla]] ([[User talk:Embla|talk]]) 17:01, 17 September 2020 (MDT)
 
::: As long as you convey a clear action, Embla, I'm happy.--[[User:The DM|The DM]] ([[User talk:The DM|talk]]) 17:35, 17 September 2020 (MDT)
 
  
I fall in line. I'll be happy to put these loads down when I can. –[[Vafrandir]] 17:52, 17 September 2020 (MDT)
+
'''The DM:''' Okay ...
 +
: Ready?
  
(struggling with a stumble Ap3)Following the group to stavanger --[[User:Marcule|Marcule]] ([[User talk:Marcule|talk]]) 20:48, 17 September 2020 (MDT)
+
'''Pandred''': 1, 2, 3, "Hroagh!"
  
=== September 18 ===
+
'''[[Lexent]]:''' Marit in 2127.
The party will need to take some time to move their goods onto the donkey, though I don't feel we need to figure out what and how much.  You've accomplished the trek back and forth from Stavanger several times, so you know your way; and much of the undergrowth is broken down from wagons carrying out materials, with workers making way.  So by nightfall, you reach the town.  It is too late to visit the lender, until the next morning.  You need to find a place to rest for the night and decide what you wish to do next with your lives.--[[User:The DM|The DM]] ([[User talk:The DM|talk]]) 09:46, 18 September 2020 (MDT)
 
: Sorry.  The Innkeeper does not have the prices.  Fixing now.--[[User:The DM|The DM]] ([[User talk:The DM|talk]]) 09:55, 18 September 2020 (MDT)
 
  
Happy to unload, I check myself into the inn for a hot bath and a room; Making sure to stable my donkey for the night) “I’m interested to hear what sort of adventure you guys would like to get up to next, im anxious to fill my pockets. Did we have anything in mind?”--[[User:Marcule|Marcule]] ([[User talk:Marcule|talk]]) 10:04, 18 September 2020 (MDT)
+
'''[[Vafrandir]]:''' Bjarni is behind me.
  
All right, a new version of the Stavanger Market has been sent out to you, which now has innkeeper room prices on it.--[[User:The DM|The DM]] ([[User talk:The DM|talk]]) 10:17, 18 September 2020 (MDT)
+
'''[[Vafrandir]]:''' I throw open (i)
: And look at that: a "hot" bath is cheaper than a "tepid" bath.  Could you please note that the 15 c.p. price is over and above the tepid cost.  I'll have that fixed for the next market version I create.--[[User:The DM|The DM]] ([[User talk:The DM|talk]]) 10:19, 18 September 2020 (MDT)
 
:: The problem is a year's worth of small changes being made without having run the game face to face. --[[User:The DM|The DM]] ([[User talk:The DM|talk]]) 10:21, 18 September 2020 (MDT)
 
  
Alexis, what level of inn are we using? I'd like a room but not sure how much to pay. Once that is sorted I'll also spring for a hot bath (55 cp total?): I've had my fill of cold for the moment. Tomorrow we'll handle our remaining business, and I suggest stocking up on supplies. I'd very much like to explore the backcountry. [[Marcule]], if it's coin you want (and I share your impulse), there's plenty of opportunity to be had there if you're paying attention. –[[Vafrandir]] 10:53, 18 September 2020 (MDT)
+
'''Pandred''': Opening (l)!
: The level of inn is up to the party.  How much would you like to pay?  You're all from around here, so it isn't like you wouldn't feel safe staying in different places.--[[User:The DM|The DM]] ([[User talk:The DM|talk]]) 11:13, 18 September 2020 (MDT)
 
  
"The back country sounds promising, I also need to address my credit in the morning so i am happy to settle supplies and then make our way" --[[User:Marcule|Marcule]] ([[User talk:Marcule|talk]]) 11:08, 18 September 2020 (MDT)
+
'''The DM:''' since I can see only “i”, “k” and “l” opened, I’ll stick with those; the map can wait, since we’re almost done for the day.
: Marcule and Vafrandir, I'm happy to cover for you. Let's stay at a proper inn. We've had a long, hard trip, so let's get a private room for each of us. That'd be Pandred, Marcule, myself, Willa, and Odds, correct? And two stalls for our donkeys. Let's get some baths and launder our clothes. Might we hire a musician? --[[User:Embla|Embla]] ([[User talk:Embla|talk]]) 11:26, 18 September 2020 (MDT)
 
::: There's Fjall as well.--[[User:The DM|The DM]] ([[User talk:The DM|talk]]) 11:44, 18 September 2020 (MDT)
 
:: That would be much appreciated, Embla! Some music would go a long way to soothe Hellish memories. –[[Vafrandir]] 11:30, 18 September 2020 (MDT)
 
::: The room, laundry, hot bath, beef roast dinner, and a pint of mead runs us about 23g and 3s, which I'm happy to pay (corrected for Fjall). How much for a musician, Alexis? --[[User:Embla|Embla]] ([[User talk:Embla|talk]]) 11:38, 18 September 2020 (MDT)
 
:::: There's no musician available.--[[User:The DM|The DM]] ([[User talk:The DM|talk]]) 11:45, 18 September 2020 (MDT)
 
::::: Alas. Thank you. --[[User:Embla|Embla]] ([[User talk:Embla|talk]]) 11:56, 18 September 2020 (MDT)
 
:::: “magnificent” (I laugh holding the three copper pieces to my name) “I overdid my spending, thus my need for the market in the morning”--[[User:Marcule|Marcule]] ([[User talk:Marcule|talk]]) 11:42, 18 September 2020 (MDT)
 
  
With regards for what next, I need to rest up for a while. After I've recovered, I'm amenable to exploring the back-country. --[[User:Embla|Embla]] ([[User talk:Embla|talk]]) 12:04, 18 September 2020 (MDT)
+
:“i” is a wet storeroom, with barrels of rancid ale, accounting for the smell. An investigation, however, will show that there are two kegs in the room, one with four gallons of lamp oil (usable) and one with 1½ gallons of vinegar (also usable).
: Which back country, precisely?--[[User:The DM|The DM]] ([[User talk:The DM|talk]]) 12:05, 18 September 2020 (MDT)
 
:: I've been trying to find the map of Stavanger's environs to better answer that question, but I can't seem to locate it. Would you know where it is, Alexis? --[[User:Embla|Embla]] ([[User talk:Embla|talk]]) 12:07, 18 September 2020 (MDT)
 
::: I've added it to the page tab of this wiki discussion.--[[User:The DM|The DM]] ([[User talk:The DM|talk]]) 12:16, 18 September 2020 (MDT)
 
:::: Thank you, Alexis. I think heading east of Mimmarudla, towards the lakes and where the sea meets the mountains seems like an interesting place to explore. That said, without a ranger, overland travel is a great deal more difficult. We might want to see if we can hire one, or look to find work within Stavanger proper. I get a hireling at 5th level that could be a ranger, and that's only like 6k away... --[[User:Embla|Embla]] ([[User talk:Embla|talk]]) 12:32, 18 September 2020 (MDT)
 
:::: Thanks for that map -- I had very nearly found one when you posted it! I am thinking east of either Hole or Verdalen. I suggest we go through Hole, along the fjord. That gives us a bit of time before we get into the harsher mountains proper. [[Embla]] makes a good point though, a ranger will make things easier. –[[Vafrandir]] 12:39, 18 September 2020 (MDT)
 
  
“I think we should be fine without a guide, I appreciate the need for a ranger but I think with your strength we as a party should be fine. I would suggest a map or a compass for wandering” (if we don’t already have them) “should we decided to truly venture I’m sure we could hire someone elsewhere. As for Mimmarudla I like the sounds of that” --[[User:Marcule|Marcule]] ([[User talk:Marcule|talk]]) 12:39, 18 September 2020 (MDT)
+
:“k” is a toilet.  It appears to be full of straw and other compost, so that it can be used regularly. It smells vaguely of vinegar.
  
''[[I will have to leave here in about half an hour; I have a ride available to a bulk foods store and I'm going to take advantage of it.  Should kill the rest of the afternoon, so except for a few more comments, this will round out the week. I wish we could have gotten more done yesterday.]]''--[[User:The DM|The DM]] ([[User talk:The DM|talk]]) 12:07, 18 September 2020 (MDT)
+
:“l” (el) is a natural chimney that plunges into the darkness.  It has a similar smell to the hole where the rothe are cast down, and there are iron rungs that can be climbed down into it.
  
== Engelhart ==
+
:no monsters.
Also, Marcule, not that I'm holding breath but it is conceivable that we might already be rich beyond our wildest dreams, seeing as we apparently received a writ for an undisclosed amount.--[[User:Engelhart|Engelhart]] ([[User talk:Engelhart|talk]]) 11:04, 18 September 2020 (MDT)
 
: I'll pay a visit to the ole'family. Get a nice family meal, hear their take on the recent troubles and spin a yarn or three about my recent meanderings, while holding back the gruesome details.--[[User:Engelhart|Engelhart]] ([[User talk:Engelhart|talk]]) 11:01, 18 September 2020 (MDT)
 
  
Sorry, EngelhartYou're still standing out in the woods near MimmarudlaFor some reason, you felt there was no need to say what your character was doing yesterday, so you've been minding your own businessYou want to set up camp for the night or would you like to walk back to Stavanger in the dark?--[[User:The DM|The DM]] ([[User talk:The DM|talk]]) 11:11, 18 September 2020 (MDT)
+
'''The DM:''' Does anyone hate me yet?
 +
 
 +
'''[[Vafrandir]]:''' Not yet but give it time.
 +
 
 +
'''[[Vafrandir]]:''' I'll move to (m) and open that as well, Bjarni following.
 +
 
 +
'''The DM:''' you move to touch the handle and your arm loses all of its strength, so that you find yourself compelled to let go.
 +
 
 +
'''Pandred''': Nice, magical lock. Do Illusionists even get Knock?
 +
 
 +
'''The DM:''' They don't.
 +
 
 +
'''Pandred''': Ok guys. F or D? Do we think the gobs were sealing themselves into F, or sealing something from elsewhere out of F?
 +
 
 +
'''The DM:''' {OOC}  Okay, we’re good.  Going forward, I want to warn you that next week should be normal, but the week after is the time of my procedure.  The prep is onerous, particularly that last day, and I want to feel warm and fuzzy before going in, so I’m going to go ahead and take that week off.  The recovery time is apparently quite short, so I should be back the following Monday.  So, the next three days, then the week off, then we begin again as normal.
 +
 
 +
'''Pandred''' (OOC) Sounds like a plan.
 +
 
 +
'''The DM:''' {OOC} Uh, sorry, the following ''Tuesday''. Out.
 +
 
 +
'''[[Vafrandir]]:''' Very good. I move for (f). See you all next week! Out.
 +
 
 +
== "F" Hall ==
 +
[[File:Dungeon Section 13apr21.jpg|right|455px|thumb|Local dungeon with updates]]
 +
 
 +
'''The DM:''' In.  Just to warn you, this is going to be a slow and distracted day.
 +
 
 +
'''[[Lexent]]:''' In. Before moving to those 'd' or 'f', if it's alright, let me try a couple of things with door 'm'. I try to open door 'm'. Are the results the same?
 +
 
 +
'''The DM:''' Can't do itThe door is resisting you; even as you try to put your hand on the door, you find you really don't want to.
 +
 
 +
'''[[Lexent]]:''' I try to take a lit torch and place it at the base of the door to catch it on fire.
 +
 
 +
'''Marcule:''' does the door feel magical?
 +
 
 +
'''[[Vafrandir]]:''' In.
 +
 
 +
'''The DM:''' Can't "feel" magic.
 +
 
 +
'''The DM:''' Lexent, you get the torch lit and you’re standing in front of the door ... but somehow, you can’t seem to move the torch where you want it.  You’re just ... stuck.
 +
 
 +
'''[[Lexent]]:''' "Well, so much for that. I suggest we work on getting this furniture up to the surface. That chair on top looks nice, we might want to keep it, but I suspect most of this can be used for burning those bodies." (gesturing to the collection in 'f')
 +
 
 +
'''[[Vafrandir]]:''' Yes. Let's get to work clearing the blockage. We can stack stuff in the dungeon room to keep it out of the way.
 +
 
 +
'''The DM:''' So, you start?
 +
 
 +
'''[[Lexent]]:''' Yes, we start.
 +
 
 +
'''[[Vafrandir]]:''' Aye, we start. Sorry, should have made that clear.
 +
 
 +
== First Ghoul ==
 +
[[File:First Ghoul.jpg|right|350px|thumb|What the hell is that?]]
 +
You’re in the process of unloading the room, with furniture scattered around, when something unpleasant appears in 2725.
 +
 
 +
'''[[Vafrandir]]:''' How aggressive does it appear?
 +
 
 +
'''The DM:''' oh, pretty aggressiveRoll a d6.
 +
 
 +
'''[[Vafrandir]]:''' '''1'''
 +
 
 +
'''The DM:''' I won’t rule that as surprise, since I don’t believe you’d be blissfully unaware and not looking for something, even if it was a large spider or a rat nestled among the pile.  But ... I will count that as loss of initiative; the ghoul will move into 2526 and “engage” you in melee, without having enough move to swing an arm at you, yet.
 +
 
 +
'''[[Lexent]]:''' Does that make it the party's turn?
 +
 
 +
'''The DM:''' Yes, Lexent.
 +
 
 +
'''[[Lexent]]:''' I attempt to turn any visible ghouls ''To Turn:'' '''14'''
 +
 
 +
'''[[Vafrandir]]:''' Have I enough room to swing?
 +
 
 +
'''The DM:''' Have you been moving furniture with your sword in your hand, Vafrandir?  Sorry, Lexent, not sufficient.
 +
 
 +
 
 +
[[File:Ghoul 01.jpg|left|350px]]
 +
'''[[Vafrandir]]:''' No, I'll need to draw.
 +
 
 +
'''The DM:''' Just want to point out that comes first.  Larger things take longer to draw, so what weapon do you grab from yourself?
 +
 
 +
'''[[Vafrandir]]:''' Club will take a shorter time to draw and time is of the essence. I'll draw that.
 +
 
 +
'''The DM:''' You have room to swing.
 +
 
 +
'''[[Vafrandir]]:''' To hit: '''6'''.
 +
 
 +
'''The DM:''' That misses.  Do you two want to wait for more participants, or shall we move to the second round?
 +
 
 +
'''[[Lexent]]:''' Up to you Vafrandir, I'm okay with either.
 +
 
 +
'''[[Vafrandir]]:''' We may as well have another round at least.
 +
 
 +
== Ghoul Round 2 ==
 +
'''The DM:''' The ghoul attacks three times, with both claws and head, which stretches out grotesquely from its body and snaps at Vafrandir’s head.  The head misses with a 3, the left claw with a 4 and the right claw misses with a 12.
 +
 
 +
Another ghoul appears in 2725.
 +
 
 +
=== Player Round 2 ===
 +
'''The DM:''' take your turns.  I’ll be about 45 minutes (I’ve got to eat and make two phone calls).
 +
 
 +
'''[[Lexent]]:''' I attempt to turn the ghouls, starting with the one engaging Vafrandir ''To Turn:'' '''15'''. I then make space, backing to '''2126'''
 +
 
 +
'''[[Vafrandir]]:''' If that doesn't turn, I'll attack again. '''17 raw: 18 to hit; 5 raw, 6 to hit'''.
 +
 
 +
'''[[Lexent]]:''' If I understand correctly, my turning occurs last in the round anyway.
 +
 
 +
'''Pandred''': Day got away from me. In.
 +
 
 +
'''[[Pandred]]''': I'll advance to Lex's old position in 2227 if possible.
 +
 
 +
'''Marcule:''' im at the ready but i don't want to throw anything in this tight space
 +
 
 +
'''The DM:''' Lexent’s attempt to turn fails.  Pandred enters 2227.  Vafrandir successfully hits and stuns the ghoul.  Marcule’s line of sight from 2127 is marred by the door.
 +
: Vafrandir, do you want to try to hold this corridor or back out with what AP you have left.  Stunning the ghoul means you’re not engaged in melee and can stride out.
 +
 
 +
'''[[Vafrandir]]:''' Yes! I was hoping for that opportunity. I ask Marit to back up and I stride to '''2228'''.
 +
 
 +
'''The DM:''' Sorry to nitpick.  The rule requires you have 2 AP if you want to turn a 60-degree corner.  2228 is TWO 60-degree corners, so would require a minimum of 3 remaining AP.  You used 2 to swing your weapon; how many do you have left?
 +
 
 +
'''[[Lexent]]:''' Out. Hope to be back in a little bit.
 +
 
 +
'''[[Vafrandir]]:''' 3 total, so 1 AP remaining. In that case, Could I get into 2027?
 +
 
 +
'''The DM:''' Yes.  You rush between Lexent and Pandred, past Marcule and to 2027 at stride-4.
 +
 
 +
[[File:Ghoul 02.jpg|right|420px|thumb]]
 +
 
 +
== Round 3 ==
 +
'''The DM:''' The ghoul struck by Vafrandir falls into 2627.  The other clambers over the furniture into 2426.  The players can make their move.
 +
 
 +
'''[[Lexent]]:''' Back In.
 +
 
 +
'''The DM:''' Awaiting the players' moves.
 +
 
 +
'''[[Lexent]]:''' In the face of what seem to be poor odds, I again attempt to turn the ghouls, closest one first. ''To Turn:'' '''11'''. Drat.
 +
 
 +
'''[[Vafrandir]]:''' I'll swap my club for my sword.
 +
 
 +
'''[[Lexent]]:''' I also back up into '''2125'''
 +
 
 +
'''The DM:''' I'll need Pandred's move for sure before we continue.
 +
 +
'''[[Lexent]]:''' In what ways does the furniture impact our ability to fight?
 +
 
 +
'''Pandred''': I'll sit tight, making sure my Battleaxe is ready.
 +
 
 +
'''The DM:''' Lexent, so you know, the open door in 2224 will block your line of sight for further attempts to turn, since you're now in the next room.
 +
:'''[[Lexent]]:''' Yep.
 +
 
 +
'''Marcule:''' Good were I am. "if we can pull the monster out we can have a better crack at it"
 +
 
 +
[[File:Ghoul 04.jpg|right|420px|thumb]]
 +
 
 +
== Ghoul Round 4 ==
 +
The two ghouls move forward, the nearest one into 2326, where it stands adopt the bench and the chest and attacks down at Pandred (no bonus).  The hands roll 7 and 11, and the attempted bite misses with a 7 also.  The players are catching a break.
 +
 
 +
=== Players Round 4 ===
 +
Act as you’re able.
 +
 
 +
'''[[Lexent]]:''' I cast ''Protection from Malevolence''.
 +
: '''The DM:''' The spell takes the round to cast; you can bestow it on yourself or one other at the start of the next round; I'll allow for you to have gestured at someone you want to approach you in the second before beginning to cast, unless you want to cast it on yourself.
 +
:'''[[Lexent]]:''' My understanding is that once it is cast I will be able to move toward the recipient if it is not myself, and thus be able to choose when I discharge next round. Is this correct?
 +
 
 +
'''[[Pandred]]''': I swing on my ghoulie pal. 15+1+1 hits '''AC 0''', Battleaxe lands for 8+3 '''11''' damage!
 +
: '''The DM:''' That slaughters it; good for '''<span style="color:red">causes 9</span>''' total hit points damage for X.P.  It flops into 2226, between the chest and the wall.
 +
 
 +
'''The DM:''' Any remaining moves?  The other one is going to attack when the players' round is done.
 +
 
 +
'''[[Vafrandir]]:''' Nada from me.
 +
 
 +
'''The DM:''' Okay, let's call it.  Weigh in if something occurs before tomorrow.  My apologies for the delay in the middle.  Out.
 +
 
 +
'''[[Lexent]]:''' No Problem. Thanks. Out.
 +
 
 +
'''[[Vafrandir]]:''' Out.
 +
 
 +
 
 +
== Apr 27 Real Time ==
 +
'''The DM:''' Good morning.  You've all seen the results of my procedure, so everything is good.  Around here, we decided yesterday that we're going to change residences come June 1st, so I'll be packing this next month.  Shouldn't affect the game until the last week of May, when the shift really starts to happen.  I'll try to arrange appts. for non-game days.
 +
 
 +
Sorry, no I don't have an appt. That was just flotsam from an earlier post.
 +
 
 +
 
 +
[[File:Ghoul 05.jpg|right|420px|thumb]]
 +
 
 +
== Ghouls Round 5 ==
 +
Although Pandred hit and killed a ghoul, the one from 2427 advances and attacks.  Additionally, two more ghouls appear up the hallway ... and there are sounds of more beyond, now that whatever number exists around the corner has been aroused.  The ghoul rolls a 3 against Pandred, missing.
 +
 
 +
=== Players Round 5 ===
 +
Pandred, that was your 1st attack of the combat; this will be your second, if you take itIn case anyone might be thinking it, the door into '''f.''' can’t be closed, as there’s a chest and a bench in the doorway.
 +
 
 +
The party may act as they’re able.  Don’t forget to specify the actions of your assigned NPC hirelings.
 +
 
 +
'''[[Lexent]]:''' In.
 +
 
 +
'''[[Lexent]]:''' Are there penalties to moving into or attacking from '''2226'''?
 +
 
 +
'''The DM:''' Yes, I’m afraid so.  There’s a chest and a dead ghoul in the hex, along with it being less than half-sized, so I’d have to assign a penalty of -1 for each drawback (normally, the half-size wouldn’t be a drawback, but it’s very full at the moment).  So -3 to hit out of that hex.
 +
 
 +
'''The DM:''' In any case, Lexent is in the next room, and the open door to that room can’t be opened further, so you’d have to move into 2126, then Pandred’s hex, and THEN 2224, which would be a 60-degree then a 120 degree change of direction.  Stride-1 would be the fastest you could do it.  Plus a -1 AP penalty for dodging out of 2227, because that’s a melee hex.
 +
 
 +
'''[[Lexent]]:''' I Discharge ''Protection from Malevolence'' on myself, draw my godentag, and move to '''2126'''.
 +
 
 +
'''The DM:''' Done.
 +
 
 +
'''Marcule:''' Im holding my position.
 +
 
 +
'''The DM:''' I think it's best to wait for Pandred.
 +
 
 +
'''[[Vafrandir]]:''' In. Glad to hear of a promising result from your procedures. I'll hold my turn since I don't think I can get into melee.
 +
 
 +
'''The DM:''' not unless someone wants to throw something.
 +
 
 +
'''Bjarni:''' I will hold as well.
 +
 
 +
[[File:Ghoul 05b.jpg|right|280px|thumb|after the party’s move]]
 +
'''[[Lexent]]:''' Marit will also draw her axe and close door 'e'.
 +
 
 +
'''The DM:''' Done.
 +
 
 +
'''The DM:''' I think I’ll have to say that Pandred falls back to 2128, leaving 2227 open.  That allows either Marcule or Vafrandir to enter, as I’ll rule Lexent has committed himself to other moves.  The first who responds, then.  Feel free to change your move.
 +
 
 +
'''[[Vafrandir]]:''' I'll move into '''2227''' and attack with my club. 15 raw, 16 to hit; 1 raw, '''<span style="color:red">causes 2</span>''' dmg.
 +
 
 +
'''The DM:''' That hits but doesn’t stun.  Starting the ghoul’s round.
 +
 
 +
== Ghouls Round 6 ==
 +
'''The DM:''' Starting with the ghoul on Vafrandir.  It mauls the fighter with teeth and claws, the bite missing with a 13 and the left claw missing with a 6.  The right hits with a 17, so that Vafrandir '''<span style="color:red">takes 1</span>''' damage.  Before continuing, I’ll need Vafrandir to make a saving throw.
 +
 
 +
The other ghouls advance over the furniture 2426 and 2526.  One may advance further, but it will depend on whether Vafrandir makes that save.  A d20 rolled, please.  I’ll put up a map when I get the result.
 +
 
 +
'''[[Vafrandir]]:''' I roll a 17.
 +
 
 +
'''The DM:''' Saves.
 +
 
 +
[[File:Ghoul 06.jpg|left|420px|thumb|after the party’s move]]
 +
'''The DM:''' one more ghoul appears in 2725, making four altogether.
 +
 
 +
=== Players Round 6 ===
 +
Vafrandir is holding the door, so he attacks.  The rest of you may act as able.
 +
 
 +
I think either Asger or Marit would be very tempted to throw an axe; if this works for you, have them do it; if it doesn’t work, please roll a wisdom check for each to keep them from doing it.
 +
 
 +
'''[[Lexent]]:''' Marit throws her axe at the ghoul in 2326 ''To Hit:'' '''8'''.
 +
 
 +
'''[[Pandred]]''': I'll move to 2027.
 +
 
 +
'''[[Vafrandir]]:''' With my club: '''20 raw (!) follow up 2; 4 raw, <span style="color:red">caused-8</span> dmg'''.
 +
 
 +
'''[[Lexent]]:''' I suppose I can try turning again. Targeting all the ghouls that I can that are still up, from closest to furthest away. ''To Turn:'' '''11'''. Still no good.
 +
 
 +
'''The DM:''' Welcome Pandred.  There’s so much wood around I won’t make Marit roll to see if her axe breaks.  Vafrandir, that kills the ghoul.  Do you have a move?
 +
 
 +
'''The DM:''' Lexent, it just takes once to give the party time to regroup.
 +
 
 +
'''The DM:''' Does anyone want to do something like leap into 2326?
 +
 
 +
'''[[Lexent]]:''' I think we are trying to draw them out a bit.
 +
 
 +
'''[[Vafrandir]]:''' Yes, I'll stay where I am.
 +
 
 +
'''[[Lexent]]:''' Marit will happily give ground if either Pandred or Marcule wishes her space.
 +
 
 +
[[File:Ghoul 07.jpg|right|420px|thumb|a split-second before the ghouls attack in round 7]]
 +
== Ghouls Round 7 ==
 +
'''The DM:''' The ghouls move up as well as they’re able, and another one attacks Vafrandir three times.  This time the fighter is scratched with the ghoul’s left claw, so that he '''<span style="color:red">takes 2</span>''' damage.  I’m sure this doesn’t stun, but again I need Vafrandir to make a saving throw before going forward.
 +
 
 +
'''[[Vafrandir]]:''' 19.
 +
 
 +
'''The DM:''' Lucky, lucky, lucky.
 +
 
 +
'''The DM:''' You can still hear ghouls around the corner, but you see no new ones emerge as yet.
 +
 
 +
=== Players Round 7 ===
 +
Act as you will.
 +
 
 +
'''[[Vafrandir]]:''' Lucky indeed. As we know, my luck runs out slowly then all at once. Attack again: '''16 raw, 17 to hit; 3 raw, <span style="color:red">causes 4</span> dmg'''.
 +
 
 +
[[File:Ghoul 07b.jpg|right|350px|thumb|following the party’s move]]
 +
'''The DM:''' hah ... you were ready to change the colour of the damage last time.  That blow does stun, hurling the ghoul back.
 +
 
 +
'''The DM:''' Any other moves, actions?
 +
 
 +
'''[[Lexent]]:''' Attempting to turn again starting with the ghoul in 2526 and then the one in 2426 if I'm able. ''To Turn:'' '''12'''
 +
 
 +
'''[[Vafrandir]]:''' I'll ask Marit and Bjarni to scoot backwards so I can move into '''2228'''.
 +
 
 +
'''[[Lexent]]:''' Marit moves to '''2328'''
 +
 
 +
'''The DM:''' Those are accounted for.  Let me know if I can start the next round.
 +
 
 +
'''[[Vafrandir]]:''' Ready on my account
 +
 
 +
'''[[Lexent]]:''' Mine as well.
 +
 
 +
'''The DM:''' You seem to be all there is.  I'll give it ten minutes and then we'll run a last round for the day.
 +
 
 +
'''Marcule:''' im ready
 +
 
 +
[[File:Ghoul 08.jpg|right|420px|thumb|ghouls attack!]]
 +
 
 +
== Ghouls Round 8 ==
 +
'''The DM:''' the ghouls clamber over the bench and crate.  One enters 2227, while the other leaps onto the crate in 2226, throwing the door closed to the kennel.  Because the ghoul has clawed feet and a natural gracefulness, it has no penalty when attacking from the hex ... but it only has time to swing a single claw at Lexent with the AP it has left.  It misses with a 5.
 +
 
 +
The other attacks Marcule with its right claw and Vafrandir with left claw and bite.  The claw hits Marcule with a 13, '''<span style="color:red">causing 2</span>''' damage.
 +
 
 +
Vafrandir is struck with an 18, feeling the creature’s fangs scratching his wrist, '''<span style="color:red">causing 1</span>''' damage.
 +
 
 +
They’re not going to move again, so I can move onto the party’s move.  I’ve marked the one Vafrandir hit and didn’t kill with a “-4” marker for damage done.  I will '''need a saving throw''' from both Marcule and Vafrandir.
 +
 
 +
=== Players Round 8 ===
 +
The others can act; Vafrandir and Marcule must make save first, and have that save confirmed, before taking any other action.
 +
 
 +
'''[[Lexent]]:''' I attack the ghoul in 2226. ''To Hit:'' '''12''' ''Damage:'' '''2+4=6'''.
 +
 
 +
'''[[Lexent]]:'''{OOC} And I have a meeting at 2, so, unfortunately, out.
 +
 
 +
'''The DM:''' Miss.  Better luck tomorrow.
 +
 
 +
'''[[Vafrandir]]:''' 19.
 +
 
 +
'''The DM:''' That's a save.  Until tomorrow.  Out.
 +
 
 +
'''Marcule:''' I roll an 18 for save
 +
 
 +
'''[[Lexent]]:''' In.
 +
 
 +
'''[[Lexent]]:''' I'm not sure where torches are at this point, but Marit uses her action to get as far along in the process as she can of retrieving a torch, and lighting it if its not already lit.
 +
 
 +
'''The DM:''' In.  Let's have both Helga and Bjarni holding torches, giving plenty of light.  But please scratch two torches from your stores.
 +
 
 +
'''The DM:''' I need Marcule and Vafrandir to attack.  And please have Asger throw an axe at the ghoul on Lexent.  I believe that’s Marcule’s fellow.
 +
 
 +
'''[[Lexent]]:''' So, I suppose Marit can move into 2229, retrieve the lit torch from Bjarni, and move back? If correct, she does so.
 +
 
 +
'''The DM:''' Yes that's fine.
 +
 
 +
'''Pandred''': Marcule or Lex, I'm willing to swap places whenever things get too hot for you.
 +
 
 +
'''[[Lexent]]:''' There's technically a spot in 2327, not sure if it will incur penalties or not.
 +
 
 +
'''The DM:''' Table is in the way and must be moved.
 +
 
 +
'''Marcule:''' 20 for me i roll a one that makes it 2 damage *sigh* 4 for Asger
 +
 
 +
'''The DM:''' writing on your phone, aren’t you Marcule?  Okay, just to be clear.  That’s a natural 20 rolled (I assume you rolled a follow-up d20 to see if damage was triple).  1 for damage doubled '''<span style="color:red">causing 2</span>''' damage.  And Asger rolled a 4 on a d20.  Again, no need to roll if the axe breaks.
 +
 
 +
'''The DM:''' Pandred, let’s not wait until 11:30 again.  Vafrandir will fall back to 2229; feel free to jump into his hex and swing your second attack this combat.
 +
 
 +
'''The DM:''' Oh, Marcule’s 2 damage doesn’t stun.
 +
 
 +
[[File:Ghoul 08b.jpg|right|350px|thumb|following the players round 8 moves]]
 +
'''The DM:''' Actually, Pandred, you’ll need 3 AP to get into 2228, not leaving you enough to attack.
 +
 
 +
'''The DM:''' Anyone?
 +
 
 +
'''[[Lexent]]:''' I'm still here.
 +
 
 +
'''The DM:''' Forgive me if I hold this up; we're going to need more people.
 +
 
 +
'''[[Lexent]]:''' Yes, please. I would not last long without the rest of the party.
 +
 
 +
'''Pandred''': I'll swap into Vafrandir's space. No AP, but at least I can take the swings.
 +
 
 +
'''Marcule:''' (OOC) Sorry I am having computer issues here. doing my best to fix it. i am still here.
 +
 
 +
== Ghouls Round 9 ==
 +
'''The DM:''' The ghoul in 2226 tries to maul Lexent, hitting with both claws: a 17 with the  left and a natural 20 with the right.  The critical is only doubled.  The left claw '''<span style="color:red">causes 1</span>''' damage.  The right '''<span style="color:red">causes 4</span>'''.  Lexent, I’ll need a saving throw from you, and please let me know if the 4 damage was enough to stun you (stuns up to 16 hp).
 +
 
 +
: The ghoul in 2227 swings with right claw at Marcule, hitting with a 15 for '''<span style="color:red">3 damage</span>'''.  I’m fairly sure that stuns and Marcule needs to make a save.
 +
 
 +
: The same ghoul swings at Pandred, missing with both bite (11) and claw (2).
 +
 
 +
: I’ll need an answer to whether or not Lexent or Marcule are STUNNED before I can put a new map up and finish my round.
 +
 
 +
'''[[Lexent]]:''' ''To Save:'' '''16+3=19'''. Yes, I am stunned.
 +
 
 +
'''[[Lexent]]:''' Is Marcule still under the effects of the potion?
 +
 
 +
'''The DM:''' Yes, which I forgot about.  So he's fine.  Though I still need a save.
 +
 
 +
'''[[Vafrandir]]:''' In. Sorry about this morning, got stuck at the lab.
 +
 
 +
'''[[Lexent]]:''' Oh, good, You can probably fill the gap I just likely got pushed out of.
 +
 
 +
[[File:Ghoul 09.jpg|right|420px|thumb|the ghouls have attacked and moved]]
 +
 
 +
'''The DM:''' The ghoul stunning Lexent moves into 2126; the one from 2426 moves on top of the crate in 2226.  That’s the ghoul’s turn.
 +
 
 +
=== Players Round 9 ===
 +
'''The DM:''' Removing bones to make the ghouls easier to see.
 +
 
 +
: Marcule, before attacking I need that d20 saving throw first!
 +
 
 +
: Pandred can attack.  Asger will pull Lexent into 1926 and Helga will attack from 2027.  Sorry to intrude, but it just makes sense.  Pandred is rolling for Helga?
 +
 
 +
'''[[Vafrandir]]:''' I move to '''2028'''.
 +
 
 +
'''The DM:''' This looks like the backfield shifting sides.
 +
 
 +
'''The DM:''' If Marcule blows his save, I’ll let you retcon that move, Vafrandir.
 +
 
 +
'''Marcule:''' 10 for save
 +
 
 +
'''Pandred''': My swing is a '''1'''. Break roll is 1 in 8, rolled '''2'''. Not ideal.
 +
 
 +
'''[[Lexent]]:''' There's our standard luck.
 +
 
 +
'''The DM:''' I looked at the close save rule, and it only says the weapon doesn’t fall into an enemy’s hex.  This puts Pandred’s weapon in 2327.
 +
 
 +
'''The DM:''' Marcule is '''+5''' on saving throws against this attack.  Lexent, you should note the [https://wiki.alexissmolensk.com/index.php/Gnome_Race_&_Physiology gnome page] yourself to see what your bonus is.  Marcule saves.  And can attack.
 +
:'''[[Lexent]]:''' Did I not calculate it correctly at +3?
 +
:: '''The DM:''' Marcule had forgotten about the gnome bonus, I just wanted to be sure you hadn’t (not looking too closely, just trusting you).  You’re right, you’re +3.
 +
 
 +
'''Marcule:''' i attack 2227 ....10 miss
 +
 
 +
'''The DM:''' Who’s rolling for '''Helga'''?
 +
:'''[[Lexent]]:''' It should be Pandred.
 +
 
 +
'''Pandred''': It is. Does she have a throwable? If not I'd rather she held her weapon to step in if needed.

Revision as of 12:54, 28 April 2021

Continued from The Search Continues

Returning to the Great Hall

The DM: Earlier, I posted an image of the whole dungeon that might have given the impression that “F” ended in a dead end. That is not the case. The tunnel was not explored past the broken furniture; you don’t know what lies around the corner.

Pandred: It's been on my mind. I'd like to make sure we throw open every door of the main hall first. At this point, I'm willing to do so simultaneously. This portion of the dungeon appears to belong to the dead and carrion-feeders.

The DM: I look forward to reproducing the effect from Cabin in the Woods.
Vafrandir: There is an underlying theme here, at least!
The dungeon so far

Vafrandir: I am down with that, Pandred. I'll take position on Door (i), remaining are (k), (l), (m)

The DM: Fun

Pandred: One, I love that film. Two, you can't scare me! I will not be intimidated!

Pandred: Gimme l. Helga took a big hit earlier, so she can wait nearby.

Lexent: I move to 2128. "Do we really think opening everything at once is wise?"

Pandred: "If there was a danger, it would have gotten us in the barracks from behind. Should only be animals."

The DM: Okay ...

Ready?

Pandred: 1, 2, 3, "Hroagh!"

Lexent: Marit in 2127.

Vafrandir: Bjarni is behind me.

Vafrandir: I throw open (i)

Pandred: Opening (l)!

The DM: since I can see only “i”, “k” and “l” opened, I’ll stick with those; the map can wait, since we’re almost done for the day.

“i” is a wet storeroom, with barrels of rancid ale, accounting for the smell. An investigation, however, will show that there are two kegs in the room, one with four gallons of lamp oil (usable) and one with 1½ gallons of vinegar (also usable).
“k” is a toilet. It appears to be full of straw and other compost, so that it can be used regularly. It smells vaguely of vinegar.
“l” (el) is a natural chimney that plunges into the darkness. It has a similar smell to the hole where the rothe are cast down, and there are iron rungs that can be climbed down into it.
no monsters.

The DM: Does anyone hate me yet?

Vafrandir: Not yet but give it time.

Vafrandir: I'll move to (m) and open that as well, Bjarni following.

The DM: you move to touch the handle and your arm loses all of its strength, so that you find yourself compelled to let go.

Pandred: Nice, magical lock. Do Illusionists even get Knock?

The DM: They don't.

Pandred: Ok guys. F or D? Do we think the gobs were sealing themselves into F, or sealing something from elsewhere out of F?

The DM: {OOC} Okay, we’re good. Going forward, I want to warn you that next week should be normal, but the week after is the time of my procedure. The prep is onerous, particularly that last day, and I want to feel warm and fuzzy before going in, so I’m going to go ahead and take that week off. The recovery time is apparently quite short, so I should be back the following Monday. So, the next three days, then the week off, then we begin again as normal.

Pandred (OOC) Sounds like a plan.

The DM: {OOC} Uh, sorry, the following Tuesday. Out.

Vafrandir: Very good. I move for (f). See you all next week! Out.

"F" Hall

Local dungeon with updates

The DM: In. Just to warn you, this is going to be a slow and distracted day.

Lexent: In. Before moving to those 'd' or 'f', if it's alright, let me try a couple of things with door 'm'. I try to open door 'm'. Are the results the same?

The DM: Can't do it. The door is resisting you; even as you try to put your hand on the door, you find you really don't want to.

Lexent: I try to take a lit torch and place it at the base of the door to catch it on fire.

Marcule: does the door feel magical?

Vafrandir: In.

The DM: Can't "feel" magic.

The DM: Lexent, you get the torch lit and you’re standing in front of the door ... but somehow, you can’t seem to move the torch where you want it. You’re just ... stuck.

Lexent: "Well, so much for that. I suggest we work on getting this furniture up to the surface. That chair on top looks nice, we might want to keep it, but I suspect most of this can be used for burning those bodies." (gesturing to the collection in 'f')

Vafrandir: Yes. Let's get to work clearing the blockage. We can stack stuff in the dungeon room to keep it out of the way.

The DM: So, you start?

Lexent: Yes, we start.

Vafrandir: Aye, we start. Sorry, should have made that clear.

First Ghoul

What the hell is that?

You’re in the process of unloading the room, with furniture scattered around, when something unpleasant appears in 2725.

Vafrandir: How aggressive does it appear?

The DM: oh, pretty aggressive. Roll a d6.

Vafrandir: 1

The DM: I won’t rule that as surprise, since I don’t believe you’d be blissfully unaware and not looking for something, even if it was a large spider or a rat nestled among the pile. But ... I will count that as loss of initiative; the ghoul will move into 2526 and “engage” you in melee, without having enough move to swing an arm at you, yet.

Lexent: Does that make it the party's turn?

The DM: Yes, Lexent.

Lexent: I attempt to turn any visible ghouls To Turn: 14

Vafrandir: Have I enough room to swing?

The DM: Have you been moving furniture with your sword in your hand, Vafrandir? Sorry, Lexent, not sufficient.


Ghoul 01.jpg

Vafrandir: No, I'll need to draw.

The DM: Just want to point out that comes first. Larger things take longer to draw, so what weapon do you grab from yourself?

Vafrandir: Club will take a shorter time to draw and time is of the essence. I'll draw that.

The DM: You have room to swing.

Vafrandir: To hit: 6.

The DM: That misses. Do you two want to wait for more participants, or shall we move to the second round?

Lexent: Up to you Vafrandir, I'm okay with either.

Vafrandir: We may as well have another round at least.

Ghoul Round 2

The DM: The ghoul attacks three times, with both claws and head, which stretches out grotesquely from its body and snaps at Vafrandir’s head. The head misses with a 3, the left claw with a 4 and the right claw misses with a 12.

Another ghoul appears in 2725.

Player Round 2

The DM: take your turns. I’ll be about 45 minutes (I’ve got to eat and make two phone calls).

Lexent: I attempt to turn the ghouls, starting with the one engaging Vafrandir To Turn: 15. I then make space, backing to 2126

Vafrandir: If that doesn't turn, I'll attack again. 17 raw: 18 to hit; 5 raw, 6 to hit.

Lexent: If I understand correctly, my turning occurs last in the round anyway.

Pandred: Day got away from me. In.

Pandred: I'll advance to Lex's old position in 2227 if possible.

Marcule: im at the ready but i don't want to throw anything in this tight space

The DM: Lexent’s attempt to turn fails. Pandred enters 2227. Vafrandir successfully hits and stuns the ghoul. Marcule’s line of sight from 2127 is marred by the door.

Vafrandir, do you want to try to hold this corridor or back out with what AP you have left. Stunning the ghoul means you’re not engaged in melee and can stride out.

Vafrandir: Yes! I was hoping for that opportunity. I ask Marit to back up and I stride to 2228.

The DM: Sorry to nitpick. The rule requires you have 2 AP if you want to turn a 60-degree corner. 2228 is TWO 60-degree corners, so would require a minimum of 3 remaining AP. You used 2 to swing your weapon; how many do you have left?

Lexent: Out. Hope to be back in a little bit.

Vafrandir: 3 total, so 1 AP remaining. In that case, Could I get into 2027?

The DM: Yes. You rush between Lexent and Pandred, past Marcule and to 2027 at stride-4.

Ghoul 02.jpg

Round 3

The DM: The ghoul struck by Vafrandir falls into 2627. The other clambers over the furniture into 2426. The players can make their move.

Lexent: Back In.

The DM: Awaiting the players' moves.

Lexent: In the face of what seem to be poor odds, I again attempt to turn the ghouls, closest one first. To Turn: 11. Drat.

Vafrandir: I'll swap my club for my sword.

Lexent: I also back up into 2125

The DM: I'll need Pandred's move for sure before we continue.

Lexent: In what ways does the furniture impact our ability to fight?

Pandred: I'll sit tight, making sure my Battleaxe is ready.

The DM: Lexent, so you know, the open door in 2224 will block your line of sight for further attempts to turn, since you're now in the next room.

Lexent: Yep.

Marcule: Good were I am. "if we can pull the monster out we can have a better crack at it"

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Ghoul Round 4

The two ghouls move forward, the nearest one into 2326, where it stands adopt the bench and the chest and attacks down at Pandred (no bonus). The hands roll 7 and 11, and the attempted bite misses with a 7 also. The players are catching a break.

Players Round 4

Act as you’re able.

Lexent: I cast Protection from Malevolence.

The DM: The spell takes the round to cast; you can bestow it on yourself or one other at the start of the next round; I'll allow for you to have gestured at someone you want to approach you in the second before beginning to cast, unless you want to cast it on yourself.
Lexent: My understanding is that once it is cast I will be able to move toward the recipient if it is not myself, and thus be able to choose when I discharge next round. Is this correct?

Pandred: I swing on my ghoulie pal. 15+1+1 hits AC 0, Battleaxe lands for 8+3 11 damage!

The DM: That slaughters it; good for causes 9 total hit points damage for X.P. It flops into 2226, between the chest and the wall.

The DM: Any remaining moves? The other one is going to attack when the players' round is done.

Vafrandir: Nada from me.

The DM: Okay, let's call it. Weigh in if something occurs before tomorrow. My apologies for the delay in the middle. Out.

Lexent: No Problem. Thanks. Out.

Vafrandir: Out.


Apr 27 Real Time

The DM: Good morning. You've all seen the results of my procedure, so everything is good. Around here, we decided yesterday that we're going to change residences come June 1st, so I'll be packing this next month. Shouldn't affect the game until the last week of May, when the shift really starts to happen. I'll try to arrange appts. for non-game days.

Sorry, no I don't have an appt. That was just flotsam from an earlier post.


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Ghouls Round 5

Although Pandred hit and killed a ghoul, the one from 2427 advances and attacks. Additionally, two more ghouls appear up the hallway ... and there are sounds of more beyond, now that whatever number exists around the corner has been aroused. The ghoul rolls a 3 against Pandred, missing.

Players Round 5

Pandred, that was your 1st attack of the combat; this will be your second, if you take it. In case anyone might be thinking it, the door into f. can’t be closed, as there’s a chest and a bench in the doorway.

The party may act as they’re able. Don’t forget to specify the actions of your assigned NPC hirelings.

Lexent: In.

Lexent: Are there penalties to moving into or attacking from 2226?

The DM: Yes, I’m afraid so. There’s a chest and a dead ghoul in the hex, along with it being less than half-sized, so I’d have to assign a penalty of -1 for each drawback (normally, the half-size wouldn’t be a drawback, but it’s very full at the moment). So -3 to hit out of that hex.

The DM: In any case, Lexent is in the next room, and the open door to that room can’t be opened further, so you’d have to move into 2126, then Pandred’s hex, and THEN 2224, which would be a 60-degree then a 120 degree change of direction. Stride-1 would be the fastest you could do it. Plus a -1 AP penalty for dodging out of 2227, because that’s a melee hex.

Lexent: I Discharge Protection from Malevolence on myself, draw my godentag, and move to 2126.

The DM: Done.

Marcule: Im holding my position.

The DM: I think it's best to wait for Pandred.

Vafrandir: In. Glad to hear of a promising result from your procedures. I'll hold my turn since I don't think I can get into melee.

The DM: not unless someone wants to throw something.

Bjarni: I will hold as well.

after the party’s move

Lexent: Marit will also draw her axe and close door 'e'.

The DM: Done.

The DM: I think I’ll have to say that Pandred falls back to 2128, leaving 2227 open. That allows either Marcule or Vafrandir to enter, as I’ll rule Lexent has committed himself to other moves. The first who responds, then. Feel free to change your move.

Vafrandir: I'll move into 2227 and attack with my club. 15 raw, 16 to hit; 1 raw, causes 2 dmg.

The DM: That hits but doesn’t stun. Starting the ghoul’s round.

Ghouls Round 6

The DM: Starting with the ghoul on Vafrandir. It mauls the fighter with teeth and claws, the bite missing with a 13 and the left claw missing with a 6. The right hits with a 17, so that Vafrandir takes 1 damage. Before continuing, I’ll need Vafrandir to make a saving throw.

The other ghouls advance over the furniture 2426 and 2526. One may advance further, but it will depend on whether Vafrandir makes that save. A d20 rolled, please. I’ll put up a map when I get the result.

Vafrandir: I roll a 17.

The DM: Saves.

after the party’s move

The DM: one more ghoul appears in 2725, making four altogether.

Players Round 6

Vafrandir is holding the door, so he attacks. The rest of you may act as able.

I think either Asger or Marit would be very tempted to throw an axe; if this works for you, have them do it; if it doesn’t work, please roll a wisdom check for each to keep them from doing it.

Lexent: Marit throws her axe at the ghoul in 2326 To Hit: 8.

Pandred: I'll move to 2027.

Vafrandir: With my club: 20 raw (!) follow up 2; 4 raw, caused-8 dmg.

Lexent: I suppose I can try turning again. Targeting all the ghouls that I can that are still up, from closest to furthest away. To Turn: 11. Still no good.

The DM: Welcome Pandred. There’s so much wood around I won’t make Marit roll to see if her axe breaks. Vafrandir, that kills the ghoul. Do you have a move?

The DM: Lexent, it just takes once to give the party time to regroup.

The DM: Does anyone want to do something like leap into 2326?

Lexent: I think we are trying to draw them out a bit.

Vafrandir: Yes, I'll stay where I am.

Lexent: Marit will happily give ground if either Pandred or Marcule wishes her space.

a split-second before the ghouls attack in round 7

Ghouls Round 7

The DM: The ghouls move up as well as they’re able, and another one attacks Vafrandir three times. This time the fighter is scratched with the ghoul’s left claw, so that he takes 2 damage. I’m sure this doesn’t stun, but again I need Vafrandir to make a saving throw before going forward.

Vafrandir: 19.

The DM: Lucky, lucky, lucky.

The DM: You can still hear ghouls around the corner, but you see no new ones emerge as yet.

Players Round 7

Act as you will.

Vafrandir: Lucky indeed. As we know, my luck runs out slowly then all at once. Attack again: 16 raw, 17 to hit; 3 raw, causes 4 dmg.

following the party’s move

The DM: hah ... you were ready to change the colour of the damage last time. That blow does stun, hurling the ghoul back.

The DM: Any other moves, actions?

Lexent: Attempting to turn again starting with the ghoul in 2526 and then the one in 2426 if I'm able. To Turn: 12

Vafrandir: I'll ask Marit and Bjarni to scoot backwards so I can move into 2228.

Lexent: Marit moves to 2328

The DM: Those are accounted for. Let me know if I can start the next round.

Vafrandir: Ready on my account

Lexent: Mine as well.

The DM: You seem to be all there is. I'll give it ten minutes and then we'll run a last round for the day.

Marcule: im ready

ghouls attack!

Ghouls Round 8

The DM: the ghouls clamber over the bench and crate. One enters 2227, while the other leaps onto the crate in 2226, throwing the door closed to the kennel. Because the ghoul has clawed feet and a natural gracefulness, it has no penalty when attacking from the hex ... but it only has time to swing a single claw at Lexent with the AP it has left. It misses with a 5.

The other attacks Marcule with its right claw and Vafrandir with left claw and bite. The claw hits Marcule with a 13, causing 2 damage.

Vafrandir is struck with an 18, feeling the creature’s fangs scratching his wrist, causing 1 damage.

They’re not going to move again, so I can move onto the party’s move. I’ve marked the one Vafrandir hit and didn’t kill with a “-4” marker for damage done. I will need a saving throw from both Marcule and Vafrandir.

Players Round 8

The others can act; Vafrandir and Marcule must make save first, and have that save confirmed, before taking any other action.

Lexent: I attack the ghoul in 2226. To Hit: 12 Damage: 2+4=6.

Lexent:{OOC} And I have a meeting at 2, so, unfortunately, out.

The DM: Miss. Better luck tomorrow.

Vafrandir: 19.

The DM: That's a save. Until tomorrow. Out.

Marcule: I roll an 18 for save

Lexent: In.

Lexent: I'm not sure where torches are at this point, but Marit uses her action to get as far along in the process as she can of retrieving a torch, and lighting it if its not already lit.

The DM: In. Let's have both Helga and Bjarni holding torches, giving plenty of light. But please scratch two torches from your stores.

The DM: I need Marcule and Vafrandir to attack. And please have Asger throw an axe at the ghoul on Lexent. I believe that’s Marcule’s fellow.

Lexent: So, I suppose Marit can move into 2229, retrieve the lit torch from Bjarni, and move back? If correct, she does so.

The DM: Yes that's fine.

Pandred: Marcule or Lex, I'm willing to swap places whenever things get too hot for you.

Lexent: There's technically a spot in 2327, not sure if it will incur penalties or not.

The DM: Table is in the way and must be moved.

Marcule: 20 for me i roll a one that makes it 2 damage *sigh* 4 for Asger

The DM: writing on your phone, aren’t you Marcule? Okay, just to be clear. That’s a natural 20 rolled (I assume you rolled a follow-up d20 to see if damage was triple). 1 for damage doubled causing 2 damage. And Asger rolled a 4 on a d20. Again, no need to roll if the axe breaks.

The DM: Pandred, let’s not wait until 11:30 again. Vafrandir will fall back to 2229; feel free to jump into his hex and swing your second attack this combat.

The DM: Oh, Marcule’s 2 damage doesn’t stun.

following the players round 8 moves

The DM: Actually, Pandred, you’ll need 3 AP to get into 2228, not leaving you enough to attack.

The DM: Anyone?

Lexent: I'm still here.

The DM: Forgive me if I hold this up; we're going to need more people.

Lexent: Yes, please. I would not last long without the rest of the party.

Pandred: I'll swap into Vafrandir's space. No AP, but at least I can take the swings.

Marcule: (OOC) Sorry I am having computer issues here. doing my best to fix it. i am still here.

Ghouls Round 9

The DM: The ghoul in 2226 tries to maul Lexent, hitting with both claws: a 17 with the left and a natural 20 with the right. The critical is only doubled. The left claw causes 1 damage. The right causes 4. Lexent, I’ll need a saving throw from you, and please let me know if the 4 damage was enough to stun you (stuns up to 16 hp).

The ghoul in 2227 swings with right claw at Marcule, hitting with a 15 for 3 damage. I’m fairly sure that stuns and Marcule needs to make a save.
The same ghoul swings at Pandred, missing with both bite (11) and claw (2).
I’ll need an answer to whether or not Lexent or Marcule are STUNNED before I can put a new map up and finish my round.

Lexent: To Save: 16+3=19. Yes, I am stunned.

Lexent: Is Marcule still under the effects of the potion?

The DM: Yes, which I forgot about. So he's fine. Though I still need a save.

Vafrandir: In. Sorry about this morning, got stuck at the lab.

Lexent: Oh, good, You can probably fill the gap I just likely got pushed out of.

the ghouls have attacked and moved

The DM: The ghoul stunning Lexent moves into 2126; the one from 2426 moves on top of the crate in 2226. That’s the ghoul’s turn.

Players Round 9

The DM: Removing bones to make the ghouls easier to see.

Marcule, before attacking I need that d20 saving throw first!
Pandred can attack. Asger will pull Lexent into 1926 and Helga will attack from 2027. Sorry to intrude, but it just makes sense. Pandred is rolling for Helga?

Vafrandir: I move to 2028.

The DM: This looks like the backfield shifting sides.

The DM: If Marcule blows his save, I’ll let you retcon that move, Vafrandir.

Marcule: 10 for save

Pandred: My swing is a 1. Break roll is 1 in 8, rolled 2. Not ideal.

Lexent: There's our standard luck.

The DM: I looked at the close save rule, and it only says the weapon doesn’t fall into an enemy’s hex. This puts Pandred’s weapon in 2327.

The DM: Marcule is +5 on saving throws against this attack. Lexent, you should note the gnome page yourself to see what your bonus is. Marcule saves. And can attack.

Lexent: Did I not calculate it correctly at +3?
The DM: Marcule had forgotten about the gnome bonus, I just wanted to be sure you hadn’t (not looking too closely, just trusting you). You’re right, you’re +3.

Marcule: i attack 2227 ....10 miss

The DM: Who’s rolling for Helga?

Lexent: It should be Pandred.

Pandred: It is. Does she have a throwable? If not I'd rather she held her weapon to step in if needed.