Difference between pages "Back to Camp" and "Restarting on the 19th of July"

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Continued from '''[[Slowly Healing]]'''.
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Continued from '''[[Morning of July 18th, in Camp]]'''
  
'''The DM:''' It is still July 4th; the sky is covered by puffy clouds, there is no rain and the temperature remains cool and comfortable.
+
== July 19 of 1650, morning ==
 +
'''The DM:''' Not long after Dilhak leaves, it begins to rain.  Laying in the tent, listening to it fall, you can’t help think about how Dilhak is walking in it.  The rain is light, becoming a drizzle by daylight and still going by 9 am.  The temperature is cool and there’s just the lightest air movement.
  
'''[[Lexent]]:''' "Vafrandir, would you be willing to assist me? I can't carry all that much by myself."
+
'''[[Lexent]]:''' When I awaken I spend the hour and 15 minutes to prepare my spells.
 +
: '''The DM:''' Accepted.  But I did assume that; I won't police your spell memorizing nor claim you couldn't have done it.  It's the sort of thing I'd rather retcon if there's an issue with it.  After all, you wouldn't forget; you were trained at a seminary for years to get up every morning and pray.  You'd have to will yourself not to do it.
  
'''[[Vafrandir]]:''' I'm with you! Off we go.
+
'''[[Vafrandir]]:''' Do we want to head back down today? There are probably a handful more ghouls and ghasts about, as well as that tomb - which we're not sure how to enter yet.
  
'''[[Vafrandir]]:''' To be clear, we intend to move camp closer.
+
'''[[Vafrandir]]:''' How are the sappers faring?
  
'''[[Lexent]]:''' Indeed.
+
'''[[Lexent]]:''' Everyone is fully healed.
  
'''The DM:''' Splitting the party, I roll and no ill-happenstance results from it.  Marcule is able to get Pandred down the mountain, and might even be able to signal somehow with a spell or something (no idea) to let you know they’re coming.  Together, without needing to say so, you make an agreement about some place you saw that morning, so you know just where to meet with each other.  However, none of you are a ranger, so I will need a wisdom check from every person in the party.
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'''[[Lexent]]:''' Nadia's wages accounted for.
  
'''[[Vafrandir]]:''' I roll a 1.
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'''The DM:''' If the sappers have the hit points, they’d rather come along than stay behind.  It occurs to me, I need 2d6 rolled for Helga.  Can someone roll it please?
  
'''[[Lexent]]:''' '''14'''
+
'''Pandred''': '''9'''.
  
'''The DM:''' You both find your way back to the camp, and to the agreed-upon meeting place.
+
'''[[Vafrandir]]:''' I would like someone to stay behind with Ole again. Arvid did last time. Let's see what this roll for Helge yields.
  
'''Marcule:''' I will do my best to take care of Pandred.
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'''The DM:''' Helga was stunned in the fight with the ghasts, and also in the earlier fight with the ghouls; I never had her roll a morale check, though she never did rejoin the fight after the ghasts.  But, I should have checked her morale anyway.  I’ll lump them together and since her original morale was 9, and Pandred cleared, that, please lower her base morale to 8.  This is her morale when Pandred isn’t around to influence it further.
  
'''The DM:''' That place ... do you want it to have any special characteristics, commensurate with the area?  It's alpine tundra, so there are no trees.  Here are some suggestions of what an [https://wiki.alexissmolensk.com/index.php/Alpine_(range) alpine range] offers.  Note the "Features" section.
+
'''Pandred''': I'm not against Helga staying behind, her hit was substantial. I'm sure she's champing at the bit to get down again though.
: Rolling dice, I do indicate the presence of a single hot spring, so that's probably going to win the choices.  No "chalets" obviously.
 
  
'''[[Vafrandir]]:''' Yes, a hot spring gets my vote. Preferably against a rock face to help shield from wind as well.
+
'''[[Vafrandir]]:''' It might be better to have her with us and thus around you. Would Marit be willing to stay?
:'''[[Lexent]]:''' Your first sentence is almost word for word what I was writing. Hot spring, please.
 
  
'''The DM:''' That’s a safe bet, Vafrandir.  The hot spring is little more than a trickle; it makes a pool only one foot in diameter before tricking about fifty yards downhill through an inch-wide crack in the rock surface, where it apparently returns to the subsurface.  The pool is about 4 yards from the rock face, which is 18 feet high and forms an angle, 20 feet north-south and 10 ft. east west, with the hypotenuse towards the southwest.  Stretching south and west is a small plain of glacial debris, with stones ranging from fist size to gnome-sized.
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'''Marit''': "If it pleases you sir – might we draw lots?"
  
'''The DM:''' “small plain” = 500 yards across, tailing out where the slope breaks into 10 foot wide gulleys and ponds on the southwest edge.
+
'''[[Vafrandir]]:''' "I think that's a good and fair idea. I know you all wish to go."
  
'''[[Lexent]]:''' The perfect size for resting an ankle.
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'''The DM:''' Leaving Arvid out, the other four agree to draw lots with stones, holding none or one in their hands, then guessing if the sum is odd or even.  There are two, and everyone guesses even except Asger.  He agrees to stay behind.
  
'''The DM:''' the temperature of the hot spring would be 65-70 degrees C; though of course no measurement of that kind would be comprehensible to the characters.
+
'''[[Lexent]]:''' That settled, assuming the weather is still fit (enough) for travel, we head up to the dungeon.
  
'''The DM:''' Let’s see; you can’t get the cart onto the glacial plain. The best you can do is park it 250 yards from the hot spring.  The terrain is too rough for the wheels otherwise.
+
'''Pandred''': Passing Arduin the +1 Spear, readying myself with Battleaxe. "Let's crack this tomb lads."
  
'''The DM:''' Marcule and Pandred, I need those wisdom checksWe’ll pick this up Friday, as agreed.  Out (but I’ll check back in half an hour).
+
'''The DM:''' If you’ll permit, you re-enter the main hall together, without any troubleMarit will beg your pardon again and ask if anyone’s wondered yet where all the furniture came from, between the hall and the chieftain’s room.
  
'''[[Lexent]]:''' That seems a manageable distance. How much farther from the abrasion zone of the cirque are we now than at the previous camp?
+
'''[[Lexent]]:''' "I had assumed from other parts of the complex, but the way it was stacked toward the door seems odd for that. Maybe some means of magical conveyance? We should take a look at the markings on the floor of that room again."
  
'''Pandred''': 13 on my check. Missed it by 1.
+
'''[[Lexent]]:''' We should endeavor to keep better track of the time this go around. What time is it when we enter the dungeon?
  
'''The DM:''' In.  I need that wisdom check from Marcule, so I'll have to roll it.
+
'''[[Vafrandir]]:''' Yes, I need to reread the previous pages to remind myself what we examined.
  
'''[[Lexent]]:''' In.
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'''[[Lexent]]:''' I strap on my shield and head for the chieftan's room.
  
'''The DM:''' Marcule rolls a 12, missing his wisdom by 1.  With both players missing, you get lost ... for an hour.  But that will push you over the top of exhaustion, so its a 2% malady check for each of you.  And you're fine.  The pair stagger into the newly made camp, very tired, with Marcule's shoulders aching from supporting Pandred, who is just in steady pain.
+
'''[[Vafrandir]]:''' I do the same.
  
'''[[Vafrandir]]:''' In for about an hour then back in the afternoon.
+
'''The DM:''' About 10:30.  You started last time after having travelled there that same day.
  
'''[[Vafrandir]]:''' "We were starting to get worried! Sit down, rest."
+
'''[[Vafrandir]]:''' I do not believe we examined the circle on the floor.
  
'''[[Lexent]]:''' "This has been a long day. I'll take the first watch while you all start getting some sleep."
+
'''[[Lexent]]:''' Is the room as we left it?
  
'''[[Pandred]]''': In. I do rest. You guys can continue scouting without me if you need. I can rest here and handle myself if need be.
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'''The DM:''' No one’s been here. Vafrandir, Lexent checked it for magical emanation, but no one has actually looked over it. You see a notch in the wall above it out of the corner of your eye.
  
'''[[Lexent]]:''' I am content to move to the 5th. I only need four hours of sleep and am willing to take extra watch shifts.
+
'''[[Vafrandir]]:''' One of the other may be better suited to examine the symbols. I'll look it over in case I recognize anything. What shape is the notch?
  
'''[[Vafrandir]]:''' I'm not saying we need fear the plateau - at least, any more than any other part of this extremely dangerous wilderness - but we might want to consider a better strategy if we go that way again. On the other hand, we should probably go back to the tarn and examine the area around the inside.
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'''[[Lexent]]:''' I start inspecting the circle on the floor. "Marcule, take a look at this with me, would you?"
  
'''The DM:''' Rest starting at 8 pm, so benefits won't be felt until tomorrow evening.
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'''The DM:''' the notch seems designed for some kind of hook
  
== July 5 ==
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'''Pandred''': A large hook, or a small one? I try to give the notch a little tug with a finger or two.
'''The DM:''' Cool weather, clear skies, gentle wind blowing.
 
  
'''[[Lexent]]:''' I recommend that we all rest for at least today. Depending on HP we might send a scouting party up to within the cirque tomorrow, but today we should rest.
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'''The DM:''' Something gives, but your finger isn’t strong enough to put enough pressure on it.
  
'''[[Lexent]]:''' I use the staff to heal Pandred for '''3+1+2=6'''.
+
'''[[Vafrandir]]:''' We've got hooks. I'll ask the sappers for one and hand it to Pandred.
  
'''[[Lexent]]:''' I cast cure light wounds for '''3+4=7''' and apply that all to Pandred.
+
'''The DM:''' As Pandred pulls, a seam forms in the middle of the wall and a secret door opens that’s 5 feet wide and ceiling high.  The doors, now revealed to be made of wood and not stone, slide to the left and right and disappear into the walls.
  
'''Marcule:''' OOC: sorry guys i wont be able to play today. next week should be all good see you then.
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== Behind the Secret Door ==
 +
[[File:Behind the Secret Door.jpg|center|770px]]
  
'''[[Lexent]]:''' I spend the day aiding Pandred's rest along with anyone else who is willing to stay and be tended.
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'''The DM:''' Looking through the rooms, with all due care, it’s about 10:50 by the time you’ve finished a good search.  The furniture seems to have mostly come from the upper room shown, where there is additional debris over the floor.  The bed hasn’t been touched in months and is covered in dust.  The doors leading out are heavy, reinforced doors, about 2¾ ft. wide and 5½ ft. high.
  
'''Pandred''': Plus bottle for '''2'''. 9 so far.
+
There are six fly carcasses as big as watermelons scattered about, one in the hall and five in the “bedroom.”  They’re dead and desiccated, looking like flies that have died near a window, except that they’re enormous for flies.  They have a distinct dark green colour, large glass-like wings and large black orbs for eyes. Anduin hasn’t the experience with bugs and spiders he needs to identify what they are, beyond them being a kind of fly.
  
'''[[Vafrandir]]:''' I agree. Let's rest.
+
'''The DM:''' With this, I’m going to bow out for the day.  I need to make a character shape for Anduin before Friday and pick something for Arvid as well.
  
'''Pandred''': Bad math, missed the heal. 15 so far. Halfway is good.
+
'''[[Lexent]]:''' "What do you think? Shall we try the door at the end of the hall?" (1519/1520)
 
 
'''The DM:''' Pandred can get 6 more from rest then.  That's 21 total.  Ankle is feeling a lot better.
 
 
 
'''[[Lexent]]:''' Ready to proceed to the 6th.
 
 
 
== July 6 ==
 
'''The DM:''' The next day, there is a steady drizzle, but it’s very nearly a mist and not much to be concerned about.  Still cool, still a gentle breeze blowing out of the northwest.  How does the day start?
 
 
 
'''[[Lexent]]:''' Not amazingly. I heal Pandred with the staff for '''1+2+1=4'''
 
 
 
'''Pandred''': 3 from the bottle says I'll be better by tomorrow. 28 as of right now.
 
 
 
'''[[Lexent]]:''' If we'd like I could finish the process off with cure light wounds and we could all head up today, albeit with our healing depleted.
 
 
 
'''Pandred''': I think I'd rather sit tight and save it in case of random encounter. As far as I know we're still okay for food for a while here.
 
 
 
'''[[Lexent]]:''' Fine by me. Would you like Vafrandir and myself to do some light scouting around the tarn while you finish resting?
 
 
 
'''The DM:''' Pandred wasn’t hit, so technically he is the same as 2 h.p. below full.  I can make a concession and allow 8 hours more rest to heal the last two points of injury, so you can begin moving about freely at 5 pm.
 
 
 
'''Pandred''': How long to sundown? I don't think any of us wants to twist an ankle scrambling in the dark.
 
 
 
'''[[Vafrandir]]:''' Out. I'll help scout when I return.
 
 
 
'''[[Lexent]]:''' I think then that the best course of action is to all just rest for the remainder of the 6th and start out on the 7th.
 
 
 
'''[[Lexent]]:''' Prior to turning in for the evening I cast cure light wounds for '''2+4''' and apply 3 to myself. I don't think anyone else needs it but if so, I apply the rest to them.
 
 
 
'''The DM:''' Remember, sundown is very late at night.  Sundown is 10:47 pm, and it’s not really possible to be in the dark, remember? Full night doesn’t occur until the 28th of July and lasts 29 minutes.
 
 
 
'''[[Pandred]]''': I think we'll wait for now. Lex is turning in, I don't want to risk anything. Let's just ding up a new day.
 
 
 
'''The DM:''' Actually, not even then.  Those 29 minutes are ‘astronomical twilight’, so there is still light in the sky.  Fun starts when the seasons change and it is dark all the time.
 
 
 
== July 7 ==
 
'''The DM:''' the day starts with light rain, fading into drizzle about 9 o’clock am, when you’re finished sorting and feeding yourselves.  The temperature turns brisk.  These rest days need 2 lbs. food each; with an additional 4 lb. per person who fought with the goat.
 
 
 
'''The DM:''' I’m not consistently keeping track of the food; trusting you to do it.  But I think the last day I actually asked for food to be scratched off (without looking) was the 4th, which means these three days are unaccounted for.
 
 
 
'''[[Lexent]]:''' So that would be 66 lbs. total, I believe (including Oddsdraken, but not Valda). My understanding is that Vafrandir is keeping track of that. The Cargo spreadsheet shows we have sufficient for that, but we might be starting to get just a little bit light.
 
 
 
'''[[Lexent]]:''' "Shall we head up, Pandred? and maybe bring Oddsdraken with us?"
 
 
 
'''The DM:''' You have to feed Valda also.  It’s Nadia who can feed herself.
 
 
 
'''[[Lexent]]:''' They are both back in Treborg though, right? Our [https://docs.google.com/spreadsheets/d/1KK9o9c-HPQjTqafZt7mZAUOjY9aqmg63ryWaBjI2V8U/edit?usp=sharing supplies] there are quite sufficient, from what I can tell.
 
 
 
'''Pandred''': They are. Odds can't fight, he's there to reload my crossbow and keep my fighting weight manageable. Since I dropped the Plate I haven't brought him around, but I keep meaning to change that.
 
 
 
'''The DM:''' You might consider hiring other men-at-arms.  Between Pandred and Vafrandir, they can jointly count themselves above 10 in most leadership points, even though they have no actual abilities.  You’ve led men before; so long as you keep the number small, 1-4, it shouldn’t be a problem.
 
 
 
'''[[Lexent]]:''' I leave behind my shield and the shattered remains of my Godentag and start up towards the cirque. "Do you think we should try to find how those wolves got out, or plunge straight back in?"
 
 
 
'''The DM:''' A trip back to Stavanger would be needed for that; but you could get Lexent’s staff identified and let Nadia’s wage earn it’s value.
 
 
 
'''Pandred''': Joining Lex here. I'm okay to do another day of scouting, and regroup when we have Marcule on monday.
 
 
 
'''The DM:''' You make the climb to the cirque; presume that Vafrandir and Marcule are with you, but lagging slightly behind, so they can catch up when they’re able.  For the moment, the two of you are semi-alone in your actions.
 
 
 
'''[[Lexent]]:''' Where is the herd(? flock?) of rothe?
 
 
 
'''The DM:''' Drifting to the east side of the plateau.  As you reach the top, the rain has ceased and there’s an overcast sky.
 
 
 
'''Pandred''': What does my little spyglass tell me? I know I can't see the dungeon itself in the gully, but let's scan the cirque for what we can see.
 
 
 
'''The DM:''' Nothing I haven’t already described.  No evidence of other entrances, except that there are hundreds of rocks that could be concealing one, anywhere.
 
 
 
'''Pandred''' Yeah, that's fair. What do you think Lex, got any ideas?
 
 
 
'''[[Lexent]]:''' We should probably start by verifying that the gully is still as we left it, and then start working around the tarn seeing if we can spot an additional exit.
 
 
 
'''[[Lexent]]:''' I start toward the gulley, pausing to give the rothe time to adjust to our presence as necessary.
 
 
 
'''Pandred''': Tagging along.
 
 
 
'''The DM:''' It’s been 9 days since you’ve been here, since June 29th.  The scene is exactly as you left it.
 
 
 
'''[[Lexent]]:''' Good. We start working our way around the basin, looking for any evidence of another entrance/exit, or anything else of note.
 
 
 
'''The DM:''' I’ve been thinking about search rules vs. chances to find something.  My thoughts are than the players should have to pre-identify how long they intend to search, specifically naming a “base length of time.”  Consider: say, there is a second entrance here.  If there is, then spending enough time will guarantee it’s discovery.  But “enough time” could be days, even weeks, depending on how small the entrance is (goblin lair, the entrance could be 9 in. wide).  You have no evidence the wolves came out of another hole; technically, they could have made their way up the shaft you went down, or they may have been helped, or they may have been teleported for all you know.
 
 
 
'''[[Lexent]]:''' Well, Pandred, what do you think? Do we spend the rest of the day searching for the possible other entrance or head back in? Maybe we could look for evidence that the wolves actually did find a way to make it out of that vertical shaft?
 
 
 
'''The DM:''' So, you tell me (a) a segment of time.  Then (b) I’ll roll 3d4, multiplied against that time segment; then calculate the chance of finding the entrance against what I think the maximum amount of time it would take to find the lair FOR CERTAIN.  This way, I don’t confirm there’s an entrance; and I’m able to establish that a certain amount of time has passed, without having to say, “Three hours later” when the party could say, “Hey, we’d stop long before three hours passed!”  This way, we can establish within a general time frame ahead of time when you’d “stop.”
 

Revision as of 13:46, 12 May 2021

Continued from Morning of July 18th, in Camp

July 19 of 1650, morning

The DM: Not long after Dilhak leaves, it begins to rain. Laying in the tent, listening to it fall, you can’t help think about how Dilhak is walking in it. The rain is light, becoming a drizzle by daylight and still going by 9 am. The temperature is cool and there’s just the lightest air movement.

Lexent: When I awaken I spend the hour and 15 minutes to prepare my spells.

The DM: Accepted. But I did assume that; I won't police your spell memorizing nor claim you couldn't have done it. It's the sort of thing I'd rather retcon if there's an issue with it. After all, you wouldn't forget; you were trained at a seminary for years to get up every morning and pray. You'd have to will yourself not to do it.

Vafrandir: Do we want to head back down today? There are probably a handful more ghouls and ghasts about, as well as that tomb - which we're not sure how to enter yet.

Vafrandir: How are the sappers faring?

Lexent: Everyone is fully healed.

Lexent: Nadia's wages accounted for.

The DM: If the sappers have the hit points, they’d rather come along than stay behind. It occurs to me, I need 2d6 rolled for Helga. Can someone roll it please?

Pandred: 9.

Vafrandir: I would like someone to stay behind with Ole again. Arvid did last time. Let's see what this roll for Helge yields.

The DM: Helga was stunned in the fight with the ghasts, and also in the earlier fight with the ghouls; I never had her roll a morale check, though she never did rejoin the fight after the ghasts. But, I should have checked her morale anyway. I’ll lump them together and since her original morale was 9, and Pandred cleared, that, please lower her base morale to 8. This is her morale when Pandred isn’t around to influence it further.

Pandred: I'm not against Helga staying behind, her hit was substantial. I'm sure she's champing at the bit to get down again though.

Vafrandir: It might be better to have her with us and thus around you. Would Marit be willing to stay?

Marit: "If it pleases you sir – might we draw lots?"

Vafrandir: "I think that's a good and fair idea. I know you all wish to go."

The DM: Leaving Arvid out, the other four agree to draw lots with stones, holding none or one in their hands, then guessing if the sum is odd or even. There are two, and everyone guesses even except Asger. He agrees to stay behind.

Lexent: That settled, assuming the weather is still fit (enough) for travel, we head up to the dungeon.

Pandred: Passing Arduin the +1 Spear, readying myself with Battleaxe. "Let's crack this tomb lads."

The DM: If you’ll permit, you re-enter the main hall together, without any trouble. Marit will beg your pardon again and ask if anyone’s wondered yet where all the furniture came from, between the hall and the chieftain’s room.

Lexent: "I had assumed from other parts of the complex, but the way it was stacked toward the door seems odd for that. Maybe some means of magical conveyance? We should take a look at the markings on the floor of that room again."

Lexent: We should endeavor to keep better track of the time this go around. What time is it when we enter the dungeon?

Vafrandir: Yes, I need to reread the previous pages to remind myself what we examined.

Lexent: I strap on my shield and head for the chieftan's room.

Vafrandir: I do the same.

The DM: About 10:30. You started last time after having travelled there that same day.

Vafrandir: I do not believe we examined the circle on the floor.

Lexent: Is the room as we left it?

The DM: No one’s been here. Vafrandir, Lexent checked it for magical emanation, but no one has actually looked over it. You see a notch in the wall above it out of the corner of your eye.

Vafrandir: One of the other may be better suited to examine the symbols. I'll look it over in case I recognize anything. What shape is the notch?

Lexent: I start inspecting the circle on the floor. "Marcule, take a look at this with me, would you?"

The DM: the notch seems designed for some kind of hook

Pandred: A large hook, or a small one? I try to give the notch a little tug with a finger or two.

The DM: Something gives, but your finger isn’t strong enough to put enough pressure on it.

Vafrandir: We've got hooks. I'll ask the sappers for one and hand it to Pandred.

The DM: As Pandred pulls, a seam forms in the middle of the wall and a secret door opens that’s 5 feet wide and ceiling high. The doors, now revealed to be made of wood and not stone, slide to the left and right and disappear into the walls.

Behind the Secret Door

Behind the Secret Door.jpg

The DM: Looking through the rooms, with all due care, it’s about 10:50 by the time you’ve finished a good search. The furniture seems to have mostly come from the upper room shown, where there is additional debris over the floor. The bed hasn’t been touched in months and is covered in dust. The doors leading out are heavy, reinforced doors, about 2¾ ft. wide and 5½ ft. high.

There are six fly carcasses as big as watermelons scattered about, one in the hall and five in the “bedroom.” They’re dead and desiccated, looking like flies that have died near a window, except that they’re enormous for flies. They have a distinct dark green colour, large glass-like wings and large black orbs for eyes. Anduin hasn’t the experience with bugs and spiders he needs to identify what they are, beyond them being a kind of fly.

The DM: With this, I’m going to bow out for the day. I need to make a character shape for Anduin before Friday and pick something for Arvid as well.

Lexent: "What do you think? Shall we try the door at the end of the hall?" (1519/1520)