Difference between pages "The Wolf" and "Lexent"

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'''The DM:''' In.
+
Lexent Povarov is a male [https://wiki.alexissmolensk.com/index.php/Gnome_Race_%26_Physiology gnomish] [https://wiki.alexissmolensk.com/index.php/Cleric_(class) Cleric]. His eyes are pine green, his skin is olive and unnaturally smooth, and his hair is tawny, wavy, and oily.
  
'''[[Vafrandir]]:''' In.
+
= Activity =
  
<div style="text-decoration: underline; color: green; text-align: center">'''Present:''' DM, Vafrandir</div>
+
{| class="wikitable"
 +
! colspan="5" | [https://wiki.alexissmolensk.com/index.php/Encumbrance Encumbrance]
 +
|-
 +
! 5 AP !! 4 AP !! 3 AP !! 2 AP !! 1 AP
 +
|-
 +
| Up to 14 || 15-28 || 29-42 || 43-56 || 57-70
 +
|}
  
'''The DM:''' Pandred's blow twists the wolf around and it turns over on the ground, landing unconscious among the ground nettles. There are two gashes in its body, from each of the two hits Pandred has given it. The wolf brown-grey body is breathing rapidly, as it is near death; but the fur is also possessed of a greyish radiance, indicating the creature is somehow magical.
+
{| class="wikitable"
 +
!  !! Weight !! [https://wiki.alexissmolensk.com/index.php/Action_Points AP]
 +
|-
 +
| Fighting || style="text-align:right;" | 18 || style="text-align:right;" | 4
 +
|-
 +
| Carrying || style="text-align:right;" | 29 || style="text-align:right;" | 3
 +
|}
  
Embla feels a disturbance in the air around you, suggesting from her heightened awareness that the party and the wolf are not alone.
+
== Defensive ==
  
'''The DM:''' What do you want to do, Vafrandir?
+
{| class="wikitable"
 +
| [https://wiki.alexissmolensk.com/index.php/Hit_Points HP] || style="text-align:right;" | 12
 +
|-
 +
| HP (max) || style="text-align:right;" | 12
 +
|}
  
'''[[Vafrandir]]:''' [OOC: Let me know if the Present label above is distracting or unnecessary.]
+
{| class="wikitable"
: '''The DM:''' [OOC: I kind of like it]
+
| Base Armor || style="text-align:right;" | 10
 +
|-
 +
| Dexterity || style="text-align:right;" | +1
 +
|-
 +
| Shield || style="text-align:right;" | +1
 +
|-
 +
| '''AC Total''' || style="text-align:right;" | '''8'''
 +
|}
  
'''[[Vafrandir]]:''' I will press the advantage and hope to finish the wolf with my shortsword: '''14 raw, 16 to hit; 4 raw, 5 dmg.'''
+
+4 AC when confronting bugbears, ettin, gnolls, ogres, ogre magi, trolls and giants of every kind.
: '''The DM:''' You can't miss, so it is automatic damage (see [https://wiki.alexissmolensk.com/index.php/Helpless_Defenders Helpless Defenders]).  The wolf is dead.
 
  
'''[[Vafrandir]]:''' Is Embla able to alert me that we are not alone? Otherwise, I have no reason to delay and will continue towards the airship, hopefully encouraging my companions to follow.
+
-1 damage per die from all heat attacks, not including fire (Progenitor's Legacy)
  
'''The DM:''' Yes, I'll grant that some benefits from their character's knowledge ought to be available.
+
1 Damage per die vs. cold-based attacks against the character. (Physical Prowess)
: '''The DM:''' I failed to say earlier how far away your camp was; let's say it took an hour to climb up here.  After ten minutes of working your way down again, you can see about 75 yards away, another wolf.  It is just staring at you.
 
  
'''[[Vafrandir]]:''' I point my sword at the wolf. "What do you want? Who is your master?"
+
{| class="wikitable"
 +
! [https://wiki.alexissmolensk.com/index.php/Saving_Throws Saves] !! Base !! Modified !! Remarks
 +
|-
 +
| Poison (1) || style="text-align:right;" | 12 || style="text-align:right;" | 12 || 
 +
|-
 +
| Paralyse & Petrify || style="text-align:right;" | 11 || style="text-align:right;" | 8 ||  Gnome toughness
 +
|-
 +
| Polymorph || style="text-align:right;" | 13 || style="text-align:right;" | 10 ||  Gnome Magic Resistance
 +
|-
 +
| Rod, Staff, & Wand || style="text-align:right;" | 14 || style="text-align:right;" | 11 || Gnome Magic Reisistance
 +
|-
 +
| Breath Weapon || style="text-align:right;" | 15 || style="text-align:right;" | 12 || Gnome Magic Resistance
 +
|-
 +
| Other Magic || style="text-align:right;" | 15 || style="text-align:right;" | 12 || Gnome Magic Resistance, (2)
 +
|}
 +
(1) Saves at 1 level higher.
  
'''The DM:''' No answer.
+
(2) Additional +3 vs. mind altering magical effects from Wisdom.
  
'''[[Vafrandir]]:''' Worth a shot, no indication they can understand or desire to communicate anyway. We push forward: my personal combat options are limited but if the wolf really intends to stop us it'll have to get closer than that.
+
== Offensive ==
  
'''The DM:''' The wolf follows.  Soon after, five or ten minutes later, there are three of them.  You find yourself at the top of a defile between two large outcroppings, where the passage between is about ten feet deep, five feet wide and thirty feet long.  This is how you came up through the country, climbing upwards; you know from here it is just a mile to reach your camp.
+
{| class="wikitable"
 +
! To Hit !! AC 10 !! AC 9 !! AC 8 !! AC 7 !! AC 6 !! AC 5 !! AC 4 !! AC 3 !! AC 2 !! AC 1 !! AC 0
 +
|-
 +
|  || style="text-align:center;" | 10 || style="text-align:center;" | 11 || style="text-align:center;" | 12 || style="text-align:center;" | 13 || style="text-align:center;" | 14 || style="text-align:center;" | 15 || style="text-align:center;" | 16 || style="text-align:center;" | 17 || style="text-align:center;" | 18 || style="text-align:center;" | 19 || style="text-align:center;" | 20
 +
|}
  
'''[[Vafrandir]]:''' Does there appear any other way around the defile? I'm wary of entering a chokepoint like that.
+
+1 to hit when in battle with bugbears, gnolls, goblins, hobgoblins and norkers.
  
'''The DM:''' All around it looks as though you'd have to climb down the outer edges of the rocks; the defile is a passage way through exposed rock ledges and falls.
+
-3 To hit when using any non-proficient weapons.
 +
 
 +
{| class="wikitable"
 +
! [https://wiki.alexissmolensk.com/index.php/Cleric_Combat_Abilities '''Weapon'''] !! Damage !! [https://wiki.alexissmolensk.com/index.php/Critical_Hits_%26_Fumbles Breaks on] !! Point Blank (+1) !! Short !! Medium (-2) !! Long (-5)
 +
|-
 +
| Godentag || style="text-align:center;" | 2d4 || style="text-align:center;" | 1-4
 +
|-
 +
| Sling || style="text-align:center;" | 1d4 || style="text-align:center;" | 1-6 || style="text-align:center;" |  -  || style="text-align:center;" | 2-13 || style="text-align:center;" | 14-25 || style="text-align:center;" | 26-37
 +
|}
 +
 
 +
== Supplementary ==
 +
 
 +
{| class="wikitable"
 +
! Level !! XP !! Next Level
 +
|-
 +
| style="text-align:right;" | 1 || style="text-align:right;" | 44 || style="text-align:right;" | 1501
 +
|}
 +
 
 +
Gains a 10% bonus to all experience gained, whether or not possessing the prerequisite ability.
 +
 
 +
Requires only 4 hours of sleep per night to feel fully rested.
 +
 
 +
Experienced at squeezing through tight spaces, and may move through unusually small holes.
 +
 
 +
Able to juggle up to 3 hand-sized smooth and symmetrical objects; can catch any object weighing 3 lb. or less if tossed from a distance of less than 10' when a save vs. poison is made.
 +
 
 +
=== [https://wiki.alexissmolensk.com/index.php/Clerical_Spell_Acquisition Spells] ===
 +
* [https://wiki.alexissmolensk.com/index.php/Cure_Light_Wounds_(spell) Cure Light Wounds] - restores lost hit points.
 +
* [https://wiki.alexissmolensk.com/index.php/Detect_Magic_(spell) Detect Magic] - detects magic.
 +
* [https://wiki.alexissmolensk.com/index.php/Endure_Cold_%26_Heat_(spell) Endure Cold & Heat] - reduces natural weather effects.
 +
 
 +
=== Ability Scores ===
 +
 
 +
{| class="wikitable"
 +
! Stat !! Score !! Remarks
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Strength_(ability_stat) Strength] || 14 ||
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Intelligence_(ability_stat) Intelligence] || 11 ||
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Wisdom_(ability_stat) Wisdom] || 17 || +3 to Mental Saves
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Constitution_(ability_stat) Constitution] || 10 ||
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Dexterity_(ability_stat) Dexterity] || 13 || +1 to AC
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Charisma_(ability_stat) Charisma] || 13 ||
 +
|}
 +
 
 +
He gains a +1 Charisma bonus when speaking to persons with a charisma at least 3 points lower, due to feelings of camaraderie.
 +
 
 +
=== Sage Abilities ===
 +
 
 +
{| class="wikitable" style="display: inline-table;"
 +
! colspan="2" | The Church
 +
|-
 +
| Heraldry, Signs, and Sigils || 0
 +
|-
 +
| History || 1
 +
|-
 +
| Politics || 0
 +
|-
 +
| Religious Art & Music || 0
 +
|-
 +
| Religious Design || 1
 +
|}
 +
{| class="wikitable" style="display: inline-table;"
 +
! colspan="2" | Legends & Folklore
 +
|-
 +
| Artiacts || 2
 +
|-
 +
| Beasts || 0
 +
|-
 +
| Demi-gods || 1
 +
|-
 +
| Heroes || 1
 +
|}
 +
{| class="wikitable" style="display: inline-table;"
 +
! colspan="2" style="background-color:#ccf;" | Power
 +
|-
 +
| Divination || 2
 +
|-
 +
| Dweomercraft || 5
 +
|-
 +
| Faith || 5
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Medicine_(sage_study) '''Medicine'''] || style="background-color:#fcc;" | '''12'''
 +
|-
 +
| Outer Planes || 0
 +
|}
 +
{| class="wikitable" style="display: inline-table;"
 +
! colspan="2" | Theology & Customs
 +
|-
 +
| Astronomy & Astrology || 0
 +
|-
 +
| Gods || 3
 +
|-
 +
| Law & Policy || 0
 +
|-
 +
| Ritual || 3
 +
|}
 +
 
 +
==== Amateur ====
 +
 
 +
* [https://wiki.alexissmolensk.com/index.php/Chandler(sage_ability) '''Chandler''']: ???.
 +
 
 +
* [https://wiki.alexissmolensk.com/index.php/Aid_Rest_(sage_ability) '''Aid Rest''']: Increases hit points restored from rest.
 +
* [https://wiki.alexissmolensk.com/index.php/Binding_Wounds_(sage_ability) '''Binding Wounds''']: Improves skill at ending hit point damage caused by wounds.
 +
* [https://wiki.alexissmolensk.com/index.php/Diagnose_Ailment_(sage_ability) '''Diagnose Ailment''']: Identifies a disease or poison affecting the patient's health; does not provide treatment.
 +
 
 +
= Personal Life =
 +
 
 +
{| class="wikitable"
 +
| weight || style="text-align:right;" | 75 lbs.
 +
|-
 +
| height || style="text-align:right;" | 3'4"
 +
|}
 +
 
 +
He has a 3 inch scar on his left thigh from an accident as a child.
 +
 
 +
He has received the notice of the Lord of Buskerud and may therefore seek one favour therefrom.
 +
 
 +
He has a strong chin and unnaturally smooth skin.
 +
 
 +
Lexent was from Parnuin in the Gnomish kingdom of Vepses, near Lake Ladoga He was raised by both parents, the eldest of two siblings, with a brother who is 2 years younger. Their behavior has always helped Lexent and they may be relied upon for help. His father was a chandler. His birthday is 5 Dec 1600 (making him 49 years old at his beginning in the campaign). His mentor as a boy was invited to Narwa to teach there, and asked Lexent along. That took him down river from Lake Ladoga upon the Baltic Sea. There he found a gnomish community living in the market town, which had a priest there who led him into the seminary. Following that, he worked as a chandler for some years, then finding a place as a substitute temple leader. He was then asked to be part of an embassy to gnomish lands in the west, specifically Lenglin and Nanbrun. During the embassy he earned a favour from the Lord of Buskerud. Finding the lands here interesting, when the embassy was done he elected to stay.
 +
 
 +
 
 +
= Equipment =
 +
 
 +
[https://docs.google.com/spreadsheets/d/1ySH-T-SjCikIUOaVcDMvoUmcTzTZgprB_4ywJUmN58M/edit?usp=sharing Full equipment list on Google Drive]
 +
 
 +
{| class="wikitable"
 +
|+ currently equipped
 +
|-
 +
| '''right hand''' || godentag, 40 in. long, fir with iron spike 8 in.
 +
|-
 +
| '''left hand''' || shield, small (fir)
 +
|-
 +
|}
 +
 
 +
== Other worn/carried ==
 +
 
 +
* loin cloth, linen
 +
* breeches, wool cloth
 +
* shirt (men's), cotton
 +
* cloak, wool cloth
 +
* belt, cowhide
 +
* boots (high hard), cowhide
 +
* gloves, lambskin
 +
* helmet
 +
* godentag, 40 in. long, fir with 8 in. spike
 +
* shield (small), fir
 +
* sling, cowhide
 +
* belt pouch (small, for sling stones), cowhide
 +
* sling stones (10)
 +
* belt pouch (small), cowhide
 +
* holy symbol (small), satinwood
 +
 
 +
== Backpack ==
 +
 
 +
* bandage, cotton
 +
* bandage, cotton
 +
* bandage, cotton
 +
* bandage, cotton
 +
* bandage, cotton
 +
* alum purified
 +
* salt of Ammon
 +
* daily ration (travel)
 +
* daily ration (travel)
 +
* daily ration (rest)
 +
* daily ration (rest)
 +
* sack, cotton cloth
 +
* sack, cotton cloth
 +
 
 +
= Wealth =
 +
 
 +
12 gp, 8 sp, 8 cp in belt pouch
 +
 
 +
[[File:Lexent.jpg|bottom|700px]]

Revision as of 13:20, 18 February 2021

Lexent Povarov is a male gnomish Cleric. His eyes are pine green, his skin is olive and unnaturally smooth, and his hair is tawny, wavy, and oily.

Activity

Encumbrance
5 AP 4 AP 3 AP 2 AP 1 AP
Up to 14 15-28 29-42 43-56 57-70
Weight AP
Fighting 18 4
Carrying 29 3

Defensive

HP 12
HP (max) 12
Base Armor 10
Dexterity +1
Shield +1
AC Total 8

+4 AC when confronting bugbears, ettin, gnolls, ogres, ogre magi, trolls and giants of every kind.

-1 damage per die from all heat attacks, not including fire (Progenitor's Legacy)

1 Damage per die vs. cold-based attacks against the character. (Physical Prowess)

Saves Base Modified Remarks
Poison (1) 12 12
Paralyse & Petrify 11 8 Gnome toughness
Polymorph 13 10 Gnome Magic Resistance
Rod, Staff, & Wand 14 11 Gnome Magic Reisistance
Breath Weapon 15 12 Gnome Magic Resistance
Other Magic 15 12 Gnome Magic Resistance, (2)

(1) Saves at 1 level higher.

(2) Additional +3 vs. mind altering magical effects from Wisdom.

Offensive

To Hit AC 10 AC 9 AC 8 AC 7 AC 6 AC 5 AC 4 AC 3 AC 2 AC 1 AC 0
10 11 12 13 14 15 16 17 18 19 20

+1 to hit when in battle with bugbears, gnolls, goblins, hobgoblins and norkers.

-3 To hit when using any non-proficient weapons.

Weapon Damage Breaks on Point Blank (+1) Short Medium (-2) Long (-5)
Godentag 2d4 1-4
Sling 1d4 1-6 - 2-13 14-25 26-37

Supplementary

Level XP Next Level
1 44 1501

Gains a 10% bonus to all experience gained, whether or not possessing the prerequisite ability.

Requires only 4 hours of sleep per night to feel fully rested.

Experienced at squeezing through tight spaces, and may move through unusually small holes.

Able to juggle up to 3 hand-sized smooth and symmetrical objects; can catch any object weighing 3 lb. or less if tossed from a distance of less than 10' when a save vs. poison is made.

Spells

Ability Scores

Stat Score Remarks
Strength 14
Intelligence 11
Wisdom 17 +3 to Mental Saves
Constitution 10
Dexterity 13 +1 to AC
Charisma 13

He gains a +1 Charisma bonus when speaking to persons with a charisma at least 3 points lower, due to feelings of camaraderie.

Sage Abilities

The Church
Heraldry, Signs, and Sigils 0
History 1
Politics 0
Religious Art & Music 0
Religious Design 1
Legends & Folklore
Artiacts 2
Beasts 0
Demi-gods 1
Heroes 1
Power
Divination 2
Dweomercraft 5
Faith 5
Medicine 12
Outer Planes 0
Theology & Customs
Astronomy & Astrology 0
Gods 3
Law & Policy 0
Ritual 3

Amateur

  • Aid Rest: Increases hit points restored from rest.
  • Binding Wounds: Improves skill at ending hit point damage caused by wounds.
  • Diagnose Ailment: Identifies a disease or poison affecting the patient's health; does not provide treatment.

Personal Life

weight 75 lbs.
height 3'4"

He has a 3 inch scar on his left thigh from an accident as a child.

He has received the notice of the Lord of Buskerud and may therefore seek one favour therefrom.

He has a strong chin and unnaturally smooth skin.

Lexent was from Parnuin in the Gnomish kingdom of Vepses, near Lake Ladoga He was raised by both parents, the eldest of two siblings, with a brother who is 2 years younger. Their behavior has always helped Lexent and they may be relied upon for help. His father was a chandler. His birthday is 5 Dec 1600 (making him 49 years old at his beginning in the campaign). His mentor as a boy was invited to Narwa to teach there, and asked Lexent along. That took him down river from Lake Ladoga upon the Baltic Sea. There he found a gnomish community living in the market town, which had a priest there who led him into the seminary. Following that, he worked as a chandler for some years, then finding a place as a substitute temple leader. He was then asked to be part of an embassy to gnomish lands in the west, specifically Lenglin and Nanbrun. During the embassy he earned a favour from the Lord of Buskerud. Finding the lands here interesting, when the embassy was done he elected to stay.


Equipment

Full equipment list on Google Drive

currently equipped
right hand godentag, 40 in. long, fir with iron spike 8 in.
left hand shield, small (fir)

Other worn/carried

  • loin cloth, linen
  • breeches, wool cloth
  • shirt (men's), cotton
  • cloak, wool cloth
  • belt, cowhide
  • boots (high hard), cowhide
  • gloves, lambskin
  • helmet
  • godentag, 40 in. long, fir with 8 in. spike
  • shield (small), fir
  • sling, cowhide
  • belt pouch (small, for sling stones), cowhide
  • sling stones (10)
  • belt pouch (small), cowhide
  • holy symbol (small), satinwood

Backpack

  • bandage, cotton
  • bandage, cotton
  • bandage, cotton
  • bandage, cotton
  • bandage, cotton
  • alum purified
  • salt of Ammon
  • daily ration (travel)
  • daily ration (travel)
  • daily ration (rest)
  • daily ration (rest)
  • sack, cotton cloth
  • sack, cotton cloth

Wealth

12 gp, 8 sp, 8 cp in belt pouch

Lexent.jpg