Difference between pages "Arriving in Stavanger" and "After the Ghouls"

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Continued from '''[[Back to Treborg]]'''.
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Continued from '''[[Backtracking]]'''
__TOC__
 
  
'''The DM:''' Setting out at 9 a.m., you’re frustrated when an hour out of Treborg, the wind dies.  Completely.  You row for two hours, when the wind finally picks up at noon, in the wrong direction.  Nadia raises the sail and you begin to crawl your way south to Stavanger; by three you’ve made 8 knots, about a third of the journey.  The wind improves, spins around to the east and you make 2 knots an hour for the next six hours, putting you 4 knots from Stavanger.  The wind increases, swings to the southeast – directly in your face – and it begins to rain.  Bailing, you tack the last four hours, arriving in Stavanger at 1 a.m. on the 10th of July.  It is pouring rain.  Nadia shrugs.  She got you here.  Malady checks come to naught.  Embla’s parents will put you up for the night if you ask.
+
'''The DM:''' What does the party wish to do now?
  
== July 10th ==
+
'''[[Lexent]]:''' Do I need a night's rest before being able to commit my new spells to memory, or merely the time to pray for them?
  
'''[[Lexent]]:''' Very kind of them, I beg their hospitality and thank them for it. I collapse exhausted into whatever sleeping accommodations they provide.
+
'''The DM:''' Committing new spells to memory IS praying for them.  Yes, you will need 15 minutes per spell per level of spell.  You will need to sleep six hours before you can relearn spells you’ve used today, but you can pray for the new spells right now.
  
'''[[Pandred]]''': "I hate boats."
+
'''[[Lexent]]:''' I'm somewhat keen to take the time necessary to gain access to those new spells, but I also don't want any loose ghouls to be able to sneak up on us, so we should probably see what the situation is down that hallway first.
  
'''[[Lexent]]:''' Is there a particular gnomish deity of water, ships, or travel to whom I should be making appeals? (or cursing?) ;)
+
'''[[Lexent]]:''' The good roll on Medicine was a welcome consolation prize for not making it up to amatuer in Dweomercraft. I was really hoping to improve my turning.
  
'''Marcule:''' Also hate boats.
+
'''The DM:''' Effectively, a cleric doesn’t “memorize” ... the cleric meditates, prays, then becomes aware of when the power of the spell has been bestowed onto them from the outside.  Lexent will be aware now that his spells are coming from the Plane of Ysgard, or Asgard, an assembly of floating continents including the Den of Olidammara, Jotunheim, Valiant Hall and the Plain of Ida; these float over a huge land called Muspelheim, with an subterranean realm below that's called Nidavellir.  I’ll go ahead and steal from [https://forgottenrealms.fandom.com/wiki/Lords_of_the_Golden_Hills the Forgotten Realms] and say that the Gnomish gods dwell on a small floating continent called “The Golden Hills,” whereat your gods come from.
  
'''The DM:''' Nicer when they’re bigger.  Besides, it was the weather, not the boat.  Would you have rather slogged 24 miles in these conditions? Anyway, in the morning, it is a moderate to heavy rain, with more than a quarter inch falling every hour.  There is little wind and it is a “warm” rain, as the temperature is cool and nearly pleasant.
+
'''[[Lexent]]:''' So is Garl Glittergold among my deities?
  
'''[[Lexent]]:''' If I calculate correctly, it is Sunday. Does that mean the market and shops will be closed? Is there a gnomish population of any note in Stavanger?
+
'''The DM:''' Incidentally, Nebelun is the Gnomish god of healing.  Yes regarding Garl.  Your pantheon is polytheistic, and you don’t pray to any single god.  You give your attention to the god that is in authority over the thing you need right now.
 +
:'''[[Lexent]]:''' I'll admit to a bit of surprise that you seem to be hewing somewhat closely to anything published by 'the company'.
  
'''[[Vafrandir]]:''' Many thanks to Nadia for the crossing and Embla's parents for a roof.
+
'''Pandred''': I don't want to lose in the shuffle the fact that ghouls are still nearby. Are we continuing the fight or retreating? I'm still fighting fit.
  
'''The DM:''' What's next?
+
'''Pandred''': I'll be watching the corridor the ghouls came from while we decide.
  
'''[[Vafrandir]]:''' If it is indeed Sunday, will Embla's parents be attending services?
+
'''[[Lexent]]:''' I'm at 12/26, so I could be doing better, but have some fight left in me.
  
'''[[Lexent]]:''' If shopping is a viable option, I would like to head first to the Weaponwright. Otherwise, I am interested in getting to know the gnomish community in Stavanger (if any) and making sure that their spiritual needs are being met.
+
'''The DM:''' I believe Lexent intends to get spells together.  Do you want to do all of them, Lexent, or some of them?
  
'''The DM:''' There is shopping on Sundays.  Embla's parents will be attending services.
+
'''[[Lexent]]:''' I think that Pandred is correct and we need to at least ascertain what the ghouls down the hall are doing before committing to a half hour or more to pray.
  
'''[[Vafrandir]]:''' I will accompany them and meet the party at the market afterwards.
+
'''[[Lexent]]:''' "Pandred, If your amenable, would you take a peek around the corner and see what you can of the situation?"
  
'''The DM:''' Sorry I can’t give you an updated price list, but please ask me about anything that seems suspicious.
+
'''[[Vafrandir]]:''' I am good to fight as well.
  
'''The DM:''' Vafrandir make a wisdom check.
+
'''[[Lexent]]:''' I proceed to the corner of hallway 'f' and peer around it. What do I see?
  
'''[[Lexent]]:''' I head to the Weaponwright. Once there I show him one of the pieces of adamantium and ask if he is able to work it for me. I am firstly interested in repairing my Godentag with some amount of the adamantium used for the spike.
+
'''Pandred''': I'll head to the end of the corridor the ghouls emerged from with Lex and peek as well. I've been itching to get to this thing since we saw it.
  
'''[[Vafrandir]]:''' I roll a '''19'''.
+
[[File:Chieftain's Room 01a.jpg|right|280px|thumb|Fully revealed now]]
 +
== Room f ==
 +
'''The DM:''' I’ll assume Pandred’s wearing the infrared goggles.  You don’t see much without torchlight, but there are two large black figures moving among a dim red background.  There seems to be a table with chairs, and a low dais, above which is a large round shield; this is dimmer than other objects in the room, suggesting it’s made of metal.  You can only see as much of the room as the short hall (about 15 feet) allows.  I’ll give you some map as soon as I sketch it.
  
'''The DM:''' You get nothing from the service, I'm afraid.  It occurs to me that a wisdom check could get you a +1% bonus on experience in your next encounter, or perhaps for the next 1,000 x.p. you earn (though that might be difficult to calculate).  Perhaps a flat +100 bonus if you're in an encounter from which you take damage.
+
'''Pandred''': I'll swap to shield and handaxe and approach the room for a better look.
: Stuff like that would encourage players to attend church.  Hm.  50 x.p. bonus per level.  With a 7-day deadline.
 
::'''[[Lexent]]:''' What would be the gnomish practice for regular spiritual fullfilment?
 
::: '''The DM:''' Was thinking about that.  The rules have to be different for clerics; something others can get that clerics can't, but in compensation there are things clerics can get that others don't.  Your attending a shrine for your god, for example, would be meaningful to you but not to them.  And it would matter where you put your sage abilities.
 
::::'''[[Lexent]]:''' I'm looking in the more general sense too, wanting to know what I can do FOR my community around me and how I can more meaningfully react to the world, not just benefits I can receive.
 
  
'''The DM:''' In any case, Lexent could reach out to the gnome community in Stavanger; there would be one, of several hundred. This wouldn’t give you the enlightenment Vafrandir missed out on, because as a cleric it is all old hat to you, but it might give you prospects on places to visit to shed some scales from your eyes.
+
'''[[Lexent]]:''' Yes, a shield seems wise at this point. I strap mine on.
  
'''The DM:''' What you can do for your community comes out of your sage abilitiesAs a physician, you could see while you’re here if there’s a call for your services in that regard.
+
'''The DM:''' Oops, forgot to add the black blobsWell, presume they’re above the table.
  
'''[[Lexent]]:''' If permissible, then, I would like to spend the time in which the Lutherans in our group might be attending services getting to know the gnomish people here and seeing how their spiritual needs are being met.
+
'''[[Lexent]]:''' How large is large? Larger than humanoid?
  
'''[[Vafrandir]]:''' I'd very much use a rule like that even though I'm not benefiting from it today.
+
'''The DM:''' the ghouls prior have been approximately goblin sized.  These are human sized.
  
== The Gnomes of Stavanger ==
+
'''The DM:''' Refresh the page and you should see the images there now.
'''The DM:''' I’ve nothing prepared Lexent, but I’ll draw out an outline, hopefully one not too cliche.  Writing off the top of my head. The gnome community here is a group of bookbinders and scribes, committed towards the collection of works on (rolled randomly) medicine, prospecting and music.
 
  
: Narina is the head of a medical school, with knowledge in your own subject and with instruction.  Her school has 20 students.
+
'''[[Lexent]]:''' I call for everyone to form up and move to 2723.
  
: Part of the community are a group of miners who venture out at this time of year and return when the light dims in autumn; they are mostly gone, but there is one aged engineer named Glinner; he is drafting plans to rework and replumb a mine north of Sauda in Ioglefeld.
+
'''The DM:''' I'll need confirmation.
  
: There is also a small musical college dedicated to gnomish music and poetry, run by Pumbar; there are some 25 attendants.
+
'''[[Lexent]]:''' Marit moves to 2725. After retrieving her axe, of course.
  
: On these three subjects there are regular books being written and two printing presses in operation.
+
'''[[Vafrandir]]:''' I'll move to 2625. I suggest the sappers stay in the lower hallway until we can better see the interior of the room.
  
'''[[Lexent]]:''' Excellent. Thank you. With the time I spend among them today do I learn of any of them that are in need of healing or medical care?
+
'''The DM:''' And now the whole room is visible. Those are high quality white pine chests in the upper right corner, and a rack of weapons nearest to LexentCan’t get into the symbols inscribed on the floor at this time, you cannot see them clearly.
: '''The DM:''' If you’re up for it, you can relieve a nurse in her hospital and care for as many patients (aid rest) as you’re ableBut that will mean you’ll have no time to buy at a market today.
 
  
== Market ==
+
'''[[Lexent]]:''' Do the ghouls seem aware of us?
'''The DM:''' Anyone here not have the Stavanger Market file?
 
  
'''[[Lexent]]:''' I have access to a copy of it [https://drive.google.com/file/d/1xOqVK3fSoQd8Phu_3dKYIExhNAtThSF6/view?usp=sharing here] . Once the time for services is past I turn my attention to shopping and proceed to the weaponwright.
+
'''The DM:''' They’re eying you, but they’re holding their ground.
: '''The DM:''' you’re giving me conflicting actions, Lexent.
 
::'''[[Lexent]]:''' Sorry, I missed your response above. I assume that Vafrandir will only be at Lutheran services for part of the day. My intention was to spend that part of the day getting to know the community and providing whatever small comforts (or even a cure light wounds if warranted) I can, and then meet the others in the market.
 
  
: '''The DM:''' Not needed, as it happens. Very well, let’s say that you meet Narina, hear about the others and that the invitation to volunteer is left open for another day.
+
'''The DM:''' The air in here seems a trifle ... shall we say ... revolting.
::'''[[Lexent]]:''' Thank you.
 
  
'''The DM:''' Let me know when you'd like me to continue, having bought your goods. We can retcon a lot of the purchases.  Vafrandir, selling the ale, without Embla to barter for you, the best price you can get is only 40% the value of the ale & barrel.
+
'''Pandred''': I'll advance to 2623. Can ghouls talk? Let's find out. "We're here for Grond!"
  
'''Marcule:''' ooc:sorry out for the rest see you all Friday.
+
'''The DM:''' They don’t respond.
  
'''The DM:''' Marcule, if you wish to sell the harness when you this, you can get 320 g.p. for it.
+
'''The DM:'''Lexent, you’re nominated for initiative. d6.
  
'''[[Lexent]]:''' What is the Weaponwright able to do with the adamantium, how much of it will it take, and what will be the cost in both time and money?
+
'''[[Lexent]]:''' I roll a '''1'''.
  
'''[[Vafrandir]]:''' Also interested in the weaponwright's response. Would, say, a longsword have the same properties as the shortsword I have now?
+
== Round 1 ==
 +
'''The DM:'''Lucky you.  I also roll a 1.  The left hand ghoul leaps three hexes around the table, into 2623, and slashes at Lexent with both claws; it doesn’t have time to bite. Because initiative is simultaneous, no matter what happens, Lexent will be able to attack, even if I stun him.
  
'''[[Vafrandir]]:''' The ale sells for '''89 gp, 7 sp, 3 cp'''. I'm not sure who among us will have access to Barter studies at some point but it'd be good to have in the bag.
+
'''[[Lexent]]:''' I return the favour. ''To Hit:'' '''15''' ''Damage:'' '''2+1=3'''
:'''[[Lexent]]:''' Recorded
 
  
'''[[Lexent]]:''' Is the Carpenter's hammer the correct type for Marcule to work with? Would the blacksmith have tool grade knives for sale? (as opposed to weapon, copper, or silver)
+
'''The DM:''' Before I roll, however ... Vafrandir has a 16 dexterity; which means, Vafrandir has time to throw something before I attack Lexent.  He has a +1 initiative.
  
'''[[Lexent]]:''' "Vafrandir, What did we decide about purchasing more chests?"
+
'''[[Lexent]]:''' Wait, Is the ghoul in the same hex as Pandred?
  
: '''The DM:''' Hm.  Assumed you’d sell it.  Adamantium has to be alloyed with another metal; usually in weapons, it is alloyed first with copper and then with iron, so that the adamantium mix takes up 15% of the weapon.  Takes time, say one day per pound of weapon you wish made this way, with a start-up time six days, so that one pound of weapon could be produced on the 8th day.  This measurement of “pounds of weapon” means the traditional weight of the weapon.  So a 6 lb. long sword on the table would need six days of working to make, plus the six lead upBut if you ask for multiple weapons, the six days starting time would only have to be paid once.
+
'''The DM:''' Because Lexent’s THAC0 is now 19, that hits AC 4 and the damage countsDoesn’t stun.
  
'''The DM:''' I could go through and give you the approximate metal weights of all weapons (vs. wood, say), but that will take a little time; I can get it ready for you by Friday.
+
'''[[Vafrandir]]:''' I'll throw my club at 2623. But I only roll a '''10 raw, 12 to hit; 1 raw; 2 dmg'''. I'll begin to draw my sword with the rest of my AP.
  
'''[[Lexent]]:''' Did we determine a cost for the bunk beds? (both normal and gnome size)
+
'''The DM:''' Oops, I read Pandred in 2624... okay, the ghoul is in 2722. Pandred can also attack.
: '''The DM:''' I didn’t; I guessed 4 by 2, but the exact size is up to you.
 
::'''[[Lexent]]:''' Yes, assuming the 4x2 size.
 
  
'''The DM:''' She actually needs a more precision toolI’ll have to make one.  A moment please.
+
'''The DM:''' Vafrandir’s attack, then, was on 2722, and it missesThe room is made of stone, so Vafrandir needs to roll a d6 for the club.  1-2 breaks.
:'''[[Lexent]]:''' He. ;)
 
:: '''The DM:''' A "tinker's hammer"; there's something wrong with table at this point (I said it's pulled apart)Call it 1/2 lb. and 2 g.p.
 
  
'''[[Vafrandir]]:''' We have two free chests for you to use. As we eat up our supplies, more will become available.
+
'''[[Vafrandir]]:''' 5 for the club.
  
'''[[Vafrandir]]:''' What would the properties of such a long-sword be?
+
'''Pandred''': HROAGH! Against 2722. Natural 20, followed by a mere 13. '''Crits''' for 5+3, 8, doubled to '''16'''!
: '''The DM:''' The long sword would be 6 lb. iron; so to forge it with adamantium would need 14.4 oz. of your adamantium.  The adjusted weight can be seen on the stavanger market list: there’s a listing for adamantium long sword there. It would be a +1 weapon just like your short sword.
 
  
'''Pandred''': I'll offload my gems and 2 swords today. There were 3 small agates and 2 plum sized agates. How do I handle that? Do I treat them as the value of xp they accrued, or is there a value I should be looking at? The same with the adamantium swords, for that matter.
+
'''The DM:''' That stuns. AND all of it counts. AND the thing isn’t dead.
:'''Pandred''': For reference, that means Lexent and I have officially divided the agates between us, leaving Vaf and Marcule with the hematite/cairngorms.
 
  
'''[[Lexent]]:''' I sell my sword, gems, and 2 of my adamantium nuggets. It looks like the rest of it will go a bit farther than I had anticipated.
+
'''Pandred''': I'll advance with my last AP to 2522.
  
'''The DM:''' Pandred, “small” isn’t a size“cherry” or “marble”?  I believe they were cherry. A cherry –sized agate will get you 1 s.p.; the plum-sized will get you 10 s.pThose are their “sale” cost, not their purchase costs.
+
'''The DM:''' This gives the players initiativeBUT ... As you draw in a breath following your initial adrenaline based attacks, Lexent and Pandred find the air so foul that they each have to make a saving throwThat has to happen before Pandred can move to 2522.
: Ask for the value on any gem sold please.
+
 +
'''[[Lexent]]:''' ''To Save:'' '''12'''. Not sure if I add anything.
  
'''The DM:''' Lexent, I’ll give you 12 g.p. for the sword.  20 g.p. for each adamantium lump.  I don’t know what your gems are.
+
'''Pandred''': '''18'''.
:'''[[Lexent]]:''' They are cherry-sized agates, so answered above.
 
  
'''The DM:''' same price for your swords, Pandred. Did I miss anything?
+
'''[[Lexent]]:''' I would also like to retreat to 2724 if I am not stunned.
  
'''Pandred''': I think that does it for me.
+
'''The DM:''' It’s a poison save, so you both make it.  You both have to expend 1 AP recovering, and from here forward if you’re within 2 hexes of a ghoul, you’re -2 to hit.
  
'''[[Lexent]]:''' We are purchasing bunk beds, correct? Should we deduct that from party expenses? Do we need any other supplies? (Holy Water, Salves)?
+
'''The DM:''' if you have the AP left.
  
'''Pandred''': I tell a lie. I also sell my three adamant lumps. ''Then'' that does it for me.
+
'''The DM:''' Lexent, you pry back into your memory, when your teacher taught you the difference between ghouls and ghasts. This is one of the latter. You’re not able to turn these.
  
'''[[Lexent]]:''' Would you like us to list any purchases here, or just account for them in our own records?
+
'''[[Vafrandir]]:''' We'll have to get these the old fashioned way.
  
'''[[Lexent]]:''' I think that other than deciding on any additional party supplies, we should decide if we want any adamantium weapons made. It doesn't seem worth it for just my Godentags spike, but a spike and a longsword and...
+
'''Pandred''': Recovery eats my last AP. No move for me.
  
'''The DM:''' Just account for them on your sheets.  I trust you.
+
'''[[Lexent]]:''' Takes me down to one, So I cannot move.
 +
: '''The DM:''' Technically, you would have been able to, Lexent; when Pandred stunned the creature, it was hurled back into 2822, which would mean your hex ceased to be a “melee hex”But I hit you so it’s moot.
  
'''The DM:''' You can just BUY the longsword.
+
'''The DM:''' Now, the creature’s attacks never were made.  This was simultaneous, so regardless of the party’s moves, the thing did get two attacks on Lexent.  This may also stop Lexent from “falling back” to 2724.  Lexent, I believe with the end of the last combat, your protection from malevolence ran out.  I roll a 5 and a 15 to hit; the latter hits for 3 damage.  That stuns you back into 2724 and I will need a saving throw against paralysation.
  
'''The DM:''' It will make your godentag +1.  Okay, till Friday.  Lexent, you want to identify your staff?  Out.
+
'''[[Lexent]]:''' ''To Save:'' '''5+3=8'''
  
'''[[Lexent]]:''' Ah, yes, but what will that take?
+
[[File:Ghasts Round 02.jpg|right|315px|thumb]]
 +
== Players Round 2 ==
 +
'''The DM:''' Lexent fails his save and is paralysed.  If he was right, he should be able to move in an average of 5 rounds.
  
'''[[Vafrandir]]:''' Good deal, I'll buy the longsword, and sell my metal.
+
: Pandred, you have full movement starting the second round.  Vafrandir, if you don’t move ahead, the four hirelings will bypass you and rush into the chamber.
  
'''[[Vafrandir]]:''' I have two hematite gems, cherry sized. What's the price on these?
+
: The party apart from Lexent can go.
  
'''[[Vafrandir]]:''' Out.
+
'''[[Vafrandir]]:''' It takes me an additional 1 AP to finish drawing my sword. I'll move to '''2522'''.
 +
 
 +
'''The DM:''' Noted.
 +
 
 +
'''Pandred''': I'll pursue the stunned ghoul into 2722. Swinging with 10+1 to hit '''AC 6''' for 6+3 '''9''' damage.
 +
 
 +
[[File:Ghasts Round 02b.jpg|left|245px|thumb|Following the party’s move]]
 +
'''The DM:''' Misses, Pandred.  Bjarni will run straight forward at stride-4 to 2622. 
 +
 
 +
: Lexent, please run Marit, since you’re out of this.  She’d like to get into the combat.
 +
 
 +
: Asger heads into 2623; Helga will hold at 2624 and protect Lexent.
 +
 
 +
'''[[Lexent]]:''' Marit walks S-3 To 2721 and then attacks. Let me know if that works.
 +
 
 +
:'''The DM:''' It doesn’t quite.  1 AP for a stride-3 into Pandred’s melee hex.  Once in the melee hex, she has to move at stride-1; so 1 AP for moving into 2721, +1 AP penalty for moving out of a melee hex.  That leaves her with 1 AP left.  She won’t punch, because a connect would mean a saving throw.  I’ll rule that she goes to 2721, however.
 +
::'''[[Lexent]]:''' So the melee hex rule applies to ally hexes as well? Oh wait, the ghast is no longer stunned is it. That makes sense now.
 +
 
 +
A “melee hex” is any hex with a combatant in it.  Melee hexes are considered to be places where combat is taking place.  As Marit passes through the melee hex, she has to dodge around Pandred, not running into her, while ALSO avoiding being hit.  It doesn’t matter whose melee hex it is; these extra careful movements of not crashing into Pandred as Marit runs through, which wouldn't be easy since Pandred is dodging around trying to hit the ghast, is penalized 1 AP.  Always Remember: a “stun” does not mean a creature goes limp and ceases movement.  It means the creature falls back and can’t cause damage, but the creature is still conscious, still fighting and still waving its arms at Pandred, defending itself and TRYING to attack, though in game terms it can’t do damage.
 +
 
 +
'''[[Lexent]]:''' Got it. Thanks.
 +
 
 +
'''The DM:''' In the latest picture on the left, Vafrandir and Bjarni are would-be combatants, but they’re not IN combat right now, so they’re not standing in melee hexes.  Pandred and the ghast are in combat, so 2722 and 2822 are the only present melee hexes on the map.  If it makes it easier for you, I’ll start shading the melee hexes in yellow.
 +
 
 +
'''The DM:''' going to call this before attacking for the ghasts.  Twas a good week, all.  Thank you.  Out.
 +
 
 +
'''[[Lexent]]:''' It's fine. I was only thinking of the rule where passing by a stunned creature doesn't count as going through a melee hex.
 +
 
 +
'''The DM:''' Ah.  Hm.  This hasn't ever come up before.  Usually, passing by a stunned creature takes place in the same round it was stunned; it ceases to be stunned on the creature's next "move".  Only it didn't get a move, because the previous round was simultaneous.  Hm.
 +
: I'll go ahead and say that moving past a stunned creature with no penalty can only take place in the SAME ROUND when it was stunned.  This is the next round; so, because it wasn't stunned again, it counts as a melee hex.  This is a tentative rule; it may need further thought, and something might come up that makes this ruling impractical.
  
 
'''[[Lexent]]:''' In.
 
'''[[Lexent]]:''' In.
Line 151: Line 169:
 
'''[[Vafrandir]]:''' In.
 
'''[[Vafrandir]]:''' In.
  
'''[[Lexent]]:''' "So, as we are looking to acquire more assistance to deal with Grond, what are our current recurring expenses, both in money and in food?"
+
'''The DM:''' In.  Getting my bearings.
 +
 
 +
'''The DM:''' I’d like to propose a change on the judgement call regarding stunned characters and melee hexes.  I think we can try this: because Pandred re-engaged the ghast, AFTER it had been stunned, that reasserts the combat; IF Marit had crossed through 2722 BEFORE Pandred re-engaged, the hex wouldn’t have been a melee hex and Marit would have had enough AP to attack.  It’s a tricky detail, but I think it’s more precise than my previous call.
 +
:'''[[Lexent]]:''' Makes sense to me.
  
'''The DM:''' In.
+
'''The DM:''' Okay, I believe that’s everybody’s move.  working on the next round ...
  
== Wages & Hiring ==
+
'''Marcule:''' in
'''The DM:''' for the record, I am perpetually unhappy with numbers for wages paid.  This has always been a sore place in my side regarding my trade tables; I’ve never quite been able to establish a consistent across-the-board cost for wages, for all persons.  I was just getting started on this with the beginning of the year, but I got distracted with first rebuilding the pricing table, then using that rebuild to create a poster.
 
  
: 2 s.p./month for your houseservant and 4 s.p. for the pilot are ridiculously low; I cannot find the number paid to Oddsdrakken, because it is located in the old Juvenis wiki and blogger can’t search comments. These numbers can stand, but there is a plan to drastically up these amounts, once I work out a few ideas I have to establish consistent numbers.  For the present, if you hire any men-at-arms, I’m going to charge you 6 g.p. a month for them.  You may assume that your other servants are all making more money as well, except that through the power of the universe the money is appearing in their pockets without my billing YOU.
+
[[File:Ghasts Round 02c.jpg|right|420px|thumb|Following the party’s move]]
 +
=== Ghast Round 2 ===
  
'''[[Vafrandir]]:''' Understood. It's a tricky thing - the prices for other "items" are pretty well linked to availability - do you do the same thing for labor?
+
'''The DM:''' The ghast in 2822 attacks with all three attacks on PandredPandred is VERY lucky ... the bite misses with a 2, the right claw with an 8 and the left claw with an 11. Pandred made a save earlier, but Marit will need to make a save and so will Asger against the ghast’s stench.
:'''The DM:''' At present, I don’t “do” anythingSince the “availability” of a miner has no consistent total to do with how much product is mined, and isn’t consistent with the ratios for butchers, potters, herders or woodcutters, how do you base anything on the unknown numbers for each? At the moment, I more or less pull these numbers out of the air.
 
::'''[[Vafrandir]]:''' Yes, I was thinking it was based on the relative amount of labor rather than the product. So if there are so many "references" of miners here, the price per month is calculated accordingly. But still, you need to have a few more variables that are as yet unknown.
 
  
'''[[Vafrandir]]:''' I have two hematite gems, cherry sized. What's the price on these?
+
: The ghast in 2719 rushes forward and attacks Bjarni with left claw and bite, and Vafrandir with his right claw. Bjarni is missed with the left claw, but the bite rolls a 19 and causes 3 damage. That will stun. Bjarni needs to make TWO saving throws, one against stench and one against paralysation.
: '''The DM:''' I'll give you 20 c.p. for each.
 
  
'''[[Lexent]]:''' Are we able to start the search for more hirelings the same day as the market, or do we need to wait until the following day?
+
: The claw on Vafrandir is a 16, which causes 1 damage; which doesn’t stun, but Vafrandir rolls a save vs. paralysation.  Vafrandir also has to make a save vs. the thing’s stench.  So, fun times all around.
  
:'''The DM:''' Depends.  Each vendor you’ve purchased things at will cost you ½ hour; how many vendors have you visited between noon and 6 p.m.  Ah, but it is Sunday anyway.  No one can be hired on a Sunday.
+
'''Marit''': ''To Save:'' '''19'''.
  
'''[[Lexent]]:''' That makes sense. How much did we calculate for the cost of the 4 bunk beds (1 gnome sized at 4x2)?
+
'''[[Vafrandir]]:''' My first save is a 2, so I'm not sure the second save (a 20, of all things) makes much difference.
:'''The DM:''' Answered that alreadySize of bed is up to youWhen you tell me the size of the bed, I’ll tell you how much it costs.
+
: '''The DM:''' The first save was for the stenchVafrandir’s failing that means he’s so overcome by the stench that he can’t stand it and can’t fight toe to toe with these thingsBut, the 20 means he’s not paralysed.  He can’t function this round and he’ll have to fall back all the way to 2624 or 2723.
  
'''[[Vafrandir]]:''' The 3 non-gnome bunk beds I think will be fine at 6x4. So that's what I discuss with the carpenter.
+
'''Bjarni:''' stench: 17, paralyzation: 14.
: '''The DM:''' You can no longer find ready-made beds wider than 3 ft. wide (I'm using my own updated table for direct questions)6 x3 will cost 7 s.p.
+
: '''The DM:''' Bjarni makes the stench save but he's paralyzedHe will fall prone in his hex.
::'''[[Vafrandir]]:''' Not a problem.
 
:::'''[[Lexent]]:''' So a total of 21 s.p. for 3 human(ish) size bunk beds. Have we verified that we will be able to transport these in the boat?
 
  
:'''The DM:''' The beds weigh 67.5 lbs. each; the boat will haul up to 2 tons I think; I said elsewhere, do I need to find it? The boat is pretty big, so even though the beds are bulky, they can be lashed in place.
+
== Players Round 3 ==
::'''[[Lexent]]:''' The bulk had been my concern. Thank you.
 
  
'''Marcule:''' In.
+
'''The DM:''' After everyone makes their saving throws, those that aren’t paralyzed or vomiting can attack; both Vafrandir and Bjarni will be unable to attack because they will take one round to get over the nausea.  Bjarni can stagger under the table and Vafrandir can fall back into 2623.  If Asger makes save, he will also be affected nonetheless and will stagger into 2723.  Helga, however, can rush forward and attack.
  
'''[[Vafrandir]]:''' I have the boat's tonnage listed on the Cargo sheet, I believe. We should be fine assuming no inclement weather.
+
: If Marit makes save, she will stagger into 2719.
  
'''[[Lexent]]:''' I know Vafrandir decided to simply purchase the adamantium sword, was anyone else still interested in commissioning a weapon with their adamantium?
+
: Pandred can attack.  That’s where you are.  Marcule hasn’t indicated any action yet, and can move as he wishes.
:'''Pandred''': Would a head for my battleaxe be significantly cheaper than a whole sword?
 
  
'''[[Pandred]]''': I like sprucing up the house, but what I really would like to dive in on is what our assault on Grond is gonna look like. Are we going to move the supplies from the airship to the cairn campsite? How many men do we want in camp, and how many coming into the dungeon with us? A cook seems smart. I wouldn't mind some heavy infantry or at least sappers. At 6gp a piece, I've got funds for 5 men for two months, which seems like a reasonable amount of time to tackle this thing even if it all goes sour.
+
'''Marit''' I attack the ghast in 2822 ''To Hit:'' '''14-2=12'''.
 +
: '''The DM:'''  Marit CAN’T attack, as I’ve just explained.
 +
::'''Marit'''  I'm sorry, I misunderstood.
  
'''[[Vafrandir]]:''' What are you meaning by a sapper in this context? Overall, I agree. Hm. The airship supplies don't have much left: a few more barrels and some lutefisk, but not enough to make a huge difference. We can pay for additional men from party funds and supplement with personal if necessary.
+
'''Marcule:''' 17 for Asger. Marcule moves to 2625.
  
'''Pandred''': Our original hirelings in the distant past were classified as "Sappers". Alexis can call out my definition, but basically it's lightly armored infantry specializing in siegeworks, both the construction of and dismantling. A soldier with a shovel and pick, if you will. They helped us crack the original barrow.
+
'''The DM:''' The stench of these things is so bad, even if you make save it incapacitates you for one round, then makes you -2 to hit. If you blow save, you can’t approach within 10 feet of these things AT ALL, without returning to vomiting.
  
== Identifying the Staff ==
+
'''The DM:''' Sorry, out. Back in 30 min.
'''The DM:''' Guessing at this point that I’ve already been ignored four times on this point, but I’m going to try again: identifying the staff will cost 23 g.p.
 
:'''[[Lexent]]:''' Sorry, I must have missed your response when I asked what that would take.  
 
:'''[[Lexent]]:''' I do not have the personal funds to identify the staff, would we like to spend party funds to get it identified?
 
::'''[[Vafrandir]]:''' Make it so
 

Revision as of 10:50, 4 May 2021

Continued from Backtracking

The DM: What does the party wish to do now?

Lexent: Do I need a night's rest before being able to commit my new spells to memory, or merely the time to pray for them?

The DM: Committing new spells to memory IS praying for them. Yes, you will need 15 minutes per spell per level of spell. You will need to sleep six hours before you can relearn spells you’ve used today, but you can pray for the new spells right now.

Lexent: I'm somewhat keen to take the time necessary to gain access to those new spells, but I also don't want any loose ghouls to be able to sneak up on us, so we should probably see what the situation is down that hallway first.

Lexent: The good roll on Medicine was a welcome consolation prize for not making it up to amatuer in Dweomercraft. I was really hoping to improve my turning.

The DM: Effectively, a cleric doesn’t “memorize” ... the cleric meditates, prays, then becomes aware of when the power of the spell has been bestowed onto them from the outside. Lexent will be aware now that his spells are coming from the Plane of Ysgard, or Asgard, an assembly of floating continents including the Den of Olidammara, Jotunheim, Valiant Hall and the Plain of Ida; these float over a huge land called Muspelheim, with an subterranean realm below that's called Nidavellir. I’ll go ahead and steal from the Forgotten Realms and say that the Gnomish gods dwell on a small floating continent called “The Golden Hills,” whereat your gods come from.

Lexent: So is Garl Glittergold among my deities?

The DM: Incidentally, Nebelun is the Gnomish god of healing. Yes regarding Garl. Your pantheon is polytheistic, and you don’t pray to any single god. You give your attention to the god that is in authority over the thing you need right now.

Lexent: I'll admit to a bit of surprise that you seem to be hewing somewhat closely to anything published by 'the company'.

Pandred: I don't want to lose in the shuffle the fact that ghouls are still nearby. Are we continuing the fight or retreating? I'm still fighting fit.

Pandred: I'll be watching the corridor the ghouls came from while we decide.

Lexent: I'm at 12/26, so I could be doing better, but have some fight left in me.

The DM: I believe Lexent intends to get spells together. Do you want to do all of them, Lexent, or some of them?

Lexent: I think that Pandred is correct and we need to at least ascertain what the ghouls down the hall are doing before committing to a half hour or more to pray.

Lexent: "Pandred, If your amenable, would you take a peek around the corner and see what you can of the situation?"

Vafrandir: I am good to fight as well.

Lexent: I proceed to the corner of hallway 'f' and peer around it. What do I see?

Pandred: I'll head to the end of the corridor the ghouls emerged from with Lex and peek as well. I've been itching to get to this thing since we saw it.

Fully revealed now

Room f

The DM: I’ll assume Pandred’s wearing the infrared goggles. You don’t see much without torchlight, but there are two large black figures moving among a dim red background. There seems to be a table with chairs, and a low dais, above which is a large round shield; this is dimmer than other objects in the room, suggesting it’s made of metal. You can only see as much of the room as the short hall (about 15 feet) allows. I’ll give you some map as soon as I sketch it.

Pandred: I'll swap to shield and handaxe and approach the room for a better look.

Lexent: Yes, a shield seems wise at this point. I strap mine on.

The DM: Oops, forgot to add the black blobs. Well, presume they’re above the table.

Lexent: How large is large? Larger than humanoid?

The DM: the ghouls prior have been approximately goblin sized. These are human sized.

The DM: Refresh the page and you should see the images there now.

Lexent: I call for everyone to form up and move to 2723.

The DM: I'll need confirmation.

Lexent: Marit moves to 2725. After retrieving her axe, of course.

Vafrandir: I'll move to 2625. I suggest the sappers stay in the lower hallway until we can better see the interior of the room.

The DM: And now the whole room is visible. Those are high quality white pine chests in the upper right corner, and a rack of weapons nearest to Lexent. Can’t get into the symbols inscribed on the floor at this time, you cannot see them clearly.

Lexent: Do the ghouls seem aware of us?

The DM: They’re eying you, but they’re holding their ground.

The DM: The air in here seems a trifle ... shall we say ... revolting.

Pandred: I'll advance to 2623. Can ghouls talk? Let's find out. "We're here for Grond!"

The DM: They don’t respond.

The DM:Lexent, you’re nominated for initiative. d6.

Lexent: I roll a 1.

Round 1

The DM:Lucky you. I also roll a 1. The left hand ghoul leaps three hexes around the table, into 2623, and slashes at Lexent with both claws; it doesn’t have time to bite. Because initiative is simultaneous, no matter what happens, Lexent will be able to attack, even if I stun him.

Lexent: I return the favour. To Hit: 15 Damage: 2+1=3

The DM: Before I roll, however ... Vafrandir has a 16 dexterity; which means, Vafrandir has time to throw something before I attack Lexent. He has a +1 initiative.

Lexent: Wait, Is the ghoul in the same hex as Pandred?

The DM: Because Lexent’s THAC0 is now 19, that hits AC 4 and the damage counts. Doesn’t stun.

Vafrandir: I'll throw my club at 2623. But I only roll a 10 raw, 12 to hit; 1 raw; 2 dmg. I'll begin to draw my sword with the rest of my AP.

The DM: Oops, I read Pandred in 2624... okay, the ghoul is in 2722. Pandred can also attack.

The DM: Vafrandir’s attack, then, was on 2722, and it misses. The room is made of stone, so Vafrandir needs to roll a d6 for the club. 1-2 breaks.

Vafrandir: 5 for the club.

Pandred: HROAGH! Against 2722. Natural 20, followed by a mere 13. Crits for 5+3, 8, doubled to 16!

The DM: That stuns. AND all of it counts. AND the thing isn’t dead.

Pandred: I'll advance with my last AP to 2522.

The DM: This gives the players initiative. BUT ... As you draw in a breath following your initial adrenaline based attacks, Lexent and Pandred find the air so foul that they each have to make a saving throw. That has to happen before Pandred can move to 2522.

Lexent: To Save: 12. Not sure if I add anything.

Pandred: 18.

Lexent: I would also like to retreat to 2724 if I am not stunned.

The DM: It’s a poison save, so you both make it. You both have to expend 1 AP recovering, and from here forward if you’re within 2 hexes of a ghoul, you’re -2 to hit.

The DM: if you have the AP left.

The DM: Lexent, you pry back into your memory, when your teacher taught you the difference between ghouls and ghasts. This is one of the latter. You’re not able to turn these.

Vafrandir: We'll have to get these the old fashioned way.

Pandred: Recovery eats my last AP. No move for me.

Lexent: Takes me down to one, So I cannot move.

The DM: Technically, you would have been able to, Lexent; when Pandred stunned the creature, it was hurled back into 2822, which would mean your hex ceased to be a “melee hex”. But I hit you so it’s moot.

The DM: Now, the creature’s attacks never were made. This was simultaneous, so regardless of the party’s moves, the thing did get two attacks on Lexent. This may also stop Lexent from “falling back” to 2724. Lexent, I believe with the end of the last combat, your protection from malevolence ran out. I roll a 5 and a 15 to hit; the latter hits for 3 damage. That stuns you back into 2724 and I will need a saving throw against paralysation.

Lexent: To Save: 5+3=8

Ghasts Round 02.jpg

Players Round 2

The DM: Lexent fails his save and is paralysed. If he was right, he should be able to move in an average of 5 rounds.

Pandred, you have full movement starting the second round. Vafrandir, if you don’t move ahead, the four hirelings will bypass you and rush into the chamber.
The party apart from Lexent can go.

Vafrandir: It takes me an additional 1 AP to finish drawing my sword. I'll move to 2522.

The DM: Noted.

Pandred: I'll pursue the stunned ghoul into 2722. Swinging with 10+1 to hit AC 6 for 6+3 9 damage.

Following the party’s move

The DM: Misses, Pandred. Bjarni will run straight forward at stride-4 to 2622.

Lexent, please run Marit, since you’re out of this. She’d like to get into the combat.
Asger heads into 2623; Helga will hold at 2624 and protect Lexent.

Lexent: Marit walks S-3 To 2721 and then attacks. Let me know if that works.

The DM: It doesn’t quite. 1 AP for a stride-3 into Pandred’s melee hex. Once in the melee hex, she has to move at stride-1; so 1 AP for moving into 2721, +1 AP penalty for moving out of a melee hex. That leaves her with 1 AP left. She won’t punch, because a connect would mean a saving throw. I’ll rule that she goes to 2721, however.
Lexent: So the melee hex rule applies to ally hexes as well? Oh wait, the ghast is no longer stunned is it. That makes sense now.

A “melee hex” is any hex with a combatant in it. Melee hexes are considered to be places where combat is taking place. As Marit passes through the melee hex, she has to dodge around Pandred, not running into her, while ALSO avoiding being hit. It doesn’t matter whose melee hex it is; these extra careful movements of not crashing into Pandred as Marit runs through, which wouldn't be easy since Pandred is dodging around trying to hit the ghast, is penalized 1 AP. Always Remember: a “stun” does not mean a creature goes limp and ceases movement. It means the creature falls back and can’t cause damage, but the creature is still conscious, still fighting and still waving its arms at Pandred, defending itself and TRYING to attack, though in game terms it can’t do damage.

Lexent: Got it. Thanks.

The DM: In the latest picture on the left, Vafrandir and Bjarni are would-be combatants, but they’re not IN combat right now, so they’re not standing in melee hexes. Pandred and the ghast are in combat, so 2722 and 2822 are the only present melee hexes on the map. If it makes it easier for you, I’ll start shading the melee hexes in yellow.

The DM: going to call this before attacking for the ghasts. Twas a good week, all. Thank you. Out.

Lexent: It's fine. I was only thinking of the rule where passing by a stunned creature doesn't count as going through a melee hex.

The DM: Ah. Hm. This hasn't ever come up before. Usually, passing by a stunned creature takes place in the same round it was stunned; it ceases to be stunned on the creature's next "move". Only it didn't get a move, because the previous round was simultaneous. Hm.

I'll go ahead and say that moving past a stunned creature with no penalty can only take place in the SAME ROUND when it was stunned. This is the next round; so, because it wasn't stunned again, it counts as a melee hex. This is a tentative rule; it may need further thought, and something might come up that makes this ruling impractical.

Lexent: In.

Vafrandir: In.

The DM: In. Getting my bearings.

The DM: I’d like to propose a change on the judgement call regarding stunned characters and melee hexes. I think we can try this: because Pandred re-engaged the ghast, AFTER it had been stunned, that reasserts the combat; IF Marit had crossed through 2722 BEFORE Pandred re-engaged, the hex wouldn’t have been a melee hex and Marit would have had enough AP to attack. It’s a tricky detail, but I think it’s more precise than my previous call.

Lexent: Makes sense to me.

The DM: Okay, I believe that’s everybody’s move. working on the next round ...

Marcule: in

Following the party’s move

Ghast Round 2

The DM: The ghast in 2822 attacks with all three attacks on Pandred. Pandred is VERY lucky ... the bite misses with a 2, the right claw with an 8 and the left claw with an 11. Pandred made a save earlier, but Marit will need to make a save and so will Asger against the ghast’s stench.

The ghast in 2719 rushes forward and attacks Bjarni with left claw and bite, and Vafrandir with his right claw. Bjarni is missed with the left claw, but the bite rolls a 19 and causes 3 damage. That will stun. Bjarni needs to make TWO saving throws, one against stench and one against paralysation.
The claw on Vafrandir is a 16, which causes 1 damage; which doesn’t stun, but Vafrandir rolls a save vs. paralysation. Vafrandir also has to make a save vs. the thing’s stench. So, fun times all around.

Marit: To Save: 19.

Vafrandir: My first save is a 2, so I'm not sure the second save (a 20, of all things) makes much difference.

The DM: The first save was for the stench. Vafrandir’s failing that means he’s so overcome by the stench that he can’t stand it and can’t fight toe to toe with these things. But, the 20 means he’s not paralysed. He can’t function this round and he’ll have to fall back all the way to 2624 or 2723.

Bjarni: stench: 17, paralyzation: 14.

The DM: Bjarni makes the stench save but he's paralyzed. He will fall prone in his hex.

Players Round 3

The DM: After everyone makes their saving throws, those that aren’t paralyzed or vomiting can attack; both Vafrandir and Bjarni will be unable to attack because they will take one round to get over the nausea. Bjarni can stagger under the table and Vafrandir can fall back into 2623. If Asger makes save, he will also be affected nonetheless and will stagger into 2723. Helga, however, can rush forward and attack.

If Marit makes save, she will stagger into 2719.
Pandred can attack. That’s where you are. Marcule hasn’t indicated any action yet, and can move as he wishes.

Marit I attack the ghast in 2822 To Hit: 14-2=12.

The DM: Marit CAN’T attack, as I’ve just explained.
Marit I'm sorry, I misunderstood.

Marcule: 17 for Asger. Marcule moves to 2625.

The DM: The stench of these things is so bad, even if you make save it incapacitates you for one round, then makes you -2 to hit. If you blow save, you can’t approach within 10 feet of these things AT ALL, without returning to vomiting.

The DM: Sorry, out. Back in 30 min.