Difference between pages "File:Jelly & Stair 07.jpg" and "Jelly & Stair"

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Continued from '''[[Bats!]]'''
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== Party’s Round 03 ==
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[[File:Jelly & Stair 03.jpg|right|420px]]
  
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'''The DM:''' Lexent is stunned, but Marcule has his chromatic orb cast and can throw it.  Pandred, did you get rid of your club?  I don’t recall you saying so; as far as I know, you’ve still got it on your person.
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'''The DM:''' {OOC}: we may have to wait until others join you, Lexent.
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'''[[Pandred]]''': In. Dropping my handaxe, I'll draw a club and swing. 10+1 hits '''AC 6''' for 3+3 '''<span style="color:red">causing 6</span>''' damage.
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'''The DM:''' Hits, doesn’t stun.  That’s two rounds of attack for Pandred (always starts from scratch with a new combat).  Since we know what Marcule intended to do, Pandred, please roll to hit with his chromatic orb.  Given the creature’s size, I’ll give a +1 to hit.  Marcule is also +1 to hit from Dexterity; needs to roll an 8 to hit AC10.
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:'''The DM:''' Nix that, Pandred.
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'''Marcule:''' In. 16 whoo. Aimed at 1128 '''<span style="color:red">causes 4</span>''' Damage.
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'''The DM:''' because it’s big, I’ll rule that a splash can hit 1028.  However, a roll of 0-1 damage causes 0.  oh well.  It takes the 4 damage and fails it’s saving throw, so the jelly is stunned.
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== Party’s Round 04 ==
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Positions are essentially unchanged.  Everyone can act.
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'''[[Lexent]]:''' I attack the jelly with my godentag ''To Hit:'' '''15'''. ''Damage:'' '''<span style="color:red">causes 2</span>'''.
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'''The DM:''' Doesn't stun.
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'''The DM:''' As you’re fighting the jelly, an ordinary moth, about an inch in diameter, flies up from the stairwell and begins to buzz in a circle around the sudden emergence of light.  It is soon followed by two others.
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'''Pandred''': Swing again. 3+1 hits nothing.
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'''The DM:''' Anything up your sleeve, Marcule?
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'''Marcule:''' Can i light a flask of oil i will have to get it out of my bag? i unsling my backpack im going to dig for the oil.
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: '''The DM:''' Okay, unslinging the pack takes a round.
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=== Jelly Round 04 ===
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'''The DM:''' The jelly attacks Lexent again.  Hits with a 14.  The cleric '''<span style="color:red">takes 4</span>''' damage.  The cleric must be in and around zero now.
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:'''[[Lexent]]:''' That takes me to 4.
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: '''The DM:''' apparently, I’m doing all I can to get you to 3rd level.
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:'''[[Lexent]]:''' Happily lapping it up.
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== Party’s Round 05 ==
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'''The DM:''' Again, the positions are unchanged.  There are a dozen moths flying around the lighted area now.  Pandred gets two attacks this round.  Marcule finds a flask of oil in his pack in 3 AP, can spend 2 AP starting to pop the cork on it.
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'''Pandred''': 17+1 hits '''AC-1''', second attack whiffs with a 3+1. Damage is 2+3, '''<span style="color:red">causing 5</span>'''
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damage.
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'''The DM:''' Does not stun.
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=== Jelly Round 05 ===
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'''The DM:''' the jelly attacks Pandred, rolling a 13 and hitting AC 4.  That misses by 1.  As you chance to see while the creature withdraws the psuedo-pod that it tried to hit you with, batted off with your armoured forearm, a moth lands on the jelly and is instantly sucked inside.
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== Party’s Round 06 ==
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'''The DM:''' There is a virtual cloud of moths now; if this continues, the visibility will be compromised and you’ll be -1 to attack next round.
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: Lexent and Pandred can attack normally.  Marcule, the stopper is off; if you want to light it, you’ll need a wick.  Any ideas?  You have 2 AP left this round to find one.
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'''[[Lexent]]:''' I attack the jelly with my godentag ''To Hit:'' '''9'''. I retreat to 0929.
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'''[[Lexent]]:''' Is there still a light source that is drawing the moths?
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'''Pandred''': 11+1 hits '''AC 5''', 2+3 '''<span style="color:red">causing 5</span>'''
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damage.
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'''The DM:''' Marcule’s chromatic orb created a light source that will last until round 8.  When it ceases, you’ll lose a round of attacking in the shift from normal light to infravision.
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'''The DM:''' Pandred’s hit stuns.  The jelly will rapidly recoil into 1128.
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: While Marcule tries to find a wick, I’ve noted Lexent’s move and I’ll set up a new image.
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== Party’s Round 07 ==
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[[File:Jelly & Stair 07.jpg|right|420px|thumb|]]
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Pandred will have to advance to attack again.  The moths are so thick now, there are perhaps a hundred of them, that you’re -1 to hit.  Marcule, you’ve had time to find some wick and stuff it into the flask.  You can light it with 2 AP next round AND throw it that round as well.  Remember to throw it against the wall next to the creature or the floor in front of it; the flask won’t break on the thing’s rubbery hide.

Revision as of 11:41, 7 April 2021

Continued from Bats!

Party’s Round 03

Jelly & Stair 03.jpg

The DM: Lexent is stunned, but Marcule has his chromatic orb cast and can throw it. Pandred, did you get rid of your club? I don’t recall you saying so; as far as I know, you’ve still got it on your person.

The DM: {OOC}: we may have to wait until others join you, Lexent.

Pandred: In. Dropping my handaxe, I'll draw a club and swing. 10+1 hits AC 6 for 3+3 causing 6 damage.

The DM: Hits, doesn’t stun. That’s two rounds of attack for Pandred (always starts from scratch with a new combat). Since we know what Marcule intended to do, Pandred, please roll to hit with his chromatic orb. Given the creature’s size, I’ll give a +1 to hit. Marcule is also +1 to hit from Dexterity; needs to roll an 8 to hit AC10.

The DM: Nix that, Pandred.

Marcule: In. 16 whoo. Aimed at 1128 causes 4 Damage.

The DM: because it’s big, I’ll rule that a splash can hit 1028. However, a roll of 0-1 damage causes 0. oh well. It takes the 4 damage and fails it’s saving throw, so the jelly is stunned.

Party’s Round 04

Positions are essentially unchanged. Everyone can act.

Lexent: I attack the jelly with my godentag To Hit: 15. Damage: causes 2.

The DM: Doesn't stun.

The DM: As you’re fighting the jelly, an ordinary moth, about an inch in diameter, flies up from the stairwell and begins to buzz in a circle around the sudden emergence of light. It is soon followed by two others.

Pandred: Swing again. 3+1 hits nothing.

The DM: Anything up your sleeve, Marcule?

Marcule: Can i light a flask of oil i will have to get it out of my bag? i unsling my backpack im going to dig for the oil.

The DM: Okay, unslinging the pack takes a round.

Jelly Round 04

The DM: The jelly attacks Lexent again. Hits with a 14. The cleric takes 4 damage. The cleric must be in and around zero now.

Lexent: That takes me to 4.
The DM: apparently, I’m doing all I can to get you to 3rd level.
Lexent: Happily lapping it up.

Party’s Round 05

The DM: Again, the positions are unchanged. There are a dozen moths flying around the lighted area now. Pandred gets two attacks this round. Marcule finds a flask of oil in his pack in 3 AP, can spend 2 AP starting to pop the cork on it.

Pandred: 17+1 hits AC-1, second attack whiffs with a 3+1. Damage is 2+3, causing 5 damage.

The DM: Does not stun.

Jelly Round 05

The DM: the jelly attacks Pandred, rolling a 13 and hitting AC 4. That misses by 1. As you chance to see while the creature withdraws the psuedo-pod that it tried to hit you with, batted off with your armoured forearm, a moth lands on the jelly and is instantly sucked inside.

Party’s Round 06

The DM: There is a virtual cloud of moths now; if this continues, the visibility will be compromised and you’ll be -1 to attack next round.

Lexent and Pandred can attack normally. Marcule, the stopper is off; if you want to light it, you’ll need a wick. Any ideas? You have 2 AP left this round to find one.

Lexent: I attack the jelly with my godentag To Hit: 9. I retreat to 0929.

Lexent: Is there still a light source that is drawing the moths?

Pandred: 11+1 hits AC 5, 2+3 causing 5 damage.

The DM: Marcule’s chromatic orb created a light source that will last until round 8. When it ceases, you’ll lose a round of attacking in the shift from normal light to infravision.

The DM: Pandred’s hit stuns. The jelly will rapidly recoil into 1128.

While Marcule tries to find a wick, I’ve noted Lexent’s move and I’ll set up a new image.

Party’s Round 07

Jelly & Stair 07.jpg

Pandred will have to advance to attack again. The moths are so thick now, there are perhaps a hundred of them, that you’re -1 to hit. Marcule, you’ve had time to find some wick and stuff it into the flask. You can light it with 2 AP next round AND throw it that round as well. Remember to throw it against the wall next to the creature or the floor in front of it; the flask won’t break on the thing’s rubbery hide.

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