Difference between pages "Backtracking" and "Chieftain's Room"

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Continued from ''' [[The Search Continues]]'''
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__TOC__
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Continued from '''[[After the Ghouls]]'''
  
== Returning to the Great Hall ==
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'''The DM:''' There’s a lot here to see.  The three chests on the ground are all of high quality yellow pinewood, with brass fixtures, embossed with images of the crown of Denmark.  They each have a metal plate that reads: '''H. Ross'''.
'''The DM:''' Earlier, I posted an image of the whole dungeon that might have given the impression that “F” ended in a dead end. That is not the case.  The tunnel was not explored past the broken furniture; you don’t know what lies around the corner.
 
  
'''Pandred''': It's been on my mind. I'd like to make sure we throw open every door of the main hall first. At this point, I'm willing to do so simultaneously. This portion of the dungeon appears to belong to the dead and carrion-feeders.
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: Inside each chest is 4,000 g.p.
: '''The DM:''' I look forward to reproducing the effect from Cabin in the Woods.
 
::'''[[Vafrandir]]:''' There is an underlying theme here, at least!
 
  
[[File:Grond Dungeon apr09.jpg|center|770px|thumb|The dungeon so far]]
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: There are three very fine looking shields on the wall and a collection of very nice looking weapons in the rack: three short bows, three spears, two maces and two short swords.  
  
'''[[Vafrandir]]:''' I am down with that, Pandred. I'll take position on Door (i), remaining are (k), (l), (m)
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: Above the dais (there are two plush yellow chairs you’ve found earlier that might conceivably have sat upon it), there is a 4 ft. wide shield, too large to use as a shield, with a profound and complex motif.  This depicts a glowing gate upon a high flat mountain, a star above the gate and a host emerging from the gate; the quality is of “brilliant work,” meaning even those without a sense of aesthetics can recognize the extraordinary nature of it.  It is made of materials that are a mixture of gold, quartz stones, chestnut wood and lacquer.  There is something very compelling about it that far surpasses an ordinary decorative shield.
  
'''The DM:''' [https://www.youtube.com/watch?v=PkvQAQT0e9g Fun]
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'''The DM:''' '''Lexent: ''' Looked at Hold Person on the Wiki, found someone had reposted the augury spell’s description.  Hold person only affects humanoids.
: '''Pandred''': One, I love that film. Two, you can't scare me! I will not be intimidated!
 
  
'''Pandred''': Gimme l. Helga took a big hit earlier, so she can wait nearby.
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: '''The DM:''' The furniture has been torn and damaged, and won’t be of much value for its weight.  The benches and tables will still function as those things, but the resale value will be minimal.  The plush chairs are ticky.
 +
::'''[[Lexent]]:''' I figured that would be the case for most of it, but you had mentioned the one nice looking chair when we first started moving the furniture so I thought I would check.
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::: Fumigating the chair, removing the ticks (exterminate, one by one) and it would make a nice chair for your house.
  
'''[[Lexent]]:''' I move to 2128. "Do we really think opening everything at once is wise?"
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'''[[Lexent]]:''' I thank and congratulate the sappers for a battle well fought, and ask them to start working on moving the furniture and treasure to the surface.
  
'''Pandred''': "If there was a danger, it would have gotten us in the barracks from behind. Should only be animals."
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'''[[Lexent]]:''' Once they have started this process I begin communing with my gods, to gain access to ''Aid'', ''Augury'', and ''Hold Person'' in that order.
  
'''The DM:''' Okay ...
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'''The DM:''' they get to work.
: Ready?
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'''[[Lexent]]:''' Hmmm. Another reference to H(amish) Ross.
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: '''The DM:''' Those chests clearly came from the Danish crown.
  
'''Pandred''': 1, 2, 3, "Hroagh!"
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'''Marcule:''' "Strange place for these"
  
'''[[Lexent]]:''' Marit in 2127.
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'''[[Lexent]]:''' Am I able to complete my meditation without incident?
  
'''[[Vafrandir]]:''' Bjarni is behind me.
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'''The DM:''' Yes.  But moving the treasure to the surface will take more time than that.  About 2 hours altogether.
  
'''[[Vafrandir]]:''' I throw open (i)
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'''[[Vafrandir]]:''' In. Adding hireling XP up.
  
'''Pandred''': Opening (l)!
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'''[[Lexent]]:''' Two questions regarding the potions: Was I able to tell before if they were the same type of potion? If not, has progressing in my study of medicine granted me the ability to recognise what the other potion is?
  
'''The DM:''' since I can see only “i”, “k” and “l” opened, I’ll stick with those; the map can wait, since we’re almost done for the day.
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'''[[Vafrandir]]:''' What salvageable furniture can be gotten?
  
:“i” is a wet storeroom, with barrels of rancid ale, accounting for the smell. An investigation, however, will show that there are two kegs in the room, one with four gallons of lamp oil (usable) and one with 1½ gallons of vinegar (also usable).
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'''[[Lexent]]:''' It all looks like not worth the trouble to transport.
 +
:'''[[Vafrandir]]:''' Probably, but I want to be sure before we start burning.
 +
::'''[[Lexent]]:''' Do you want to keep the 'ticky' plush chairs or some benches/tables?
  
:“k” is a toiletIt appears to be full of straw and other compost, so that it can be used regularlyIt smells vaguely of vinegar.
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'''The DM:''' Potions fit under the Alchemy studySo, no, you wouldn’t know for sure they were the same, especially since you’ve only just thought of it and one of the potions is gone now.  Vafrandir, the tables and benches are serviceable.  The chests as wellThe highly crafted chests would be valuable, but you’d have to explain how you came into possession of them.
  
:“l” (el) is a natural chimney that plunges into the darknessIt has a similar smell to the hole where the rothe are cast down, and there are iron rungs that can be climbed down into it.
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'''The DM:''' I’ll need to get ready for the dentist.  My ride is coming in 20 minutes.  Please figure out how to split the treasureLexent, your spells are available.  You might want to try casting Detect magic in the chieftain’s room before abandoning things there.  It all looks very high quality.  Out.
  
:no monsters.
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'''[[Lexent]]:''' That is indeed my plan.
  
'''The DM:''' Does anyone hate me yet?
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'''[[Lexent]]:''' What do we all think of keeping this gold that is clearly connected to the Danish Crown and Hamish Ross?
  
'''[[Vafrandir]]:''' Not yet but give it time.
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'''[[Vafrandir]]:''' We can well arm our hires with these weapons. Figuring out how to divide it evenly might be tricky.
  
'''[[Vafrandir]]:''' I'll move to (m) and open that as well, Bjarni following.
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'''[[Vafrandir]]:''' On the one hand, we aren't in Denmark. On the other hand, the Crown's reach may be long. 12,000 gp could win a lot of hearts in Treborg though...
  
'''The DM:''' you move to touch the handle and your arm loses all of its strength, so that you find yourself compelled to let go.
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'''[[Lexent]]:''' I'd prefer to not divide it evenly, quite honestly. I think we might each be able to gain another level depending on how we do it and the value of the items.
  
'''Pandred''': Nice, magical lock. Do Illusionists even get Knock?
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'''[[Lexent]]:''' I have potential interest in a mace and perhaps a shield since these are better quality.
  
'''The DM:''' They don't.
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'''[[Vafrandir]]:''' I'm perfectly fine with that. We may need to get the items appraised first before distribution.
  
'''Pandred''': Ok guys. F or D? Do we think the gobs were sealing themselves into F, or sealing something from elsewhere out of F?
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'''[[Lexent]]:''' A 1/8th share of the gold comes out to just under 300 GP. If we are comfortable spending it, we could allocate that much to each hireling.
  
'''The DM:''' {OOC}  Okay, we’re good.  Going forward, I want to warn you that next week should be normal, but the week after is the time of my procedure.  The prep is onerous, particularly that last day, and I want to feel warm and fuzzy before going in, so I’m going to go ahead and take that week off.  The recovery time is apparently quite short, so I should be back the following Monday.  So, the next three days, then the week off, then we begin again as normal.
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'''[[Lexent]]:''' Still working on that assumption I propose we try to give each of us just enough treasure to reach the next level and then dump the rest on Marcule since he is the lowest level.
  
'''Pandred''' (OOC) Sounds like a plan.
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'''[[Lexent]]:''' Well, lets get the rough appraisal process started. With the weapons and shields (including the large decorative one) still in the Chieftain's room I cast ''Detect Magic'' and inspect each of the items and the room itself.
  
'''The DM:''' {OOC} Uh, sorry, the following ''Tuesday''. Out.
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'''[[Lexent]]:''' In.
 
 
'''[[Vafrandir]]:''' Very good. I move for (f). See you all next week! Out.
 
 
 
== "F" Hall ==
 
[[File:Dungeon Section 13apr21.jpg|right|455px|thumb|Local dungeon with updates]]
 
 
 
'''The DM:''' In.  Just to warn you, this is going to be a slow and distracted day.
 
 
 
'''[[Lexent]]:''' In. Before moving to those 'd' or 'f', if it's alright, let me try a couple of things with door 'm'. I try to open door 'm'. Are the results the same?
 
 
 
'''The DM:''' Can't do it.  The door is resisting you; even as you try to put your hand on the door, you find you really don't want to.
 
 
 
'''[[Lexent]]:''' I try to take a lit torch and place it at the base of the door to catch it on fire.
 
 
 
'''Marcule:''' does the door feel magical?
 
  
 
'''[[Vafrandir]]:''' In.
 
'''[[Vafrandir]]:''' In.
  
'''The DM:''' Can't "feel" magic.
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== Treasure ==
 
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'''[[Lexent]]:''' Any further thoughts on whether to claim the gold for ourselves or try to return it?
'''The DM:''' Lexent, you get the torch lit and you’re standing in front of the door ... but somehow, you can’t seem to move the torch where you want it.  You’re just ... stuck.
 
 
 
'''[[Lexent]]:''' "Well, so much for that. I suggest we work on getting this furniture up to the surface. That chair on top looks nice, we might want to keep it, but I suspect most of this can be used for burning those bodies." (gesturing to the collection in 'f')
 
 
 
'''[[Vafrandir]]:''' Yes. Let's get to work clearing the blockage. We can stack stuff in the dungeon room to keep it out of the way.
 
 
 
'''The DM:''' So, you start?
 
 
 
'''[[Lexent]]:''' Yes, we start.
 
 
 
'''[[Vafrandir]]:''' Aye, we start. Sorry, should have made that clear.
 
 
 
== First Ghoul ==
 
[[File:First Ghoul.jpg|right|350px|thumb|What the hell is that?]]
 
You’re in the process of unloading the room, with furniture scattered around, when something unpleasant appears in 2725.
 
 
 
'''[[Vafrandir]]:''' How aggressive does it appear?
 
 
 
'''The DM:''' oh, pretty aggressive.  Roll a d6.
 
 
 
'''[[Vafrandir]]:''' '''1'''
 
 
 
'''The DM:''' I won’t rule that as surprise, since I don’t believe you’d be blissfully unaware and not looking for something, even if it was a large spider or a rat nestled among the pile.  But ... I will count that as loss of initiative; the ghoul will move into 2526 and “engage” you in melee, without having enough move to swing an arm at you, yet.
 
 
 
'''[[Lexent]]:''' Does that make it the party's turn?
 
 
 
'''The DM:''' Yes, Lexent.
 
 
 
'''[[Lexent]]:''' I attempt to turn any visible ghouls ''To Turn:'' '''14'''
 
 
 
'''[[Vafrandir]]:''' Have I enough room to swing?
 
 
 
'''The DM:''' Have you been moving furniture with your sword in your hand, Vafrandir?  Sorry, Lexent, not sufficient.
 
 
 
 
 
[[File:Ghoul 01.jpg|left|350px]]
 
'''[[Vafrandir]]:''' No, I'll need to draw.
 
 
 
'''The DM:''' Just want to point out that comes first.  Larger things take longer to draw, so what weapon do you grab from yourself?
 
 
 
'''[[Vafrandir]]:''' Club will take a shorter time to draw and time is of the essence. I'll draw that.
 
 
 
'''The DM:''' You have room to swing.
 
 
 
'''[[Vafrandir]]:''' To hit: '''6'''.
 
 
 
'''The DM:''' That misses.  Do you two want to wait for more participants, or shall we move to the second round?
 
 
 
'''[[Lexent]]:''' Up to you Vafrandir, I'm okay with either.
 
 
 
'''[[Vafrandir]]:''' We may as well have another round at least.
 
 
 
== Ghoul Round 2 ==
 
'''The DM:''' The ghoul attacks three times, with both claws and head, which stretches out grotesquely from its body and snaps at Vafrandir’s head.  The head misses with a 3, the left claw with a 4 and the right claw misses with a 12.
 
 
 
Another ghoul appears in 2725.
 
 
 
=== Player Round 2 ===
 
'''The DM:''' take your turns.  I’ll be about 45 minutes (I’ve got to eat and make two phone calls).
 
 
 
'''[[Lexent]]:''' I attempt to turn the ghouls, starting with the one engaging Vafrandir ''To Turn:'' '''15'''. I then make space, backing to '''2126'''
 
 
 
'''[[Vafrandir]]:''' If that doesn't turn, I'll attack again. '''17 raw: 18 to hit; 5 raw, 6 to hit'''.
 
 
 
'''[[Lexent]]:''' If I understand correctly, my turning occurs last in the round anyway.
 
 
 
'''Pandred''': Day got away from me. In.
 
 
 
'''[[Pandred]]''': I'll advance to Lex's old position in 2227 if possible.
 
 
 
'''Marcule:''' im at the ready but i don't want to throw anything in this tight space
 
 
 
'''The DM:''' Lexent’s attempt to turn fails.  Pandred enters 2227.  Vafrandir successfully hits and stuns the ghoul.  Marcule’s line of sight from 2127 is marred by the door.
 
: Vafrandir, do you want to try to hold this corridor or back out with what AP you have left.  Stunning the ghoul means you’re not engaged in melee and can stride out.
 
 
 
'''[[Vafrandir]]:''' Yes! I was hoping for that opportunity. I ask Marit to back up and I stride to '''2228'''.
 
 
 
'''The DM:''' Sorry to nitpick.  The rule requires you have 2 AP if you want to turn a 60-degree corner.  2228 is TWO 60-degree corners, so would require a minimum of 3 remaining AP.  You used 2 to swing your weapon; how many do you have left?
 
 
 
'''[[Lexent]]:''' Out. Hope to be back in a little bit.
 
 
 
'''[[Vafrandir]]:''' 3 total, so 1 AP remaining. In that case, Could I get into 2027?
 
 
 
'''The DM:''' Yes.  You rush between Lexent and Pandred, past Marcule and to 2027 at stride-4.
 
 
 
[[File:Ghoul 02.jpg|right|420px|thumb]]
 
 
 
== Round 3 ==
 
'''The DM:''' The ghoul struck by Vafrandir falls into 2627.  The other clambers over the furniture into 2426.  The players can make their move.
 
 
 
'''[[Lexent]]:''' Back In.
 
 
 
'''The DM:''' Awaiting the players' moves.
 
 
 
'''[[Lexent]]:''' In the face of what seem to be poor odds, I again attempt to turn the ghouls, closest one first. ''To Turn:'' '''11'''. Drat.
 
 
 
'''[[Vafrandir]]:''' I'll swap my club for my sword.
 
 
 
'''[[Lexent]]:''' I also back up into '''2125'''
 
 
 
'''The DM:''' I'll need Pandred's move for sure before we continue.
 
 
'''[[Lexent]]:''' In what ways does the furniture impact our ability to fight?
 
 
 
'''Pandred''': I'll sit tight, making sure my Battleaxe is ready.
 
 
 
'''The DM:''' Lexent, so you know, the open door in 2224 will block your line of sight for further attempts to turn, since you're now in the next room.
 
:'''[[Lexent]]:''' Yep.
 
 
 
'''Marcule:''' Good were I am. "if we can pull the monster out we can have a better crack at it"
 
 
 
[[File:Ghoul 04.jpg|right|420px|thumb]]
 
 
 
== Ghoul Round 4 ==
 
The two ghouls move forward, the nearest one into 2326, where it stands adopt the bench and the chest and attacks down at Pandred (no bonus).  The hands roll 7 and 11, and the attempted bite misses with a 7 also.  The players are catching a break.
 
 
 
=== Players Round 4 ===
 
Act as you’re able.
 
 
 
'''[[Lexent]]:''' I cast ''Protection from Malevolence''.
 
: '''The DM:''' The spell takes the round to cast; you can bestow it on yourself or one other at the start of the next round; I'll allow for you to have gestured at someone you want to approach you in the second before beginning to cast, unless you want to cast it on yourself.
 
:'''[[Lexent]]:''' My understanding is that once it is cast I will be able to move toward the recipient if it is not myself, and thus be able to choose when I discharge next round. Is this correct?
 
 
 
'''[[Pandred]]''': I swing on my ghoulie pal. 15+1+1 hits '''AC 0''', Battleaxe lands for 8+3 '''11''' damage!
 
: '''The DM:''' That slaughters it; good for '''<span style="color:red">causes 9</span>''' total hit points damage for X.P.  It flops into 2226, between the chest and the wall.
 
 
 
'''The DM:''' Any remaining moves?  The other one is going to attack when the players' round is done.
 
 
 
'''[[Vafrandir]]:''' Nada from me.
 
 
 
'''The DM:''' Okay, let's call it.  Weigh in if something occurs before tomorrow.  My apologies for the delay in the middle.  Out.
 
 
 
'''[[Lexent]]:''' No Problem. Thanks. Out.
 
 
 
'''[[Vafrandir]]:''' Out.
 
 
 
 
 
== Apr 27 Real Time ==
 
'''The DM:''' Good morning.  You've all seen the results of my procedure, so everything is good.  Around here, we decided yesterday that we're going to change residences come June 1st, so I'll be packing this next month.  Shouldn't affect the game until the last week of May, when the shift really starts to happen.  I'll try to arrange appts. for non-game days.
 
 
 
Sorry, no I don't have an appt. That was just flotsam from an earlier post.
 
 
 
 
 
[[File:Ghoul 05.jpg|right|420px|thumb]]
 
 
 
== Ghouls Round 5 ==
 
Although Pandred hit and killed a ghoul, the one from 2427 advances and attacks.  Additionally, two more ghouls appear up the hallway ... and there are sounds of more beyond, now that whatever number exists around the corner has been aroused.  The ghoul rolls a 3 against Pandred, missing.
 
 
 
=== Players Round 5 ===
 
Pandred, that was your 1st attack of the combat; this will be your second, if you take it.  In case anyone might be thinking it, the door into '''f.''' can’t be closed, as there’s a chest and a bench in the doorway.
 
 
 
The party may act as they’re able.  Don’t forget to specify the actions of your assigned NPC hirelings.
 
 
 
'''[[Lexent]]:''' In.
 
 
 
'''[[Lexent]]:''' Are there penalties to moving into or attacking from '''2226'''?
 
 
 
'''The DM:''' Yes, I’m afraid so.  There’s a chest and a dead ghoul in the hex, along with it being less than half-sized, so I’d have to assign a penalty of -1 for each drawback (normally, the half-size wouldn’t be a drawback, but it’s very full at the moment).  So -3 to hit out of that hex.
 
 
 
'''The DM:''' In any case, Lexent is in the next room, and the open door to that room can’t be opened further, so you’d have to move into 2126, then Pandred’s hex, and THEN 2224, which would be a 60-degree then a 120 degree change of direction.  Stride-1 would be the fastest you could do it.  Plus a -1 AP penalty for dodging out of 2227, because that’s a melee hex.
 
 
 
'''[[Lexent]]:''' I Discharge ''Protection from Malevolence'' on myself, draw my godentag, and move to '''2126'''.
 
 
 
'''The DM:''' Done.
 
 
 
'''Marcule:''' Im holding my position.
 
 
 
'''The DM:''' I think it's best to wait for Pandred.
 
 
 
'''[[Vafrandir]]:''' In. Glad to hear of a promising result from your procedures. I'll hold my turn since I don't think I can get into melee.
 
 
 
'''The DM:''' not unless someone wants to throw something.
 
 
 
'''Bjarni:''' I will hold as well.
 
 
 
[[File:Ghoul 05b.jpg|right|280px|thumb|after the party’s move]]
 
'''[[Lexent]]:''' Marit will also draw her axe and close door 'e'.
 
 
 
'''The DM:''' Done.
 
 
 
'''The DM:''' I think I’ll have to say that Pandred falls back to 2128, leaving 2227 open.  That allows either Marcule or Vafrandir to enter, as I’ll rule Lexent has committed himself to other moves.  The first who responds, then.  Feel free to change your move.
 
 
 
'''[[Vafrandir]]:''' I'll move into '''2227''' and attack with my club. 15 raw, 16 to hit; 1 raw, '''<span style="color:red">causes 2</span>''' dmg.
 
 
 
'''The DM:''' That hits but doesn’t stun.  Starting the ghoul’s round.
 
 
 
== Ghouls Round 6 ==
 
'''The DM:''' Starting with the ghoul on Vafrandir.  It mauls the fighter with teeth and claws, the bite missing with a 13 and the left claw missing with a 6.  The right hits with a 17, so that Vafrandir '''<span style="color:red">takes 1</span>''' damage.  Before continuing, I’ll need Vafrandir to make a saving throw.
 
 
 
The other ghouls advance over the furniture 2426 and 2526.  One may advance further, but it will depend on whether Vafrandir makes that save.  A d20 rolled, please.  I’ll put up a map when I get the result.
 
 
 
'''[[Vafrandir]]:''' I roll a 17.
 
 
 
'''The DM:''' Saves.
 
 
 
[[File:Ghoul 06.jpg|left|420px|thumb|after the party’s move]]
 
'''The DM:''' one more ghoul appears in 2725, making four altogether.
 
 
 
=== Players Round 6 ===
 
Vafrandir is holding the door, so he attacks.  The rest of you may act as able.
 
 
 
I think either Asger or Marit would be very tempted to throw an axe; if this works for you, have them do it; if it doesn’t work, please roll a wisdom check for each to keep them from doing it.
 
 
 
'''[[Lexent]]:''' Marit throws her axe at the ghoul in 2326 ''To Hit:'' '''8'''.
 
 
 
'''[[Pandred]]''': I'll move to 2027.
 
 
 
'''[[Vafrandir]]:''' With my club: '''20 raw (!) follow up 2; 4 raw, <span style="color:red">caused-8</span> dmg'''.
 
 
 
'''[[Lexent]]:''' I suppose I can try turning again. Targeting all the ghouls that I can that are still up, from closest to furthest away. ''To Turn:'' '''11'''. Still no good.
 
 
 
'''The DM:''' Welcome Pandred.  There’s so much wood around I won’t make Marit roll to see if her axe breaks.  Vafrandir, that kills the ghoul.  Do you have a move?
 
 
 
'''The DM:''' Lexent, it just takes once to give the party time to regroup.
 
 
 
'''The DM:''' Does anyone want to do something like leap into 2326?
 
 
 
'''[[Lexent]]:''' I think we are trying to draw them out a bit.
 
 
 
'''[[Vafrandir]]:''' Yes, I'll stay where I am.
 
 
 
'''[[Lexent]]:''' Marit will happily give ground if either Pandred or Marcule wishes her space.
 
 
 
[[File:Ghoul 07.jpg|right|420px|thumb|a split-second before the ghouls attack in round 7]]
 
== Ghouls Round 7 ==
 
'''The DM:''' The ghouls move up as well as they’re able, and another one attacks Vafrandir three times.  This time the fighter is scratched with the ghoul’s left claw, so that he '''<span style="color:red">takes 2</span>''' damage.  I’m sure this doesn’t stun, but again I need Vafrandir to make a saving throw before going forward.
 
 
 
'''[[Vafrandir]]:''' 19.
 
 
 
'''The DM:''' Lucky, lucky, lucky.
 
 
 
'''The DM:''' You can still hear ghouls around the corner, but you see no new ones emerge as yet.
 
 
 
=== Players Round 7 ===
 
Act as you will.
 
 
 
'''[[Vafrandir]]:''' Lucky indeed. As we know, my luck runs out slowly then all at once. Attack again: '''16 raw, 17 to hit; 3 raw, <span style="color:red">causes 4</span> dmg'''.
 
 
 
[[File:Ghoul 07b.jpg|right|350px|thumb|following the party’s move]]
 
'''The DM:''' hah ... you were ready to change the colour of the damage last time.  That blow does stun, hurling the ghoul back.
 
 
 
'''The DM:''' Any other moves, actions?
 
 
 
'''[[Lexent]]:''' Attempting to turn again starting with the ghoul in 2526 and then the one in 2426 if I'm able. ''To Turn:'' '''12'''
 
 
 
'''[[Vafrandir]]:''' I'll ask Marit and Bjarni to scoot backwards so I can move into '''2228'''.
 
 
 
'''[[Lexent]]:''' Marit moves to '''2328'''
 
 
 
'''The DM:''' Those are accounted for.  Let me know if I can start the next round.
 
 
 
'''[[Vafrandir]]:''' Ready on my account
 
 
 
'''[[Lexent]]:''' Mine as well.
 
 
 
'''The DM:''' You seem to be all there is.  I'll give it ten minutes and then we'll run a last round for the day.
 
 
 
'''Marcule:''' im ready
 
 
 
[[File:Ghoul 08.jpg|right|420px|thumb|ghouls attack!]]
 
 
 
== Ghouls Round 8 ==
 
'''The DM:''' the ghouls clamber over the bench and crate.  One enters 2227, while the other leaps onto the crate in 2226, throwing the door closed to the kennel.  Because the ghoul has clawed feet and a natural gracefulness, it has no penalty when attacking from the hex ... but it only has time to swing a single claw at Lexent with the AP it has left.  It misses with a 5.
 
 
 
The other attacks Marcule with its right claw and Vafrandir with left claw and bite.  The claw hits Marcule with a 13, '''<span style="color:red">causing 2</span>''' damage.
 
 
 
Vafrandir is struck with an 18, feeling the creature’s fangs scratching his wrist, '''<span style="color:red">causing 1</span>''' damage.
 
 
 
They’re not going to move again, so I can move onto the party’s move.  I’ve marked the one Vafrandir hit and didn’t kill with a “-4” marker for damage done.  I will '''need a saving throw''' from both Marcule and Vafrandir.
 
 
 
=== Players Round 8 ===
 
The others can act; Vafrandir and Marcule must make save first, and have that save confirmed, before taking any other action.
 
 
 
'''[[Lexent]]:''' I attack the ghoul in 2226. ''To Hit:'' '''12''' ''Damage:'' '''2+4=6'''.
 
 
 
'''[[Lexent]]:'''{OOC} And I have a meeting at 2, so, unfortunately, out.
 
 
 
'''The DM:''' Miss.  Better luck tomorrow.
 
 
 
'''[[Vafrandir]]:''' 19.
 
 
 
'''The DM:''' That's a save.  Until tomorrow.  Out.
 
 
 
'''Marcule:''' I roll an 18 for save
 
 
 
'''[[Lexent]]:''' In.
 
 
 
'''[[Lexent]]:''' I'm not sure where torches are at this point, but Marit uses her action to get as far along in the process as she can of retrieving a torch, and lighting it if its not already lit.
 
 
 
'''The DM:''' In.  Let's have both Helga and Bjarni holding torches, giving plenty of light.  But please scratch two torches from your stores.
 
 
 
'''The DM:''' I need Marcule and Vafrandir to attack.  And please have Asger throw an axe at the ghoul on Lexent.  I believe that’s Marcule’s fellow.
 
 
 
'''[[Lexent]]:''' So, I suppose Marit can move into 2229, retrieve the lit torch from Bjarni, and move back? If correct, she does so.
 
 
 
'''The DM:''' Yes that's fine.
 
 
 
'''Pandred''': Marcule or Lex, I'm willing to swap places whenever things get too hot for you.
 
 
 
'''[[Lexent]]:''' There's technically a spot in 2327, not sure if it will incur penalties or not.
 
 
 
'''The DM:''' Table is in the way and must be moved.
 
 
 
'''Marcule:''' 20 for me i roll a one that makes it 2 damage *sigh* 4 for Asger
 
 
 
'''The DM:''' writing on your phone, aren’t you Marcule?  Okay, just to be clear.  That’s a natural 20 rolled (I assume you rolled a follow-up d20 to see if damage was triple).  1 for damage doubled '''<span style="color:red">causing 2</span>''' damage.  And Asger rolled a 4 on a d20.  Again, no need to roll if the axe breaks.
 
 
 
'''The DM:''' Pandred, let’s not wait until 11:30 again.  Vafrandir will fall back to 2229; feel free to jump into his hex and swing your second attack this combat.
 
 
 
'''The DM:''' Oh, Marcule’s 2 damage doesn’t stun.
 
 
 
[[File:Ghoul 08b.jpg|right|350px|thumb|following the players round 8 moves]]
 
'''The DM:''' Actually, Pandred, you’ll need 3 AP to get into 2228, not leaving you enough to attack.
 
 
 
'''The DM:''' Anyone?
 
 
 
'''[[Lexent]]:''' I'm still here.
 
 
 
'''The DM:''' Forgive me if I hold this up; we're going to need more people.
 
 
 
'''[[Lexent]]:''' Yes, please. I would not last long without the rest of the party.
 
 
 
'''Pandred''': I'll swap into Vafrandir's space. No AP, but at least I can take the swings.
 
 
 
'''Marcule:''' (OOC) Sorry I am having computer issues here. doing my best to fix it. i am still here.
 
 
 
== Ghouls Round 9 ==
 
'''The DM:''' The ghoul in 2226 tries to maul Lexent, hitting with both claws: a 17 with the  left and a natural 20 with the right.  The critical is only doubled.  The left claw makes Lexent '''<span style="color:red">take 1</span>''' damage and he '''<span style="color:red">takes 4</span>''' from the right.  Lexent, I’ll need a saving throw from you, and please let me know if the 4 damage was enough to stun you (stuns up to 16 hp).
 
 
 
: The ghoul in 2227 swings with right claw, hitting with a 15; Marcule '''<span style="color:red">takes 3 damage</span>'''.  I’m fairly sure that stuns and Marcule needs to make a save.
 
 
 
: The same ghoul swings at Pandred, missing with both bite (11) and claw (2).
 
 
 
: I’ll need an answer to whether or not Lexent or Marcule are STUNNED before I can put a new map up and finish my round.
 
 
 
'''[[Lexent]]:''' ''To Save:'' '''16+3=19'''. Yes, I am stunned.
 
 
 
'''[[Lexent]]:''' Is Marcule still under the effects of the potion?
 
 
 
'''The DM:''' Yes, which I forgot about.  So he's fine.  Though I still need a save.
 
 
 
'''[[Vafrandir]]:''' In. Sorry about this morning, got stuck at the lab.
 
 
 
'''[[Lexent]]:''' Oh, good, You can probably fill the gap I just likely got pushed out of.
 
 
 
[[File:Ghoul 09.jpg|right|420px|thumb|the ghouls have attacked and moved]]
 
 
 
'''The DM:''' The ghoul stunning Lexent moves into 2126; the one from 2426 moves on top of the crate in 2226.  That’s the ghoul’s turn.
 
 
 
=== Players Round 9 ===
 
'''The DM:''' Removing bones to make the ghouls easier to see.
 
 
 
: Marcule, before attacking I need that d20 saving throw first!
 
 
 
: Pandred can attack.  Asger will pull Lexent into 1926 and Helga will attack from 2027.  Sorry to intrude, but it just makes sense.  Pandred is rolling for Helga?
 
 
 
'''[[Vafrandir]]:''' I move to '''2028'''.
 
 
 
'''The DM:''' This looks like the backfield shifting sides.
 
 
 
'''The DM:''' If Marcule blows his save, I’ll let you retcon that move, Vafrandir.
 
 
 
'''Marcule:''' 10 for save
 
 
 
'''Pandred''': My swing is a '''1'''. Break roll is 1 in 8, rolled '''2'''. Not ideal.
 
 
 
[[File:Ghoul 09b.jpg|right|350px|thumb|after the party’s move]]
 
'''[[Lexent]]:''' There's our standard luck.
 
 
 
'''The DM:''' I looked at the close save rule, and it only says the weapon doesn’t fall into an enemy’s hex.  This puts Pandred’s weapon in 2327.
 
 
 
'''The DM:''' Marcule is '''+5''' on saving throws against this attack.  Lexent, you should note the [https://wiki.alexissmolensk.com/index.php/Gnome_Race_&_Physiology gnome page] yourself to see what your bonus is.  Marcule saves.  And can attack.
 
:'''[[Lexent]]:''' Did I not calculate it correctly at +3?
 
:: '''The DM:''' Marcule had forgotten about the gnome bonus, I just wanted to be sure you hadn’t (not looking too closely, just trusting you).  You’re right, you’re +3.
 
 
 
'''Marcule:''' i attack 2227 ....10 miss
 
 
 
'''The DM:''' Who’s rolling for '''Helga'''?
 
:'''[[Lexent]]:''' It should be Pandred.
 
 
 
'''Pandred''': It is. Does she have a throwable? If not I'd rather she held her weapon to step in if needed.
 
:'''[[Lexent]]:''' She just stepped into 2027 to do so.
 
 
 
'''The DM:''' Helga is in 2027 attacking 2126 in hand-to-hand combat.
 
 
 
'''The DM:''' Can’t wait forever.  Rolling for Helga, she gets a 14 and '''<span style="color:red">causes 3</span>''' damage.  Stuns.
 
 
 
'''The DM:''' The stunned ghoul falls back and is thrown into 2226.  Working on next round.
 
 
 
[[File:Ghoul 10.jpg|right|420px|thumb|after the party’s move]]
 
 
 
== Ghoul Round 10 ==
 
'''The DM:''' The non-stunned ghoul in 2226 moves forward to attack Helga.  It rolls a 5 and a 4 with its bite and left claw, but hits with a right claw.  Helga '''<span style="color:red">takes 3</span>''' damage.  Pandred, if you could please roll a d20 '''saving throw''' for Helga.  She falls into 1927, hitting the door and closing it.  The ghoul is out of AP.
 
 
 
: The ghoul in 2227 attacks Marcule with a right claw, hitting with a 16.  Marcule '''<span style="color:red">takes 3</span>''' damage.  With the potion, he can take that.
 
 
 
: Pandred gets a claw and a bite.  The bite hits with an 18; Pandred '''<span style="color:red">takes 1</span>''' damage.
 
 
 
: I’ll need a '''saving throw''' from Marcule and Pandred also.
 
 
 
=== Players Move 10 ===
 
Depending on saving throws, those that save and all others can act as they will.  Pandred, remember your weapon is still in 2327.
 
 
 
'''Pandred''': I get a '''15'''. Helga gets a '''3'''.
 
 
 
'''[[Vafrandir]]:''' I move into 2027 and attack. '''16 raw, 17 to hit; 2 raw, <span style="color:red">caused-3</span> dmg'''.
 
 
 
'''Pandred''': 15 makes it for me I think. I'll pick up my axe and swing. An 8 whiffs at '''AC 9'''.
 
 
 
'''The DM:''' That exactly kills it, Vafrandir.
 
 
 
[[File:Ghoul 10b.jpg|right|350px|thumb|After the party’s move; sorry, missed Marit's move here, but it will be on the next map]]
 
'''The DM:''' Misses, Pandred.  Does make save for you.  PLEASE make save for Helga.
 
 
 
'''Pandred''': I did. It was a '''3'''.
 
: '''The DM:''' Sorry, sorry.
 
 
 
'''The DM:''' Pandred has to move into 2327 to get her axe.  She has tremendous strength, so she can kick the table out of the way into 2228.  There’s still room for Bjarni to get into it, moving into 2228, getting around the table.  He’ll do so without being asked.  Vafrandir, I believe that’s you.
 
 
 
'''The DM:''' Helga falls down.  She’s '''paralyzed'''.
 
 
 
'''Marcule:''' 15
 
: '''The DM:''' That must be Marcule's save.  Please state as much.
 
 
 
'''[[Lexent]]:''' I attempt to turn the ghouls. '''2126''' followed by '''2226'''. ''To Turn:'' '''15'''.
 
 
 
'''[[Vafrandir]]:''' One moment, looking up Bjarni's bonuses (if any).
 
 
 
'''Marcule:''' 13 to hit '''<span style="color:red">causes 2</span>''' damage
 
 
 
'''Bjarni:''' I attack the ghoul in 2027. '''9 raw, 9 to hit; 6 raw, 6 dmg'''. I assume a miss.
 
 
 
'''[[Lexent]]:''' Marit moves to '''2028'''
 
 
 
'''The DM:''' Yes, a miss.
 
 
 
'''The DM:''' It’s 1:42 but I’m going to do one more ghoul’s round before quitting today, and be on call for the player’s turn, if you can hang around.  Working now.
 
 
 
'''The DM:''' '''Important''' Marcule's roll stunned.  '''2227 is clear'''.  Does anyone want the hex?
 
 
 
'''Pandred''': I'll take it.
 
 
 
[[File:Ghoul 11.jpg|right|420px|thumb|after the party’s move]]
 
 
 
=== Ghoul Move 11 ===
 
While players are considering if they want to move into 2227 ...
 
 
 
The one ghoul moves into 2126 and attacks Vafrandir.  Misses with all three attacks.
 
 
 
=== Players Move 11 ===
 
'''The DM:''' Pandred gets two attacks; do them one at a time, Pandred, in case you get a chance to kill both ghouls from your position; indicate which one gets attacked first.
 
 
 
: Marcule and Vafrandir can attack 2126.  Asger will grab Helga’s axe.  All other moves as persons wish.
 
 
 
: Marit can move again; the move shown was from last round.
 
 
 
'''Pandred''': Swing one on 2326. 5 is a miss. Swing two on 2326. 19+2 hits '''AC -4''' for 4+3 '''7''' damage.
 
 
'''[[Lexent]]:''' Is attacking from 2026 to 2126 feasible or is the chair in the way?
 
  
'''The DM:''' That kills it Pandred.  You're good for '''<span style="color:red">causing 5</span>''' damage.
+
'''The DM:''' In.
  
'''The DM:''' 2026 is feasible.  The chair is low so won’t be an issue.
+
'''The DM:''' One bow and one spear exhudes magic, as do two of the shields.  The decorative shield above the dais does not.
  
'''[[Lexent]]:''' I move to '''2026''' and attack the ghoul in 2126. ''To Hit:'' '''3'''.
+
'''[[Lexent]]:''' And the room itself, specifically the diagram on the floor?
:'''[[Lexent]]:''' Feasiblity != Viability.
 
  
'''[[Lexent]]:''' Is there anything Marit can do to assist Helga?
+
'''The DM:''' None.
  
'''The DM:''' Seems to be well and truly paralysed.  No knowing how long at this time.  Marit can wrest the shield out of her hand.
+
'''[[Lexent]]:''' What type and power level do the weapons and shield exude?
  
'''Marcule:''' 16 to hit '''<span style="color:red">causes 1</span>'''  damage.
+
'''Marcule:''' I always have limited opinion of what to do with treasure im fine with what ever the group wants to do. the question is where would we want to return it to. i see great risk in us transporting money.
  
'''The DM:''' Stuns it.  Pandred, swing again; Lexent and Marcule too.  Vafrandir can have two swings; we'll see if we can kill this thing.
+
'''[[Lexent]]:''' Would our characters have reason to suspect that it would be considered a crime to keep this gold?
  
'''[[Lexent]]:''' I attack the ghoul in 2126. ''To Hit:'' '''12'''.
+
'''The DM:''' Quite powerful.
  
'''[[Lexent]]:''' Out
+
'''The DM:''' Lexent, you have the information you have.  Right and wrong are your problem.
  
'''Pandred''': A '''4''' says no kill for me.
+
'''[[Lexent]]:''' No problem. Do the magical shields (or the non-magical normal size one) have any insignias/markings?

Revision as of 10:24, 7 May 2021

Contents

Continued from After the Ghouls

The DM: There’s a lot here to see. The three chests on the ground are all of high quality yellow pinewood, with brass fixtures, embossed with images of the crown of Denmark. They each have a metal plate that reads: H. Ross.

Inside each chest is 4,000 g.p.
There are three very fine looking shields on the wall and a collection of very nice looking weapons in the rack: three short bows, three spears, two maces and two short swords.
Above the dais (there are two plush yellow chairs you’ve found earlier that might conceivably have sat upon it), there is a 4 ft. wide shield, too large to use as a shield, with a profound and complex motif. This depicts a glowing gate upon a high flat mountain, a star above the gate and a host emerging from the gate; the quality is of “brilliant work,” meaning even those without a sense of aesthetics can recognize the extraordinary nature of it. It is made of materials that are a mixture of gold, quartz stones, chestnut wood and lacquer. There is something very compelling about it that far surpasses an ordinary decorative shield.

The DM: Lexent: Looked at Hold Person on the Wiki, found someone had reposted the augury spell’s description. Hold person only affects humanoids.

The DM: The furniture has been torn and damaged, and won’t be of much value for its weight. The benches and tables will still function as those things, but the resale value will be minimal. The plush chairs are ticky.
Lexent: I figured that would be the case for most of it, but you had mentioned the one nice looking chair when we first started moving the furniture so I thought I would check.
Fumigating the chair, removing the ticks (exterminate, one by one) and it would make a nice chair for your house.

Lexent: I thank and congratulate the sappers for a battle well fought, and ask them to start working on moving the furniture and treasure to the surface.

Lexent: Once they have started this process I begin communing with my gods, to gain access to Aid, Augury, and Hold Person in that order.

The DM: they get to work. Lexent: Hmmm. Another reference to H(amish) Ross.

The DM: Those chests clearly came from the Danish crown.

Marcule: "Strange place for these"

Lexent: Am I able to complete my meditation without incident?

The DM: Yes. But moving the treasure to the surface will take more time than that. About 2 hours altogether.

Vafrandir: In. Adding hireling XP up.

Lexent: Two questions regarding the potions: Was I able to tell before if they were the same type of potion? If not, has progressing in my study of medicine granted me the ability to recognise what the other potion is?

Vafrandir: What salvageable furniture can be gotten?

Lexent: It all looks like not worth the trouble to transport.

Vafrandir: Probably, but I want to be sure before we start burning.
Lexent: Do you want to keep the 'ticky' plush chairs or some benches/tables?

The DM: Potions fit under the Alchemy study. So, no, you wouldn’t know for sure they were the same, especially since you’ve only just thought of it and one of the potions is gone now. Vafrandir, the tables and benches are serviceable. The chests as well. The highly crafted chests would be valuable, but you’d have to explain how you came into possession of them.

The DM: I’ll need to get ready for the dentist. My ride is coming in 20 minutes. Please figure out how to split the treasure. Lexent, your spells are available. You might want to try casting Detect magic in the chieftain’s room before abandoning things there. It all looks very high quality. Out.

Lexent: That is indeed my plan.

Lexent: What do we all think of keeping this gold that is clearly connected to the Danish Crown and Hamish Ross?

Vafrandir: We can well arm our hires with these weapons. Figuring out how to divide it evenly might be tricky.

Vafrandir: On the one hand, we aren't in Denmark. On the other hand, the Crown's reach may be long. 12,000 gp could win a lot of hearts in Treborg though...

Lexent: I'd prefer to not divide it evenly, quite honestly. I think we might each be able to gain another level depending on how we do it and the value of the items.

Lexent: I have potential interest in a mace and perhaps a shield since these are better quality.

Vafrandir: I'm perfectly fine with that. We may need to get the items appraised first before distribution.

Lexent: A 1/8th share of the gold comes out to just under 300 GP. If we are comfortable spending it, we could allocate that much to each hireling.

Lexent: Still working on that assumption I propose we try to give each of us just enough treasure to reach the next level and then dump the rest on Marcule since he is the lowest level.

Lexent: Well, lets get the rough appraisal process started. With the weapons and shields (including the large decorative one) still in the Chieftain's room I cast Detect Magic and inspect each of the items and the room itself.

Lexent: In.

Vafrandir: In.

Treasure

Lexent: Any further thoughts on whether to claim the gold for ourselves or try to return it?

The DM: In.

The DM: One bow and one spear exhudes magic, as do two of the shields. The decorative shield above the dais does not.

Lexent: And the room itself, specifically the diagram on the floor?

The DM: None.

Lexent: What type and power level do the weapons and shield exude?

Marcule: I always have limited opinion of what to do with treasure im fine with what ever the group wants to do. the question is where would we want to return it to. i see great risk in us transporting money.

Lexent: Would our characters have reason to suspect that it would be considered a crime to keep this gold?

The DM: Quite powerful.

The DM: Lexent, you have the information you have. Right and wrong are your problem.

Lexent: No problem. Do the magical shields (or the non-magical normal size one) have any insignias/markings?