Difference between pages "Stavanger in June, 1650" and "Goblin Fight east of Treborg"

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'''[[Embla Strand]]''' no worries. I've errands to run for the next few hours anyways.
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[[File:Goblin Fight 2a.jpg|right|315px]]
  
'''[[Vafrandir]]:''' In. I'll buy a longsword and studded leather armor: slow but sure upgrades. We need to discuss what supplies we need to buy: we've come very close to running out of food several times while up in Treborg. What are our next steps and how can be best prepare?
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'''The DM:''' The goblins don't attack at all. Instead, they scatter across their camp, with the shaman walking at stride-1 away from you; all of them give time to themselves to turn and face you.
  
'''[[Pandred]]''': In. As much food by weight that we can manage. I think I will get a pocket telescope as well. Given we're in Norway, we should be prepared for trolls in the mountains, although what that looks like I'm not sure.
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The players can move again.
  
'''[[Pandred]]''': How do we think we can turn a profit here? The giant was a good friend, but not lucrative. Could we find Dilhak again, see what his people know about ghoulies in the valleys?
+
'''[[Vafrandir]]:''' I'll move to '''0919''' and begin to strap on my shield (which will take the rest of this turn and next).
 +
: This is a very strange and dangerous move, but in this case you will probably get away with it. They don't seem that combative.
 +
::'''[[Vafrandir]]:''' Which is why I feel the risk is worth it. Maybe a miscalculation but that's the game.
  
'''[[Vafrandir]]:''' A chest full of 150 lb of food would last for less than a month. If we can find him again it'd be good to find what he knows, but I think he's from further north and may return soon.
+
'''[[Pandred]]''': I'll walk at S-3 into 0818 and throw my Handaxe at the Gob in 0712. 17 hits '''AC 0''' for '''<span style="color:red">cau-3</span>''' damage.
 +
: '''The DM:''' Yes, that hits; the goblin staggers back and is stunned.  Your axe is in 0712.
 +
: '''The DM:''' I'm adding some red text to make calculating experience easier later on.
  
'''The DM:''' In.
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'''The DM:''' Oh, Marcule; don't forget to move your figure.
  
'''The DM:''' Catching upWe need to manage the cost to freight your goods into Stavanger.  As said before, freight is 9 g.p. per ton of goods to be moved, or 2,000 lbs, per 24 hr period or part thereof. Each living being counts as 2 tons.  Only 1 day occurred, as the journey took 5 hoursI'll need this paid.  Since it will cost 18 g.p. to ship Oddsdrakken to Treborg, do you want to continue to leave him in Treborg or bring him along?
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'''[[Embla Strand]]''' I move through stride 1 to stride 2 and back again, ending at 1117.
 +
: '''The DM:''' as Embla has scrambling skill, she moves down this slope normally, so yes, you're in 1117You can, if you wish, get to the bottom of the slope (1117) with 2 AP, moving at stride-3, without penaltyUp to you.
  
'''[[Vafrandir]]:''' 2204.5 lb of freight + 3 living persons. Does my body count as freight?
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'''The DM:''' Marcule?
:'''The DM:''' "Each living being" ... so, yes.  As 2 tons.  So that is 8 tons, or 72 g.p.
 
'''[[Vafrandir]]:''' + 2 more tons of freight (assuming we round the weight up to the nearest ton) = 90 gp even for the trip. I say we split it 4 ways (and I'll take the slack).
 
  
'''[[Pandred]]''': I'll handle the whole thing in cost. I've purchased a lot of things on previous trips, I don't mind going light this time.
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'''[OOC-DM:''' ''I'm stepping away at 1:30-1:40; got to do some shopping today]''
  
'''[[Pandred]]''': I'll also pick up a pocket telescope. That leaves me with about 50gp to contribute to whatever we decide to do about food. If any of us had some kind of food scrounging ability that would be ideal. I could always have Odds go fishing, but as an amateur he'd be lucky to support himself with it, never mind the rest of us.
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'''Marcule:''' I move to 1021 holding my spell. My figure moves to 0924.
  
'''OOC-DM''': ''as an aside, I've returned to the monumental task of reworking my pricing table; this is a nitpicky process which will result in corrected prices and more in-depth descriptions, more available goods and, in this case, I'll be building things like freight costs into the system.''
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'''The DM:''' Marcule missed that we've moved to a new page.  The figure is not affected by any movement, except that it can only move at 5 total hexes per round.  It has no stride ability, something the spell page has to be updated for.  Remember it has to be within six hexes.
  
'''The DM:''' Have you considered the possibility of buying a rowboat?  You don't have much need for navigation, as you can nearly get across the fjord without leaving sight of land.  A long boat is much more seaworthy than a tiny rowboat and you don't need sailing for itCosts 206 g.p.
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'''The DM:''' Let's call it here.  Sorry I keep interrupting our game with errands and such; I feel very busy lately.  I'll set up the goblin's move before I sleep tonight, and people can make their character's moves before we start at 10am tomorrowOut.
  
'''[[Pandred]]''': That sounds pretty good, and it pays for itself in one round trip. I can contribute up to 50gp.
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'''[[Vafrandir]]:''' Sounds good. Out.
 +
: '''[[Embla Strand]]''' Yup. Out.
  
'''[[Vafrandir]]:''' What is the requirement for docking in Stavanger and Treborg? Would we need special permission to do so?
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'''The DM:''' In.  Best laid plans of last night come to naught.  Working on the goblins' move now.
  
'''The DM:''' These are things I need to bake into the systemSince it is just a long-boat and any mooring post will do, we'll call it the equivalent of a low-rent inn room, or 12 c.p. per day.
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=== Goblins Round 2 ===
 +
'''The DM:''' List of moves:
 +
: 0911 moves forward to 0813 and throws a spear at Pandred, hitting AC 7, missingSame goblin backs to 0712, reaching to pick up Pandred's axe.
 +
: 1615 throws spear at Embla, also hitting AC 7, which hits in this case for '''<span style="color:red">tak-4</span>''' damage.  Same goblin backs to 1614.
 +
: Several of the goblins who backed away now hesitantly come forward. One moving to 1214 seems ready to fight Embla, while the shaman moves forward to fight Pandred.
  
'''Pandred''' 1sp per day, so just shy of 2gp per month. That seems doable.
+
Vafrandir continues this round to fix his shield into place.  Everyone else can move.  Image below shows everyone's move in round 2.
  
'''The DM:''' That will be the price in Stavanger; I'm not just correcting the old price tables, I'm rebuilding them in parts, so "mooring post" should, unless I forget, be showing up on the new table.  Just now I am buried in textiles, distinguishing "wool plush" from "wool velvet."
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== Players Round 3 ==
 
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[[File:Goblins Begin round 3.jpg|right|315px]]
'''[[Pandred]]''' Out.
 
 
 
'''[[Vafrandir]]:''' Very good. I'll see how much I have left over after buying food. I suggest we use Marcule's credit for the longboat but I'll let him weigh in on that. That'll save us a good bit on coin on the back and forth. But we need a more reliable source of food around Treborg, otherwise we're stuck sending Odds back and forth every so often to Stavanger.
 
 
 
'''The DM:''' As regards Embla's ability to translate the barrels into wealth, I'll retcon it if she doesn't return before you leave Stavanger.  Have you considered [https://wiki.alexissmolensk.com/index.php/Bargaining_(sage_ability) haggling] for the cost of the boat?
 
 
 
'''[[Vafrandir]]:''' I would like to but I can't do it personally.
 
 
 
'''The DM:''' Ah, I see.  I thought I wrote this with an "unskilled" option.  Oops.  Memory isn't what it used to be.  Okay.  Let's call it here, until tomorrow.  Any last items before we go?
 
 
 
'''[[Vafrandir]]:''' I think that's all for now. Hopefully we can get these logistical issues ironed out soon!
 
 
 
'''[[Vafrandir]]:''' Out.
 
 
 
'''The DM:''' Out.
 
 
 
'''The DM:''' In/Out.  Sorry all.  Stealth visit from my daughter and grandson.  I'm afraid you just can't compete.  Be well until tomorrow.
 
 
 
'''[[Pandred]]''': I am personally affronted, and the damage to my self-esteem is immeasurable. Have fun!
 
 
 
== What's Next ==
 
'''The DM:''' In.
 
 
 
'''The DM:''' I'm beginning to wonder if Embla is going to turn up any time soon to barter away the goods you have to sell.  If you wish, you can take 40% of the coin-value I named for the items and let done be done.  Marcule can also tell me if he wishes to take out a loan.  Loans are 2% interest per month with a minimum of six months before they can be paid back (Renaissance practice).
 
  
 
'''Marcule:''' In
 
'''Marcule:''' In
  
'''Marcule:''' (sorry for this late reply) I do not drink my potion.
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'''[[Vafrandir]]:''' In
 
 
'''Marcule:'''  “I like the idea of the rowboat happy to put it on my credit if we would like to get it" just waiting to see how big of a loan to take.
 
 
 
'''Marcule:'''  I approach the party with little bundles in my hands giving one to everyone this includes Oddstraken and Willa when we reach her. Each bundle contains bell (small), brass  -- 3 in. by 3 in. diameter  0.37lbs. mirror (hand) -- 4 in. by 3 in., without frame 0.19lbs. fishhook, iron 1 in. long with ⅛ in. diameter 0.01lbs – 3 each. boatswain's pipe, tin whistle, 5 in. long, with 39 in. chain lanyard 0.04 “some items just to help everyone out”.
 
:'''The DM:''' Willa has left the party; you can get a refund if you wish.
 
 
 
'''[[Vafrandir]]:''' In.
 
 
 
<div style="text-decoration: underline; color: green; text-align: center">'''Present:''' DM, Marcule, Vafrandir</div>
 
 
 
'''[[Vafrandir]]:''' Let's get the longboat (208 gp) - the rowboat is much smaller. I would like to sell the goods today. If Embla doesn't barter them by the time we're played out this afternoon, we'll take the 40%. Is that amenable?
 
 
 
'''[[Vafrandir]]:''' "Thank you, Marcule! These will be quite useful."
 
 
 
'''Marcule:''' The longboat sounds fine. I'm fine to wait and see about 40%.
 
 
 
'''The DM:''' I wanted to give a speed for the longboat.  A familiar-looking rowboat sculls about 4-5 knots per hour; this is much bigger, but also has three sets of oars, so I'm going to judge the speed at 2½ knots up to a weight of 1 ton carried; 2 knots up to two tons carried; and 1½ knots up to one ton carried.  I can't find numbers so far, but I will make changes if need be.  The distance between Stavanger is 30 miles.  A knot is 1.7 miles/hour.  From what I can see, the current flowing against you is ½ mile per hour, so that your fastest speed will be 1.2*2.5, or 3 mph; the distance is 30 miles between Stavanger and Treborg.
 
 
 
'''The DM:''' I could get finer than that.  Suppose we argue that these are the speeds for three men with 12 strength rowing, and that the speed can be adjusted 1% for every pt. of strength different.  Vafrandir, Pandred (counts as 18) and Marcule have a combined strength of 50.  This would make the longboat's speed 3.42 mph.
 
 
 
'''[[Vafrandir]]:''' How many hours of daylight do we have, roughly, at this time of year? An 8-10 hour trip is a full day, essentially.
 
 
 
'''Marcule:''' "Definitely a day."
 
 
 
'''The DM:''' You spend the 14th & 15th buying and arranging purchase of the boat.  Sunrise is 4:24 am.  Sunset is 10:52 pm.
 
 
 
'''Marcule:''' out
 
 
 
 
'''[[Embla Strand]]''' In. I barter our tradegoods. Give me a minute to recall which we have and work out what we'll take for them.
 
 
 
'''The DM:''' This is tougher to do online than it would be at a game table; go ahead and trade the wine/ale/lutefisk for anything on the trading table; remember, at 90% of cost.
 
  
'''[[Embla Strand]]''' That gives us about 900gp for supplies. I'll get to shopping.
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'''Marcule:''' I move to 0917.
 +
: For you, Marcule, it's 1½ AP per hex, so stopping you in 1018.
  
'''The DM:''' Too, remember, the heavier you buy, the slower the boat goes.
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'''[[Pandred]]''': I draw my Battle axe and advance at s2 to 0816, then one more to 0815.
  
'''The DM:''' Out (for about an hour).
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'''[[Embla Strand]]''' In/Out. I advance to 1116 then throw my javelin at the goblin in 1214. 19 on the die hits AC -1 for '''<span style="color:red">cau-6</span>''' damage.
 +
: '''The DM:''' Your javelin strikes through the goblin's shoulder; it drops, unmoving.
  
'''[[Embla Strand]]''' Could I use some of the barter funds to purchase the longboat? How do hunting dogs aid in hunting? How many chickens might I feed from a pony's feed ration? How much do chickens and hunting dogs weigh? Vafrandir, would you like chainmail or something heavier than the studded leather?
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'''Marcule:''' Sorry figure to 1121.
  
'''[[Vafrandir]]:''' I'll look at the numbers. I can (or should be able to) buy better armor but I don't have a super high carry so my AP would suffer greatly. Maybe one of you more experienced players can comment on the viability of fighting with 2-3 AP? Doesn't seem worth the extra protection.
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=== Goblin Round 3 ===
 +
'''The DM:''' Moves:
 +
: The shaman attacks Pandred; as he does, the staff emits a strong glow in the shaman's hand.  The shaman rolls a 19; Pandred feels like she's been hit by a rolling wagon, taking '''<span style="color:red">tak-10</span>''' total damage. That
 +
: The goblin in 0712 moves to 0913, throws Pandred's axe at Embla; -3 to hit, misses.  The axe ends in 1218.
 +
: 1513 throws a spear at Embla, missing with a 6.  The spear clatters into 1017, at Marcule's feet.
 +
: The remaining goblins move, some of them apparently uncertain as to how to be of best help.
  
'''[[Embla Strand]]''' Ringmail is only 5 more lbs than studded leather. We have a lot of money that we have to spend now and a significant weight limitation, so I'm trying to think of upgrades for everyone's stuff.
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Map below shows all moves from both sides.
  
'''[[Vafrandir]]:''' Pushes me into 3 AP minimum. I'll think about it. For now I'll upgrade my helmet at least to iron, I've got the coin. I think the party funds might be well spent on intangibles. Our party size is significantly depleted: can we get get some more hirelings? Or otherwise put some coin towards our house upgrades? We need a steady source of food supplies at least. Not sure how to go about that.
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== Party Round 4 ==
 +
[[File:Goblins Begin round 4.jpg|right|420px]]
  
'''[[Vafrandir]]:''' I've got a new chest (large) with 40 lb of food. Embla, if you'd like to fill it up with 110 lb more (110 gp, daily ration [travel]) we'll have a nice emergency stash.
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'''The DM:''' Pandred's stunned (unless his hit points are not up to date), though it isn't shown on the map. Embla and Marcule can act.  Vafrandir, is your shield in place?
  
'''[[Embla Strand]]''' I've tentatively purchased 500lbs of food and if I can get info on chicken feeding, we'll have two dozen chickens at the house, providing 2lbs-ish of eggs a day. We'd need to pay for a coop, but that shouldn't be too expensive. Hopefully between a hunting dog and my ability to hunt, we can bag some larger animals at home.
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'''[[Vafrandir]]:''' My shield is on. I move to '''1019'''.
  
'''The DM:''' In.
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'''Marcule:''' I throw at the goblin in 1014 I roll a 14
  
'''The DM:''' Yes, you can use the barter funds to help purchase the longboat. I haven't written rules for hunting dogs; in any case, they'll require an amateur skill in dog training (10pts). Chickens don't require feed, except when raised in town. In a rural setting, they just scour the land itself, though on the trail they get eaten by foxes and suchChickens weigh 5 lbsA hunting dog weighs 60 lbs.
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'''[[Pandred]]''': I want to say for future rounds, because I hit 4th level quite recently and already nearly died. The shaman appears to have no armor. That makes them AC 10, and therefore easier to hit than any of the others. If we assume they are, say, 5th level: that's about 25 to 30 hp. If we hit them, they cannot cast. The other goblins have demonstrated they are inexperienced. That seems like a clean, by the book AC 6 3Hp. Hit the one with the hat, the rest will probably scatter. The shaman is the only one who can hit for more than 6 damage.
 +
: For the record, goblins have a much tougher skin than humansTheir [https://wiki.alexissmolensk.com/index.php/Goblin natural armour class is 6] (the "6" does not refer to what they normally are in armour)At the moment, the shaman is not interested in casting.

Revision as of 13:11, 4 February 2021

Goblin Fight 2a.jpg

The DM: The goblins don't attack at all. Instead, they scatter across their camp, with the shaman walking at stride-1 away from you; all of them give time to themselves to turn and face you.

The players can move again.

Vafrandir: I'll move to 0919 and begin to strap on my shield (which will take the rest of this turn and next).

This is a very strange and dangerous move, but in this case you will probably get away with it. They don't seem that combative.
Vafrandir: Which is why I feel the risk is worth it. Maybe a miscalculation but that's the game.

Pandred: I'll walk at S-3 into 0818 and throw my Handaxe at the Gob in 0712. 17 hits AC 0 for cau-3 damage.

The DM: Yes, that hits; the goblin staggers back and is stunned. Your axe is in 0712.
The DM: I'm adding some red text to make calculating experience easier later on.

The DM: Oh, Marcule; don't forget to move your figure.

Embla Strand I move through stride 1 to stride 2 and back again, ending at 1117.

The DM: as Embla has scrambling skill, she moves down this slope normally, so yes, you're in 1117. You can, if you wish, get to the bottom of the slope (1117) with 2 AP, moving at stride-3, without penalty. Up to you.

The DM: Marcule?

[OOC-DM: I'm stepping away at 1:30-1:40; got to do some shopping today]

Marcule: I move to 1021 holding my spell. My figure moves to 0924.

The DM: Marcule missed that we've moved to a new page. The figure is not affected by any movement, except that it can only move at 5 total hexes per round. It has no stride ability, something the spell page has to be updated for. Remember it has to be within six hexes.

The DM: Let's call it here. Sorry I keep interrupting our game with errands and such; I feel very busy lately. I'll set up the goblin's move before I sleep tonight, and people can make their character's moves before we start at 10am tomorrow. Out.

Vafrandir: Sounds good. Out.

Embla Strand Yup. Out.

The DM: In. Best laid plans of last night come to naught. Working on the goblins' move now.

Goblins Round 2

The DM: List of moves:

0911 moves forward to 0813 and throws a spear at Pandred, hitting AC 7, missing. Same goblin backs to 0712, reaching to pick up Pandred's axe.
1615 throws spear at Embla, also hitting AC 7, which hits in this case for tak-4 damage. Same goblin backs to 1614.
Several of the goblins who backed away now hesitantly come forward. One moving to 1214 seems ready to fight Embla, while the shaman moves forward to fight Pandred.

Vafrandir continues this round to fix his shield into place. Everyone else can move. Image below shows everyone's move in round 2.

Players Round 3

Goblins Begin round 3.jpg

Marcule: In

Vafrandir: In

Marcule: I move to 0917.

For you, Marcule, it's 1½ AP per hex, so stopping you in 1018.

Pandred: I draw my Battle axe and advance at s2 to 0816, then one more to 0815.

Embla Strand In/Out. I advance to 1116 then throw my javelin at the goblin in 1214. 19 on the die hits AC -1 for cau-6 damage.

The DM: Your javelin strikes through the goblin's shoulder; it drops, unmoving.

Marcule: Sorry figure to 1121.

Goblin Round 3

The DM: Moves:

The shaman attacks Pandred; as he does, the staff emits a strong glow in the shaman's hand. The shaman rolls a 19; Pandred feels like she's been hit by a rolling wagon, taking tak-10 total damage. That
The goblin in 0712 moves to 0913, throws Pandred's axe at Embla; -3 to hit, misses. The axe ends in 1218.
1513 throws a spear at Embla, missing with a 6. The spear clatters into 1017, at Marcule's feet.
The remaining goblins move, some of them apparently uncertain as to how to be of best help.

Map below shows all moves from both sides.

Party Round 4

Goblins Begin round 4.jpg

The DM: Pandred's stunned (unless his hit points are not up to date), though it isn't shown on the map. Embla and Marcule can act. Vafrandir, is your shield in place?

Vafrandir: My shield is on. I move to 1019.

Marcule: I throw at the goblin in 1014 I roll a 14

Pandred: I want to say for future rounds, because I hit 4th level quite recently and already nearly died. The shaman appears to have no armor. That makes them AC 10, and therefore easier to hit than any of the others. If we assume they are, say, 5th level: that's about 25 to 30 hp. If we hit them, they cannot cast. The other goblins have demonstrated they are inexperienced. That seems like a clean, by the book AC 6 3Hp. Hit the one with the hat, the rest will probably scatter. The shaman is the only one who can hit for more than 6 damage.

For the record, goblins have a much tougher skin than humans. Their natural armour class is 6 (the "6" does not refer to what they normally are in armour). At the moment, the shaman is not interested in casting.