Goblin Fight east of Treborg

From The Juvenis Adventure
Jump to navigationJump to search
Goblin Fight 2a.jpg

The DM: The goblins don't attack at all. Instead, they scatter across their camp, with the shaman walking at stride-1 away from you; all of them give time to themselves to turn and face you.

The players can move again.

Vafrandir: I'll move to 0919 and begin to strap on my shield (which will take the rest of this turn and next).

This is a very strange and dangerous move, but in this case you will probably get away with it. They don't seem that combative.
Vafrandir: Which is why I feel the risk is worth it. Maybe a miscalculation but that's the game.

Pandred: I'll walk at S-3 into 0818 and throw my Handaxe at the Gob in 0712. 17 hits AC 0 for cau-3 damage.

The DM: Yes, that hits; the goblin staggers back and is stunned. Your axe is in 0712.
The DM: I'm adding some red text to make calculating experience easier later on.

The DM: Oh, Marcule; don't forget to move your figure.

Embla Strand I move through stride 1 to stride 2 and back again, ending at 1117.

The DM: as Embla has scrambling skill, she moves down this slope normally, so yes, you're in 1117. You can, if you wish, get to the bottom of the slope (1117) with 2 AP, moving at stride-3, without penalty. Up to you.

The DM: Marcule?

[OOC-DM: I'm stepping away at 1:30-1:40; got to do some shopping today]

Marcule: I move to 1021 holding my spell. My figure moves to 0924.

The DM: Marcule missed that we've moved to a new page. The figure is not affected by any movement, except that it can only move at 5 total hexes per round. It has no stride ability, something the spell page has to be updated for. Remember it has to be within six hexes.

The DM: Let's call it here. Sorry I keep interrupting our game with errands and such; I feel very busy lately. I'll set up the goblin's move before I sleep tonight, and people can make their character's moves before we start at 10am tomorrow. Out.

Vafrandir: Sounds good. Out.

Embla Strand Yup. Out.

The DM: In. Best laid plans of last night come to naught. Working on the goblins' move now.

Goblins Round 2

The DM: List of moves:

0911 moves forward to 0813 and throws a spear at Pandred, hitting AC 7, missing. Same goblin backs to 0712, reaching to pick up Pandred's axe.
1615 throws spear at Embla, also hitting AC 7, which hits in this case for tak-4 damage. Same goblin backs to 1614.
Several of the goblins who backed away now hesitantly come forward. One moving to 1214 seems ready to fight Embla, while the shaman moves forward to fight Pandred.

Vafrandir continues this round to fix his shield into place. Everyone else can move. Image below shows everyone's move in round 2.

Players Round 3

Goblins Begin round 3.jpg

Marcule: In

Vafrandir: In

Marcule: I move to 0917.

For you, Marcule, it's 1½ AP per hex, so stopping you in 1018.

Pandred: I draw my Battle axe and advance at s2 to 0816, then one more to 0815.

Embla Strand In/Out. I advance to 1116 then throw my javelin at the goblin in 1214. 19 on the die hits AC -1 for cau-6 damage.

The DM: Your javelin strikes through the goblin's shoulder; it drops, unmoving.

Marcule: Sorry figure to 1121.

Goblin Round 3

The DM: Moves:

The shaman attacks Pandred; as he does, the staff emits a strong glow in the shaman's hand. The shaman rolls a 19; Pandred feels like she's been hit by a rolling wagon, taking tak-10 total damage. That
The goblin in 0712 moves to 0913, throws Pandred's axe at Embla; -3 to hit, misses. The axe ends in 1218.
1513 throws a spear at Embla, missing with a 6. The spear clatters into 1017, at Marcule's feet.
The remaining goblins move, some of them apparently uncertain as to how to be of best help.

Map below shows all moves from both sides.

Party Round 4

Goblins Begin round 4.jpg

The DM: Pandred's stunned (unless his hit points are not up to date), though it isn't shown on the map. Embla and Marcule can act. Vafrandir, is your shield in place?

Vafrandir: My shield is on. I move to 1019.

Marcule: I throw at the goblin in 1014 I roll a 14

Pandred: I want to say for future rounds, because I hit 4th level quite recently and already nearly died. The shaman appears to have no armor. That makes them AC 10, and therefore easier to hit than any of the others. If we assume they are, say, 5th level: that's about 25 to 30 hp. If we hit them, they cannot cast. The other goblins have demonstrated they are inexperienced. That seems like a clean, by the book AC 6 3Hp. Hit the one with the hat, the rest will probably scatter. The shaman is the only one who can hit for more than 6 damage.

For the record, goblins have a much tougher skin than humans. Their natural armour class is 6 (the "6" does not refer to what they normally are in armour). At the moment, the shaman is not interested in casting.