Difference between pages "Pandred" and "Marcule"

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=== Pandred ===
+
[[File:Marcule.jpg|center|250px]]
  
Human Fighter
+
== Level 1 --- '''XP 881/4001''' --- '''GP:70  SP:55  CP:94''' --- '''HP:13 --- Current HP:6''' ==
 +
=== Gnome (100%) Illusionist (100%) Assassin ===
  
Female, 18 (Feb 15, Christiania, Norway)
+
'''Male, 26'''
 +
''(Nov 14th,1623 Nanbrun, Village of Enjern)''
  
5'8", 143lbs - Northern European
+
''Height 3’8, 83 lbs''
  
Chestnut Brown Eyes, Russet Brown Hair, luxuriant and with healthy growth.
+
''Cat's eye green; hair Jet black, with a slight body wave and youthful; Tan skin''
  
"Swordsman"
+
<span style="color:#663399">''Beauty: Character has a strong jaw, and is also stoutly equipped as a man."</span>
  
Level 4 --- XP:9410/18001
+
<span style="color:#663399">''Personal Relationships: Character's popularity is such that lodging anywhere in the area, regardless of the period, is free of cost.  The same can be said once the character spends at least six months in any single area.''</span>
  
[[File:Battered_Fighter.jpg|thumb|Resting After Mimmarudla]]
+
<span style="color:#663399">''Personal Magnetism: All hirelings in the character's party improve their morale by 2 if the character is within 20 feet.''</span>
  
{| class="wikitable"
+
<span style="color:#663399">''Tendencies & Interests: Character has not quite completed their training, and starts game with negative experience equal to 10% of the amount required for 2nd level.''</span>
| '''HP''' || style="text-align:right;" | 28
 
|-
 
| ''Current'' || style="text-align:right;" | 16
 
|}
 
  
{| class="wikitable" style="text-align: center;"
+
== '''Stats''' ==
! STR !! INT !! WIS !! CON !! DEX !! CHA
+
==== Thaco: 20 ====
|-
+
* Dex: 16
| 18/26 || 11 || 12 || 15 || 14 || 13
+
* Int: 15
|}
+
* Wis: 11
 +
* Con: 17
 +
* Char: 12
 +
* Str: 15
  
:+1 Melee To-Hit, +3 Melee Damage
+
<span style="color:#663399">''Health: Character resistant to disease in general; in all cases, subtract 1 point from the chronic nature of a disease, and subtract 2 points from its severity.''</span>
  
:+1 Hp/level, Resurrection 94%, System Shock 93%
+
<span style="color:#663399">''Composition: Character's reduces falling and impact damage by 1d6+1, twice per day.''</span>
  
:Maximum Henchmen 5
+
'''Father was a Furniture maker'''
 +
''Legacy: Has the furniture maker ability; the furniture of the character and companion save at +3.''
  
{| class="wikitable"
+
<span style="color:#663399">''Family: Raised by both parents.  Character is the eldest of two siblings, with a brother who is 2 years younger.''</span>
| '''AC''' || style="text-align:right;" | '''4''' || ''Chain Mail'', ''Shield''
 
|}
 
  
{| class="wikitable" style="text-align: center;"
+
== Weapons and Armour ==
! '''THAC0'''
+
==== AC:8 (Unable to wear armour) ====
|-
+
==== Weapons (3 Proficiencies)  ====
| 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7
+
===== 1.Sabre, iron, (light scimitar) <span style="color:#008000">3.64 LBS</span>  =====
|-
+
===== Scabbard (sword), sheepskin (includes belt harness) <span style="color:#008000">1.58 LBS</span> =====
| 0 || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
+
===== 2.Chakram, iron (thrown disk with sharpened edge, treat as dagger) <span style="color:#008000">2.0 LBS</span> 2.0 LBS  =====
|}
+
===== 3.Blowgun, rosewood (tube for firing light projectiles) <span style="color:#008000">0.25 LBS</span> -- '''(2)''' =====
 +
====== Dart (blowgun), rosewood (projectile for blowgun) <span style="color:#008000">0.04 LBS</span> -- '''(24)'''======
  
''' Weapon Proficiencies:''' Battleaxe (Native Weapon), Handaxe, Heavy Crossbow, Spear, Dagger, Club
+
<span style="color:#663399">''Agility: Character requires one more round than normal to load any form of crossbow.''</span>
  
:'''Legacy Skills:''' Teamster - Can drive a donkey, team of Oxen (4 in hand), or draft horses (2 in hand), Can play the Horn.
 
  
====Equipment====
+
== '''Right Hand:  ----    Left Hand:'''  ==
  
:'''Encumbrance/AP'''
+
=='''Equipment'''==
  
'''5''' - 32lb '''4''' - 65lb '''3''' - 98lb '''2''' - 130lb '''1''' - 163lb
+
<span style="color:#663399"> ''Choices: Possess credit.'' Interest equals 1% per month, with a minimum return payment of +3% (so you might as well not return it for three months, when the cost will be the same; the interest compounds after the third month)</span>
  
'''Current:''' 62.48 lb or '''<4>''' AP/Round
+
===='''Encumbrance'''====
 +
<span style="color:#000080">Under 16LBS:None</span> --- <span style="color:#0000FF">17-32LBS:-1AP</span> --- <span style="color:#008080">33-48LBS:-2AP</span> --- <span style="color:#4169E1">49-64LBS:-3AP</span> --- <span style="color:#6495ED">65-80LBS:-4AP</span>
  
:'''Current Monies:''' 4 '''GP''' 17 '''SP''' 24 '''CP'''
+
===='''Mount'''====
 +
''Donkey (pack animal, adult)''
  
''Indents below indicate equipment currently carried by Oddsdrakken.''
+
''Saddlebag (large), horsehide (each side 18 in. deep, with 14 in. by 4 in. opening; each suitable for 3,900 coins) -- (Holds 60lbs)'' <span style="color:#008000">5.03 LBS</span>
  
* Battleaxe - 7.5
+
''Saddlebag (large), horsehide (each side 18 in. deep, with 14 in. by 4 in. opening; each suitable for 3,900 coins) -- (Holds 60lbs)'' <span style="color:#008000">5.03 LBS</span>
* Handaxe - 5
 
* Chain Mail - 30
 
* Chausses, Linen - 3.99
 
* Hauberk, Linen - 5.99
 
* Helmet, Iron - 3
 
* Cowhide Boots, High/Hard - 2.28
 
* Belt, Cowhide - 0.44
 
* Loin Cloth, Cotton - 0.53
 
* Shirt, Cotton - 1.05
 
* Shield, Small Wooden - 2.63
 
* Telescope (Pocket), Brass - .42
 
  
'''Oddsdrakken'''
+
===='''Backpack'''====
:* Coat, Rabbit - 16.67
+
''Backpack, cowhide (16 in. deep by 13 in., with 4½ in. opening, suitable for 3,700 coins)'' <span style="color:#008000">3.10 LBS</span>
:* Backpack, Leather - 3.1
 
:* Thong, Leather (x3) - 0.012
 
:* Iron Bottle, Dispenses 1 Salve/Day - ?
 
:* Cloak, Wool Capelet and Hood - 5.20
 
:* Heavy Crossbow - 7.53
 
:* Heavy Crossbow String - 0.33
 
:* Quiver, Small Cowhide - 0.76
 
:* Bolt, Heavy Crossbow (x9) - 2
 
:* Healing Salve (x2) - .36
 
  
Odds' Total: 35.602
+
''Belt pouch (small), cowhide (5 in. deep, suitable for 80 coins)'' <span style="color:#008000">0.14 LBS</span>
  
'''Pandred's Trunk'''
+
''Belt, cowhide (2 in. wide)'' <span style="color:#008000">0.44 LBS</span>
  
* Plate Mail
+
===='''Food'''====
* Studded Leather
+
''Daily ration (heavy exertion)'' (bread, salted pork, cheese, onions, apple, sugar, butter, oil & salt provision for one day of hard labour)<span style="color:#008000">'' 6.00lbs</span> -- '''(10)'''
* Bowl, Teak
 
* Mug, Teak
 
* Spoon, Copper
 
* Knife, Copper
 
* Tinderbox
 
* Adventurer's Wear
 
* Bull's Horn - 9.43
 
  
====Sage Abilities====
+
''Daily ration (travel) (bread, salted pork, cheese, onions, sugar, oil & salt provision for one day of travel)'' <span style="color:#008000">4.00 LBS</span> -- '''(10)'''
  
'''Animal Training'''
+
''Daily ration (rest) (bread, cheese, beef jerky, oil & salt provision for one day of rest) <span style="color:#008000">2.00lbs </span> -- '''(10)'''
  
:Camelback Riding - 8 . Dog Training - 8 . Falconry - 7 . Flying Mounts - 6 . Horseback Riding - 8 . Mahout - 6 . Underwater Mounts - 3
+
''Herring (salted) (hard fillets)'' <span style="color:#008000">1.25lbs</span> -- '''(10)'''
  
'''Leadership'''
+
''Taffy (paper box, 3 in. by 2 in. square) <span style="color:#008000">1.28 LBS</span> -- '''(2)'''
  
:Judgement - 5 . Logistics - 6 . Morale - 3 . Motivation - 9
+
''Lutefisk'': Dried whitefish It is made from aged stockfish (Clay Jars) <span style="color:#008000">0.5 LBS</span> -- '''(10)'''
  
'''Mastery of Arms''' -Selected Sage Field ''(Study in Bold)''
+
''Jug, stoneware  (9 in. tall, with handle, 16 oz. capacity)'' <span style="color:#008000">1.89 LBS</span>
  
:Balance - 25 . Martial Discipline - 11 . '''Puissance''' - 28 . Unarmed Combat - 20
+
===='''Clothing''' -- CLO: ====
 +
''Hat(wide-brimmed),calfskin (waterproofed with 5 in. brim)'' <span style="color:#008000">2.00 LBS</span>
  
::*[https://wiki.alexissmolensk.com/index.php/Balance_Load_(sage_ability) Balance Load]: increases the amount the character can carry over a long distance at the cost of immediate flexibility.
+
''Workman's wear (breeches, loin cloth, shirt)'' <span style="color:#008000">5.43 LBS</span>
::*[https://wiki.alexissmolensk.com/index.php/Firm_Footwork_(sage_ability) Firm Footwork]: gives the character improved dexterity checks when fighting on a precarious surface or when using a handhold.
 
::*[https://wiki.alexissmolensk.com/index.php/Leap_to_Feet_(sage_ability) Leap to Feet]: reduces the number of action points required when standing from a laying or seated position.
 
::*[https://wiki.alexissmolensk.com/index.php/Mariner_Combat_(sage_ability) Mariner Combat]: gives the character improved attack while fighting in water environments.
 
::*Artillerist I: the character is able to manage a team in order to fire a ballista or a catapult.
 
::*[http://tao-dndwiki.blogspot.com/2018/03/phalanx-sage-ability.html Phalanx] : the character is trained to stand in line, to defend against one hex.
 
::*Close Drop: reduces the likelihood that combatants will drop a weapon outside of the hex in which they are fighting.
 
::*Gain Proficiency: character begins with one more proficiency than is otherwise normal.
 
::*[https://wiki.alexissmolensk.com/index.php/Hereditary_Weapon_I_(sage_ability) Hereditary Weapon I]: character receives a +1 bonus to-hit when using the most familiar weapon of their place of birth.
 
::*Shield as a Weapon: enables the character to use the shield as a weapon, causing 1d4 damage per hit.
 
::*Strengthened Arm: the character is able to hurl weapons a greater distance than normal.
 
::*Boxing: improves the effectiveness of pummelling when striking with a closed fist.
 
::*Clinch Fighting: a grappling technique used to eliminate an opponent's effective use of kicks, punches and melee weapons.
 
  
'''Training'''
+
''Jacket, Rabbit (tailored)'' <span style="color:#008000">8.3 LBS</span>
  
:Athletics (Swimming) - 8 . Empowerment - 6 . Instruction - 5
+
''Gloves, lambskin (soft leather, laces at wrist for comfort)'' <span style="color:#008000">2.00 LBS</span>
  
====Background Priors and Particulars====
+
''Boots (high soft), kidskin (knee-high)'' <span style="color:#008000">3.80 LBS</span>
  
:*'''Childhood and Upbringing''': Raised by both parents. Eldest of two, with a brother 3 years younger.
+
''Boots (low soft), rabbit  (knee-high)'' <span style="color:#008000">1.93 LBS</span>
:*'''Physical Prowess''': Enjoys acting in strange environments: '''+1 To-Hit Male Humans/Demi-Humans'''.
+
 
:*'''Choices and Decisions''': Through long contact with a bard, Pandred can pleasantly play the horn.
+
===='''Healing'''====
:*'''Talents''': Pandred began play with an additional weapon proficiency.
+
''Bandage, cotton (4 in. by 72 in., sufficient for one wound)'' <span style="color:#008000">0.21 LBS</span> -- '''(4)'''
:*'''Personal Relationships''': Pan is treated as a family favorite, regularly receiving gifts from home. They look forward to visits and news. Her friends will be treated well. All of her family would be glad to work as hirelings, starting with a Morale of 3.
+
 
:*'''Tendencies and Interests''': She knows the exact time of day when out of doors.
+
===='''Other Equipment'''====
:*'''Health''': She saves vs. Magic at one level higher.
+
''Flint (stone for starting fires)'' <span style="color:#008000">0.24 LBS</span>
:*'''Composition''': Highly resistant to hunger and dehydration, she reduces damage from either by 1/day.
+
 
:*'''Agility''': Requires an additional round to load a shortbow or longbow.
+
''Comb, blackwood (for personal grooming)'' <span style="color:#008000">0.19 LBS</span>
:*'''Gymnastics''': Pandred can perform handwalking, roundoffs, side aerials and the splits.
+
 
:*'''Reflexes and Coordination''': Sensitive to flashing lights, she will be blinded for 1d4 rounds if a dark environment (darkness to torchlight) is suddenly lit up.
+
''Dice, ivory (pair, six-sided) '' <span style="color:#008000">0.02 LBS</span>
:*'''Beauty''': Pandred has a bulbous nose, and her body gives off an intoxicating, musky odor.
+
 
:*'''Personal Magnetism''': She increases her odds of obtaining hirelings by 50%.
+
''Thieves pick, brass'' <span style="color:#008000">0.06 LBS</span>
 +
 
 +
=='''Spells'''==
 +
====Chromatic Orb====
 +
====Phantasmal Figure ====
 +
====Wall of fog====
 +
 
 +
=='''Sage abilities'''==
 +
'''Puppetry''' -- (Bard)
 +
 
 +
'''Unreality''' -- (Illusionist)
 +
 
 +
<span style="color:#663399">''Talent: Character may add one field of knowledge, without a specialty, from any class other than their own.''</span>
 +
 
 +
=='''Cantrips'''==
 +
 
 +
* <span style="color:#FF1493"> '''Snap:''' Produces the sound of a breaking twig. -- haunting sound </span>
 +
 
 +
* <span style="color:#FF1493"> '''Coloured lights:''' creates globes of illusionary light  -- Illusionary </span>
 +
 
 +
* <span style="color:#FF1493"> '''Dim:''' dims an existing light to half strength -- Illusionary </span>
 +
 
 +
* <span style="color:#FF1493"> '''Mirage:''' mask and image to appear as a landscape -- Illusionary </span>
 +
 
 +
* <span style="color:#FF1493"> '''Rainbow:''' Creates a rainbow to compel attention -- Illusionary </span>
 +
 
 +
* <span style="color:#FF1493"> '''Two d'lusion:''' Creates a two dimensional illusion -- Illusionary </span>
 +
 
 +
* <span style="color:#FF1493"> '''Thingamajig:''' Creates a small, useful object which can be used normally. -- Legerdemain </span>
 +
 
 +
* <span style="color:#FF1493"> '''Close Wound:''' Closes an open, bleeding wound, so that it no longer causes a creature to suffer 1 hit point damage per round. Only one wound that a creature has may be closed. -- Person-affecting </span>
 +
 
 +
* <span style="color:#FF1493"> '''Nod:''' Causes the recipient to nod their head involuntarily, as if nodding in agreement or in greeting. -- Person-affecting</span>
 +
 
 +
* <span style="color:#FF1493"> '''Firefinger:''' Conjures an intense flame that has the power to light a lamp, torch, split log, paper, straw, wick, oil-soaked cloth or oil within 1/5th of a round. The object affected will not be fully lit until 1 full round has passed. -- Personal </span>
 +
 
 +
* <span style="color:#FF1493"> '''Mouse:''' Creates a mouse within 10 feet of the caster, which can then run an additional 15 feet in any direction and bite one creature. -- Personal </span>
 +
 
 +
* <span style="color:#FF1493"> '''Smokepuff:''' Conjures a puff of colored smoke that utterly obscures vision. The smokepuff will block line of sight, and creatures caught inside it will be blinded. -- Personal </span>
 +
 
 +
* <span style="color:#FF1493"> '''Unlock:''' Causes the tumblers in a lock to shift, fall or turn into the positions necessary for the lock to be opened, as to enable entry. -- Personal </span>
 +
 
 +
* <span style="color:#FF1493"> '''Ravel:''' Causes stitching and weaving, as in clothing or baskets to fall apart and shed its weave. -- Reversed</span>
 +
 
 +
* <span style="color:#FF1493"> '''Chill:''' Will cool non-living material up to 30 degrees less than the ambient temperature. -- Useful</span>
 +
 
 +
* <span style="color:#FF1493"> '''Clean:''' Cleans surfaces (including cloth) within the area of effect from soil, muck or oil, so as to be glistening, spotless and fresh. -- Useful</span>
 +
 
 +
* <span style="color:#FF1493"> '''Freshen:''' Removes all odor or smell from any material or substance conforming to the cantrip’s area of effect. This includes smells emitting from such sources as a corpse, feces, rotted food, burning sulphur, etc. -- Useful</span>
 +
 
 +
* <span style="color:#FF1493"> '''Sprout:''' Causes acceleration in the germination and growth of magically created vegetable seeds or fruit from existing fruit trees, the primary purpose of which is to produce abundant food after a period of magical tending. The number of seeds or buds created are determined by the level of the spellcaster. -- Useful</span>
 +
 
 +
* <span style="color:#FF1493"> '''Tie:''' Causes any enlongated, flexible material to tie itself around an object of the caster’s choosing, no matter if this is a permanent fixture or something loose upon the ground, or indeed a living creature. -- Useful</span>
 +
 
 +
* <span style="color:#FF1493"> '''Warm:''' Will warm non-living material up to 30 degrees higher than the ambient temperature. -- Useful</span>

Revision as of 10:46, 10 February 2021

Marcule.jpg

Level 1 --- XP 881/4001 --- GP:70 SP:55 CP:94 --- HP:13 --- Current HP:6

Gnome (100%) Illusionist (100%) Assassin

Male, 26 (Nov 14th,1623 Nanbrun, Village of Enjern)

Height 3’8, 83 lbs

Cat's eye green; hair Jet black, with a slight body wave and youthful; Tan skin

Beauty: Character has a strong jaw, and is also stoutly equipped as a man."

Personal Relationships: Character's popularity is such that lodging anywhere in the area, regardless of the period, is free of cost. The same can be said once the character spends at least six months in any single area.

Personal Magnetism: All hirelings in the character's party improve their morale by 2 if the character is within 20 feet.

Tendencies & Interests: Character has not quite completed their training, and starts game with negative experience equal to 10% of the amount required for 2nd level.

Stats

Thaco: 20

  • Dex: 16
  • Int: 15
  • Wis: 11
  • Con: 17
  • Char: 12
  • Str: 15

Health: Character resistant to disease in general; in all cases, subtract 1 point from the chronic nature of a disease, and subtract 2 points from its severity.

Composition: Character's reduces falling and impact damage by 1d6+1, twice per day.

Father was a Furniture maker Legacy: Has the furniture maker ability; the furniture of the character and companion save at +3.

Family: Raised by both parents. Character is the eldest of two siblings, with a brother who is 2 years younger.

Weapons and Armour

AC:8 (Unable to wear armour)

Weapons (3 Proficiencies)

1.Sabre, iron, (light scimitar) 3.64 LBS
Scabbard (sword), sheepskin (includes belt harness) 1.58 LBS
2.Chakram, iron (thrown disk with sharpened edge, treat as dagger) 2.0 LBS 2.0 LBS
3.Blowgun, rosewood (tube for firing light projectiles) 0.25 LBS -- (2)
Dart (blowgun), rosewood (projectile for blowgun) 0.04 LBS -- (24)

Agility: Character requires one more round than normal to load any form of crossbow.


Right Hand: ---- Left Hand:

Equipment

Choices: Possess credit. Interest equals 1% per month, with a minimum return payment of +3% (so you might as well not return it for three months, when the cost will be the same; the interest compounds after the third month)

Encumbrance

Under 16LBS:None --- 17-32LBS:-1AP --- 33-48LBS:-2AP --- 49-64LBS:-3AP --- 65-80LBS:-4AP

Mount

Donkey (pack animal, adult)

Saddlebag (large), horsehide (each side 18 in. deep, with 14 in. by 4 in. opening; each suitable for 3,900 coins) -- (Holds 60lbs) 5.03 LBS

Saddlebag (large), horsehide (each side 18 in. deep, with 14 in. by 4 in. opening; each suitable for 3,900 coins) -- (Holds 60lbs) 5.03 LBS

Backpack

Backpack, cowhide (16 in. deep by 13 in., with 4½ in. opening, suitable for 3,700 coins) 3.10 LBS

Belt pouch (small), cowhide (5 in. deep, suitable for 80 coins) 0.14 LBS

Belt, cowhide (2 in. wide) 0.44 LBS

Food

Daily ration (heavy exertion) (bread, salted pork, cheese, onions, apple, sugar, butter, oil & salt provision for one day of hard labour) 6.00lbs -- (10)

Daily ration (travel) (bread, salted pork, cheese, onions, sugar, oil & salt provision for one day of travel) 4.00 LBS -- (10)

Daily ration (rest) (bread, cheese, beef jerky, oil & salt provision for one day of rest) 2.00lbs -- (10)

Herring (salted) (hard fillets) 1.25lbs -- (10)

Taffy (paper box, 3 in. by 2 in. square) 1.28 LBS -- (2)

Lutefisk: Dried whitefish It is made from aged stockfish (Clay Jars) 0.5 LBS -- (10)

Jug, stoneware (9 in. tall, with handle, 16 oz. capacity) 1.89 LBS

Clothing -- CLO:

Hat(wide-brimmed),calfskin (waterproofed with 5 in. brim) 2.00 LBS

Workman's wear (breeches, loin cloth, shirt) 5.43 LBS

Jacket, Rabbit (tailored) 8.3 LBS

Gloves, lambskin (soft leather, laces at wrist for comfort) 2.00 LBS

Boots (high soft), kidskin (knee-high) 3.80 LBS

Boots (low soft), rabbit (knee-high) 1.93 LBS

Healing

Bandage, cotton (4 in. by 72 in., sufficient for one wound) 0.21 LBS -- (4)

Other Equipment

Flint (stone for starting fires) 0.24 LBS

Comb, blackwood (for personal grooming) 0.19 LBS

Dice, ivory (pair, six-sided) 0.02 LBS

Thieves pick, brass 0.06 LBS

Spells

Chromatic Orb

Phantasmal Figure

Wall of fog

Sage abilities

Puppetry -- (Bard)

Unreality -- (Illusionist)

Talent: Character may add one field of knowledge, without a specialty, from any class other than their own.

Cantrips

  • Snap: Produces the sound of a breaking twig. -- haunting sound
  • Coloured lights: creates globes of illusionary light -- Illusionary
  • Dim: dims an existing light to half strength -- Illusionary
  • Mirage: mask and image to appear as a landscape -- Illusionary
  • Rainbow: Creates a rainbow to compel attention -- Illusionary
  • Two d'lusion: Creates a two dimensional illusion -- Illusionary
  • Thingamajig: Creates a small, useful object which can be used normally. -- Legerdemain
  • Close Wound: Closes an open, bleeding wound, so that it no longer causes a creature to suffer 1 hit point damage per round. Only one wound that a creature has may be closed. -- Person-affecting
  • Nod: Causes the recipient to nod their head involuntarily, as if nodding in agreement or in greeting. -- Person-affecting
  • Firefinger: Conjures an intense flame that has the power to light a lamp, torch, split log, paper, straw, wick, oil-soaked cloth or oil within 1/5th of a round. The object affected will not be fully lit until 1 full round has passed. -- Personal
  • Mouse: Creates a mouse within 10 feet of the caster, which can then run an additional 15 feet in any direction and bite one creature. -- Personal
  • Smokepuff: Conjures a puff of colored smoke that utterly obscures vision. The smokepuff will block line of sight, and creatures caught inside it will be blinded. -- Personal
  • Unlock: Causes the tumblers in a lock to shift, fall or turn into the positions necessary for the lock to be opened, as to enable entry. -- Personal
  • Ravel: Causes stitching and weaving, as in clothing or baskets to fall apart and shed its weave. -- Reversed
  • Chill: Will cool non-living material up to 30 degrees less than the ambient temperature. -- Useful
  • Clean: Cleans surfaces (including cloth) within the area of effect from soil, muck or oil, so as to be glistening, spotless and fresh. -- Useful
  • Freshen: Removes all odor or smell from any material or substance conforming to the cantrip’s area of effect. This includes smells emitting from such sources as a corpse, feces, rotted food, burning sulphur, etc. -- Useful
  • Sprout: Causes acceleration in the germination and growth of magically created vegetable seeds or fruit from existing fruit trees, the primary purpose of which is to produce abundant food after a period of magical tending. The number of seeds or buds created are determined by the level of the spellcaster. -- Useful
  • Tie: Causes any enlongated, flexible material to tie itself around an object of the caster’s choosing, no matter if this is a permanent fixture or something loose upon the ground, or indeed a living creature. -- Useful
  • Warm: Will warm non-living material up to 30 degrees higher than the ambient temperature. -- Useful