Difference between pages "Marcule" and "Aftermath Goblin Camp"

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[[File:Marcule.jpg|center|250px]]
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__TOC__
  
== Level 1 --- '''XP 881/4001''' --- '''GP:70 SP:55 CP:94''' --- '''HP:13 --- Current HP:6''' ==
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'''The DM:''' Looking around, noting the tents, rifling the bodies, and before you go look inside any of the tents, it catches your eye that there's the burnt out chest in the firepit, apparently of human make.  Additionally, the staff in the hands of the shaman WAS glowing. Point in fact.
=== Gnome (100%) Illusionist (100%) Assassin ===
+
: I'll calculate the experience; look for it on this page. Please let me know if you took or caused any damage not highlighted in red.
 +
'''[[Vafrandir]]:''' Was glowing - not IS glowing?
 +
: '''The DM:''' correct.  Was.
  
'''Male, 26'''
+
'''The DM:''' There's no way around it, Pandred's constant thumping is an asset that will help her go up faster in levels.  Vafrandir managed to get through a fight taking no actual damage.  That's a first, isn't it?  Here are the totals, assuming I've got all the damages.
''(Nov 14th,1623 Nanbrun, Village of Enjern)''
+
: Embla: 445
 +
: Marcule: 425
 +
: Pandred: 919
 +
: Vafrandir: 270
  
''Height 3’8, 83 lbs''
+
'''[[Vafrandir]]:''' Considering I've spent most fights in single digit HP, I'll take it!
  
''Cat's eye green; hair Jet black, with a slight body wave and youthful; Tan skin''
+
'''The DM:''' I assume you rifle the bodies.
  
<span style="color:#663399">''Beauty: Character has a strong jaw, and is also stoutly equipped as a man."</span>
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'''The DM:''' Okay. Getting late. See you on monday.  Out.
  
<span style="color:#663399">''Personal Relationships: Character's popularity is such that lodging anywhere in the area, regardless of the period, is free of cost. The same can be said once the character spends at least six months in any single area.''</span>
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'''[[Vafrandir]]:''' Plenty of time to rifle and inspect on Monday. Out.
  
<span style="color:#663399">''Personal Magnetism: All hirelings in the character's party improve their morale by 2 if the character is within 20 feet.''</span>
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'''The DM:''' In/Out.  Slept in.  Give me 45 min.
  
<span style="color:#663399">''Tendencies & Interests: Character has not quite completed their training, and starts game with negative experience equal to 10% of the amount required for 2nd level.''</span>
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'''The DM:''' Okay. In. Where do we start?
  
== '''Stats''' ==
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'''[[Vafrandir]]:''' In.
==== Thaco: 20 ====
 
* Dex: 16
 
* Int: 15
 
* Wis: 11
 
* Con: 17
 
* Char: 12
 
* Str: 15
 
  
<span style="color:#663399">''Health: Character resistant to disease in general; in all cases, subtract 1 point from the chronic nature of a disease, and subtract 2 points from its severity.''</span>
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'''[[Vafrandir]]:''' We'll check the bodies quickly, but I'm more interested in the shaman's tent and if there's anything left of the chest. I'll check the chest first in case there's something nasty hiding in the tent.
  
<span style="color:#663399">''Composition: Character's reduces falling and impact damage by 1d6+1, twice per day.''</span>
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'''The DM:''' The bodies are wearing clothes that are, on inspection, ragged.  There seems to be nothing they're wearing that's new, and in places their boots are worn right through, with holes in the soles.  No goblin has a belt pouch or any valuables, apparently, except that each is wearing a heavy bronze medallion on a chain, with links that are unexpectedly heavy; each of these weighs about 12 lbs.  For 60 lb. goblins, they'd be onerous to wear; the medallions have the same geometric pattern, a woven pattern; nothing distinctive that you recognize and very much a common Norse style.
 +
: These medallions are worth 32 x.p. apiece.
  
'''Father was a Furniture maker'''  
+
'''The DM:''' The chest seems to have been put in the fire that morning.  It is hollowed out, so that only the burnt remains of the chest remain; but there is a name-plate on the chest, about an inch in diameter, in etched iron: it says the name of the owner: Anders Hagen.  That's the name of the fellow building your house.
''Legacy: Has the furniture maker ability; the furniture of the character and companion save at +3.''  
+
: I'll wait for you to say you're entering any of the tents.
  
<span style="color:#663399">''Family: Raised by both parents.  Character is the eldest of two siblings, with a brother who is 2 years younger.''</span>
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'''[[Vafrandir]]:''' Had we seen Anders about before leaving Treborg? I'll enter one of the goblin's tents - still waiting on someone else to be here for the shaman's.
  
== Weapons and Armour ==
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'''The DM:''' You would have seen Anders the day you left. He practically lives at the building site, so he probably hadn't been to his own home in several daysSince you haven't said which tent, I'll start with the one on the furthest right. There are simple pallets inside, but it looks like they've had just one blanket apiece; and old, dirty blankets at bestYou see grubby sacks, which have food in them, but the goblins appear to have been eating naught more than lichen and roots. As they are traditionally meat-eaters, this is foraged food at best; Embla can attest that it isn't the best foraged food, either.  Apparently, the goblins have been starving.
==== AC:8 (Unable to wear armour) ====
 
==== Weapons (3 Proficiencies) ====
 
===== 1.Sabre, iron, (light scimitar) <span style="color:#008000">3.64 LBS</span> =====
 
===== Scabbard (sword), sheepskin (includes belt harness) <span style="color:#008000">1.58 LBS</span> =====
 
===== 2.Chakram, iron (thrown disk with sharpened edge, treat as dagger) <span style="color:#008000">2.0 LBS</span> 2.0 LBS =====
 
===== 3.Blowgun, rosewood (tube for firing light projectiles) <span style="color:#008000">0.25 LBS</span> -- '''(2)''' =====
 
====== Dart (blowgun), rosewood (projectile for blowgun) <span style="color:#008000">0.04 LBS</span> -- '''(24)'''======
 
  
<span style="color:#663399">''Agility: Character requires one more round than normal to load any form of crossbow.''</span>
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'''[[Vafrandir]]:''' If the nameplate is cool, I'll fish it out of the ashes and put it in my pack. Then I'll check the middle tent.
  
 +
'''The DM:''' This appears to be more of the same.  There are five other pallets; that's nine altogether.  Apparently, the shaman hasn't been living separately from the others or any better.
  
== '''Right Hand:  ----    Left Hand:'''   ==
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'''[[Vafrandir]]:''' So we are missing a handful of goblins. I'll check the last tent for completeness sake.
  
=='''Equipment'''==
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'''The DM:''' Before you enter the last tent, you notice something very different about the exterior.  To begin with, there is a deathly smell surrounding it; the ground in front of the tent entrance is mucky, with recent hoofprints in it; and the exposed rocks amid the mud have been scuffed with what Pandred's experience will say are hooves, as though animals have to be fought over this ground.  The flaps of the tent are tied closed (the others weren't) and they're very dirty, not just with mud, but with cow feces as well.  The smell, however, is not the cow feces, nor even the urine, which Pandred can smell from her experience as a teamster.  There is a different smell altogether.
  
<span style="color:#663399"> ''Choices: Possess credit.'' Interest equals 1% per month, with a minimum return payment of +3% (so you might as well not return it for three months, when the cost will be the same; the interest compounds after the third month)</span>
+
'''[[Vafrandir]]:''' I'll not enter entirely, I'll untie the flaps and then carefully lift a flap open with my sword to peer in.
  
===='''Encumbrance'''====
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'''The DM:''' Inside, you'll find an open hole, surrounded on three sides by a low stone wall, about three feet high.  Judging from the hoofprints, which are smaller than a cow's and are therefore the rothe's, the animals fought their way up to the hole.  Goblin footprints are right next to them, showing the animals were wrestled.  There's a heavy mallet with an iron head next to the hole, with fresh blood on it — perhaps four or five hours old.
<span style="color:#000080">Under 16LBS:None</span> --- <span style="color:#0000FF">17-32LBS:-1AP</span> --- <span style="color:#008080">33-48LBS:-2AP</span> --- <span style="color:#4169E1">49-64LBS:-3AP</span> --- <span style="color:#6495ED">65-80LBS:-4AP</span>
 
  
===='''Mount'''====
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'''The DM:''' As you look, you see there are rungs leading down into the hole ...
''Donkey (pack animal, adult)''
 
  
''Saddlebag (large), horsehide (each side 18 in. deep, with 14 in. by 4 in. opening; each suitable for 3,900 coins) -- (Holds 60lbs)'' <span style="color:#008000">5.03 LBS</span>
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'''[[Vafrandir]]:''' Quite clear that Grond is down there... I feel as though I need more information about Grond, but not sure who'd be able to provide it.
  
''Saddlebag (large), horsehide (each side 18 in. deep, with 14 in. by 4 in. opening; each suitable for 3,900 coins) -- (Holds 60lbs)'' <span style="color:#008000">5.03 LBS</span>
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'''The DM:''' I guess we'll wait for others; point in fact, I notice that if you do rush into a combat, everyone seems to get on board. Heh heh.
  
===='''Backpack'''====
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'''[[Vafrandir]]:''' Yes, ha: but waking up a subterranean goblin demon is one of those things that requires a vote.
''Backpack, cowhide (16 in. deep by 13 in., with 4½ in. opening, suitable for 3,700 coins)'' <span style="color:#008000">3.10 LBS</span>
 
  
''Belt pouch (small), cowhide (5 in. deep, suitable for 80 coins)'' <span style="color:#008000">0.14 LBS</span>
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'''The DM:''' Out.
  
''Belt, cowhide (2 in. wide)'' <span style="color:#008000">0.44 LBS</span>
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== Decisions to be Made ==
 +
'''The DM:''' In.
  
===='''Food'''====
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'''[[Vafrandir]]:''' In. Hoping for some input from the others. I'll back out of the tent and relay the situation.
''Daily ration (heavy exertion)'' (bread, salted pork, cheese, onions, apple, sugar, butter, oil & salt provision for one day of hard labour)<span style="color:#008000">'' 6.00lbs</span> -- '''(10)'''
 
  
''Daily ration (travel) (bread, salted pork, cheese, onions, sugar, oil & salt provision for one day of travel)'' <span style="color:#008000">4.00 LBS</span> -- '''(10)'''  
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'''The DM:''' well, not twiddling my thumbs. I'm writing a post.
 +
: Well, that's done.  I want to dig into the poster, but that's mind-consuming, so I'll play a game instead.  I'm still right here.
  
''Daily ration (rest) (bread, cheese, beef jerky, oil & salt provision for one day of rest) <span style="color:#008000">2.00lbs </span> -- '''(10)'''
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'''[[Vafrandir]]:''' Same. I understand everyone has things to do but the online one-on-one doesn't feel right - and can be quite dangerous to boot.
  
''Herring (salted) (hard fillets)'' <span style="color:#008000">1.25lbs</span> -- '''(10)'''
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'''The DM:''' Marcule has sent a message saying he'll be here at 1pm.
  
''Taffy (paper box, 3 in. by 2 in. square) <span style="color:#008000">1.28 LBS</span> -- '''(2)'''
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'''Marcule:''' Sorry Vaf i will be with you the rest of this week, i think we should go down the hole. but maybe we should give panderd today to throw in an opinion.
  
''Lutefisk'': Dried whitefish It is made from aged stockfish (Clay Jars) <span style="color:#008000">0.5 LBS</span> -- '''(10)'''
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'''The DM:''' Additional news: Embla has been compelled to withdraw from the campaign.  She won't be back.
 +
:'''[[Vafrandir]]:''' A shame!
  
''Jug, stoneware  (9 in. tall, with handle, 16 oz. capacity)'' <span style="color:#008000">1.89 LBS</span>
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'''[[Vafrandir]]:''' Down the hole? We may wait for Grond to come out onto our turf (or draw it out). Losing a player may change our calculus further.
  
===='''Clothing''' -- CLO: ====
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'''Marcule:''' I agree that might change our thinking.
''Hat(wide-brimmed),calfskin (waterproofed with 5 in. brim)'' <span style="color:#008000">2.00 LBS</span>
 
  
''Workman's wear (breeches, loin cloth, shirt)'' <span style="color:#008000">5.43 LBS</span>
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'''[[Pandred]]''': In. Marcule, you got any more spells to make this easier? I'll apply my bottle to myself for '''2''' hp, and I'm willing to make a quick foray to see what's down there. Have we checked all the tents?
 +
:'''The DM:''' All the tents were seen.
  
''Jacket, Rabbit (tailored)'' <span style="color:#008000">8.3 LBS</span>
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'''[[Pandred]]''': Alright then. I retrieve my handaxe. Do either of you have a torch? I'll request a light as well.
  
''Gloves, lambskin (soft leather, laces at wrist for comfort)'' <span style="color:#008000">2.00 LBS</span>
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'''[[Vafrandir]]:''' I point out the medallions. "Nothing special at first glance but they all had them. Grond will probably be wondering where the next rothe is soon, or we can just drop a torch down the hole and buckle up. We should probably take the tent down as well." I believe I have several torches in my pack, let me check. I know I have my tinderbox.
  
''Boots (high soft), kidskin (knee-high)'' <span style="color:#008000">3.80 LBS</span>
+
'''The DM:''' I've asked on my blog for another joiner.  Don't know if I'll get one.
  
''Boots (low soft), rabbit  (knee-high)'' <span style="color:#008000">1.93 LBS</span>
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'''[[Vafrandir]]:''' I have no torches on me. But there are nearly a dozen on the cart. If Marcule doesn't have one I will go back and get one. Is Embla just ''poof''?
 +
: '''The DM:''' She's standing by for the present; she'll take two of the amulets, explain that she's been hurt somehow in the abdomen and that she needs to retire to the cart.
  
===='''Healing'''====
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'''[[Pandred]]''': With my salve that puts me at 12 hp. If Grond is sitting at the base of the ladder that's not gonna cut it, so do we have anything else? I'm going down either way, but any buffer I can put between me and and dying in a dark hole is welcome.
''Bandage, cotton (4 in. by 72 in., sufficient for one wound)'' <span style="color:#008000">0.21 LBS</span> -- '''(4)'''
 
  
===='''Other Equipment'''====
+
'''The DM:''' Might I make an observation?  There is still one thing on the surface that's been completely ignored.
''Flint (stone for starting fires)'' <span style="color:#008000">0.24 LBS</span>
 
  
''Comb, blackwood (for personal grooming)'' <span style="color:#008000">0.19 LBS</span>
+
'''[[Vafrandir]]:''' Has anyone checked the staff or the shaman in general?
  
''Dice, ivory (pair, six-sided) '' <span style="color:#008000">0.02 LBS</span>
+
'''[[Pandred]]''': Well, I smashed the shaman, but Marcule, you want to give his staff a look?
  
''Thieves pick, brass'' <span style="color:#008000">0.06 LBS</span>
+
'''[[Vafrandir]]:''' While they do that, I accompany Embla back to the cart and return with 3 torches. Not sure how long that will take.
  
=='''Spells'''==
+
'''The DM:''' Okay; we'll start there tomorrow.  Out.
====Chromatic Orb====
 
====Phantasmal Figure ====
 
====Wall of fog====
 
  
=='''Sage abilities'''==
+
'''The DM:''' In.
'''Puppetry''' -- (Bard)
 
 
 
'''Unreality''' -- (Illusionist)
 
 
 
<span style="color:#663399">''Talent: Character may add one field of knowledge, without a specialty, from any class other than their own.''</span>
 
 
 
=='''Cantrips'''==
 
 
 
* <span style="color:#FF1493"> '''Snap:''' Produces the sound of a breaking twig. -- haunting sound </span>
 
 
 
* <span style="color:#FF1493"> '''Coloured lights:''' creates globes of illusionary light  -- Illusionary </span>
 
 
 
* <span style="color:#FF1493"> '''Dim:''' dims an existing light to half strength -- Illusionary </span>
 
 
 
* <span style="color:#FF1493"> '''Mirage:''' mask and image to appear as a landscape -- Illusionary </span>
 
 
 
* <span style="color:#FF1493"> '''Rainbow:''' Creates a rainbow to compel attention -- Illusionary </span>
 
 
 
* <span style="color:#FF1493"> '''Two d'lusion:''' Creates a two dimensional illusion -- Illusionary </span>
 
 
 
* <span style="color:#FF1493"> '''Thingamajig:''' Creates a small, useful object which can be used normally. -- Legerdemain </span>
 
 
 
* <span style="color:#FF1493"> '''Close Wound:''' Closes an open, bleeding wound, so that it no longer causes a creature to suffer 1 hit point damage per round. Only one wound that a creature has may be closed. -- Person-affecting </span>
 
 
 
* <span style="color:#FF1493"> '''Nod:''' Causes the recipient to nod their head involuntarily, as if nodding in agreement or in greeting. -- Person-affecting</span>
 
 
 
* <span style="color:#FF1493"> '''Firefinger:''' Conjures an intense flame that has the power to light a lamp, torch, split log, paper, straw, wick, oil-soaked cloth or oil within 1/5th of a round. The object affected will not be fully lit until 1 full round has passed. -- Personal </span>
 
 
 
* <span style="color:#FF1493"> '''Mouse:''' Creates a mouse within 10 feet of the caster, which can then run an additional 15 feet in any direction and bite one creature. -- Personal </span>
 
 
 
* <span style="color:#FF1493"> '''Smokepuff:''' Conjures a puff of colored smoke that utterly obscures vision. The smokepuff will block line of sight, and creatures caught inside it will be blinded. -- Personal </span>
 
 
 
* <span style="color:#FF1493"> '''Unlock:''' Causes the tumblers in a lock to shift, fall or turn into the positions necessary for the lock to be opened, as to enable entry. -- Personal </span>
 
 
 
* <span style="color:#FF1493"> '''Ravel:''' Causes stitching and weaving, as in clothing or baskets to fall apart and shed its weave. -- Reversed</span>
 
 
 
* <span style="color:#FF1493"> '''Chill:''' Will cool non-living material up to 30 degrees less than the ambient temperature. -- Useful</span>
 
 
 
* <span style="color:#FF1493"> '''Clean:''' Cleans surfaces (including cloth) within the area of effect from soil, muck or oil, so as to be glistening, spotless and fresh. -- Useful</span>
 
 
 
* <span style="color:#FF1493"> '''Freshen:''' Removes all odor or smell from any material or substance conforming to the cantrip’s area of effect. This includes smells emitting from such sources as a corpse, feces, rotted food, burning sulphur, etc. -- Useful</span>
 
 
 
* <span style="color:#FF1493"> '''Sprout:''' Causes acceleration in the germination and growth of magically created vegetable seeds or fruit from existing fruit trees, the primary purpose of which is to produce abundant food after a period of magical tending. The number of seeds or buds created are determined by the level of the spellcaster. -- Useful</span>
 
 
 
* <span style="color:#FF1493"> '''Tie:''' Causes any enlongated, flexible material to tie itself around an object of the caster’s choosing, no matter if this is a permanent fixture or something loose upon the ground, or indeed a living creature. -- Useful</span>
 
 
 
* <span style="color:#FF1493"> '''Warm:''' Will warm non-living material up to 30 degrees higher than the ambient temperature. -- Useful</span>
 

Revision as of 11:00, 10 February 2021

The DM: Looking around, noting the tents, rifling the bodies, and before you go look inside any of the tents, it catches your eye that there's the burnt out chest in the firepit, apparently of human make. Additionally, the staff in the hands of the shaman WAS glowing. Point in fact.

I'll calculate the experience; look for it on this page. Please let me know if you took or caused any damage not highlighted in red.

Vafrandir: Was glowing - not IS glowing?

The DM: correct. Was.

The DM: There's no way around it, Pandred's constant thumping is an asset that will help her go up faster in levels. Vafrandir managed to get through a fight taking no actual damage. That's a first, isn't it? Here are the totals, assuming I've got all the damages.

Embla: 445
Marcule: 425
Pandred: 919
Vafrandir: 270

Vafrandir: Considering I've spent most fights in single digit HP, I'll take it!

The DM: I assume you rifle the bodies.

The DM: Okay. Getting late. See you on monday. Out.

Vafrandir: Plenty of time to rifle and inspect on Monday. Out.

The DM: In/Out. Slept in. Give me 45 min.

The DM: Okay. In. Where do we start?

Vafrandir: In.

Vafrandir: We'll check the bodies quickly, but I'm more interested in the shaman's tent and if there's anything left of the chest. I'll check the chest first in case there's something nasty hiding in the tent.

The DM: The bodies are wearing clothes that are, on inspection, ragged. There seems to be nothing they're wearing that's new, and in places their boots are worn right through, with holes in the soles. No goblin has a belt pouch or any valuables, apparently, except that each is wearing a heavy bronze medallion on a chain, with links that are unexpectedly heavy; each of these weighs about 12 lbs. For 60 lb. goblins, they'd be onerous to wear; the medallions have the same geometric pattern, a woven pattern; nothing distinctive that you recognize and very much a common Norse style.

These medallions are worth 32 x.p. apiece.

The DM: The chest seems to have been put in the fire that morning. It is hollowed out, so that only the burnt remains of the chest remain; but there is a name-plate on the chest, about an inch in diameter, in etched iron: it says the name of the owner: Anders Hagen. That's the name of the fellow building your house.

I'll wait for you to say you're entering any of the tents.

Vafrandir: Had we seen Anders about before leaving Treborg? I'll enter one of the goblin's tents - still waiting on someone else to be here for the shaman's.

The DM: You would have seen Anders the day you left. He practically lives at the building site, so he probably hadn't been to his own home in several days. Since you haven't said which tent, I'll start with the one on the furthest right. There are simple pallets inside, but it looks like they've had just one blanket apiece; and old, dirty blankets at best. You see grubby sacks, which have food in them, but the goblins appear to have been eating naught more than lichen and roots. As they are traditionally meat-eaters, this is foraged food at best; Embla can attest that it isn't the best foraged food, either. Apparently, the goblins have been starving.

Vafrandir: If the nameplate is cool, I'll fish it out of the ashes and put it in my pack. Then I'll check the middle tent.

The DM: This appears to be more of the same. There are five other pallets; that's nine altogether. Apparently, the shaman hasn't been living separately from the others or any better.

Vafrandir: So we are missing a handful of goblins. I'll check the last tent for completeness sake.

The DM: Before you enter the last tent, you notice something very different about the exterior. To begin with, there is a deathly smell surrounding it; the ground in front of the tent entrance is mucky, with recent hoofprints in it; and the exposed rocks amid the mud have been scuffed with what Pandred's experience will say are hooves, as though animals have to be fought over this ground. The flaps of the tent are tied closed (the others weren't) and they're very dirty, not just with mud, but with cow feces as well. The smell, however, is not the cow feces, nor even the urine, which Pandred can smell from her experience as a teamster. There is a different smell altogether.

Vafrandir: I'll not enter entirely, I'll untie the flaps and then carefully lift a flap open with my sword to peer in.

The DM: Inside, you'll find an open hole, surrounded on three sides by a low stone wall, about three feet high. Judging from the hoofprints, which are smaller than a cow's and are therefore the rothe's, the animals fought their way up to the hole. Goblin footprints are right next to them, showing the animals were wrestled. There's a heavy mallet with an iron head next to the hole, with fresh blood on it — perhaps four or five hours old.

The DM: As you look, you see there are rungs leading down into the hole ...

Vafrandir: Quite clear that Grond is down there... I feel as though I need more information about Grond, but not sure who'd be able to provide it.

The DM: I guess we'll wait for others; point in fact, I notice that if you do rush into a combat, everyone seems to get on board. Heh heh.

Vafrandir: Yes, ha: but waking up a subterranean goblin demon is one of those things that requires a vote.

The DM: Out.

Decisions to be Made

The DM: In.

Vafrandir: In. Hoping for some input from the others. I'll back out of the tent and relay the situation.

The DM: well, not twiddling my thumbs. I'm writing a post.

Well, that's done. I want to dig into the poster, but that's mind-consuming, so I'll play a game instead. I'm still right here.

Vafrandir: Same. I understand everyone has things to do but the online one-on-one doesn't feel right - and can be quite dangerous to boot.

The DM: Marcule has sent a message saying he'll be here at 1pm.

Marcule: Sorry Vaf i will be with you the rest of this week, i think we should go down the hole. but maybe we should give panderd today to throw in an opinion.

The DM: Additional news: Embla has been compelled to withdraw from the campaign. She won't be back.

Vafrandir: A shame!

Vafrandir: Down the hole? We may wait for Grond to come out onto our turf (or draw it out). Losing a player may change our calculus further.

Marcule: I agree that might change our thinking.

Pandred: In. Marcule, you got any more spells to make this easier? I'll apply my bottle to myself for 2 hp, and I'm willing to make a quick foray to see what's down there. Have we checked all the tents?

The DM: All the tents were seen.

Pandred: Alright then. I retrieve my handaxe. Do either of you have a torch? I'll request a light as well.

Vafrandir: I point out the medallions. "Nothing special at first glance but they all had them. Grond will probably be wondering where the next rothe is soon, or we can just drop a torch down the hole and buckle up. We should probably take the tent down as well." I believe I have several torches in my pack, let me check. I know I have my tinderbox.

The DM: I've asked on my blog for another joiner. Don't know if I'll get one.

Vafrandir: I have no torches on me. But there are nearly a dozen on the cart. If Marcule doesn't have one I will go back and get one. Is Embla just poof?

The DM: She's standing by for the present; she'll take two of the amulets, explain that she's been hurt somehow in the abdomen and that she needs to retire to the cart.

Pandred: With my salve that puts me at 12 hp. If Grond is sitting at the base of the ladder that's not gonna cut it, so do we have anything else? I'm going down either way, but any buffer I can put between me and and dying in a dark hole is welcome.

The DM: Might I make an observation? There is still one thing on the surface that's been completely ignored.

Vafrandir: Has anyone checked the staff or the shaman in general?

Pandred: Well, I smashed the shaman, but Marcule, you want to give his staff a look?

Vafrandir: While they do that, I accompany Embla back to the cart and return with 3 torches. Not sure how long that will take.

The DM: Okay; we'll start there tomorrow. Out.

The DM: In.