Difference between pages "Lexent" and "The Deep Dark"

From The Juvenis Adventure
(Difference between pages)
Jump to navigationJump to search
 
 
Line 1: Line 1:
Lexent Povarov is a male [https://wiki.alexissmolensk.com/index.php/Gnome_Race_%26_Physiology gnomish] [https://wiki.alexissmolensk.com/index.php/Cleric_(class) Cleric] of the [https://forgottenrealms.fandom.com/wiki/Lords_of_the_Golden_Hills Gnomish Pantheon]. His eyes are pine green, his skin is olive and unnaturally smooth, and his hair is tawny, wavy, and oily.
+
__TOC__
 +
Continued from '''[[The Mine]]'''
  
{| class="wikitable"
+
'''The DM:''' As before, the temperature of the air drops and the stairs are steep going down.  They come to a landing about 25 feet down, revealing another flight of stairs below that, descending on the left.  The air is thicker, somehow; your torches seem to have trouble permeating it.  Detectably, there is the slight odour of raspberries mixed with the smell of rotting meat.  Do you wish to continue descending?
|-
+
[[File:Door at the Bottom.jpg|right|420px|thumb]]
| Height || style="text-align:right;" | 3'4"
 
|-
 
| Weight || style="text-align:right;" | 75 lbs.
 
|}
 
  
= Activity =
+
'''The DM:''' It occurs that I should ask for your marching order.
  
{| class="wikitable"
+
'''Pandred''': Me, Vaf, Lex, Arduin? Is that acceptable guys?
! colspan="5" | [https://wiki.alexissmolensk.com/index.php/Encumbrance Encumbrance]
 
|-
 
! 5 AP !! 4 AP !! 3 AP !! 2 AP !! 1 AP
 
|-
 
| Up to 14 || 15-28 || 29-42 || 43-56 || 57-70
 
|}
 
  
{| class="wikitable"
+
'''[[Vafrandir]]:''' Let's do it.
!  !! Weight !! [https://wiki.alexissmolensk.com/index.php/Action_Points AP]
 
|-
 
| Fighting || style="text-align:right;" | 28 || style="text-align:right;" | 4
 
|-
 
| Carrying || style="text-align:right;" | 48 || style="text-align:right;" | 2
 
|}
 
  
[https://wiki.alexissmolensk.com/index.php/Stealth_(sage_ability) Stealth Rules]
+
'''[[Lexent]]:''' Fine by me. We continue down in that order.
  
[https://wiki.alexissmolensk.com/index.php/Scrambling_(sage_ability) Scrambling Rules]
+
'''Pandred''': Onwards then. ''"Hroagh!"''
  
== Defensive ==
+
'''Marcule:''' I will take the back.
  
{| class="wikitable"
+
'''The DM:''' 50 feet down now, you find yourself addressing a heavy reinforced door, like you’ve seen before.   There are two dead flies carcasses on floor in front of the door, like those you saw aboveThe light from the torches seems strangely orange in colour, rather than yellow.
| [https://wiki.alexissmolensk.com/index.php/Stun_Lock HP] || style="text-align:right;" | 24
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Hit_Points HP (max)] || style="text-align:right;" | 26
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Injuries Injury] || 0
 
|}
 
  
{| class="wikitable"
+
'''[[Lexent]]:''' I set my godentag down to the side of the door.
| Base Armor || style="text-align:right;" | 7
 
|-
 
| Shield (+1) || style="text-align:right;" | +2
 
|-
 
| '''AC Total''' || style="text-align:right;" | '''7'''
 
|-
 
| '''AC Total (With Shield)''' || style="text-align:right;" | '''5'''
 
|}
 
  
+4 AC when confronting bugbears, ettin, gnolls, ogres, ogre magi, trolls and giants of every kind.
+
'''Pandred''': I'll test to see if it's unlocked. If it is, I'll check that everyone gets ready, that Marcule and Lex have a chance to call for a spell before I open it.
  
-1 damage per die from all heat attacks, not including fire (Progenitor's Legacy)
+
'''[[Lexent]]:''' I cast ''Protection from Malevolence'' and discharge it on myself.
  
1 Damage per die vs. cold-based attacks against the character. (Physical Prowess)
+
'''The DM:''' It's stuck.
  
{| class="wikitable"
+
'''Pandred''': Stuck ain't locked. I'll HROAGH it open.
! [https://wiki.alexissmolensk.com/index.php/Saving_Throws Saves] !! Base !! Modifier !! Remarks
 
|-
 
| Poison (1) || style="text-align:right;" | 12 || style="text-align:right;" | 0 || 
 
|-
 
| Paralyse & Petrify || style="text-align:right;" | 11 || style="text-align:right;" | +3 ||  Gnome toughness
 
|-
 
| Polymorph || style="text-align:right;" | 13 || style="text-align:right;" | +3 ||  Gnome Magic Resistance
 
|-
 
| Rod, Staff, & Wand || style="text-align:right;" | 14 || style="text-align:right;" | +3 || Gnome Magic Reisistance
 
|-
 
| Breath Weapon || style="text-align:right;" | 15 || style="text-align:right;" | +3 || Gnome Magic Resistance
 
|-
 
| Other Magic || style="text-align:right;" | 15 || style="text-align:right;" | +3 || Gnome Magic Resistance, (2)
 
|}
 
(1) Saves at 1 level higher (Health).
 
  
(2) Additional +3 vs. mind altering magical effects from Wisdom.
+
'''The DM:''' You're not as strong as you used to be.
  
== Offensive ==
+
'''Pandred''': But stronger in spirit! HROAGH! Vaf, you'd probably have better odds.
  
{| class="wikitable"
+
'''[[Vafrandir]]:''' I'll try it!
! To Hit !! AC 10 !! AC 9 !! AC 8 !! AC 7 !! AC 6 !! AC 5 !! AC 4 !! AC 3 !! AC 2 !! AC 1 !! AC 0
 
|-
 
|  || style="text-align:center;" | 9 || style="text-align:center;" | 10 || style="text-align:center;" | 11 || style="text-align:center;" | 12 || style="text-align:center;" | 13 || style="text-align:center;" | 14 || style="text-align:center;" | 15 || style="text-align:center;" | 16 || style="text-align:center;" | 17 || style="text-align:center;" | 18 || style="text-align:center;" | 19
 
|}
 
  
+1 to hit when in battle with bugbears, gnolls, goblins, hobgoblins and norkers.
+
'''The DM:''' Roll a d100.  Corrected.
  
-3 To hit when using any non-proficient weapons.
+
'''[[Vafrandir]]:''' 96.
  
As a cleric, can keep sling spinning for 2 rounds per level.
+
'''The DM:''' No, that door is stuck.
  
{| class="wikitable"
+
'''[[Vafrandir]]:''' A question of DM mechanics, if you'll allow: I know you normally don't "roll for success"; either we're strong enough or not. Why the d100 here? Just curious.
! [https://wiki.alexissmolensk.com/index.php/Cleric_Combat_Abilities '''Weapon'''] !! Damage !! [https://wiki.alexissmolensk.com/index.php/Critical_Hits_%26_Fumbles Breaks on] !! Point Blank (+1) !! Short !! Medium (-2) !! Long (-5)
 
|-
 
| Godentag || style="text-align:center;" | 2d4 || style="text-align:center;" | 1-4
 
|-
 
| Gauntlet || style="text-align:center;" | 1d4-2 || style="text-align:center;" | 1-36 (1-4 injury)
 
|-
 
| Sling || style="text-align:center;" | 1d4 || style="text-align:center;" | 1-6 || style="text-align:center;" |  -  || style="text-align:center;" | 2-13 || style="text-align:center;" | 14-25 || style="text-align:center;" | 26-37
 
|}
 
  
[https://wiki.alexissmolensk.com/index.php/Pummelling Pummeling]
+
'''[[Vafrandir]]:''' The sappers can handle this, no doubt. So it'll have to wait.
  
[https://wiki.alexissmolensk.com/index.php/Overbearing Overbearing]
+
'''The DM:''' Been thinking about this.  It’s a game, right?  So the strongest person should be able to attempt the game.  So while yes, you’re either strong enough or you’re not, from a metagame point of view, you don’t know that you are or are not strong enough, yes?  And so there’s a “chance” you are ... and a chance is calculated by dice.
 +
: Is the die a bafflegab?  Perhaps.  I’d like to invent a structured determination for stuck doors that supersedes my decision, but I’m still working on it in my mind.
 +
:'''[[Vafrandir]]:''' Makes sense. Thanks!
  
[https://wiki.alexissmolensk.com/index.php/Grappling_(hand-to-hand) Grappling]
+
'''[[Vafrandir]]:''' Shall we investigate the small tunnels? I think only the gnomes can do that.
  
[https://wiki.alexissmolensk.com/index.php/Charging Charging]
+
'''The DM:''' Can you think of another way to get through this door?  Or the other stuck door on the first level (d.)?
  
== Supplementary ==
+
'''[[Lexent]]:''' Would Pandred and Vafrandir be able to employ a crowbar and attempt it together?
 +
:'''[[Lexent]]:''' Scratch that. I don't see a crowbar anywhere in our supplies.
  
=== [https://wiki.alexissmolensk.com/index.php/Clerical_Spell_Acquisition Spells] ===
+
'''[[Lexent]]:''' Also, where are the hinges?
{| class="wikitable"
 
! Cast !! Spell !! Description
 
|-
 
|  || [https://wiki.alexissmolensk.com/index.php/Cure_Light_Wounds_(spell) Cure Light Wounds] || restores lost hit points (1d4+4).
 
|-
 
|  || [https://wiki.alexissmolensk.com/index.php/Detect_Magic_(spell) Detect Magic] || detects magic.
 
|-
 
|  || [https://wiki.alexissmolensk.com/index.php/Endure_Cold_%26_Heat_(spell) Endure Cold & Heat] || reduces natural weather effects.
 
|-
 
|  || [https://wiki.alexissmolensk.com/index.php/Protection_from_Malevolence_(spell) Protection from Malevolence] || protects against attacks.
 
|-
 
| X || [https://wiki.alexissmolensk.com/index.php/Aid_(spell) Aid] || aids attacks and gives hit points (2d6+8).
 
|-
 
| X || [https://wiki.alexissmolensk.com/index.php/Augury_(spell) Augury] || queries the gods.
 
|-
 
|  || [https://wiki.alexissmolensk.com/index.php/Hold_Person_(spell) Hold Person] || immobilizes creatures.
 
|}
 
  
=== [https://wiki.alexissmolensk.com/index.php/Cleric_Sage_Abilities Sage Abilities] ===
+
'''Pandred''': I mean, we can hack the door down. That is an option. It just seems like a waste since "stuck" implies to me at least that the door just swelled up with the humidity or something. But hell, we don't plan to live here. Are we against hacking the door open now that we've already alerted what's on the other side?
  
{| class="wikitable" style="display: inline-table;"
+
'''Marcule:''' Can i cast chill on the door to see if i can shrink it?
! colspan="2" | The Church
 
|-
 
| Heraldry, Signs, and Sigils || 0
 
|-
 
| History || 6
 
|-
 
| Politics || 6
 
|-
 
| Religious Art & Music || 4
 
|-
 
| Religious Design || 4
 
|}
 
{| class="wikitable" style="display: inline-table;"
 
! colspan="2" | Legends & Folklore
 
|-
 
| Artifacts || 4
 
|-
 
| Beasts || 3
 
|-
 
| Demi-gods || 3
 
|-
 
| Heroes || 6
 
|}
 
{| class="wikitable" style="display: inline-table;"
 
! colspan="2" style="background-color:#ccf;" | Power
 
|-
 
| Divination || 6
 
|-
 
| Dweomercraft || 6
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Faith_(sage_study) '''Faith'''] || '''18'''
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Medicine_(sage_study) '''Medicine'''] || style="background-color:#fcc;" | '''30'''
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Outer_Planes_(sage_study) '''Outer Planes'''] || '''10'''
 
|}
 
{| class="wikitable" style="display: inline-table;"
 
! colspan="2" | Theology & Customs
 
|-
 
| Astronomy & Astrology || 3
 
|-
 
| Gods || 7
 
|-
 
| Law & Policy || 0
 
|-
 
| Ritual || 4
 
|}
 
  
==== No Rank ====
+
'''[[Vafrandir]]:''' Ice expands.
 +
:'''[[Lexent]]:''' But chilling an object (Metal specifically) causes it to contract.
  
* [https://tao-dndwiki.blogspot.com/search?q=turn+undead Turn Undead]
+
'''Pandred''': Sure, but enough to make a difference? We're not even 100% sure I'm right about what "stuck" means. There could be something like a bar on the other side of the door, or more furniture.
  
==== Amateur ====
+
'''Pandred''': Alexis hasn't said what side the hinges are on, and I presume he's had time to see the question, so I'll take that to mean either there aren't any for whatever reason or that we can't see them. With that said, I'm hacking. Battleaxe. Hroagh. Etc. This door is coming down.
  
* [https://wiki.alexissmolensk.com/index.php/Chandler(sage_ability) '''Chandler''']: ???.
+
'''The DM:''' Page 66 of the DMG suggests: ''"Evil Areas: You may wish to establish areas where evil has made speciol power bases, i.e., an evil shrine, temple, or whatever. Such areas must be limited, of course - the shrine to perhaps a 10" by 10" area, the temple to twice that area. Such areas will automatically reduce the chonce of any cleric affecting undead or other creotures within their precincts by a previously stipulated factor - perhaps 1 or 2 in the shrine area, 3 or 4 in the temple area."'' I've long considered this to mean that the "rules" change when encountering certain kinds of creatures in the setting.
  
* [https://wiki.alexissmolensk.com/index.php/Aid_Rest_(sage_ability) '''Aid Rest''']: Increases hit points restored from rest.
+
'''The DM:''' As it happens, Pandred, the door was designed by the goblins, so the hinges are on this side.
* [https://wiki.alexissmolensk.com/index.php/Binding_Wounds_(sage_ability) '''Binding Wounds''']: Improves skill at ending hit point damage caused by wounds.
 
* [https://wiki.alexissmolensk.com/index.php/Diagnose_Ailment_(sage_ability) '''Diagnose Ailment''']: Identifies a disease or poison affecting the patient's health; does not provide treatment.
 
* [https://wiki.alexissmolensk.com/index.php?title=Olfactory_Acuity_(sage_ability)&action=edit&redlink=1 '''Olfactory Acuity''']: Ability to identify some potions and other substances by smell. Currently includes healing, sweet water, heroism, and protection potions.
 
* [https://wiki.alexissmolensk.com/index.php/Preach_(sage_ability) '''Preach''']: The power to deliver a sermon, influencing an audience to adopt moral truth, right conduct and worthy leadership.
 
* [https://wiki.alexissmolensk.com/index.php?title=Proselytize_(sage_ability)&action=edit&redlink=1 '''Proselytize''']: The skill to speak with others and encourage them to adopt the cleric's faith.
 
* [https://wiki.alexissmolensk.com/index.php?title=Essence_(sage_ability)&action=edit&redlink=1 '''Essence''']: Provides a general illustration of the known outer plane.
 
*[https://wiki.alexissmolensk.com/index.php?title=Transmogrification_(sage_ability)&action=edit&redlink=1 '''Transmogrification''']: Provides an explanation elaborating on how living, become the dead, become residents of a known outer plane.
 
  
==== Authority ====
+
'''[[Lexent]]:''' I attempt to remove the hinges.
  
* [https://wiki.alexissmolensk.com/index.php/Amputation_(sage_ability) '''Amputation''']: Increases the likelihood of a patient surviving the removal of a limb.
+
'''The DM:''' Using what?
* [https://wiki.alexissmolensk.com/index.php/Bloodletting_(sage_ability) '''Bloodletting''']: Ensures better health through the deliberate draining of blood.
 
* [https://wiki.alexissmolensk.com/index.php?title=Minor_Invasive_Surgery_(sage_ability)&action=edit&redlink=1 '''Minor Invasive Surgery''']: Enables minimal cutting into the body with a likelihood of patient survival.
 
* [https://wiki.alexissmolensk.com/index.php?title=Detoxification_(sage_ability)&action=edit&redlink=1 '''Detoxification''']: Lessens the severity of various forms of toxic attacks against the body.
 
* [https://wiki.alexissmolensk.com/index.php?title=Set_Injury_(sage_ability)&action=edit&redlink=1 '''Set Injury''']: Reduces the amount of injury damage by setting broken bones or easing bodily stress.
 
* [https://wiki.alexissmolensk.com/index.php?title=Treat_Disease_(sage_ability)&action=edit&redlink=1 '''Treat Disease''']: Enables treatment of diseases to reduce their severity and probable fatality.
 
  
=== Ability Scores ===
+
'''[[Lexent]]:''' An Iron spike and a hammer.
  
{| class="wikitable"
+
'''The DM:''' An iron spike isn’t thin enough or hard enough to work out the hinge.
! Stat !! Score !! Remarks
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Strength_(ability_stat) Strength] || 14 ||
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Intelligence_(ability_stat) Intelligence] || 11 ||
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Wisdom_(ability_stat) Wisdom] || 17 || +3 to Mental Saves
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Constitution_(ability_stat) Constitution] || 10 ||
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Dexterity_(ability_stat) Dexterity] || 13 ||
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Charisma_(ability_stat) Charisma] || 13 ||
 
|}
 
  
He gains a +1 Charisma bonus when speaking to persons with a charisma at least 3 points lower, due to feelings of camaraderie (Personal Magnetism).
+
'''[[Lexent]]:''' Dang. Any other thoughts, guys?
  
=== Other ===
+
'''Pandred''': Take my handaxe. Dig it into the hinge plate somewhere and hammer it in. Or just hack to bits. Should be single-headed so that leaves a flat-ish (or at least unbladed) metal bit opposite the head to hammer on.
  
{| class="wikitable"
+
'''The DM:''' if you use the hand-axe, you could fracture the blade and I’d increase the chance of it breaking if you dropped it.  Your axeblade isn’t made of carbide steel.
! Level !! XP !! Next Level
 
|-
 
| style="text-align:right;" | 3 || style="text-align:right;" | 5433 || style="text-align:right;" | 6001
 
|}
 
  
Gains a 10% bonus to all experience gained, whether or not possessing the prerequisite ability (Tendencies & Interests).
+
'''Pandred''': I get that. A question for the future: would a woodsman's axe avoid such a danger? Is there such a tool for these situations? Either way, I'm willing to risk it. I want in this door, and at this point the axe is just a potential gp cost to do so.
  
Requires only 4 hours of sleep per night to feel fully rested (Composition).
+
'''The DM:''' the proper tool would be a chisel.  If you used a wood axe, you’d be free from the break problem because of its not used as a weapon, but if you notched the blade, it would take longer to cut wood and would be an unpleasant experience.  As a cook, I can tell you that working with a dull knife, even one that is very slightly dull, is annoying as all hell.
  
Experienced at squeezing through tight spaces, and may move through unusually small holes (Agility).
+
== The Sigh ==
 +
'''The DM:''' make a d20 roll for saving the axe against a “[https://wiki.alexissmolensk.com/index.php/Saving_Throws_for_Items normal blow]”.  The hinge comes out.
 +
: you hear a deep, resonant sigh echo through the door from the other side, like a great beast suddenly taking notice of something.
  
Able to juggle up to 3 hand-sized smooth and symmetrical objects; can catch any object weighing 3 lb. or less if tossed from a distance of less than 10' when a save vs. poison is made (Reflexes & Coordination).
+
'''The DM:''' A good cliffhanger for Tuesday. Out.
  
=Equipment=
+
'''Pandred''': '''5'''.
  
==[https://docs.google.com/spreadsheets/d/1ySH-T-SjCikIUOaVcDMvoUmcTzTZgprB_4ywJUmN58M/edit?usp=sharing Personal (Google Drive)]==
+
'''The DM:''' It fails Pandred. The axe breaks on a 1 or 2 when a roll is required.
  
====Always(ish) worn====
+
'''The DM:''' In.
* holy symbol (small), satinwood
 
* clothing (see equipment sheet)
 
* boots (high hard), cowhide
 
* money belt (See Monies table)
 
** belt pouch (small, for sling stones), cowhide
 
*** sling stones (10)
 
** belt pouch (small, for bandages), cowhide
 
*** bandages
 
** godentag, 40 in. long, fir with 8 in. spike
 
** sling, cowhide
 
* belt, cowhide
 
** belt pouch (small, for medicine), cowhide
 
*** Salt of Ammon
 
*** Alum
 
** shield, +1
 
** staff of healing (left with backpack while combat ready)
 
  
====When Travelling====
+
'''[[Vafrandir]]:''' In.
* doublet, wool
 
* gloves, lambskin
 
* cloak, wool (as needed per weather)
 
* backpack (see equipment sheet)
 
  
====When Combat Ready====
+
'''The DM:''' Push on through the door?
* helmet
 
* Studded Leather Armour
 
* Studded Gauntlets
 
* '''godentag, 40 in. long, fir with 8 in. spike (right hand)'''
 
  
====Monies====
+
'''Marcule:''' In.
{| class="wikitable"
 
|-
 
| GP (16 SP) || 2
 
|-
 
| SP (12 CP) || 0
 
|-
 
| CP || 6
 
|}
 
  
===Magical Items===
+
'''Pandred:''' In but on phone.
Staff
 
* +1 to hit and damage
 
* Can heal 3d4 hp per day to a single target
 
* 8 Charges
 
* Charge can be spent before an attack to provide +2 damage per cleric level of the wielder
 
  
==[https://docs.google.com/spreadsheets/d/1KK9o9c-HPQjTqafZt7mZAUOjY9aqmg63ryWaBjI2V8U/edit?usp=sharing Party(Google Drive)]==
+
'''[[Vafrandir]]:''' We push on.
  
=== Monies ===
+
[[File:Mok-Losh.jpg|right|700px|]]
{| class="wikitable"
 
|-
 
| GP (16 SP) || 26
 
|-
 
| SP (12 CP) || 0
 
|-
 
| CP || 3
 
|}
 
  
====Monthly Hireling Expenses====
+
'''The DM:''' Pandred works out the other hinge and the door falls forward with a bang into a large room.
  
{| class="wikitable"
+
'''[[Vafrandir]]:''' Well, dang. Looks to be a pretty big jelly?
! Name !! Role !! Cost/Month !! Due Date !! Birthday !! XP
 
|-
 
| Howell Oddsdraken || Packbearer || 65 c.p.? || 3rd
 
|-
 
| Nadia || Pilot, Fisher || 4 s.p. + 60 c.p. || 19th || 7 Aug || 31
 
|-
 
| Valda || Farmer, Forager, Hunter || 93 c.p || 18th || 20 May || 31
 
|-
 
| Arvid || Sapper || 6 g.p. || 11th || || 31
 
|-
 
| Helga || Sapper || 6 g.p. || 11th || || 395
 
|-
 
| Marit || Sapper || 6 g.p. || 11th || || 115
 
|-
 
| Asger || Sapper || 6 g.p. || 11th || || 165
 
|-
 
| Bjarni || Sapper || 6 g.p. || 11th || || 116
 
|-
 
| Ole || Cook || 6 g.p. || 11th || || 31
 
|}
 
  
= Biography =
+
'''The DM:''' The room seems to be some sort of temple, with a line of large 16 in. wide columns running through it.  The green blob you view through the pillars is in motion, with three large eyes, each the size of a human head, floating in a miasma of goo and jelly.  It roils gently and the pupils of its eyes fix upon you.
  
He has a 3 inch scar on his left thigh from an accident as a child (Choices).
+
'''The DM:''' The stairs beyond the jelly can’t be easily seen, but they lead down.
  
He has received the notice of the Lord of Buskerud and may therefore seek one favour therefrom (Personal Relationships).
+
'''The DM:''' you don’t see a mouth of any kind, but a disembodied voice reverberates through the room, making your teeth ache in their sockets.
  
He has a strong chin and unnaturally smooth skin (Beauty).
+
<big><big>'''''“The Interlopers”'''''</big></big>
  
Lexent's associates and family's behavior has always helped him, they may be relied upon for help (Talent).  
+
'''Marcule:''' "After this I am building the biggest jelly arsenal kit you have ever seen."
  
Lexent was born in the town of Parnuin in the Gnomish kingdom of Vepses, near Lake Ladoga on [https://www.infoplease.com/calendar/160012 5 Dec 1600] (making him 49 years old as of June 1650). He is 3'4" tall and 75 lbs. He was raised by both parents, the eldest of two siblings, with a brother who is 2 years younger. His father was a chandler and Lexent learned this profession from him. As a boy, Lexent's mentor was invited to Narwa to teach there, and asked Lexent along. That took him down river from Lake Ladoga upon the Baltic Sea. There he found a gnomish community living in the market town, which had a priest there who led him into the seminary. Following that, he worked as a chandler for some years, then finding a place as a substitute temple leader. He was then asked to be part of an embassy to gnomish lands in the west, specifically Lenglin and Nanbrun. Finding the lands of southern Norway interesting, when the embassy was done he elected to stay. He had made a friend of another gnome named Marcule and, inquiring after him, learned he had travelled to Stavanger and then on to Treborg. Following him out of town, he found him investigating a goblin encampment about five miles out of town. He joined the party [http://adventure.alexissmolensk.com/index.php/The_Great_Hall there].
+
'''[[Lexent]]:''' "Another of Grond's minions"
  
 +
<big><big>'''''“I am not a minion”'''''</big></big>
  
[[File:Lexent.jpg|bottom|700px]]
+
'''[[Lexent]]:''' "What, then? Do you oppose Grond?"
  
= Notes =
+
<big><big>'''''“I am Grond’s gaoler”'''''</big></big>
  
Treborg
+
'''[[Lexent]]:''' "Then perhaps we have similar goals."
: Stopover point for trading ships from Bergen
 
: No market or reasonable ability to purchase supplies.
 
: 193 persons
 
: Chapel and graveyard
 
:: Father Arvin
 
  
Stavanger
+
'''[[Lexent]]:''' "If you are Grond's jailer, what has happened that allows his influence on the world?"
: Gnomish community - several hundred
 
:: Bookbinders and Scribes
 
::: Medicine, prospecting, and music
 
::: 2 printing presses
 
:: Medical school
 
::: Narina(m) - Head of school w/ 20 students
 
:: Prospectors
 
::: Mostly out prospecting until the light fails in autumn
 
::: Glinner(m) -  engineer drafting plans to rework and replumb a mine north of Sauda in Ioglefeld. (May not have this info yet)
 
:: Musical College
 
::: Pumbar - head of college for music and poetry of 25 attendants
 
  
What legal document are being carried by the party - [http://adventure.alexissmolensk.com/index.php/Bang! Document info]
+
<big><big>'''''“I know not.  He has brought about the death of my children.  I sense the last of them have perished now. In part by your hand.”'''''</big></big>
  
Knowledge about the gnomish religion.
+
'''The DM:''' when it speaks as long as this, it begins to hurt your head, so much you have to press a hand against your temple.
:Vafrandir is baptised Lutheran
 
:Marcule is dedicated to the gnomish pantheon
 
:Pandred dedicated Lutheran
 
  
Knowledge of gnomes living among human populations instead of gnomish kingdoms in Norway.
+
'''[[Lexent]]:''' "Our apologies. We were under the impression that all here had been corrupted by Grond. What can you tell us of him? And are you able to communicate in a manner that is not so loud?"
: How much familiarity do I have with Bergen, how near is it to Nanbrun?
 
  
Party plan is to hexcrawl from Treborg
+
'''[[Vafrandir]]:''' "We regret your loss; Grond's power precluded peace."
: Found ship - using as base
+
 
::Dilhak and the axe
+
<big><big>'''''“I am what I am.  All here was corrupted by Grond.  The goblins are my children.”'''''</big></big>
::[http://adventure.alexissmolensk.com/index.php/An_Unpleasant_Discovery Children of Grond]
+
 
 +
'''[[Vafrandir]]:''' "We intend to deal with Grond. Perhaps that will be some solace. What is he?"
 +
 
 +
<big><big>'''''“You are not strong enough to defeat Grond.  He has gorged himself on rothe to double his power.”'''''</big></big>
 +
 
 +
'''[[Lexent]]:''' "How may we weaken him?"
 +
 
 +
<big><big>'''''“You cannot.  He must  starve.”'''''</big></big>
 +
 
 +
'''[[Lexent]]:''' "Is he contained enough that he will do so?"
 +
 
 +
<big><big>'''''“He cannot get past me.”'''''</big></big>
 +
 
 +
'''[[Vafrandir]]:''' How long will it take?
 +
 
 +
<big><big>'''''“A year.”'''''</big></big>
 +
 
 +
'''The DM:''' there are numerous obvious questions the party seems not to be asking.  Relax, take your time.  If it was going to kill you, it would have started by now.
 +
 
 +
'''Pandred''': The goblins were dropping Rothe down here. Why would they want to feed Grond? And for that matter, how is it you can stop him?
 +
 
 +
<big><big>'''''“The goblins were in thrall. They wore submission chains.”'''''</big></big>
 +
 
 +
'''[[Vafrandir]]:''' "Who is Grond?"
 +
 
 +
'''Marcule:''' Now I am worried, What is Grond
 +
 
 +
<big><big>'''''“Grond is an enormously powerful wight dwelling beneath the stairs behind me.”'''''</big></big>
 +
 
 +
<big><big>'''''“Your people would say ‘cavewight’.”'''''</big></big>
 +
 
 +
'''[[Lexent]]:''' "Who are you?"
 +
 
 +
 
 +
<big><big>'''''“I am Mok-Losh of the Silver Gates.  I was summoned here by the magician.”'''''</big></big>
 +
 
 +
'''Arduin''': "Who? To guard against Grond, or for some other purpose?"
 +
 
 +
<big><big>'''''“To guard against Grond.”'''''</big></big>
 +
 
 +
'''[[Lexent]]:''' "The Magician? Is this his staff?" I display the staff.
 +
 
 +
<big><big>'''''“That is the cleric’s staff.”'''''</big></big>
 +
 
 +
'''[[Lexent]]:''' "How does he get the food if you are blocking him?"
 +
 
 +
'''The DM:''' Lexent, remember how there was evidence of dead ghouls all over the surface, the missing rothe and that the remaining herd of rothe were all thrown down the hole?
 +
:'''[[Lexent]]:''' I do, I'm concerned that if Rothe can get in, through that hole, that seems like an avenue around Mok-Losh.
 +
 
 +
'''[[Vafrandir]]:''' "Who is the magician?"
 +
 
 +
<big><big>'''''“The magician of the goblins, Xsant.  The wizard locked himself against the undead.”'''''</big></big>
 +
 
 +
'''[[Lexent]]:''' "How long ago was this?"
 +
 
 +
'''Marcule:''' sorry guys out for the day. see you tomorrow
 +
 
 +
<big><big>'''''“Ten Days Ago.”'''''</big></big>
 +
 
 +
'''Arduin''': "Where is he now?"
 +
 
 +
<big><big>'''''“Summoning me killed him.  He is in his room.”'''''</big></big>
 +
 
 +
'''[[Lexent]]:''' "And how long has Grond been corrupting your children?"
 +
 
 +
<big><big>'''''“I cannot answer.  I have been here for ten days. I know what is happening now.”'''''</big></big>
 +
 
 +
'''[[Lexent]]:''' "What if we were to work with you? Do you think our combined power would be able to overcome Grond?"
 +
 
 +
<big><big>'''''“I cannot wage war on this plane of existence; I can defend.  That is all.”'''''</big></big>
 +
 
 +
'''[[Lexent]]:''' "We are concerned that Grond will find a way around his imprisonment or send his servants to cause harm. What do you think we might do to prevent this?"
 +
 
 +
<big><big>'''''“I have closed every exit.  He cannot escape but to fight me.  He knows he cannot win.”'''''</big></big>
 +
 
 +
'''Pandred''': "What else remains here? Is there anything that could harm you? What can we do to aid your mission?"
 +
 
 +
<big><big>'''''“I have trapped the crypt thing.  There is Grond.  There are my flies.  All else has been freed from this existence, small human.”'''''</big></big>
 +
 
 +
'''Pandred''': "And when Grond is gone, what happens to you?"
 +
 
 +
<big><big>'''''“I will return home.”'''''</big></big>
 +
 
 +
'''[[Lexent]]:''' "What of the living shadows?"
 +
 
 +
<big><big>'''''“None remain.”'''''</big></big>
 +
 
 +
'''Pandred''': "That's a relief." I'll address my fellows here. "What then lads? Tell the Father, come root it out? Finish our work above? What else is there to know here?"
 +
 
 +
'''[[Lexent]]:''' "Do you know of any who should be informed of what has happened here? Another tribe of goblins perhaps to properly mourn their lost kindred?"
 +
 
 +
<big><big>'''''“There will be many who mourn their kindred; look to the north, upon Roxot Horn.”'''''</big></big>
 +
 
 +
'''[[Lexent]]:''' Is that name meaningful to any of us?
 +
 
 +
'''The DM:''' No, but presumedly you can investigate it.  Arduin, remember, knows of the existence of goblins east of where he was born, that he mentioned before.
 +
 
 +
'''[[Lexent]]:''' "I'm not sure, Pandred. We could bid farewell to Mok-Losh here and go upstairs to discuss the matter."
 +
 
 +
'''The DM:''' Okay.  Until tomorrow.  Out.
 +
 
 +
'''The DM:''' In.
 +
 
 +
'''[[Lexent]]:''' In.
 +
 
 +
'''[[Vafrandir]]:''' In.
 +
 
 +
'''[[Vafrandir]]:''' Let's bid farewell to Mok-Losh. Once upstairs, we'll discuss it further. I'm in favor of taking the fancy shield to Roxot Horn, and alerting the Father.

Revision as of 10:25, 26 May 2021

Contents

Continued from The Mine

The DM: As before, the temperature of the air drops and the stairs are steep going down. They come to a landing about 25 feet down, revealing another flight of stairs below that, descending on the left. The air is thicker, somehow; your torches seem to have trouble permeating it. Detectably, there is the slight odour of raspberries mixed with the smell of rotting meat. Do you wish to continue descending?

Door at the Bottom.jpg

The DM: It occurs that I should ask for your marching order.

Pandred: Me, Vaf, Lex, Arduin? Is that acceptable guys?

Vafrandir: Let's do it.

Lexent: Fine by me. We continue down in that order.

Pandred: Onwards then. "Hroagh!"

Marcule: I will take the back.

The DM: 50 feet down now, you find yourself addressing a heavy reinforced door, like you’ve seen before. There are two dead flies carcasses on floor in front of the door, like those you saw above. The light from the torches seems strangely orange in colour, rather than yellow.

Lexent: I set my godentag down to the side of the door.

Pandred: I'll test to see if it's unlocked. If it is, I'll check that everyone gets ready, that Marcule and Lex have a chance to call for a spell before I open it.

Lexent: I cast Protection from Malevolence and discharge it on myself.

The DM: It's stuck.

Pandred: Stuck ain't locked. I'll HROAGH it open.

The DM: You're not as strong as you used to be.

Pandred: But stronger in spirit! HROAGH! Vaf, you'd probably have better odds.

Vafrandir: I'll try it!

The DM: Roll a d100. Corrected.

Vafrandir: 96.

The DM: No, that door is stuck.

Vafrandir: A question of DM mechanics, if you'll allow: I know you normally don't "roll for success"; either we're strong enough or not. Why the d100 here? Just curious.

Vafrandir: The sappers can handle this, no doubt. So it'll have to wait.

The DM: Been thinking about this. It’s a game, right? So the strongest person should be able to attempt the game. So while yes, you’re either strong enough or you’re not, from a metagame point of view, you don’t know that you are or are not strong enough, yes? And so there’s a “chance” you are ... and a chance is calculated by dice.

Is the die a bafflegab? Perhaps. I’d like to invent a structured determination for stuck doors that supersedes my decision, but I’m still working on it in my mind.
Vafrandir: Makes sense. Thanks!

Vafrandir: Shall we investigate the small tunnels? I think only the gnomes can do that.

The DM: Can you think of another way to get through this door? Or the other stuck door on the first level (d.)?

Lexent: Would Pandred and Vafrandir be able to employ a crowbar and attempt it together?

Lexent: Scratch that. I don't see a crowbar anywhere in our supplies.

Lexent: Also, where are the hinges?

Pandred: I mean, we can hack the door down. That is an option. It just seems like a waste since "stuck" implies to me at least that the door just swelled up with the humidity or something. But hell, we don't plan to live here. Are we against hacking the door open now that we've already alerted what's on the other side?

Marcule: Can i cast chill on the door to see if i can shrink it?

Vafrandir: Ice expands.

Lexent: But chilling an object (Metal specifically) causes it to contract.

Pandred: Sure, but enough to make a difference? We're not even 100% sure I'm right about what "stuck" means. There could be something like a bar on the other side of the door, or more furniture.

Pandred: Alexis hasn't said what side the hinges are on, and I presume he's had time to see the question, so I'll take that to mean either there aren't any for whatever reason or that we can't see them. With that said, I'm hacking. Battleaxe. Hroagh. Etc. This door is coming down.

The DM: Page 66 of the DMG suggests: "Evil Areas: You may wish to establish areas where evil has made speciol power bases, i.e., an evil shrine, temple, or whatever. Such areas must be limited, of course - the shrine to perhaps a 10" by 10" area, the temple to twice that area. Such areas will automatically reduce the chonce of any cleric affecting undead or other creotures within their precincts by a previously stipulated factor - perhaps 1 or 2 in the shrine area, 3 or 4 in the temple area." I've long considered this to mean that the "rules" change when encountering certain kinds of creatures in the setting.

The DM: As it happens, Pandred, the door was designed by the goblins, so the hinges are on this side.

Lexent: I attempt to remove the hinges.

The DM: Using what?

Lexent: An Iron spike and a hammer.

The DM: An iron spike isn’t thin enough or hard enough to work out the hinge.

Lexent: Dang. Any other thoughts, guys?

Pandred: Take my handaxe. Dig it into the hinge plate somewhere and hammer it in. Or just hack to bits. Should be single-headed so that leaves a flat-ish (or at least unbladed) metal bit opposite the head to hammer on.

The DM: if you use the hand-axe, you could fracture the blade and I’d increase the chance of it breaking if you dropped it. Your axeblade isn’t made of carbide steel.

Pandred: I get that. A question for the future: would a woodsman's axe avoid such a danger? Is there such a tool for these situations? Either way, I'm willing to risk it. I want in this door, and at this point the axe is just a potential gp cost to do so.

The DM: the proper tool would be a chisel. If you used a wood axe, you’d be free from the break problem because of its not used as a weapon, but if you notched the blade, it would take longer to cut wood and would be an unpleasant experience. As a cook, I can tell you that working with a dull knife, even one that is very slightly dull, is annoying as all hell.

The Sigh

The DM: make a d20 roll for saving the axe against a “normal blow”. The hinge comes out.

you hear a deep, resonant sigh echo through the door from the other side, like a great beast suddenly taking notice of something.

The DM: A good cliffhanger for Tuesday. Out.

Pandred: 5.

The DM: It fails Pandred. The axe breaks on a 1 or 2 when a roll is required.

The DM: In.

Vafrandir: In.

The DM: Push on through the door?

Marcule: In.

Pandred: In but on phone.

Vafrandir: We push on.

Mok-Losh.jpg

The DM: Pandred works out the other hinge and the door falls forward with a bang into a large room.

Vafrandir: Well, dang. Looks to be a pretty big jelly?

The DM: The room seems to be some sort of temple, with a line of large 16 in. wide columns running through it. The green blob you view through the pillars is in motion, with three large eyes, each the size of a human head, floating in a miasma of goo and jelly. It roils gently and the pupils of its eyes fix upon you.

The DM: The stairs beyond the jelly can’t be easily seen, but they lead down.

The DM: you don’t see a mouth of any kind, but a disembodied voice reverberates through the room, making your teeth ache in their sockets.

“The Interlopers”

Marcule: "After this I am building the biggest jelly arsenal kit you have ever seen."

Lexent: "Another of Grond's minions"

“I am not a minion”

Lexent: "What, then? Do you oppose Grond?"

“I am Grond’s gaoler”

Lexent: "Then perhaps we have similar goals."

Lexent: "If you are Grond's jailer, what has happened that allows his influence on the world?"

“I know not. He has brought about the death of my children. I sense the last of them have perished now. In part by your hand.”

The DM: when it speaks as long as this, it begins to hurt your head, so much you have to press a hand against your temple.

Lexent: "Our apologies. We were under the impression that all here had been corrupted by Grond. What can you tell us of him? And are you able to communicate in a manner that is not so loud?"

Vafrandir: "We regret your loss; Grond's power precluded peace."

“I am what I am. All here was corrupted by Grond. The goblins are my children.”

Vafrandir: "We intend to deal with Grond. Perhaps that will be some solace. What is he?"

“You are not strong enough to defeat Grond. He has gorged himself on rothe to double his power.”

Lexent: "How may we weaken him?"

“You cannot. He must starve.”

Lexent: "Is he contained enough that he will do so?"

“He cannot get past me.”

Vafrandir: How long will it take?

“A year.”

The DM: there are numerous obvious questions the party seems not to be asking. Relax, take your time. If it was going to kill you, it would have started by now.

Pandred: The goblins were dropping Rothe down here. Why would they want to feed Grond? And for that matter, how is it you can stop him?

“The goblins were in thrall. They wore submission chains.”

Vafrandir: "Who is Grond?"

Marcule: Now I am worried, What is Grond

“Grond is an enormously powerful wight dwelling beneath the stairs behind me.”

“Your people would say ‘cavewight’.”

Lexent: "Who are you?"


“I am Mok-Losh of the Silver Gates. I was summoned here by the magician.”

Arduin: "Who? To guard against Grond, or for some other purpose?"

“To guard against Grond.”

Lexent: "The Magician? Is this his staff?" I display the staff.

“That is the cleric’s staff.”

Lexent: "How does he get the food if you are blocking him?"

The DM: Lexent, remember how there was evidence of dead ghouls all over the surface, the missing rothe and that the remaining herd of rothe were all thrown down the hole?

Lexent: I do, I'm concerned that if Rothe can get in, through that hole, that seems like an avenue around Mok-Losh.

Vafrandir: "Who is the magician?"

“The magician of the goblins, Xsant. The wizard locked himself against the undead.”

Lexent: "How long ago was this?"

Marcule: sorry guys out for the day. see you tomorrow

“Ten Days Ago.”

Arduin: "Where is he now?"

“Summoning me killed him. He is in his room.”

Lexent: "And how long has Grond been corrupting your children?"

“I cannot answer. I have been here for ten days. I know what is happening now.”

Lexent: "What if we were to work with you? Do you think our combined power would be able to overcome Grond?"

“I cannot wage war on this plane of existence; I can defend. That is all.”

Lexent: "We are concerned that Grond will find a way around his imprisonment or send his servants to cause harm. What do you think we might do to prevent this?"

“I have closed every exit. He cannot escape but to fight me. He knows he cannot win.”

Pandred: "What else remains here? Is there anything that could harm you? What can we do to aid your mission?"

“I have trapped the crypt thing. There is Grond. There are my flies. All else has been freed from this existence, small human.”

Pandred: "And when Grond is gone, what happens to you?"

“I will return home.”

Lexent: "What of the living shadows?"

“None remain.”

Pandred: "That's a relief." I'll address my fellows here. "What then lads? Tell the Father, come root it out? Finish our work above? What else is there to know here?"

Lexent: "Do you know of any who should be informed of what has happened here? Another tribe of goblins perhaps to properly mourn their lost kindred?"

“There will be many who mourn their kindred; look to the north, upon Roxot Horn.”

Lexent: Is that name meaningful to any of us?

The DM: No, but presumedly you can investigate it. Arduin, remember, knows of the existence of goblins east of where he was born, that he mentioned before.

Lexent: "I'm not sure, Pandred. We could bid farewell to Mok-Losh here and go upstairs to discuss the matter."

The DM: Okay. Until tomorrow. Out.

The DM: In.

Lexent: In.

Vafrandir: In.

Vafrandir: Let's bid farewell to Mok-Losh. Once upstairs, we'll discuss it further. I'm in favor of taking the fancy shield to Roxot Horn, and alerting the Father.