Difference between pages "An Unpleasant Discovery" and "Goblin Fight east of Treborg"

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'''The DM:''' The morning of the 25th of June is a beautiful, clear, pleasant day, as nice as you might desire for this part of the world.  The sun is shining, the ground is dry and the wind is a mere 2 knots out of the northwest.  There are a few small puffy clouds, but no sign of rain at all.  The air is clear and the various denizens along the cart path to the wilderness are beginning to recognize you, nodding as you pass.  You climb up the familiar track off the road, the cart wheels banging over the rocks as you take the best route, with Treborg's bay falling out of sight.
+
[[File:Goblin Fight 2a.jpg|right|315px]]
  
Yet, as you reach a point about four miles from the village, you find the carcass of a cow laying slaughtered on an open rock.  As Embla has skill as a butcher, you can see at once that it's a domestic cow, not wildThat while the principle meat has been cut out, by someone who doesn't know what they're doing, much of the meat has been left.  Judging by the meat, this was done last afternoon or evening; and it looks as if someone cut away about a yard of the cow's hide, but left most of it behind.
+
'''The DM:''' The goblins don't attack at allInstead, they scatter across their camp, with the shaman walking at stride-1 away from you; all of them give time to themselves to turn and face you.
  
'''[[Embla Strand]]''' Oh dear. We should get to the bottom of this - it's too close to home to ignore. Are there any tracks or traces left behind by whoever did this? Does the cow have a brand or something that would indicate an owner?
+
The players can move again.
  
'''The DM:''' You see no brands, but the cow must come from near Treborg. There is no other settlement or group of farms in this part of Ryfolke.  A look around will reveal that the skin or chunks of meat were apparently dragged over the ground away from the carcassYou can't track, obviously, but this trail is obvious; anyone can see it. It strikes you as odd that anyone would ''drag'' meat ... as though it were too big to carry properly.
+
'''[[Vafrandir]]:''' I'll move to '''0919''' and begin to strap on my shield (which will take the rest of this turn and next).
 +
: This is a very strange and dangerous move, but in this case you will probably get away with itThey don't seem that combative.
 +
::'''[[Vafrandir]]:''' Which is why I feel the risk is worth it. Maybe a miscalculation but that's the game.
  
'''[[Vafrandir]]:''' Embla, shall we two follow the trail?
+
'''[[Pandred]]''': I'll walk at S-3 into 0818 and throw my Handaxe at the Gob in 0712. 17 hits '''AC 0''' for '''<span style="color:red">cau-3</span>''' damage.
 +
: '''The DM:''' Yes, that hits; the goblin staggers back and is stunned.  Your axe is in 0712.
 +
: '''The DM:''' I'm adding some red text to make calculating experience easier later on.
  
'''Marcule:''' In
+
'''The DM:''' Oh, Marcule; don't forget to move your figure.
  
'''Marcule:'''"I agree this is to close to home we had better investigate before something nasty appears at our door."
+
'''[[Embla Strand]]''' I move through stride 1 to stride 2 and back again, ending at 1117.
 +
: '''The DM:''' as Embla has scrambling skill, she moves down this slope normally, so yes, you're in 1117.  You can, if you wish, get to the bottom of the slope (1117) with 2 AP, moving at stride-3, without penalty.  Up to you.
  
'''The DM:''' Action?
+
'''The DM:''' Marcule?
  
'''Marcule:''' I do my best to follow the trail and proceed forward
+
'''[OOC-DM:''' ''I'm stepping away at 1:30-1:40; got to do some shopping today]''
  
'''[[Vafrandir]]:''' We go with him. I know we can't speak for Pandred but can we assume she stays with the cart?
+
'''Marcule:''' I move to 1021 holding my spell. My figure moves to 0924.
  
'''The DM:''' In general, presume that players who are not here to be following along, but having a pee or some other such thing when the fight occurs.
+
'''The DM:''' Marcule missed that we've moved to a new page.  The figure is not affected by any movement, except that it can only move at 5 total hexes per round.  It has no stride ability, something the spell page has to be updated for.  Remember it has to be within six hexes.
  
'''The DM:''' the trail continues on for about three quarters of a mile before the dragged parts have become dried by the landscape; you haven't the skill to follow the trail that would still be there, but now can't be seenYou guess there must be more than one, as occasionally there are as many as three blood trailsMoreover, they're not trying to hide their passage, either.  They are making a straight line for a group of ledges straight ahead from where the trail stops, where the earth-and-rock plateau rises about 75 feet over a series of easily climbable stepsYou couldn't take the cart there, however.
+
'''The DM:''' Let's call it hereSorry I keep interrupting our game with errands and such; I feel very busy latelyI'll set up the goblin's move before I sleep tonight, and people can make their character's moves before we start at 10am tomorrowOut.
  
'''[[Vafrandir]]:''' I don't wish to miss the action but I'm also loathe to leave the cart. You three go on ahead, carefully. Whistle if there's trouble.
+
'''[[Vafrandir]]:''' Sounds good. Out.
 +
: '''[[Embla Strand]]''' Yup. Out.
  
'''The DM:''' I'll have to wait for them to say they do.
+
'''The DM:''' In.  Best laid plans of last night come to naught.  Working on the goblins' move now.
  
'''[[Vafrandir]]:''' Of course!
+
=== Goblins Round 2 ===
 +
'''The DM:''' List of moves:
 +
: 0911 moves forward to 0813 and throws a spear at Pandred, hitting AC 7, missing.  Same goblin backs to 0712, reaching to pick up Pandred's axe.
 +
: 1615 throws spear at Embla, also hitting AC 7, which hits in this case for '''<span style="color:red">tak-4</span>''' damage.  Same goblin backs to 1614.
 +
: Several of the goblins who backed away now hesitantly come forward.  One moving to 1214 seems ready to fight Embla, while the shaman moves forward to fight Pandred.
  
'''Marcule:''' I encourage Vafrandir to keep his whistle close and make my way up the steps.
+
Vafrandir continues this round to fix his shield into place.  Everyone else can move.  Image below shows everyone's move in round 2.
  
'''[[Embla Strand]]''' I follow, readying my whistle.
+
== Players Round 3 ==
 +
[[File:Goblins Begin round 3.jpg|right|315px]]
  
== The Footprint ==
+
'''Marcule:''' In
'''The DM:''' as you climb up into the ledges, you find that they're filled with small troughs and dips where water has gathered.  It hasn't rained in a couple of days, so most of these are empty, and only a few inches deep.  Yet you can also see that there's silt along the bottoms of these, where there are hoof prints.  Then, Marcule stops in surprise, when he sees the plain outline of a foot, not wearing a shoe or boot.  A foot about as large as Marcule's, and definitely not a gnome's foot.
 
 
 
'''The DM:''' Plainly I lost everyone.  Please, if you're not going to check every 20 minutes, simply mark yourself "out."  It's no big deal if you do, I won't judge.  But I will know there's less reason for me to check every ten minutes.
 
 
 
'''[[Vafrandir]]:''' I'm waiting by the cart. Can I still see the rest of the party?
 
 
 
'''The DM:''' They would probably be clustered together, peering down at something between the rocks.  It's 2 pm for me, so I'm Out.  Better luck tomorrow.
 
 
 
'''[[Vafrandir]]:''' No problem. Just curious. Out.
 
 
 
'''Marcule:''' "this foot scares me" What do the strides look like?.
 
 
 
'''[[Embla Strand]]''' 14:04, 26 January 2021 (MST) My apologies. Out.
 
 
 
'''The DM:''' In.
 
 
 
'''The DM:''' Out.
 
 
 
'''[[Vafrandir]]:''' In.
 
 
 
'''The DM:''' In.  Just you and me, Vafrandir.
 
 
 
'''[[Vafrandir]]:''' Hm, I've worked myself into a bind, haven't I.
 
 
 
'''[[Vafrandir]]:''' I've already committed to watching the cart, but I don't want to do nothing. Let me think.
 
 
 
'''The DM:''' While we're here, explain to me a few things; why do you feel you need the cart; why are you loathe to leave it; and why not bring Oddsdrakken along to watch it?  Maybe we can work out a compromise.
 
  
'''[[Vafrandir]]:''' Odds is helping with the clearing of the land, if I recall correctly. I don't believe you would screw us by having something happen, but at the same time if someone is stealing food or hides (poorly), then it's possible this is either a trap or that there's others about from the same band who wouldn't say no to a free cart of food.
+
'''[[Vafrandir]]:''' In
  
'''The DM:''' bit of an overthink there; it looks more like a few somebody's grabbed a cow from civilized land, cut away all they thought they could carry (the dragging on the ground suggests they're overloaded) and are on their way with it.  No attempt to hide their trail was made at all and it was as straight as an arrow.  Doesn't look like a trap (and both assassins in the party would tell you so).
+
'''Marcule:''' I move to 0917.
 +
: For you, Marcule, it's 1½ AP per hex, so stopping you in 1018.
  
'''[[Vafrandir]]:''' Very good. In that case, I'll continue up towards the others, see the footprint, and observe that "It looks like a human or elf child's." We will proceed carefully up the steps.
+
'''[[Pandred]]''': I draw my Battle axe and advance at s2 to 0816, then one more to 0815.
  
'''The DM:''' You might think so at first glance, but then you'll notice that there are claws on the end of the toes and a point in the silt that might be a back claw. Ledges; these require some minor scrambling, but nothing requiring a [https://wiki.alexissmolensk.com/index.php/Scrambling_(sage_ability) sage ability].
+
'''[[Embla Strand]]''' In/Out. I advance to 1116 then throw my javelin at the goblin in 1214. 19 on the die hits AC -1 for '''<span style="color:red">cau-6</span>''' damage.
 +
: '''The DM:''' Your javelin strikes through the goblin's shoulder; it drops, unmoving.
  
== Beyond the Footprint ==
+
'''Marcule:''' Sorry figure to 1121.
'''[[Vafrandir]]:''' Interesting. That raises the stakes a bit. We'll continue up the ledges. Are there any caves in the rock that we can see from here?
 
  
'''The DM:''' Not immediatelyBut this is a place you haven't ventured into yet; towards a mountain you've seen from a distance, but which is now beginning to dominate the eastern horizonAhead is a low ridge, about half a mile from you, reached over a gentle slope of about one hundred feet upIt looks to be the nearer edge of a mountain caldera; in modern parlance, where a glacier has pushed up the ridge in the last ice age, only to vanish nowYou're characters wouldn't understand that, but I need to describe this in a way that you can see.  It's called a "[https://en.wikipedia.org/wiki/Cirque cirque]."
+
=== Goblin Round 3 ===
 +
'''The DM:''' Moves:
 +
: The shaman attacks Pandred; as he does, the staff emits a strong glow in the shaman's handThe shaman rolls a 19; Pandred feels like she's been hit by a rolling wagon, taking '''<span style="color:red">tak-10</span>''' total damageThat
 +
: The goblin in 0712 moves to 0913, throws Pandred's axe at Embla; -3 to hit, missesThe axe ends in 1218.
 +
: 1513 throws a spear at Embla, missing with a 6The spear clatters into 1017, at Marcule's feet.
 +
: The remaining goblins move, some of them apparently uncertain as to how to be of best help.
  
'''[[Vafrandir]]:''' Understood. Is the trail still obvious?
+
Map below shows all moves from both sides.
  
'''The DM:''' No. You're continuing in the approximate direction the trail was following.
+
== Party Round 4 ==
 +
[[File:Goblins Begin round 4.jpg|right|315px]]
  
'''[[Vafrandir]]:''' Very good. Continuing, at a careful or wary pace.
+
'''The DM:''' Pandred's stunned (unless his hit points are not up to date), though it isn't shown on the map. Embla and Marcule can act.  Vafrandir, is your shield in place?
  
'''The DM:''' Climbing to the top of the lip, you have either Marcule or Embla move ahead to look over the lip and see what's in the cirque.  The whole circle is a square mile in size, about 640 acres. There's a small lake, or tarn, about an acre in size, of clear water; this tarn is in the center of the caldera, about 700 yards away.  A herd of small cows, no taller than Marcule, are scattered over the area to the right of the tarn.  These are called rothe; they dwell both above and below ground.  You can't see any camp, but there is a steady curl of smoke arising from beyond the rothe.  Two thirds of the cirque are contained in the arms of the mountain, a modest peak about 3,500 ft. high.  The other third makes the ridge you're presently crouched upon.
+
'''[[Vafrandir]]:''' My shield is on. I move to '''1019'''.
  
'''[[Vafrandir]]:''' What kind of ground cover is there?
+
'''Marcule:''' I throw at the goblin in 1014 I roll a 14.
 +
: That hits.  I need you to roll a d4 ''and'' a d6 for damage.  Give me the numbers separately.
  
'''The DM:''' Much [https://www.123rf.com/photo_153818186_glacier-landscape-in-finse-norway.html like this].
+
'''[[Pandred]]''': I want to say for future rounds, because I hit 4th level quite recently and already nearly died. The shaman appears to have no armor. That makes them AC 10, and therefore easier to hit than any of the others. If we assume they are, say, 5th level: that's about 25 to 30 hp. If we hit them, they cannot cast. The other goblins have demonstrated they are inexperienced. That seems like a clean, by the book AC 6 3Hp. Hit the one with the hat, the rest will probably scatter. The shaman is the only one who can hit for more than 6 damage.
 
+
: For the record, goblins have a much tougher skin than humansTheir [https://wiki.alexissmolensk.com/index.php/Goblin natural armour class is 6] (the "6" does not refer to what they normally are in armour). At the moment, the shaman is not interested in casting. I mentioned the "glow" of the staff; it is entirely unnatural.
'''[[Vafrandir]]:''' With little mountaineering ability among us, how does the descent into the caldera look? Could be tricky.
+
:: [[Pandred]] That's very valuable to know, thank you. Everyone else, your turn is your turn. I'm just invested in our survival, and it's hard to tank for anyone when half of my pool vanished from a magic stick.
 
 
'''The DM:''' the image gives the appearance of the ground, not your relative position.  The "caldera" is below you; you're on the forward lip, looking down into it.  The 3rd image down on the [https://en.wikipedia.org/wiki/Cirque cirque] link shows the "formation of cirque" ... you're standing on the "zone of abrasion" looking down into the depression (not technically a "caldera," since there's no volcano, but I'm struggling for terms); the mountain is across the resulting hole, which is not completely filled by the tarn.
 
 
 
'''[[Vafrandir]]:''' Understood. I had in my mind that we were on the headwall. So it should be no problem to descend safely.
 
 
 
'''[[Vafrandir]]:''' May we stop here today? I don't want to get into something sticky without the rest of the party. Must be one of those weeks, I suppose.
 
 
 
'''The DM:''' Apparently.  Have a look at the blog; I just posted something interesting.  Out.
 
 
 
'''[[Vafrandir]]:''' It's always interesting. Out.
 
 
 
'''The DM:''' In.
 
 
 
'''[[Vafrandir]]:''' In. Hoping to wait a bit to get the others caught up.
 
 
 
'''[[Pandred]]''': In.
 
 
 
'''[[Pandred]]''': I'd like to pop out my pocket telescope and see what there is to see. What's up with the smoke?
 
 
 
'''The DM:''' Looking at it closely, it seems to be about the size of a campfire. It is blocked, however, by several lumpy boulders and striations between you and it, so that all you can see is the smoke.
 
 
 
'''[[Pandred]]''': How close is the nearest boulder? Could we approach from a nearby slope for a slightly higher vantage, even one of the lower sides?
 
 
 
'''The DM:''' To some degree, you can.  It would be an uncertain thingYou are familiar with the [https://wiki.alexissmolensk.com/index.php/Stealth_(sage_ability) stealth rules]?
 
 
 
'''[[Pandred]]''': So it looks like if we stay 25 hexes or so away while sneaking we should be okay, assuming whatever we're trying to observe has no stealth ability on it's own. You described the tarn as about 700 yards off, so unless I'm wrong any attempt at being sneaky is pretty much golden assuming something isn't already quite close. Could we climb the opposite end from the rothe and the smoke? Is that slope too steep, or would the sight-line still be obstructed by anything if we wanted to get, say, a fifty to a hundred feet more vertical?
 
 
 
'''[[Vafrandir]]:''' I'm fine with sneaking closer.
 
 
 
'''[[Pandred]]''' Out. Sorry, should be back soonish. I leave things in your capable hands Vafrandir.
 
 
 
'''[[Vafrandir]]:''' Very well. We will approach stealthily as we are able.
 
 
 
'''The DM:''' That would be my assessment as well, Pandred ... so long as nothing amid the rocks surprises you, and reveals your position. I'm afraid I'm going to have to bail myself.  Something has come up and it's going to take up my time for the afternoon.  My apologies.  Out.
 
 
 
'''[[Vafrandir]]:''' No worries. Out.
 
 
 
'''The DM:''' In.  Vafrandir, you feel fairly exposed out here on the rocky tundra.  The terrain, as pictured, was once a glacier, so there are stones and boulders everywhere; these give some shelter, but you cannot help noticing that as you move forward, the rothe are becoming more agitated ...
 
 
 
'''Marcule:''' In
 
'''Marcule:''' Am i with them?
 
 
 
'''The DM:''' Yes, if you wish.
 
 
 
'''Marcule:''' Last thing i want to do is unsettle a bunch of cattle. How am i doing for sneaking amongst the rocks given my size?
 
 
 
'''Marcule:'''Out; back in 20 min (10:49)
 
 
 
'''The DM:''' Have a look at the stealth chart I linked.  It is full daylight, so you will be noticed at 3d6 hexes (5 ft. per hex), with no adjustments, not for level, equipment or appearance.  However, you're already lacking armour; if you get rid of your pack, and anything you're carrying except for a dagger, you can improve that by -1 hex. Essentially, let's say I roll a 10 on 3d6, and you improve that by -1.  This means that you'll be seen at 9 hexes from an observer you're trying to approach.  Incidentally, I notice you haven't actually rolled your sage abilities.  Need help with that?  Steal the tables from [[Embla Strand|Embla's]] page.
 
 
 
'''Marcule:''' In
 
  
'''Marcule:''' I will work on my sage abilities; Ok, i drop my pack and would like to keep my blow dart. how far are we currently for the smoke approximately?
+
'''The DM:''' Just waiting on Embla.  I'll give her a half hour.  Doing other stuff anyway.
  
'''[[Vafrandir]]:''' In.
+
'''Marcule:''' A 3 for both dice. '''<span style="color:red">cau-3</span>'''
  
'''The DM:''' As close to the smoke as you say, since you're moving upYou're about 15 hexes from the nearest rothe.
+
'''The DM:''' That will stun the goblin in 1014, but there's no grenade effect of the spell on 0913.  Both fail save and 0914 is also stunned, in this case from the flashThe flash is 10 feet, and the shaman rolls a 1 on his save, so he's stunned for the round also.
  
'''[[Vafrandir]]:''' Perhaps we should simply wait for a bit to let the rothe become more adjusted to us.
+
=== Goblin Round 4 ===
 +
'''The DM:''' No Embla, so as I'm writing this, it's too late for her to move in Round 4.  I'll rule she falls back into 1117.  Goblin moves:
 +
: With the three in front of Pandred stunned, two others rush towards Pandred, reaching 1013 and 1015.  Neither are armed but they have claws.  1315 will throw at Embla if she twitches.
 +
: 1516 throws at Vafrandir, missing with a 4; the spear clatters to a stop on 0919.  The goblin clambers to 1418.
 +
: 1618 throws at Marcule, dropping, not breaking the spear, which ends in 1617.  The goblin falls into 1617 and scoops it up.
  
'''The DM:''' Judging by that and the questions asked, I've presumed you're holding your ground just nowThe rothe will after a few minutes go back to eating the thin grass between the rocks.
+
: That's it, that's all I haveWorking on the new map now.
  
+
== Party Round 5 ==
'''Marcule:''' "Vaf how close do you think we should get to this thing?"
+
[[File:Goblins Begin round 5.jpg|right|420px]]
  
'''[[Vafrandir]]:''' "We don't know what "it" is, or really even if it's dangerous. Without knowing more it's impossible to say. So let's know more." After the rothe settle, we'll begin moving forward again as we're able.
+
Everybody is free to move. Pandred, this is your second attack; on your four attack, you'll get two dice.
  
'''The DM:''' After this, you find you're able to move very closely around the edge of the flock, coming as close as 30 ft. from the nearest animals without them being especially disturbed.  You see they have horns with wicked points, but they seem not aggressive at all.  Steadily, you move towards what appears to be a shallow gulley that the glacier long ago gouged out of the solid rock of the depression, about 20 yards beyond.  The smoke is curling out of the bottom of it, still denying you the knowledge of who's there.  Vafrandir, because you haven't dropped your pack, it is slightly safer for Marcule to go ahead than for you to do so.
+
'''[[Vafrandir]]:''' Move to '''1118'''.
  
+
'''[[Pandred]]''': Stride 3 to 0614, 1 AP to reorient in place. Then swing on my shaman friend. 18+2 hits '''AC -3''' for 8+3 '''<span style="color:red">cau-11</span>'''!
'''Marcule:''' I will move forward trying not to leave Vafrandir to far behind. can i close to 60ft ish....?
+
: Do these goblins count as demi-humans for my +1 to-hit men?
 +
:: '''The DM:''' Nope, sorry, they're "goblinish". But you remind me, Marcule IS +1 to hit goblins.
  
'''The DM:''' 20 yards, 60 feet, gets you right to the edge.  You're small, you look over the side and into the gulley.  It is a low, flat gulley about 8 combat hexes wide.  There you see a small encampment, six tents, some brush that's been gathered around the edges as a defense, with stakes hammered into crevices between the rocks to support meat that's hanging there.  Even though there are dozens of rothe, these are plainly cowmeat.  There's a fire, and stools around it, and six visible goblins sitting on the stools talking to each other.
+
'''The DM:''' The blow will stun.
  
'''Marcule:'''I would like to meet back with Vafrandir and explain what i have seen "six goblins might be to much for us"
+
'''Marcule:''' (ooc thank you pandred for all this imput very appreciated) I would like to move to 1016 and attack 1015 adjusted 18 '''<span style="color:red">cau-6</span>''' damage.
 +
: '''[[Pandred]]''': No, thank '''you''' for stunning the Shaman! I can hit AC 6 often enough that even with bad rolls I can probably keep him locked until he dies if we can peel the leftmost gobs off me. Plus, at 11 damage he's wounded now, and that's another HP he'll lose every round.
  
== Discussing Goblins ==
+
My figure moves to 0917.
'''The DM:''' We'll assume Vafrandir and Marcule withdraw to a safe distance to talk about what's been seen.
 
  
'''[[Vafrandir]]:''' [OOC, too much for the 2 of us, perhaps not for all 4] "They're clearly rustling Treborg's cattle. We could either try and handle them ourselves [with a full party], negotiate with them - why do they need cattle if they have the rothe - or return with help from Treborg."
+
: '''The DM:''' You drop the goblin in 1015.  He's unconscious, not dead.
  
'''Marcule:''' I think we can take them as a full party. "If we go back to Treborg it will be to much trouble to find them again. i doubt it would be an option to negotiate."
+
'''The DM:''' Okay, we'll give Embla another chance.  Three rounds today; pretty good.  I trust no one thinks this is too slow. I'm going to go back to my poster now and give it my full attention.  Be well until tomorrow. Out.
  
 +
'''[[Vafrandir]]:''' Not too shabby. Out!
  
'''Marcule:'''Out
+
'''[[Embla Strand]]''' In/Out. [Was running errands, sorry.] Move to 1215, draw battleaxe, swing at goblin in 1214. 10 on the die hits AC 6 for '''<span style="color:red">cau-8</span>''' damage.
 +
: '''The DM:''' That kills ... but by edging around 1315 indirectly, you've put your back to 1113.  Your ending in 1216 would have been more defensive.  I'm never going to understand the party's penchant for deliberately breaking up your combat formations. 
  
'''[[Vafrandir]]:''' I agree. Hopefully we will be at full strength soon. Out.
+
'''The DM:''' In. Working on the enemy's turn.
  
'''The DM:''' Me too, thenHope the others read this and get togetherOut.
+
=== Goblin Round 5 ===
 +
'''The DM:''' Let's see, not many goblins left all of the suddenMoves:
 +
: 1418 will rush on Vafrandir, to 1218, and attack with its claws.  I roll a 1, but nothing to drop; the creature does not break its arm.
 +
: 1617 will rush on Embla, to 1315, attacking with the spear.  A 15 hits, causing '''<span style="color:red">tak-5</span>''' damage.
 +
: 1113 will jump into 1114 and attack Embla from behind, sigh, rolling a 1.  Spear doesn't break and ends up in Embla's hexThat's the third natural 1 I've rolled this combat. [I've shaded the bench to make the goblin easier to see]
  
'''The DM:''' InJust on the phone with the govt.
+
~ Embla, I'm not done my turn yetI'll let you know when it is your turn again.

Revision as of 11:18, 5 February 2021

Goblin Fight 2a.jpg

The DM: The goblins don't attack at all. Instead, they scatter across their camp, with the shaman walking at stride-1 away from you; all of them give time to themselves to turn and face you.

The players can move again.

Vafrandir: I'll move to 0919 and begin to strap on my shield (which will take the rest of this turn and next).

This is a very strange and dangerous move, but in this case you will probably get away with it. They don't seem that combative.
Vafrandir: Which is why I feel the risk is worth it. Maybe a miscalculation but that's the game.

Pandred: I'll walk at S-3 into 0818 and throw my Handaxe at the Gob in 0712. 17 hits AC 0 for cau-3 damage.

The DM: Yes, that hits; the goblin staggers back and is stunned. Your axe is in 0712.
The DM: I'm adding some red text to make calculating experience easier later on.

The DM: Oh, Marcule; don't forget to move your figure.

Embla Strand I move through stride 1 to stride 2 and back again, ending at 1117.

The DM: as Embla has scrambling skill, she moves down this slope normally, so yes, you're in 1117. You can, if you wish, get to the bottom of the slope (1117) with 2 AP, moving at stride-3, without penalty. Up to you.

The DM: Marcule?

[OOC-DM: I'm stepping away at 1:30-1:40; got to do some shopping today]

Marcule: I move to 1021 holding my spell. My figure moves to 0924.

The DM: Marcule missed that we've moved to a new page. The figure is not affected by any movement, except that it can only move at 5 total hexes per round. It has no stride ability, something the spell page has to be updated for. Remember it has to be within six hexes.

The DM: Let's call it here. Sorry I keep interrupting our game with errands and such; I feel very busy lately. I'll set up the goblin's move before I sleep tonight, and people can make their character's moves before we start at 10am tomorrow. Out.

Vafrandir: Sounds good. Out.

Embla Strand Yup. Out.

The DM: In. Best laid plans of last night come to naught. Working on the goblins' move now.

Goblins Round 2

The DM: List of moves:

0911 moves forward to 0813 and throws a spear at Pandred, hitting AC 7, missing. Same goblin backs to 0712, reaching to pick up Pandred's axe.
1615 throws spear at Embla, also hitting AC 7, which hits in this case for tak-4 damage. Same goblin backs to 1614.
Several of the goblins who backed away now hesitantly come forward. One moving to 1214 seems ready to fight Embla, while the shaman moves forward to fight Pandred.

Vafrandir continues this round to fix his shield into place. Everyone else can move. Image below shows everyone's move in round 2.

Players Round 3

Goblins Begin round 3.jpg

Marcule: In

Vafrandir: In

Marcule: I move to 0917.

For you, Marcule, it's 1½ AP per hex, so stopping you in 1018.

Pandred: I draw my Battle axe and advance at s2 to 0816, then one more to 0815.

Embla Strand In/Out. I advance to 1116 then throw my javelin at the goblin in 1214. 19 on the die hits AC -1 for cau-6 damage.

The DM: Your javelin strikes through the goblin's shoulder; it drops, unmoving.

Marcule: Sorry figure to 1121.

Goblin Round 3

The DM: Moves:

The shaman attacks Pandred; as he does, the staff emits a strong glow in the shaman's hand. The shaman rolls a 19; Pandred feels like she's been hit by a rolling wagon, taking tak-10 total damage. That
The goblin in 0712 moves to 0913, throws Pandred's axe at Embla; -3 to hit, misses. The axe ends in 1218.
1513 throws a spear at Embla, missing with a 6. The spear clatters into 1017, at Marcule's feet.
The remaining goblins move, some of them apparently uncertain as to how to be of best help.

Map below shows all moves from both sides.

Party Round 4

Goblins Begin round 4.jpg

The DM: Pandred's stunned (unless his hit points are not up to date), though it isn't shown on the map. Embla and Marcule can act. Vafrandir, is your shield in place?

Vafrandir: My shield is on. I move to 1019.

Marcule: I throw at the goblin in 1014 I roll a 14.

That hits. I need you to roll a d4 and a d6 for damage. Give me the numbers separately.

Pandred: I want to say for future rounds, because I hit 4th level quite recently and already nearly died. The shaman appears to have no armor. That makes them AC 10, and therefore easier to hit than any of the others. If we assume they are, say, 5th level: that's about 25 to 30 hp. If we hit them, they cannot cast. The other goblins have demonstrated they are inexperienced. That seems like a clean, by the book AC 6 3Hp. Hit the one with the hat, the rest will probably scatter. The shaman is the only one who can hit for more than 6 damage.

For the record, goblins have a much tougher skin than humans. Their natural armour class is 6 (the "6" does not refer to what they normally are in armour). At the moment, the shaman is not interested in casting. I mentioned the "glow" of the staff; it is entirely unnatural.
Pandred That's very valuable to know, thank you. Everyone else, your turn is your turn. I'm just invested in our survival, and it's hard to tank for anyone when half of my pool vanished from a magic stick.

The DM: Just waiting on Embla. I'll give her a half hour. Doing other stuff anyway.

Marcule: A 3 for both dice. cau-3

The DM: That will stun the goblin in 1014, but there's no grenade effect of the spell on 0913. Both fail save and 0914 is also stunned, in this case from the flash. The flash is 10 feet, and the shaman rolls a 1 on his save, so he's stunned for the round also.

Goblin Round 4

The DM: No Embla, so as I'm writing this, it's too late for her to move in Round 4. I'll rule she falls back into 1117. Goblin moves:

With the three in front of Pandred stunned, two others rush towards Pandred, reaching 1013 and 1015. Neither are armed but they have claws. 1315 will throw at Embla if she twitches.
1516 throws at Vafrandir, missing with a 4; the spear clatters to a stop on 0919. The goblin clambers to 1418.
1618 throws at Marcule, dropping, not breaking the spear, which ends in 1617. The goblin falls into 1617 and scoops it up.
That's it, that's all I have. Working on the new map now.

Party Round 5

Goblins Begin round 5.jpg

Everybody is free to move. Pandred, this is your second attack; on your four attack, you'll get two dice.

Vafrandir: Move to 1118.

Pandred: Stride 3 to 0614, 1 AP to reorient in place. Then swing on my shaman friend. 18+2 hits AC -3 for 8+3 cau-11!

Do these goblins count as demi-humans for my +1 to-hit men?
The DM: Nope, sorry, they're "goblinish". But you remind me, Marcule IS +1 to hit goblins.

The DM: The blow will stun.

Marcule: (ooc thank you pandred for all this imput very appreciated) I would like to move to 1016 and attack 1015 adjusted 18 cau-6 damage.

Pandred: No, thank you for stunning the Shaman! I can hit AC 6 often enough that even with bad rolls I can probably keep him locked until he dies if we can peel the leftmost gobs off me. Plus, at 11 damage he's wounded now, and that's another HP he'll lose every round.

My figure moves to 0917.

The DM: You drop the goblin in 1015. He's unconscious, not dead.

The DM: Okay, we'll give Embla another chance. Three rounds today; pretty good. I trust no one thinks this is too slow. I'm going to go back to my poster now and give it my full attention. Be well until tomorrow. Out.

Vafrandir: Not too shabby. Out!

Embla Strand In/Out. [Was running errands, sorry.] Move to 1215, draw battleaxe, swing at goblin in 1214. 10 on the die hits AC 6 for cau-8 damage.

The DM: That kills ... but by edging around 1315 indirectly, you've put your back to 1113. Your ending in 1216 would have been more defensive. I'm never going to understand the party's penchant for deliberately breaking up your combat formations.

The DM: In. Working on the enemy's turn.

Goblin Round 5

The DM: Let's see, not many goblins left all of the sudden. Moves:

1418 will rush on Vafrandir, to 1218, and attack with its claws. I roll a 1, but nothing to drop; the creature does not break its arm.
1617 will rush on Embla, to 1315, attacking with the spear. A 15 hits, causing tak-5 damage.
1113 will jump into 1114 and attack Embla from behind, sigh, rolling a 1. Spear doesn't break and ends up in Embla's hex. That's the third natural 1 I've rolled this combat. [I've shaded the bench to make the goblin easier to see]

~ Embla, I'm not done my turn yet. I'll let you know when it is your turn again.