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− | [[File:Outdoor Wolf Fight.jpg|right|250px|thumb|before wolves move.]]
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− | Continued from '''[[June 29th, 1650|June 29, 1650]]'''.
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− | '''The DM:''' I roll a 6 against Pandred's 5. I'm just going to adjust the map. The wolves will run at the party at half speed, accounting for their reaction time.
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− | '''[[Lexent]]:''' How will the scrambling rules interact with stride rules for us?
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− | [[File:Outdoor Wolf Fight 1a.jpg|right|420px|thumb]]
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− | '''The DM:''' I’ve coloured an area grey on the map; moving into any hex on this “slope” costs 2 AP to enter. Non-scrambling people cannot move faster than stride-1 on this slope. Stride-able persons can move from stride/1-4. The skeletons are moving at stride-3, with a maximum of 4 AP available to them. You’ll remember they attack with one bite and one claw.
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− | === Party's Round 1 ===
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− | Act as you will. Lexent, 2 rounds have lapsed on the Prot. from Mal.
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− | '''The DM:''' Oops, phone call. Out.
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− | '''[[Lexent]]:''' Thank you.
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− | '''[[Lexent]]:''' That should leave 10 rounds for you Marcule.
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− | Pandred]]''': No action from me until Alexis confirms per stride rules that Vaf and I should be able to throw our clubs during the wolves' turn, and if the wolf nearest to me allows me to do so at Point Blank.
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− | '''[[Lexent]]:''' Correct me if I get this wrong. I Run S-5 to 0824, Then move S-1 to 0823, and use my final 2 AP to attack ''To Hit:'' '''6'''. And so it begins again.
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− | '''[[Vafrandir]]:''' I also intend to throw my club, so I'll wait for an answer to Pandred. If I'm reading the thrown rules correctly, it's a straight +1 to hit on throw?
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− | '''[[Pandred]]''': Lex, I think 0823 costs 2 AP to enter per the slope mentioned above. That leaves you one AP shy for an attack.
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− | '''[[Lexent]]:''' Dang it. I knew I forgot something. In that case I will wait to see the affect of potentially thrown clubs and then attempt to turn.
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− | '''The DM:''' In.
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− | '''The DM:''' Confirmed Pandred, you’re free to throw your clubs on their move.
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− | '''[[Pandred]]''': Then on their move I throw at the one nearest to me. 9+1 for Point Blank hits '''AC 7''' for '''<span style="color:red">cau-5</span>''' damage, without factoring in my Strength either on the attack roll or the damage. Good?
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− | '''The DM:''' The way the rule is written right now, Lexent, that’s a legal move, so I will eat it. But I’m going to make an adjustment that in moving, dropping TWO stride categories (run to wary, sprint to walk or wary) requires a dexterity check. But the rule as written holds for this combat.
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− | '''[[Vafrandir]]:''' I'll throw at the other, short range (I have Strengthened Arm but in this case it makes no difference). '''10 raw, 11 to hit (no strength added); 2 raw, <span style="color:red">cau-2</span> dmg (nothing added).'''
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− | '''The DM:''' I was assuming Lexent had a movement of 5. 1 ap for the first run (to 0824), drop to stride 1 and expend 2 AP to enter 0823; 2 AP to attack 0822. What am I missing?
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− | '''[[Lexent]]:''' I only have 4 AP. Pandred caught that I wouldn't be able to because of the slope. But that clarification makes sense. Thank you.
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− | '''[[Lexent]]:''' I move to 1325 and attempt to turn the wolves, starting with the one in 1421 (I suspect I will only be able to turn the one, if any) ''To Turn:'' '''18'''
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− | '''The DM:''' Hits, Pandred. Doesn’t stun. 11 for Vafrandir also hits AC 7. It doesn’t stun either.
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− | '''Pandred''': I advance to 0922, drawing the second club as I do so and swinging. 5+1 whiffs at AC 11. Even if I got a bonus from higher ground I miss.
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− | '''Marcule:''' In.
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− | '''The DM:''' Lexent succeeds in turning the one. Marcule, your action?
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− | '''Marcule:''' Move to 1324 and cast chromatic orb.
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− | : Cannot move more than one hex if you plan to cast this round. 1226?
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− | '''Marcule:''' Sorry my mistake, yes 1226 and cast.
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− | '''The DM:''' Working.
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