Difference between pages "Bats!" and "Backtracking"

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[[File:Bats 01.jpg|right|700px|thumb|]]
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== Returning to the Great Hall ==
 +
'''The DM:''' Earlier, I posted an image of the whole dungeon that might have given the impression that “F” ended in a dead end.  That is not the case.  The tunnel was not explored past the broken furniture; you don’t know what lies around the corner.
  
Continued from '''[[Overview of the Dungeon]]'''
+
'''Pandred''': It's been on my mind. I'd like to make sure we throw open every door of the main hall first. At this point, I'm willing to do so simultaneously. This portion of the dungeon appears to belong to the dead and carrion-feeders.
 +
: '''The DM:''' I look forward to reproducing the effect from Cabin in the Woods.
 +
::'''[[Vafrandir]]:''' There is an underlying theme here, at least!
  
'''The DM:''' Lexent is assaulted by a flush of who knows how many bats that come flooding out of the darkness. There's no chance to see the room beyond; Lexent is attacked four times and the other bats burst into the rest of the room.  Lexent, I hit you three times, '''<span style="color:red">taking 1</span>''', '''<span style="color:red">1</span>'''  and '''<span style="color:red">2</span>''' damage.
+
[[File:Grond Dungeon apr09.jpg|center|770px|thumb|The dungeon so far]]
  
'''The DM:''' Vafrandir, roll a d6 for initiative.
+
'''[[Vafrandir]]:''' I am down with that, Pandred. I'll take position on Door (i), remaining are (k), (l), (m)
  
'''The DM:''' Those are three separate attacks, so none of them have enough to stun Lexent.
+
'''The DM:''' [https://www.youtube.com/watch?v=PkvQAQT0e9g Fun]
 +
: '''Pandred''': One, I love that film. Two, you can't scare me! I will not be intimidated!
  
'''[[Vafrandir]]:''' 3
+
'''Pandred''': Gimme l. Helga took a big hit earlier, so she can wait nearby.
  
'''The DM:''' I have a 6.  Two bats swing around Lexent's head; the rest of the swarm continues through Vafrandir, who gets attacked 5 times as they rush past him into the main room.  I hit once with a 16, '''<span style="color:red">causing 2</span>''' damage.  The other one that hits rolls — I don't believe this! — two criticals back to back, for triple damage, '''<span style="color:red">causing 3</span>''' total.  This second attack ends in the bat sinking its teeth into Vafrandir's shoulder, through his robe and tunic, clutching.
+
'''[[Lexent]]:''' I move to 2128. "Do we really think opening everything at once is wise?"
: '''The DM:''' I need to make a correction here, Vafrandir.  According to the [https://wiki.alexissmolensk.com/index.php/Bat_(giant) giant bat description], , the "clutch" only means that the bat will hang on and attack at +3 to hit each round after, until it is killed.
 
  
'''The DM:''' Both bats miss Lexent.
+
'''Pandred''': "If there was a danger, it would have gotten us in the barracks from behind. Should only be animals."
  
'''The DM:''' Cruelly, let’s wait to continue next time. The bats will be spread from Lexent in 0824 to 1524; you’re uncertain how many bats there are at this timeWe’ll start with the party’s attack on Tuesday.
+
'''The DM:''' Okay ...
 +
: Ready?
  
'''[[Vafrandir]]:''' A challenge behind each door! Until then, out.
+
'''Pandred''': 1, 2, 3, "Hroagh!"
  
'''The DM:''' Out.  Hope you guys are well.  See you Tuesday.
+
'''[[Lexent]]:''' Marit in 2127.
  
'''[[Vafrandir]]:''' What are my options for attacking this bat clutching me? I assume I can't swing my sword at it.
+
'''[[Vafrandir]]:''' Bjarni is behind me.
  
'''The DM:''' In.  Been working on the rules.  The bat page is linked a few lines up.  I’ll repeat the important lines here:
+
'''[[Vafrandir]]:''' I throw open (i)
: Attacking a bat while being "clutched" gives a -2 [[Roll to Hit|to hit]] penalty to the defender.  Others may attack the bat with weapons, all attack rolls of 2, 3 or 4 counts as damage done to the bat's victim.  If the bat is stunned, it will cease to clutch and drop dazed to the ground.  Up to eight bats can clutch a single medium-sized opponent.
 
: So, essentially, you attack it normally, but you risk causing bad damage to yourself; the smaller the weapon you use here, the better, as you only need to stun the bat to have it drop off.
 
  
'''[[Pandred]]''': "Odds, get under there!" I'll point underneath his nearest bed or table. He doesn't have a figure, but I'm assuming he's nearby because he gave me the crossbow.  If he's not in the room, ignore me. I'll dip into 1626 and swap to handaxe.
+
'''Pandred''': Opening (l)!
:'''[[Pandred]]''': "Get out of the way!" The swarm might blow past us and outdoors with minimal damage if we let it. Find a corner to wedge in and fight from there if you must.
 
  
'''[[Lexent]]:''' In. I close the door and attack the nearest bat(s?) in 0824 ''To Hit:'' '''7''' ''Damage:'' '''7'''
+
'''The DM:''' since I can see only “i”, “k” and “l” opened, I’ll stick with those; the map can wait, since we’re almost done for the day.
  
'''The DM:''' Everyone stop talking and let me get a post up.
+
:“i” is a wet storeroom, with barrels of rancid ale, accounting for the smell.  An investigation, however, will show that there are two kegs in the room, one with four gallons of lamp oil (usable) and one with 1½ gallons of vinegar (also usable).
  
'''The DM:''' Protocol, LexentDid I say it was your turn?  I know that stuff passes muster in other DM's campaigns, but that's why my game isn't a ridiculous muddle.
+
:“k” is a toiletIt appears to be full of straw and other compost, so that it can be used regularly. It smells vaguely of vinegar.
:'''[[Lexent]]:''' I'm sorry, you said we would start with the party's turn on Tuesday.
 
  
=== Party's Round 02 ===
+
:“l” (el) is a natural chimney that plunges into the darknessIt has a similar smell to the hole where the rothe are cast down, and there are iron rungs that can be climbed down into it.
'''The DM:''' And we will, LexentWhen I say so.
 
  
[[File:Bat Round 02b.jpg|right|560px|thumb]]
+
:no monsters.
'''The DM:''' When I need to set up a round, it is difficult if everyone is talking.  I joined 20 minutes early today so I could get the round set up and get the game going.  But after saying “In”, you flooded the page and THREE TIMES now I’ve had to rewrite content, because it got eaten.  So, please, everyone, a little patience, so I can get this set up.
 
  
'''The DM:''' Pandred, seeing the location of the bats, feel free to adjust your intended point of movement.  Lexent, attack the left or right bat, rather than the hex number.  Picture the bats, except those two that are hovering around Lexent, as flying through the room rather than hovering; treat them as coming towards you (so you can attack them from an adjacent hex).  Okay.  NOW you can swing.
+
'''The DM:''' Does anyone hate me yet?
  
'''[[Lexent]]:''' I close the door and attack the left bat ''To Hit:'' '''16''' ''Damage:'' '''4'''
+
'''[[Vafrandir]]:''' Not yet but give it time.
: '''<span style="color:red">causes 1</span>''' actual damage
 
  
'''[[Lexent]]:''' May it be assumed that the sappers will be willing to attack the bats?
+
'''[[Vafrandir]]:''' I'll move to (m) and open that as well, Bjarni following.
  
'''[[Vafrandir]]:''' Would my Boxing ability give me any additional oomph on a pummel? I don't want to slice my neck open. I'm not sure if you've covered that ability yet, I couldn't find it on either wiki.
+
'''The DM:''' you move to touch the handle and your arm loses all of its strength, so that you find yourself compelled to let go.
  
'''[[Vafrandir]]:''' Pandred's idea is good to get out of the way, unless we want to try and kill 30 bats!
+
'''Pandred''': Nice, magical lock. Do Illusionists even get Knock?
  
'''The DM:''' They’ll have to Lexent, out of self-defense.  You kill the left hand bat.
+
'''The DM:''' They don't.
  
'''Marcule''' In
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'''Pandred''': Ok guys. F or D? Do we think the gobs were sealing themselves into F, or sealing something from elsewhere out of F?
  
'''[[Lexent]]:''' Marit attacks the bat in the lower left of 1524 ''To Hit:'' '''7''' ''Damage:'' '''3'''. If she has the AP she will then move into 1626. Vafrandir, how many AP should the sappers have?
+
'''The DM:''' {OOC}  Okay, we’re good.  Going forward, I want to warn you that next week should be normal, but the week after is the time of my procedure.  The prep is onerous, particularly that last day, and I want to feel warm and fuzzy before going in, so I’m going to go ahead and take that week off. The recovery time is apparently quite short, so I should be back the following Monday. So, the next three days, then the week off, then we begin again as normal.
  
'''Marcule''' I cast chromatic orb.
+
'''Pandred''' (OOC) Sounds like a plan.
  
'''The DM:''' Vafrandir, wrote it on the unarmed combat sage study page.  Your boxing gives you +2 to the normal pummelling, so d4-1, +strength, +1 if you’re wearing gauntlets. Costs 1 AP to punch.
+
'''The DM:''' {OOC} Uh, sorry, the following ''Tuesday''. Out.
  
'''The DM:''' Oddsdrakken will dive under a bed.
+
'''[[Vafrandir]]:''' Very good. I move for (f). See you all next week! Out.
  
'''The DM:''' Marit misses.  Treat all the sappers as 4 AP.
+
== "F" Hall ==
 +
[[File:Dungeon Section 13apr21.jpg|right|455px|thumb|Local dungeon with updates]]
  
'''The DM:''' Marcule, if I hit you with a bat, the spell will be ruined before you can discharge it. Do you want to reconsider?
+
'''The DM:''' In.  Just to warn you, this is going to be a slow and distracted day.
  
'''The DM:''' What do Helga and Asger do?
+
'''[[Lexent]]:''' In. Before moving to those 'd' or 'f', if it's alright, let me try a couple of things with door 'm'. I try to open door 'm'. Are the results the same?
  
'''[[Vafrandir]]:''' I'll sheathe my sword and pummel the bat. '''19 raw, 18 to hit; 3 raw, 3 dmg'''.
+
'''The DM:''' Can't do it. The door is resisting you; even as you try to put your hand on the door, you find you really don't want to.
: '''<span style="color:red">causes 1</span>''' actual damage
 
  
'''The DM:''' Kills it, Vafrandir.
+
'''[[Lexent]]:''' I try to take a lit torch and place it at the base of the door to catch it on fire.
 
'''Marcule:''' Yes i will retract that spell use.
 
  
'''Marcule:''' I swing at the bat right next to me. 3 - Miss
+
'''Marcule:''' does the door feel magical?
  
'''Pandred''': Helga stays put, ready with handaxe to swipe as they go by. My movement stays the same.
+
'''[[Vafrandir]]:''' In.
  
'''The DM:''' I take it you’re darting behind the pillar in 1626. I’ll give Pandred first call on that space and rule that Marit moves into 1526.  Without anyone giving word on what Asger does, I’ll leave him in 1926.  Any last shout outs?
+
'''The DM:''' Can't "feel" magic.
  
'''The DM:''' Going once ...
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'''The DM:''' Lexent, you get the torch lit and you’re standing in front of the door ... but somehow, you can’t seem to move the torch where you want it.  You’re just ... stuck.
  
'''[[Vafrandir]]:''' Nothing here.
+
'''[[Lexent]]:''' "Well, so much for that. I suggest we work on getting this furniture up to the surface. That chair on top looks nice, we might want to keep it, but I suspect most of this can be used for burning those bodies." (gesturing to the collection in 'f')
  
'''Marcule:'''Asger to 1825.
+
'''[[Vafrandir]]:''' Yes. Let's get to work clearing the blockage. We can stack stuff in the dungeon room to keep it out of the way.
  
'''The DM:''' Okay.  working on next round.
+
'''The DM:''' So, you start?
  
'''The DM:''' What armour did you buy for the followers?
+
'''[[Lexent]]:''' Yes, we start.
 +
 
 +
'''[[Vafrandir]]:''' Aye, we start. Sorry, should have made that clear.
 +
 
 +
== First Ghoul ==
 +
[[File:First Ghoul.jpg|right|350px|thumb|What the hell is that?]]
 +
You’re in the process of unloading the room, with furniture scattered around, when something unpleasant appears in 2725.
 +
 
 +
'''[[Vafrandir]]:''' How aggressive does it appear?
 +
 
 +
'''The DM:''' oh, pretty aggressive.  Roll a d6.
 +
 
 +
'''[[Vafrandir]]:''' '''1'''
 +
 
 +
'''The DM:''' I won’t rule that as surprise, since I don’t believe you’d be blissfully unaware and not looking for something, even if it was a large spider or a rat nestled among the pile.  But ... I will count that as loss of initiative; the ghoul will move into 2526 and “engage” you in melee, without having enough move to swing an arm at you, yet.
 +
 
 +
'''[[Lexent]]:''' Does that make it the party's turn?
 +
 
 +
'''The DM:''' Yes, Lexent.
 +
 
 +
'''[[Lexent]]:''' I attempt to turn any visible ghouls ''To Turn:'' '''14'''
 +
 
 +
'''[[Vafrandir]]:''' Have I enough room to swing?
 +
 
 +
'''The DM:''' Have you been moving furniture with your sword in your hand, Vafrandir?  Sorry, Lexent, not sufficient.
 +
 
 +
 
 +
[[File:Ghoul 01.jpg|left|350px]]
 +
'''[[Vafrandir]]:''' No, I'll need to draw.
 +
 
 +
'''The DM:''' Just want to point out that comes first.  Larger things take longer to draw, so what weapon do you grab from yourself?
 +
 
 +
'''[[Vafrandir]]:''' Club will take a shorter time to draw and time is of the essence. I'll draw that.
 +
 
 +
'''The DM:''' You have room to swing.
 +
 
 +
'''[[Vafrandir]]:''' To hit: '''6'''.
 +
 
 +
'''The DM:''' That misses.  Do you two want to wait for more participants, or shall we move to the second round?
 +
 
 +
'''[[Lexent]]:''' Up to you Vafrandir, I'm okay with either.
 +
 
 +
'''[[Vafrandir]]:''' We may as well have another round at least.
 +
 
 +
== Ghoul Round 2 ==
 +
'''The DM:''' The ghoul attacks three times, with both claws and head, which stretches out grotesquely from its body and snaps at Vafrandir’s head.  The head misses with a 3, the left claw with a 4 and the right claw misses with a 12.
 +
 
 +
Another ghoul appears in 2725.
 +
 
 +
=== Player Round 2 ===
 +
'''The DM:''' take your turns.  I’ll be about 45 minutes (I’ve got to eat and make two phone calls).
 +
 
 +
'''[[Lexent]]:''' I attempt to turn the ghouls, starting with the one engaging Vafrandir ''To Turn:'' '''15'''. I then make space, backing to '''2126'''
 +
 
 +
'''[[Vafrandir]]:''' If that doesn't turn, I'll attack again. '''17 raw: 18 to hit; 5 raw, 6 to hit'''.
 +
 
 +
'''[[Lexent]]:''' If I understand correctly, my turning occurs last in the round anyway.
 +
 
 +
'''Pandred''': Day got away from me. In.
 +
 
 +
'''[[Pandred]]''': I'll advance to Lex's old position in 2227 if possible.
 +
 
 +
'''Marcule:''' im at the ready but i don't want to throw anything in this tight space
 +
 
 +
'''The DM:''' Lexent’s attempt to turn fails.  Pandred enters 2227.  Vafrandir successfully hits and stuns the ghoul.  Marcule’s line of sight from 2127 is marred by the door.
 +
: Vafrandir, do you want to try to hold this corridor or back out with what AP you have left.  Stunning the ghoul means you’re not engaged in melee and can stride out.
 +
 
 +
'''[[Vafrandir]]:''' Yes! I was hoping for that opportunity. I ask Marit to back up and I stride to '''2228'''.
 +
 
 +
'''The DM:''' Sorry to nitpick.  The rule requires you have 2 AP if you want to turn a 60-degree corner.  2228 is TWO 60-degree corners, so would require a minimum of 3 remaining AP.  You used 2 to swing your weapon; how many do you have left?
 +
 
 +
'''[[Lexent]]:''' Out. Hope to be back in a little bit.
 +
 
 +
'''[[Vafrandir]]:''' 3 total, so 1 AP remaining. In that case, Could I get into 2027?
 +
 
 +
'''The DM:''' Yes.  You rush between Lexent and Pandred, past Marcule and to 2027 at stride-4.
 +
 
 +
[[File:Ghoul 02.jpg|right|420px|thumb]]
  
 
== Round 3 ==
 
== Round 3 ==
 +
'''The DM:''' The ghoul struck by Vafrandir falls into 2627.  The other clambers over the furniture into 2426.  The players can make their move.
  
'''The DM:''' The bats continue to flush through the room, spreading out into the various corners.
+
'''[[Lexent]]:''' Back In.
  
: The one bat attacks Lexent and heads off down the corridor towards Vafrandir.
+
'''The DM:''' Awaiting the players' moves.
:: hits with a 16, '''<span style="color:red">causing 1</span>''' damage.
 
  
: Two bats remain to attack Vafrandir.
+
'''[[Lexent]]:''' In the face of what seem to be poor odds, I again attempt to turn the ghouls, closest one first. ''To Turn:'' '''11'''. Drat.
:: both bats miss.
 
  
: Two bats attack Marcule.
+
'''[[Vafrandir]]:''' I'll swap my club for my sword.
:: hit you twice, '''<span style="color:red">causing 1</span>''' and '''<span style="color:red">causing 3</span>''' ... the first doesn’t stun, but it drops Marcule to 12, so that the second attack does stun.
 
  
: Two bats attack Asger.
+
'''[[Lexent]]:''' I also back up into '''2125'''
:: roll 12 and 16, '''<span style="color:red">causing 2</span>''' and '''<span style="color:red">causing 3</span>'''; he's stunned.
 
  
: Two rush between Asger and Helga without attacking anyone.
+
'''The DM:''' I'll need Pandred's move for sure before we continue.
 +
 +
'''[[Lexent]]:''' In what ways does the furniture impact our ability to fight?
  
: Five rush down the lane through the pillars, with three attacking Pandred ...
+
'''Pandred''': I'll sit tight, making sure my Battleaxe is ready.
:: the bats on Pandred roll 3, 5, and 6, all missing.
 
  
: ... and two attacking Helga.
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'''The DM:''' Lexent, so you know, the open door in 2224 will block your line of sight for further attempts to turn, since you're now in the next room.
:: attacks on Helga roll a 5 and a 14.  '''<span style="color:red">causing 3</span>'''; she's stunned.
+
:'''[[Lexent]]:''' Yep.
: One attacks Marit.
 
:: attack on Marit is an 11, '''<span style="color:red">causing 1</span>'''.  Not stunned.
 
'''The DM:''' Still working on a new map.
 
  
'''[[Vafrandir]]:''' We did not. I forgot to ask if they had any.
+
'''Marcule:''' Good were I am. "if we can pull the monster out we can have a better crack at it"
  
'''The DM:''' Then they have shields.
+
[[File:Ghoul 04.jpg|right|420px|thumb]]
  
=== Party Round 03 ===
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== Ghoul Round 4 ==
[[File:Bat Round 03.jpg|right|630px|thumb|]]
+
The two ghouls move forward, the nearest one into 2326, where it stands adopt the bench and the chest and attacks down at Pandred (no bonus).  The hands roll 7 and 11, and the attempted bite misses with a 7 also.  The players are catching a break.
  
Except for those who are stunned, the rest of you can act.
+
=== Players Round 4 ===
 +
Act as you’re able.
  
'''[[Vafrandir]]:''' I'll pummel the one to my right. '''16 raw, 17 to hit; 2 raw, 2 dmg'''. Then draw my sword again.
+
'''[[Lexent]]:''' I cast ''Protection from Malevolence''.
: '''<span style="color:red">causes 2</span>''' actual damage
+
: '''The DM:''' The spell takes the round to cast; you can bestow it on yourself or one other at the start of the next round; I'll allow for you to have gestured at someone you want to approach you in the second before beginning to cast, unless you want to cast it on yourself.
 +
:'''[[Lexent]]:''' My understanding is that once it is cast I will be able to move toward the recipient if it is not myself, and thus be able to choose when I discharge next round. Is this correct?
  
'''Pandred''': I'll pull Helga into 1627. Is there any way I can shield her with my body, maybe taking a couple hits in her stead? I'll still have AP to swing, I just want a read on that first.
+
'''[[Pandred]]''': I swing on my ghoulie pal. 15+1+1 hits '''AC 0''', Battleaxe lands for 8+3 '''11''' damage!
 +
: '''The DM:''' That slaughters it; good for '''<span style="color:red">causes 9</span>''' total hit points damage for X.P.  It flops into 2226, between the chest and the wall.
  
'''[[Lexent]]:''' I move to 1024 and attack the bat in 1124. ''To Hit:'' '''17''' ''Damage:'' '''7'''
+
'''The DM:''' Any remaining moves?  The other one is going to attack when the players' round is done.
: '''<span style="color:red">causes 3</span>''' actual damage
 
  
'''[[Lexent]]:''' Marit attacks the bat in 1526 ''To Hit:'' '''14''' ''Damage:'' '''5'''
+
'''[[Vafrandir]]:''' Nada from me.
: '''<span style="color:red">causes 3</span>''' actual damage
 
  
'''The DM:''' Vafrandir, Lexent and Marit kill three batsSwing, Pandred.
+
'''The DM:''' Okay, let's call itWeigh in if something occurs before tomorrow.  My apologies for the delay in the middle.  Out.
  
'''Pandred''': 13+1 hits '''AC 3''', damage is 6+3 '''9'''.
+
'''[[Lexent]]:''' No Problem. Thanks. Out.
: '''<span style="color:red">causes 1</span>''' actual damage
 
  
'''The DM:''' that's another dead.  The remaining bats will flush out the door into the main hall; where they go, you're uncertain.
+
'''[[Vafrandir]]:''' Out.
:  I'll calculate X.P.  Going back to the Jelly.
 
<br>
 
[[File:X.P. for Bats -1.jpg|center|700px]]
 
  
'''The DM:''' Did I miss anything?
 
  
'''[[Vafrandir]]:''' Looks good on my account!
+
== Apr 27 Real Time ==
 +
'''The DM:''' Good morning.  You've all seen the results of my procedure, so everything is good.  Around here, we decided yesterday that we're going to change residences come June 1st, so I'll be packing this next month.  Shouldn't affect the game until the last week of May, when the shift really starts to happen.  I'll try to arrange appts. for non-game days.
  
'''[[Lexent]]:''' Mine as well.
+
Sorry, no I don't have an appt. That was just flotsam from an earlier post.
  
'''The DM:''' Oh, one thing.  Doesn't change anyone else's XP, but the hirelings should use the subtotals; they don't add 10%
 
  
'''[[Vafrandir]]:''' Ought we to track for our own hirelings?
+
[[File:Ghoul 05.jpg|right|420px|thumb]]
  
'''The DM:''' Yes. Or make an arrangement for someone to officially do it.
+
== Ghouls Round 5 ==
 +
Although Pandred hit and killed a ghoul, the one from 2427 advances and attacks.  Additionally, two more ghouls appear up the hallway ... and there are sounds of more beyond, now that whatever number exists around the corner has been aroused.  The ghoul rolls a 3 against Pandred, missing.
  
'''[[Lexent]]:''' I can handle it. I've got a table on my character sheet where I am tracking it
+
=== Players Round 5 ===
 +
Pandred, that was your 1st attack of the combat; this will be your second, if you take it.  In case anyone might be thinking it, the door into '''f.''' can’t be closed, as there’s a chest and a bench in the doorway.
  
== After the Bats ==
+
The party may act as they’re able.  Don’t forget to specify the actions of your assigned NPC hirelings.
'''The DM:''' What's next?
 
  
'''[[Lexent]]:''' How shaken up are the sappers looking?
+
'''[[Lexent]]:''' In.
  
'''The DM:''' Pretty calm.  Asger will mutter, "That's twice this year ..."
+
'''[[Lexent]]:''' Are there penalties to moving into or attacking from '''2226'''?
  
'''[[Lexent]]:''' "Shall we try this door again?"
+
'''The DM:''' Yes, I’m afraid so.  There’s a chest and a dead ghoul in the hex, along with it being less than half-sized, so I’d have to assign a penalty of -1 for each drawback (normally, the half-size wouldn’t be a drawback, but it’s very full at the moment).  So -3 to hit out of that hex.
  
'''Pandred''': "Rub some dirt in it and let's move." Yes Lex, lets try again.
+
'''The DM:''' In any case, Lexent is in the next room, and the open door to that room can’t be opened further, so you’d have to move into 2126, then Pandred’s hex, and THEN 2224, which would be a 60-degree then a 120 degree change of direction.  Stride-1 would be the fastest you could do it. Plus a -1 AP penalty for dodging out of 2227, because that’s a melee hex.
  
'''The DM:''' Same positions as now?
+
'''[[Lexent]]:''' I Discharge ''Protection from Malevolence'' on myself, draw my godentag, and move to '''2126'''.
  
'''[[Vafrandir]]:''' I'll move to '''0924''' before Lexent opens.
+
'''The DM:''' Done.
  
'''Marcule:''' Same position.
+
'''Marcule:''' Im holding my position.
  
'''[[Lexent]]:''' I return to the door and open it again. {OOC} If any one else wants to be the door opener at any time, they are more than welcome, but I am also happy to continue doing so.
+
'''The DM:''' I think it's best to wait for Pandred.
  
'''Pandred''': I'll take 1024. Helga and Odds can hang back.
+
'''[[Vafrandir]]:''' In. Glad to hear of a promising result from your procedures. I'll hold my turn since I don't think I can get into melee.
  
[[File:Cavern & Stair.jpg|right|490px|thumb|]]
+
'''The DM:''' not unless someone wants to throw something.
  
== Cavern & Stair ==
+
'''Bjarni:''' I will hold as well.
  
'''The DM:''' Fairly self-explanatory.  These walls are natural stone, not hewn, though the flooring has been tiled.  The circular stairwell down has of course been hewn into the rock.
+
[[File:Ghoul 05b.jpg|right|280px|thumb|after the party’s move]]
 +
'''[[Lexent]]:''' Marit will also draw her axe and close door 'e'.
  
'''The DM:''' There is a passage on your left, the right of the map, which is cut off because you cannot see it’s direction from the doorway.
+
'''The DM:''' Done.
  
'''[[Lexent]]:''' I proceed carefully around the stairwell to 1229 and see where the passage leads. (Assuming back to the hall, door I).
+
'''The DM:''' I think I’ll have to say that Pandred falls back to 2128, leaving 2227 open. That allows either Marcule or Vafrandir to enter, as I’ll rule Lexent has committed himself to other moves.  The first who responds, then.  Feel free to change your move.
:'''[[Lexent]]:''' Keeping an eye out for that jelly as I do so, especially above me.
 
  
'''The DM:''' Funny you should say that ...
+
'''[[Vafrandir]]:''' I'll move into '''2227''' and attack with my club. 15 raw, 16 to hit; 1 raw, '''<span style="color:red">causes 2</span>''' dmg.
  
'''The DM:''' Because sure enough, you see an old friend.
+
'''The DM:''' That hits but doesn’t stun. Starting the ghoul’s round.
[[File:Jelly & Stair.jpg|left|350px]]
 
  
'''[[Lexent]]:''' I work myself toward 0930. What action does the jelly take as I do so?
+
== Ghouls Round 6 ==
 +
'''The DM:''' Starting with the ghoul on Vafrandir. It mauls the fighter with teeth and claws, the bite missing with a 13 and the left claw missing with a 6.  The right hits with a 17, so that Vafrandir '''<span style="color:red">takes 1</span>''' damage.  Before continuing, I’ll need Vafrandir to make a saving throw.
  
'''[[Vafrandir]]:''' I'll make my way towards 0927 as he does so.
+
The other ghouls advance over the furniture 2426 and 2526.  One may advance further, but it will depend on whether Vafrandir makes that save.  A d20 rolled, please.  I’ll put up a map when I get the result.
  
'''The DM:''' You'll have to roll initiative; the jelly will move into 1028, engage you in melee and you won't be able to easily move past.  I roll a 3.
+
'''[[Vafrandir]]:''' I roll a 17.
  
'''[[Lexent]]:''' I roll a '''4'''
+
'''The DM:''' Saves.
  
'''The DM:''' Move as you will.
+
[[File:Ghoul 06.jpg|left|420px|thumb|after the party’s move]]
 +
'''The DM:''' one more ghoul appears in 2725, making four altogether.  
  
'''Marcule:''' Move to 0827
+
=== Players Round 6 ===
 +
Vafrandir is holding the door, so he attacks.  The rest of you may act as able.
  
'''[[Lexent]]:''' That being the case, I move into 0928, pumelling it as I go. ''To Hit:'' '''4'''
+
I think either Asger or Marit would be very tempted to throw an axe; if this works for you, have them do it; if it doesn’t work, please roll a wisdom check for each to keep them from doing it.
  
'''The DM:''' Patience, patience; you won initiative, Lexent.  That means it hasn’t moved into 1028 yet.  Your initiative means that it is still in 1128.  You're swinging at air.
+
'''[[Lexent]]:''' Marit throws her axe at the ghoul in 2326 ''To Hit:'' '''8'''.
  
'''The DM:''' Too, if it WERE in 1028, it would take you 3 AP to get into 0928, since 0927 would be a melee hex.
+
'''[[Pandred]]''': I'll move to 2027.
  
'''[[Lexent]]:''' Apologies again. I will make it to 0928 and wait. Hence the pummel for 1 AP instead of a weapon attack.
+
'''[[Vafrandir]]:''' With my club: '''20 raw (!) follow up 2; 4 raw, <span style="color:red">caused-8</span> dmg'''.
  
'''Pandred''': 0826 is as far as I can get, so I'll go there.
+
'''[[Lexent]]:''' I suppose I can try turning again. Targeting all the ghouls that I can that are still up, from closest to furthest away. ''To Turn:'' '''11'''. Still no good.
  
'''The DM:''' I'm reading Vafrandir in 0927Working on next map.
+
'''The DM:''' Welcome Pandred.  There’s so much wood around I won’t make Marit roll to see if her axe breaks.  Vafrandir, that kills the ghoulDo you have a move?
  
'''The DM:''' At the moment, no one is holding a lamp, so you're all on infravision.
+
'''The DM:''' Lexent, it just takes once to give the party time to regroup.
  
'''[[Vafrandir]]:''' Out, sadly. I will also be out tomorrow.
+
'''The DM:''' Does anyone want to do something like leap into 2326?
  
[[File:Jelly & Stair 02.jpg|right|420px]]
+
'''[[Lexent]]:''' I think we are trying to draw them out a bit.
'''The DM:''' The jelly surely moves into 1028 and attacks Vafrandir.  The pseudopod.  It rolls a 12 and misses.  Vafrandir, ring mail & shield is AC 6, with the wolf pelt +1 is AC 5, with your dexterity is AC 3.  Thought you’d like to know.
 
  
== Party’s Round 02 ==
+
'''[[Vafrandir]]:''' Yes, I'll stay where I am.
Your move.  Assume Vafrandir is backing into Marcule's hex.
 
  
'''[[Vafrandir]]:''' (last move) yes, I back out into the hall if need be. Thanks.
+
'''[[Lexent]]:''' Marit will happily give ground if either Pandred or Marcule wishes her space.
  
'''Pandred''': I'll go to 0927.
+
[[File:Ghoul 07.jpg|right|420px|thumb|a split-second before the ghouls attack in round 7]]
 +
== Ghouls Round 7 ==
 +
'''The DM:''' The ghouls move up as well as they’re able, and another one attacks Vafrandir three times.  This time the fighter is scratched with the ghoul’s left claw, so that he '''<span style="color:red">takes 2</span>''' damage.  I’m sure this doesn’t stun, but again I need Vafrandir to make a saving throw before going forward.
  
'''[[Lexent]]:''' I attack the jelly ''To Hit:'' '''9'''
+
'''[[Vafrandir]]:''' 19.
: Miss.
 
  
'''The DM:''' Swing, Pandred. Weapon?
+
'''The DM:''' Lucky, lucky, lucky.
  
'''marcule''' Cast Chromatic orb
+
'''The DM:''' You can still hear ghouls around the corner, but you see no new ones emerge as yet.
  
'''The DM:''' Oops; phone; out until further notice.
+
=== Players Round 7 ===
 +
Act as you will.
  
'''Pandred''': Weapon is handaxe. '''20!''' hits for double, no triple. 6+3 is 9, doubled to '''18'''.
+
'''[[Vafrandir]]:''' Lucky indeed. As we know, my luck runs out slowly then all at once. Attack again: '''16 raw, 17 to hit; 3 raw, 4 dmg'''.
  
'''The DM:''' On hold. I’m negotiating a contract. Pandred, like it happened with Marcule’s scimitar, your axe passes through as though you were attacking water.  The creature gives no effect.  It is apparently immune to edged weaponsAnyway, I’m going to be talking for awhile on the phone.  Let’s pick up tomorrow.
+
'''The DM:''' hah ... you were ready to change the colour of the damage last timeThat blow does stun, hurling the ghoul back.
  
'''[[Lexent]]:''' Good luck. Out.
+
'''The DM:''' Any other moves, actions?
  
'''The DM:''' In.
+
'''[[Lexent]]:''' Attempting to turn again starting with the ghoul in 2526 and then the one in 2426 if I'm able. ''To Turn:'' '''12'''
  
'''[[Lexent]]:''' In.
+
'''[[Vafrandir]]:''' I'll ask Marit and Bjarni to scoot backwards so I can move into '''2228'''.
  
'''The DM:''' The jelly attacks Lexent, hitting with a 17.  Damage '''<span style="color:red">caused is 7</span>'''.  Lexent uses the wall for support and does not fall back a hex.  Stunned, however.
+
'''[[Lexent]]:''' Marit moves to '''2328'''

Revision as of 13:05, 27 April 2021

Returning to the Great Hall

The DM: Earlier, I posted an image of the whole dungeon that might have given the impression that “F” ended in a dead end. That is not the case. The tunnel was not explored past the broken furniture; you don’t know what lies around the corner.

Pandred: It's been on my mind. I'd like to make sure we throw open every door of the main hall first. At this point, I'm willing to do so simultaneously. This portion of the dungeon appears to belong to the dead and carrion-feeders.

The DM: I look forward to reproducing the effect from Cabin in the Woods.
Vafrandir: There is an underlying theme here, at least!
The dungeon so far

Vafrandir: I am down with that, Pandred. I'll take position on Door (i), remaining are (k), (l), (m)

The DM: Fun

Pandred: One, I love that film. Two, you can't scare me! I will not be intimidated!

Pandred: Gimme l. Helga took a big hit earlier, so she can wait nearby.

Lexent: I move to 2128. "Do we really think opening everything at once is wise?"

Pandred: "If there was a danger, it would have gotten us in the barracks from behind. Should only be animals."

The DM: Okay ...

Ready?

Pandred: 1, 2, 3, "Hroagh!"

Lexent: Marit in 2127.

Vafrandir: Bjarni is behind me.

Vafrandir: I throw open (i)

Pandred: Opening (l)!

The DM: since I can see only “i”, “k” and “l” opened, I’ll stick with those; the map can wait, since we’re almost done for the day.

“i” is a wet storeroom, with barrels of rancid ale, accounting for the smell. An investigation, however, will show that there are two kegs in the room, one with four gallons of lamp oil (usable) and one with 1½ gallons of vinegar (also usable).
“k” is a toilet. It appears to be full of straw and other compost, so that it can be used regularly. It smells vaguely of vinegar.
“l” (el) is a natural chimney that plunges into the darkness. It has a similar smell to the hole where the rothe are cast down, and there are iron rungs that can be climbed down into it.
no monsters.

The DM: Does anyone hate me yet?

Vafrandir: Not yet but give it time.

Vafrandir: I'll move to (m) and open that as well, Bjarni following.

The DM: you move to touch the handle and your arm loses all of its strength, so that you find yourself compelled to let go.

Pandred: Nice, magical lock. Do Illusionists even get Knock?

The DM: They don't.

Pandred: Ok guys. F or D? Do we think the gobs were sealing themselves into F, or sealing something from elsewhere out of F?

The DM: {OOC} Okay, we’re good. Going forward, I want to warn you that next week should be normal, but the week after is the time of my procedure. The prep is onerous, particularly that last day, and I want to feel warm and fuzzy before going in, so I’m going to go ahead and take that week off. The recovery time is apparently quite short, so I should be back the following Monday. So, the next three days, then the week off, then we begin again as normal.

Pandred (OOC) Sounds like a plan.

The DM: {OOC} Uh, sorry, the following Tuesday. Out.

Vafrandir: Very good. I move for (f). See you all next week! Out.

"F" Hall

Local dungeon with updates

The DM: In. Just to warn you, this is going to be a slow and distracted day.

Lexent: In. Before moving to those 'd' or 'f', if it's alright, let me try a couple of things with door 'm'. I try to open door 'm'. Are the results the same?

The DM: Can't do it. The door is resisting you; even as you try to put your hand on the door, you find you really don't want to.

Lexent: I try to take a lit torch and place it at the base of the door to catch it on fire.

Marcule: does the door feel magical?

Vafrandir: In.

The DM: Can't "feel" magic.

The DM: Lexent, you get the torch lit and you’re standing in front of the door ... but somehow, you can’t seem to move the torch where you want it. You’re just ... stuck.

Lexent: "Well, so much for that. I suggest we work on getting this furniture up to the surface. That chair on top looks nice, we might want to keep it, but I suspect most of this can be used for burning those bodies." (gesturing to the collection in 'f')

Vafrandir: Yes. Let's get to work clearing the blockage. We can stack stuff in the dungeon room to keep it out of the way.

The DM: So, you start?

Lexent: Yes, we start.

Vafrandir: Aye, we start. Sorry, should have made that clear.

First Ghoul

What the hell is that?

You’re in the process of unloading the room, with furniture scattered around, when something unpleasant appears in 2725.

Vafrandir: How aggressive does it appear?

The DM: oh, pretty aggressive. Roll a d6.

Vafrandir: 1

The DM: I won’t rule that as surprise, since I don’t believe you’d be blissfully unaware and not looking for something, even if it was a large spider or a rat nestled among the pile. But ... I will count that as loss of initiative; the ghoul will move into 2526 and “engage” you in melee, without having enough move to swing an arm at you, yet.

Lexent: Does that make it the party's turn?

The DM: Yes, Lexent.

Lexent: I attempt to turn any visible ghouls To Turn: 14

Vafrandir: Have I enough room to swing?

The DM: Have you been moving furniture with your sword in your hand, Vafrandir? Sorry, Lexent, not sufficient.


Ghoul 01.jpg

Vafrandir: No, I'll need to draw.

The DM: Just want to point out that comes first. Larger things take longer to draw, so what weapon do you grab from yourself?

Vafrandir: Club will take a shorter time to draw and time is of the essence. I'll draw that.

The DM: You have room to swing.

Vafrandir: To hit: 6.

The DM: That misses. Do you two want to wait for more participants, or shall we move to the second round?

Lexent: Up to you Vafrandir, I'm okay with either.

Vafrandir: We may as well have another round at least.

Ghoul Round 2

The DM: The ghoul attacks three times, with both claws and head, which stretches out grotesquely from its body and snaps at Vafrandir’s head. The head misses with a 3, the left claw with a 4 and the right claw misses with a 12.

Another ghoul appears in 2725.

Player Round 2

The DM: take your turns. I’ll be about 45 minutes (I’ve got to eat and make two phone calls).

Lexent: I attempt to turn the ghouls, starting with the one engaging Vafrandir To Turn: 15. I then make space, backing to 2126

Vafrandir: If that doesn't turn, I'll attack again. 17 raw: 18 to hit; 5 raw, 6 to hit.

Lexent: If I understand correctly, my turning occurs last in the round anyway.

Pandred: Day got away from me. In.

Pandred: I'll advance to Lex's old position in 2227 if possible.

Marcule: im at the ready but i don't want to throw anything in this tight space

The DM: Lexent’s attempt to turn fails. Pandred enters 2227. Vafrandir successfully hits and stuns the ghoul. Marcule’s line of sight from 2127 is marred by the door.

Vafrandir, do you want to try to hold this corridor or back out with what AP you have left. Stunning the ghoul means you’re not engaged in melee and can stride out.

Vafrandir: Yes! I was hoping for that opportunity. I ask Marit to back up and I stride to 2228.

The DM: Sorry to nitpick. The rule requires you have 2 AP if you want to turn a 60-degree corner. 2228 is TWO 60-degree corners, so would require a minimum of 3 remaining AP. You used 2 to swing your weapon; how many do you have left?

Lexent: Out. Hope to be back in a little bit.

Vafrandir: 3 total, so 1 AP remaining. In that case, Could I get into 2027?

The DM: Yes. You rush between Lexent and Pandred, past Marcule and to 2027 at stride-4.

Ghoul 02.jpg

Round 3

The DM: The ghoul struck by Vafrandir falls into 2627. The other clambers over the furniture into 2426. The players can make their move.

Lexent: Back In.

The DM: Awaiting the players' moves.

Lexent: In the face of what seem to be poor odds, I again attempt to turn the ghouls, closest one first. To Turn: 11. Drat.

Vafrandir: I'll swap my club for my sword.

Lexent: I also back up into 2125

The DM: I'll need Pandred's move for sure before we continue.

Lexent: In what ways does the furniture impact our ability to fight?

Pandred: I'll sit tight, making sure my Battleaxe is ready.

The DM: Lexent, so you know, the open door in 2224 will block your line of sight for further attempts to turn, since you're now in the next room.

Lexent: Yep.

Marcule: Good were I am. "if we can pull the monster out we can have a better crack at it"

Ghoul 04.jpg

Ghoul Round 4

The two ghouls move forward, the nearest one into 2326, where it stands adopt the bench and the chest and attacks down at Pandred (no bonus). The hands roll 7 and 11, and the attempted bite misses with a 7 also. The players are catching a break.

Players Round 4

Act as you’re able.

Lexent: I cast Protection from Malevolence.

The DM: The spell takes the round to cast; you can bestow it on yourself or one other at the start of the next round; I'll allow for you to have gestured at someone you want to approach you in the second before beginning to cast, unless you want to cast it on yourself.
Lexent: My understanding is that once it is cast I will be able to move toward the recipient if it is not myself, and thus be able to choose when I discharge next round. Is this correct?

Pandred: I swing on my ghoulie pal. 15+1+1 hits AC 0, Battleaxe lands for 8+3 11 damage!

The DM: That slaughters it; good for causes 9 total hit points damage for X.P. It flops into 2226, between the chest and the wall.

The DM: Any remaining moves? The other one is going to attack when the players' round is done.

Vafrandir: Nada from me.

The DM: Okay, let's call it. Weigh in if something occurs before tomorrow. My apologies for the delay in the middle. Out.

Lexent: No Problem. Thanks. Out.

Vafrandir: Out.


Apr 27 Real Time

The DM: Good morning. You've all seen the results of my procedure, so everything is good. Around here, we decided yesterday that we're going to change residences come June 1st, so I'll be packing this next month. Shouldn't affect the game until the last week of May, when the shift really starts to happen. I'll try to arrange appts. for non-game days.

Sorry, no I don't have an appt. That was just flotsam from an earlier post.


Ghoul 05.jpg

Ghouls Round 5

Although Pandred hit and killed a ghoul, the one from 2427 advances and attacks. Additionally, two more ghouls appear up the hallway ... and there are sounds of more beyond, now that whatever number exists around the corner has been aroused. The ghoul rolls a 3 against Pandred, missing.

Players Round 5

Pandred, that was your 1st attack of the combat; this will be your second, if you take it. In case anyone might be thinking it, the door into f. can’t be closed, as there’s a chest and a bench in the doorway.

The party may act as they’re able. Don’t forget to specify the actions of your assigned NPC hirelings.

Lexent: In.

Lexent: Are there penalties to moving into or attacking from 2226?

The DM: Yes, I’m afraid so. There’s a chest and a dead ghoul in the hex, along with it being less than half-sized, so I’d have to assign a penalty of -1 for each drawback (normally, the half-size wouldn’t be a drawback, but it’s very full at the moment). So -3 to hit out of that hex.

The DM: In any case, Lexent is in the next room, and the open door to that room can’t be opened further, so you’d have to move into 2126, then Pandred’s hex, and THEN 2224, which would be a 60-degree then a 120 degree change of direction. Stride-1 would be the fastest you could do it. Plus a -1 AP penalty for dodging out of 2227, because that’s a melee hex.

Lexent: I Discharge Protection from Malevolence on myself, draw my godentag, and move to 2126.

The DM: Done.

Marcule: Im holding my position.

The DM: I think it's best to wait for Pandred.

Vafrandir: In. Glad to hear of a promising result from your procedures. I'll hold my turn since I don't think I can get into melee.

The DM: not unless someone wants to throw something.

Bjarni: I will hold as well.

after the party’s move

Lexent: Marit will also draw her axe and close door 'e'.

The DM: Done.

The DM: I think I’ll have to say that Pandred falls back to 2128, leaving 2227 open. That allows either Marcule or Vafrandir to enter, as I’ll rule Lexent has committed himself to other moves. The first who responds, then. Feel free to change your move.

Vafrandir: I'll move into 2227 and attack with my club. 15 raw, 16 to hit; 1 raw, causes 2 dmg.

The DM: That hits but doesn’t stun. Starting the ghoul’s round.

Ghouls Round 6

The DM: Starting with the ghoul on Vafrandir. It mauls the fighter with teeth and claws, the bite missing with a 13 and the left claw missing with a 6. The right hits with a 17, so that Vafrandir takes 1 damage. Before continuing, I’ll need Vafrandir to make a saving throw.

The other ghouls advance over the furniture 2426 and 2526. One may advance further, but it will depend on whether Vafrandir makes that save. A d20 rolled, please. I’ll put up a map when I get the result.

Vafrandir: I roll a 17.

The DM: Saves.

after the party’s move

The DM: one more ghoul appears in 2725, making four altogether.

Players Round 6

Vafrandir is holding the door, so he attacks. The rest of you may act as able.

I think either Asger or Marit would be very tempted to throw an axe; if this works for you, have them do it; if it doesn’t work, please roll a wisdom check for each to keep them from doing it.

Lexent: Marit throws her axe at the ghoul in 2326 To Hit: 8.

Pandred: I'll move to 2027.

Vafrandir: With my club: 20 raw (!) follow up 2; 4 raw, caused-8 dmg.

Lexent: I suppose I can try turning again. Targeting all the ghouls that I can that are still up, from closest to furthest away. To Turn: 11. Still no good.

The DM: Welcome Pandred. There’s so much wood around I won’t make Marit roll to see if her axe breaks. Vafrandir, that kills the ghoul. Do you have a move?

The DM: Lexent, it just takes once to give the party time to regroup.

The DM: Does anyone want to do something like leap into 2326?

Lexent: I think we are trying to draw them out a bit.

Vafrandir: Yes, I'll stay where I am.

Lexent: Marit will happily give ground if either Pandred or Marcule wishes her space.

a split-second before the ghouls attack in round 7

Ghouls Round 7

The DM: The ghouls move up as well as they’re able, and another one attacks Vafrandir three times. This time the fighter is scratched with the ghoul’s left claw, so that he takes 2 damage. I’m sure this doesn’t stun, but again I need Vafrandir to make a saving throw before going forward.

Vafrandir: 19.

The DM: Lucky, lucky, lucky.

The DM: You can still hear ghouls around the corner, but you see no new ones emerge as yet.

Players Round 7

Act as you will.

Vafrandir: Lucky indeed. As we know, my luck runs out slowly then all at once. Attack again: 16 raw, 17 to hit; 3 raw, 4 dmg.

The DM: hah ... you were ready to change the colour of the damage last time. That blow does stun, hurling the ghoul back.

The DM: Any other moves, actions?

Lexent: Attempting to turn again starting with the ghoul in 2526 and then the one in 2426 if I'm able. To Turn: 12

Vafrandir: I'll ask Marit and Bjarni to scoot backwards so I can move into 2228.

Lexent: Marit moves to 2328