Difference between pages "Pandred" and "First Aid"

From The Juvenis Adventure
(Difference between pages)
Jump to navigationJump to search
 
 
Line 1: Line 1:
=== Pandred ===
+
Continued from '''[[Outdoor Wolf Fight]]'''.
  
Human Fighter
+
'''The DM:''' What sort of tent does the party have?
  
Female, 18 (Feb 15, Christiania, Norway)
+
'''The DM:''' Lexent, yes, it is brutal.  Serious injury must result from the sort of excessive lifestyles you choose to lead; the chances of these outcomes are low, but they ought to happen occasionally and if they’re easy to dig out of, what would be the point?  Sorry, I know you know this, but as a DM I feel the need to reach out on these things.
  
5'8", 143lbs - Northern European
+
'''[[Lexent]]:''' Of course. Merely a statement of fact, not a complaint at all. Thank you for reaching out though.
  
Chestnut Brown Eyes, Russet Brown Hair, luxuriant and with healthy growth.
+
'''[[Lexent]]:''' Assuming I have received the staff back, I use it to heal myself for '''4+4+3=11'''.
 +
: '''The DM:''' 29 to go.
  
"Swordsman"
+
'''[[Lexent]]:''' I also request that my associates retrieve my spike if it is still servicable.
  
Level 4 --- XP:9432/18001
+
'''The DM:''' The spike is fine.  It has to be inserted by a weaponsmith to get the right balance and transform a club into a godentag.  Lucky for you, making weapons is related to Marcule’s sage ability of Steam & Gasgear.  He could do it with any of the clubs the players have available; all he needs is a hammer.
  
[[File:Battered_Fighter.jpg|thumb|Resting After Mimmarudla]]
+
'''[[Lexent]]:''' five 8-foot linen and one 30-foot pavilion linen as near as I can tell.
  
{| class="wikitable"
+
'''[[Pandred]]''': I'll take the bits and bobs of your Godentag's ruin. There's some good news here guys. The spears from our last fight are still there. An intelligent enemy probably would have taken them. These undead wolves then might not be a recent summon, assuming their creator is a goblinoid.
| '''HP''' || style="text-align:right;" | 28
 
|-
 
| ''Current'' || style="text-align:right;" | 1
 
|}
 
  
{| class="wikitable" style="text-align: center;"
+
'''The DM:''' Glad you noticed, Pandred.
! STR !! INT !! WIS !! CON !! DEX !! CHA
 
|-
 
| 18/26 || 11 || 12 || 15 || 14 || 13
 
|}
 
  
:+1 Melee To-Hit, +3 Melee Damage
+
'''The DM:''' It does occur to you that there were two non-animated dire wolf skeletons in the kennel when you last saw it.
  
:+1 Hp/level, Resurrection 94%, System Shock 93%
+
'''The DM:''' As long as you can get the tents up, they’re sufficient for Lexent to heal in.
  
:Maximum Henchmen 5
+
'''[[Pandred]]''': Well, the tents are bound to be with the cart, unless Vafrandir or Marcule have them on their person. So I hoist up our injured comrade and start that way. Unless someone interjects.
  
{| class="wikitable"
+
'''The DM:''' Rolling 3d6. A dex check will be needed for any 1 I roll.
| '''AC''' || style="text-align:right;" | '''4''' || ''Chain Mail'', ''Shield''
 
|}
 
 
 
{| class="wikitable" style="text-align: center;"
 
! '''THAC0'''
 
|-
 
| 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7
 
|-
 
| 0 || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|}
 
 
 
''' Weapon Proficiencies:''' Battleaxe (Native Weapon), Handaxe, Heavy Crossbow, Spear, Dagger, Club, Longsword
 
 
 
:'''Legacy Skills:''' Teamster - Can drive a donkey, team of Oxen (4 in hand), or draft horses (2 in hand), Can play the Horn.
 
 
 
====Equipment====
 
 
 
:'''Encumbrance/AP'''
 
 
 
'''5''' - 32lb '''4''' - 65lb '''3''' - 98lb '''2''' - 130lb '''1''' - 163lb
 
 
 
'''Current:''' 62.48 lb or '''<4>''' AP/Round
 
 
 
:'''Current Monies:''' 4 '''GP''' 17 '''SP''' 24 '''CP'''
 
 
 
''Indents below indicate equipment currently carried by Oddsdrakken.''
 
 
 
* Battleaxe - 7.5
 
* Handaxe - 5
 
* Chain Mail - 30
 
* Chausses, Linen - 3.99
 
* Hauberk, Linen - 5.99
 
* Helmet, Iron - 3
 
* Cowhide Boots, High/Hard - 2.28
 
* Belt, Cowhide - 0.44
 
* Loin Cloth, Cotton - 0.53
 
* Shirt, Cotton - 1.05
 
* Shield, Small Wooden - 2.63
 
* Telescope (Pocket), Brass - .42
 
 
 
'''Oddsdrakken'''
 
:* Coat, Rabbit - 16.67
 
:* Backpack, Leather - 3.1
 
:* Thong, Leather (x3) - 0.012
 
:* Iron Bottle, Dispenses 1 Salve/Day - ?
 
:* Cloak, Wool Capelet and Hood - 5.20
 
:* Heavy Crossbow - 7.53
 
:* Heavy Crossbow String - 0.33
 
:* Quiver, Small Cowhide - 0.76
 
:* Bolt, Heavy Crossbow (x9) - 2
 
:* Healing Salve (x2) - .36
 
 
 
Odds' Total: 35.602
 
 
 
'''Pandred's Trunk'''
 
 
 
* Plate Mail
 
* Studded Leather
 
* Bowl, Teak
 
* Mug, Teak
 
* Spoon, Copper
 
* Knife, Copper
 
* Tinderbox
 
* Adventurer's Wear
 
* Bull's Horn - 9.43
 
 
 
====Sage Abilities====
 
 
 
'''Animal Training'''
 
 
 
:Camelback Riding - 8 . Dog Training - 8 . Falconry - 7 . Flying Mounts - 6 . Horseback Riding - 8 . Mahout - 6 . Underwater Mounts - 3
 
 
 
'''Leadership'''
 
 
 
:Judgement - 5 . Logistics - 6 . Morale - 3 . Motivation - 9
 
 
 
'''Mastery of Arms''' -Selected Sage Field ''(Study in Bold)''
 
 
 
:Balance - 25 . Martial Discipline - 11 . '''Puissance''' - 28 . Unarmed Combat - 20
 
 
 
::*[https://wiki.alexissmolensk.com/index.php/Balance_Load_(sage_ability) Balance Load]: increases the amount the character can carry over a long distance at the cost of immediate flexibility.
 
::*[https://wiki.alexissmolensk.com/index.php/Firm_Footwork_(sage_ability) Firm Footwork]: gives the character improved dexterity checks when fighting on a precarious surface or when using a handhold.
 
::*[https://wiki.alexissmolensk.com/index.php/Leap_to_Feet_(sage_ability) Leap to Feet]: reduces the number of action points required when standing from a laying or seated position.
 
::*[https://wiki.alexissmolensk.com/index.php/Mariner_Combat_(sage_ability) Mariner Combat]: gives the character improved attack while fighting in water environments.
 
::*Artillerist I: the character is able to manage a team in order to fire a ballista or a catapult.
 
::*[http://tao-dndwiki.blogspot.com/2018/03/phalanx-sage-ability.html Phalanx] : the character is trained to stand in line, to defend against one hex.
 
::*Close Drop: reduces the likelihood that combatants will drop a weapon outside of the hex in which they are fighting.
 
::*Gain Proficiency: character begins with one more proficiency than is otherwise normal.
 
::*[https://wiki.alexissmolensk.com/index.php/Hereditary_Weapon_I_(sage_ability) Hereditary Weapon I]: character receives a +1 bonus to-hit when using the most familiar weapon of their place of birth.
 
::*Shield as a Weapon: enables the character to use the shield as a weapon, causing 1d4 damage per hit.
 
::*Strengthened Arm: the character is able to hurl weapons a greater distance than normal.
 
::*Boxing: improves the effectiveness of pummelling when striking with a closed fist.
 
::*Clinch Fighting: a grappling technique used to eliminate an opponent's effective use of kicks, punches and melee weapons.
 
 
 
'''Training'''
 
 
 
:Athletics (Swimming) - 8 . Empowerment - 6 . Instruction - 5
 
 
 
====Background Priors and Particulars====
 
 
 
:*'''Childhood and Upbringing''': Raised by both parents. Eldest of two, with a brother 3 years younger.
 
:*'''Physical Prowess''': Enjoys acting in strange environments: '''+1 To-Hit Male Humans/Demi-Humans'''.
 
:*'''Choices and Decisions''': Through long contact with a bard, Pandred can pleasantly play the horn.
 
:*'''Talents''': Pandred began play with an additional weapon proficiency.
 
:*'''Personal Relationships''': Pan is treated as a family favorite, regularly receiving gifts from home. They look forward to visits and news. Her friends will be treated well. All of her family would be glad to work as hirelings, starting with a Morale of 3.
 
:*'''Tendencies and Interests''': She knows the exact time of day when out of doors.
 
:*'''Health''': She saves vs. Magic at one level higher.
 
:*'''Composition''': Highly resistant to hunger and dehydration, she reduces damage from either by 1/day.
 
:*'''Agility''': Requires an additional round to load a shortbow or longbow.
 
:*'''Gymnastics''': Pandred can perform handwalking, roundoffs, side aerials and the splits.
 
:*'''Reflexes and Coordination''': Sensitive to flashing lights, she will be blinded for 1d4 rounds if a dark environment (darkness to torchlight) is suddenly lit up.
 
:*'''Beauty''': Pandred has a bulbous nose, and her body gives off an intoxicating, musky odor.
 
:*'''Personal Magnetism''': She increases her odds of obtaining hirelings by 50%.
 

Revision as of 12:59, 12 March 2021

Continued from Outdoor Wolf Fight.

The DM: What sort of tent does the party have?

The DM: Lexent, yes, it is brutal. Serious injury must result from the sort of excessive lifestyles you choose to lead; the chances of these outcomes are low, but they ought to happen occasionally and if they’re easy to dig out of, what would be the point? Sorry, I know you know this, but as a DM I feel the need to reach out on these things.

Lexent: Of course. Merely a statement of fact, not a complaint at all. Thank you for reaching out though.

Lexent: Assuming I have received the staff back, I use it to heal myself for 4+4+3=11.

The DM: 29 to go.

Lexent: I also request that my associates retrieve my spike if it is still servicable.

The DM: The spike is fine. It has to be inserted by a weaponsmith to get the right balance and transform a club into a godentag. Lucky for you, making weapons is related to Marcule’s sage ability of Steam & Gasgear. He could do it with any of the clubs the players have available; all he needs is a hammer.

Lexent: five 8-foot linen and one 30-foot pavilion linen as near as I can tell.

Pandred: I'll take the bits and bobs of your Godentag's ruin. There's some good news here guys. The spears from our last fight are still there. An intelligent enemy probably would have taken them. These undead wolves then might not be a recent summon, assuming their creator is a goblinoid.

The DM: Glad you noticed, Pandred.

The DM: It does occur to you that there were two non-animated dire wolf skeletons in the kennel when you last saw it.

The DM: As long as you can get the tents up, they’re sufficient for Lexent to heal in.

Pandred: Well, the tents are bound to be with the cart, unless Vafrandir or Marcule have them on their person. So I hoist up our injured comrade and start that way. Unless someone interjects.

The DM: Rolling 3d6. A dex check will be needed for any 1 I roll.