Difference between pages "First Aid" and "Back to Camp"

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Continued from '''[[Outdoor Wolf Fight]]'''.
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Continued from '''[[Slowly Healing]]'''.
  
'''The DM:''' What sort of tent does the party have?
+
'''The DM:''' It is still July 4th; the sky is covered by puffy clouds, there is no rain and the temperature remains cool and comfortable.
  
'''The DM:''' Lexent, yes, it is brutal.  Serious injury must result from the sort of excessive lifestyles you choose to lead; the chances of these outcomes are low, but they ought to happen occasionally and if they’re easy to dig out of, what would be the point? Sorry, I know you know this, but as a DM I feel the need to reach out on these things.
+
'''[[Lexent]]:''' "Vafrandir, would you be willing to assist me? I can't carry all that much by myself."
  
'''[[Lexent]]:''' Of course. Merely a statement of fact, not a complaint at all. Thank you for reaching out though.
+
'''[[Vafrandir]]:''' I'm with you! Off we go.
  
'''[[Lexent]]:''' Assuming I have received the staff back, I use it to heal myself for '''4+4+3=11'''.
+
'''[[Vafrandir]]:''' To be clear, we intend to move camp closer.
: '''The DM:''' 29 to go.
 
  
'''[[Lexent]]:''' I also request that my associates retrieve my spike if it is still servicable.
+
'''[[Lexent]]:''' Indeed.
  
'''The DM:''' The spike is fineIt has to be inserted by a weaponsmith to get the right balance and transform a club into a godentagLucky for you, making weapons is related to Marcule’s sage ability of Steam & GasgearHe could do it with any of the clubs the players have available; all he needs is a hammer.
+
'''The DM:''' Splitting the party, I roll and no ill-happenstance results from itMarcule is able to get Pandred down the mountain, and might even be able to signal somehow with a spell or something (no idea) to let you know they’re comingTogether, without needing to say so, you make an agreement about some place you saw that morning, so you know just where to meet with each otherHowever, none of you are a ranger, so I will need a wisdom check from every person in the party.
  
'''[[Lexent]]:''' five 8-foot linen and one 30-foot pavilion linen as near as I can tell.
+
'''[[Vafrandir]]:''' I roll a 1.
  
'''[[Pandred]]''': I'll take the bits and bobs of your Godentag's ruin. There's some good news here guys. The spears from our last fight are still there. An intelligent enemy probably would have taken them. These undead wolves then might not be a recent summon, assuming their creator is a goblinoid.
+
'''[[Lexent]]:''' '''14'''
  
'''The DM:''' Glad you noticed, Pandred.
+
'''The DM:''' You both find your way back to the camp, and to the agreed-upon meeting place.
  
'''The DM:''' It does occur to you that there were two non-animated dire wolf skeletons in the kennel when you last saw it.
+
'''Marcule:''' I will do my best to take care of Pandred.
  
'''The DM:''' As long as you can get the tents up, they’re sufficient for Lexent to heal in.
+
'''The DM:''' That place ... do you want it to have any special characteristics, commensurate with the area?  It's alpine tundra, so there are no trees.  Here are some suggestions of what an [https://wiki.alexissmolensk.com/index.php/Alpine_(range) alpine range] offers.  Note the "Features" section.
 +
: Rolling dice, I do indicate the presence of a single hot spring, so that's probably going to win the choices.  No "chalets" obviously.
  
'''[[Pandred]]''': Well, the tents are bound to be with the cart, unless Vafrandir or Marcule have them on their person. So I hoist up our injured comrade and start that way. Unless someone interjects.
+
'''[[Vafrandir]]:''' Yes, a hot spring gets my vote. Preferably against a rock face to help shield from wind as well.
 +
:'''[[Lexent]]:''' Your first sentence is almost word for word what I was writing. Hot spring, please.
  
'''The DM:''' Rolling 3d6A dex check will be needed for any 1 I roll.
+
'''The DM:''' That’s a safe bet, VafrandirThe hot spring is little more than a trickle; it makes a pool only one foot in diameter before tricking about fifty yards downhill through an inch-wide crack in the rock surface, where it apparently returns to the subsurface.  The pool is about 4 yards from the rock face, which is 18 feet high and forms an angle, 20 feet north-south and 10 ft. east west, with the hypotenuse towards the southwest.  Stretching south and west is a small plain of glacial debris, with stones ranging from fist size to gnome-sized.
 +
 
 +
'''The DM:''' “small plain” = 500 yards across, tailing out where the slope breaks into 10 foot wide gulleys and ponds on the southwest edge.
 +
 
 +
'''[[Lexent]]:''' The perfect size for resting an ankle.
 +
 
 +
'''The DM:''' the temperature of the hot spring would be 65-70 degrees C; though of course no measurement of that kind would be comprehensible to the characters.
 +
 
 +
'''The DM:''' Let’s see; you can’t get the cart onto the glacial plain.  The best you can do is park it 250 yards from the hot spring.  The terrain is too rough for the wheels otherwise.
 +
 
 +
'''The DM:''' Marcule and Pandred, I need those wisdom checks.  We’ll pick this up Friday, as agreed.  Out (but I’ll check back in half an hour).
 +
 
 +
'''[[Lexent]]:''' That seems a manageable distance. How much farther from the abrasion zone of the cirque are we now than at the previous camp?
 +
 
 +
'''Pandred''': 13 on my check. Missed it by 1.
 +
 
 +
'''The DM:''' In.  I need that wisdom check from Marcule, so I'll have to roll it.
 +
 
 +
'''[[Lexent]]:''' In.
 +
 
 +
'''The DM:''' Marcule rolls a 12, missing his wisdom by 1.  With both players missing, you get lost ... for an hour.  But that will push you over the top of exhaustion, so its a 2% malady check for each of you.  And you're fine.  The pair stagger into the newly made camp, very tired, with Marcule's shoulders aching from supporting Pandred, who is just in steady pain.
 +
 
 +
'''[[Vafrandir]]:''' In for about an hour then back in the afternoon.
 +
 
 +
'''[[Vafrandir]]:''' "We were starting to get worried! Sit down, rest."
 +
 
 +
'''[[Lexent]]:''' "This has been a long day. I'll take the first watch while you all start getting some sleep."
 +
 
 +
'''[[Pandred]]''': In. I do rest. You guys can continue scouting without me if you need. I can rest here and handle myself if need be.
 +
 
 +
'''[[Lexent]]:''' I am content to move to the 5th. I only need four hours of sleep and am willing to take extra watch shifts.
 +
 
 +
'''[[Vafrandir]]:''' I'm not saying we need fear the plateau - at least, any more than any other part of this extremely dangerous wilderness - but we might want to consider a better strategy if we go that way again. On the other hand, we should probably go back to the tarn and examine the area around the inside.
 +
 
 +
'''The DM:''' Rest starting at 8 pm, so benefits won't be felt until tomorrow evening.
 +
 
 +
== July 5 ==
 +
'''The DM:''' Cool weather, clear skies, gentle wind blowing.
 +
 
 +
'''[[Lexent]]:''' I recommend that we all rest for at least today. Depending on HP we might send a scouting party up to within the cirque tomorrow, but today we should rest.
 +
 
 +
'''[[Lexent]]:''' I use the staff to heal Pandred for '''3+1+2=6'''.
 +
 
 +
'''[[Lexent]]:''' I cast cure light wounds for '''3+4=7''' and apply that all to Pandred.
 +
 
 +
'''Marcule:''' OOC: sorry guys i wont be able to play today. next week should be all good see you then.
 +
 
 +
'''[[Lexent]]:''' I spend the day aiding Pandred's rest along with anyone else who is willing to stay and be tended.
 +
 
 +
'''Pandred''': Plus bottle for '''2'''. 9 so far.
 +
 
 +
'''[[Vafrandir]]:''' I agree. Let's rest.
 +
 
 +
'''Pandred''': Bad math, missed the heal. 15 so far. Halfway is good.
 +
 
 +
'''The DM:''' Pandred can get 6 more from rest then.  That's 21 total.  Ankle is feeling a lot better.
 +
 
 +
'''[[Lexent]]:''' Ready to proceed to the 6th.
 +
 
 +
== July 6 ==
 +
'''The DM:''' The next day, there is a steady drizzle, but it’s very nearly a mist and not much to be concerned about.  Still cool, still a gentle breeze blowing out of the northwest.  How does the day start?
 +
 
 +
'''[[Lexent]]:''' Not amazingly. I heal Pandred with the staff for '''1+2+1=4'''
 +
 
 +
'''Pandred''': 3 from the bottle says I'll be better by tomorrow. 28 as of right now.
 +
 
 +
'''[[Lexent]]:''' If we'd like I could finish the process off with cure light wounds and we could all head up today, albeit with our healing depleted.
 +
 
 +
'''Pandred''': I think I'd rather sit tight and save it in case of random encounter. As far as I know we're still okay for food for a while here.
 +
 
 +
'''[[Lexent]]:''' Fine by me. Would you like Vafrandir and myself to do some light scouting around the tarn while you finish resting?
 +
 
 +
'''The DM:''' Pandred wasn’t hit, so technically he is the same as 2 h.p. below full.  I can make a concession and allow 8 hours more rest to heal the last two points of injury, so you can begin moving about freely at 5 pm.
 +
 
 +
'''Pandred''': How long to sundown? I don't think any of us wants to twist an ankle scrambling in the dark.
 +
 
 +
'''[[Vafrandir]]:''' Out. I'll help scout when I return.
 +
 
 +
'''[[Lexent]]:''' I think then that the best course of action is to all just rest for the remainder of the 6th and start out on the 7th.

Revision as of 10:40, 19 March 2021

Continued from Slowly Healing.

The DM: It is still July 4th; the sky is covered by puffy clouds, there is no rain and the temperature remains cool and comfortable.

Lexent: "Vafrandir, would you be willing to assist me? I can't carry all that much by myself."

Vafrandir: I'm with you! Off we go.

Vafrandir: To be clear, we intend to move camp closer.

Lexent: Indeed.

The DM: Splitting the party, I roll and no ill-happenstance results from it. Marcule is able to get Pandred down the mountain, and might even be able to signal somehow with a spell or something (no idea) to let you know they’re coming. Together, without needing to say so, you make an agreement about some place you saw that morning, so you know just where to meet with each other. However, none of you are a ranger, so I will need a wisdom check from every person in the party.

Vafrandir: I roll a 1.

Lexent: 14

The DM: You both find your way back to the camp, and to the agreed-upon meeting place.

Marcule: I will do my best to take care of Pandred.

The DM: That place ... do you want it to have any special characteristics, commensurate with the area? It's alpine tundra, so there are no trees. Here are some suggestions of what an alpine range offers. Note the "Features" section.

Rolling dice, I do indicate the presence of a single hot spring, so that's probably going to win the choices. No "chalets" obviously.

Vafrandir: Yes, a hot spring gets my vote. Preferably against a rock face to help shield from wind as well.

Lexent: Your first sentence is almost word for word what I was writing. Hot spring, please.

The DM: That’s a safe bet, Vafrandir. The hot spring is little more than a trickle; it makes a pool only one foot in diameter before tricking about fifty yards downhill through an inch-wide crack in the rock surface, where it apparently returns to the subsurface. The pool is about 4 yards from the rock face, which is 18 feet high and forms an angle, 20 feet north-south and 10 ft. east west, with the hypotenuse towards the southwest. Stretching south and west is a small plain of glacial debris, with stones ranging from fist size to gnome-sized.

The DM: “small plain” = 500 yards across, tailing out where the slope breaks into 10 foot wide gulleys and ponds on the southwest edge.

Lexent: The perfect size for resting an ankle.

The DM: the temperature of the hot spring would be 65-70 degrees C; though of course no measurement of that kind would be comprehensible to the characters.

The DM: Let’s see; you can’t get the cart onto the glacial plain. The best you can do is park it 250 yards from the hot spring. The terrain is too rough for the wheels otherwise.

The DM: Marcule and Pandred, I need those wisdom checks. We’ll pick this up Friday, as agreed. Out (but I’ll check back in half an hour).

Lexent: That seems a manageable distance. How much farther from the abrasion zone of the cirque are we now than at the previous camp?

Pandred: 13 on my check. Missed it by 1.

The DM: In. I need that wisdom check from Marcule, so I'll have to roll it.

Lexent: In.

The DM: Marcule rolls a 12, missing his wisdom by 1. With both players missing, you get lost ... for an hour. But that will push you over the top of exhaustion, so its a 2% malady check for each of you. And you're fine. The pair stagger into the newly made camp, very tired, with Marcule's shoulders aching from supporting Pandred, who is just in steady pain.

Vafrandir: In for about an hour then back in the afternoon.

Vafrandir: "We were starting to get worried! Sit down, rest."

Lexent: "This has been a long day. I'll take the first watch while you all start getting some sleep."

Pandred: In. I do rest. You guys can continue scouting without me if you need. I can rest here and handle myself if need be.

Lexent: I am content to move to the 5th. I only need four hours of sleep and am willing to take extra watch shifts.

Vafrandir: I'm not saying we need fear the plateau - at least, any more than any other part of this extremely dangerous wilderness - but we might want to consider a better strategy if we go that way again. On the other hand, we should probably go back to the tarn and examine the area around the inside.

The DM: Rest starting at 8 pm, so benefits won't be felt until tomorrow evening.

July 5

The DM: Cool weather, clear skies, gentle wind blowing.

Lexent: I recommend that we all rest for at least today. Depending on HP we might send a scouting party up to within the cirque tomorrow, but today we should rest.

Lexent: I use the staff to heal Pandred for 3+1+2=6.

Lexent: I cast cure light wounds for 3+4=7 and apply that all to Pandred.

Marcule: OOC: sorry guys i wont be able to play today. next week should be all good see you then.

Lexent: I spend the day aiding Pandred's rest along with anyone else who is willing to stay and be tended.

Pandred: Plus bottle for 2. 9 so far.

Vafrandir: I agree. Let's rest.

Pandred: Bad math, missed the heal. 15 so far. Halfway is good.

The DM: Pandred can get 6 more from rest then. That's 21 total. Ankle is feeling a lot better.

Lexent: Ready to proceed to the 6th.

July 6

The DM: The next day, there is a steady drizzle, but it’s very nearly a mist and not much to be concerned about. Still cool, still a gentle breeze blowing out of the northwest. How does the day start?

Lexent: Not amazingly. I heal Pandred with the staff for 1+2+1=4

Pandred: 3 from the bottle says I'll be better by tomorrow. 28 as of right now.

Lexent: If we'd like I could finish the process off with cure light wounds and we could all head up today, albeit with our healing depleted.

Pandred: I think I'd rather sit tight and save it in case of random encounter. As far as I know we're still okay for food for a while here.

Lexent: Fine by me. Would you like Vafrandir and myself to do some light scouting around the tarn while you finish resting?

The DM: Pandred wasn’t hit, so technically he is the same as 2 h.p. below full. I can make a concession and allow 8 hours more rest to heal the last two points of injury, so you can begin moving about freely at 5 pm.

Pandred: How long to sundown? I don't think any of us wants to twist an ankle scrambling in the dark.

Vafrandir: Out. I'll help scout when I return.

Lexent: I think then that the best course of action is to all just rest for the remainder of the 6th and start out on the 7th.