Difference between revisions of "Lexent"

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* bandage, cotton
 
* bandage, cotton
 
* bandage, cotton
 
* bandage, cotton
 +
* alum purified
 +
* salt of Ammon
 
* daily ration (travel)
 
* daily ration (travel)
 
* daily ration (travel)
 
* daily ration (travel)

Revision as of 11:17, 16 February 2021

Lexent Povarov is a male gnome from Parnuin in Vepses. His eyes are pine green, his skin is olive and unnaturally smooth, and his hair is tawny, wavy, and oily.

Personal Life

He was raised by both parents, the eldest of two siblings, with a brother who is 2 years younger. Their behavior has always helped Lexent and they may be relied upon for help. His father was a chandler (-1 damage per die from all heat attacks, not including fire). His birthday is 5 Dec 1600 (making him 49 years old at his beginning in the campaign). His mentor as a boy was invited to Narwa to teach there, and asked Lexent along. That took him down river from Lake Ladoga upon the Baltic Sea. There he found a gnomish community living in the market town, which had a priest there who led him into the seminary. Following that, he worked as a chandler for some years, then finding a place as a substitute temple leader. He was then asked to be part of an embassy to gnomish lands in the west, specifically Lenglin and Nanbrun. During the embassy he earned a favour from the Lord of Buskerud. Finding the lands here interesting, when the embassy was done he elected to stay.

Stats

Cleric 1, missionary

XP 0
STR INT WIS CON DEX CHA
14 11 17 10 13 13
HP 12
HP (max) 12
AC 10 None
Fighting AP 4
Carrying AP 3
weight 75 lbs.
height 3'4"

Skills

Sage Abilities

The Church
Heraldry, Signs, and Sigils ?
History ?
Politics ?
Religious Art & Music ?
Religious Design ?
Legends & Folklore
Artiacts ?
Beasts ?
Demi-gods ?
Heroes ?
Power
Divination ?
Dweomercraft ?
Faith ?
Medicine 12
Outer Planes ?
Theology & Customs
Astronomy & Astrology ?
Gods ?
Law & Policy ?
Ritual ?

Amateur

  • Aid Rest: Increases hit points restored from rest.
  • Binding Wounds: Improves skill at ending hit point damage caused by wounds.
  • Diagnose Ailment: Identifies a disease or poison affecting the patient's health; does not provide treatment.

Weapon proficiencies

  • Godentag, 2d4 damage
  • Sling, 1d4 damage

Spells

Equipment

Full equipment list on Google Drive

currently equipped
right hand club, 40 in. long, fir
left hand shield, small (fir)

Other worn/carried

  • loin cloth, linen
  • breeches, wool cloth
  • shirt (men's), cotton
  • cloak, wool cloth
  • belt, cowhide
  • boots (high hard), cowhide
  • gloves, lambskin
  • helmet
  • godentag, 40 in. long, fir with 8 in. spike
  • shield (small), fir
  • sling, cowhide
  • belt pouch (small, for sling stones), cowhide
  • sling stones (10)
  • belt pouch (small), cowhide
  • holy symbol (small), satinwood

Backpack

  • bandage, cotton
  • bandage, cotton
  • bandage, cotton
  • bandage, cotton
  • bandage, cotton
  • alum purified
  • salt of Ammon
  • daily ration (travel)
  • daily ration (travel)
  • daily ration (rest)
  • daily ration (rest)
  • sack, cotton cloth
  • sack, cotton cloth

Wealth

13 gp, 13 sp, 8 cp in belt pouch

Other

Gnomes are highly magic resistant and tough, even more so than dwarves, gaining a bonus of +1 to saving throws against paralysation, polymorph, magic and magic items and breath weapons for every 3 points of constitution. A gnome with a 16 constitution would have a +5 saving throw against these attacks. Gnomes are well trained against old enemies of their people, receiving a +1 to hit when in battle with bugbears, gnolls, goblins, hobgoblins and norkers. Gnomes also improve their armour class by four points when confronting bugbears, ettin, gnolls, ogres, ogre magi, trolls and giants of every kind. Gnomes also possess infravision, being able to see in the dark with relative clarity. This comes from their ancestors, who dwelt below ground, and from a hundred generations of gnomes who have dwelt in the dark coniferous forests of northern Europe.

Lexent receives 1? Damage per die vs. cold-based attacks. He has a 3 inch scar on his left thigh from an accident as a child. He has received the notice of the Lord of Buskerud and may therefore seek one favour therefrom. He gains a 10% bonus to all experience gained, whether or not possessing the prerequisite ability. He saves vs. poison at 1 level higher. He requires only 4 hours of sleep per night to feel fully rested. He is experienced at squeezing through tight spaces, and may move through unusually small holes. He is able to juggle up to 3 hand-sized smooth and symmetrical objects; can catch any object weighing 3 lb. or less if tossed from a distance of less than 10' when a save vs. poison is made. He has a strong chin and unnaturally smooth skin. He gains a +1 Charisma bonus when speaking to persons with a charisma at least 3 points lower, due to feelings of camaraderie.