Difference between pages "Chieftain's Room" and "Morning of July 18th, in Camp"

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Continued from '''[[Chieftain's Room]]'''
Continued from '''[[After the Ghouls]]'''
 
  
'''The DM:''' There’s a lot here to see.  The three chests on the ground are all of high quality yellow pinewood, with brass fixtures, embossed with images of the crown of DenmarkThey each have a metal plate that reads: '''H. Ross'''.
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'''The DM:''' Waking up at your camp on the 18th, you find the weather is not bad for Norway: a thin mist with plenty of visibility, no more than light airs that can just be felt and a pleasant temperature.
 +
: However, before committing ourselves to a furtherance of adventuring, let me first explain I'm slightly under the weatherI have a little to do this morning, so I'll be checking less rarely.  And I'd like to be absolutely sure that everyone is up to speed on changes in character — and that includes Lexent, who also went up to 3rd just recently.  This is '''the right time''' to ask questions about any new abilities you've acquired.  I didn't have time to work them up, but I can get some details sorted right here, and work them up later.
  
: Inside each chest is 4,000 g.p.
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'''The DM:''' Pandred, when you get back to your camp late on the 17th, you'll find Anduin there.  He'd come into Treborg, heard some stories about your party, followed you out and found your camp, spoke to your followers there and has been waiting to meet you. He and Pandred get along very well from the start and though the relationship realistically builds over time, you may accept that he's your henchfolk and you're running him.
  
: There are three very fine looking shields on the wall and a collection of very nice looking weapons in the rack: three short bows, three spears, two maces and two short swords.  
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'''The DM:''' I've been thinking about '''Set Injury''' Lexent, and I think it should probably work, initially, that when you set the injury, three effects take place.  One injury point is removed.  You improve the character's mobility (which will depend on making up individual rules for each kind of injury eventually).  And finally, you can aid the hit points gained the same way as aid rest works, with Pandred restoring 7 sup-points of injury per day, as opposed to 5.  The injury page will need to be updated at little, to make the healing section there clearer, and the Set Injury page will need to be made, but for now consider this canon.
  
: Above the dais (there are two plush yellow chairs you’ve found earlier that might conceivably have sat upon it), there is a 4 ft. wide shield, too large to use as a shield, with a profound and complex motif.  This depicts a glowing gate upon a high flat mountain, a star above the gate and a host emerging from the gate; the quality is of “brilliant work,” meaning even those without a sense of aesthetics can recognize the extraordinary nature of it.  It is made of materials that are a mixture of gold, quartz stones, chestnut wood and lacquer.  There is something very compelling about it that far surpasses an ordinary decorative shield.
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'''[[Lexent]]:''' Can we retcon to the night of the 17th? There were some things we wanted to accomplish prior to resting.
  
'''The DM:''' '''Lexent: ''' Looked at Hold Person on the Wiki, found someone had reposted the augury spell’s description. Hold person only affects humanoids.
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'''Pandred''': I've changed Arduin's fourth spell from Purify Water to Shillelagh if you don't object, as his background allowed him to get proficiency in club.
 +
: For other questions I think I would most like to be clued in to what advantages Pandred gets from her new amateur Motivation sage ability, and what Natural Astronomy would provide for Arduin. Will it grant us some ability to avoid getting lost, or is that mainly a benefit while sailing? Should I add a sextant or anything similar to my starting equipment to allow use of the skill?
  
: '''The DM:''' The furniture has been torn and damaged, and won’t be of much value for its weight.  The benches and tables will still function as those things, but the resale value will be minimal.  The plush chairs are ticky.
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'''The DM:''' '''Motivation (sage study)'''.  
::'''[[Lexent]]:''' I figured that would be the case for most of it, but you had mentioned the one nice looking chair when we first started moving the furniture so I thought I would check.
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: 1. '''Improve Morale (sage ability) ''': All hirelings gain a +1 morale when within 60 feet of Pandred’s person or voice.
::: Fumigating the chair, removing the ticks (exterminate, one by one) and it would make a nice chair for your house.
 
  
'''[[Lexent]]:''' I thank and congratulate the sappers for a battle well fought, and ask them to start working on moving the furniture and treasure to the surface.
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: 2. '''Recruit (sage ability) ''': the character has excellent skills at recruiting new hirelings for duty, with skills at finding new people.  The character adds +1 ability stat to the hireling’s totals, per 5,000 city population, to stat desired, provided no single stat is increased 3 more than the least unincreased stat.  Let me know if that needs an example.
  
'''[[Lexent]]:''' Once they have started this process I begin communing with my gods, to gain access to ''Aid'', ''Augury'', and ''Hold Person'' in that order.
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: 3. '''Raise Group (sage ability) ''': essentially it allows you to raise a posse in cases where the enforcement of law and order is needed.  I’ll put this into more medieval-speak when I write the page but that’s the short hand.
  
'''The DM:''' they get to work.
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'''The DM:''' Yes Lexent, go ahead and run the night before, though remember you're too tired to do anything seriously work-like until you rest.
'''[[Lexent]]:''' Hmmm. Another reference to H(amish) Ross.
 
: '''The DM:''' Those chests clearly came from the Danish crown.
 
  
'''Marcule:''' "Strange place for these"
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'''[[Lexent]]:''' Once things have settled down back at camp, I ask for a moment of Marit's time. I apologise to her for aksing her to open the door in the dungeon earlier, and thank her for her efforts of the day.
  
'''[[Lexent]]:''' Am I able to complete my meditation without incident?
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'''[[Lexent]]:''' How many hit points does everybody need, including hirelings? I show Marit as needing 1, and I'm down by 17.
  
'''The DM:''' Yes.  But moving the treasure to the surface will take more time than that.  About 2 hours altogether.
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'''[[Lexent]]:''' I cast ''Aid'' on myself for '''4+5+8=17'''
 
 
'''[[Vafrandir]]:''' In. Adding hireling XP up.
 
 
 
'''[[Lexent]]:''' Two questions regarding the potions: Was I able to tell before if they were the same type of potion? If not, has progressing in my study of medicine granted me the ability to recognise what the other potion is?
 
 
 
'''[[Vafrandir]]:''' What salvageable furniture can be gotten?
 
 
 
'''[[Lexent]]:''' It all looks like not worth the trouble to transport.
 
:'''[[Vafrandir]]:''' Probably, but I want to be sure before we start burning.
 
::'''[[Lexent]]:''' Do you want to keep the 'ticky' plush chairs or some benches/tables?
 
 
 
'''The DM:''' Potions fit under the Alchemy study.  So, no, you wouldn’t know for sure they were the same, especially since you’ve only just thought of it and one of the potions is gone now.  Vafrandir, the tables and benches are serviceable.  The chests as well.  The highly crafted chests would be valuable, but you’d have to explain how you came into possession of them.
 
 
 
'''The DM:''' I’ll need to get ready for the dentist.  My ride is coming in 20 minutes.  Please figure out how to split the treasure.  Lexent, your spells are available.  You might want to try casting Detect magic in the chieftain’s room before abandoning things there.  It all looks very high quality.  Out.
 
 
 
'''[[Lexent]]:''' That is indeed my plan.
 
 
 
'''[[Lexent]]:''' What do we all think of keeping this gold that is clearly connected to the Danish Crown and Hamish Ross?
 
 
 
'''[[Vafrandir]]:''' We can well arm our hires with these weapons. Figuring out how to divide it evenly might be tricky.
 
 
 
'''[[Vafrandir]]:''' On the one hand, we aren't in Denmark. On the other hand, the Crown's reach may be long. 12,000 gp could win a lot of hearts in Treborg though...
 
 
 
'''[[Lexent]]:''' I'd prefer to not divide it evenly, quite honestly. I think we might each be able to gain another level depending on how we do it and the value of the items.
 
 
 
'''[[Lexent]]:''' I have potential interest in a mace and perhaps a shield since these are better quality.
 
 
 
'''[[Vafrandir]]:''' I'm perfectly fine with that. We may need to get the items appraised first before distribution.
 
 
 
'''[[Lexent]]:''' A 1/8th share of the gold comes out to just under 300 GP. If we are comfortable spending it, we could allocate that much to each hireling.
 
 
 
'''[[Lexent]]:''' Still working on that assumption I propose we try to give each of us just enough treasure to reach the next level and then dump the rest on Marcule since he is the lowest level.
 
 
 
'''[[Lexent]]:''' Well, lets get the rough appraisal process started. With the weapons and shields (including the large decorative one) still in the Chieftain's room I cast ''Detect Magic'' and inspect each of the items and the room itself.
 
 
 
'''[[Lexent]]:''' In.
 
 
 
'''[[Vafrandir]]:''' In.
 
 
 
== Treasure ==
 
'''[[Lexent]]:''' Any further thoughts on whether to claim the gold for ourselves or try to return it?
 
 
 
'''The DM:''' In.
 
 
 
'''The DM:''' One bow and one spear exhudes magic, as do two of the shields.  The decorative shield above the dais does not.
 
 
 
'''[[Lexent]]:''' And the room itself, specifically the diagram on the floor?
 
 
 
'''The DM:''' None.
 
 
 
'''[[Lexent]]:''' What type and power level do the weapons and shield exude?
 
 
 
'''Marcule:''' I always have limited opinion of what to do with treasure im fine with what ever the group wants to do. the question is where would we want to return it to. i see great risk in us transporting money.
 
 
 
'''[[Lexent]]:''' Would our characters have reason to suspect that it would be considered a crime to keep this gold?
 
 
 
'''The DM:''' Quite powerful.
 
 
 
'''The DM:''' Lexent, you have the information you have.  Right and wrong are your problem.
 
 
 
'''[[Lexent]]:''' No problem. Do the magical shields (or the non-magical normal size one) have any insignias/markings?
 
 
 
'''The DM:''' I suppose I could add, you have enough to ask yourself the question.  The airship clearly did not originate with the goblins.  Neither did these chests.  And this place is not so far from the airship that there isn’t a probability of the goblins having found the latter.  Moreover, “Ross” is not a goblinish name; nor is it a common name in Norway.  “H. Ross” less so.  You may draw your own conclusions from there, and from the nature of the parchment you have, which was a promise from the king of Denmark, Pandred’s King if no one else’s, to Hamish Ross.
 
 
 
'''The DM:''' The shields and weapons seem to have goblinish origins.
 
 
 
'''[[Lexent]]:''' How heavy are the shields?
 
 
 
'''[[Vafrandir]]:''' I am actually quite interested in finding Mr Ross. But I can be convinced to keep it, I think. For now, let's take possession of the weapons.
 
 
 
'''The DM:''' Large for gnomes, small for humans; 3 lbs. each.
 
 
 
'''The DM:''' You do get the experience for the treasure, even if you don’t keep it.  I would like to know how you wish to divide the treasure, so the experience can be applied and we can see if anyone goes up a level.
 
 
 
'''[[Lexent]]:''' Would anyone object to me claiming one of the magical shields?
 
 
 
'''[[Lexent]]:''' Well, I suppose we could give the hirelings shares of the treasure and then if we felt the need to return it, reimburse that amount from our own coffers. Does that work for everyone?
 
 
 
'''Marcule:''' no objection to the shield
 
 
 
'''[[Lexent]]:''' I propose that we give each of the hirelings 300 gp. That comes to 2700 GP leaving 9300. I propose I take a magical shield, and that the other magical shield goes to either Pandred of Vafrandir while the magical spear goes to the other of them.
 
 
 
'''[[Lexent]]:''' I propose that the oversized shield be given to Pandred, the shortbow to Vafrandir, and the other shield to whichever of Pandred and Vafrandir did not take the magical one.
 
 
 
'''[[Lexent]]:''' Might we know how much X.P. each of those items are worth prior to allocating the remainder of the gold? Also, do we anticipate Pandred feeling well enough to join us today?
 
 
 
'''[[Vafrandir]]:''' I agree with that distribution, Lexent. I'll take the bow and the magical shield. Pandred may have the spear.
 
 
 
'''The DM:''' I’m afraid I haven’t heard from Pandred.  I think it’s best to assume she’s still recovering.
 
 
 
'''The DM:''' And the distribution of the 9300 g.p?
 
 
 
'''The DM:''' Regarding knowledge of the item’s x.p. values, I’m afraid that information is withheld until you’re committed on the whole treasure, Lexent.  It’s very clear that the decorative shield is worth thousands, far more than any other object in the room; that’s as much as I can say.
 
 
 
'''[[Vafrandir]]:''' Who is closest to leveling? I'm about 2000 away - barring whatever I get from the items.
 
 
 
'''The DM:''' While I think of it, please give the hirelings here in the dungeon 300 x.p. each for their share of the treasure.  The hirelings outside who are not now here can have the wealth but not the experience.
 
 
 
'''[[Lexent]]:''' By my calculation Vafrandir needs 1750, I need 2796, Marcule needs 3639, and Pandred needs 5843.
 
 
 
'''Pandred''': In. Finally. Jesus, let me get caught up here.
 
 
 
'''[[Lexent]]:''' No problem. Glad to see you're feeling better.
 
 
 
'''The DM:''' Marcule seems to be getting nothing.  Welcome back, Pandred.  I trust you're well.
 
 
 
'''The DM:''' I need a distribution method for the coinage that does not take into account what people need to go up.  I can’t approve that sort of metagaming.
 
 
 
'''Pandred''': Surviving at least. Would a method that considered their current level as a share be too much? I.E: one share per level, with 0s as half-shares or something similar? I'd count Marcule as being his level in each class, effectively double-shares.
 
 
 
'''[[Lexent]]:''' My apologies. Would we like to just divide the remaining gold evenly, or perhaps weighted toward Marcule since none of the items seemed to be of interest to him?
 
 
 
'''[[Vafrandir]]:''' Following the gem share distribution from earlier: each sapper receives 462 gp. Odds gets 923. Each of us gets 1846.
 
 
 
'''The DM:''' I’m fine with that system, Pandred.  I might suggest granting shares according to the level you would be if everyone was of a specific class, as it takes much more for Marcule to go up a level than it does for Lexent.
 
 
 
'''[[Pandred]]''': Vaf can you clue me in? Do you mean there are gems, and that's the xp for them, or that you're distributing cash-xp via a similar method we used on gems earlier? I'm afraid I have to get back in the loop here.
 
 
 
'''The DM:''' Vafrandir, giving Odds 923 g.p. is throwing that much experience away.  The same is true for the sappers outside the dungeon.  Every g.p. you give them (which they wouldn’t expect to receive, by the way, since they didn’t risk themselves) is experience you’re throwing away.
 
 
 
'''[[Vafrandir]]:''' I see. Yes, Pandred. That was my intent. But I see the problem with it.
 
 
 
'''Marcule:''' im fine to take one share . i made my choice for the slow level process. i really dont ind
 
 
 
'''The DM:''' Anyone outside the dungeon would be happy with 10 g.p., probably; and Asger, etc. inside, are getting 1/8th share of experience each; giving them as much as you’re proposing wouldn’t be typical of the period.  In Moby Dick, depicting 175 years later, persons of their rank received 1/77th of the whale’s value.  Suggesting this as information for you to build upon.
 

Revision as of 10:19, 11 May 2021

Continued from Chieftain's Room

The DM: Waking up at your camp on the 18th, you find the weather is not bad for Norway: a thin mist with plenty of visibility, no more than light airs that can just be felt and a pleasant temperature.

However, before committing ourselves to a furtherance of adventuring, let me first explain I'm slightly under the weather. I have a little to do this morning, so I'll be checking less rarely. And I'd like to be absolutely sure that everyone is up to speed on changes in character — and that includes Lexent, who also went up to 3rd just recently. This is the right time to ask questions about any new abilities you've acquired. I didn't have time to work them up, but I can get some details sorted right here, and work them up later.

The DM: Pandred, when you get back to your camp late on the 17th, you'll find Anduin there. He'd come into Treborg, heard some stories about your party, followed you out and found your camp, spoke to your followers there and has been waiting to meet you. He and Pandred get along very well from the start and though the relationship realistically builds over time, you may accept that he's your henchfolk and you're running him.

The DM: I've been thinking about Set Injury Lexent, and I think it should probably work, initially, that when you set the injury, three effects take place. One injury point is removed. You improve the character's mobility (which will depend on making up individual rules for each kind of injury eventually). And finally, you can aid the hit points gained the same way as aid rest works, with Pandred restoring 7 sup-points of injury per day, as opposed to 5. The injury page will need to be updated at little, to make the healing section there clearer, and the Set Injury page will need to be made, but for now consider this canon.

Lexent: Can we retcon to the night of the 17th? There were some things we wanted to accomplish prior to resting.

Pandred: I've changed Arduin's fourth spell from Purify Water to Shillelagh if you don't object, as his background allowed him to get proficiency in club.

For other questions I think I would most like to be clued in to what advantages Pandred gets from her new amateur Motivation sage ability, and what Natural Astronomy would provide for Arduin. Will it grant us some ability to avoid getting lost, or is that mainly a benefit while sailing? Should I add a sextant or anything similar to my starting equipment to allow use of the skill?

The DM: Motivation (sage study).

1. Improve Morale (sage ability) : All hirelings gain a +1 morale when within 60 feet of Pandred’s person or voice.
2. Recruit (sage ability) : the character has excellent skills at recruiting new hirelings for duty, with skills at finding new people. The character adds +1 ability stat to the hireling’s totals, per 5,000 city population, to stat desired, provided no single stat is increased 3 more than the least unincreased stat. Let me know if that needs an example.
3. Raise Group (sage ability) : essentially it allows you to raise a posse in cases where the enforcement of law and order is needed. I’ll put this into more medieval-speak when I write the page but that’s the short hand.

The DM: Yes Lexent, go ahead and run the night before, though remember you're too tired to do anything seriously work-like until you rest.

Lexent: Once things have settled down back at camp, I ask for a moment of Marit's time. I apologise to her for aksing her to open the door in the dungeon earlier, and thank her for her efforts of the day.

Lexent: How many hit points does everybody need, including hirelings? I show Marit as needing 1, and I'm down by 17.

Lexent: I cast Aid on myself for 4+5+8=17