Difference between pages "Lexent" and "Retire to Above"

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Lexent Povarov is a male [https://wiki.alexissmolensk.com/index.php/Gnome_Race_%26_Physiology gnomish] [https://wiki.alexissmolensk.com/index.php/Cleric_(class) Cleric] of the [https://forgottenrealms.fandom.com/wiki/Lords_of_the_Golden_Hills Gnomish Pantheon]. His eyes are pine green, his skin is olive and unnaturally smooth, and his hair is tawny, wavy, and oily.
+
Continued from '''[[The Deep Dark]]'''
  
{| class="wikitable"
+
'''The DM:''' Climbing up to the Great Hall, you're free to talk to one another.
|-
 
| Height || style="text-align:right;" | 3'4"
 
|-
 
| Weight || style="text-align:right;" | 75 lbs.  
 
|}
 
  
= Activity =
+
: At a game table, I'd certainly be asking at this time how the overall was; and how the party feels about the last encounter.  It always helps to get some feedback.
  
{| class="wikitable"
+
'''[[Lexent]]:''' I make sure to retrieve my godentag on the way.
! colspan="5" | [https://wiki.alexissmolensk.com/index.php/Encumbrance Encumbrance]
 
|-
 
! 5 AP !! 4 AP !! 3 AP !! 2 AP !! 1 AP
 
|-
 
| Up to 14 || 15-28 || 29-42 || 43-56 || 57-70
 
|}
 
  
{| class="wikitable"
+
'''[[Lexent]]:''' Suprising. I'm glad I tried talking. If Mok-Losh is being honest with us, then he is certainly more than we would have been able to handle.
!  !! Weight !! [https://wiki.alexissmolensk.com/index.php/Action_Points AP]
 
|-
 
| Fighting || style="text-align:right;" | 28 || style="text-align:right;" | 4
 
|-
 
| Carrying || style="text-align:right;" | 48 || style="text-align:right;" | 2
 
|}
 
  
[https://wiki.alexissmolensk.com/index.php/Stealth_(sage_ability) Stealth Rules]
+
'''[[Vafrandir]]:''' Agreed. I always leave these encounters feeling there's more I should be asking but I guess real life is like that sometimes too.
  
[https://wiki.alexissmolensk.com/index.php/Scrambling_(sage_ability) Scrambling Rules]
+
'''[[Lexent]]:''' Yes, but it felt like the lines of questioning were starting to hit dead ends.
  
== Defensive ==
+
'''[[Lexent]]:''' "So what do we think? Shall we just rely on Mok-Losh to hold Grond in check for the year?"
  
{| class="wikitable"
+
'''[[Lexent]]:''' "Also, If we'd like, I could commune with the gods to try to ascertain if Mok-Losh is being truthful and accurate."
| [https://wiki.alexissmolensk.com/index.php/Stun_Lock  HP] || style="text-align:right;" | 26
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Hit_Points HP (max)] || style="text-align:right;" | 26
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Injuries Injury] || 0
 
|}
 
  
{| class="wikitable"
+
'''The DM:''' One thing you can usually count on; creatures with tons of power and without reason to con you have no reason to lie.  If it was on Grond’s side, don’t you think it and Grond would have just gone hogwild on your selves?  Consider.  Why did Grond not attack you on the surface.  Why was the dungeon so passive?  It never came to you, though you made your presence very well known.  The last overt thing it did was to use a dead goblin as a puppet to tell you to go away; and nothing whatsoever when you came back again.
| Base Armor || style="text-align:right;" | 7
+
:'''[[Lexent]]:''' My larger concern is with the accuracy of his claims that he can hold Grond in check.
|-
+
:: '''The DM:''' Ah.
| Shield (+1) || style="text-align:right;" | +2
+
:'''[[Lexent]]:''' Another possibility is that he is not as powerful as he claims/seems and that he is lying to us to protect Grond who now fears us. I don't think this is likely, but it is possible.
|-
+
::: '''The DM:''' Go fight him.  Find out.
| '''AC Total''' || style="text-align:right;" | '''7'''
 
|-
 
| '''AC Total (With Shield)''' || style="text-align:right;" | '''5'''
 
|}
 
  
+4 AC when confronting bugbears, ettin, gnolls, ogres, ogre magi, trolls and giants of every kind.
+
'''Pandred''': That's fair enough. We should have asked about that one skeleton. I forgot entirely in the moment. Either way we'd do well I think to make a quick check of the remaining area available to us. Mok-Losh says it's nothing but flies, so as far as I can tell that means nothing but easy access to what few "valuables" remain here.
  
-1 damage per die from all heat attacks, not including fire (Progenitor's Legacy)
+
'''The DM:''' In any case, for cleaning the dungeon out to the extent you did, and more or less in a forced retreat, please give yourself a 10% bonus to your present experience.  For example, if you had 3,000, you’d now have 3,300.
  
1 Damage per die vs. cold-based attacks against the character. (Physical Prowess)
+
'''The DM:''' You can search for the next six hours but you don’t find anything alive. And there’s nothing at the bottom of the pool, either.  You can’t get through the magician’s door, at least by any means you possess.  If you have unknowns left about the dungeon you’ve seen, you could always return and ask Mok-Losh another question.  It’s not going anywhere.
  
{| class="wikitable"
+
'''[[Lexent]]:''' Mok-Losh did mention the skeleton, calling it a crypt thing and saying he had it trapped.
! [https://wiki.alexissmolensk.com/index.php/Saving_Throws Saves] !! Base !! Modifier !! Remarks
 
|-
 
| Poison (1) || style="text-align:right;" | 12 || style="text-align:right;" | 0 || 
 
|-
 
| Paralyse & Petrify || style="text-align:right;" | 11 || style="text-align:right;" | +3 ||  Gnome toughness
 
|-
 
| Polymorph || style="text-align:right;" | 13 || style="text-align:right;" | +3 ||  Gnome Magic Resistance
 
|-
 
| Rod, Staff, & Wand || style="text-align:right;" | 14 || style="text-align:right;" | +3 || Gnome Magic Reisistance
 
|-
 
| Breath Weapon || style="text-align:right;" | 15 || style="text-align:right;" | +3 || Gnome Magic Resistance
 
|-
 
| Other Magic || style="text-align:right;" | 15 || style="text-align:right;" | +3 || Gnome Magic Resistance, (2)
 
|}
 
(1) Saves at 1 level higher (Health).
 
  
(2) Additional +3 vs. mind altering magical effects from Wisdom.
+
'''[[Lexent]]:''' That is amazing. I am now 4 XP away from 4th level.
  
== Offensive ==
+
::: '''The DM:''' Oh, that’s cruel.  I should throw in a fight with a fly.
 +
::::'''[[Lexent]]:'''Nah, It'll happen soon enough, and I've done the same to players, so karma I guess.
  
{| class="wikitable"
+
'''[[Lexent]]:''' So shall we call this concluded for now and head back to camp?
! To Hit !! AC 10 !! AC 9 !! AC 8 !! AC 7 !! AC 6 !! AC 5 !! AC 4 !! AC 3 !! AC 2 !! AC 1 !! AC 0
 
|-
 
|  || style="text-align:center;" | 9 || style="text-align:center;" | 10 || style="text-align:center;" | 11 || style="text-align:center;" | 12 || style="text-align:center;" | 13 || style="text-align:center;" | 14 || style="text-align:center;" | 15 || style="text-align:center;" | 16 || style="text-align:center;" | 17 || style="text-align:center;" | 18 || style="text-align:center;" | 19
 
|}
 
  
+1 to hit when in battle with bugbears, gnolls, goblins, hobgoblins and norkers.
+
'''Pandred''': Suppose we should. Too bad, I was ready to crack this thing like an egg, but it looks like the wights have already been separated and the yolk is being guarded.
 +
:'''[[Lexent]]:''' Well played.
  
-3 To hit when using any non-proficient weapons.
+
'''[[Lexent]]:''' OK, We head back to camp. Let's not forget the lamp oil and vinegar from the wet storage (not sure if we moved it out yet or not.)
  
As a cleric, can keep sling spinning for 2 rounds per level.
+
'''The DM:''' Feel a little coitus interruptus?  That’s fair.
  
{| class="wikitable"
+
== Evening, July 19th ==
! [https://wiki.alexissmolensk.com/index.php/Cleric_Combat_Abilities '''Weapon'''] !! Damage !! [https://wiki.alexissmolensk.com/index.php/Critical_Hits_%26_Fumbles Breaks on] !! Point Blank (+1) !! Short !! Medium (-2) !! Long (-5)
+
'''The DM:''' The weather is cool, dry, with a few clouds and barely any wind at all. I presume you'll camp here for the night.
|-
 
| Godentag || style="text-align:center;" | 2d4 || style="text-align:center;" | 1-4
 
|-
 
| Gauntlet || style="text-align:center;" | 1d4-2 || style="text-align:center;" | 1-36 (1-4 injury)
 
|-
 
| Sling || style="text-align:center;" | 1d4 || style="text-align:center;" | 1-6 || style="text-align:center;" |  -  || style="text-align:center;" | 2-13 || style="text-align:center;" | 14-25 || style="text-align:center;" | 26-37
 
|}
 
  
[https://wiki.alexissmolensk.com/index.php/Pummelling Pummeling]
+
'''[[Lexent]]:''' Yes. We camp here tonight. How are the sappers feeling about this outing?
  
[https://wiki.alexissmolensk.com/index.php/Overbearing Overbearing]
+
'''The DM:''' Well, they want to know if you still want them to finish clearing out a pathway from the second entrance they’ve widened.
  
[https://wiki.alexissmolensk.com/index.php/Grappling_(hand-to-hand) Grappling]
+
'''Pandred''': No, I suppose not.
  
[https://wiki.alexissmolensk.com/index.php/Charging Charging]
+
'''Pandred''': Out for a bit.
  
== Supplementary ==
+
'''[[Vafrandir]]:''' Some internet trouble here and there, sorry. I believe Mok-Losh, so let's stop back in a few months from now and see if things have changed.
  
=== [https://wiki.alexissmolensk.com/index.php/Clerical_Spell_Acquisition Spells] ===
+
'''The DM:''' I apologize. I wound up being pulled away and I failed to say "out."  I'm moving this Monday and things are piling up. Incidentally, I won't have the internet between Sunday and the following Saturday, so running the game will be hard. I could stand on my deck and shout, but I think if I could do it loud enough for you to hear me, the neighbours would complain.
{| class="wikitable"
+
:'''[[Vafrandir]]:''' I will also be moving during that time and therefore in a similar situation. I will stand outside and listen very hard.
! Cast !! Spell !! Description
 
|-
 
| || [https://wiki.alexissmolensk.com/index.php/Cure_Light_Wounds_(spell) Cure Light Wounds] || restores lost hit points (1d4+4).
 
|-
 
| X || [https://wiki.alexissmolensk.com/index.php/Detect_Magic_(spell) Detect Magic] || detects magic.
 
|-
 
|  || [https://wiki.alexissmolensk.com/index.php/Endure_Cold_%26_Heat_(spell) Endure Cold & Heat] || reduces natural weather effects.
 
|-
 
| X || [https://wiki.alexissmolensk.com/index.php/Protection_from_Malevolence_(spell) Protection from Malevolence] || protects against attacks.
 
|-
 
|  || [https://wiki.alexissmolensk.com/index.php/Aid_(spell) Aid] || aids attacks and gives hit points (2d6+8).
 
|-
 
|  || [https://wiki.alexissmolensk.com/index.php/Augury_(spell) Augury] || queries the gods.
 
|-
 
|  || [https://wiki.alexissmolensk.com/index.php/Hold_Person_(spell) Hold Person] || immobilizes creatures.
 
|}
 
  
=== [https://wiki.alexissmolensk.com/index.php/Cleric_Sage_Abilities Sage Abilities] ===
+
'''The DM:''' In all honesty I was writing a post on the side of playing here and forgot entirely that I was playing here. So, not actually related to "moving," except that I'm obviously seeking any sort of escapism I can find. Again, my apologies.  I should have been here.
  
{| class="wikitable" style="display: inline-table;"
+
'''[[Vafrandir]]:''' No worries.
! colspan="2" | The Church
 
|-
 
| Heraldry, Signs, and Sigils || 0
 
|-
 
| History || 6
 
|-
 
| Politics || 6
 
|-
 
| Religious Art & Music || 4
 
|-
 
| Religious Design || 4
 
|}
 
{| class="wikitable" style="display: inline-table;"
 
! colspan="2" | Legends & Folklore
 
|-
 
| Artifacts || 4
 
|-
 
| Beasts || 3
 
|-
 
| Demi-gods || 3
 
|-
 
| Heroes || 6
 
|}
 
{| class="wikitable" style="display: inline-table;"
 
! colspan="2" style="background-color:#ccf;" | Power
 
|-
 
| Divination || 6
 
|-
 
| Dweomercraft || 6
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Faith_(sage_study) '''Faith'''] || '''18'''
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Medicine_(sage_study) '''Medicine'''] || style="background-color:#fcc;" | '''30'''
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Outer_Planes_(sage_study) '''Outer Planes'''] || '''10'''
 
|}
 
{| class="wikitable" style="display: inline-table;"
 
! colspan="2" | Theology & Customs
 
|-
 
| Astronomy & Astrology || 3
 
|-
 
| Gods || 7
 
|-
 
| Law & Policy || 0
 
|-
 
| Ritual || 4
 
|}
 
  
==== No Rank ====
+
'''[[Vafrandir]]:''' As I see it we have two major decisions to make. First, what to do about the Swedish gold. We could take it for ourselves and no one would be none the wiser. We could try to return it and gain favor (or be hanged as thieves). Second, if we should seek these goblins and return the shield as a token for their suffering under Grond. I was looking back through posts to see where exactly Arduin said he had heard of goblins - we have no idea where Roxot Horn might be, but perhaps the Father will know.
  
* [https://tao-dndwiki.blogspot.com/search?q=turn+undead Turn Undead]
+
'''The DM:''' There’s always a risk, either way.
  
==== Amateur ====
+
'''The DM:''' [[Dilhak|Morning_of_July_18th,_in_Camp#Dilhak]], quote “Anduin knows of a large goblin tribe east of Bronnoysund. It dwells in the wilderness between Norway and the gnome kingdom of Vastenjaur. Both Lexent and Marcule would know that Vastenjaur covers much of northern real world Sweden.
 
 
* [https://wiki.alexissmolensk.com/index.php/Chandler(sage_ability) '''Chandler''']: ???.
 
 
 
* [https://wiki.alexissmolensk.com/index.php/Aid_Rest_(sage_ability) '''Aid Rest''']: Increases hit points restored from rest.
 
* [https://wiki.alexissmolensk.com/index.php/Binding_Wounds_(sage_ability) '''Binding Wounds''']: Improves skill at ending hit point damage caused by wounds.
 
* [https://wiki.alexissmolensk.com/index.php/Diagnose_Ailment_(sage_ability) '''Diagnose Ailment''']: Identifies a disease or poison affecting the patient's health; does not provide treatment.
 
* [https://wiki.alexissmolensk.com/index.php?title=Olfactory_Acuity_(sage_ability)&action=edit&redlink=1 '''Olfactory Acuity''']: Ability to identify some potions and other substances by smell.
 
* [https://wiki.alexissmolensk.com/index.php/Preach_(sage_ability) '''Preach''']: The power to deliver a sermon, influencing an audience to adopt moral truth, right conduct and worthy leadership.
 
* [https://wiki.alexissmolensk.com/index.php?title=Proselytize_(sage_ability)&action=edit&redlink=1 '''Proselytize''']: The skill to speak with others and encourage them to adopt the cleric's faith.
 
* [https://wiki.alexissmolensk.com/index.php?title=Essence_(sage_ability)&action=edit&redlink=1 '''Essence''']: Provides a general illustration of the known outer plane.
 
*[https://wiki.alexissmolensk.com/index.php?title=Transmogrification_(sage_ability)&action=edit&redlink=1 '''Transmogrification''']: Provides an explanation elaborating on how living, become the dead, become residents of a known outer plane.
 
 
 
==== Authority ====
 
 
 
* [https://wiki.alexissmolensk.com/index.php/Amputation_(sage_ability) '''Amputation''']: Increases the likelihood of a patient surviving the removal of a limb.
 
* [https://wiki.alexissmolensk.com/index.php/Bloodletting_(sage_ability) '''Bloodletting''']: Ensures better health through the deliberate draining of blood.
 
* [https://wiki.alexissmolensk.com/index.php?title=Minor_Invasive_Surgery_(sage_ability)&action=edit&redlink=1 '''Minor Invasive Surgery''']: Enables minimal cutting into the body with a likelihood of patient survival.
 
* [https://wiki.alexissmolensk.com/index.php?title=Detoxification_(sage_ability)&action=edit&redlink=1 '''Detoxification''']: Lessens the severity of various forms of toxic attacks against the body.
 
* [https://wiki.alexissmolensk.com/index.php?title=Set_Injury_(sage_ability)&action=edit&redlink=1 '''Set Injury''']: Reduces the amount of injury damage by setting broken bones or easing bodily stress.
 
* [https://wiki.alexissmolensk.com/index.php?title=Treat_Disease_(sage_ability)&action=edit&redlink=1 '''Treat Disease''']: Enables treatment of diseases to reduce their severity and probable fatality.
 
 
 
=== Ability Scores ===
 
 
 
{| class="wikitable"
 
! Stat !! Score !! Remarks
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Strength_(ability_stat) Strength] || 14 ||
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Intelligence_(ability_stat) Intelligence] || 11 ||
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Wisdom_(ability_stat) Wisdom] || 17 || +3 to Mental Saves
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Constitution_(ability_stat) Constitution] || 10 ||
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Dexterity_(ability_stat) Dexterity] || 13 ||
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Charisma_(ability_stat) Charisma] || 13 ||
 
|}
 
 
 
He gains a +1 Charisma bonus when speaking to persons with a charisma at least 3 points lower, due to feelings of camaraderie (Personal Magnetism).
 
 
 
=== Other ===
 
 
 
{| class="wikitable"
 
! Level !! XP !! Next Level
 
|-
 
| style="text-align:right;" | 3 || style="text-align:right;" | 5433 || style="text-align:right;" | 6001
 
|}
 
 
 
Gains a 10% bonus to all experience gained, whether or not possessing the prerequisite ability (Tendencies & Interests).
 
 
 
Requires only 4 hours of sleep per night to feel fully rested (Composition).
 
 
 
Experienced at squeezing through tight spaces, and may move through unusually small holes (Agility).
 
 
 
Able to juggle up to 3 hand-sized smooth and symmetrical objects; can catch any object weighing 3 lb. or less if tossed from a distance of less than 10' when a save vs. poison is made (Reflexes & Coordination).
 
 
 
=Equipment=
 
 
 
==[https://docs.google.com/spreadsheets/d/1ySH-T-SjCikIUOaVcDMvoUmcTzTZgprB_4ywJUmN58M/edit?usp=sharing Personal (Google Drive)]==
 
 
 
====Always(ish) worn====
 
* holy symbol (small), satinwood
 
* clothing (see equipment sheet)
 
* boots (high hard), cowhide
 
* money belt (See Monies table)
 
** belt pouch (small, for sling stones), cowhide
 
*** sling stones (10)
 
** belt pouch (small, for bandages), cowhide
 
*** bandages
 
** godentag, 40 in. long, fir with 8 in. spike
 
** sling, cowhide
 
* belt, cowhide
 
** belt pouch (small, for medicine), cowhide
 
*** Salt of Ammon
 
*** Alum
 
** shield, +1
 
** staff of healing (left with backpack while combat ready)
 
 
 
====When Travelling====
 
* doublet, wool
 
* gloves, lambskin
 
* cloak, wool (as needed per weather)
 
* backpack (see equipment sheet)
 
 
 
====When Combat Ready====
 
* helmet
 
* Studded Leather Armour
 
* Studded Gauntlets
 
* '''godentag, 40 in. long, fir with 8 in. spike (right hand)'''
 
 
 
====Monies====
 
{| class="wikitable"
 
|-
 
| GP (16 SP) || 2
 
|-
 
| SP (12 CP) || 0
 
|-
 
| CP || 6
 
|}
 
 
 
===Magical Items===
 
Staff
 
* +1 to hit and damage
 
* Can heal 3d4 hp per day to a single target
 
* 8 Charges
 
* Charge can be spent before an attack to provide +2 damage per cleric level of the wielder
 
 
 
==[https://docs.google.com/spreadsheets/d/1KK9o9c-HPQjTqafZt7mZAUOjY9aqmg63ryWaBjI2V8U/edit?usp=sharing Party(Google Drive)]==
 
 
 
=== Monies ===
 
{| class="wikitable"
 
|-
 
| GP (16 SP) || 26
 
|-
 
| SP (12 CP) || 8
 
|-
 
| CP || 8
 
|}
 
 
 
====Monthly Hireling Expenses====
 
 
 
{| class="wikitable"
 
! Name !! Role !! Cost/Month !! Due Date !! Birthday !! XP
 
|-
 
| Howell Oddsdraken || Packbearer || 65 c.p.? || 3rd
 
|-
 
| Nadia || Pilot, Fisher || 4 s.p. + 60 c.p. || 19th || 7 Aug || 31
 
|-
 
| Valda || Farmer, Forager, Hunter || 93 c.p || 18th || 20 May || 31
 
|-
 
| Arvid || Sapper || 6 g.p. || 11th || || 31
 
|-
 
| Helga || Sapper || 6 g.p. || 11th || || 395
 
|-
 
| Marit || Sapper || 6 g.p. || 11th || || 115
 
|-
 
| Asger || Sapper || 6 g.p. || 11th || || 165
 
|-
 
| Bjarni || Sapper || 6 g.p. || 11th || || 116
 
|-
 
| Ole || Cook || 6 g.p. || 11th || || 31
 
|}
 
 
 
= Biography =
 
 
 
He has a 3 inch scar on his left thigh from an accident as a child (Choices).
 
 
 
He has received the notice of the Lord of Buskerud and may therefore seek one favour therefrom (Personal Relationships).
 
 
 
He has a strong chin and unnaturally smooth skin (Beauty).
 
 
 
Lexent's associates and family's behavior has always helped him, they may be relied upon for help (Talent).
 
 
 
Lexent was born in the town of Parnuin in the Gnomish kingdom of Vepses, near Lake Ladoga on [https://www.infoplease.com/calendar/160012 5 Dec 1600] (making him 49 years old as of June 1650). He is 3'4" tall and 75 lbs. He was raised by both parents, the eldest of two siblings, with a brother who is 2 years younger. His father was a chandler and Lexent learned this profession from him. As a boy, Lexent's mentor was invited to Narwa to teach there, and asked Lexent along. That took him down river from Lake Ladoga upon the Baltic Sea. There he found a gnomish community living in the market town, which had a priest there who led him into the seminary. Following that, he worked as a chandler for some years, then finding a place as a substitute temple leader. He was then asked to be part of an embassy to gnomish lands in the west, specifically Lenglin and Nanbrun. Finding the lands of southern Norway interesting, when the embassy was done he elected to stay. He had made a friend of another gnome named Marcule and, inquiring after him, learned he had travelled to Stavanger and then on to Treborg. Following him out of town, he found him investigating a goblin encampment about five miles out of town. He joined the party [http://adventure.alexissmolensk.com/index.php/The_Great_Hall there].
 
 
 
 
 
[[File:Lexent.jpg|bottom|700px]]
 
 
 
= Notes =
 
 
 
Treborg
 
: Stopover point for trading ships from Bergen
 
: No market or reasonable ability to purchase supplies.
 
: 193 persons
 
: Chapel and graveyard
 
:: Father Arvin
 
 
 
Stavanger
 
: Gnomish community - several hundred
 
:: Bookbinders and Scribes
 
::: Medicine, prospecting, and music
 
::: 2 printing presses
 
:: Medical school
 
::: Narina(m) - Head of school w/ 20 students
 
:: Prospectors
 
::: Mostly out prospecting until the light fails in autumn
 
::: Glinner(m) -  engineer drafting plans to rework and replumb a mine north of Sauda in Ioglefeld. (May not have this info yet)
 
:: Musical College
 
::: Pumbar - head of college for music and poetry of 25 attendants
 
 
 
What legal document are being carried by the party - [http://adventure.alexissmolensk.com/index.php/Bang! Document info]
 
 
 
Knowledge about the gnomish religion.
 
:Vafrandir is baptised Lutheran
 
:Marcule is dedicated to the gnomish pantheon
 
:Pandred dedicated Lutheran
 
 
 
Knowledge of gnomes living among human populations instead of gnomish kingdoms in Norway.
 
: How much familiarity do I have with Bergen, how near is it to Nanbrun?
 
 
 
Party plan is to hexcrawl from Treborg
 
: Found ship - using as base
 
::Dilhak and the axe
 
::[http://adventure.alexissmolensk.com/index.php/An_Unpleasant_Discovery Children of Grond]
 

Revision as of 12:59, 26 May 2021

Continued from The Deep Dark

The DM: Climbing up to the Great Hall, you're free to talk to one another.

At a game table, I'd certainly be asking at this time how the overall was; and how the party feels about the last encounter. It always helps to get some feedback.

Lexent: I make sure to retrieve my godentag on the way.

Lexent: Suprising. I'm glad I tried talking. If Mok-Losh is being honest with us, then he is certainly more than we would have been able to handle.

Vafrandir: Agreed. I always leave these encounters feeling there's more I should be asking but I guess real life is like that sometimes too.

Lexent: Yes, but it felt like the lines of questioning were starting to hit dead ends.

Lexent: "So what do we think? Shall we just rely on Mok-Losh to hold Grond in check for the year?"

Lexent: "Also, If we'd like, I could commune with the gods to try to ascertain if Mok-Losh is being truthful and accurate."

The DM: One thing you can usually count on; creatures with tons of power and without reason to con you have no reason to lie. If it was on Grond’s side, don’t you think it and Grond would have just gone hogwild on your selves? Consider. Why did Grond not attack you on the surface. Why was the dungeon so passive? It never came to you, though you made your presence very well known. The last overt thing it did was to use a dead goblin as a puppet to tell you to go away; and nothing whatsoever when you came back again.

Lexent: My larger concern is with the accuracy of his claims that he can hold Grond in check.
The DM: Ah.
Lexent: Another possibility is that he is not as powerful as he claims/seems and that he is lying to us to protect Grond who now fears us. I don't think this is likely, but it is possible.
The DM: Go fight him. Find out.

Pandred: That's fair enough. We should have asked about that one skeleton. I forgot entirely in the moment. Either way we'd do well I think to make a quick check of the remaining area available to us. Mok-Losh says it's nothing but flies, so as far as I can tell that means nothing but easy access to what few "valuables" remain here.

The DM: In any case, for cleaning the dungeon out to the extent you did, and more or less in a forced retreat, please give yourself a 10% bonus to your present experience. For example, if you had 3,000, you’d now have 3,300.

The DM: You can search for the next six hours but you don’t find anything alive. And there’s nothing at the bottom of the pool, either. You can’t get through the magician’s door, at least by any means you possess. If you have unknowns left about the dungeon you’ve seen, you could always return and ask Mok-Losh another question. It’s not going anywhere.

Lexent: Mok-Losh did mention the skeleton, calling it a crypt thing and saying he had it trapped.

Lexent: That is amazing. I am now 4 XP away from 4th level.

The DM: Oh, that’s cruel. I should throw in a fight with a fly.
Lexent:Nah, It'll happen soon enough, and I've done the same to players, so karma I guess.

Lexent: So shall we call this concluded for now and head back to camp?

Pandred: Suppose we should. Too bad, I was ready to crack this thing like an egg, but it looks like the wights have already been separated and the yolk is being guarded.

Lexent: Well played.

Lexent: OK, We head back to camp. Let's not forget the lamp oil and vinegar from the wet storage (not sure if we moved it out yet or not.)

The DM: Feel a little coitus interruptus? That’s fair.

Evening, July 19th

The DM: The weather is cool, dry, with a few clouds and barely any wind at all. I presume you'll camp here for the night.

Lexent: Yes. We camp here tonight. How are the sappers feeling about this outing?

The DM: Well, they want to know if you still want them to finish clearing out a pathway from the second entrance they’ve widened.

Pandred: No, I suppose not.

Pandred: Out for a bit.

Vafrandir: Some internet trouble here and there, sorry. I believe Mok-Losh, so let's stop back in a few months from now and see if things have changed.

The DM: I apologize. I wound up being pulled away and I failed to say "out." I'm moving this Monday and things are piling up. Incidentally, I won't have the internet between Sunday and the following Saturday, so running the game will be hard. I could stand on my deck and shout, but I think if I could do it loud enough for you to hear me, the neighbours would complain.

Vafrandir: I will also be moving during that time and therefore in a similar situation. I will stand outside and listen very hard.

The DM: In all honesty I was writing a post on the side of playing here and forgot entirely that I was playing here. So, not actually related to "moving," except that I'm obviously seeking any sort of escapism I can find. Again, my apologies. I should have been here.

Vafrandir: No worries.

Vafrandir: As I see it we have two major decisions to make. First, what to do about the Swedish gold. We could take it for ourselves and no one would be none the wiser. We could try to return it and gain favor (or be hanged as thieves). Second, if we should seek these goblins and return the shield as a token for their suffering under Grond. I was looking back through posts to see where exactly Arduin said he had heard of goblins - we have no idea where Roxot Horn might be, but perhaps the Father will know.

The DM: There’s always a risk, either way.

The DM: Morning_of_July_18th,_in_Camp#Dilhak, quote “Anduin knows of a large goblin tribe east of Bronnoysund. It dwells in the wilderness between Norway and the gnome kingdom of Vastenjaur. Both Lexent and Marcule would know that Vastenjaur covers much of northern real world Sweden.”