Difference between pages "Stavanger Again, Now in July" and "Vafrandir’s Journey"

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Continued from '''[[Loaded Down, Wealthy, July 20-21st]]'''
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Continued from '''[[The Lodge]]'''
  
== July 23rd & 24th, 1650 ==
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Vafrandir, during your journey to Bergen, this being the 6th of August, you face a drizzling rain.  The weeather is cool and there is a stiff, moderate wind in your faceAs you and Arvid descend towards the fjord (about noon), you pass through a narrow defile; and it is here that you're ambushed by four unarmed assailants — three men and a woman.  They are using short clubs for weapons, suggesting they want to take you alive rather than kill youI'll set up the mapFor the moment, please roll a d6 for surprise.
'''The DM:''' It is a clear, pleasant day, no clouds in the sky, no rain, with a light air barely blowing at two knots towards the southeast as you head off to StavangerAt this rate, it will take you 11 hours to cross the bay, running with the wind ... but as noon approaches, windward shifts to the left, allowing the boat to reach and improve it's speed; the wind also increase to 3 knots, shortening your whole journey to 8½ hoursIt's a beautiful day, with clear blue water, a warm sun and the gentle creak of the boat as you make your wayWith nothing to bale, you kick off your shoes into the bottom of the boat, stretch out, enjoying the sun and appreciating this sea travel business, perhaps for the first time.  Your feet don't hurt from walking, you're not sweating in your clothes and armour, nothing is moving on the water that can possibly threaten you.  It's beautiful.
 
  
: Sadly, by three in the afternoon, the wind dies again, this time nearly completely, so you have to row for some hours.  That spoils it a little, until you find yourselves laughing, pausing in the middle of the journey to take a quick swim (the water is invigorating for Norwegians, gnomes and elves, bloody cold for a continental), and you're about four miles from Stavanger by six o'clock.  There's nothing to do but to keep rowing, as the wind doesn't come back, though Nadia squeezes every inch out of the 1-knot wind blowing from the southwest.  At last you see the headland of Ieten (the region about Stavanger), then the city itself.  At nine o'clock, 12 hours from departure, you set foot on dry land again.  It is still day; the sun won't set for another two hours.
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'''[[Vafrandir]]:''' '''4'''.
  
: As ever, you can find Embla and her parents, and spend the night with her.  Begin with telling me what you want to do on the 24thIt is a Wednesday.
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[[File:Round 1.jpg|right|420px|]]
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'''The DM:''' Sorry about the delay and that the enemy all look alikePlease roll a d6 for initiative.
  
: I draw your attention to these recent notes on [https://wiki.alexissmolensk.com/index.php/Travel#Sea_Travel Sea Travel].
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'''[[Vafrandir]]:''' '''2'''.
  
'''Pandred''': What are we offloading on this trip?
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'''The DM:''' I roll a 1.  You have initiative.
  
'''[[Lexent]]:''' I believe that our first order of business should be beginning the process of securing passage at least as far as Bergen. From there we can continue on northward, or make inquiries regarding Ross.
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'''[[Vafrandir]]:''' I draw my sword (2 AP), only 1 left.
  
'''[[Vafrandir]]:''' Remember our timeline for the lighthouse fund. I suspect the Bronnoysond journey will take more than a month all told.
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'''The DM:''' Please run Arvid as well; you're in charge of his actions. He has 4 AP and is carrying a short sword on his belt.
  
=== Selling Gems ===
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'''Arvid:''' I draw my sword and move to '''1810'''.
'''[[Vafrandir]]:''' We have our gems to appraise, as well as a few extra weapons: a fine short bow, a fine mace, and two fine shortswords. Do we want to sell the lamp oil and vinegar?
 
  
'''[[Lexent]]:''' Well, if the gems, weapons, and adamantium do net us enough, we could send that back to Treborg with Nadia.
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'''The DM:''' Additionally, I thought we'd agreed that the "draw speed" sage ability also included decreasing the time needed to draw a weapon from your belt by 1 AP.  I see I hadn't written that on the wiki, [https://wiki.alexissmolensk.com/index.php/Puissance_(sage_study)#Authority so I've added it].
  
'''The DM:''' For selling, Vafrandir has access to [https://wiki.alexissmolensk.com/index.php/Bargaining_(sage_ability) Bargaining] now.  That page is organized for buying, but, for ''haggling,'' Vafrandir can make a charisma check to see if he can “increase” your sale price by 10%, or by 1-8%. If he wants to ''pressure bargain'', he can attempt to increase your total by 15% to 30% (d4+2 x5%). That’s a risk, but for that, Vafrandir will get +3 to his charisma on account of the value of the gems.
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'''[[Vafrandir]]:''' Thanks for the reminder. I'll move to 1508. Arvid will remain where he is.
  
'''The DM:''' The opening bid on all your gems is 533 g.p.  Let me know if there’s some you’d like to sell and some you’d like to hold back.  It’s complicated, but I have that info for every gem.
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'''The DM:''' None of the ambushers make a move.
  
'''[[Vafrandir]]:''' A fine thought, Lexent. We will go get those things appraised.
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'''Ambusher A:''' “Surrender.  You’re outnumbered. We don’t wish to bring you harm.
  
'''[[Vafrandir]]:''' So I would need to roll under a 14+3=17, correct?
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'''[[Vafrandir]]:''' "Who sent you? Why should we believe you?"
  
'''[[Vafrandir]]:''' I think we should sell all.
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'''Ambusher A:''' “If we’d wanted to harm or kill you, we wouldn’t have shown ourselves first.  You walked right past Caleb and Denar, didn’t you?”
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:'''The DM:''' he gestures to C & D, standing before Arvid.
  
'''The DM:''' Correct.  Or be banned from entering a jeweler in Stavanger for a year.
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'''[[Vafrandir]]:''' "Harm now, or harm later, its much the same to the body. What do you want with us?"
  
'''[[Vafrandir]]:''' I attempt to pressure. '''16'''. Whoa.
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'''Ambusher A:''' “I follow the orders of another.  He doesn’t trust you and has told us not to trust you either. You’re to come with us.
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: He draws out two sets of manacles and hurls them towards Vafrandir.
  
'''The DM:''' The final number is 866 g.p., 9 s.p.
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'''[[Vafrandir]]:''' "No, I don't think we will. I'm not well accustomed to shackles and I've no plans to become so."
  
'''[[Vafrandir]]:''' That had my adrenaline up, I'll say.
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'''[[Vafrandir]]:''' [Just so you know, I'm pretty high on adrenaline right now]
  
'''The DM:''' Cool.
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'''Ambusher A:'''  “We can do this the hard way.”
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: '''The DM:''' He moves to 1510.  Re-roll initiative.
  
=== Weapons ===  
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== The Battle for True Now ==
'''[[Vafrandir]]:''' I'll move on to the weapons.
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[[File:The Ambushers Round 1a.jpg|right|350px|thumb|Prior to the Ambusher's Attack]]
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'''[[Vafrandir]]:''' 2.
  
'''The DM:''' That’s how a good rule should work.  Who wants to book passage?  Someone with a good charisma can make a check to speed up the process.
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'''The DM:''' I have it this time with a 3.
  
'''The DM:''' Do you want to risk pressuring the armourer or the weaponwright?
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'''The DM:''' “A” moves to 1509 and attacks, missing with a 4.
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: “B” moves to 1409 and rolls a natural 20, followed with a 16.  Damage, 2 doubled, Vafrandir <big>takes 4 DAMAGE</big>.
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: Denar (“D”) goes to 1909, hitting with a 15.  Arvid <big>takes 2 DAMAGE</big>.  I’ve provided Arvid’s hit points; tell me if he’s stunned.
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: Caleb moves to 1808, watching the battles between Vafrandir and Arvid, seeing where he needs to engage.
  
'''[[Lexent]]:''' Is that where we would sell the adamantium rather than the puddler?
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'''The DM:''' It’s Vafrandir’s attack.  Readying another map if you want to wait for it.
  
'''[[Vafrandir]]:''' I'll haggle with both but not pressure. If I understand, the risk of failure for haggling is largely of time spent?
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[[File:The Ambushers Round 1b.jpg|right|350px|thumb|After the Ambusher's Attack]]
  
'''The DM:''' No, you’d sell the adamantium to the puddler.
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'''[[Vafrandir]]:''' That puts Arvid at 10-4=6, and then 6-2=4. I believe that's a stun.
  
'''[[Lexent]]:''' It looks as though we'll have a few days in town before we can leave anyway. I think Vafrandir has the best chance of securing timely passage, unless my +1 to persons with 10 Charisma or lower applies.
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'''[[Vafrandir]]:''' I attack A, rolling '''18 raw, 21 to hit; 7 raw, 9 dmg'''.
  
'''The DM:''' You couldn’t know if it applies or not, until you actually tried to secure a passage; it might, it might not.  I’d roll.  Vafrandir is going to be busy today selling thingsRemember, it is ½-hour per venue visited to buy things from, with a ten hour maximum; every pressure-bargaining Vafrandir does is an extra hourHaggling requires 10 extra minutes.  If he also wants to buy things from several different vendors, that will fill up the 24th for him and you’ll lose a day waiting for him to secure passage.
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'''The DM:''' Vafrandir took the 4 damage from "B"Arvid only took two, so he is not stunnedWhy are you attacking twice?
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:'''[[Vafrandir]]:''' Mistyped; corrected
  
'''Arduin''': Actually, that's me I think. 16 Charisma. I'll secure passage.
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'''[[Vafrandir]]:''' Understood. Arvid is not stunned, and attacks Denar. I am not sure if he's proficient with his shortsword. '''19 raw to hit; 5 raw dmg'''.
  
'''The DM:''' Roll, Arduin.
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'''The DM:''' “A” falls back, stunned and shocked-looking.  Denar is not stunned.
  
'''Arduin''': '''7''' on d20.
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==== 2nd Round ====
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“B” attacks Vafrandir, missing with an 8.  Caleb will rush Vafrandir and attack from 1609, dropping his club, which falls into 1509.
  
'''[[Vafrandir]]:''' Haggling: weaponwright, 10. What would be sold at the armourer instead?
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Denar attacks Arvid, hitting with an 18 and causing 4 damage. That will stun Arvid; the hireling uses the tree for support and doesn’t fall back.
  
'''The DM:''' You have passage leaving tomorrow, the 25th, for Bergen.
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[[File:The Ambushers Round 2.jpg|right|490px|thumb|Vafrandir is bracketed; whichever one he attacks, the other will be able to attack his flank]]
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Your attack, Vafrandir.
  
'''The DM:''' Sorry, Vafrandir, I somehow thought there was a shield. We’re selling the bow, the mace and the short swords together?
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'''[[Vafrandir]]:''' I'll attack B. '''12 raw, 15 to hit; 4 raw, 6 dmg'''.
  
:'''[[Vafrandir]]:''' Correct. The remaining shield was given to Bjarni.
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==== 3rd Round ====
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That hits and stuns "B"; she lets herself fall back to 1410.  "A" will hold his ground and not re-engage.  Caleb draws a short sword from his waist and attacks. He rolls a 13 and misses.
  
'''The DM:''' 63 g.p. for the weapons.
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Denar attacks Arvid again; he rolls an 11, missing.
  
'''[[Vafrandir]]:''' Very good! On to haggle with the puddler: '''14''', a close one. About 50 lbs.
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The map above is unchanged, except that "B" is in 1410.  This would be Vafrandir's 3rd round.  In his 4th, he gets two attacks.
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'''[[Vafrandir]]:''' I attack Caleb. '''11 raw, 14 to hit; 3 raw, 5 dmg'''.

Revision as of 13:03, 20 July 2021

Continued from The Lodge

Vafrandir, during your journey to Bergen, this being the 6th of August, you face a drizzling rain. The weeather is cool and there is a stiff, moderate wind in your face. As you and Arvid descend towards the fjord (about noon), you pass through a narrow defile; and it is here that you're ambushed by four unarmed assailants — three men and a woman. They are using short clubs for weapons, suggesting they want to take you alive rather than kill you. I'll set up the map. For the moment, please roll a d6 for surprise.

Vafrandir: 4.

Round 1.jpg

The DM: Sorry about the delay and that the enemy all look alike. Please roll a d6 for initiative.

Vafrandir: 2.

The DM: I roll a 1. You have initiative.

Vafrandir: I draw my sword (2 AP), only 1 left.

The DM: Please run Arvid as well; you're in charge of his actions. He has 4 AP and is carrying a short sword on his belt.

Arvid: I draw my sword and move to 1810.

The DM: Additionally, I thought we'd agreed that the "draw speed" sage ability also included decreasing the time needed to draw a weapon from your belt by 1 AP. I see I hadn't written that on the wiki, so I've added it.

Vafrandir: Thanks for the reminder. I'll move to 1508. Arvid will remain where he is.

The DM: None of the ambushers make a move.

Ambusher A: “Surrender. You’re outnumbered. We don’t wish to bring you harm.”

Vafrandir: "Who sent you? Why should we believe you?"

Ambusher A: “If we’d wanted to harm or kill you, we wouldn’t have shown ourselves first. You walked right past Caleb and Denar, didn’t you?”

The DM: he gestures to C & D, standing before Arvid.

Vafrandir: "Harm now, or harm later, its much the same to the body. What do you want with us?"

Ambusher A: “I follow the orders of another. He doesn’t trust you and has told us not to trust you either. You’re to come with us.”

He draws out two sets of manacles and hurls them towards Vafrandir.

Vafrandir: "No, I don't think we will. I'm not well accustomed to shackles and I've no plans to become so."

Vafrandir: [Just so you know, I'm pretty high on adrenaline right now]

Ambusher A: “We can do this the hard way.”

The DM: He moves to 1510. Re-roll initiative.

The Battle for True Now

Prior to the Ambusher's Attack

Vafrandir: 2.

The DM: I have it this time with a 3.

The DM: “A” moves to 1509 and attacks, missing with a 4.

“B” moves to 1409 and rolls a natural 20, followed with a 16. Damage, 2 doubled, Vafrandir takes 4 DAMAGE.
Denar (“D”) goes to 1909, hitting with a 15. Arvid takes 2 DAMAGE. I’ve provided Arvid’s hit points; tell me if he’s stunned.
Caleb moves to 1808, watching the battles between Vafrandir and Arvid, seeing where he needs to engage.

The DM: It’s Vafrandir’s attack. Readying another map if you want to wait for it.

After the Ambusher's Attack

Vafrandir: That puts Arvid at 10-4=6, and then 6-2=4. I believe that's a stun.

Vafrandir: I attack A, rolling 18 raw, 21 to hit; 7 raw, 9 dmg.

The DM: Vafrandir took the 4 damage from "B". Arvid only took two, so he is not stunned. Why are you attacking twice?

Vafrandir: Mistyped; corrected

Vafrandir: Understood. Arvid is not stunned, and attacks Denar. I am not sure if he's proficient with his shortsword. 19 raw to hit; 5 raw dmg.

The DM: “A” falls back, stunned and shocked-looking. Denar is not stunned.

2nd Round

“B” attacks Vafrandir, missing with an 8. Caleb will rush Vafrandir and attack from 1609, dropping his club, which falls into 1509.

Denar attacks Arvid, hitting with an 18 and causing 4 damage. That will stun Arvid; the hireling uses the tree for support and doesn’t fall back.

Vafrandir is bracketed; whichever one he attacks, the other will be able to attack his flank

Your attack, Vafrandir.

Vafrandir: I'll attack B. 12 raw, 15 to hit; 4 raw, 6 dmg.

3rd Round

That hits and stuns "B"; she lets herself fall back to 1410. "A" will hold his ground and not re-engage. Caleb draws a short sword from his waist and attacks. He rolls a 13 and misses.

Denar attacks Arvid again; he rolls an 11, missing.

The map above is unchanged, except that "B" is in 1410. This would be Vafrandir's 3rd round. In his 4th, he gets two attacks.

Vafrandir: I attack Caleb. 11 raw, 14 to hit; 3 raw, 5 dmg.