Difference between pages "Skeleton Aftermath" and "Overview of the Dungeon"

From The Juvenis Adventure
(Difference between pages)
Jump to navigationJump to search
 
 
Line 1: Line 1:
__TOC__
+
[[File:Explored Dungeon.jpg|center|910px|thumb|The dungeon explored so far]]
Continued from '''[[Door H]]'''
 
  
'''The DM:''' On account of Vafrandir’s last note:
+
Continued from '''[[July 11th]]'''
  
: Consider Lexent on the surface.  You have enough time to search the skeleton barracks and get what you’ve already found to the surface, so presume you’re guarding Lexent and Marcule, who is suffering, in shifts.
+
== Party's Position ==
 +
'''The DM:''' Entering the dungeon, looking around at the scattered bones, Asger will mutter, “Jesus Mary & Joseph” and Marit will answer, “You said it.
  
: Apart from your own sword, Vafrandir, there are four others.  And three shields.  There are two chests that can be open; they contain clay cups, clothes, three wooden pipes and bottles that contained ale but have been drained, probably drunk.  These things are of minimal value.  There are two tightly-stoppeded flasks, four hematite gems, two cairngorn and six agates; all of these are cherry-sized, except two of the agates that are plum-sized.  There’s a dagger with a silver hilt. And there are fifteen pieces of metal, looking not like placer nuggets but like puddled metal from a forge.  These are silver-blue in colour, much too heavy to be iron and certainly not shiny enough to be silver.  They have the same gloss as the polished hematite, yet they seem as dense as lead.  That’s what you find in the chests.
+
'''[[Vafrandir]]:''' I vote we probe the barracks deeper. "Hungry for a little adventure?"
  
'''The DM:''' Out.
+
'''[[Lexent]]:''' Seconded. I head into the barracks (room h). Is the door in there wicker or wood?
  
'''[[Lexent]]''': In.
+
'''[[Pandred]]''': Joining Lex in H. "Stay close Helga. Odds, load the Crossbow."
  
'''The DM:''' In.
+
[[File:Barracks Room Revisited.jpg|right|490px|thumb|Tentative locations for other members of the party]]
 +
'''Marcule:''' I follow in the back.
  
'''[[Pandred]]''': In. We'll take the swords and shields, as well as the flasks and gems. The dagger and unusual metal as well. The incidentals we can leave behind for now. I'll load them and Lexent into the cart.
+
'''The DM:''' the far door is wicker. The wood doors will show a handle.  I’m placing Lexent in 1324. I’ll put up a closer map, but if you can, locate yourself and your sapper. Bjarni is working on the rung ladder as ordered.
  
'''The DM:''' Anything else?
+
'''[[Vafrandir]]:''' I'll be a hex behind Lexent - a higher resolution close up would be appreciated so I can see the numbers a bit better.
  
'''[[Pandred]]''': I don't think so, but if Lex has ideas I'm open.
+
'''[[Lexent]]:''' I suppose Marit is in 1224. Once everyone is in place she opens the door.
  
'''[[Vafrandir]]:''' In. I'll not be available today but you may assume I'm hanging around and assisting with loading, that type of thing. Out.
+
'''The DM:''' Um, roll a morale check for Marit.
  
'''The DM:''' If you’re not examining anything on site, I’m prepared to have you all returned to the cart with your plunder.
+
'''[[Lexent]]:''' I roll '''2+6=8'''
  
'''[[Pandred]]''': I'd like to, but we haven't got two hp to rub together at this point. I'll load up and start back for Treborg.
+
'''[[Vafrandir]]:''' Thank you, DM. I'm in '''1424'''.
  
'''[[Lexent]]''': Logistically I don't see any reason not to take everything that will fit on the cart. The time difference in getting all of it out instead of just some seems negligible.
+
'''The DM:''' Marit will turn on Lexent.
  
'''[[Lexent]]''': Either way, I agree with this course of action and were I conscious, I would act on it.
+
'''Marit:''' “Don’t take this wrong, sir, but I was led to believe I was a support member of this group.  I’ve worked for employers before who felt it was the hired hand’s job to open doors into gawd knows what, but I tell you I’m not comfortable with it.
  
== Withdrawing & Night ==
+
'''[[Lexent]]:''' Sorry, I only had her doing that since you had placed me in 1324. I will gladly trade her places and open the door myself.
'''The DM:''' It’s been a long June 25th and if it were not summer in Norway, it would be nearly dark by now.  You have a couple of hours of progress you can make, with Pandred perfectly able to manage the cart regardless of having only 1 h.p.  Her and Vafrandir will have to risk being exposed out here and setting up camp in the highlands, but you are about 2 miles from the skeleton lair by the time you rest. Move onto the next morning?  Set up guards?
 
  
'''[[Lexent]]'''(OOC): How much input should I or should I not be providing?
+
'''The DM:''' I put you as close as you had to be to ascertain whether the door was wood or weave.  That’s in response to your question earlier.  It’s up to you to change your position once I’ve placed you.  The things I say are not carved in stone.  That would take a long time for me to do the work and ship it out to each of you by Amazon.
 +
:'''[[Vafrandir]]:''' Now that would be a Kickstarter to remember...
  
'''The DM:''' You can comment on the game and ask rule-based questions, but please don’t make suggestions to awake persons or help solve problems.
+
'''[[Lexent]]:''' I move to 1224 and open the door.
  
'''[[Pandred]]''': How near is our forward camp at the boat?
+
'''The DM:''' working.
  
'''The DM:''' Three miles north of here. Remember, you were following the goblin’s trail, not your usual route out of Treborg.
+
[[File:Jelly Hall.jpg|left|490px|thumb|Some kind of jelly]]
  
'''[[Pandred]]''': Gross. Alright, we'll set up camp. The demi-humans will have to take watch, I'm useless in the dark.
+
'''The DM:''' You’re not sure what it is; the size and colour are accurate. It is animated and appears to be some kind of living jelly.
  
'''The DM:''' Marcule will need to rest.  Lexent is out.  Pandred can still hear, and this being very far north, it is never fully dark (nautical twilight most of the night).  I’m rolling a d6.
+
'''[[Pandred]]''': Seems like I should have taken all that work you put into the wiki pages for acids as a hint!
 +
:'''[[Lexent]]:''' My thought was 'and there's the acid'
  
'''The DM:''' No encounters.  It’s morning again.
+
:'''[[Vafrandir]]:''' I admit I suspected it!
  
'''[[Pandred]]''': Then let's hoof it back to Treborg so we can get real rest. I'll apply '''2''' hp from my salve to Lexent to get him on his feet.
 
  
'''The DM:''' Lexent, I’ve added a sage ability to your [https://wiki.alexissmolensk.com/index.php/Medicine_(sage_study) Medicine] amateur study.  Not a full description, but something that has occurred to me as logical.  Make a wisdom check as well.
+
'''[[Lexent]]:''' Hoo boy. How does it react to the door opening?
  
'''[[Lexent]]''': I unfortunately roll a 16 again.
+
'''The DM:''' It occurs to me that Marit and the others can’t see; your bringing them along will have them all light torches, so there is no need for infravision.
  
== Treborg, 26th of June ==
+
'''The DM:''' By Marit’s torch, you can see three normal doors in the room; there’s no evidence of any of them having acid damageI’d explain a little why, but none of you have any knowledge of the differences between jellies, molds, puddings and oozes.  I did acids because it was next; no other reason.  In fact, I brought it up as a subtle suggestion that you might want to buy some.
'''The DM:''' It will take seven hours to get back to Treborg; it is about 3 in the afternoon thereYour appearance and condition will be noticed as you enter town, with a half-dozen residents coming forward to ask what has happened.
+
: Lexent, it begins to move ''very slowly'' towards you.
  
'''[[Pandred]]''': "Scrap in the hills with some goblins. Looks like their hole in the ground is full to bursting with the undead. They didn't look too kindly on us, do any of you know them? Or, uh...Grond?" I'll look around for my trusty squire. "Odds! Odds, where are you?"
+
'''[[Lexent]]:''' Please correct me if I assume too much here. I ask Marit for her torch and once she hands it to me I move to 1024 brandishing it in my off-hand to see what response it evokes from the jelly.
 +
: '''The DM:''' None at all.
  
'''Oddsdrakken:''' Here sir!
+
'''The DM:''' {OOC} by the way ... I can’t believe you didn’t identify the two potions.
 
 
'''[[Pandred]]''' "Could have used you Odds, it was a nail-biter." I'll procure one of the salves I gave him and try again on poor Lex for '''3''' this time.
 
 
 
'''[[Lexent]]:''' And finally a 3.
 
 
 
'''The DM:''' the villagers are awfully distressed at your reveal that you’ve discovered undead, and begin rapidly speaking to one another in terror.
 
 
 
'''Villager #1: ''' “Have you led them here?”
 
 
 
'''Villager #2: ''' “We’ll be murdered in our beds!”
 
 
 
'''Villager #3: ''' “Someone has to warn Stavanger!”
 
 
 
'''[[Lexent]]''': "Thank you Pandred, Did it seem as though we were followed? It seems I was unconscious for most of a day and I don't see any sign of them attacking."
 
 
 
'''[[Pandred]]''': In an effort to calm the rabble: "I don't think we were followed, and the hole would be devilishly tough to crawl out of in numbers. And besides that, we're headed back as soon as we've rested."
 

Revision as of 13:22, 31 March 2021

The dungeon explored so far

Continued from July 11th

Party's Position

The DM: Entering the dungeon, looking around at the scattered bones, Asger will mutter, “Jesus Mary & Joseph” and Marit will answer, “You said it.”

Vafrandir: I vote we probe the barracks deeper. "Hungry for a little adventure?"

Lexent: Seconded. I head into the barracks (room h). Is the door in there wicker or wood?

Pandred: Joining Lex in H. "Stay close Helga. Odds, load the Crossbow."

Tentative locations for other members of the party

Marcule: I follow in the back.

The DM: the far door is wicker. The wood doors will show a handle. I’m placing Lexent in 1324. I’ll put up a closer map, but if you can, locate yourself and your sapper. Bjarni is working on the rung ladder as ordered.

Vafrandir: I'll be a hex behind Lexent - a higher resolution close up would be appreciated so I can see the numbers a bit better.

Lexent: I suppose Marit is in 1224. Once everyone is in place she opens the door.

The DM: Um, roll a morale check for Marit.

Lexent: I roll 2+6=8

Vafrandir: Thank you, DM. I'm in 1424.

The DM: Marit will turn on Lexent.

Marit: “Don’t take this wrong, sir, but I was led to believe I was a support member of this group. I’ve worked for employers before who felt it was the hired hand’s job to open doors into gawd knows what, but I tell you I’m not comfortable with it.”

Lexent: Sorry, I only had her doing that since you had placed me in 1324. I will gladly trade her places and open the door myself.

The DM: I put you as close as you had to be to ascertain whether the door was wood or weave. That’s in response to your question earlier. It’s up to you to change your position once I’ve placed you. The things I say are not carved in stone. That would take a long time for me to do the work and ship it out to each of you by Amazon.

Vafrandir: Now that would be a Kickstarter to remember...

Lexent: I move to 1224 and open the door.

The DM: working.

Some kind of jelly

The DM: You’re not sure what it is; the size and colour are accurate. It is animated and appears to be some kind of living jelly.

Pandred: Seems like I should have taken all that work you put into the wiki pages for acids as a hint!

Lexent: My thought was 'and there's the acid'
Vafrandir: I admit I suspected it!


Lexent: Hoo boy. How does it react to the door opening?

The DM: It occurs to me that Marit and the others can’t see; your bringing them along will have them all light torches, so there is no need for infravision.

The DM: By Marit’s torch, you can see three normal doors in the room; there’s no evidence of any of them having acid damage. I’d explain a little why, but none of you have any knowledge of the differences between jellies, molds, puddings and oozes. I did acids because it was next; no other reason. In fact, I brought it up as a subtle suggestion that you might want to buy some.

Lexent, it begins to move very slowly towards you.

Lexent: Please correct me if I assume too much here. I ask Marit for her torch and once she hands it to me I move to 1024 brandishing it in my off-hand to see what response it evokes from the jelly.

The DM: None at all.

The DM: {OOC} by the way ... I can’t believe you didn’t identify the two potions.