Difference between pages "Overview of the Dungeon" and "Bats!"

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[[File:Explored Dungeon.jpg|center|910px|thumb|The dungeon explored so far]]
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[[File:Bats 01.jpg|right|700px|thumb|]]
  
Continued from '''[[July 11th]]'''
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Continued from '''[[Overview of the Dungeon]]'''
  
== Party's Position ==
+
'''The DM:''' Lexent is assaulted by a flush of who knows how many bats that come flooding out of the darkness. There's no chance to see the room beyond; Lexent is attacked four times and the other bats burst into the rest of the room.  Lexent, I hit you three times, '''<span style="color:red">taking 1</span>''', '''<span style="color:red">1</span>'''  and '''<span style="color:red">2</span>''' damage.
'''The DM:''' Entering the dungeon, looking around at the scattered bones, Asger will mutter, “Jesus Mary & Joseph” and Marit will answer, “You said it.
 
  
'''[[Vafrandir]]:''' I vote we probe the barracks deeper. "Hungry for a little adventure?"
+
'''The DM:''' Vafrandir, roll a d6 for initiative.
  
'''[[Lexent]]:''' Seconded. I head into the barracks (room h). Is the door in there wicker or wood?
+
'''The DM:''' Those are three separate attacks, so none of them have enough to stun Lexent.
  
'''[[Pandred]]''': Joining Lex in H. "Stay close Helga. Odds, load the Crossbow."
+
'''[[Vafrandir]]:''' 3
  
[[File:Barracks Room Revisited.jpg|right|490px|thumb|Tentative locations for other members of the party]]
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'''The DM:''' I have a 6.  Two bats swing around Lexent's head; the rest of the swarm continues through Vafrandir, who gets attacked 5 times as they rush past him into the main room.  I hit once with a 16, '''<span style="color:red">causing 2</span>''' damage. The other one that hits rolls — I don't believe this! — two criticals back to back, for triple damage, '''<span style="color:red">causing 3</span>''' total.  This second attack ends in the bat sinking its teeth into Vafrandir's shoulder, through his robe and tunic, clutching.
'''Marcule:''' I follow in the back.
+
: '''The DM:''' I need to make a correction here, Vafrandir.  According to the [https://wiki.alexissmolensk.com/index.php/Bat_(giant) giant bat description], , the "clutch" only means that the bat will hang on and attack at +3 to hit each round after, until it is killed.
  
'''The DM:''' the far door is wicker.  The wood doors will show a handle.  I’m placing Lexent in 1324.  I’ll put up a closer map, but if you can, locate yourself and your sapper.  Bjarni is working on the rung ladder as ordered.
+
'''The DM:''' Both bats miss Lexent.
  
'''[[Vafrandir]]:''' I'll be a hex behind Lexent - a higher resolution close up would be appreciated so I can see the numbers a bit better.
+
'''The DM:''' Cruelly, let’s wait to continue next time.  The bats will be spread from Lexent in 0824 to 1524; you’re uncertain how many bats there are at this time.  We’ll start with the party’s attack on Tuesday.
  
'''[[Lexent]]:''' I suppose Marit is in 1224. Once everyone is in place she opens the door.
+
'''[[Vafrandir]]:''' A challenge behind each door! Until then, out.
  
'''The DM:''' Um, roll a morale check for Marit.
+
'''The DM:''' Out.  Hope you guys are well.  See you Tuesday.
  
'''[[Lexent]]:''' I roll '''2+6=8'''
+
'''[[Vafrandir]]:''' What are my options for attacking this bat clutching me? I assume I can't swing my sword at it.
  
'''[[Vafrandir]]:''' Thank you, DM. I'm in '''1424'''.
+
'''The DM:''' In.  Been working on the rules.  The bat page is linked a few lines up.  I’ll repeat the important lines here:
 +
: Attacking a bat while being "clutched" gives a -2 [[Roll to Hit|to hit]] penalty to the defender.  Others may attack the bat with weapons, all attack rolls of 2, 3 or 4 counts as damage done to the bat's victim.  If the bat is stunned, it will cease to clutch and drop dazed to the ground.  Up to eight bats can clutch a single medium-sized opponent.
 +
: So, essentially, you attack it normally, but you risk causing bad damage to yourself; the smaller the weapon you use here, the better, as you only need to stun the bat to have it drop off.
  
'''The DM:''' Marit will turn on Lexent.
+
'''[[Pandred]]''': "Odds, get under there!" I'll point underneath his nearest bed or table. He doesn't have a figure, but I'm assuming he's nearby because he gave me the crossbow.  If he's not in the room, ignore me. I'll dip into 1626 and swap to handaxe.
 +
:'''[[Pandred]]''': "Get out of the way!" The swarm might blow past us and outdoors with minimal damage if we let it. Find a corner to wedge in and fight from there if you must.
  
'''Marit:''' “Don’t take this wrong, sir, but I was led to believe I was a support member of this group.  I’ve worked for employers before who felt it was the hired hand’s job to open doors into gawd knows what, but I tell you I’m not comfortable with it.”
+
'''[[Lexent]]:''' In. I close the door and attack the nearest bat(s?) in 0824 ''To Hit:'' '''7''' ''Damage:'' '''7'''
  
'''[[Lexent]]:''' Sorry, I only had her doing that since you had placed me in 1324. I will gladly trade her places and open the door myself.
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'''The DM:''' Everyone stop talking and let me get a post up.
  
'''The DM:''' I put you as close as you had to be to ascertain whether the door was wood or weave.  That’s in response to your question earlier. It’s up to you to change your position once I’ve placed you.  The things I say are not carved in stone.  That would take a long time for me to do the work and ship it out to each of you by Amazon.
+
'''The DM:''' Protocol, Lexent.  Did I say it was your turn? I know that stuff passes muster in other DM's campaigns, but that's why my game isn't a ridiculous muddle.
:'''[[Vafrandir]]:''' Now that would be a Kickstarter to remember...
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:'''[[Lexent]]:''' I'm sorry, you said we would start with the party's turn on Tuesday.
  
'''[[Lexent]]:''' I move to 1224 and open the door.
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=== Party's Round 02 ===
 +
'''The DM:''' And we will, Lexent.  When I say so.
  
'''The DM:''' working.
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[[File:Bat Round 02b.jpg|right|560px|thumb]]
 +
'''The DM:''' When I need to set up a round, it is difficult if everyone is talking.  I joined 20 minutes early today so I could get the round set up and get the game going.  But after saying “In”, you flooded the page and THREE TIMES now I’ve had to rewrite content, because it got eaten.  So, please, everyone, a little patience, so I can get this set up.
  
[[File:Jelly Hall.jpg|left|490px|thumb|Some kind of jelly]]
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'''The DM:''' Pandred, seeing the location of the bats, feel free to adjust your intended point of movement. Lexent, attack the left or right bat, rather than the hex number.  Picture the bats, except those two that are hovering around Lexent, as flying through the room rather than hovering; treat them as coming towards you (so you can attack them from an adjacent hex).  Okay.  NOW you can swing.
  
'''The DM:''' You’re not sure what it is; the size and colour are accurate.  It is animated and appears to be some kind of living jelly.
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'''[[Lexent]]:''' I close the door and attack the left bat ''To Hit:'' '''16''' ''Damage:'' '''4'''
  
'''[[Pandred]]''': Seems like I should have taken all that work you put into the wiki pages for acids as a hint!
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'''[[Lexent]]:''' May it be assumed that the sappers will be willing to attack the bats?
:'''[[Lexent]]:''' My thought was 'and there's the acid'
 
  
:'''[[Vafrandir]]:''' I admit I suspected it!
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'''[[Vafrandir]]:''' Would my Boxing ability give me any additional oomph on a pummel? I don't want to slice my neck open. I'm not sure if you've covered that ability yet, I couldn't find it on either wiki.
  
 +
'''[[Vafrandir]]:''' Pandred's idea is good to get out of the way, unless we want to try and kill 30 bats!
  
'''[[Lexent]]:''' Hoo boy. How does it react to the door opening?
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'''The DM:''' They’ll have to Lexent, out of self-defense. You kill the left hand bat.
  
'''The DM:''' It occurs to me that Marit and the others can’t see; your bringing them along will have them all light torches, so there is no need for infravision.
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'''Marcule''' In
  
'''The DM:''' By Marit’s torch, you can see three normal doors in the room; there’s no evidence of any of them having acid damage.  I’d explain a little why, but none of you have any knowledge of the differences between jellies, molds, puddings and oozes.  I did acids because it was next; no other reason.  In fact, I brought it up as a subtle suggestion that you might want to buy some.
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'''[[Lexent]]:''' Marit attacks the bat in the lower left of 1524 ''To Hit:'' '''7''' ''Damage:'' '''3'''. If she has the AP she will then move into 1626. Vafrandir, how many AP should the sappers have?
: Lexent, it begins to move ''very slowly'' towards you.
 
  
== The Jelly ==
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'''Marcule''' I cast chromatic orb.
'''[[Lexent]]:''' Please correct me if I assume too much here. I ask Marit for her torch and once she hands it to me I move to 1024 brandishing it in my off-hand to see what response it evokes from the jelly.
 
: '''The DM:''' None at all.
 
  
'''The DM:''' {OOC} by the way ... I can’t believe you didn’t identify the two potions.
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'''The DM:''' Vafrandir, wrote it on the unarmed combat sage study page. Your boxing gives you +2 to the normal pummelling, so d4-1, +strength, +1 if you’re wearing gauntlets. Costs 1 AP to punch.
:'''[[Vafrandir]]:''' That'll be my omission. Sorry, all.
 
:'''[[Lexent]]:''' I forgot about them too.
 
:: '''The DM:''' lol... I give you all this nice treasure ...
 
  
'''[[Lexent]]:''' I return to my previous position. I return the torch to Marit, replace my godentag at my belt and draw my sling. "Pandred, now might be the time for that crossbow."
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'''The DM:''' Oddsdrakken will dive under a bed.
  
'''The DM:''' The creature has occupied 0824 and 0825.
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'''The DM:''' Marit misses.  Treat all the sappers as 4 AP.
  
'''[[Lexent]]:''' I load my sling and aim at the Jelly. For future reference, I assume that this is the same action as load a bow and aim for 4 AP, yes? If anyone else wants to go with a plan other than 'attack!' now is the time for it.
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'''The DM:''' Marcule, if I hit you with a bat, the spell will be ruined before you can discharge it. Do you want to reconsider?
  
'''The DM:''' Your sling is loaded.
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'''The DM:''' What do Helga and Asger do?
 +
 
 +
'''[[Vafrandir]]:''' I'll sheathe my sword and pummel the bat. '''19 raw, 18 to hit; 3 raw, 3 dmg'''.
 +
 
 +
'''The DM:''' Kills it, Vafrandir.
 +
 +
'''Marcule:''' Yes i will retract that spell use.
 +
 
 +
'''Marcule:''' I swing at the bat right next to me. 3 - Miss
 +
 
 +
'''Pandred''': Helga stays put, ready with handaxe to swipe as they go by. My movement stays the same.
 +
 
 +
'''The DM:''' I take it you’re darting behind the pillar in 1626.  I’ll give Pandred first call on that space and rule that Marit moves into 1526.  Without anyone giving word on what Asger does, I’ll leave him in 1926.  Any last shout outs?
 +
 
 +
'''The DM:''' Going once ...
 +
 
 +
'''[[Vafrandir]]:''' Nothing here.
 +
 
 +
'''Marcule:'''Asger to 1825.
 +
 
 +
'''The DM:''' Okay.  working on next round.
 +
 
 +
'''The DM:''' What armour did you buy for the followers?
 +
 
 +
== Round 3 ==
 +
 
 +
'''The DM:''' The bats continue to flush through the room, spreading out into the various corners.
 +
 
 +
: The one bat attacks Lexent and heads off down the corridor towards Vafrandir.
 +
:: hits with a 16, '''<span style="color:red">causing 1</span>''' damage.
 +
 
 +
: Two bats remain to attack Vafrandir.
 +
:: both bats miss.
 +
 
 +
: Two bats attack Marcule.
 +
:: hit you twice, '''<span style="color:red">causing 1</span>''' and '''<span style="color:red">causing 3</span>''' ... the first doesn’t stun, but it drops Marcule to 12, so that the second attack does stun.
 +
 
 +
: Two bats attack Asger.
 +
:: roll 12 and 16, '''<span style="color:red">causing 2</span>''' and '''<span style="color:red">causing 3</span>'''; he's stunned.
 +
 
 +
: Two rush between Asger and Helga without attacking anyone.
 +
 
 +
: Five rush down the lane through the pillars, with three attacking Pandred ...
 +
:: the bats on Pandred roll 3, 5, and 6, all missing.
 +
 
 +
: ... and two attacking Helga.
 +
:: attacks on Helga roll a 5 and a 14.  '''<span style="color:red">causing 3</span>'''; she's stunned.
 +
: One attacks Marit.
 +
:: attack on Marit is an 11, '''<span style="color:red">causing 1</span>'''.  Not stunned.
 +
'''The DM:''' Still working on a new map.
 +
 
 +
'''[[Vafrandir]]:''' We did not. I forgot to ask if they had any.
 +
 
 +
'''The DM:''' Then they have shields.

Revision as of 11:10, 6 April 2021

Bats 01.jpg

Continued from Overview of the Dungeon

The DM: Lexent is assaulted by a flush of who knows how many bats that come flooding out of the darkness. There's no chance to see the room beyond; Lexent is attacked four times and the other bats burst into the rest of the room. Lexent, I hit you three times, taking 1, 1 and 2 damage.

The DM: Vafrandir, roll a d6 for initiative.

The DM: Those are three separate attacks, so none of them have enough to stun Lexent.

Vafrandir: 3

The DM: I have a 6. Two bats swing around Lexent's head; the rest of the swarm continues through Vafrandir, who gets attacked 5 times as they rush past him into the main room. I hit once with a 16, causing 2 damage. The other one that hits rolls — I don't believe this! — two criticals back to back, for triple damage, causing 3 total. This second attack ends in the bat sinking its teeth into Vafrandir's shoulder, through his robe and tunic, clutching.

The DM: I need to make a correction here, Vafrandir. According to the giant bat description, , the "clutch" only means that the bat will hang on and attack at +3 to hit each round after, until it is killed.

The DM: Both bats miss Lexent.

The DM: Cruelly, let’s wait to continue next time. The bats will be spread from Lexent in 0824 to 1524; you’re uncertain how many bats there are at this time. We’ll start with the party’s attack on Tuesday.

Vafrandir: A challenge behind each door! Until then, out.

The DM: Out. Hope you guys are well. See you Tuesday.

Vafrandir: What are my options for attacking this bat clutching me? I assume I can't swing my sword at it.

The DM: In. Been working on the rules. The bat page is linked a few lines up. I’ll repeat the important lines here:

Attacking a bat while being "clutched" gives a -2 to hit penalty to the defender. Others may attack the bat with weapons, all attack rolls of 2, 3 or 4 counts as damage done to the bat's victim. If the bat is stunned, it will cease to clutch and drop dazed to the ground. Up to eight bats can clutch a single medium-sized opponent.
So, essentially, you attack it normally, but you risk causing bad damage to yourself; the smaller the weapon you use here, the better, as you only need to stun the bat to have it drop off.

Pandred: "Odds, get under there!" I'll point underneath his nearest bed or table. He doesn't have a figure, but I'm assuming he's nearby because he gave me the crossbow. If he's not in the room, ignore me. I'll dip into 1626 and swap to handaxe.

Pandred: "Get out of the way!" The swarm might blow past us and outdoors with minimal damage if we let it. Find a corner to wedge in and fight from there if you must.

Lexent: In. I close the door and attack the nearest bat(s?) in 0824 To Hit: 7 Damage: 7

The DM: Everyone stop talking and let me get a post up.

The DM: Protocol, Lexent. Did I say it was your turn? I know that stuff passes muster in other DM's campaigns, but that's why my game isn't a ridiculous muddle.

Lexent: I'm sorry, you said we would start with the party's turn on Tuesday.

Party's Round 02

The DM: And we will, Lexent. When I say so.

Bat Round 02b.jpg

The DM: When I need to set up a round, it is difficult if everyone is talking. I joined 20 minutes early today so I could get the round set up and get the game going. But after saying “In”, you flooded the page and THREE TIMES now I’ve had to rewrite content, because it got eaten. So, please, everyone, a little patience, so I can get this set up.

The DM: Pandred, seeing the location of the bats, feel free to adjust your intended point of movement. Lexent, attack the left or right bat, rather than the hex number. Picture the bats, except those two that are hovering around Lexent, as flying through the room rather than hovering; treat them as coming towards you (so you can attack them from an adjacent hex). Okay. NOW you can swing.

Lexent: I close the door and attack the left bat To Hit: 16 Damage: 4

Lexent: May it be assumed that the sappers will be willing to attack the bats?

Vafrandir: Would my Boxing ability give me any additional oomph on a pummel? I don't want to slice my neck open. I'm not sure if you've covered that ability yet, I couldn't find it on either wiki.

Vafrandir: Pandred's idea is good to get out of the way, unless we want to try and kill 30 bats!

The DM: They’ll have to Lexent, out of self-defense. You kill the left hand bat.

Marcule In

Lexent: Marit attacks the bat in the lower left of 1524 To Hit: 7 Damage: 3. If she has the AP she will then move into 1626. Vafrandir, how many AP should the sappers have?

Marcule I cast chromatic orb.

The DM: Vafrandir, wrote it on the unarmed combat sage study page. Your boxing gives you +2 to the normal pummelling, so d4-1, +strength, +1 if you’re wearing gauntlets. Costs 1 AP to punch.

The DM: Oddsdrakken will dive under a bed.

The DM: Marit misses. Treat all the sappers as 4 AP.

The DM: Marcule, if I hit you with a bat, the spell will be ruined before you can discharge it. Do you want to reconsider?

The DM: What do Helga and Asger do?

Vafrandir: I'll sheathe my sword and pummel the bat. 19 raw, 18 to hit; 3 raw, 3 dmg.

The DM: Kills it, Vafrandir.

Marcule: Yes i will retract that spell use.

Marcule: I swing at the bat right next to me. 3 - Miss

Pandred: Helga stays put, ready with handaxe to swipe as they go by. My movement stays the same.

The DM: I take it you’re darting behind the pillar in 1626. I’ll give Pandred first call on that space and rule that Marit moves into 1526. Without anyone giving word on what Asger does, I’ll leave him in 1926. Any last shout outs?

The DM: Going once ...

Vafrandir: Nothing here.

Marcule:Asger to 1825.

The DM: Okay. working on next round.

The DM: What armour did you buy for the followers?

Round 3

The DM: The bats continue to flush through the room, spreading out into the various corners.

The one bat attacks Lexent and heads off down the corridor towards Vafrandir.
hits with a 16, causing 1 damage.
Two bats remain to attack Vafrandir.
both bats miss.
Two bats attack Marcule.
hit you twice, causing 1 and causing 3 ... the first doesn’t stun, but it drops Marcule to 12, so that the second attack does stun.
Two bats attack Asger.
roll 12 and 16, causing 2 and causing 3; he's stunned.
Two rush between Asger and Helga without attacking anyone.
Five rush down the lane through the pillars, with three attacking Pandred ...
the bats on Pandred roll 3, 5, and 6, all missing.
... and two attacking Helga.
attacks on Helga roll a 5 and a 14. causing 3; she's stunned.
One attacks Marit.
attack on Marit is an 11, causing 1. Not stunned.

The DM: Still working on a new map.

Vafrandir: We did not. I forgot to ask if they had any.

The DM: Then they have shields.