Difference between pages "Stavanger in June, 1650" and "Bats!"

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'''[[Embla Strand]]''' no worries. I've errands to run for the next few hours anyways.
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[[File:Bats 01.jpg|right|700px|thumb|]]
  
'''[[Vafrandir]]:''' In. I'll buy a longsword and studded leather armor: slow but sure upgrades. We need to discuss what supplies we need to buy: we've come very close to running out of food several times while up in Treborg. What are our next steps and how can be best prepare?
+
Continued from '''[[Overview of the Dungeon]]'''
  
'''[[Pandred]]''': In. As much food by weight that we can manage. I think I will get a pocket telescope as well. Given we're in Norway, we should be prepared for trolls in the mountains, although what that looks like I'm not sure.
+
'''The DM:''' Lexent is assaulted by a flush of who knows how many bats that come flooding out of the darkness. There's no chance to see the room beyond; Lexent is attacked four times and the other bats burst into the rest of the room.  Lexent, I hit you three times, '''<span style="color:red">taking 1</span>''', '''<span style="color:red">1</span>'''  and '''<span style="color:red">2</span>''' damage.
  
'''[[Pandred]]''': How do we think we can turn a profit here? The giant was a good friend, but not lucrative. Could we find Dilhak again, see what his people know about ghoulies in the valleys?
+
'''The DM:''' Vafrandir, roll a d6 for initiative.
  
'''[[Vafrandir]]:''' A chest full of 150 lb of food would last for less than a month. If we can find him again it'd be good to find what he knows, but I think he's from further north and may return soon.
+
'''The DM:''' Those are three separate attacks, so none of them have enough to stun Lexent.
  
'''The DM:''' In.
+
'''[[Vafrandir]]:''' 3
  
'''The DM:''' Catching upWe need to manage the cost to freight your goods into StavangerAs said before, freight is 9 g.p. per ton of goods to be moved, or 2,000 lbs, per 24 hr period or part thereof. Each living being counts as 2 tonsOnly 1 day occurred, as the journey took 5 hours. I'll need this paidSince it will cost 18 g.p. to ship Oddsdrakken to Treborg, do you want to continue to leave him in Treborg or bring him along?
+
'''The DM:''' I have a 6Two bats swing around Lexent's head; the rest of the swarm continues through Vafrandir, who gets attacked 5 times as they rush past him into the main roomI hit once with a 16, '''<span style="color:red">causing 2</span>''' damage. The other one that hits rolls — I don't believe this! — two criticals back to back, for triple damage, '''<span style="color:red">causing 3</span>''' totalThis second attack ends in the bat sinking its teeth into Vafrandir's shoulder, through his robe and tunic, clutching.
 +
: '''The DM:''' I need to make a correction here, VafrandirAccording to the [https://wiki.alexissmolensk.com/index.php/Bat_(giant) giant bat description], , the "clutch" only means that the bat will hang on and attack at +3 to hit each round after, until it is killed.
  
'''[[Vafrandir]]:''' 2204.5 lb of freight + 3 living persons. Does my body count as freight?
+
'''The DM:''' Both bats miss Lexent.
:'''The DM:''' "Each living being" ... so, yes.  As 2 tons.  So that is 8 tons, or 72 g.p.
 
'''[[Vafrandir]]:''' + 2 more tons of freight (assuming we round the weight up to the nearest ton) = 90 gp even for the trip. I say we split it 4 ways (and I'll take the slack).
 
  
'''[[Pandred]]''': I'll handle the whole thing in cost. I've purchased a lot of things on previous trips, I don't mind going light this time.
+
'''The DM:''' Cruelly, let’s wait to continue next time.  The bats will be spread from Lexent in 0824 to 1524; you’re uncertain how many bats there are at this time. We’ll start with the party’s attack on Tuesday.
  
'''[[Pandred]]''': I'll also pick up a pocket telescope. That leaves me with about 50gp to contribute to whatever we decide to do about food. If any of us had some kind of food scrounging ability that would be ideal. I could always have Odds go fishing, but as an amateur he'd be lucky to support himself with it, never mind the rest of us.
+
'''[[Vafrandir]]:''' A challenge behind each door! Until then, out.
  
'''OOC-DM''': ''as an aside, I've returned to the monumental task of reworking my pricing table; this is a nitpicky process which will result in corrected prices and more in-depth descriptions, more available goods and, in this case, I'll be building things like freight costs into the system.''
+
'''The DM:''' Out.  Hope you guys are well.  See you Tuesday.
  
'''The DM:''' Have you considered the possibility of buying a rowboat? You don't have much need for navigation, as you can nearly get across the fjord without leaving sight of land.  A long boat is much more seaworthy than a tiny rowboat and you don't need sailing for it.  Costs 206 g.p.
+
'''[[Vafrandir]]:''' What are my options for attacking this bat clutching me? I assume I can't swing my sword at it.
  
'''[[Pandred]]''': That sounds pretty good, and it pays for itself in one round trip. I can contribute up to 50gp.
+
'''The DM:''' In.  Been working on the rules.  The bat page is linked a few lines up.  I’ll repeat the important lines here:
 +
: Attacking a bat while being "clutched" gives a -2 [[Roll to Hit|to hit]] penalty to the defender.  Others may attack the bat with weapons, all attack rolls of 2, 3 or 4 counts as damage done to the bat's victim.  If the bat is stunned, it will cease to clutch and drop dazed to the ground. Up to eight bats can clutch a single medium-sized opponent.
 +
: So, essentially, you attack it normally, but you risk causing bad damage to yourself; the smaller the weapon you use here, the better, as you only need to stun the bat to have it drop off.
  
'''[[Vafrandir]]:''' What is the requirement for docking in Stavanger and Treborg? Would we need special permission to do so?
+
'''[[Pandred]]''': "Odds, get under there!" I'll point underneath his nearest bed or table. He doesn't have a figure, but I'm assuming he's nearby because he gave me the crossbow.  If he's not in the room, ignore me. I'll dip into 1626 and swap to handaxe.
 +
:'''[[Pandred]]''': "Get out of the way!" The swarm might blow past us and outdoors with minimal damage if we let it. Find a corner to wedge in and fight from there if you must.
  
'''The DM:''' These are things I need to bake into the system.  Since it is just a long-boat and any mooring post will do, we'll call it the equivalent of a low-rent inn room, or 12 c.p. per day.
+
'''[[Lexent]]:''' In. I close the door and attack the nearest bat(s?) in 0824 ''To Hit:'' '''7''' ''Damage:'' '''7'''
  
'''Pandred''' 1sp per day, so just shy of 2gp per month. That seems doable.
+
'''The DM:''' Everyone stop talking and let me get a post up.
  
'''The DM:''' That will be the price in Stavanger; I'm not just correcting the old price tables, I'm rebuilding them in parts, so "mooring post" should, unless I forget, be showing up on the new table.  Just now I am buried in textiles, distinguishing "wool plush" from "wool velvet."
+
'''The DM:''' Protocol, Lexent.  Did I say it was your turn?  I know that stuff passes muster in other DM's campaigns, but that's why my game isn't a ridiculous muddle.
 +
:'''[[Lexent]]:''' I'm sorry, you said we would start with the party's turn on Tuesday.
  
'''[[Pandred]]''' Out.
+
=== Party's Round 02 ===
 +
'''The DM:''' And we will, Lexent.  When I say so.
  
'''[[Vafrandir]]:''' Very good. I'll see how much I have left over after buying food. I suggest we use Marcule's credit for the longboat but I'll let him weigh in on that. That'll save us a good bit on coin on the back and forth. But we need a more reliable source of food around Treborg, otherwise we're stuck sending Odds back and forth every so often to Stavanger.
+
[[File:Bat Round 02b.jpg|right|560px|thumb]]
 +
'''The DM:''' When I need to set up a round, it is difficult if everyone is talking. I joined 20 minutes early today so I could get the round set up and get the game going. But after saying “In”, you flooded the page and THREE TIMES now I’ve had to rewrite content, because it got eaten. So, please, everyone, a little patience, so I can get this set up.
  
'''The DM:''' As regards Embla's ability to translate the barrels into wealth, I'll retcon it if she doesn't return before you leave StavangerHave you considered [https://wiki.alexissmolensk.com/index.php/Bargaining_(sage_ability) haggling] for the cost of the boat?
+
'''The DM:''' Pandred, seeing the location of the bats, feel free to adjust your intended point of movement.  Lexent, attack the left or right bat, rather than the hex numberPicture the bats, except those two that are hovering around Lexent, as flying through the room rather than hovering; treat them as coming towards you (so you can attack them from an adjacent hex). Okay. NOW you can swing.
  
'''[[Vafrandir]]:''' I would like to but I can't do it personally.
+
'''[[Lexent]]:''' I close the door and attack the left bat ''To Hit:'' '''16''' ''Damage:'' '''4'''
 +
: '''<span style="color:red">causes 1</span>''' actual damage
  
'''The DM:''' Ah, I see.  I thought I wrote this with an "unskilled" option.  Oops.  Memory isn't what it used to be.  Okay.  Let's call it here, until tomorrow.  Any last items before we go?
+
'''[[Lexent]]:''' May it be assumed that the sappers will be willing to attack the bats?
  
'''[[Vafrandir]]:''' I think that's all for now. Hopefully we can get these logistical issues ironed out soon!
+
'''[[Vafrandir]]:''' Would my Boxing ability give me any additional oomph on a pummel? I don't want to slice my neck open. I'm not sure if you've covered that ability yet, I couldn't find it on either wiki.
  
'''[[Vafrandir]]:''' Out.
+
'''[[Vafrandir]]:''' Pandred's idea is good to get out of the way, unless we want to try and kill 30 bats!
  
'''The DM:''' Out.
+
'''The DM:''' They’ll have to Lexent, out of self-defense.  You kill the left hand bat.
  
'''The DM:''' In/Out.  Sorry all.  Stealth visit from my daughter and grandson.  I'm afraid you just can't compete.  Be well until tomorrow.
+
'''Marcule''' In
  
'''[[Pandred]]''': I am personally affronted, and the damage to my self-esteem is immeasurable. Have fun!
+
'''[[Lexent]]:''' Marit attacks the bat in the lower left of 1524 ''To Hit:'' '''7''' ''Damage:'' '''3'''. If she has the AP she will then move into 1626. Vafrandir, how many AP should the sappers have?
  
== What's Next ==
+
'''Marcule''' I cast chromatic orb.
'''The DM:''' In.
 
  
'''The DM:''' I'm beginning to wonder if Embla is going to turn up any time soon to barter away the goods you have to sellIf you wish, you can take 40% of the coin-value I named for the items and let done be doneMarcule can also tell me if he wishes to take out a loan.  Loans are 2% interest per month with a minimum of six months before they can be paid back (Renaissance practice).
+
'''The DM:''' Vafrandir, wrote it on the unarmed combat sage study pageYour boxing gives you +2 to the normal pummelling, so d4-1, +strength, +1 if you’re wearing gauntletsCosts 1 AP to punch.
  
'''Marcule:''' In
+
'''The DM:''' Oddsdrakken will dive under a bed.
  
'''Marcule:''' (sorry for this late reply) I do not drink my potion.
+
'''The DM:''' Marit misses.  Treat all the sappers as 4 AP.
  
'''Marcule:''' “I like the idea of the rowboat happy to put it on my credit if we would like to get it" just waiting to see how big of a loan to take.
+
'''The DM:''' Marcule, if I hit you with a bat, the spell will be ruined before you can discharge it.  Do you want to reconsider?
  
'''Marcule:'''  I approach the party with little bundles in my hands giving one to everyone this includes Oddstraken and Willa when we reach her. Each bundle contains bell (small), brass  -- 3 in. by 3 in. diameter  0.37lbs. mirror (hand) -- 4 in. by 3 in., without frame 0.19lbs. fishhook, iron 1 in. long with ⅛ in. diameter 0.01lbs – 3 each. boatswain's pipe, tin whistle, 5 in. long, with 39 in. chain lanyard 0.04 “some items just to help everyone out”.
+
'''The DM:''' What do Helga and Asger do?
:'''The DM:''' Willa has left the party; you can get a refund if you wish.
 
  
'''[[Vafrandir]]:''' In.
+
'''[[Vafrandir]]:''' I'll sheathe my sword and pummel the bat. '''19 raw, 18 to hit; 3 raw, 3 dmg'''.
 +
: '''<span style="color:red">causes 1</span>''' actual damage
  
<div style="text-decoration: underline; color: green; text-align: center">'''Present:''' DM, Marcule, Vafrandir</div>
+
'''The DM:''' Kills it, Vafrandir.
 +
 +
'''Marcule:''' Yes i will retract that spell use.
 +
 
 +
'''Marcule:''' I swing at the bat right next to me. 3 - Miss
 +
 
 +
'''Pandred''': Helga stays put, ready with handaxe to swipe as they go by. My movement stays the same.
 +
 
 +
'''The DM:''' I take it you’re darting behind the pillar in 1626.  I’ll give Pandred first call on that space and rule that Marit moves into 1526.  Without anyone giving word on what Asger does, I’ll leave him in 1926.  Any last shout outs?
 +
 
 +
'''The DM:''' Going once ...
 +
 
 +
'''[[Vafrandir]]:''' Nothing here.
 +
 
 +
'''Marcule:'''Asger to 1825.
 +
 
 +
'''The DM:''' Okay.  working on next round.
 +
 
 +
'''The DM:''' What armour did you buy for the followers?
 +
 
 +
== Round 3 ==
 +
 
 +
'''The DM:''' The bats continue to flush through the room, spreading out into the various corners.
 +
 
 +
: The one bat attacks Lexent and heads off down the corridor towards Vafrandir.
 +
:: hits with a 16, '''<span style="color:red">causing 1</span>''' damage.
 +
 
 +
: Two bats remain to attack Vafrandir.
 +
:: both bats miss.
 +
 
 +
: Two bats attack Marcule.
 +
:: hit you twice, '''<span style="color:red">causing 1</span>''' and '''<span style="color:red">causing 3</span>''' ... the first doesn’t stun, but it drops Marcule to 12, so that the second attack does stun.
 +
 
 +
: Two bats attack Asger.
 +
:: roll 12 and 16, '''<span style="color:red">causing 2</span>''' and '''<span style="color:red">causing 3</span>'''; he's stunned.
  
'''[[Vafrandir]]:''' Let's get the longboat (208 gp) - the rowboat is much smaller. I would like to sell the goods today. If Embla doesn't barter them by the time we're played out this afternoon, we'll take the 40%. Is that amenable?
+
: Two rush between Asger and Helga without attacking anyone.
  
'''[[Vafrandir]]:''' "Thank you, Marcule! These will be quite useful."
+
: Five rush down the lane through the pillars, with three attacking Pandred ...
 +
:: the bats on Pandred roll 3, 5, and 6, all missing.
  
'''Marcule:''' The longboat sounds fine. I'm fine to wait and see about 40%.
+
: ... and two attacking Helga.
 +
:: attacks on Helga roll a 5 and a 14.  '''<span style="color:red">causing 3</span>'''; she's stunned.
 +
: One attacks Marit.
 +
:: attack on Marit is an 11, '''<span style="color:red">causing 1</span>'''.  Not stunned.
 +
'''The DM:''' Still working on a new map.
  
'''The DM:''' I wanted to give a speed for the longboat. A familiar-looking rowboat sculls about 4-5 knots per hour; this is much bigger, but also has three sets of oars, so I'm going to judge the speed at 2½ knots up to a weight of 1 ton carried; 2 knots up to two tons carried; and 1½ knots up to one ton carried.  I can't find numbers so far, but I will make changes if need be.  The distance between Stavanger is 30 miles.  A knot is 1.7 miles/hour.  From what I can see, the current flowing against you is ½ mile per hour, so that your fastest speed will be 1.2*2.5, or 3 mph; the distance is 30 miles between Stavanger and Treborg.
+
'''[[Vafrandir]]:''' We did not. I forgot to ask if they had any.
  
'''The DM:''' I could get finer than that.  Suppose we argue that these are the speeds for three men with 12 strength rowing, and that the speed can be adjusted 1% for every pt. of strength different.  Vafrandir, Pandred (counts as 18) and Marcule have a combined strength of 50.  This would make the longboat's speed 3.42 mph.
+
'''The DM:''' Then they have shields.
  
'''[[Vafrandir]]:''' How many hours of daylight do we have, roughly, at this time of year? An 8-10 hour trip is a full day, essentially.
+
=== Party Round 03 ===
 +
[[File:Bat Round 03.jpg|right|630px|thumb|]]
  
'''Marcule:''' "Definitely a day."
+
Except for those who are stunned, the rest of you can act.
  
'''The DM:''' You spend the 14th & 15th buying and arranging purchase of the boat. Sunrise is 4:24 am.  Sunset is 10:52 pm.
+
'''[[Vafrandir]]:''' I'll pummel the one to my right. '''16 raw, 17 to hit; 2 raw, 2 dmg'''. Then draw my sword again.
 +
: '''<span style="color:red">causes 2</span>''' actual damage
  
'''Marcule:''' out
+
'''Pandred''': I'll pull Helga into 1627. Is there any way I can shield her with my body, maybe taking a couple hits in her stead? I'll still have AP to swing, I just want a read on that first.
  
+
'''[[Lexent]]:''' I move to 1024 and attack the bat in 1124. ''To Hit:'' '''17''' ''Damage:'' '''7'''
'''[[Embla Strand]]''' In. I barter our tradegoods. Give me a minute to recall which we have and work out what we'll take for them.
+
: '''<span style="color:red">causes 3</span>''' actual damage
 +
 
 +
'''[[Lexent]]:''' Marit attacks the bat in 1526 ''To Hit:'' '''14''' ''Damage:'' '''5'''
 +
: '''<span style="color:red">causes 3</span>''' actual damage
 +
 
 +
'''The DM:''' Vafrandir, Lexent and Marit kill three bats.  Swing, Pandred.
 +
 
 +
'''Pandred''': 13+1 hits '''AC 3''', damage is 6+3 '''9'''.
 +
: '''<span style="color:red">causes 1</span>''' actual damage
 +
 
 +
'''The DM:''' that's another dead.  The remaining bats will flush out the door into the main hall; where they go, you're uncertain.
 +
I'll calculate X.P.  Going back to the Jelly.
 +
<br>
 +
[[File:X.P. for Bats -1.jpg|center|700px]]
 +
 
 +
'''The DM:''' Did I miss anything?
 +
 
 +
'''[[Vafrandir]]:''' Looks good on my account!
 +
 
 +
'''[[Lexent]]:''' Mine as well.
 +
 
 +
'''The DM:''' Oh, one thing.  Doesn't change anyone else's XP, but the hirelings should use the subtotals; they don't add 10%
 +
 
 +
'''[[Vafrandir]]:''' Ought we to track for our own hirelings?
 +
 
 +
'''The DM:''' Yes. Or make an arrangement for someone to officially do it.
 +
 
 +
'''[[Lexent]]:''' I can handle it. I've got a table on my character sheet where I am tracking it
 +
 
 +
== After the Bats ==
 +
'''The DM:''' What's next?
 +
 
 +
'''[[Lexent]]:''' How shaken up are the sappers looking?
 +
 
 +
'''The DM:''' Pretty calm.  Asger will mutter, "That's twice this year ..."
 +
 
 +
'''[[Lexent]]:''' "Shall we try this door again?"
 +
 
 +
'''Pandred''': "Rub some dirt in it and let's move." Yes Lex, lets try again.
 +
 
 +
'''The DM:''' Same positions as now?
 +
 
 +
'''[[Vafrandir]]:''' I'll move to '''0924''' before Lexent opens.
 +
 
 +
'''Marcule:''' Same position.
 +
 
 +
'''[[Lexent]]:''' I return to the door and open it again. {OOC} If any one else wants to be the door opener at any time, they are more than welcome, but I am also happy to continue doing so.
 +
 
 +
'''Pandred''': I'll take 1024. Helga and Odds can hang back.
 +
 
 +
[[File:Cavern & Stair.jpg|right|490px|thumb|]]
 +
 
 +
== Cavern & Stair ==
 +
 
 +
'''The DM:''' Fairly self-explanatory.  These walls are natural stone, not hewn, though the flooring has been tiled.  The circular stairwell down has of course been hewn into the rock.
 +
 
 +
'''The DM:''' There is a passage on your left, the right of the map, which is cut off because you cannot see it’s direction from the doorway.
 +
 
 +
'''[[Lexent]]:''' I proceed carefully around the stairwell to 1229 and see where the passage leads. (Assuming back to the hall, door I).
 +
:'''[[Lexent]]:''' Keeping an eye out for that jelly as I do so, especially above me.
 +
 
 +
'''The DM:''' Funny you should say that ...
  
'''The DM:''' This is tougher to do online than it would be at a game table; go ahead and trade the wine/ale/lutefisk for anything on the trading table; remember, at 90% of cost.
+
'''The DM:''' Because sure enough, you see an old friend.
 +
[[File:Jelly & Stair.jpg|left|350px]]
  
'''[[Embla Strand]]''' That gives us about 900gp for supplies. I'll get to shopping.
+
'''[[Lexent]]:''' I work myself toward 0930. What action does the jelly take as I do so?
  
'''The DM:''' Too, remember, the heavier you buy, the slower the boat goes.
+
'''[[Vafrandir]]:''' I'll make my way towards 0927 as he does so.

Revision as of 12:34, 6 April 2021

Bats 01.jpg

Continued from Overview of the Dungeon

The DM: Lexent is assaulted by a flush of who knows how many bats that come flooding out of the darkness. There's no chance to see the room beyond; Lexent is attacked four times and the other bats burst into the rest of the room. Lexent, I hit you three times, taking 1, 1 and 2 damage.

The DM: Vafrandir, roll a d6 for initiative.

The DM: Those are three separate attacks, so none of them have enough to stun Lexent.

Vafrandir: 3

The DM: I have a 6. Two bats swing around Lexent's head; the rest of the swarm continues through Vafrandir, who gets attacked 5 times as they rush past him into the main room. I hit once with a 16, causing 2 damage. The other one that hits rolls — I don't believe this! — two criticals back to back, for triple damage, causing 3 total. This second attack ends in the bat sinking its teeth into Vafrandir's shoulder, through his robe and tunic, clutching.

The DM: I need to make a correction here, Vafrandir. According to the giant bat description, , the "clutch" only means that the bat will hang on and attack at +3 to hit each round after, until it is killed.

The DM: Both bats miss Lexent.

The DM: Cruelly, let’s wait to continue next time. The bats will be spread from Lexent in 0824 to 1524; you’re uncertain how many bats there are at this time. We’ll start with the party’s attack on Tuesday.

Vafrandir: A challenge behind each door! Until then, out.

The DM: Out. Hope you guys are well. See you Tuesday.

Vafrandir: What are my options for attacking this bat clutching me? I assume I can't swing my sword at it.

The DM: In. Been working on the rules. The bat page is linked a few lines up. I’ll repeat the important lines here:

Attacking a bat while being "clutched" gives a -2 to hit penalty to the defender. Others may attack the bat with weapons, all attack rolls of 2, 3 or 4 counts as damage done to the bat's victim. If the bat is stunned, it will cease to clutch and drop dazed to the ground. Up to eight bats can clutch a single medium-sized opponent.
So, essentially, you attack it normally, but you risk causing bad damage to yourself; the smaller the weapon you use here, the better, as you only need to stun the bat to have it drop off.

Pandred: "Odds, get under there!" I'll point underneath his nearest bed or table. He doesn't have a figure, but I'm assuming he's nearby because he gave me the crossbow. If he's not in the room, ignore me. I'll dip into 1626 and swap to handaxe.

Pandred: "Get out of the way!" The swarm might blow past us and outdoors with minimal damage if we let it. Find a corner to wedge in and fight from there if you must.

Lexent: In. I close the door and attack the nearest bat(s?) in 0824 To Hit: 7 Damage: 7

The DM: Everyone stop talking and let me get a post up.

The DM: Protocol, Lexent. Did I say it was your turn? I know that stuff passes muster in other DM's campaigns, but that's why my game isn't a ridiculous muddle.

Lexent: I'm sorry, you said we would start with the party's turn on Tuesday.

Party's Round 02

The DM: And we will, Lexent. When I say so.

Bat Round 02b.jpg

The DM: When I need to set up a round, it is difficult if everyone is talking. I joined 20 minutes early today so I could get the round set up and get the game going. But after saying “In”, you flooded the page and THREE TIMES now I’ve had to rewrite content, because it got eaten. So, please, everyone, a little patience, so I can get this set up.

The DM: Pandred, seeing the location of the bats, feel free to adjust your intended point of movement. Lexent, attack the left or right bat, rather than the hex number. Picture the bats, except those two that are hovering around Lexent, as flying through the room rather than hovering; treat them as coming towards you (so you can attack them from an adjacent hex). Okay. NOW you can swing.

Lexent: I close the door and attack the left bat To Hit: 16 Damage: 4

causes 1 actual damage

Lexent: May it be assumed that the sappers will be willing to attack the bats?

Vafrandir: Would my Boxing ability give me any additional oomph on a pummel? I don't want to slice my neck open. I'm not sure if you've covered that ability yet, I couldn't find it on either wiki.

Vafrandir: Pandred's idea is good to get out of the way, unless we want to try and kill 30 bats!

The DM: They’ll have to Lexent, out of self-defense. You kill the left hand bat.

Marcule In

Lexent: Marit attacks the bat in the lower left of 1524 To Hit: 7 Damage: 3. If she has the AP she will then move into 1626. Vafrandir, how many AP should the sappers have?

Marcule I cast chromatic orb.

The DM: Vafrandir, wrote it on the unarmed combat sage study page. Your boxing gives you +2 to the normal pummelling, so d4-1, +strength, +1 if you’re wearing gauntlets. Costs 1 AP to punch.

The DM: Oddsdrakken will dive under a bed.

The DM: Marit misses. Treat all the sappers as 4 AP.

The DM: Marcule, if I hit you with a bat, the spell will be ruined before you can discharge it. Do you want to reconsider?

The DM: What do Helga and Asger do?

Vafrandir: I'll sheathe my sword and pummel the bat. 19 raw, 18 to hit; 3 raw, 3 dmg.

causes 1 actual damage

The DM: Kills it, Vafrandir.

Marcule: Yes i will retract that spell use.

Marcule: I swing at the bat right next to me. 3 - Miss

Pandred: Helga stays put, ready with handaxe to swipe as they go by. My movement stays the same.

The DM: I take it you’re darting behind the pillar in 1626. I’ll give Pandred first call on that space and rule that Marit moves into 1526. Without anyone giving word on what Asger does, I’ll leave him in 1926. Any last shout outs?

The DM: Going once ...

Vafrandir: Nothing here.

Marcule:Asger to 1825.

The DM: Okay. working on next round.

The DM: What armour did you buy for the followers?

Round 3

The DM: The bats continue to flush through the room, spreading out into the various corners.

The one bat attacks Lexent and heads off down the corridor towards Vafrandir.
hits with a 16, causing 1 damage.
Two bats remain to attack Vafrandir.
both bats miss.
Two bats attack Marcule.
hit you twice, causing 1 and causing 3 ... the first doesn’t stun, but it drops Marcule to 12, so that the second attack does stun.
Two bats attack Asger.
roll 12 and 16, causing 2 and causing 3; he's stunned.
Two rush between Asger and Helga without attacking anyone.
Five rush down the lane through the pillars, with three attacking Pandred ...
the bats on Pandred roll 3, 5, and 6, all missing.
... and two attacking Helga.
attacks on Helga roll a 5 and a 14. causing 3; she's stunned.
One attacks Marit.
attack on Marit is an 11, causing 1. Not stunned.

The DM: Still working on a new map.

Vafrandir: We did not. I forgot to ask if they had any.

The DM: Then they have shields.

Party Round 03

Bat Round 03.jpg

Except for those who are stunned, the rest of you can act.

Vafrandir: I'll pummel the one to my right. 16 raw, 17 to hit; 2 raw, 2 dmg. Then draw my sword again.

causes 2 actual damage

Pandred: I'll pull Helga into 1627. Is there any way I can shield her with my body, maybe taking a couple hits in her stead? I'll still have AP to swing, I just want a read on that first.

Lexent: I move to 1024 and attack the bat in 1124. To Hit: 17 Damage: 7

causes 3 actual damage

Lexent: Marit attacks the bat in 1526 To Hit: 14 Damage: 5

causes 3 actual damage

The DM: Vafrandir, Lexent and Marit kill three bats. Swing, Pandred.

Pandred: 13+1 hits AC 3, damage is 6+3 9.

causes 1 actual damage

The DM: that's another dead. The remaining bats will flush out the door into the main hall; where they go, you're uncertain.

I'll calculate X.P. Going back to the Jelly.


X.P. for Bats -1.jpg

The DM: Did I miss anything?

Vafrandir: Looks good on my account!

Lexent: Mine as well.

The DM: Oh, one thing. Doesn't change anyone else's XP, but the hirelings should use the subtotals; they don't add 10%

Vafrandir: Ought we to track for our own hirelings?

The DM: Yes. Or make an arrangement for someone to officially do it.

Lexent: I can handle it. I've got a table on my character sheet where I am tracking it

After the Bats

The DM: What's next?

Lexent: How shaken up are the sappers looking?

The DM: Pretty calm. Asger will mutter, "That's twice this year ..."

Lexent: "Shall we try this door again?"

Pandred: "Rub some dirt in it and let's move." Yes Lex, lets try again.

The DM: Same positions as now?

Vafrandir: I'll move to 0924 before Lexent opens.

Marcule: Same position.

Lexent: I return to the door and open it again. {OOC} If any one else wants to be the door opener at any time, they are more than welcome, but I am also happy to continue doing so.

Pandred: I'll take 1024. Helga and Odds can hang back.

Cavern & Stair.jpg

Cavern & Stair

The DM: Fairly self-explanatory. These walls are natural stone, not hewn, though the flooring has been tiled. The circular stairwell down has of course been hewn into the rock.

The DM: There is a passage on your left, the right of the map, which is cut off because you cannot see it’s direction from the doorway.

Lexent: I proceed carefully around the stairwell to 1229 and see where the passage leads. (Assuming back to the hall, door I).

Lexent: Keeping an eye out for that jelly as I do so, especially above me.

The DM: Funny you should say that ...

The DM: Because sure enough, you see an old friend.

Jelly & Stair.jpg

Lexent: I work myself toward 0930. What action does the jelly take as I do so?

Vafrandir: I'll make my way towards 0927 as he does so.