Difference between pages "Backtracking" and "Morning of July 18th, in Camp"

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Continued from ''' [[The Search Continues]]'''
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__TOC__
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Continued from '''[[Chieftain's Room]]'''
  
== Returning to the Great Hall ==
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'''The DM:''' Waking up at your camp on the 18th, you find the weather is not bad for Norway: a thin mist with plenty of visibility, no more than light airs that can just be felt and a pleasant temperature.
'''The DM:''' Earlier, I posted an image of the whole dungeon that might have given the impression that “F” ended in a dead endThat is not the caseThe tunnel was not explored past the broken furniture; you don’t know what lies around the corner.
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: However, before committing ourselves to a furtherance of adventuring, let me first explain I'm slightly under the weather.  I have a little to do this morning, so I'll be checking less rarely.  And I'd like to be absolutely sure that everyone is up to speed on changes in character — and that includes Lexent, who also went up to 3rd just recentlyThis is '''the right time''' to ask questions about any new abilities you've acquiredI didn't have time to work them up, but I can get some details sorted right here, and work them up later.
  
'''Pandred''': It's been on my mind. I'd like to make sure we throw open every door of the main hall first. At this point, I'm willing to do so simultaneously. This portion of the dungeon appears to belong to the dead and carrion-feeders.
+
'''The DM:''' Pandred, when you get back to your camp late on the 17th, you'll find Anduin there. He'd come into Treborg, heard some stories about your party, followed you out and found your camp, spoke to your followers there and has been waiting to meet you. He and Pandred get along very well from the start and though the relationship realistically builds over time, you may accept that he's your henchfolk and you're running him.
: '''The DM:''' I look forward to reproducing the effect from Cabin in the Woods.
 
::'''[[Vafrandir]]:''' There is an underlying theme here, at least!
 
  
[[File:Grond Dungeon apr09.jpg|center|770px|thumb|The dungeon so far]]
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'''The DM:''' I've been thinking about '''Set Injury''' Lexent, and I think it should probably work, initially, that when you set the injury, three effects take place. One injury point is removed.  You improve the character's mobility (which will depend on making up individual rules for each kind of injury eventually).  And finally, you can aid the hit points gained the same way as aid rest works, with Pandred restoring 7 sup-points of injury per day, as opposed to 5.  The injury page will need to be updated at little, to make the healing section there clearer, and the Set Injury page will need to be made, but for now consider this canon.
  
'''[[Vafrandir]]:''' I am down with that, Pandred. I'll take position on Door (i), remaining are (k), (l), (m)
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'''[[Lexent]]:''' Can we retcon to the night of the 17th? There were some things we wanted to accomplish prior to resting.
  
'''The DM:''' [https://www.youtube.com/watch?v=PkvQAQT0e9g Fun]
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'''Pandred''': I've changed Arduin's fourth spell from Purify Water to Shillelagh if you don't object, as his background allowed him to get proficiency in club.
: '''Pandred''': One, I love that film. Two, you can't scare me! I will not be intimidated!
+
: For other questions I think I would most like to be clued in to what advantages Pandred gets from her new amateur Motivation sage ability, and what Natural Astronomy would provide for Arduin. Will it grant us some ability to avoid getting lost, or is that mainly a benefit while sailing? Should I add a sextant or anything similar to my starting equipment to allow use of the skill?
  
'''Pandred''': Gimme l. Helga took a big hit earlier, so she can wait nearby.
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'''The DM:''' '''Motivation (sage study)'''.
 +
: 1. '''Improve Morale (sage ability) ''': All hirelings gain a +1 morale when within 60 feet of Pandred’s person or voice.
  
'''[[Lexent]]:''' I move to 2128. "Do we really think opening everything at once is wise?"
+
: 2. '''Recruit (sage ability) ''': the character has excellent skills at recruiting new hirelings for duty, with skills at finding new people.  The character adds +1 ability stat to the hireling’s totals, per 5,000 city population, to stat desired, provided no single stat is increased 3 more than the least unincreased stat.  Let me know if that needs an example.
  
'''Pandred''': "If there was a danger, it would have gotten us in the barracks from behind. Should only be animals."
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: 3. '''Raise Group (sage ability) ''': essentially it allows you to raise a posse in cases where the enforcement of law and order is needed. I’ll put this into more medieval-speak when I write the page but that’s the short hand.
  
'''The DM:''' Okay ...
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'''The DM:''' Yes Lexent, go ahead and run the night before, though remember you're too tired to do anything seriously work-like until you rest.
:  Ready?
 
  
'''Pandred''': 1, 2, 3, "Hroagh!"
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'''[[Lexent]]:''' Once things have settled down back at camp, I ask for a moment of Marit's time. I apologise to her for aksing her to open the door in the dungeon earlier, and thank her for her efforts of the day.
  
'''[[Lexent]]:''' Marit in 2127.
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'''[[Lexent]]:''' How many hit points does everybody need, including hirelings? I show Marit as needing 1, and I'm down by 17.
  
'''[[Vafrandir]]:''' Bjarni is behind me.
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'''The DM:''' Natural Astronomy has a good write up on the old wiki: '''http://tao-dndwiki.blogspot.com/2018/03/natural-astronomy-sage-study.html'''
  
'''[[Vafrandir]]:''' I throw open (i)
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'''[[Vafrandir]]:''' When I add my new HP, do I add it to my current as well as my max?
  
'''Pandred''': Opening (l)!
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'''[[Lexent]]:''' Pandred, Don't forget to use your bottle on the 17th.
  
'''The DM:''' since I can see only “i”, “k” and “l” opened, I’ll stick with those; the map can wait, since we’re almost done for the day.
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'''The DM:''' Lexent, casting a spell is hard work.  When you’ve been staggering around doing heavy stress activities for 12 hours, you’re hardly in a condition to pray effectively.  Why not just let it wait for the morning?  I know, I know, you want the benefit of doing it twice, tonight and the next day.  But I’m afraid not; you’ve spent your wad for the 17th.  You’re pooped.
  
:“i” is a wet storeroom, with barrels of rancid ale, accounting for the smellAn investigation, however, will show that there are two kegs in the room, one with four gallons of lamp oil (usable) and one with 1½ gallons of vinegar (also usable).
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: As regards Marit, she waves it off“I’ve forgotten already,” she’ll tell you.
  
:“k” is a toilet. It appears to be full of straw and other compost, so that it can be used regularly.  It smells vaguely of vinegar.
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'''The DM:''' Vafrandir, yes.  If your current is 10, and your max is 24, and you added 7 h.p., your current would be 17 and your max would be 31.
  
:“l” (el) is a natural chimney that plunges into the darkness.  It has a similar smell to the hole where the rothe are cast down, and there are iron rungs that can be climbed down into it.
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'''[[Lexent]]:''' Very well.
  
:no monsters.
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'''[[Lexent]]:''' Has my ''Olfactory Acuity'' added any types of potions or substances I can recognise?
  
'''The DM:''' Does anyone hate me yet?
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'''[[Lexent]]:''' Other than using my spells and having Pandred use a healing salve from her bottle, I don't know of anything else we were planning to do on the 17th.
  
'''[[Vafrandir]]:''' Not yet but give it time.
+
Pandred: Salve gives 2 to whomever is most needful.
  
'''[[Vafrandir]]:''' I'll move to (m) and open that as well, Bjarni following.
+
'''[[Vafrandir]]:''' Understood.
  
'''The DM:''' you move to touch the handle and your arm loses all of its strength, so that you find yourself compelled to let go.
+
'''[[Lexent]]:''' Are we going to head back up today, or would we like to rest a day? Helga is in the negatives and Asger is below half hit points.
  
'''Pandred''': Nice, magical lock. Do Illusionists even get Knock?
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'''[[Vafrandir]]:''' Let's rest up. We're not terribly bad off but we've had a good beating.
  
'''The DM:''' They don't.
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'''The DM:''' Lexent, yes.  “Some potions” would include the most common: healing, heroism, sweet water, protection potions.  Since this is an amateur ability, I should have covered this earlier.  Marcule took a heroism potion; it lasted until he woke up the next day.  You would have had time to sniff it so yes, the OTHER potion is also heroism.
  
'''Pandred''': Ok guys. F or D? Do we think the gobs were sealing themselves into F, or sealing something from elsewhere out of F?
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== Breakfast ==
 +
'''The DM:''' Assuming you still want to cast that augury spell, Lexent. You removed the questions, so you’ll  have to write them again.
  
'''The DM:''' {OOC}  Okay, we’re good.  Going forward, I want to warn you that next week should be normal, but the week after is the time of my procedure.  The prep is onerous, particularly that last day, and I want to feel warm and fuzzy before going in, so I’m going to go ahead and take that week off.  The recovery time is apparently quite short, so I should be back the following Monday.  So, the next three days, then the week off, then we begin again as normal.
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'''[[Vafrandir]]:''' Out for a bit.
  
'''Pandred''' (OOC) Sounds like a plan.
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'''The DM:''' Remember that '''Aid''' can add more hit points than a player character’s maximum, so you may want to do that last after other healing takes place.
  
'''The DM:''' {OOC} Uh, sorry, the following ''Tuesday''. Out.
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'''Marcule:''' In
 
 
'''[[Vafrandir]]:''' Very good. I move for (f). See you all next week! Out.
 
 
 
== "F" Hall ==
 
[[File:Dungeon Section 13apr21.jpg|right|455px|thumb|Local dungeon with updates]]
 
 
 
'''The DM:''' In.  Just to warn you, this is going to be a slow and distracted day.
 
 
 
'''[[Lexent]]:''' In. Before moving to those 'd' or 'f', if it's alright, let me try a couple of things with door 'm'. I try to open door 'm'. Are the results the same?
 
 
 
'''The DM:''' Can't do it.  The door is resisting you; even as you try to put your hand on the door, you find you really don't want to.
 
 
 
'''[[Lexent]]:''' I try to take a lit torch and place it at the base of the door to catch it on fire.
 
 
 
'''Marcule:''' does the door feel magical?
 
  
 
'''[[Vafrandir]]:''' In.
 
'''[[Vafrandir]]:''' In.
  
'''The DM:''' Can't "feel" magic.
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'''The DM:''' Vafrandir, do you have any questions about the increased puissance list?
 
 
'''The DM:''' Lexent, you get the torch lit and you’re standing in front of the door ... but somehow, you can’t seem to move the torch where you want it.  You’re just ... stuck.
 
 
 
'''[[Lexent]]:''' "Well, so much for that. I suggest we work on getting this furniture up to the surface. That chair on top looks nice, we might want to keep it, but I suspect most of this can be used for burning those bodies." (gesturing to the collection in 'f')
 
 
 
'''[[Vafrandir]]:''' Yes. Let's get to work clearing the blockage. We can stack stuff in the dungeon room to keep it out of the way.
 
 
 
'''The DM:''' So, you start?
 
 
 
'''[[Lexent]]:''' Yes, we start.
 
 
 
'''[[Vafrandir]]:''' Aye, we start. Sorry, should have made that clear.
 
 
 
== First Ghoul ==
 
[[File:First Ghoul.jpg|right|350px|thumb|What the hell is that?]]
 
You’re in the process of unloading the room, with furniture scattered around, when something unpleasant appears in 2725.
 
 
 
'''[[Vafrandir]]:''' How aggressive does it appear?
 
 
 
'''The DM:''' oh, pretty aggressive.  Roll a d6.
 
 
 
'''[[Vafrandir]]:''' '''1'''
 
 
 
'''The DM:''' I won’t rule that as surprise, since I don’t believe you’d be blissfully unaware and not looking for something, even if it was a large spider or a rat nestled among the pile.  But ... I will count that as loss of initiative; the ghoul will move into 2526 and “engage” you in melee, without having enough move to swing an arm at you, yet.
 
 
 
'''[[Lexent]]:''' Does that make it the party's turn?
 
 
 
'''The DM:''' Yes, Lexent.
 
 
 
'''[[Lexent]]:''' I attempt to turn any visible ghouls ''To Turn:'' '''14'''
 
 
 
'''[[Vafrandir]]:''' Have I enough room to swing?
 
 
 
'''The DM:''' Have you been moving furniture with your sword in your hand, Vafrandir?  Sorry, Lexent, not sufficient.
 
 
 
 
 
[[File:Ghoul 01.jpg|left|350px]]
 
'''[[Vafrandir]]:''' No, I'll need to draw.
 
 
 
'''The DM:''' Just want to point out that comes first.  Larger things take longer to draw, so what weapon do you grab from yourself?
 
 
 
'''[[Vafrandir]]:''' Club will take a shorter time to draw and time is of the essence. I'll draw that.
 
 
 
'''The DM:''' You have room to swing.
 
 
 
'''[[Vafrandir]]:''' To hit: '''6'''.
 
 
 
'''The DM:''' That misses.  Do you two want to wait for more participants, or shall we move to the second round?
 
 
 
'''[[Lexent]]:''' Up to you Vafrandir, I'm okay with either.
 
 
 
'''[[Vafrandir]]:''' We may as well have another round at least.
 
 
 
== Ghoul Round 2 ==
 
'''The DM:''' The ghoul attacks three times, with both claws and head, which stretches out grotesquely from its body and snaps at Vafrandir’s head.  The head misses with a 3, the left claw with a 4 and the right claw misses with a 12.
 
 
 
Another ghoul appears in 2725.
 
 
 
=== Player Round 2 ===
 
'''The DM:''' take your turns.  I’ll be about 45 minutes (I’ve got to eat and make two phone calls).
 
 
 
'''[[Lexent]]:''' I attempt to turn the ghouls, starting with the one engaging Vafrandir ''To Turn:'' '''15'''. I then make space, backing to '''2126'''
 
 
 
'''[[Vafrandir]]:''' If that doesn't turn, I'll attack again. '''17 raw: 18 to hit; 5 raw, 6 to hit'''.
 
 
 
'''[[Lexent]]:''' If I understand correctly, my turning occurs last in the round anyway.
 
 
 
'''Pandred''': Day got away from me. In.
 
 
 
'''[[Pandred]]''': I'll advance to Lex's old position in 2227 if possible.
 
 
 
'''Marcule:''' im at the ready but i don't want to throw anything in this tight space
 
 
 
'''The DM:''' Lexent’s attempt to turn fails.  Pandred enters 2227.  Vafrandir successfully hits and stuns the ghoul.  Marcule’s line of sight from 2127 is marred by the door.
 
: Vafrandir, do you want to try to hold this corridor or back out with what AP you have left.  Stunning the ghoul means you’re not engaged in melee and can stride out.
 
 
 
'''[[Vafrandir]]:''' Yes! I was hoping for that opportunity. I ask Marit to back up and I stride to '''2228'''.
 
 
 
'''The DM:''' Sorry to nitpick.  The rule requires you have 2 AP if you want to turn a 60-degree corner.  2228 is TWO 60-degree corners, so would require a minimum of 3 remaining AP.  You used 2 to swing your weapon; how many do you have left?
 
 
 
'''[[Lexent]]:''' Out. Hope to be back in a little bit.
 
 
 
'''[[Vafrandir]]:''' 3 total, so 1 AP remaining. In that case, Could I get into 2027?
 
 
 
'''The DM:''' Yes.  You rush between Lexent and Pandred, past Marcule and to 2027 at stride-4.
 
 
 
[[File:Ghoul 02.jpg|right|420px|thumb]]
 
 
 
== Round 3 ==
 
'''The DM:''' The ghoul struck by Vafrandir falls into 2627.  The other clambers over the furniture into 2426.  The players can make their move.
 
 
 
'''[[Lexent]]:''' Back In.
 
 
 
'''The DM:''' Awaiting the players' moves.
 
 
 
'''[[Lexent]]:''' In the face of what seem to be poor odds, I again attempt to turn the ghouls, closest one first. ''To Turn:'' '''11'''. Drat.
 
 
 
'''[[Vafrandir]]:''' I'll swap my club for my sword.
 
 
 
'''[[Lexent]]:''' I also back up into '''2125'''
 
 
 
'''The DM:''' I'll need Pandred's move for sure before we continue.
 
 
'''[[Lexent]]:''' In what ways does the furniture impact our ability to fight?
 
 
 
'''Pandred''': I'll sit tight, making sure my Battleaxe is ready.
 
 
 
'''The DM:''' Lexent, so you know, the open door in 2224 will block your line of sight for further attempts to turn, since you're now in the next room.
 
:'''[[Lexent]]:''' Yep.
 
 
 
'''Marcule:''' Good were I am. "if we can pull the monster out we can have a better crack at it"
 
 
 
[[File:Ghoul 04.jpg|right|420px|thumb]]
 
 
 
== Ghoul Round 4 ==
 
The two ghouls move forward, the nearest one into 2326, where it stands adopt the bench and the chest and attacks down at Pandred (no bonus).  The hands roll 7 and 11, and the attempted bite misses with a 7 also.  The players are catching a break.
 
 
 
=== Players Round 4 ===
 
Act as you’re able.
 
 
 
'''[[Lexent]]:''' I cast ''Protection from Malevolence''.
 
: '''The DM:''' The spell takes the round to cast; you can bestow it on yourself or one other at the start of the next round; I'll allow for you to have gestured at someone you want to approach you in the second before beginning to cast, unless you want to cast it on yourself.
 
:'''[[Lexent]]:''' My understanding is that once it is cast I will be able to move toward the recipient if it is not myself, and thus be able to choose when I discharge next round. Is this correct?
 
 
 
'''[[Pandred]]''': I swing on my ghoulie pal. 15+1+1 hits '''AC 0''', Battleaxe lands for 8+3 '''11''' damage!
 
: '''The DM:''' That slaughters it; good for '''<span style="color:red">causes 9</span>''' total hit points damage for X.P.  It flops into 2226, between the chest and the wall.
 
 
 
'''The DM:''' Any remaining moves?  The other one is going to attack when the players' round is done.
 
 
 
'''[[Vafrandir]]:''' Nada from me.
 
 
 
'''The DM:''' Okay, let's call it.  Weigh in if something occurs before tomorrow.  My apologies for the delay in the middle.  Out.
 
 
 
'''[[Lexent]]:''' No Problem. Thanks. Out.
 
 
 
'''[[Vafrandir]]:''' Out.
 
 
 
 
 
== Apr 27 Real Time ==
 
'''The DM:''' Good morning.  You've all seen the results of my procedure, so everything is good.  Around here, we decided yesterday that we're going to change residences come June 1st, so I'll be packing this next month.  Shouldn't affect the game until the last week of May, when the shift really starts to happen.  I'll try to arrange appts. for non-game days.
 
 
 
Sorry, no I don't have an appt. That was just flotsam from an earlier post.
 
 
 
 
 
[[File:Ghoul 05.jpg|right|420px|thumb]]
 
 
 
== Ghouls Round 5 ==
 
Although Pandred hit and killed a ghoul, the one from 2427 advances and attacks.  Additionally, two more ghouls appear up the hallway ... and there are sounds of more beyond, now that whatever number exists around the corner has been aroused.  The ghoul rolls a 3 against Pandred, missing.
 
 
 
=== Players Round 5 ===
 
Pandred, that was your 1st attack of the combat; this will be your second, if you take it.  In case anyone might be thinking it, the door into '''f.''' can’t be closed, as there’s a chest and a bench in the doorway.
 
 
 
The party may act as they’re able.  Don’t forget to specify the actions of your assigned NPC hirelings.
 
 
 
'''[[Lexent]]:''' In.
 
 
 
'''[[Lexent]]:''' Are there penalties to moving into or attacking from '''2226'''?
 
 
 
'''The DM:''' Yes, I’m afraid so.  There’s a chest and a dead ghoul in the hex, along with it being less than half-sized, so I’d have to assign a penalty of -1 for each drawback (normally, the half-size wouldn’t be a drawback, but it’s very full at the moment).  So -3 to hit out of that hex.
 
 
 
'''The DM:''' In any case, Lexent is in the next room, and the open door to that room can’t be opened further, so you’d have to move into 2126, then Pandred’s hex, and THEN 2224, which would be a 60-degree then a 120 degree change of direction.  Stride-1 would be the fastest you could do it.  Plus a -1 AP penalty for dodging out of 2227, because that’s a melee hex.
 
 
 
'''[[Lexent]]:''' I Discharge ''Protection from Malevolence'' on myself, draw my godentag, and move to '''2126'''.
 
  
'''The DM:''' Done.
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'''[[Lexent]]:''' We rest for the day. I use my ''Aid Rest'' to assist Vafrandir, Marcule, Helga, Asger, and Bjarni. Before sleeping I would like to cast my spells and encourage Pandred to use her bottle. The most injured was Helga, so I assume that those '''2''' points from the 17th went to her.
  
'''Marcule:''' Im holding my position.
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'''Pandred''': Oh! Before I forget, I'm so sorry. Alexis, could you drum up Arduin's encumbrance? For some reason I can't use the excel sheet from your wiki: it saves as "read only" and I can't access the hidden sheets to copy the formulas.
  
'''The DM:''' I think it's best to wait for Pandred.
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'''The DM:''' What were the questions for augury, Lexent?
  
'''[[Vafrandir]]:''' In. Glad to hear of a promising result from your procedures. I'll hold my turn since I don't think I can get into melee.
+
'''[[Lexent]]:''' I cast ''Augury'' and ask the following questions:
 +
: "Can Grond be reasoned with?"
 +
: "Will Grond retaliate against us tonight?"
 +
: "Is Grond bound to the dungeon?"
  
'''The DM:''' not unless someone wants to throw something.
+
'''[[Vafrandir]]:''' I am curious about the details of Draw Speed.
  
'''Bjarni:''' I will hold as well.
+
[[File:Arduin Encumbrance.jpg|center|630px]]
  
[[File:Ghoul 05b.jpg|right|280px|thumb|after the party’s move]]
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'''Pandred''': Thank you.
'''[[Lexent]]:''' Marit will also draw her axe and close door 'e'.
 
  
'''The DM:''' Done.
+
'''The DM:''' Vafrandir, it drops the number of AP to draw a weapon by 1.  So something with 1 AP counts as zero, 2 AP as 1 and 3 AP as 2.
  
'''The DM:''' I think I’ll have to say that Pandred falls back to 2128, leaving 2227 open.  That allows either Marcule or Vafrandir to enter, as I’ll rule Lexent has committed himself to other moves. The first who responds, then. Feel free to change your move.
+
'''The DM:''' Lexent, in order, your answers are:
 +
: No.
 +
: No.
 +
: No.
  
'''[[Vafrandir]]:''' I'll move into '''2227''' and attack with my club. 15 raw, 16 to hit; 1 raw, '''<span style="color:red">causes 2</span>''' dmg.
+
'''[[Lexent]]:''' Thank you.
  
'''The DM:''' That hits but doesn’t stun.  Starting the ghoul’s round.
+
'''[[Vafrandir]]:''' All weapons, or just bows?
  
== Ghouls Round 6 ==
+
'''The DM:''' Oh, it means getting your weapon readyNot drawing an arrow.
'''The DM:''' Starting with the ghoul on Vafrandir.  It mauls the fighter with teeth and claws, the bite missing with a 13 and the left claw missing with a 6.  The right hits with a 17, so that Vafrandir '''<span style="color:red">takes 1</span>''' damageBefore continuing, I’ll need Vafrandir to make a saving throw.
 
  
The other ghouls advance over the furniture 2426 and 2526.  One may advance further, but it will depend on whether Vafrandir makes that save.  A d20 rolled, please.  I’ll put up a map when I get the result.
+
'''[[Vafrandir]]:''' Understood. Very helpful!
  
'''[[Vafrandir]]:''' I roll a 17.
+
'''The DM:''' Out.  'Bout 45 min.
  
'''The DM:''' Saves.
+
'''[[Lexent]]:''' I've created a '''[[Hirelings|hirelings]]''' page, (linked from the main page as well) to keep track of our hirelings.  
 +
: I wasn't sure if we were each keeping track of our 'own' hireling's XP or not.
 +
: If any of the XP or HP totals are incorrect, please update them.
 +
: I did not include Odds, since he has his own page already that it looks like Pandred manages
 +
: I have also deducted wages for Valda for this month as today is the 18th
  
[[File:Ghoul 06.jpg|left|420px|thumb|after the party’s move]]
+
'''[[Vafrandir]]:''' Looks good, Lexent
'''The DM:''' one more ghoul appears in 2725, making four altogether.
 
  
=== Players Round 6 ===
+
'''[[Vafrandir]]:''' At this time, I'd like to take account of all the gems and who's got what.
Vafrandir is holding the door, so he attacks.  The rest of you may act as able.
 
  
I think either Asger or Marit would be very tempted to throw an axe; if this works for you, have them do it; if it doesn’t work, please roll a wisdom check for each to keep them from doing it.
+
'''[[Lexent]]:''' What details there are exist on [[The Search Continues]]. I think the only thing we specified is that we apportioned some of them out in shares to all of our hirelings.
  
'''[[Lexent]]:''' Marit throws her axe at the ghoul in 2326 ''To Hit:'' '''8'''.
+
: '''[[Vafrandir]]:''' Yea, I'd like to be more specific (if possible).
  
'''[[Pandred]]''': I'll move to 2027.
+
'''The DM:''' In.
  
'''[[Vafrandir]]:''' With my club: '''20 raw (!) follow up 2; 4 raw, <span style="color:red">caused-8</span> dmg'''.
+
'''The DM:''' Is there anything else.
  
'''[[Lexent]]:''' I suppose I can try turning again. Targeting all the ghouls that I can that are still up, from closest to furthest away. ''To Turn:'' '''11'''. Still no good.
+
'''[[Pandred]]''': We going for another dive today? Who is coming? Can we get Helga in fighting shape?
  
'''The DM:''' Welcome Pandred.  There’s so much wood around I won’t make Marit roll to see if her axe breaks.  Vafrandir, that kills the ghoul.  Do you have a move?
+
'''[[Vafrandir]]:''' How much did we get from Aid?
  
'''The DM:''' Lexent, it just takes once to give the party time to regroup.
+
'''The DM:''' It’s been established you’re going to take the 18th to rest.  You heal as 2 levels higher than ordinary; so for Vafrandir, 6 a day of rest.  Doesn't count until the 19th.
  
'''The DM:''' Does anyone want to do something like leap into 2326?
+
'''[[Lexent]]:''' If no one has anything else for the 18th, I'll effect that healing.
  
'''[[Lexent]]:''' I think we are trying to draw them out a bit.
+
'''[[Pandred]]''': If we're resting, I'm good. Nothing further to add from me.
  
'''[[Vafrandir]]:''' Yes, I'll stay where I am.
+
'''[[Lexent]]:''' I cast ''Aid'' on myself for '''1+6+8=15'''
  
'''[[Lexent]]:''' Marit will happily give ground if either Pandred or Marcule wishes her space.
+
'''[[Lexent]]:''' I use the healing staff on Helga for '''4+4+3=11'''
  
[[File:Ghoul 07.jpg|right|420px|thumb|a split-second before the ghouls attack in round 7]]
+
'''[[Lexent]]:''' "Pandred, would you let Vafrandir have a dose from your bottle, please?"
== Ghouls Round 7 ==
 
'''The DM:''' The ghouls move up as well as they’re able, and another one attacks Vafrandir three times.  This time the fighter is scratched with the ghoul’s left claw, so that he '''<span style="color:red">takes 2</span>''' damage.  I’m sure this doesn’t stun, but again I need Vafrandir to make a saving throw before going forward.
 
  
'''[[Vafrandir]]:''' 19.
+
'''[[Lexent]]:''' I cast ''Cure Light Wounds'' for '''3+4=7''' and distribute 2 to myself, 2 to Asger, and 3 to Vafrandir
  
'''The DM:''' Lucky, lucky, lucky.
+
== Night of the 18th ==
 +
'''The DM:''' The weather actually cools a little towards mid-day, though the wind doesn’t pick up; the sky clears until there is one puffy cloud.  Then, from out of nowhere, the temperature plunges, straight through cool until it is brisk.  Out to the west, you see an enormous storm moving from south to north ... but you’re untouched by it.  The wind doesn’t change at all. By the time the sun goes down, it has warmed a little so that it’s cool again, with a gentle breeze blowing out of the southeast ... though the sky is completely overcast.
  
'''The DM:''' You can still hear ghouls around the corner, but you see no new ones emerge as yet.
+
'''The DM:''' Marcule is on watch and gives a start.  It’s 2 AM and there is something very large approaching.
  
=== Players Round 7 ===
+
'''[[Lexent]]:''' May we finish healing before going to sleep?
Act as you will.
 
  
'''[[Vafrandir]]:''' Lucky indeed. As we know, my luck runs out slowly then all at once. Attack again: '''16 raw, 17 to hit; 3 raw, <span style="color:red">causes 4</span> dmg'''.
+
'''The DM:''' This happens after you heal. It is technically the 19th.
  
[[File:Ghoul 07b.jpg|right|350px|thumb|following the party’s move]]
+
'''Marcule:''' can i see anything with my infravision
'''The DM:''' hah ... you were ready to change the colour of the damage last time.  That blow does stun, hurling the ghoul back.
 
  
'''The DM:''' Any other moves, actions?
+
'''The DM:''' Something about 9 to 11 feet tall and vaguely humanoid is moving across the landscape about 125 yards away.  It is hunched forward and moving in an irregular fashion, but still seems humanoid.
  
'''[[Lexent]]:''' Attempting to turn again starting with the ghoul in 2526 and then the one in 2426 if I'm able. ''To Turn:'' '''12'''
+
'''Marcule:''' i cast thinamagig and produce a telescope, what do i see?
 +
: '''The DM:''' That [https://wiki.alexissmolensk.com/index.php/Thingamajig_(cantrip) cantrip] doesn't allow a telescope.
  
'''[[Vafrandir]]:''' I'll ask Marit and Bjarni to scoot backwards so I can move into '''2228'''.
+
'''Marcule:''' sorry my error, i would wake lexent and pandred quietly
  
'''[[Lexent]]:''' Marit moves to '''2328'''
+
'''The DM:''' Count yourselves awake.
  
'''The DM:''' Those are accounted for.  Let me know if I can start the next round.
+
'''[[Lexent]]:''' I begin strapping on my shield.
  
'''[[Vafrandir]]:''' Ready on my account
+
'''[[Lexent]]:''' I also awaken Vafrandir
  
'''[[Lexent]]:''' Mine as well.
+
'''The DM:''' Takes five rounds.  The humanoid approaches slowly, not rushing, about five yards a round; so, a hundred yards away now.
  
'''The DM:''' You seem to be all there is.  I'll give it ten minutes and then we'll run a last round for the day.
+
'''The DM:''' Vafrandir is awakeThere's something familiar about the way the shape is moving.
  
'''Marcule:''' im ready
+
'''[[Lexent]]:''' Does Vafrandir recognise it as Dilhak? (hope, hope, hope)
  
[[File:Ghoul 08.jpg|right|420px|thumb|ghouls attack!]]
+
'''The DM:''' Saying the name, everyone recognizes the giant immediately.
  
== Ghouls Round 8 ==
+
'''The DM:''' And as soon as the giant comes within 50 years, and sees your low fire, he recognizes you also and raises his hand in greeting.
'''The DM:''' the ghouls clamber over the bench and crate.  One enters 2227, while the other leaps onto the crate in 2226, throwing the door closed to the kennel.  Because the ghoul has clawed feet and a natural gracefulness, it has no penalty when attacking from the hex ... but it only has time to swing a single claw at Lexent with the AP it has left.  It misses with a 5.
 
  
The other attacks Marcule with its right claw and Vafrandir with left claw and bite.  The claw hits Marcule with a 13, '''<span style="color:red">causing 2</span>''' damage.
+
== Dilhak ==
 +
'''Dilhak''': "Didn’t expect to find you out here."
  
Vafrandir is struck with an 18, feeling the creature’s fangs scratching his wrist, '''<span style="color:red">causing 1</span>''' damage.
+
'''[[Lexent]]:''' "My goodness, you're every bit as tall as Vafrandir described."
  
They’re not going to move again, so I can move onto the party’s move.  I’ve marked the one Vafrandir hit and didn’t kill with a “-4” marker for damage done.  I will '''need a saving throw''' from both Marcule and Vafrandir.
+
[[Pandred]]: Vafrandir gets '''4''' from my salve. "Aye, he is. What brings you this way Dilhak?"
  
=== Players Round 8 ===
+
'''Dilhak''': "On my way to Ioglefeld."
The others can act; Vafrandir and Marcule must make save first, and have that save confirmed, before taking any other action.
 
  
'''[[Lexent]]:''' I attack the ghoul in 2226. ''To Hit:'' '''12''' ''Damage:'' '''2+4=6'''.
+
'''The DM:''' He’ll start to unload some food and a keg of drink from his backpack, and starts sharing the latter around.
 +
 +
'''Pandred''': "Oh? What awaits you there?" I'll accept his offer gratefully, and offer what little the camp provides.
  
'''[[Lexent]]:'''{OOC} And I have a meeting at 2, so, unfortunately, out.
+
'''Dilhak''': “Moving off to see family I have in Opland; I’ll be back before winter sets in. What have you been up to?”
  
'''The DM:''' MissBetter luck tomorrow.
+
'''The DM:''' Until tomorrowOut.
  
'''[[Vafrandir]]:''' 19.
+
'''[[Vafrandir]]:''' [Apologies, something came up suddenly, as things do]
  
'''The DM:''' That's a save.  Until tomorrow.  Out.
+
'''[[Vafrandir]]:''' Pandred, I'm up full actually.
  
'''Marcule:''' I roll an 18 for save
+
'''[[Vafrandir]]:''' "Dilhak! Good to see you. We've been cleaning out a goblin cultic temple...or something. Have you heard of Grond before?" I also inquire about Kullander. "Did you find your bear?"
  
 
'''[[Lexent]]:''' In.
 
'''[[Lexent]]:''' In.
  
'''[[Lexent]]:''' I'm not sure where torches are at this point, but Marit uses her action to get as far along in the process as she can of retrieving a torch, and lighting it if its not already lit.
+
'''The DM:''' In.
 
 
'''The DM:''' In.  Let's have both Helga and Bjarni holding torches, giving plenty of light.  But please scratch two torches from your stores.
 
 
 
'''The DM:''' I need Marcule and Vafrandir to attack.  And please have Asger throw an axe at the ghoul on Lexent.  I believe that’s Marcule’s fellow.
 
 
 
'''[[Lexent]]:''' So, I suppose Marit can move into 2229, retrieve the lit torch from Bjarni, and move back? If correct, she does so.
 
 
 
'''The DM:''' Yes that's fine.
 
 
 
'''Pandred''': Marcule or Lex, I'm willing to swap places whenever things get too hot for you.
 
 
 
'''[[Lexent]]:''' There's technically a spot in 2327, not sure if it will incur penalties or not.
 
 
 
'''The DM:''' Table is in the way and must be moved.
 
 
 
'''Marcule:''' 20 for me i roll a one that makes it 2 damage *sigh* 4 for Asger
 
 
 
'''The DM:''' writing on your phone, aren’t you Marcule?  Okay, just to be clear.  That’s a natural 20 rolled (I assume you rolled a follow-up d20 to see if damage was triple).  1 for damage doubled '''<span style="color:red">causing 2</span>''' damage.  And Asger rolled a 4 on a d20.  Again, no need to roll if the axe breaks.
 
 
 
'''The DM:''' Pandred, let’s not wait until 11:30 again.  Vafrandir will fall back to 2229; feel free to jump into his hex and swing your second attack this combat.
 
 
 
'''The DM:''' Oh, Marcule’s 2 damage doesn’t stun.
 
 
 
[[File:Ghoul 08b.jpg|right|350px|thumb|following the players round 8 moves]]
 
'''The DM:''' Actually, Pandred, you’ll need 3 AP to get into 2228, not leaving you enough to attack.
 
 
 
'''The DM:''' Anyone?
 
 
 
'''[[Lexent]]:''' I'm still here.
 
 
 
'''The DM:''' Forgive me if I hold this up; we're going to need more people.
 
 
 
'''[[Lexent]]:''' Yes, please. I would not last long without the rest of the party.
 
 
 
'''Pandred''': I'll swap into Vafrandir's space. No AP, but at least I can take the swings.
 
 
 
'''Marcule:''' (OOC) Sorry I am having computer issues here. doing my best to fix it. i am still here.
 
 
 
== Ghouls Round 9 ==
 
'''The DM:''' The ghoul in 2226 tries to maul Lexent, hitting with both claws: a 17 with the  left and a natural 20 with the right.  The critical is only doubled.  The left claw makes Lexent '''<span style="color:red">take 1</span>''' damage and he '''<span style="color:red">takes 4</span>''' from the right.  Lexent, I’ll need a saving throw from you, and please let me know if the 4 damage was enough to stun you (stuns up to 16 hp).
 
 
 
: The ghoul in 2227 swings with right claw, hitting with a 15; Marcule '''<span style="color:red">takes 3 damage</span>'''.  I’m fairly sure that stuns and Marcule needs to make a save.
 
 
 
: The same ghoul swings at Pandred, missing with both bite (11) and claw (2).
 
 
 
: I’ll need an answer to whether or not Lexent or Marcule are STUNNED before I can put a new map up and finish my round.
 
 
 
'''[[Lexent]]:''' ''To Save:'' '''16+3=19'''. Yes, I am stunned.
 
 
 
'''[[Lexent]]:''' Is Marcule still under the effects of the potion?
 
 
 
'''The DM:''' Yes, which I forgot about.  So he's fine.  Though I still need a save.
 
 
 
'''[[Vafrandir]]:''' In. Sorry about this morning, got stuck at the lab.
 
 
 
'''[[Lexent]]:''' Oh, good, You can probably fill the gap I just likely got pushed out of.
 
 
 
[[File:Ghoul 09.jpg|right|420px|thumb|the ghouls have attacked and moved]]
 
 
 
'''The DM:''' The ghoul stunning Lexent moves into 2126; the one from 2426 moves on top of the crate in 2226.  That’s the ghoul’s turn.
 
 
 
=== Players Round 9 ===
 
'''The DM:''' Removing bones to make the ghouls easier to see.
 
 
 
: Marcule, before attacking I need that d20 saving throw first!
 
 
 
: Pandred can attack.  Asger will pull Lexent into 1926 and Helga will attack from 2027.  Sorry to intrude, but it just makes sense.  Pandred is rolling for Helga?
 
 
 
'''[[Vafrandir]]:''' I move to '''2028'''.
 
 
 
'''The DM:''' This looks like the backfield shifting sides.
 
 
 
'''The DM:''' If Marcule blows his save, I’ll let you retcon that move, Vafrandir.
 
 
 
'''Marcule:''' 10 for save
 
 
 
'''Pandred''': My swing is a '''1'''. Break roll is 1 in 8, rolled '''2'''. Not ideal.
 
 
 
[[File:Ghoul 09b.jpg|right|350px|thumb|after the party’s move]]
 
'''[[Lexent]]:''' There's our standard luck.
 
 
 
'''The DM:''' I looked at the close save rule, and it only says the weapon doesn’t fall into an enemy’s hex.  This puts Pandred’s weapon in 2327.
 
 
 
'''The DM:''' Marcule is '''+5''' on saving throws against this attack.  Lexent, you should note the [https://wiki.alexissmolensk.com/index.php/Gnome_Race_&_Physiology gnome page] yourself to see what your bonus is.  Marcule saves.  And can attack.
 
:'''[[Lexent]]:''' Did I not calculate it correctly at +3?
 
:: '''The DM:''' Marcule had forgotten about the gnome bonus, I just wanted to be sure you hadn’t (not looking too closely, just trusting you).  You’re right, you’re +3.
 
 
 
'''Marcule:''' i attack 2227 ....10 miss
 
 
 
'''The DM:''' Who’s rolling for '''Helga'''?
 
:'''[[Lexent]]:''' It should be Pandred.
 
 
 
'''Pandred''': It is. Does she have a throwable? If not I'd rather she held her weapon to step in if needed.
 
:'''[[Lexent]]:''' She just stepped into 2027 to do so.
 
 
 
'''The DM:''' Helga is in 2027 attacking 2126 in hand-to-hand combat.
 
 
 
'''The DM:''' Can’t wait forever.  Rolling for Helga, she gets a 14 and '''<span style="color:red">causes 3</span>''' damage.  Stuns.
 
 
 
'''The DM:''' The stunned ghoul falls back and is thrown into 2226.  Working on next round.
 
  
[[File:Ghoul 10.jpg|right|420px|thumb|after the party’s move]]
+
'''Dilhak''': "I did not. I tracked Kullander north into Hordaland, into the north Dovrefjell mountains, and there lost its trail.  I wounded it, however, so it will undoubtedly remain there, sleeping through the winter until next spring.  I will fetch my cousin from Opland and together we will find the beast when it re-emerges."
  
== Ghoul Round 10 ==
+
'''The DM:''' He sees the back side of the decorative shield, leaning against your cart.
'''The DM:''' The non-stunned ghoul in 2226 moves forward to attack Helga.  It rolls a 5 and a 4 with its bite and left claw, but hits with a right claw.  Helga '''<span style="color:red">takes 3</span>''' damage.  Pandred, if you could please roll a d20 '''saving throw''' for Helga.  She falls into 1927, hitting the door and closing it.  The ghoul is out of AP.
 
  
: The ghoul in 2227 attacks Marcule with a right claw, hitting with a 16.  Marcule '''<span style="color:red">takes 3</span>''' damage. With the potion, he can take that.
+
'''Dilhak''': "What is that? It looks like a shield large enough for me."
  
: Pandred gets a claw and a bite.  The bite hits with an 18; Pandred '''<span style="color:red">takes 1</span>''' damage.
+
'''[[Lexent]]:''' "Why, yes, It looks like it would be. What do you make of the images on it?"
  
: I’ll need a '''saving throw''' from Marcule and Pandred also.
+
'''The DM:''' He hasn’t seen the images yet, so we’ll take it you show him.  He handles the shield easily, though you can remember that it took three of you to bring it up and out of the dungeon.  
  
=== Players Move 10 ===
+
'''Dilhak''': "This is very valuable; three or four thousand gold at leastBut look at this."
Depending on saving throws, those that save and all others can act as they willPandred, remember your weapon is still in 2327.
 
  
'''Pandred''': I get a '''15'''. Helga gets a '''3'''.
+
'''The DM:''' He points at the image, where there is a shining light atop a mountain.
  
'''[[Vafrandir]]:''' I move into 2027 and attack. '''16 raw, 17 to hit; 2 raw, <span style="color:red">caused-3</span> dmg'''.
+
'''Dilhak''': "Do you know what that is?  It is the Kodar Gate, many thousands of miles to the east of here.  They say that every goblin in the world descends from a people that came through that gate tens of thousands of years ago."

Revision as of 10:24, 12 May 2021

Continued from Chieftain's Room

The DM: Waking up at your camp on the 18th, you find the weather is not bad for Norway: a thin mist with plenty of visibility, no more than light airs that can just be felt and a pleasant temperature.

However, before committing ourselves to a furtherance of adventuring, let me first explain I'm slightly under the weather. I have a little to do this morning, so I'll be checking less rarely. And I'd like to be absolutely sure that everyone is up to speed on changes in character — and that includes Lexent, who also went up to 3rd just recently. This is the right time to ask questions about any new abilities you've acquired. I didn't have time to work them up, but I can get some details sorted right here, and work them up later.

The DM: Pandred, when you get back to your camp late on the 17th, you'll find Anduin there. He'd come into Treborg, heard some stories about your party, followed you out and found your camp, spoke to your followers there and has been waiting to meet you. He and Pandred get along very well from the start and though the relationship realistically builds over time, you may accept that he's your henchfolk and you're running him.

The DM: I've been thinking about Set Injury Lexent, and I think it should probably work, initially, that when you set the injury, three effects take place. One injury point is removed. You improve the character's mobility (which will depend on making up individual rules for each kind of injury eventually). And finally, you can aid the hit points gained the same way as aid rest works, with Pandred restoring 7 sup-points of injury per day, as opposed to 5. The injury page will need to be updated at little, to make the healing section there clearer, and the Set Injury page will need to be made, but for now consider this canon.

Lexent: Can we retcon to the night of the 17th? There were some things we wanted to accomplish prior to resting.

Pandred: I've changed Arduin's fourth spell from Purify Water to Shillelagh if you don't object, as his background allowed him to get proficiency in club.

For other questions I think I would most like to be clued in to what advantages Pandred gets from her new amateur Motivation sage ability, and what Natural Astronomy would provide for Arduin. Will it grant us some ability to avoid getting lost, or is that mainly a benefit while sailing? Should I add a sextant or anything similar to my starting equipment to allow use of the skill?

The DM: Motivation (sage study).

1. Improve Morale (sage ability) : All hirelings gain a +1 morale when within 60 feet of Pandred’s person or voice.
2. Recruit (sage ability) : the character has excellent skills at recruiting new hirelings for duty, with skills at finding new people. The character adds +1 ability stat to the hireling’s totals, per 5,000 city population, to stat desired, provided no single stat is increased 3 more than the least unincreased stat. Let me know if that needs an example.
3. Raise Group (sage ability) : essentially it allows you to raise a posse in cases where the enforcement of law and order is needed. I’ll put this into more medieval-speak when I write the page but that’s the short hand.

The DM: Yes Lexent, go ahead and run the night before, though remember you're too tired to do anything seriously work-like until you rest.

Lexent: Once things have settled down back at camp, I ask for a moment of Marit's time. I apologise to her for aksing her to open the door in the dungeon earlier, and thank her for her efforts of the day.

Lexent: How many hit points does everybody need, including hirelings? I show Marit as needing 1, and I'm down by 17.

The DM: Natural Astronomy has a good write up on the old wiki: http://tao-dndwiki.blogspot.com/2018/03/natural-astronomy-sage-study.html

Vafrandir: When I add my new HP, do I add it to my current as well as my max?

Lexent: Pandred, Don't forget to use your bottle on the 17th.

The DM: Lexent, casting a spell is hard work. When you’ve been staggering around doing heavy stress activities for 12 hours, you’re hardly in a condition to pray effectively. Why not just let it wait for the morning? I know, I know, you want the benefit of doing it twice, tonight and the next day. But I’m afraid not; you’ve spent your wad for the 17th. You’re pooped.

As regards Marit, she waves it off. “I’ve forgotten already,” she’ll tell you.

The DM: Vafrandir, yes. If your current is 10, and your max is 24, and you added 7 h.p., your current would be 17 and your max would be 31.

Lexent: Very well.

Lexent: Has my Olfactory Acuity added any types of potions or substances I can recognise?

Lexent: Other than using my spells and having Pandred use a healing salve from her bottle, I don't know of anything else we were planning to do on the 17th.

Pandred: Salve gives 2 to whomever is most needful.

Vafrandir: Understood.

Lexent: Are we going to head back up today, or would we like to rest a day? Helga is in the negatives and Asger is below half hit points.

Vafrandir: Let's rest up. We're not terribly bad off but we've had a good beating.

The DM: Lexent, yes. “Some potions” would include the most common: healing, heroism, sweet water, protection potions. Since this is an amateur ability, I should have covered this earlier. Marcule took a heroism potion; it lasted until he woke up the next day. You would have had time to sniff it so yes, the OTHER potion is also heroism.

Breakfast

The DM: Assuming you still want to cast that augury spell, Lexent. You removed the questions, so you’ll have to write them again.

Vafrandir: Out for a bit.

The DM: Remember that Aid can add more hit points than a player character’s maximum, so you may want to do that last after other healing takes place.

Marcule: In

Vafrandir: In.

The DM: Vafrandir, do you have any questions about the increased puissance list?

Lexent: We rest for the day. I use my Aid Rest to assist Vafrandir, Marcule, Helga, Asger, and Bjarni. Before sleeping I would like to cast my spells and encourage Pandred to use her bottle. The most injured was Helga, so I assume that those 2 points from the 17th went to her.

Pandred: Oh! Before I forget, I'm so sorry. Alexis, could you drum up Arduin's encumbrance? For some reason I can't use the excel sheet from your wiki: it saves as "read only" and I can't access the hidden sheets to copy the formulas.

The DM: What were the questions for augury, Lexent?

Lexent: I cast Augury and ask the following questions:

"Can Grond be reasoned with?"
"Will Grond retaliate against us tonight?"
"Is Grond bound to the dungeon?"

Vafrandir: I am curious about the details of Draw Speed.

Arduin Encumbrance.jpg

Pandred: Thank you.

The DM: Vafrandir, it drops the number of AP to draw a weapon by 1. So something with 1 AP counts as zero, 2 AP as 1 and 3 AP as 2.

The DM: Lexent, in order, your answers are:

No.
No.
No.

Lexent: Thank you.

Vafrandir: All weapons, or just bows?

The DM: Oh, it means getting your weapon ready. Not drawing an arrow.

Vafrandir: Understood. Very helpful!

The DM: Out. 'Bout 45 min.

Lexent: I've created a hirelings page, (linked from the main page as well) to keep track of our hirelings.

I wasn't sure if we were each keeping track of our 'own' hireling's XP or not.
If any of the XP or HP totals are incorrect, please update them.
I did not include Odds, since he has his own page already that it looks like Pandred manages
I have also deducted wages for Valda for this month as today is the 18th

Vafrandir: Looks good, Lexent

Vafrandir: At this time, I'd like to take account of all the gems and who's got what.

Lexent: What details there are exist on The Search Continues. I think the only thing we specified is that we apportioned some of them out in shares to all of our hirelings.

Vafrandir: Yea, I'd like to be more specific (if possible).

The DM: In.

The DM: Is there anything else.

Pandred: We going for another dive today? Who is coming? Can we get Helga in fighting shape?

Vafrandir: How much did we get from Aid?

The DM: It’s been established you’re going to take the 18th to rest. You heal as 2 levels higher than ordinary; so for Vafrandir, 6 a day of rest. Doesn't count until the 19th.

Lexent: If no one has anything else for the 18th, I'll effect that healing.

Pandred: If we're resting, I'm good. Nothing further to add from me.

Lexent: I cast Aid on myself for 1+6+8=15

Lexent: I use the healing staff on Helga for 4+4+3=11

Lexent: "Pandred, would you let Vafrandir have a dose from your bottle, please?"

Lexent: I cast Cure Light Wounds for 3+4=7 and distribute 2 to myself, 2 to Asger, and 3 to Vafrandir

Night of the 18th

The DM: The weather actually cools a little towards mid-day, though the wind doesn’t pick up; the sky clears until there is one puffy cloud. Then, from out of nowhere, the temperature plunges, straight through cool until it is brisk. Out to the west, you see an enormous storm moving from south to north ... but you’re untouched by it. The wind doesn’t change at all. By the time the sun goes down, it has warmed a little so that it’s cool again, with a gentle breeze blowing out of the southeast ... though the sky is completely overcast.

The DM: Marcule is on watch and gives a start. It’s 2 AM and there is something very large approaching.

Lexent: May we finish healing before going to sleep?

The DM: This happens after you heal. It is technically the 19th.

Marcule: can i see anything with my infravision

The DM: Something about 9 to 11 feet tall and vaguely humanoid is moving across the landscape about 125 yards away. It is hunched forward and moving in an irregular fashion, but still seems humanoid.

Marcule: i cast thinamagig and produce a telescope, what do i see?

The DM: That cantrip doesn't allow a telescope.

Marcule: sorry my error, i would wake lexent and pandred quietly

The DM: Count yourselves awake.

Lexent: I begin strapping on my shield.

Lexent: I also awaken Vafrandir

The DM: Takes five rounds. The humanoid approaches slowly, not rushing, about five yards a round; so, a hundred yards away now.

The DM: Vafrandir is awake. There's something familiar about the way the shape is moving.

Lexent: Does Vafrandir recognise it as Dilhak? (hope, hope, hope)

The DM: Saying the name, everyone recognizes the giant immediately.

The DM: And as soon as the giant comes within 50 years, and sees your low fire, he recognizes you also and raises his hand in greeting.

Dilhak

Dilhak: "Didn’t expect to find you out here."

Lexent: "My goodness, you're every bit as tall as Vafrandir described."

Pandred: Vafrandir gets 4 from my salve. "Aye, he is. What brings you this way Dilhak?"

Dilhak: "On my way to Ioglefeld."

The DM: He’ll start to unload some food and a keg of drink from his backpack, and starts sharing the latter around.

Pandred: "Oh? What awaits you there?" I'll accept his offer gratefully, and offer what little the camp provides.

Dilhak: “Moving off to see family I have in Opland; I’ll be back before winter sets in. What have you been up to?”

The DM: Until tomorrow. Out.

Vafrandir: [Apologies, something came up suddenly, as things do]

Vafrandir: Pandred, I'm up full actually.

Vafrandir: "Dilhak! Good to see you. We've been cleaning out a goblin cultic temple...or something. Have you heard of Grond before?" I also inquire about Kullander. "Did you find your bear?"

Lexent: In.

The DM: In.

Dilhak: "I did not. I tracked Kullander north into Hordaland, into the north Dovrefjell mountains, and there lost its trail. I wounded it, however, so it will undoubtedly remain there, sleeping through the winter until next spring. I will fetch my cousin from Opland and together we will find the beast when it re-emerges."

The DM: He sees the back side of the decorative shield, leaning against your cart.

Dilhak: "What is that? It looks like a shield large enough for me."

Lexent: "Why, yes, It looks like it would be. What do you make of the images on it?"

The DM: He hasn’t seen the images yet, so we’ll take it you show him. He handles the shield easily, though you can remember that it took three of you to bring it up and out of the dungeon.

Dilhak: "This is very valuable; three or four thousand gold at least. But look at this."

The DM: He points at the image, where there is a shining light atop a mountain.

Dilhak: "Do you know what that is? It is the Kodar Gate, many thousands of miles to the east of here. They say that every goblin in the world descends from a people that came through that gate tens of thousands of years ago."