Marcule

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Marcule.jpg

Level 1 -- XP -410/4001 --- GP:0 SP:0 CP:83

Gnome (100%) Illusionist (100%) Assassin

Male, 26 (Nov 14th,1623 Nanbrun, Village of Enjern)

Height 3’8, 83 lbs

Cat's eye green, Jet black, with a slight body wave and youthful, Tan skin

**Beauty: Character has a strong jaw, and is also stoutly equipped as a man."

HP:13 *** Current HP:13

**Personal Relationships: Character's popularity is such that lodging anywhere in the area, regardless of the period, is free of cost. The same can be said once the character spends at least six months in any single area.

**Personal Magnetism: All hirelings in the character's party improve their morale by 2 if the character is within 20 feet.

**Tendencies & Interests: Character has not quite completed their training, and starts game with negative experience equal to 10% of the amount required for 2nd level.

Stats

Thaco: 20

Dex: 16 Int: 15 Wis: 11 Con: 17 Char: 12 Str: 15

**Health: Character resistant to disease in general; in all cases, subtract 1 point from the chronic nature of a disease, and subtract 2 points from its severity.

**Composition: Character's reduces falling and impact damage by 1d6+1, twice per day.


Father was a Furniture maker Legacy: Has the furniture maker ability; the furniture of the character and companion save at +3. **Family: Raised by both parents. Character is the eldest of two siblings, with a brother who is 2 years younger.

Weapons and Armour

AC:8 (Unable to wear armour)

Weapons (3 Proficiencies)

1.Sabre, iron, (light scimitar) 3.64LBS
Scabbard (sword), sheepskin (includes belt harness) 1.58LBS
2.Chakram, iron (thrown disk with sharpened edge, treat as dagger) 2.0 LBS
3.Blowgun, rosewood (tube for firing light projectiles 0.25 LBS -- (2)
Dart (blowgun), rosewood (projectile for blowgun)0.04LBS -- (24)

**Agility: Character requires one more round than normal to load any form of crossbow.

Equipment

**Choices: Possess credit.

Encumbrance

Under 16LBS: None -- 17-32LBS: -1AP -- 33-48LBS: -2AP -- 49-64LBS: -3AP -- 65-80LBS: -4AP

Mount

Donkey (pack animal, adult)

Saddlebag (large), horsehide (each side 18 in. deep, with 14 in. by 4 in. opening; each suitable for 3,900 coins) 5.03 LBS (Holds 60lbs)

Backpack

Backpack, cowhide (16 in. deep by 13 in., with 4½ in. opening, suitable for 3,700 coins) 3.10 LBS

Belt pouch (small), cowhide (5 in. deep, suitable for 80 coins) 0.14LBS

Belt, cowhide (2 in. wide) 0.44LBS

Food

Daily ration (travel) (bread, salted pork, cheese, onions, sugar, oil & salt provision for one day of travel) 4.00LBS -- (10)

Taffy (paper box, 3 in. by 2 in. square) 1.28LBS -- (2)

Jug, stoneware (9 in. tall, with handle, 16 oz. capacity) 1.89LBS

Clothing

Hat(wide-brimmed),calfskin (waterproofed with 5 in. brim) 2.00Lbs

Workman's wear (breeches, loin cloth, shirt) 5.43LBS

Jacket, Rabbit (tailored) 8.3LBS

Gloves, lambskin (soft leather, laces at wrist for comfort) 2.00LBS

Boots (high soft), kidskin (knee-high) 3.80LBS

Boots (low soft), rabbit (knee-high) 1.93LBS

Healing

Bandage, cotton (4 in. by 72 in., sufficient for one wound) 0.21LBS -- (4)

Other Equipment

Flint (stone for starting fires) 0.24LBS

Comb, blackwood (for personal grooming) 0.19LBS

Dice, ivory (pair, six-sided) 0.02LBS

Thieves pick, brass (principally used tool) 0.06LBS

Spells

Chromatic Orb

Phantasmal Figure

Wall of fog

Sage abilities

**Talent: Character may add one field of knowledge, without a specialty, from any class other than their own.

Puppetry -- (Bard)

Unreality -- (Illusionist)

Talent: Character may add one field of knowledge, without a specialty, from any class other than their own.