Deeppockets (spell)

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Deeppockets (spell).jpg

Deeppockets alters reality with a very small space conforming to a pouch, sack, bag or similarly tailored poke, so that it's able to hold ten times the normal weight limit. The effect is much like the magic item, bag of holding. Items made of leather, wood or metal aren't affected, but objects made of canvas, hemp and other fibre-cloth are.

Range touch
Duration 6 +1 hour per level
Area of Effect 1 cloth poke per level
Casting Time 1 round
Saving Throw none
Level mage (2nd)

When the spell is in place, for encumbrance purposes all the objects contained within count as 10% of their normal weight. Thus, 450 lbs. of stowed away objects would count as only 45.

The spell has no effect on the sack or bag's dimensions — as such, it can only carry things able to fit through its normal-sized opening. Consequently, regardless of what weight the object may not carry, it's unable to store large, cumbersome objects unless these are very narrow in shape. A long rope or a pole could be fed into a sack, for example, and it would disappear; but something in the shape of a large person or a suit of metal armour would not.

When the spell's duration ends, the object will spew forth its contents without causing damage. However, should this disgorge occur in a place where objects may bounce and scatter across a ship deck and into water, or just as the party was moving along a narrow high ledge, the results could be unfortunate.