Difference between revisions of "Dire Wolf Battle"

From The Juvenis Adventure
Jump to navigationJump to search
Line 74: Line 74:
  
 
'''The DM:''' I’ll call it there for the day; there’s only 13 minutes left until 2.  The skeleton wolf is going to turn around and bite Vafrandir and slash at Marcule, as they did 4 dam and 3 dam each.  Lexent and Pandred are off the hook, and Pandred is free of incidental damage this next round.  I’ll begin with the creature’s attack.  Be well, and out.
 
'''The DM:''' I’ll call it there for the day; there’s only 13 minutes left until 2.  The skeleton wolf is going to turn around and bite Vafrandir and slash at Marcule, as they did 4 dam and 3 dam each.  Lexent and Pandred are off the hook, and Pandred is free of incidental damage this next round.  I’ll begin with the creature’s attack.  Be well, and out.
 +
 +
'''[[Lexent - OOC]]:''' In.

Revision as of 10:49, 18 February 2021

Skeletal Dire Wolf (a).jpg

The DM: The details of the room beyond seem a little less important than the enormous, 12 foot long dire wolf skeleton that bursts out of the room as Vafrandir cracks open the door. Vafrandir, you take-1 pt of incidental damage from the door hitting you. Vafrandir’s roll says you’re not surprised. I need Marcule to roll initiative; d6.

Marcule: I roll a 1.

The DM: I have a 6.

The DM: The wolf attacks Pandred first, being the victim directly in front. It attacks with a bite, a claw and incidental damage to anyone it comes within 1 hex of. Incidental damage is caused by the creature’s size, as it throws its body about in the spaces adjacent – such as getting hit by a tail, a rib, a shoulder or its head. There’s no roll to hit; it’s a 50/50 chance of taking 1 hp (given the creature’s size ... it weighs about 675 lbs).

The DM: The wolf skeleton rolls a 13, missing Pandred with its sharpened teeth; the claw rolls a 5. Pandred is hit by the creature’s body, however, and take-1 point of damage. Players can act.

Party Round 1

Vafrandir: I move to 2227 and attack: 3 raw, 4 to hit.

The DM: Do me a favour, Vafrandir; if your attack or damage is obviously not going to count, please don’t bold it. In this case, you’re going to need at least AC 7 to hit.
Vafrandir: Will do!

Lexent: From which hexes may the wolf be attacked?

The DM: It’s head is in 2126 and its body is in the next room, so only 2027 is open. 2026 has a door in it; you can go there but you’re -2 to hit.

Lexent: I move, S-1, to 2027 and attack. 16 I believe hits AC 4, cau-8.

Pandred: Dropping the handaxe, bopping with the battleaxe. 13+2 hits AC 2 for 4+3 cau-3 damage!

The DM: Pandred’s damage is halved, on account of the bladed weapon.

The DM: I'll give Marcule some time.

Marcule: Move to 2228 unable to attack I will hold my ground.

Round 2

Skeletal Dire Wolf (b).jpg

The DM: The skeleton attacks the cleric with the bite, having been hurt most from that direction; Pandred gets the claw. Pandred take-1 point of incidental damage.

The DM: A 6 misses the cleric with the bite. I have been rolling SO BAD lately. And, having written that, I roll a natural 20 with the claw on Pandred. And another 20. Wow. And a 16. That’s triple damage. Pandred, take-9 damage. You’re stunned, thrown back into 2128.

The DM: The dire wolf moves into 2127, shouldering Marcule and causing incidental damage again: take-1. Creatures can, by the rule, roam about this way trampling and making a real mess of things.

Party Round 2

The DM: Vafrandir, Lexent and Marcule can act.

Lexent: I attack. 10 I believe hits AC 10, 5 damage. I then move S-1 to 2026.

Marcule: I swing with my scimitar And fail with a 3. can i back up 1? 2229?

Pandred: I have 3hp, I would appreciate one more body to take a hit that's not me.

The DM: When in melee (adjacent to an active combatant), only stride-1 is possible. Takes two AP to move into 2026, which you have, so no problem. Also takes Marcule 2 AP to move into 2229, but again, you have the movement, so no problem.

Vafrandir: Attack again, roll a 6 to hit. Shit. Gonna be one of those fights.

The DM: Has been for me lately. Repeatedly.

Lexent: So would attacking from 2026 still be at a -2 due to the door, or was it only because of the relative position of the door and the wolf?

The DM: has nothing to do with the creature. The door is in the way. You’re still at -2 to attack from where you are.

Round 3

Skeletal Dire Wolf (c).jpg

The DM: the dire wolf hasn’t forgotten about Lexent; it attacks the cleric with the bite again; and uses the claw to attack Vafrandir; I roll 2 dice at the same time and get matching 6’s. Damn.

The DM: As the creature spins in a circle to attack Lexent, swiping and missing at Vafrandir, Pandred take-1 damage. No one else does. Pandred staggers back again, into 2129.

Party Round 3

Everyone except Pandred is free to act; Marcule, 2228 gives +2 to hit from the rear. Vafrandir is +1 from the flank.

Lexent: I move, S-1, to 2126 and attack. 7. 3 damage.

Vafrandir: Third time's the charm. 11 raw, 13 to hit; 6 raw, cau-4 dmg.

The DM: Yep. That hits. And what’s more, you’re sure of it now. The sword is +1 to hit and damage. That means, 7+1, or 8, halved for edged weapon against skeleton. Doesn’t stun.
Vafrandir: Woohoo!
Lexent: Interesting. +1, but not magical.

Marcule: I hit with a 19 adjusted 7 damage.

The DM: Hits; adjusted to cau-3 on account of a bladed weapon. That doesn’t stun either.

The DM: I’ll call it there for the day; there’s only 13 minutes left until 2. The skeleton wolf is going to turn around and bite Vafrandir and slash at Marcule, as they did 4 dam and 3 dam each. Lexent and Pandred are off the hook, and Pandred is free of incidental damage this next round. I’ll begin with the creature’s attack. Be well, and out.

Lexent - OOC: In.