Difference between pages "After Vafrandir" and "Stavanger in June, 1650"

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'''The DM:''' In.
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__TOC__
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'''[[Embla Strand]]''' no worries. I've errands to run for the next few hours anyways.
  
'''The DM:''' Vafrandir, I robbed you of 22 x.p. for delivering the death blow to the first wolf.
+
'''[[Vafrandir]]:''' In. I'll buy a longsword and studded leather armor: slow but sure upgrades. We need to discuss what supplies we need to buy: we've come very close to running out of food several times while up in Treborg. What are our next steps and how can be best prepare?
  
'''The DM:''' To the rest of the party, when they arrive: what do you do next?
+
'''[[Pandred]]''': In. As much food by weight that we can manage. I think I will get a pocket telescope as well. Given we're in Norway, we should be prepared for trolls in the mountains, although what that looks like I'm not sure.
  
'''The DM:''' [10:34 Mountain] Out.
+
'''[[Pandred]]''': How do we think we can turn a profit here? The giant was a good friend, but not lucrative. Could we find Dilhak again, see what his people know about ghoulies in the valleys?
  
'''Pandred''': We meet up with Dilhak, give him his axe, see how he's doing. We take Vafrandirs body.
+
'''[[Vafrandir]]:''' A chest full of 150 lb of food would last for less than a month. If we can find him again it'd be good to find what he knows, but I think he's from further north and may return soon.
  
 
'''The DM:''' In.
 
'''The DM:''' In.
  
'''The DM:''' Please write in/out, PandredYou're 1400 yards from camp, there are still at least four wolves, you've seen five since the defile and killed one.  What do you do in the immediate moment?
+
'''The DM:''' Catching upWe need to manage the cost to freight your goods into StavangerAs said before, freight is 9 g.p. per ton of goods to be moved, or 2,000 lbs, per 24 hr period or part thereof. Each living being counts as 2 tonsOnly 1 day occurred, as the journey took 5 hours.  I'll need this paid. Since it will cost 18 g.p. to ship Oddsdrakken to Treborg, do you want to continue to leave him in Treborg or bring him along?
 
 
'''[[Pandred]]''': In. And for the immediate moment, I encourage Em and I to carry Vafrandir between us, and we continue to scurry at as fast a pace as we can towards the camp. Stride 8.
 
 
 
'''The DM:''' Heading off, as well as you can, burdened by the axe and Vafrandir's elvish 122 lb. body, you soon see wolves all about you, as many as a dozen, running to the left and right of you, keeping paceApparently, they've been running ahead of you in limbo, so they can pop out once they've circled around in front.  Now that you're moving quickly, they're not able to do that.
 
 
 
'''The DM:''' I'm guessing that you're feeling uncomfortable with that. The rocks of the tundra do not make running at a fast pace easily, but at a thousand yards out, you come to a sharp slope and bring the camp in sight.  Hopping down the ledge, keeping ahead of the wolves, I must ask if you have any noise making possessions.
 
 
 
'''Pandred''': Like a horn or something? No, not as such. Just a bunch of metal things I could clang together and some shouting. I will certainly be calling out as we approach.
 
 
 
'''The DM:''' Hard to bang things together while you're holding Vafrandir over your shoulderRolling your chance to be heard ... not yet, so far.  So now I must have one of the wolves nip at your heels as you run, as the wolves can move faster than you canYou can only roll initiative if you wish to stop and fight, whereupon you'll likely be attacked by three wolves at the same time.
 
 
 
'''The DM:''' Sorry, I'll need you to tell me if you want to fight.
 
 
 
'''[[Pandred]]''': Three of them alone? No, I'm good. Let's keep at running.
 
 
 
'''The DM:''' The wolf rolls a 1 on a d20, tripping and tumbling over itself as you and it rush down the slope. Can you think of anything else, as I'm going to roll again to see if you're heard, and if not, roll again to attack you.
 
 
 
'''Marcule:''' In
 
 
 
'''[[Pandred]]''': I intend to keep running. Marcule, feel free to procure some "airhorn" spell from your cantrips at any moment.
 
 
 
'''Marcule:''' i would like to find a pocket (place i am out of sight) and cast Thingamajig. Is that possible?
 
 
 
'''The DM:''' Yep, since you're a gnome, and this is shield country filled with crevices and such that you could fit into.  The wolves will know you're there and probably one will try to attack you.
 
 
 
'''The DM:''' 'course, your figure is still with you, so it may be able to distract any attacks.
 
 
 
'''Marcule:''' I find myself a crevices and cast: Thingamajig pulling a whistle into existence. Cant i blow it same round ? if yes than i am blowing it hard.
 
  
'''The DM:''' First things first. Dive into a hole, regain your composure, that's a round; the wolves flying over you, with the figure ceasing to run along side you, and stopping as wellIt gets attacked by three wolves ... getting missed three times (d20 rolls, 10, 5 and 4).  Now you can cast the cantrip, poof, whistle in hand.  You have three AP at this point. Yes, you have plenty of time to blow it as loud as you can.
+
'''[[Vafrandir]]:''' 2204.5 lb of freight + 3 living persons. Does my body count as freight?
 +
:'''The DM:''' "Each living being" ... so, yesAs 2 tons. So that is 8 tons, or 72 g.p.
 +
'''[[Vafrandir]]:''' + 2 more tons of freight (assuming we round the weight up to the nearest ton) = 90 gp even for the trip. I say we split it 4 ways (and I'll take the slack).
  
'''Marcule:''' Are the wolves still above me attacking the figure?
+
'''[[Pandred]]''': I'll handle the whole thing in cost. I've purchased a lot of things on previous trips, I don't mind going light this time.
  
'''The DM:''' They were doing so before it was your turn; presumedly, they will continue to do so, but there's a chance one of them will attack you instead.
+
'''[[Pandred]]''': I'll also pick up a pocket telescope. That leaves me with about 50gp to contribute to whatever we decide to do about food. If any of us had some kind of food scrounging ability that would be ideal. I could always have Odds go fishing, but as an amateur he'd be lucky to support himself with it, never mind the rest of us.
  
'''Marcule:''' I am blowing my whistle.
+
'''OOC-DM''': ''as an aside, I've returned to the monumental task of reworking my pricing table; this is a nitpicky process which will result in corrected prices and more in-depth descriptions, more available goods and, in this case, I'll be building things like freight costs into the system.''
  
'''The DM:''' Checking to see if it's heard ... you don't know yes or no.  Marcule, one of the wolves attacks you in your holeIt is -2 to hit because the wolf is pretty big, and it rolls a 4, missing on a d20.
+
'''The DM:''' Have you considered the possibility of buying a rowboat?  You don't have much need for navigation, as you can nearly get across the fjord without leaving sight of landA long boat is much more seaworthy than a tiny rowboat and you don't need sailing for it.  Costs 206 g.p.
  
'''Marcule:''' I would like to cast wall of fog.
+
'''[[Pandred]]''': That sounds pretty good, and it pays for itself in one round trip. I can contribute up to 50gp.
:'''The DM:''' You're in combat, so you wouldn't be able to maintain concentration.
 
  
'''The DM:''' Pandred, a wolf will leap to attack Vafrandir's body as you're running; because the body is armoured, though the shield doesn't count, the body is Armour Class 8.  If Pandred had a dexterity bonus, that would apply, but Pandred's dexterity is 14.  I roll, get an 11, which hits AC 8.  Damage is immaterial, but the wolf will bite and grab at the body, potentially throwing Pandred off balance as she runs.  Please make a dex check; you'll need a 7 or less to continue holding onto Vafrandir.
+
'''[[Vafrandir]]:''' What is the requirement for docking in Stavanger and Treborg? Would we need special permission to do so?
  
'''The DM:''' I forgot to roll the other two wolves attack on the figureOne hits for 8 h.p.
+
'''The DM:''' These are things I need to bake into the systemSince it is just a long-boat and any mooring post will do, we'll call it the equivalent of a low-rent inn room, or 12 c.p. per day.
  
'''Marcule:''' I pull my weapon swing against the wolf. Still blowing the whistle.
+
'''Pandred''' 1sp per day, so just shy of 2gp per month. That seems doable.
  
'''Marcule:''' 4 sigh.... I miss.
+
'''The DM:''' That will be the price in Stavanger; I'm not just correcting the old price tables, I'm rebuilding them in parts, so "mooring post" should, unless I forget, be showing up on the new table. Just now I am buried in textiles, distinguishing "wool plush" from "wool velvet."
  
'''The DM:''' Okay, waiting on Pandred.
+
'''[[Pandred]]''' Out.
  
'''[[Pandred]]''': Roll a 2.
+
'''[[Vafrandir]]:''' Very good. I'll see how much I have left over after buying food. I suggest we use Marcule's credit for the longboat but I'll let him weigh in on that. That'll save us a good bit on coin on the back and forth. But we need a more reliable source of food around Treborg, otherwise we're stuck sending Odds back and forth every so often to Stavanger.
  
'''The DM:''' Well done!  There's no sign of anyone appearing from the campYou're still running. I have attacks on Marcule, but no attacks on Pandred the next round.
+
'''The DM:''' As regards Embla's ability to translate the barrels into wealth, I'll retcon it if she doesn't return before you leave StavangerHave you considered [https://wiki.alexissmolensk.com/index.php/Bargaining_(sage_ability) haggling] for the cost of the boat?
  
'''The DM:''' As far as the figure, it had 6 hit points, so it disappeared when it was hit.  However, only one wolf at a time can get at Marcule, so there's only one attack.  I roll an 11, which hits AC 8.  I rolled 3 1s and 3d4, causing 3 damage: which doesn't stun Marcule.  Marcule can fight back.
+
'''[[Vafrandir]]:''' I would like to but I can't do it personally.
  
'''[[Pandred]]''': Hang in there Marcule, just gotta get a stun in.
+
'''The DM:''' Ah, I see.  I thought I wrote this with an "unskilled" option.  Oops.  Memory isn't what it used to be.  Okay.  Let's call it here, until tomorrow. Any last items before we go?
  
'''Marcule:''' 18 ..Please let that be a hit (4 damage).
+
'''[[Vafrandir]]:''' I think that's all for now. Hopefully we can get these logistical issues ironed out soon!
  
'''The DM:''' That is a hit.  The 4 damage does not stun.  Pandred, you see the stone giant appear, walking to the edge of the camp, about 800 yards away.  At that point, another wolf is going to nip at your heels, rolling an 8, missing.
+
'''[[Vafrandir]]:''' Out.
 
 
'''The DM:''' I hit Marcule again, with an 11.  Causing 7 damage; that will stun you.
 
 
 
'''The DM:''' Before the wolves attack again, take a moment to picture the giant's point of view.  He can see the wolves running after Pandred down the hill, their white-grey bodies evident against the greenish grass on the hill.
 
 
 
'''The DM:''' At this point, the giant lets out a blistering roar, followed by a high, piercing whistle that sounds more like a shriek, though it has a distinct musical quality.  Upon hearing it, the wolves all stop.  The wolf does not attack Marcule again, and the others stop chasing Pandred.
 
: Moments later, about thirty other wolves appear, higher up the valley.  The giant continues to whistle, with the sound of it becoming more melodic.
 
 
 
'''Marcule:''' I emerge as a terrified walnut and run over to Pandred.
 
 
 
'''The DM:''' You're awfully tired from running.
 
 
 
'''[[Pandred]]''': Let's finish the jog here. If we've got to fight forty wolves, so be it, but at least Dilhak will have the axe. I press on.
 
 
 
'''The DM:''' As you both arrive at the camp, with the wolves remaining behind, Dilhak finishes his song, as it plainly was when it finished.  At that point, a large barbaric Asgardian-looking man appears, between seven and eight feet tall, with a helmet crowned with stag horns.  This enormous man looks small, looking UP at Dilhak, who is 12 feet tall.  No words pass between them, but they lock their gaze with each other for more than a minute, with both humanoids appearing very tense.  Dilhak points to the axe in Pandred's hand, and the Asgardian nods.  Dilhak turns to the party and says, "My apologies.  I did not know that Jagd Grimm was anywhere abouts here; he tells me that his wolves found my axe yesterday (should read, ''last night''), and have been guarding it for me.  When you and your people appeared, and took the axe, they tried to stop you."
 
 
 
'''[[Pandred]]''': I'll gesture to Vafrandir once I've set him down. "They nearly succeeded. Glad you could stop them."
 
 
 
'''Grimm''': "My apologies.  There have been deaths on both sides; I will not hold that against you.  My wolves have gone to their heaven; I wish for your erstwhile companion to be well.  May we make amends with one another?"
 
 
 
'''The DM:''' I'm going to call it here for the day, let you think about how you want to answer.
 
  
 
'''The DM:''' Out.
 
'''The DM:''' Out.
  
'''Marcule:''' out.
+
'''The DM:''' In/Out.  Sorry all.  Stealth visit from my daughter and grandson.  I'm afraid you just can't compete.  Be well until tomorrow.
  
'''[[Pandred]]''': Out.
+
'''[[Pandred]]''': I am personally affronted, and the damage to my self-esteem is immeasurable. Have fun!
  
'''[[Vafrandir]]:''' Quite the twist! To respond to the question this morning, yes, I am fine with events so far. Actions, or lack thereof, have consequences. Otherwise, what's the point?
+
== What's Next ==
 
 
'''The DM:''' Agreed.  But I wished to show my concern.
 
 
 
== Post-Combat ==
 
 
'''The DM:''' In.
 
'''The DM:''' In.
  
'''[[Pandred]]''': In.
+
'''The DM:''' I'm beginning to wonder if Embla is going to turn up any time soon to barter away the goods you have to sellIf you wish, you can take 40% of the coin-value I named for the items and let done be doneMarcule can also tell me if he wishes to take out a loanLoans are 2% interest per month with a minimum of six months before they can be paid back (Renaissance practice).
 
 
'''[[Pandred]]''': "We may. It was my hand that slew your wolves. What does honor demand of them now?"
 
 
 
'''Grimm''': "I have a salve here that will heal your wounds, though there's nothing I can do for your companion that's passed on.  Will you visit the places where my wolves have died, and help me put their souls to rest?"
 
 
 
'''[[Pandred]]''': "Of course. That is only just."
 
 
 
'''The DM:''' Are you taking the axe with you?
 
 
 
'''[[Pandred]]''': The axe belongs to Dilhak, so he can have it. I have my own. Although I will miss having a higher die.
 
 
 
'''The DM:''' Having delivered it, each member of the party can accept '''180 x.p.''' each, before Pandred's 10% bonus ('''198''', Pandred).  Vafrandir does not share in this experience.
 
 
 
'''[[Pandred]]''': Great, just nine thousand five hundred left to go. Just gotta deliver a few hundred more axes.
 
:'''The DM:''' A hundred would be twice the x.p. you need.  I take it you sorted out your levelling process?  How many more h.p. did you add?
 
::'''[[Pandred]]''': Yes, and, unluckily, two hp after my constitution bonus.
 
 
 
'''The DM:''' Grimm, greatly dwarfing Pandred, walks with him and probably Embla also, as Embla killed one of the two wolves, to each place where the wolves died.  Grimm explains that he is a master of the "Wild Hunt," a collection of 40 wolves that patrols the highlands from here to Jotunheim.  He adds that many think there is only one such group, but there are many throughout Scandinavia, Scotland, Eire and even the New World.  If he had time, he tells you, he would teach you a song that would enable you to call him, but that would take many months.  When you reach the first wolf's body, however, he teaches you and Embla how to recognize one of his wolves, and counsels you to kneel in their presence; a wolf may pin you or wrestle you to the ground, but it will not kill you until a wolfmaster gives the order.
 
 
 
'''The DM:''' Over the wolf, Grimm sings a low, baritone song, taking several minutesThe wolf's spirit rises from the animal and it disappears, though it leaves the pelt behind.  Grimm offers the pelt to Pandred.  "Take this, or give it to one of your companions; it will help protect you against the hostility of others."
 
 
 
'''[[Pandred]]''': I will accept it with humility. "You have our thanks."
 
 
 
'''The DM:''' He repeats the ritual with the other wolf, rewarding you with it's pelt also.  Grimm makes a remark that you should feel secure in tailoring it to your small bodies, since the pelts are too big for most of you.  Whereupon he will shake your hand; your hand feels weirdly tiny in Grimm's; then he will call his wolves and together they will disappear.
 
 
 
'''[[Pandred]]''': I will give one of the pelts to Marcule. Then I'd like to return to Dilhak, and see what his status is. Can he wait a few days for us to return with Vafrandir, is he still too wounded to fight, has he seen the bear in the distance, etc.
 
 
 
'''The DM:''' At some point in this exchange, Grimm has given Dilhak a potion to help cure his injuries, and a healing potion to Marcule as wellAs far as I know, Pandred and Embla have no injuries.
 
 
 
'''[[Pandred]]''': Then I ask Dilhak his feelings on continuing to hunt the bear, and if he could wait for us to return with Vafrandir so that we might join him.
 
 
 
'''Dilhak:''' This is my task, friend Pandred.  I think it is safest if I manage it alone.  The beast is out there somewhere, wounded, and has not been healed by a friend; whereas I feel much betterBut I suggest that, as I feel well, that you let me help you load your cart to enable you on your way.
 
 
 
'''[[Pandred]]''': I will let him help us load. I can't argue when Vafrandir is dead. I'll be a little huffy though, and will certainly ask if there's any help we can offer one last time. My mind is full of visions of smiting this great beast along the mountainside with a mighty swing, and I feel robbed of this conquest!
 
  
 
'''Marcule:''' In
 
'''Marcule:''' In
  
'''Marcule:''' still shaken, I am less robbed of the conquest and happy to leave my almost life as a wolf snack.
+
'''Marcule:''' (sorry for this late reply) I do not drink my potion.
  
'''The DM:''' There are not enough gnomes used as wolf snacks, in my humble opinion. Marcule, please note the experience gained.  Pandred has said he intends to give one of the wolf pelts to you, and you've been given a healing potion.
+
'''Marcule:'''  “I like the idea of the rowboat happy to put it on my credit if we would like to get it" just waiting to see how big of a loan to take.
  
'''[[Pandred]]''': Grimm said the pelts could be tailored, do you think we could get a third usable pelt between the two we have, if it's only a little large on me, but quite large on Marcule? Is this a question to ask in Stavanger?
+
'''Marcule:''' I approach the party with little bundles in my hands giving one to everyone this includes Oddstraken and Willa when we reach her. Each bundle contains bell (small), brass  -- 3 in. by 3 in. diameter  0.37lbs. mirror (hand) -- 4 in. by 3 in., without frame 0.19lbs. fishhook, iron 1 in. long with ⅛ in. diameter 0.01lbs – 3 each. boatswain's pipe, tin whistle, 5 in. long, with 39 in. chain lanyard 0.04 “some items just to help everyone out”.
 +
:'''The DM:''' Willa has left the party; you can get a refund if you wish.
  
'''The DM:''' Not without destroying the magic.
+
'''[[Vafrandir]]:''' In.
  
'''Marcule:''' "Interesting" i give the plet a hard look over.
+
'''[[Vafrandir]]:''' Let's get the longboat (208 gp) - the rowboat is much smaller. I would like to sell the goods today. If Embla doesn't barter them by the time we're played out this afternoon, we'll take the 40%. Is that amenable?
  
'''The DM:''' Sorry, got distracted.  Been watching the screen, though.  The wolf pelts will function like a cloak +1 to armour class, but without the elvish concealment properties.  They can be worn over armour.  And while I appreciate the desire to get three cloaks out of two, there were only two wolves who were killed, so only two magical properties to spread around.  The extra fur can be used as material however, if you wish to fringe some of your garments.
+
'''[[Vafrandir]]:''' "Thank you, Marcule! These will be quite useful."
  
'''The DM:''' Let's say that Dilhak has loaded your wagon. May I say that your camp has been taken down?  This is still the 7th of June.  Do you wish to wait for the next day?
+
'''Marcule:''' The longboat sounds fine. I'm fine to wait and see about 40%.
  
'''Marcule:''' I would like to leave now if that is alright with Pandred.
+
'''The DM:''' I wanted to give a speed for the longboat.  A familiar-looking rowboat sculls about 4-5 knots per hour; this is much bigger, but also has three sets of oars, so I'm going to judge the speed at 2½ knots up to a weight of 1 ton carried; 2 knots up to two tons carried; and 1½ knots up to one ton carried.  I can't find numbers so far, but I will make changes if need be.  The distance between Stavanger is 30 miles.  A knot is 1.7 miles/hour.  From what I can see, the current flowing against you is ½ mile per hour, so that your fastest speed will be 1.2*2.5, or 3 mph; the distance is 30 miles between Stavanger and Treborg.
  
'''[[Pandred]]''': Yeah, let's get out of here. Maybe if we hurry I can still take a potshot at the bear with my crossbow when we return. Hell, maybe we can convince the townies to form a mob for bear meat. I don't know how big this thing is, but I want to know. I want to know so bad.
+
'''The DM:''' I could get finer than that. Suppose we argue that these are the speeds for three men with 12 strength rowing, and that the speed can be adjusted 1% for every pt. of strength different. Vafrandir, Pandred (counts as 18) and Marcule have a combined strength of 50. This would make the longboat's speed 3.42 mph.
  
'''The DM:''' I'd like to push this along so we can get Vafrandir raised before the day ends.  Are we good with a rush ahead at this point?
+
'''[[Vafrandir]]:''' How many hours of daylight do we have, roughly, at this time of year? An 8-10 hour trip is a full day, essentially.
  
'''Marcule:''' Yes
+
'''Marcule:''' "Definitely a day."
  
'''[[Pandred]]''': Yes.
+
'''The DM:''' You spend the 14th & 15th buying and arranging purchase of the boat.  Sunrise is 4:24 am.  Sunset is 10:52 pm.
  
'''The DM:''' Okay.  Foregoing the weather, which I'll just check to see if there's some horrific storm or other ... nope ... you arrive in Treborg late on the 8th of June.  That's 10 lbs. of food each for party members.  There's a cost for loading yourselves and goods on the boat to Stavanger, where you'll have to go to raise Vafrandir, but we will retcon this price on Monday.  You can't get a boat out until the 10th, but the journey with the wind will take only five hours, so that you'll be in Stavanger by 3 p.m. that day.  There hasn't been a drop of rain since leaving Dilhak, and the wind has been very steady from the northwest, though it is only light airs in Stavanger, a very fine clear blue day.  The 10th is a Friday, so you can make your way around to see the local cathedral's curate, who will investigate and let you know that the Bishop, able to dispense the spell, will be able to see you on Monday (would have been 2 days, but the 2nd day is a Sunday, so it will have to be Monday).
+
'''Marcule:''' out
  
== Stavanger Again ==
+
<div style="text-decoration: underline; color: green; text-align: center">'''Present:''' DM, Embla, Vafrandir</div>
'''The DM:''' It is now the 13th of June.  Counting one day of travelling and 4 days of waiting around, that's another 12 lbs. of food per person.  Sorry, earlier I wrote "5 lbs." but that should have been 10.  So write off your food: 22 total per person since leaving Dilhak.
 
  
'''The DM:''' The Bishop has heard of you (Since Embla isn't present, Pandred is using up her favour in this regard), and is willing to raise Vafrandir (it's been 6 days, three days under minimum schedule, so you're fine regarding time). The spell is cast and now we'll wait until Vafrandir rolls a d100/d%.
+
'''[[Embla Strand]]''' In. I barter our tradegoods. Give me a minute to recall which we have and work out what we'll take for them.
  
'''[[Vafrandir]]:''' In.
+
'''The DM:''' This is tougher to do online than it would be at a game table; go ahead and trade the wine/ale/lutefisk for anything on the trading table; remember, at 90% of cost.
  
'''[[Vafrandir]]:''' '''[45]'''
+
'''[[Embla Strand]]''' That gives us about 900gp for supplies. I'll get to shopping.
  
'''[[Vafrandir]]:''' We'll need to have bought 31 lb of additional food since arriving in Stavanger.
+
'''The DM:''' Too, remember, the heavier you buy, the slower the boat goes.
  
'''The DM:''' Someone's ghosting.  Yep, that survives the resurrection survival check.  Good to go.  If you wait until Embla is about, you can get a better [https://wiki.alexissmolensk.com/index.php/Bartering_(sage_ability) bargaining price] on your barreled goods than you would otherwise.
+
'''The DM:''' Out (for about an hour).
  
'''Pandred''': I'd also like to get a horn. I can play one, I don't know what kind or how much it costs.
+
'''[[Embla Strand]]''' Could I use some of the barter funds to purchase the longboat? How do hunting dogs aid in hunting? How many chickens might I feed from a pony's feed ration? How much do chickens and hunting dogs weigh? Vafrandir, would you like chainmail or something heavier than the studded leather?
  
'''The DM:''' Six pounds of food for each person can be bought AFTER arriving in Stavanger, since you're there on the 10th and I'm charging you for food until the 13th.
+
'''[[Vafrandir]]:''' I'll look at the numbers. I can (or should be able to) buy better armor but I don't have a super high carry so my AP would suffer greatly. Maybe one of you more experienced players can comment on the viability of fighting with 2-3 AP? Doesn't seem worth the extra protection.
  
<div style="text-decoration: underline; color: green; text-align: center">'''Present:''' DM, Pandred, Marcule, Vafrandir</div>
+
'''[[Embla Strand]]''' Ringmail is only 5 more lbs than studded leather. We have a lot of money that we have to spend now and a significant weight limitation, so I'm trying to think of upgrades for everyone's stuff.
  
'''[[Vafrandir]]:''' Hurrah! Do I have any kind of recuperation period?
+
'''[[Vafrandir]]:''' Pushes me into 3 AP minimum. I'll think about it. For now I'll upgrade my helmet at least to iron, I've got the coin. I think the party funds might be well spent on intangibles. Our party size is significantly depleted: can we get get some more hirelings? Or otherwise put some coin towards our house upgrades? We need a steady source of food supplies at least. Not sure how to go about that.
  
'''[[Vafrandir]]:''' Let me take a close look at the accounting to see how the food math shakes out.
+
'''[[Vafrandir]]:''' I've got a new chest (large) with 40 lb of food. Embla, if you'd like to fill it up with 110 lb more (110 gp, daily ration [travel]) we'll have a nice emergency stash.
  
'''The DM:''' You can find a bull's horn at the carver; an alphorn isn't available in Stavanger, nor is a metal one. Nope, no recuperation period. Vafrandir's at full hit points.
+
'''[[Embla Strand]]''' I've tentatively purchased 500lbs of food and if I can get info on chicken feeding, we'll have two dozen chickens at the house, providing 2lbs-ish of eggs a day. We'd need to pay for a coop, but that shouldn't be too expensive. Hopefully between a hunting dog and my ability to hunt, we can bag some larger animals at home.
  
'''The DM:''' Did you have food stored at your tent/house in Treborg?  You spent all of the 9th in Treborg.
+
'''The DM:''' In.
  
'''[[Pandred]]''': I will buy the bull's horn. I'm seeing 16sp, do I have the correct price sheet?
+
'''The DM:''' Yes, you can use the barter funds to help purchase the longboat.  I haven't written rules for hunting dogs; in any case, they'll require an amateur skill in dog training (10pts). Chickens don't require feed, except when raised in town.  In a rural setting, they just scour the land itself, though on the trail they get eaten by foxes and such.  Chickens weigh 5 lbs.  A hunting dog weighs 60 lbs.
  
'''[[Vafrandir]]:''' We had 35 lbs on leaving the campsite. Arriving in Treborg (30 lbs total) leaves us with 5 lb on the 8th. I don't have any listed but it's possible one of the others had some stashed at the house.
+
'''The DM:''' Vafrandir, the stride rules make fighting with 3 AP a more practical thing. You can move up to 8 hexes and still have room to fight.  With 2 AP, however, all you can do is stand your ground.  Good for a dungeon, bad in the wilderness.
  
'''[[Pandred]]''': None from me. I'll be happy to contribute as much gp as you determine we need, Quartermaster Vafrandir.
+
'''[[Vafrandir]]:''' Great, Embla. Everyone, please let me know which items you plan to put into general storage so I can add them to the [https://docs.google.com/spreadsheets/d/1KK9o9c-HPQjTqafZt7mZAUOjY9aqmg63ryWaBjI2V8U/edit?usp=sharing Cargo] page.
  
'''[[Vafrandir]]:''' Can't eat gp.
+
'''[[Vafrandir]]:''' Very good re: 3 AP. In that case, Embla, I'll take the ringmail.
  
'''The DM:''' Are you counting the lutefisk that Marcule was given as treasure?  Pandred, yes, the old Stavanger list is still correct.
+
'''The DM:''' Studded leather and ring mail both provide the same AC.  Ring mail is more durable.  You can get hirelings, but it will take a week.  You can buy cheaper food if you don't buy daily rations; see Town Market and Grocer.  I'll have to figure the price of a coop.  You'll need someone to hunt the eggs; you might want to get an extra house servant for that, rather than using Oddsdrakken, who is more of a travelling/purchasing servant.  It will take only 3 days to get a house servant; I'll tentatively charge you 2 s.p. a month for one.
  
'''[[Vafrandir]]:''' There were 10 jars containing 0.5 lb of lutefisk each?
+
'''[[Embla Strand]]''' Thank you. I'm purchasing soap, 24 chickens, the longboat, 637lbs assorted food (cheese, beef jerky, dried haddock, and potatoes), chests for said food, 400ft rope for the boat, and a couple of equipment items for me. We've 300-ish gp left, so let's put everything y'all have bought on the tab so you can get your coin back. A house servant or two is an excellent idea. And I'll take the dog, then, as I should have the requisite dog training in a level or two.
  
'''The DM:''' Because Pandred left Oddsdrakken in Treborg, you may assume he secured a sack of apples (6.75 lb., 3 g.p.) and two sacks of oats (16.44 lbs, 30 c.p.) while you were gone.
+
:'''[[Vafrandir]]:''' I'll work on adding the soap, chickens, food, chest, and rope to the Cargo sheet. A helmet, ring mail, and a longsword runs to '''33 gp''' even, so you can subtract that. I'll let others weigh in on their needs for a bit.
  
'''Marcule:''' yes, i still have all 10 jars.
+
'''The DM:''' Vafrandir, the 2-tons charge per human is the arbitrary cost for a character living and being an inconvenience on a ship.  In your own boat, characters weigh exactly what they weigh.  That should give you a lot more room.  Embla, I should argue that a hunting dog will still be a "dog" ... you can start building a relationship with the dog now, even if you can't send it to hunt for you.  A hunting dog will hunt randomly on its own, though not consistently.
  
'''[[Vafrandir]]:''' Yes, I wanted to confirm they were half a pound. Thank you! That will get us to Stavanger in one piece with some to spare. But we'll need to stock up while here since the supply in Treborg is unsteady.
+
'''The DM:''' Embla, if you want to hold back bartering a barrel or two of ale, you still have family here in Stavanger that you can leave it with for free. ['''OOC:''' My partner has a doctor's appt; we'll be going in half an hour]
  
'''The DM:''' Additionally, before getting raised, both Vafrandir and Pandred will have been subjected to a Know Intent spell, to learn if you plan to lie.  Please estimate an accurate total of your assets and cash on hand (and Pandred, that includes the stolen furs that are still hidden near Stavanger, that you've never accessed — that was you, wasn't it?).
+
'''[[Embla Strand]]''' In that case, I'll hold off on bartering all 3 ale barrels, as the 800ish gp from the wine barrel well-covers our expenses to-date.
  
'''[[Pandred]]''': 165gp and change, and no, I don't think it was, but I'll check the ancient archives. My character sheet should be 100% up to date, including the horn purchase.
+
'''The DM:''' OOPS.  Ride's here.  Gotta go now. Out.
  
'''The DM:''' Maybe that was Lothar.  Was your father a thief?  In any case, I haven't gone to look it up, but if someone remembers, who was assigned the wine barrel?
+
'''[[Embla Strand]]''' Cya! In that case, I'll hold off on bartering all 3 ale barrels, as the 800ish gp from the wine barrel well-covers our expenses to-date. We've 162gp left. What else would folks like to purchase?
  
'''[[Pandred]]''': I just looked. It was indeed Lothar. My father was a teamster.
+
'''[[Vafrandir]]:''' Out-ish. Working on laying out the cargo we've got so far. I'll keep an eye on the page.
  
'''The DM:''' My error.
+
:'''[[Vafrandir]]:''' How's this: 83 lb of cheese, 54 lb of beef jerky, 70 lb of haddock, 430 lb of potatoes (hey, they're the cheapest!). That's '''30 gp, 14 sp'''. We'll need 5 chests for that.
  
'''[[Vafrandir]]:''' Does that include all equipment on my person as well?
+
'''[[Embla Strand]]''' As an addition? Sure.
  
'''The DM:''' Yes, within 10 or 20 g.p., if you can.  If you don't want to nitpick the count, the overestimate your total.
+
:'''[[Vafrandir]]:''' No, that's the 637 lb assorted food from above. I broke it out into individual items for pricing.
  
'''The DM:''' Another question: you are assigning the wolf pelts +1 to Marcule and Pandred?  Also, Marcule, I assume you didn't drink the healing potion.
+
'''[[Embla Strand]]''' Since money isn't an object, I did a more even split to have nicer foods.
  
'''[[Vafrandir]]:''' Approximately 310 gp worth.
+
'''[[Vafrandir]]:''' What was the split? I'd like to put it on the page is all. We'll add it to what I just said.
 +
:'''[[Embla Strand]]''' 150lb cheese, 200lb jerky, 125lb haddock, 162lb potatoes.
 +
::'''[[Vafrandir]]:''' Great! So that's 10 chests (30 gp) and nearly 1300 lb of supplies. Should last for a good while, I reckon.
 +
:::'''[[Vafrandir]]:''' Actually we can do it in 9 chests. 27 gp.
 +
'''[[Vafrandir]]:''' Out.
  
'''The DM:''' Pandred, that's 24 g.p. and 12 s.p. from you; Vafrandir, 46 g.p. and 8 s.p. from you.
+
== Moving on from Stavanger, mid-June ==
 +
'''The DM:''' In.
  
'''[[Vafrandir]]:''' Very good!
+
'''[[Vafrandir]]:''' In.
 
 
== Closing Issues ==
 
'''The DM:''' Okay, I'll need placement of the wolf pelts +1, the potential use of the potion, arrangements regarding sale of the goods, if the lutefisk was eaten (shouldn't need to have done that) and the price of shipping your goods across the water come this Monday.  Any other issues to be dealt with right now?  Information needed?  I assume the party is going to do some shopping over the weekend.
 
 
 
'''[[Vafrandir]]:''' The lutefisk remains. I think it'd be best to wait for Embla's input before unloading the cargo, but yes, we have much to purchase.
 
  
'''The DM:''' You might want to talk to Marcule about the 1100 g.p. that Marcule is able to borrow from the lender.
+
'''[[Vafrandir]]:''' Repeating from above: Everyone, please let me know which items you plan to put into general storage so I can add them to the [https://docs.google.com/spreadsheets/d/1KK9o9c-HPQjTqafZt7mZAUOjY9aqmg63ryWaBjI2V8U/edit?usp=sharing Cargo] page.
  
'''[[Pandred]]''': I'll give my pelt to Vafrandir if he asks. Em has the levels to take care of herself, as do I, and I've got heavier armor beside, although I resent the reduction in AP it brings.
+
'''The DM:''' Starting with time.  Vafrandir is raised on the 13th, and Embla barters for the price of the barrel of wine with a Rurik, a member of the town market; Rurik puts you in touch with his cousin who owns the longboat, while selling you the food; Rurik in turn makes deals to arrange for other items which could not normally be traded for a barrel of wine, so that we can maintain some momentum here and the players can obtain what they need.  This all takes two days, leading us to the 15th of June.  If the players want a servant, that will take us to the 18th.  Otherwise, you can leave with your boat loaded on the morning of the 16th of June.
  
'''The DM:''' Good.  I'll check in after a time.  For now, I'm '''out.'''
+
'''[[Vafrandir]]:''' (barring any action from the rest of the party) We will stay until the 18th to hire a servant.

Revision as of 11:08, 14 January 2021

Embla Strand no worries. I've errands to run for the next few hours anyways.

Vafrandir: In. I'll buy a longsword and studded leather armor: slow but sure upgrades. We need to discuss what supplies we need to buy: we've come very close to running out of food several times while up in Treborg. What are our next steps and how can be best prepare?

Pandred: In. As much food by weight that we can manage. I think I will get a pocket telescope as well. Given we're in Norway, we should be prepared for trolls in the mountains, although what that looks like I'm not sure.

Pandred: How do we think we can turn a profit here? The giant was a good friend, but not lucrative. Could we find Dilhak again, see what his people know about ghoulies in the valleys?

Vafrandir: A chest full of 150 lb of food would last for less than a month. If we can find him again it'd be good to find what he knows, but I think he's from further north and may return soon.

The DM: In.

The DM: Catching up. We need to manage the cost to freight your goods into Stavanger. As said before, freight is 9 g.p. per ton of goods to be moved, or 2,000 lbs, per 24 hr period or part thereof. Each living being counts as 2 tons. Only 1 day occurred, as the journey took 5 hours. I'll need this paid. Since it will cost 18 g.p. to ship Oddsdrakken to Treborg, do you want to continue to leave him in Treborg or bring him along?

Vafrandir: 2204.5 lb of freight + 3 living persons. Does my body count as freight?

The DM: "Each living being" ... so, yes. As 2 tons. So that is 8 tons, or 72 g.p.

Vafrandir: + 2 more tons of freight (assuming we round the weight up to the nearest ton) = 90 gp even for the trip. I say we split it 4 ways (and I'll take the slack).

Pandred: I'll handle the whole thing in cost. I've purchased a lot of things on previous trips, I don't mind going light this time.

Pandred: I'll also pick up a pocket telescope. That leaves me with about 50gp to contribute to whatever we decide to do about food. If any of us had some kind of food scrounging ability that would be ideal. I could always have Odds go fishing, but as an amateur he'd be lucky to support himself with it, never mind the rest of us.

OOC-DM: as an aside, I've returned to the monumental task of reworking my pricing table; this is a nitpicky process which will result in corrected prices and more in-depth descriptions, more available goods and, in this case, I'll be building things like freight costs into the system.

The DM: Have you considered the possibility of buying a rowboat? You don't have much need for navigation, as you can nearly get across the fjord without leaving sight of land. A long boat is much more seaworthy than a tiny rowboat and you don't need sailing for it. Costs 206 g.p.

Pandred: That sounds pretty good, and it pays for itself in one round trip. I can contribute up to 50gp.

Vafrandir: What is the requirement for docking in Stavanger and Treborg? Would we need special permission to do so?

The DM: These are things I need to bake into the system. Since it is just a long-boat and any mooring post will do, we'll call it the equivalent of a low-rent inn room, or 12 c.p. per day.

Pandred 1sp per day, so just shy of 2gp per month. That seems doable.

The DM: That will be the price in Stavanger; I'm not just correcting the old price tables, I'm rebuilding them in parts, so "mooring post" should, unless I forget, be showing up on the new table. Just now I am buried in textiles, distinguishing "wool plush" from "wool velvet."

Pandred Out.

Vafrandir: Very good. I'll see how much I have left over after buying food. I suggest we use Marcule's credit for the longboat but I'll let him weigh in on that. That'll save us a good bit on coin on the back and forth. But we need a more reliable source of food around Treborg, otherwise we're stuck sending Odds back and forth every so often to Stavanger.

The DM: As regards Embla's ability to translate the barrels into wealth, I'll retcon it if she doesn't return before you leave Stavanger. Have you considered haggling for the cost of the boat?

Vafrandir: I would like to but I can't do it personally.

The DM: Ah, I see. I thought I wrote this with an "unskilled" option. Oops. Memory isn't what it used to be. Okay. Let's call it here, until tomorrow. Any last items before we go?

Vafrandir: I think that's all for now. Hopefully we can get these logistical issues ironed out soon!

Vafrandir: Out.

The DM: Out.

The DM: In/Out. Sorry all. Stealth visit from my daughter and grandson. I'm afraid you just can't compete. Be well until tomorrow.

Pandred: I am personally affronted, and the damage to my self-esteem is immeasurable. Have fun!

What's Next

The DM: In.

The DM: I'm beginning to wonder if Embla is going to turn up any time soon to barter away the goods you have to sell. If you wish, you can take 40% of the coin-value I named for the items and let done be done. Marcule can also tell me if he wishes to take out a loan. Loans are 2% interest per month with a minimum of six months before they can be paid back (Renaissance practice).

Marcule: In

Marcule: (sorry for this late reply) I do not drink my potion.

Marcule: “I like the idea of the rowboat happy to put it on my credit if we would like to get it" just waiting to see how big of a loan to take.

Marcule: I approach the party with little bundles in my hands giving one to everyone this includes Oddstraken and Willa when we reach her. Each bundle contains bell (small), brass -- 3 in. by 3 in. diameter 0.37lbs. mirror (hand) -- 4 in. by 3 in., without frame 0.19lbs. fishhook, iron 1 in. long with ⅛ in. diameter 0.01lbs – 3 each. boatswain's pipe, tin whistle, 5 in. long, with 39 in. chain lanyard 0.04 “some items just to help everyone out”.

The DM: Willa has left the party; you can get a refund if you wish.

Vafrandir: In.

Vafrandir: Let's get the longboat (208 gp) - the rowboat is much smaller. I would like to sell the goods today. If Embla doesn't barter them by the time we're played out this afternoon, we'll take the 40%. Is that amenable?

Vafrandir: "Thank you, Marcule! These will be quite useful."

Marcule: The longboat sounds fine. I'm fine to wait and see about 40%.

The DM: I wanted to give a speed for the longboat. A familiar-looking rowboat sculls about 4-5 knots per hour; this is much bigger, but also has three sets of oars, so I'm going to judge the speed at 2½ knots up to a weight of 1 ton carried; 2 knots up to two tons carried; and 1½ knots up to one ton carried. I can't find numbers so far, but I will make changes if need be. The distance between Stavanger is 30 miles. A knot is 1.7 miles/hour. From what I can see, the current flowing against you is ½ mile per hour, so that your fastest speed will be 1.2*2.5, or 3 mph; the distance is 30 miles between Stavanger and Treborg.

The DM: I could get finer than that. Suppose we argue that these are the speeds for three men with 12 strength rowing, and that the speed can be adjusted 1% for every pt. of strength different. Vafrandir, Pandred (counts as 18) and Marcule have a combined strength of 50. This would make the longboat's speed 3.42 mph.

Vafrandir: How many hours of daylight do we have, roughly, at this time of year? An 8-10 hour trip is a full day, essentially.

Marcule: "Definitely a day."

The DM: You spend the 14th & 15th buying and arranging purchase of the boat. Sunrise is 4:24 am. Sunset is 10:52 pm.

Marcule: out

Present: DM, Embla, Vafrandir

Embla Strand In. I barter our tradegoods. Give me a minute to recall which we have and work out what we'll take for them.

The DM: This is tougher to do online than it would be at a game table; go ahead and trade the wine/ale/lutefisk for anything on the trading table; remember, at 90% of cost.

Embla Strand That gives us about 900gp for supplies. I'll get to shopping.

The DM: Too, remember, the heavier you buy, the slower the boat goes.

The DM: Out (for about an hour).

Embla Strand Could I use some of the barter funds to purchase the longboat? How do hunting dogs aid in hunting? How many chickens might I feed from a pony's feed ration? How much do chickens and hunting dogs weigh? Vafrandir, would you like chainmail or something heavier than the studded leather?

Vafrandir: I'll look at the numbers. I can (or should be able to) buy better armor but I don't have a super high carry so my AP would suffer greatly. Maybe one of you more experienced players can comment on the viability of fighting with 2-3 AP? Doesn't seem worth the extra protection.

Embla Strand Ringmail is only 5 more lbs than studded leather. We have a lot of money that we have to spend now and a significant weight limitation, so I'm trying to think of upgrades for everyone's stuff.

Vafrandir: Pushes me into 3 AP minimum. I'll think about it. For now I'll upgrade my helmet at least to iron, I've got the coin. I think the party funds might be well spent on intangibles. Our party size is significantly depleted: can we get get some more hirelings? Or otherwise put some coin towards our house upgrades? We need a steady source of food supplies at least. Not sure how to go about that.

Vafrandir: I've got a new chest (large) with 40 lb of food. Embla, if you'd like to fill it up with 110 lb more (110 gp, daily ration [travel]) we'll have a nice emergency stash.

Embla Strand I've tentatively purchased 500lbs of food and if I can get info on chicken feeding, we'll have two dozen chickens at the house, providing 2lbs-ish of eggs a day. We'd need to pay for a coop, but that shouldn't be too expensive. Hopefully between a hunting dog and my ability to hunt, we can bag some larger animals at home.

The DM: In.

The DM: Yes, you can use the barter funds to help purchase the longboat. I haven't written rules for hunting dogs; in any case, they'll require an amateur skill in dog training (10pts). Chickens don't require feed, except when raised in town. In a rural setting, they just scour the land itself, though on the trail they get eaten by foxes and such. Chickens weigh 5 lbs. A hunting dog weighs 60 lbs.

The DM: Vafrandir, the stride rules make fighting with 3 AP a more practical thing. You can move up to 8 hexes and still have room to fight. With 2 AP, however, all you can do is stand your ground. Good for a dungeon, bad in the wilderness.

Vafrandir: Great, Embla. Everyone, please let me know which items you plan to put into general storage so I can add them to the Cargo page.

Vafrandir: Very good re: 3 AP. In that case, Embla, I'll take the ringmail.

The DM: Studded leather and ring mail both provide the same AC. Ring mail is more durable. You can get hirelings, but it will take a week. You can buy cheaper food if you don't buy daily rations; see Town Market and Grocer. I'll have to figure the price of a coop. You'll need someone to hunt the eggs; you might want to get an extra house servant for that, rather than using Oddsdrakken, who is more of a travelling/purchasing servant. It will take only 3 days to get a house servant; I'll tentatively charge you 2 s.p. a month for one.

Embla Strand Thank you. I'm purchasing soap, 24 chickens, the longboat, 637lbs assorted food (cheese, beef jerky, dried haddock, and potatoes), chests for said food, 400ft rope for the boat, and a couple of equipment items for me. We've 300-ish gp left, so let's put everything y'all have bought on the tab so you can get your coin back. A house servant or two is an excellent idea. And I'll take the dog, then, as I should have the requisite dog training in a level or two.

Vafrandir: I'll work on adding the soap, chickens, food, chest, and rope to the Cargo sheet. A helmet, ring mail, and a longsword runs to 33 gp even, so you can subtract that. I'll let others weigh in on their needs for a bit.

The DM: Vafrandir, the 2-tons charge per human is the arbitrary cost for a character living and being an inconvenience on a ship. In your own boat, characters weigh exactly what they weigh. That should give you a lot more room. Embla, I should argue that a hunting dog will still be a "dog" ... you can start building a relationship with the dog now, even if you can't send it to hunt for you. A hunting dog will hunt randomly on its own, though not consistently.

The DM: Embla, if you want to hold back bartering a barrel or two of ale, you still have family here in Stavanger that you can leave it with for free. [OOC: My partner has a doctor's appt; we'll be going in half an hour]

Embla Strand In that case, I'll hold off on bartering all 3 ale barrels, as the 800ish gp from the wine barrel well-covers our expenses to-date.

The DM: OOPS. Ride's here. Gotta go now. Out.

Embla Strand Cya! In that case, I'll hold off on bartering all 3 ale barrels, as the 800ish gp from the wine barrel well-covers our expenses to-date. We've 162gp left. What else would folks like to purchase?

Vafrandir: Out-ish. Working on laying out the cargo we've got so far. I'll keep an eye on the page.

Vafrandir: How's this: 83 lb of cheese, 54 lb of beef jerky, 70 lb of haddock, 430 lb of potatoes (hey, they're the cheapest!). That's 30 gp, 14 sp. We'll need 5 chests for that.

Embla Strand As an addition? Sure.

Vafrandir: No, that's the 637 lb assorted food from above. I broke it out into individual items for pricing.

Embla Strand Since money isn't an object, I did a more even split to have nicer foods.

Vafrandir: What was the split? I'd like to put it on the page is all. We'll add it to what I just said.

Embla Strand 150lb cheese, 200lb jerky, 125lb haddock, 162lb potatoes.
Vafrandir: Great! So that's 10 chests (30 gp) and nearly 1300 lb of supplies. Should last for a good while, I reckon.
Vafrandir: Actually we can do it in 9 chests. 27 gp.

Vafrandir: Out.

Moving on from Stavanger, mid-June

The DM: In.

Vafrandir: In.

Vafrandir: Repeating from above: Everyone, please let me know which items you plan to put into general storage so I can add them to the Cargo page.

The DM: Starting with time. Vafrandir is raised on the 13th, and Embla barters for the price of the barrel of wine with a Rurik, a member of the town market; Rurik puts you in touch with his cousin who owns the longboat, while selling you the food; Rurik in turn makes deals to arrange for other items which could not normally be traded for a barrel of wine, so that we can maintain some momentum here and the players can obtain what they need. This all takes two days, leading us to the 15th of June. If the players want a servant, that will take us to the 18th. Otherwise, you can leave with your boat loaded on the morning of the 16th of June.

Vafrandir: (barring any action from the rest of the party) We will stay until the 18th to hire a servant.