Difference between pages "Vafrandir" and "Lexent"

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Vafrandir Saevel is a male elf from Hammerhearth of Finnemar in Ulthua. His eyes are sky blue, his skin is pale nordic, and his hair is russet brown, with luxuriant curls and with a healthy growth.
+
Lexent Povarov is a male [https://wiki.alexissmolensk.com/index.php/Gnome_Race_%26_Physiology gnomish] [https://wiki.alexissmolensk.com/index.php/Cleric_(class) Cleric] of the [https://forgottenrealms.fandom.com/wiki/Lords_of_the_Golden_Hills Gnomish Pantheon]. His eyes are pine green, his skin is olive and unnaturally smooth, and his hair is tawny, wavy, and oily.
  
== Personal Life ==
+
{| class="wikitable"
 +
|-
 +
| Height || style="text-align:right;" | 3'4"
 +
|-
 +
| Weight || style="text-align:right;" | 75 lbs.
 +
|}
 +
 
 +
= Activity =
 +
 
 +
{| class="wikitable"
 +
! colspan="5" | [https://wiki.alexissmolensk.com/index.php/Encumbrance Encumbrance]
 +
|-
 +
! 5 AP !! 4 AP !! 3 AP !! 2 AP !! 1 AP
 +
|-
 +
| Up to 14 || 15-28 || 29-42 || 43-56 || 57-70
 +
|}
  
He was raised by both parents, the eldest of two siblings, with a brother who is 2 years younger. However, they treat Vafrandir with hearty dislike, and while willing to speak, they will do nothing more than provide lodging for the space of a night no more often than once in six months. His father was a rat catcher ('''+1 saving throw vs. poison'''). His birthday is November 25, 1633 (making him 16 years old at the beginning of the campaign).
+
{| class="wikitable"
 +
!  !! Weight !! [https://wiki.alexissmolensk.com/index.php/Action_Points AP]
 +
|-
 +
| Fighting || style="text-align:right;" | 28 || style="text-align:right;" | 4
 +
|-
 +
| Carrying || style="text-align:right;" | 48 || style="text-align:right;" | 2
 +
|}
  
Vafrandir was baptized Lutheran by Father Arven in Treborg.
+
[https://wiki.alexissmolensk.com/index.php/Stealth_(sage_ability) Stealth Rules]
  
== Stats ==
+
[https://wiki.alexissmolensk.com/index.php/Scrambling_(sage_ability) Scrambling Rules]
  
[https://wiki.alexissmolensk.com/index.php/Fighter_(class) Fighter] 4, veteran
+
== Defensive ==
  
 
{| class="wikitable"
 
{| class="wikitable"
| XP || style="text-align:right;" | 9904
+
| [https://wiki.alexissmolensk.com/index.php/Stun_Lock  HP] || style="text-align:right;" | 24
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Hit_Points HP (max)] || style="text-align:right;" | 26
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Injuries Injury] || 0
 
|}
 
|}
  
{| class="wikitable" style="text-align: center;"
+
{| class="wikitable"
! STR !! INT !! WIS !! CON !! DEX !! CHA
+
| Base Armor || style="text-align:right;" | 7
 +
|-
 +
| Shield (+1) || style="text-align:right;" | +2
 
|-
 
|-
| 17 || 12 || 11 || 16 || 16 || 14
+
| '''AC Total''' || style="text-align:right;" | '''7'''
 +
|-
 +
| '''AC Total (With Shield)''' || style="text-align:right;" | '''5'''
 
|}
 
|}
 +
 +
+4 AC when confronting bugbears, ettin, gnolls, ogres, ogre magi, trolls and giants of every kind.
 +
 +
-1 damage per die from all heat attacks, not including fire (Progenitor's Legacy)
 +
 +
1 Damage per die vs. cold-based attacks against the character. (Physical Prowess)
  
 
{| class="wikitable"
 
{| class="wikitable"
| [https://wiki.alexissmolensk.com/index.php/Hit_Points HP] || style="text-align:right;" | 29
+
! [https://wiki.alexissmolensk.com/index.php/Saving_Throws Saves] !! Base !! Modifier !! Remarks
 
|-
 
|-
| HP (max) || style="text-align:right;" | 32
+
| Poison (1) || style="text-align:right;" | 12 || style="text-align:right;" | 0 || 
 +
|-
 +
| Paralyse & Petrify || style="text-align:right;" | 11 || style="text-align:right;" | +3 ||  Gnome toughness
 +
|-
 +
| Polymorph || style="text-align:right;" | 13 || style="text-align:right;" | +3 ||  Gnome Magic Resistance
 +
|-
 +
| Rod, Staff, & Wand || style="text-align:right;" | 14 || style="text-align:right;" | +3 || Gnome Magic Reisistance
 +
|-
 +
| Breath Weapon || style="text-align:right;" | 15 || style="text-align:right;" | +3 || Gnome Magic Resistance
 +
|-
 +
| Other Magic || style="text-align:right;" | 15 || style="text-align:right;" | +3 || Gnome Magic Resistance, (2)
 
|}
 
|}
 +
(1) Saves at 1 level higher (Health).
 +
 +
(2) Additional +3 vs. mind altering magical effects from Wisdom.
 +
 +
== Offensive ==
  
 
{| class="wikitable"
 
{| class="wikitable"
| AC || style="text-align:right;" | 3 || ring mail + shield (small), fir + Wild Hunt pelt
+
! To Hit !! AC 10 !! AC 9 !! AC 8 !! AC 7 !! AC 6 !! AC 5 !! AC 4 !! AC 3 !! AC 2 !! AC 1 !! AC 0
 +
|-
 +
|  || style="text-align:center;" | 9 || style="text-align:center;" | 10 || style="text-align:center;" | 11 || style="text-align:center;" | 12 || style="text-align:center;" | 13 || style="text-align:center;" | 14 || style="text-align:center;" | 15 || style="text-align:center;" | 16 || style="text-align:center;" | 17 || style="text-align:center;" | 18 || style="text-align:center;" | 19
 
|}
 
|}
 +
 +
+1 to hit when in battle with bugbears, gnolls, goblins, hobgoblins and norkers.
 +
 +
-3 To hit when using any non-proficient weapons.
 +
 +
As a cleric, can keep sling spinning for 2 rounds per level.
  
 
{| class="wikitable"
 
{| class="wikitable"
| AP || style="text-align:right;" | 3
+
! [https://wiki.alexissmolensk.com/index.php/Cleric_Combat_Abilities '''Weapon'''] !! Damage !! [https://wiki.alexissmolensk.com/index.php/Critical_Hits_%26_Fumbles Breaks on] !! Point Blank (+1) !! Short !! Medium (-2) !! Long (-5)
 
|-
 
|-
| THAC0 || style="text-align:right;" | 18
+
| Godentag || style="text-align:center;" | 2d4 || style="text-align:center;" | 1-4
 +
|-
 +
| Gauntlet || style="text-align:center;" | 1d4-2 || style="text-align:center;" | 1-36 (1-4 injury)
 +
|-
 +
| Sling || style="text-align:center;" | 1d4 || style="text-align:center;" | 1-6 || style="text-align:center;" |  -  || style="text-align:center;" | 2-13 || style="text-align:center;" | 14-25 || style="text-align:center;" | 26-37
 
|}
 
|}
  
 +
[https://wiki.alexissmolensk.com/index.php/Pummelling Pummeling]
 +
 +
[https://wiki.alexissmolensk.com/index.php/Overbearing Overbearing]
 +
 +
[https://wiki.alexissmolensk.com/index.php/Grappling_(hand-to-hand) Grappling]
 +
 +
[https://wiki.alexissmolensk.com/index.php/Charging Charging]
 +
 +
== Supplementary ==
 +
 +
=== [https://wiki.alexissmolensk.com/index.php/Clerical_Spell_Acquisition Spells] ===
 
{| class="wikitable"
 
{| class="wikitable"
| weight || style="text-align:right;" | 122 lbs.
+
! Cast !! Spell !! Description
 +
|-
 +
|  || [https://wiki.alexissmolensk.com/index.php/Cure_Light_Wounds_(spell) Cure Light Wounds] || restores lost hit points (1d4+4).
 +
|-
 +
| X || [https://wiki.alexissmolensk.com/index.php/Detect_Magic_(spell) Detect Magic] || detects magic.
 +
|-
 +
|  || [https://wiki.alexissmolensk.com/index.php/Endure_Cold_%26_Heat_(spell) Endure Cold & Heat] || reduces natural weather effects.
 +
|-
 +
| X || [https://wiki.alexissmolensk.com/index.php/Protection_from_Malevolence_(spell) Protection from Malevolence] || protects against attacks.
 
|-
 
|-
| height || style="text-align:right;" | 5'3"
+
| || [https://wiki.alexissmolensk.com/index.php/Aid_(spell) Aid] || aids attacks and gives hit points (2d6+8).
 +
|-
 +
|  || [https://wiki.alexissmolensk.com/index.php/Augury_(spell) Augury] || queries the gods.
 +
|-
 +
|  || [https://wiki.alexissmolensk.com/index.php/Hold_Person_(spell) Hold Person] || immobilizes creatures.
 
|}
 
|}
  
== Skills ==
+
=== [https://wiki.alexissmolensk.com/index.php/Cleric_Sage_Abilities Sage Abilities] ===
 
 
=== Sage Abilities ===
 
  
 
{| class="wikitable" style="display: inline-table;"
 
{| class="wikitable" style="display: inline-table;"
! colspan="2" | Animal Training
+
! colspan="2" | The Church
 
|-
 
|-
| Camelback Riding || 6
+
| Heraldry, Signs, and Sigils || 0
 
|-
 
|-
| Dog Training || 5
+
| History || 6
 
|-
 
|-
| Falconry || 1
+
| Politics || 6
 
|-
 
|-
| Flying Mounts || 4
+
| Religious Art & Music || 4
 
|-
 
|-
| Horseback Riding || 5
+
| Religious Design || 4
 +
|}
 +
{| class="wikitable" style="display: inline-table;"
 +
! colspan="2" | Legends & Folklore
 +
|-
 +
| Artifacts || 4
 +
|-
 +
| Beasts || 3
 
|-
 
|-
| Mahout || 5
+
| Demi-gods || 3
 
|-
 
|-
| Underwater Mounts || 10
+
| Heroes || 6
 
|}
 
|}
 
{| class="wikitable" style="display: inline-table;"
 
{| class="wikitable" style="display: inline-table;"
! colspan="2" | Leadership
+
! colspan="2" style="background-color:#ccf;" | Power
 +
|-
 +
| Divination || 6
 
|-
 
|-
| Judgment || 9
+
| Dweomercraft || 6
 
|-
 
|-
| [https://wiki.alexissmolensk.com/index.php/Logistics_(sage_study) Logistics] || style="background-color:#fcc;" | 11
+
| [https://wiki.alexissmolensk.com/index.php/Faith_(sage_study) '''Faith'''] || '''18'''
 
|-
 
|-
| Morale Strengthening || 7
+
| [https://wiki.alexissmolensk.com/index.php/Medicine_(sage_study) '''Medicine'''] || style="background-color:#fcc;" | '''30'''
 
|-
 
|-
| Motivation || 5
+
| [https://wiki.alexissmolensk.com/index.php/Outer_Planes_(sage_study) '''Outer Planes'''] || '''10'''
 
|}
 
|}
 
{| class="wikitable" style="display: inline-table;"
 
{| class="wikitable" style="display: inline-table;"
! colspan="2" style="background-color:#ccf;" | Mastery at Arms
+
! colspan="2" | Theology & Customs
 
|-
 
|-
| [https://wiki.alexissmolensk.com/index.php/Balance_(sage_study) Balance] || style="background-color:#fcc;" | 21
+
| Astronomy & Astrology || 3
 
|-
 
|-
| Martial Discipline || 9
+
| Gods || 7
 
|-
 
|-
| [https://wiki.alexissmolensk.com/index.php/Puissance_(sage_study) '''Puissance'''] || style="background-color:#ffc;" | '''31'''
+
| Law & Policy || 0
 
|-
 
|-
| [https://wiki.alexissmolensk.com/index.php/Unarmed_Combat_(sage_study) Unarmed Combat] || style="background-color:#fcc;" | 19
+
| Ritual || 4
 
|}
 
|}
{| class="wikitable" style="display: inline-table;"
+
 
! colspan="2" | Training
+
==== No Rank ====
 +
 
 +
* [https://tao-dndwiki.blogspot.com/search?q=turn+undead Turn Undead]
 +
 
 +
==== Amateur ====
 +
 
 +
* [https://wiki.alexissmolensk.com/index.php/Chandler(sage_ability) '''Chandler''']: ???.
 +
 
 +
* [https://wiki.alexissmolensk.com/index.php/Aid_Rest_(sage_ability) '''Aid Rest''']: Increases hit points restored from rest.
 +
* [https://wiki.alexissmolensk.com/index.php/Binding_Wounds_(sage_ability) '''Binding Wounds''']: Improves skill at ending hit point damage caused by wounds.
 +
* [https://wiki.alexissmolensk.com/index.php/Diagnose_Ailment_(sage_ability) '''Diagnose Ailment''']: Identifies a disease or poison affecting the patient's health; does not provide treatment.
 +
* [https://wiki.alexissmolensk.com/index.php?title=Olfactory_Acuity_(sage_ability)&action=edit&redlink=1 '''Olfactory Acuity''']: Ability to identify some potions and other substances by smell. Currently includes healing, sweet water, heroism, and protection potions.
 +
* [https://wiki.alexissmolensk.com/index.php/Preach_(sage_ability) '''Preach''']: The power to deliver a sermon, influencing an audience to adopt moral truth, right conduct and worthy leadership.
 +
* [https://wiki.alexissmolensk.com/index.php?title=Proselytize_(sage_ability)&action=edit&redlink=1 '''Proselytize''']: The skill to speak with others and encourage them to adopt the cleric's faith.
 +
* [https://wiki.alexissmolensk.com/index.php?title=Essence_(sage_ability)&action=edit&redlink=1 '''Essence''']: Provides a general illustration of the known outer plane.
 +
*[https://wiki.alexissmolensk.com/index.php?title=Transmogrification_(sage_ability)&action=edit&redlink=1 '''Transmogrification''']: Provides an explanation elaborating on how living, become the dead, become residents of a known outer plane.
 +
 
 +
==== Authority ====
 +
 
 +
* [https://wiki.alexissmolensk.com/index.php/Amputation_(sage_ability) '''Amputation''']: Increases the likelihood of a patient surviving the removal of a limb.
 +
* [https://wiki.alexissmolensk.com/index.php/Bloodletting_(sage_ability) '''Bloodletting''']: Ensures better health through the deliberate draining of blood.
 +
* [https://wiki.alexissmolensk.com/index.php?title=Minor_Invasive_Surgery_(sage_ability)&action=edit&redlink=1 '''Minor Invasive Surgery''']: Enables minimal cutting into the body with a likelihood of patient survival.
 +
* [https://wiki.alexissmolensk.com/index.php?title=Detoxification_(sage_ability)&action=edit&redlink=1 '''Detoxification''']: Lessens the severity of various forms of toxic attacks against the body.
 +
* [https://wiki.alexissmolensk.com/index.php?title=Set_Injury_(sage_ability)&action=edit&redlink=1 '''Set Injury''']: Reduces the amount of injury damage by setting broken bones or easing bodily stress.
 +
* [https://wiki.alexissmolensk.com/index.php?title=Treat_Disease_(sage_ability)&action=edit&redlink=1 '''Treat Disease''']: Enables treatment of diseases to reduce their severity and probable fatality.
 +
 
 +
=== Ability Scores ===
 +
 
 +
{| class="wikitable"
 +
! Stat !! Score !! Remarks
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Strength_(ability_stat) Strength] || 14 ||
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Intelligence_(ability_stat) Intelligence] || 11 ||
 
|-
 
|-
| Athletics || 9
+
| [https://wiki.alexissmolensk.com/index.php/Wisdom_(ability_stat) Wisdom] || 17 || +3 to Mental Saves
 
|-
 
|-
| style="padding-left: 1em;" | ''Sailing'' || 9
+
| [https://wiki.alexissmolensk.com/index.php/Constitution_(ability_stat) Constitution] || 10 ||
 
|-
 
|-
| Empowerment || 5
+
| [https://wiki.alexissmolensk.com/index.php/Dexterity_(ability_stat) Dexterity] || 13 ||
 
|-
 
|-
| Instruction || 9
+
| [https://wiki.alexissmolensk.com/index.php/Charisma_(ability_stat) Charisma] || 13 ||
 +
|}
 +
 
 +
He gains a +1 Charisma bonus when speaking to persons with a charisma at least 3 points lower, due to feelings of camaraderie (Personal Magnetism).
 +
 
 +
=== Other ===
 +
 
 +
{| class="wikitable"
 +
! Level !! XP !! Next Level
 
|-
 
|-
| Military Engineering || 4
+
| style="text-align:right;" | 3 || style="text-align:right;" | 5433 || style="text-align:right;" | 6001
 
|}
 
|}
  
==== Amateur ====
+
Gains a 10% bonus to all experience gained, whether or not possessing the prerequisite ability (Tendencies & Interests).
 +
 
 +
Requires only 4 hours of sleep per night to feel fully rested (Composition).
 +
 
 +
Experienced at squeezing through tight spaces, and may move through unusually small holes (Agility).
 +
 
 +
Able to juggle up to 3 hand-sized smooth and symmetrical objects; can catch any object weighing 3 lb. or less if tossed from a distance of less than 10' when a save vs. poison is made (Reflexes & Coordination).
  
* [https://wiki.alexissmolensk.com/index.php/Horse_Handling_I_(sage_ability) '''Horse Handling I''']: enables the character to direct the horse or ride at various gaits with minimal skill.
+
=Equipment=
  
* [https://wiki.alexissmolensk.com/index.php/Close_Drop_(sage_ability) '''Close Drop''']: reduces the likelihood that combatants will drop a weapon outside of the hex in which they are fighting.
+
==[https://docs.google.com/spreadsheets/d/1ySH-T-SjCikIUOaVcDMvoUmcTzTZgprB_4ywJUmN58M/edit?usp=sharing Personal (Google Drive)]==
* [https://wiki.alexissmolensk.com/index.php/Gain_Proficiency_(sage_ability) '''Gain Proficiency''']: character begins with one more proficiency than is otherwise normal.
 
* [https://wiki.alexissmolensk.com/index.php/Hereditary_Weapon_I_(sage_ability) '''Hereditary Weapon I''']: character receives a +1 bonus to-hit when using the most familiar weapon of their place of birth.
 
* [https://wiki.alexissmolensk.com/index.php/Shield_as_a_Weapon_(sage_ability) '''Shield as a Weapon''']: enables the character to use the shield as a weapon, causing 1d4 damage per hit.
 
* [https://wiki.alexissmolensk.com/index.php/Strengthened_Arm_(sage_ability) '''Strengthened Arm''']: the character is able to hurl weapons a greater distance than normal.
 
  
* [https://wiki.alexissmolensk.com/index.php/Balance_Load_(sage_ability) '''Balance Load''']: increases the amount the character can carry over a long distance at the cost of immediate flexibility.
+
====Always(ish) worn====
* [https://wiki.alexissmolensk.com/index.php/Firm_Footwork_(sage_ability) '''Firm Footwork''']: gives the character improved dexterity checks when fighting on a precarious surface or when using a handhold.
+
* holy symbol (small), satinwood
* [https://wiki.alexissmolensk.com/index.php/Leap_to_Feet_(sage_ability) '''Leap to Feet''']: reduces the number of action points required when standing from a laying or seated position.
+
* clothing (see equipment sheet)
* [https://wiki.alexissmolensk.com/index.php/Mariner_Combat_(sage_ability) '''Mariner Combat''']: gives the character improved attack while fighting in water environments.
+
* boots (high hard), cowhide
 +
* money belt (See Monies table)
 +
** belt pouch (small, for sling stones), cowhide
 +
*** sling stones (10)
 +
** belt pouch (small, for bandages), cowhide
 +
*** bandages
 +
** godentag, 40 in. long, fir with 8 in. spike
 +
** sling, cowhide
 +
* belt, cowhide
 +
** belt pouch (small, for medicine), cowhide
 +
*** Salt of Ammon
 +
*** Alum
 +
** shield, +1
 +
** staff of healing (left with backpack while combat ready)
  
* [https://wiki.alexissmolensk.com/index.php/Boxing_(sage_ability) '''Boxing''']: improves the effectiveness of pummelling when striking with a closed fist.
+
====When Travelling====
* [https://wiki.alexissmolensk.com/index.php/Clinch_Fighting_(sage_ability) '''Clinch Fighting''']: a grappling technique used to eliminate an opponent's effective use of kicks, punches and melee weapons.
+
* doublet, wool
 +
* gloves, lambskin
 +
* cloak, wool (as needed per weather)
 +
* backpack (see equipment sheet)
  
* [https://wiki.alexissmolensk.com/index.php/Bargaining_(sage_ability) '''Bargaining''']: provides skill at negotiating prices with the seller of goods, in order to obtain a better deal on a transaction
+
====When Combat Ready====
* '''Butchering''': gives skill at slaughtering, dressing and preserving meat from livestock, game and fish.
+
* helmet
* '''Dowse for Water''': a type of divination employed in locating ground water.
+
* Studded Leather Armour
* [https://wiki.alexissmolensk.com/index.php/Foraging_(sage_ability) '''Foraging''']: improved ability to find vegetables, roots, fruits and nuts in a wilderness environment.
+
* Studded Gauntlets
* '''Herding''': provides skill at gathering animals together and moving them from place to place, with skill at mustering.
+
* '''godentag, 40 in. long, fir with 8 in. spike (right hand)'''
* '''Teamstering''': provides skill at the employment of common domestic farm animals as beasts of burden, plow teams or as animals to pull carts, wagons and carriages.
 
* '''Tinkering''': gives skill at repairing or strengthening ordinary items.
 
  
==== Authority ====
+
====Monies====
 +
{| class="wikitable"
 +
|-
 +
| GP (16 SP) || 2
 +
|-
 +
| SP (12 CP) || 0
 +
|-
 +
| CP || 6
 +
|}
  
* '''Draw Speed''': decreases the penalty incurred by firing a bow more quickly, while improving the time in which a crossbow can be loaded.
+
===Magical Items===
* '''Feint''': the art of causing an enemy to move towards a hex where the combatant does not wish to be.
+
Staff
* '''Hereditary Weapon II''': character receives a +1 bonus to-hit and a +1 bonus to damage when using the most familiar weapon of their place of birth.
+
* +1 to hit and damage
* '''Main-gauche''': the use of a dagger, rather than a shield, in parrying attacks.
+
* Can heal 3d4 hp per day to a single target
* [https://wiki.alexissmolensk.com/index.php/Precise_Hit_(sage_ability) '''Precise Hit''']: enables the character to break an enemy's weapon or shield as desired.
+
* 8 Charges
* '''Reduced Proficiency Penalty''': the combatant's proficiency penalty is lessened by 1 point.
+
* Charge can be spent before an attack to provide +2 damage per cleric level of the wielder
  
=== Weapon proficiencies ===
+
==[https://docs.google.com/spreadsheets/d/1KK9o9c-HPQjTqafZt7mZAUOjY9aqmg63ryWaBjI2V8U/edit?usp=sharing Party(Google Drive)]==
* Shortsword, '''+1 (background) +1 (strength) to hit''', '''1d6+1 damage'''
 
* Longsword, '''+1 (background) +1 (strength) to hit''', '''1d8+1 damage'''
 
* Spear
 
* Longbow
 
* Shortbow
 
  
== Equipment ==
+
=== Monies ===
 +
{| class="wikitable"
 +
|-
 +
| GP (16 SP) || 26
 +
|-
 +
| SP (12 CP) || 0
 +
|-
 +
| CP || 3
 +
|}
  
[https://docs.google.com/spreadsheets/d/1pqnm3KukU58GqiqqiAHTFT81kL3_kHpMR9Nx6_MRTPw/edit?usp=sharing Full equipment list on Google Drive]
+
====Monthly Hireling Expenses====
  
 
{| class="wikitable"
 
{| class="wikitable"
|+ currently equipped
+
! Name !! Role !! Cost/Month !! Due Date !! Birthday !! XP
 +
|-
 +
| Howell Oddsdraken || Packbearer || 65 c.p.? || 3rd
 +
|-
 +
| Nadia || Pilot, Fisher || 4 s.p. + 60 c.p. || 19th || 7 Aug || 31
 +
|-
 +
| Valda || Farmer, Forager, Hunter || 93 c.p || 18th || 20 May || 31
 +
|-
 +
| Arvid || Sapper || 6 g.p. || 11th || || 31
 +
|-
 +
| Helga || Sapper || 6 g.p. || 11th || || 395
 +
|-
 +
| Marit || Sapper || 6 g.p. || 11th || || 115
 
|-
 
|-
| '''right hand''' || sword (long), iron
+
| Asger || Sapper || 6 g.p. || 11th || || 165
 
|-
 
|-
| '''left hand''' || shield (small), fir
+
| Bjarni || Sapper || 6 g.p. || 11th || || 116
 
|-
 
|-
 +
| Ole || Cook || 6 g.p. || 11th || || 31
 
|}
 
|}
  
=== Other worn/carried ===
+
= Biography =
  
* breeches, wool cloth
+
He has a 3 inch scar on his left thigh from an accident as a child (Choices).
* doublet, wool cloth
+
 
* loin cloth, linen
+
He has received the notice of the Lord of Buskerud and may therefore seek one favour therefrom (Personal Relationships).
* shirt (men's), cotton
+
 
* cloak, wool cloth
+
He has a strong chin and unnaturally smooth skin (Beauty).
* belt pouch (small), cowhide
+
 
* belt, cowhide
+
Lexent's associates and family's behavior has always helped him, they may be relied upon for help (Talent).
* scabbard (sword), sheepskin
+
 
* helmet
+
Lexent was born in the town of Parnuin in the Gnomish kingdom of Vepses, near Lake Ladoga on [https://www.infoplease.com/calendar/160012 5 Dec 1600] (making him 49 years old as of June 1650). He is 3'4" tall and 75 lbs. He was raised by both parents, the eldest of two siblings, with a brother who is 2 years younger. His father was a chandler and Lexent learned this profession from him. As a boy, Lexent's mentor was invited to Narwa to teach there, and asked Lexent along. That took him down river from Lake Ladoga upon the Baltic Sea. There he found a gnomish community living in the market town, which had a priest there who led him into the seminary. Following that, he worked as a chandler for some years, then finding a place as a substitute temple leader. He was then asked to be part of an embassy to gnomish lands in the west, specifically Lenglin and Nanbrun. Finding the lands of southern Norway interesting, when the embassy was done he elected to stay. He had made a friend of another gnome named Marcule and, inquiring after him, learned he had travelled to Stavanger and then on to Treborg. Following him out of town, he found him investigating a goblin encampment about five miles out of town. He joined the party [http://adventure.alexissmolensk.com/index.php/The_Great_Hall there].
* leather armor
+
 
* gloves, lambskin
+
 
* boots (low hard), cowhide
+
[[File:Lexent.jpg|bottom|700px]]
  
=== Backpack ===
+
= Notes =
  
* backpack, cowhide
+
Treborg
* daily ration (rest)
+
: Stopover point for trading ships from Bergen
* daily ration (rest)
+
: No market or reasonable ability to purchase supplies.
* daily ration (travel)
+
: 193 persons
* gloves, lambskin
+
: Chapel and graveyard
 +
:: Father Arvin
  
== Wealth ==
+
Stavanger
 +
: Gnomish community - several hundred
 +
:: Bookbinders and Scribes
 +
::: Medicine, prospecting, and music
 +
::: 2 printing presses
 +
:: Medical school
 +
::: Narina(m) - Head of school w/ 20 students
 +
:: Prospectors
 +
::: Mostly out prospecting until the light fails in autumn
 +
::: Glinner(m) -  engineer drafting plans to rework and replumb a mine north of Sauda in Ioglefeld. (May not have this info yet)
 +
:: Musical College
 +
::: Pumbar - head of college for music and poetry of 25 attendants
  
2 gp, 8 sp, 11 cp in belt pouch
+
What legal document are being carried by the party - [http://adventure.alexissmolensk.com/index.php/Bang! Document info]
  
== Other ==
+
Knowledge about the gnomish religion.
 +
:Vafrandir is baptised Lutheran
 +
:Marcule is dedicated to the gnomish pantheon
 +
:Pandred dedicated Lutheran
  
Elves are naturally effective when using long and short swords, so that they receive a '''+1 to hit with these weapons'''. Likewise, elves receive a '''+1 to hit bonus when using any kind of bow'''. Elves do not receive this bonus when using a two-handed, bastard or broad sword, nor when using a crossbow.
+
Knowledge of gnomes living among human populations instead of gnomish kingdoms in Norway.
Elves are skilled assassins, clerics, fighters, mages, rangers and thieves. Their presence of mind permits a '''+1 saving throw against charm spells''' for every 3½ points of intelligence ('''+3 for Vafrandir'''). An elf with an intelligence of 15 would have a +4 saving throw.
+
: How much familiarity do I have with Bergen, how near is it to Nanbrun?
Elves also possess '''infravision''', being able to see in the dark with relative clarity. Because of their experience moving through the outdoors, non-player character elves possess the stealth ability. Contrary to popular belief, elves do not possess any special abilities to identify secret or concealed doors.
 
  
Vafrandir has a natural ability to master and control riding horses, donkeys and mules, regardless of class or training ('''horse handling I''').
+
Party plan is to hexcrawl from Treborg
A touch of luck has marginally increased the character's coin.
+
: Found ship - using as base
He starts with one less weapon proficiency than usual.
+
::Dilhak and the axe
He is overly cautious when it comes to combat, and must succeed at a '''wisdom check, which may be attempted each round, before entering melee'''.
+
::[http://adventure.alexissmolensk.com/index.php/An_Unpleasant_Discovery Children of Grond]
He suffers from '''susceptibility to colds'''.  Exposure of any kind to rain or snow in the outdoors will cause Vafrandir to experience cold symptoms.
 
He gains a '''+2 modifier to saves against frostbite'''.
 
He is '''not subject to attacks of opportunity''' when moving at a stride of 2.
 
He  is able to perform handwalking, round offs and side aerials.
 
Vafrandir's misfire cannot result in "friendly fire" if the accidental target is within 20 feet.
 
He has a deep, compelling voice, and his body is firm and toned.
 
Should Vafrandir seek employment, or come into the service of any person, he will receive '''30% more than usual compensation'''.
 

Revision as of 12:43, 11 May 2021

Lexent Povarov is a male gnomish Cleric of the Gnomish Pantheon. His eyes are pine green, his skin is olive and unnaturally smooth, and his hair is tawny, wavy, and oily.

Height 3'4"
Weight 75 lbs.

Activity

Encumbrance
5 AP 4 AP 3 AP 2 AP 1 AP
Up to 14 15-28 29-42 43-56 57-70
Weight AP
Fighting 28 4
Carrying 48 2

Stealth Rules

Scrambling Rules

Defensive

HP 24
HP (max) 26
Injury 0
Base Armor 7
Shield (+1) +2
AC Total 7
AC Total (With Shield) 5

+4 AC when confronting bugbears, ettin, gnolls, ogres, ogre magi, trolls and giants of every kind.

-1 damage per die from all heat attacks, not including fire (Progenitor's Legacy)

1 Damage per die vs. cold-based attacks against the character. (Physical Prowess)

Saves Base Modifier Remarks
Poison (1) 12 0
Paralyse & Petrify 11 +3 Gnome toughness
Polymorph 13 +3 Gnome Magic Resistance
Rod, Staff, & Wand 14 +3 Gnome Magic Reisistance
Breath Weapon 15 +3 Gnome Magic Resistance
Other Magic 15 +3 Gnome Magic Resistance, (2)

(1) Saves at 1 level higher (Health).

(2) Additional +3 vs. mind altering magical effects from Wisdom.

Offensive

To Hit AC 10 AC 9 AC 8 AC 7 AC 6 AC 5 AC 4 AC 3 AC 2 AC 1 AC 0
9 10 11 12 13 14 15 16 17 18 19

+1 to hit when in battle with bugbears, gnolls, goblins, hobgoblins and norkers.

-3 To hit when using any non-proficient weapons.

As a cleric, can keep sling spinning for 2 rounds per level.

Weapon Damage Breaks on Point Blank (+1) Short Medium (-2) Long (-5)
Godentag 2d4 1-4
Gauntlet 1d4-2 1-36 (1-4 injury)
Sling 1d4 1-6 - 2-13 14-25 26-37

Pummeling

Overbearing

Grappling

Charging

Supplementary

Spells

Cast Spell Description
Cure Light Wounds restores lost hit points (1d4+4).
X Detect Magic detects magic.
Endure Cold & Heat reduces natural weather effects.
X Protection from Malevolence protects against attacks.
Aid aids attacks and gives hit points (2d6+8).
Augury queries the gods.
Hold Person immobilizes creatures.

Sage Abilities

The Church
Heraldry, Signs, and Sigils 0
History 6
Politics 6
Religious Art & Music 4
Religious Design 4
Legends & Folklore
Artifacts 4
Beasts 3
Demi-gods 3
Heroes 6
Power
Divination 6
Dweomercraft 6
Faith 18
Medicine 30
Outer Planes 10
Theology & Customs
Astronomy & Astrology 3
Gods 7
Law & Policy 0
Ritual 4

No Rank

Amateur

  • Aid Rest: Increases hit points restored from rest.
  • Binding Wounds: Improves skill at ending hit point damage caused by wounds.
  • Diagnose Ailment: Identifies a disease or poison affecting the patient's health; does not provide treatment.
  • Olfactory Acuity: Ability to identify some potions and other substances by smell. Currently includes healing, sweet water, heroism, and protection potions.
  • Preach: The power to deliver a sermon, influencing an audience to adopt moral truth, right conduct and worthy leadership.
  • Proselytize: The skill to speak with others and encourage them to adopt the cleric's faith.
  • Essence: Provides a general illustration of the known outer plane.
  • Transmogrification: Provides an explanation elaborating on how living, become the dead, become residents of a known outer plane.

Authority

  • Amputation: Increases the likelihood of a patient surviving the removal of a limb.
  • Bloodletting: Ensures better health through the deliberate draining of blood.
  • Minor Invasive Surgery: Enables minimal cutting into the body with a likelihood of patient survival.
  • Detoxification: Lessens the severity of various forms of toxic attacks against the body.
  • Set Injury: Reduces the amount of injury damage by setting broken bones or easing bodily stress.
  • Treat Disease: Enables treatment of diseases to reduce their severity and probable fatality.

Ability Scores

Stat Score Remarks
Strength 14
Intelligence 11
Wisdom 17 +3 to Mental Saves
Constitution 10
Dexterity 13
Charisma 13

He gains a +1 Charisma bonus when speaking to persons with a charisma at least 3 points lower, due to feelings of camaraderie (Personal Magnetism).

Other

Level XP Next Level
3 5433 6001

Gains a 10% bonus to all experience gained, whether or not possessing the prerequisite ability (Tendencies & Interests).

Requires only 4 hours of sleep per night to feel fully rested (Composition).

Experienced at squeezing through tight spaces, and may move through unusually small holes (Agility).

Able to juggle up to 3 hand-sized smooth and symmetrical objects; can catch any object weighing 3 lb. or less if tossed from a distance of less than 10' when a save vs. poison is made (Reflexes & Coordination).

Equipment

Personal (Google Drive)

Always(ish) worn

  • holy symbol (small), satinwood
  • clothing (see equipment sheet)
  • boots (high hard), cowhide
  • money belt (See Monies table)
    • belt pouch (small, for sling stones), cowhide
      • sling stones (10)
    • belt pouch (small, for bandages), cowhide
      • bandages
    • godentag, 40 in. long, fir with 8 in. spike
    • sling, cowhide
  • belt, cowhide
    • belt pouch (small, for medicine), cowhide
      • Salt of Ammon
      • Alum
    • shield, +1
    • staff of healing (left with backpack while combat ready)

When Travelling

  • doublet, wool
  • gloves, lambskin
  • cloak, wool (as needed per weather)
  • backpack (see equipment sheet)

When Combat Ready

  • helmet
  • Studded Leather Armour
  • Studded Gauntlets
  • godentag, 40 in. long, fir with 8 in. spike (right hand)

Monies

GP (16 SP) 2
SP (12 CP) 0
CP 6

Magical Items

Staff

  • +1 to hit and damage
  • Can heal 3d4 hp per day to a single target
  • 8 Charges
  • Charge can be spent before an attack to provide +2 damage per cleric level of the wielder

Party(Google Drive)

Monies

GP (16 SP) 26
SP (12 CP) 0
CP 3

Monthly Hireling Expenses

Name Role Cost/Month Due Date Birthday XP
Howell Oddsdraken Packbearer 65 c.p.? 3rd
Nadia Pilot, Fisher 4 s.p. + 60 c.p. 19th 7 Aug 31
Valda Farmer, Forager, Hunter 93 c.p 18th 20 May 31
Arvid Sapper 6 g.p. 11th 31
Helga Sapper 6 g.p. 11th 395
Marit Sapper 6 g.p. 11th 115
Asger Sapper 6 g.p. 11th 165
Bjarni Sapper 6 g.p. 11th 116
Ole Cook 6 g.p. 11th 31

Biography

He has a 3 inch scar on his left thigh from an accident as a child (Choices).

He has received the notice of the Lord of Buskerud and may therefore seek one favour therefrom (Personal Relationships).

He has a strong chin and unnaturally smooth skin (Beauty).

Lexent's associates and family's behavior has always helped him, they may be relied upon for help (Talent).

Lexent was born in the town of Parnuin in the Gnomish kingdom of Vepses, near Lake Ladoga on 5 Dec 1600 (making him 49 years old as of June 1650). He is 3'4" tall and 75 lbs. He was raised by both parents, the eldest of two siblings, with a brother who is 2 years younger. His father was a chandler and Lexent learned this profession from him. As a boy, Lexent's mentor was invited to Narwa to teach there, and asked Lexent along. That took him down river from Lake Ladoga upon the Baltic Sea. There he found a gnomish community living in the market town, which had a priest there who led him into the seminary. Following that, he worked as a chandler for some years, then finding a place as a substitute temple leader. He was then asked to be part of an embassy to gnomish lands in the west, specifically Lenglin and Nanbrun. Finding the lands of southern Norway interesting, when the embassy was done he elected to stay. He had made a friend of another gnome named Marcule and, inquiring after him, learned he had travelled to Stavanger and then on to Treborg. Following him out of town, he found him investigating a goblin encampment about five miles out of town. He joined the party there.


Lexent.jpg

Notes

Treborg

Stopover point for trading ships from Bergen
No market or reasonable ability to purchase supplies.
193 persons
Chapel and graveyard
Father Arvin

Stavanger

Gnomish community - several hundred
Bookbinders and Scribes
Medicine, prospecting, and music
2 printing presses
Medical school
Narina(m) - Head of school w/ 20 students
Prospectors
Mostly out prospecting until the light fails in autumn
Glinner(m) - engineer drafting plans to rework and replumb a mine north of Sauda in Ioglefeld. (May not have this info yet)
Musical College
Pumbar - head of college for music and poetry of 25 attendants

What legal document are being carried by the party - Document info

Knowledge about the gnomish religion.

Vafrandir is baptised Lutheran
Marcule is dedicated to the gnomish pantheon
Pandred dedicated Lutheran

Knowledge of gnomes living among human populations instead of gnomish kingdoms in Norway.

How much familiarity do I have with Bergen, how near is it to Nanbrun?

Party plan is to hexcrawl from Treborg

Found ship - using as base
Dilhak and the axe
Children of Grond