Marcule

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Marcule.jpg

Level 1 -- XP -410/4001

Gnome (100%) Illusionist (100%) Assassin

Male, 26 (Nov 14th,1623 Nanbrun, Village of Enjern)

Height 3’8, 83 lbs

Cat's eye green, Jet black, with a slight body wave and youthful, Tan skin

**Beauty: Character has a strong jaw, and is also stoutly equipped as a man."

HP:13 *** Current HP:13

**Personal Relationships: Character's popularity is such that lodging anywhere in the area, regardless of the period, is free of cost. The same can be said once the character spends at least six months in any single area.

**Personal Magnetism: All hirelings in the character's party improve their morale by 2 if the character is within 20 feet.

**Tendencies & Interests: Character has not quite completed their training, and starts game with negative experience equal to 10% of the amount required for 2nd level.

Stats

Thaco: 20

Dex: 16 Int: 15 Wis: 11 Con: 17 Char: 12 Str: 15

**Health: Character resistant to disease in general; in all cases, subtract 1 point from the chronic nature of a disease, and subtract 2 points from its severity.

**Composition: Character's reduces falling and impact damage by 1d6+1, twice per day.


Father was a Furniture maker Legacy: Has the furniture maker ability; the furniture of the character and companion save at +3. **Family: Raised by both parents. Character is the eldest of two siblings, with a brother who is 2 years younger.

Weapons and Armour

AC:8 (Unable to wear armour)

Weapons (3 Proficiencies)

1.sabre, iron, (light scimitar) 3.64LBS
2.chakram, iron (thrown disk with sharpened edge, treat as dagger) 2.LBS
3.blowgun, rosewood (tube for firing light projectiles 0.25 LBS (2)

'======= dart (blowgun), rosewood (projectile for blowgun)0.04LBS (24)=======

**Agility: Character requires one more round than normal to load any form of crossbow.


Equipment

**Choices: Possess credit.

encumbrance

Backpack

Sage abilities

**Talent: Character may add one field of knowledge, without a specialty, from any class other than their own.