Difference between pages "Lexent" and "Arriving in Stavanger"

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Lexent Povarov is a male [https://wiki.alexissmolensk.com/index.php/Gnome_Race_%26_Physiology gnomish] [https://wiki.alexissmolensk.com/index.php/Cleric_(class) Cleric]. His eyes are pine green, his skin is olive and unnaturally smooth, and his hair is tawny, wavy, and oily.
+
Continued from '''[[Back to Treborg]]'''.
 +
__TOC__
  
= Activity =
+
'''The DM:''' Setting out at 9 a.m., you’re frustrated when an hour out of Treborg, the wind dies.  Completely.  You row for two hours, when the wind finally picks up at noon, in the wrong direction.  Nadia raises the sail and you begin to crawl your way south to Stavanger; by three you’ve made 8 knots, about a third of the journey.  The wind improves, spins around to the east and you make 2 knots an hour for the next six hours, putting you 4 knots from Stavanger.  The wind increases, swings to the southeast – directly in your face – and it begins to rain.  Bailing, you tack the last four hours, arriving in Stavanger at 1 a.m. on the 10th of July.  It is pouring rain.  Nadia shrugs.  She got you here.  Malady checks come to naught.  Embla’s parents will put you up for the night if you ask.
  
{| class="wikitable"
+
== July 10th ==
! colspan="5" | [https://wiki.alexissmolensk.com/index.php/Encumbrance Encumbrance]
 
|-
 
! 5 AP !! 4 AP !! 3 AP !! 2 AP !! 1 AP
 
|-
 
| Up to 14 || 15-28 || 29-42 || 43-56 || 57-70
 
|}
 
  
{| class="wikitable"
+
'''[[Lexent]]:''' Very kind of them, I beg their hospitality and thank them for it. I collapse exhausted into whatever sleeping accommodations they provide.
!  !! Weight !! [https://wiki.alexissmolensk.com/index.php/Action_Points AP]
 
|-
 
| Fighting || style="text-align:right;" | 17 || style="text-align:right;" | 4
 
|-
 
| Carrying || style="text-align:right;" | 32 || style="text-align:right;" | 3
 
|}
 
  
[https://wiki.alexissmolensk.com/index.php/Stealth_(sage_ability) Stealth Rules]
+
'''[[Pandred]]''': "I hate boats."
  
[https://wiki.alexissmolensk.com/index.php/Scrambling_(sage_ability) Scrambling Rules]
+
'''[[Lexent]]:''' Is there a particular gnomish deity of water, ships, or travel to whom I should be making appeals? (or cursing?) ;)
  
== Defensive ==
+
'''Marcule:''' Also hate boats.
  
{| class="wikitable"
+
'''The DM:''' Nicer when they’re bigger. Besides, it was the weather, not the boat. Would you have rather slogged 24 miles in these conditions?  Anyway, in the morning, it is a moderate to heavy rain, with more than a quarter inch falling every hourThere is little wind and it is a “warm” rain, as the temperature is cool and nearly pleasant.
| [https://wiki.alexissmolensk.com/index.php/Stun_Lock HP] || style="text-align:right;" | 20
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Hit_Points HP (max)] || style="text-align:right;" | 20
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Injuries Injury] || 0
 
|}
 
  
{| class="wikitable"
+
'''[[Lexent]]:''' If I calculate correctly, it is Sunday. Does that mean the market and shops will be closed? Is there a gnomish population of any note in Stavanger?
| Base Armor || style="text-align:right;" | 10
 
|-
 
| Shield || style="text-align:right;" | +1
 
|-
 
| '''AC Total''' || style="text-align:right;" | '''9'''
 
|}
 
  
+4 AC when confronting bugbears, ettin, gnolls, ogres, ogre magi, trolls and giants of every kind.
+
'''[[Vafrandir]]:''' Many thanks to Nadia for the crossing and Embla's parents for a roof.
  
-1 damage per die from all heat attacks, not including fire (Progenitor's Legacy)
+
'''The DM:''' What's next?
  
1 Damage per die vs. cold-based attacks against the character. (Physical Prowess)
+
'''[[Vafrandir]]:''' If it is indeed Sunday, will Embla's parents be attending services?
  
{| class="wikitable"
+
'''[[Lexent]]:''' If shopping is a viable option, I would like to head first to the Weaponwright. Otherwise, I am interested in getting to know the gnomish community in Stavanger (if any) and making sure that their spiritual needs are being met.
! [https://wiki.alexissmolensk.com/index.php/Saving_Throws Saves] !! Base !! Modified !! Remarks
 
|-
 
| Poison (1) || style="text-align:right;" | 12 || style="text-align:right;" | 12 || 
 
|-
 
| Paralyse & Petrify || style="text-align:right;" | 11 || style="text-align:right;" | 8 ||  Gnome toughness
 
|-
 
| Polymorph || style="text-align:right;" | 13 || style="text-align:right;" | 10 ||  Gnome Magic Resistance
 
|-
 
| Rod, Staff, & Wand || style="text-align:right;" | 14 || style="text-align:right;" | 11 || Gnome Magic Reisistance
 
|-
 
| Breath Weapon || style="text-align:right;" | 15 || style="text-align:right;" | 12 || Gnome Magic Resistance
 
|-
 
| Other Magic || style="text-align:right;" | 15 || style="text-align:right;" | 12 || Gnome Magic Resistance, (2)
 
|}
 
(1) Saves at 1 level higher (Health).
 
  
(2) Additional +3 vs. mind altering magical effects from Wisdom.
+
'''The DM:''' There is shopping on Sundays. Embla's parents will be attending services.
  
== Offensive ==
+
'''[[Vafrandir]]:''' I will accompany them and meet the party at the market afterwards.
  
{| class="wikitable"
+
'''The DM:''' Sorry I can’t give you an updated price list, but please ask me about anything that seems suspicious.
! To Hit !! AC 10 !! AC 9 !! AC 8 !! AC 7 !! AC 6 !! AC 5 !! AC 4 !! AC 3 !! AC 2 !! AC 1 !! AC 0
 
|-
 
|  || style="text-align:center;" | 10 || style="text-align:center;" | 11 || style="text-align:center;" | 12 || style="text-align:center;" | 13 || style="text-align:center;" | 14 || style="text-align:center;" | 15 || style="text-align:center;" | 16 || style="text-align:center;" | 17 || style="text-align:center;" | 18 || style="text-align:center;" | 19 || style="text-align:center;" | 20
 
|}
 
  
+1 to hit when in battle with bugbears, gnolls, goblins, hobgoblins and norkers.
+
'''The DM:''' Vafrandir make a wisdom check.
  
-3 To hit when using any non-proficient weapons.
+
'''[[Lexent]]:''' I head to the Weaponwright. Once there I show him one of the pieces of adamantium and ask if he is able to work it for me. I am firstly interested in repairing my Godentag with some amount of the adamantium used for the spike.
  
As a cleric, can keep sling spinning for 2 rounds per level.
+
'''[[Vafrandir]]:''' I roll a '''19'''.
  
{| class="wikitable"
+
'''The DM:''' You get nothing from the service, I'm afraid. It occurs to me that a wisdom check could get you a +1% bonus on experience in your next encounter, or perhaps for the next 1,000 x.p. you earn (though that might be difficult to calculate).  Perhaps a flat +100 bonus if you're in an encounter from which you take damage.
! [https://wiki.alexissmolensk.com/index.php/Cleric_Combat_Abilities '''Weapon'''] !! Damage !! [https://wiki.alexissmolensk.com/index.php/Critical_Hits_%26_Fumbles Breaks on] !! Point Blank (+1) !! Short !! Medium (-2) !! Long (-5)
+
: Stuff like that would encourage players to attend church.  Hm.  50 x.p. bonus per level.  With a 7-day deadline.
|-
+
::'''[[Lexent]]:''' What would be the gnomish practice for regular spiritual fullfilment?
| Godentag || style="text-align:center;" | 2d4 || style="text-align:center;" | 1-4
+
::: '''The DM:''' Was thinking about that.  The rules have to be different for clerics; something others can get that clerics can't, but in compensation there are things clerics can get that others don't. Your attending a shrine for your god, for example, would be meaningful to you but not to them. And it would matter where you put your sage abilities.
|-
+
::::'''[[Lexent]]:''' I'm looking in the more general sense too, wanting to know what I can do FOR my community around me and how I can more meaningfully react to the world, not just benefits I can receive.
| Sling || style="text-align:center;" | 1d4 || style="text-align:center;" | 1-6 || style="text-align:center;" | - || style="text-align:center;" | 2-13 || style="text-align:center;" | 14-25 || style="text-align:center;" | 26-37
 
|}
 
  
[https://wiki.alexissmolensk.com/index.php/Pummelling Pummeling]
+
'''The DM:''' In any case, Lexent could reach out to the gnome community in Stavanger; there would be one, of several hundred. This wouldn’t give you the enlightenment Vafrandir missed out on, because as a cleric it is all old hat to you, but it might give you prospects on places to visit to shed some scales from your eyes.
  
[https://wiki.alexissmolensk.com/index.php/Overbearing Overbearing]
+
'''The DM:''' What you can do for your community comes out of your sage abilities. As a physician, you could see while you’re here if there’s a call for your services in that regard.
  
[https://wiki.alexissmolensk.com/index.php/Grappling_(hand-to-hand) Grappling]
+
'''[[Lexent]]:''' If permissible, then, I would like to spend the time in which the Lutherans in our group might be attending services getting to know the gnomish people here and seeing how their spiritual needs are being met.
  
[https://wiki.alexissmolensk.com/index.php/Charging Charging]
+
'''[[Vafrandir]]:''' I'd very much use a rule like that even though I'm not benefiting from it today.
  
== Supplementary ==
+
== The Gnomes of Stavanger ==
 +
'''The DM:''' I’ve nothing prepared Lexent, but I’ll draw out an outline, hopefully one not too cliche.  Writing off the top of my head. The gnome community here is a group of bookbinders and scribes, committed towards the collection of works on (rolled randomly) medicine, prospecting and music. 
  
{| class="wikitable"
+
: Narina is the head of a medical school, with knowledge in your own subject and with instruction.  Her school has 20 students.
! Level !! XP !! Next Level
 
|-
 
| style="text-align:right;" | 2 || style="text-align:right;" | 1878 || style="text-align:right;" | 3001
 
|}
 
  
Gains a 10% bonus to all experience gained, whether or not possessing the prerequisite ability (Tendencies & Interests).
+
: Part of the community are a group of miners who venture out at this time of year and return when the light dims in autumn; they are mostly gone, but there is one aged engineer named Glinner; he is drafting plans to rework and replumb a mine north of Sauda in Ioglefeld.
  
Requires only 4 hours of sleep per night to feel fully rested (Composition).
+
: There is also a small musical college dedicated to gnomish music and poetry, run by Pumbar; there are some 25 attendants.
  
Experienced at squeezing through tight spaces, and may move through unusually small holes (Agility).
+
: On these three subjects there are regular books being written and two printing presses in operation.
  
Able to juggle up to 3 hand-sized smooth and symmetrical objects; can catch any object weighing 3 lb. or less if tossed from a distance of less than 10' when a save vs. poison is made (Reflexes & Coordination).
+
'''[[Lexent]]:''' Excellent. Thank you. With the time I spend among them today do I learn of any of them that are in need of healing or medical care?
 +
: '''The DM:''' If you’re up for it, you can relieve a nurse in her hospital and care for as many patients (aid rest) as you’re able.  But that will mean you’ll have no time to buy at a market today.
  
=== [https://wiki.alexissmolensk.com/index.php/Clerical_Spell_Acquisition Spells] ===
+
== Market ==
* [https://wiki.alexissmolensk.com/index.php/Cure_Light_Wounds_(spell) Cure Light Wounds] - restores lost hit points.
+
'''The DM:''' Anyone here not have the Stavanger Market file?
* [https://wiki.alexissmolensk.com/index.php/Detect_Magic_(spell) Detect Magic] - detects magic.
 
* [https://wiki.alexissmolensk.com/index.php/Endure_Cold_%26_Heat_(spell) Endure Cold & Heat] - reduces natural weather effects.
 
* [https://wiki.alexissmolensk.com/index.php/Protection_from_Malevolence_(spell) Protection from Malevolence] - protects against attacks.
 
  
=== Ability Scores ===
+
'''[[Lexent]]:''' I have access to a copy of it [https://drive.google.com/file/d/1xOqVK3fSoQd8Phu_3dKYIExhNAtThSF6/view?usp=sharing here] . Once the time for services is past I turn my attention to shopping and proceed to the weaponwright.
 +
: '''The DM:''' you’re giving me conflicting actions, Lexent.
 +
::'''[[Lexent]]:''' Sorry, I missed your response above. I assume that Vafrandir will only be at Lutheran services for part of the day. My intention was to spend that part of the day getting to know the community and providing whatever small comforts (or even a cure light wounds if warranted) I can, and then meet the others in the market.
  
{| class="wikitable"
+
: '''The DM:''' Not needed, as it happens. Very well, let’s say that you meet Narina, hear about the others and that the invitation to volunteer is left open for another day.
! Stat !! Score !! Remarks
+
::'''[[Lexent]]:''' Thank you.
|-
 
| [https://wiki.alexissmolensk.com/index.php/Strength_(ability_stat) Strength] || 14 ||
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Intelligence_(ability_stat) Intelligence] || 11 ||
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Wisdom_(ability_stat) Wisdom] || 17 || +3 to Mental Saves
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Constitution_(ability_stat) Constitution] || 10 ||
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Dexterity_(ability_stat) Dexterity] || 13 ||
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Charisma_(ability_stat) Charisma] || 13 ||
 
|}
 
  
He gains a +1 Charisma bonus when speaking to persons with a charisma at least 3 points lower, due to feelings of camaraderie (Personal Magnetism).
+
'''The DM:''' Let me know when you'd like me to continue, having bought your goods.  We can retcon a lot of the purchases.  Vafrandir, selling the ale, without Embla to barter for you, the best price you can get is only 40% the value of the ale & barrel.
  
=== [https://wiki.alexissmolensk.com/index.php/Cleric_Sage_Abilities Sage Abilities] ===
+
'''Marcule:''' ooc:sorry out for the rest see you all Friday.
  
{| class="wikitable" style="display: inline-table;"
+
'''The DM:''' Marcule, if you wish to sell the harness when you see this, you can get 320 g.p. for it.
! colspan="2" | The Church
 
|-
 
| Heraldry, Signs, and Sigils || 0
 
|-
 
| History || 4
 
|-
 
| Politics || 3
 
|-
 
| Religious Art & Music || 3
 
|-
 
| Religious Design || 4
 
|}
 
{| class="wikitable" style="display: inline-table;"
 
! colspan="2" | Legends & Folklore
 
|-
 
| Artiacts || 2
 
|-
 
| Beasts || 3
 
|-
 
| Demi-gods || 1
 
|-
 
| Heroes || 4
 
|}
 
{| class="wikitable" style="display: inline-table;"
 
! colspan="2" style="background-color:#ccf;" | Power
 
|-
 
| Divination || 3
 
|-
 
| Dweomercraft || 5
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Faith_(sage_study) '''Faith'''] || '''11'''
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Medicine_(sage_study) '''Medicine'''] || style="background-color:#fcc;" | '''24'''
 
|-
 
| Outer Planes || 6
 
|}
 
{| class="wikitable" style="display: inline-table;"
 
! colspan="2" | Theology & Customs
 
|-
 
| Astronomy & Astrology || 0
 
|-
 
| Gods || 6
 
|-
 
| Law & Policy || 0
 
|-
 
| Ritual || 4
 
|}
 
  
==== No Rank ====
+
'''[[Lexent]]:''' What is the Weaponwright able to do with the adamantium, how much of it will it take, and what will be the cost in both time and money?
  
* [https://tao-dndwiki.blogspot.com/search?q=turn+undead Turn Undead]
+
'''[[Vafrandir]]:''' Also interested in the weaponwright's response. Would, say, a longsword have the same properties as the shortsword I have now?
  
==== Amateur ====
+
'''[[Vafrandir]]:''' The ale sells for '''89 gp, 7 sp, 3 cp'''. I'm not sure who among us will have access to Barter studies at some point but it'd be good to have in the bag.
 +
:'''[[Lexent]]:''' Recorded
  
* [https://wiki.alexissmolensk.com/index.php/Chandler(sage_ability) '''Chandler''']: ???.
+
'''[[Lexent]]:''' Is the Carpenter's hammer the correct type for Marcule to work with? Would the blacksmith have tool grade knives for sale? (as opposed to weapon, copper, or silver)
  
* [https://wiki.alexissmolensk.com/index.php/Aid_Rest_(sage_ability) '''Aid Rest''']: Increases hit points restored from rest.
+
'''[[Lexent]]:''' "Vafrandir, What did we decide about purchasing more chests?"
* [https://wiki.alexissmolensk.com/index.php/Binding_Wounds_(sage_ability) '''Binding Wounds''']: Improves skill at ending hit point damage caused by wounds.
 
* [https://wiki.alexissmolensk.com/index.php/Diagnose_Ailment_(sage_ability) '''Diagnose Ailment''']: Identifies a disease or poison affecting the patient's health; does not provide treatment.
 
* [https://wiki.alexissmolensk.com/index.php?title=Olfactory_Acuity_(sage_ability)&action=edit&redlink=1 '''Olfactory Acuity''']: Ability to identify some potions and other substances by smell.
 
* [https://wiki.alexissmolensk.com/index.php/Preach_(sage_ability) '''Preach'''] The power to deliver a sermon, influencing an audience to adopt moral truth, right conduct and worthy leadership.
 
* [https://wiki.alexissmolensk.com/index.php?title=Proselytize_(sage_ability)&action=edit&redlink=1 '''Proselytize'''] The skill to speak with others and encourage them to adopt the cleric's faith.
 
  
=Equipment=
+
: '''The DM:''' Hm. Assumed you’d sell it. Adamantium has to be alloyed with another metal; usually in weapons, it is alloyed first with copper and then with iron, so that the adamantium mix takes up 15% of the weapon.  Takes time, say one day per pound of weapon you wish made this way, with a start-up time six days, so that one pound of weapon could be produced on the 8th day. This measurement of “pounds of weapon” means the traditional weight of the weapon. So a 6 lb. long sword on the table would need six days of working to make, plus the six lead up. But if you ask for multiple weapons, the six days starting time would only have to be paid once.
 
 
==[https://docs.google.com/spreadsheets/d/1ySH-T-SjCikIUOaVcDMvoUmcTzTZgprB_4ywJUmN58M/edit?usp=sharing Personal (Google Drive)]==
 
 
 
* holy symbol (small), satinwood
 
* boots (high hard), cowhide
 
* gloves, lambskin
 
* helmet
 
* cloak
 
* '''godentag, 40 in. long, fir with 8 in. spike (right hand)'''
 
* '''shield (small), fir with iron bracing (left hand)'''
 
* healing staff
 
* sling, cowhide
 
* belt pouch (small, for sling stones), cowhide
 
** sling stones (10)
 
* belt pouch (small), cowhide
 
**12 gp, 8 sp, 8 cp
 
* backpack
 
 
 
==[https://docs.google.com/spreadsheets/d/1KK9o9c-HPQjTqafZt7mZAUOjY9aqmg63ryWaBjI2V8U/edit?usp=sharing Party(Google Drive)]==
 
 
 
{| class="wikitable"
 
|-
 
| GP || 215
 
|-
 
| SP || 19
 
|-
 
| CP || 8
 
|}
 
 
 
= Biography =
 
 
 
He has a 3 inch scar on his left thigh from an accident as a child (Choices).
 
 
 
He has received the notice of the Lord of Buskerud and may therefore seek one favour therefrom (Personal Relationships).
 
 
 
He has a strong chin and unnaturally smooth skin (Beauty).
 
 
 
Lexent's associates and family's behavior has always helped him, they may be relied upon for help (Talent).
 
 
 
Lexent was born in the town of Parnuin in the Gnomish kingdom of Vepses, near Lake Ladoga on 5 Dec 1600 (making him 49 years old as of June 1650). He is 3'4" tall and 75 lbs. He was raised by both parents, the eldest of two siblings, with a brother who is 2 years younger. His father was a chandler and Lexent learned this profession from him. As a boy, Lexent's mentor was invited to Narwa to teach there, and asked Lexent along. That took him down river from Lake Ladoga upon the Baltic Sea. There he found a gnomish community living in the market town, which had a priest there who led him into the seminary. Following that, he worked as a chandler for some years, then finding a place as a substitute temple leader. He was then asked to be part of an embassy to gnomish lands in the west, specifically Lenglin and Nanbrun. Finding the lands of southern Norway interesting, when the embassy was done he elected to stay. He had made a friend of another gnome named Marcule and, inquiring after him, learned he had travelled to Stavanger and then on to Treborg. Following him out of town, he found him investigating a goblin encampment about five miles out of town. He joined the party [http://adventure.alexissmolensk.com/index.php/The_Great_Hall there].
 
 
 
 
 
[[File:Lexent.jpg|bottom|700px]]
 
 
 
= Notes =
 
 
 
Down lower into the dungeon seems unnaturally cold
 
 
 
What amount of pouches can be carried accessibly at a time and what is required to do so?
 
 
 
What amenities are in Treborg
 
: Stopover point for trading ships from Bergen
 
: No market or reasonable ability to purchase supplies.
 
:193 persons
 
:Chapel and graveyard
 
:: Father Arvin
 
 
 
What legal document are being carried by the party - [http://adventure.alexissmolensk.com/index.php/Bang! Document info]
 
 
 
Knowledge about the gnomish religion.
 
:Vafrandir is baptised Lutheran
 
:Marcule is not
 
:Pandred dedicated Lutheran
 
 
 
Knowledge of gnomes living among human populations instead of gnomish kingdoms in Norway.
 
: How much familiarity do I have with Bergen, how near is it to Nanbrun?
 
 
 
Precise rule on half weight items for gnomes (etc.?)
 
 
 
Party plan is to hexcrawl from Treborg
 
: Found ship - using as base
 
::Dilhak and the axe
 
::[http://adventure.alexissmolensk.com/index.php/An_Unpleasant_Discovery Children of Grond]
 

Revision as of 13:33, 24 March 2021

Continued from Back to Treborg.

The DM: Setting out at 9 a.m., you’re frustrated when an hour out of Treborg, the wind dies. Completely. You row for two hours, when the wind finally picks up at noon, in the wrong direction. Nadia raises the sail and you begin to crawl your way south to Stavanger; by three you’ve made 8 knots, about a third of the journey. The wind improves, spins around to the east and you make 2 knots an hour for the next six hours, putting you 4 knots from Stavanger. The wind increases, swings to the southeast – directly in your face – and it begins to rain. Bailing, you tack the last four hours, arriving in Stavanger at 1 a.m. on the 10th of July. It is pouring rain. Nadia shrugs. She got you here. Malady checks come to naught. Embla’s parents will put you up for the night if you ask.

July 10th

Lexent: Very kind of them, I beg their hospitality and thank them for it. I collapse exhausted into whatever sleeping accommodations they provide.

Pandred: "I hate boats."

Lexent: Is there a particular gnomish deity of water, ships, or travel to whom I should be making appeals? (or cursing?) ;)

Marcule: Also hate boats.

The DM: Nicer when they’re bigger. Besides, it was the weather, not the boat. Would you have rather slogged 24 miles in these conditions? Anyway, in the morning, it is a moderate to heavy rain, with more than a quarter inch falling every hour. There is little wind and it is a “warm” rain, as the temperature is cool and nearly pleasant.

Lexent: If I calculate correctly, it is Sunday. Does that mean the market and shops will be closed? Is there a gnomish population of any note in Stavanger?

Vafrandir: Many thanks to Nadia for the crossing and Embla's parents for a roof.

The DM: What's next?

Vafrandir: If it is indeed Sunday, will Embla's parents be attending services?

Lexent: If shopping is a viable option, I would like to head first to the Weaponwright. Otherwise, I am interested in getting to know the gnomish community in Stavanger (if any) and making sure that their spiritual needs are being met.

The DM: There is shopping on Sundays. Embla's parents will be attending services.

Vafrandir: I will accompany them and meet the party at the market afterwards.

The DM: Sorry I can’t give you an updated price list, but please ask me about anything that seems suspicious.

The DM: Vafrandir make a wisdom check.

Lexent: I head to the Weaponwright. Once there I show him one of the pieces of adamantium and ask if he is able to work it for me. I am firstly interested in repairing my Godentag with some amount of the adamantium used for the spike.

Vafrandir: I roll a 19.

The DM: You get nothing from the service, I'm afraid. It occurs to me that a wisdom check could get you a +1% bonus on experience in your next encounter, or perhaps for the next 1,000 x.p. you earn (though that might be difficult to calculate). Perhaps a flat +100 bonus if you're in an encounter from which you take damage.

Stuff like that would encourage players to attend church. Hm. 50 x.p. bonus per level. With a 7-day deadline.
Lexent: What would be the gnomish practice for regular spiritual fullfilment?
The DM: Was thinking about that. The rules have to be different for clerics; something others can get that clerics can't, but in compensation there are things clerics can get that others don't. Your attending a shrine for your god, for example, would be meaningful to you but not to them. And it would matter where you put your sage abilities.
Lexent: I'm looking in the more general sense too, wanting to know what I can do FOR my community around me and how I can more meaningfully react to the world, not just benefits I can receive.

The DM: In any case, Lexent could reach out to the gnome community in Stavanger; there would be one, of several hundred. This wouldn’t give you the enlightenment Vafrandir missed out on, because as a cleric it is all old hat to you, but it might give you prospects on places to visit to shed some scales from your eyes.

The DM: What you can do for your community comes out of your sage abilities. As a physician, you could see while you’re here if there’s a call for your services in that regard.

Lexent: If permissible, then, I would like to spend the time in which the Lutherans in our group might be attending services getting to know the gnomish people here and seeing how their spiritual needs are being met.

Vafrandir: I'd very much use a rule like that even though I'm not benefiting from it today.

The Gnomes of Stavanger

The DM: I’ve nothing prepared Lexent, but I’ll draw out an outline, hopefully one not too cliche. Writing off the top of my head. The gnome community here is a group of bookbinders and scribes, committed towards the collection of works on (rolled randomly) medicine, prospecting and music.

Narina is the head of a medical school, with knowledge in your own subject and with instruction. Her school has 20 students.
Part of the community are a group of miners who venture out at this time of year and return when the light dims in autumn; they are mostly gone, but there is one aged engineer named Glinner; he is drafting plans to rework and replumb a mine north of Sauda in Ioglefeld.
There is also a small musical college dedicated to gnomish music and poetry, run by Pumbar; there are some 25 attendants.
On these three subjects there are regular books being written and two printing presses in operation.

Lexent: Excellent. Thank you. With the time I spend among them today do I learn of any of them that are in need of healing or medical care?

The DM: If you’re up for it, you can relieve a nurse in her hospital and care for as many patients (aid rest) as you’re able. But that will mean you’ll have no time to buy at a market today.

Market

The DM: Anyone here not have the Stavanger Market file?

Lexent: I have access to a copy of it here . Once the time for services is past I turn my attention to shopping and proceed to the weaponwright.

The DM: you’re giving me conflicting actions, Lexent.
Lexent: Sorry, I missed your response above. I assume that Vafrandir will only be at Lutheran services for part of the day. My intention was to spend that part of the day getting to know the community and providing whatever small comforts (or even a cure light wounds if warranted) I can, and then meet the others in the market.
The DM: Not needed, as it happens. Very well, let’s say that you meet Narina, hear about the others and that the invitation to volunteer is left open for another day.
Lexent: Thank you.

The DM: Let me know when you'd like me to continue, having bought your goods. We can retcon a lot of the purchases. Vafrandir, selling the ale, without Embla to barter for you, the best price you can get is only 40% the value of the ale & barrel.

Marcule: ooc:sorry out for the rest see you all Friday.

The DM: Marcule, if you wish to sell the harness when you see this, you can get 320 g.p. for it.

Lexent: What is the Weaponwright able to do with the adamantium, how much of it will it take, and what will be the cost in both time and money?

Vafrandir: Also interested in the weaponwright's response. Would, say, a longsword have the same properties as the shortsword I have now?

Vafrandir: The ale sells for 89 gp, 7 sp, 3 cp. I'm not sure who among us will have access to Barter studies at some point but it'd be good to have in the bag.

Lexent: Recorded

Lexent: Is the Carpenter's hammer the correct type for Marcule to work with? Would the blacksmith have tool grade knives for sale? (as opposed to weapon, copper, or silver)

Lexent: "Vafrandir, What did we decide about purchasing more chests?"

The DM: Hm. Assumed you’d sell it. Adamantium has to be alloyed with another metal; usually in weapons, it is alloyed first with copper and then with iron, so that the adamantium mix takes up 15% of the weapon. Takes time, say one day per pound of weapon you wish made this way, with a start-up time six days, so that one pound of weapon could be produced on the 8th day. This measurement of “pounds of weapon” means the traditional weight of the weapon. So a 6 lb. long sword on the table would need six days of working to make, plus the six lead up. But if you ask for multiple weapons, the six days starting time would only have to be paid once.