Difference between pages "Bats!" and "Chieftain's Room"

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[[File:Bats 01.jpg|right|700px|thumb|]]
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Continued from '''[[After the Ghouls]]'''
  
Continued from '''[[Overview of the Dungeon]]'''
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'''The DM:''' There’s a lot here to see.  The three chests on the ground are all of high quality yellow pinewood, with brass fixtures, embossed with images of the crown of Denmark.  They each have a metal plate that reads: '''H. Ross'''.
  
'''The DM:''' Lexent is assaulted by a flush of who knows how many bats that come flooding out of the darkness. There's no chance to see the room beyond; Lexent is attacked four times and the other bats burst into the rest of the room.  Lexent, I hit you three times, '''<span style="color:red">taking 1</span>''', '''<span style="color:red">1</span>'''  and '''<span style="color:red">2</span>''' damage.
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: Inside each chest is 4,000 g.p.
  
'''The DM:''' Vafrandir, roll a d6 for initiative.
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: There are three very fine looking shields on the wall and a collection of very nice looking weapons in the rack: three short bows, three spears, two maces and two short swords.  
  
'''The DM:''' Those are three separate attacks, so none of them have enough to stun Lexent.
+
: Above the dais (there are two plush yellow chairs you’ve found earlier that might conceivably have sat upon it), there is a 4 ft. wide shield, too large to use as a shield, with a profound and complex motif.  This depicts a glowing gate upon a high flat mountain, a star above the gate and a host emerging from the gate; the quality is of “brilliant work,” meaning even those without a sense of aesthetics can recognize the extraordinary nature of it.  It is made of materials that are a mixture of gold, quartz stones, chestnut wood and lacquer.  There is something very compelling about it that far surpasses an ordinary decorative shield.
  
'''[[Vafrandir]]:''' 3
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'''The DM:''' '''Lexent: ''' Looked at Hold Person on the Wiki, found someone had reposted the augury spell’s description.  Hold person only affects humanoids.
  
'''The DM:''' I have a 6Two bats swing around Lexent's head; the rest of the swarm continues through Vafrandir, who gets attacked 5 times as they rush past him into the main roomI hit once with a 16, '''<span style="color:red">causing 2</span>''' damage.  The other one that hits rolls — I don't believe this! — two criticals back to back, for triple damage, '''<span style="color:red">causing 3</span>''' total.  This second attack ends in the bat sinking its teeth into Vafrandir's shoulder, through his robe and tunic, clutching.
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: '''The DM:''' The furniture has been torn and damaged, and won’t be of much value for its weightThe benches and tables will still function as those things, but the resale value will be minimalThe plush chairs are ticky.
: '''The DM:''' I need to make a correction here, Vafrandir.  According to the [https://wiki.alexissmolensk.com/index.php/Bat_(giant) giant bat description], , the "clutch" only means that the bat will hang on and attack at +3 to hit each round after, until it is killed.
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::'''[[Lexent]]:''' I figured that would be the case for most of it, but you had mentioned the one nice looking chair when we first started moving the furniture so I thought I would check.
 +
::: Fumigating the chair, removing the ticks (exterminate, one by one) and it would make a nice chair for your house.
  
'''The DM:''' Both bats miss Lexent.
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'''[[Lexent]]:''' I thank and congratulate the sappers for a battle well fought, and ask them to start working on moving the furniture and treasure to the surface.
  
'''The DM:''' Cruelly, let’s wait to continue next time.  The bats will be spread from Lexent in 0824 to 1524; you’re uncertain how many bats there are at this time.  We’ll start with the party’s attack on Tuesday.
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'''[[Lexent]]:''' Once they have started this process I begin communing with my gods, to gain access to ''Aid'', ''Augury'', and ''Hold Person'' in that order.
  
'''[[Vafrandir]]:''' A challenge behind each door! Until then, out.
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'''The DM:''' they get to work.
 +
'''[[Lexent]]:''' Hmmm. Another reference to H(amish) Ross.
 +
: '''The DM:''' Those chests clearly came from the Danish crown.
  
'''The DM:''' Out.  Hope you guys are well.  See you Tuesday.
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'''Marcule:''' "Strange place for these"
  
'''[[Vafrandir]]:''' What are my options for attacking this bat clutching me? I assume I can't swing my sword at it.
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'''[[Lexent]]:''' Am I able to complete my meditation without incident?
  
'''The DM:''' InBeen working on the rules.  The bat page is linked a few lines up.  I’ll repeat the important lines here:
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'''The DM:''' YesBut moving the treasure to the surface will take more time than thatAbout 2 hours altogether.
: Attacking a bat while being "clutched" gives a -2 [[Roll to Hit|to hit]] penalty to the defenderOthers may attack the bat with weapons, all attack rolls of 2, 3 or 4 counts as damage done to the bat's victim.  If the bat is stunned, it will cease to clutch and drop dazed to the ground.  Up to eight bats can clutch a single medium-sized opponent.
 
: So, essentially, you attack it normally, but you risk causing bad damage to yourself; the smaller the weapon you use here, the better, as you only need to stun the bat to have it drop off.
 
  
'''[[Pandred]]''': "Odds, get under there!" I'll point underneath his nearest bed or table. He doesn't have a figure, but I'm assuming he's nearby because he gave me the crossbow.  If he's not in the room, ignore me. I'll dip into 1626 and swap to handaxe.
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'''[[Vafrandir]]:''' In. Adding hireling XP up.
:'''[[Pandred]]''': "Get out of the way!" The swarm might blow past us and outdoors with minimal damage if we let it. Find a corner to wedge in and fight from there if you must.
 
  
'''[[Lexent]]:''' In. I close the door and attack the nearest bat(s?) in 0824 ''To Hit:'' '''7''' ''Damage:'' '''7'''
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'''[[Lexent]]:''' Two questions regarding the potions: Was I able to tell before if they were the same type of potion? If not, has progressing in my study of medicine granted me the ability to recognise what the other potion is?
  
'''The DM:''' Everyone stop talking and let me get a post up.
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'''[[Vafrandir]]:''' What salvageable furniture can be gotten?
  
'''The DM:''' Protocol, Lexent. Did I say it was your turn?  I know that stuff passes muster in other DM's campaigns, but that's why my game isn't a ridiculous muddle.
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'''[[Lexent]]:''' It all looks like not worth the trouble to transport.
:'''[[Lexent]]:''' I'm sorry, you said we would start with the party's turn on Tuesday.
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:'''[[Vafrandir]]:''' Probably, but I want to be sure before we start burning.
 +
::'''[[Lexent]]:''' Do you want to keep the 'ticky' plush chairs or some benches/tables?
  
=== Party's Round 02 ===
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'''The DM:''' Potions fit under the Alchemy study.  So, no, you wouldn’t know for sure they were the same, especially since you’ve only just thought of it and one of the potions is gone nowVafrandir, the tables and benches are serviceable.  The chests as well.  The highly crafted chests would be valuable, but you’d have to explain how you came into possession of them.
'''The DM:''' And we will, LexentWhen I say so.
 
  
[[File:Bat Round 02b.jpg|right|560px|thumb]]
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'''The DM:''' I’ll need to get ready for the dentistMy ride is coming in 20 minutes.  Please figure out how to split the treasureLexent, your spells are available.  You might want to try casting Detect magic in the chieftain’s room before abandoning things there.  It all looks very high qualityOut.
'''The DM:''' When I need to set up a round, it is difficult if everyone is talkingI joined 20 minutes early today so I could get the round set up and get the game goingBut after saying “In”, you flooded the page and THREE TIMES now I’ve had to rewrite content, because it got eatenSo, please, everyone, a little patience, so I can get this set up.
 
  
'''The DM:''' Pandred, seeing the location of the bats, feel free to adjust your intended point of movement.  Lexent, attack the left or right bat, rather than the hex number.  Picture the bats, except those two that are hovering around Lexent, as flying through the room rather than hovering; treat them as coming towards you (so you can attack them from an adjacent hex).  Okay.  NOW you can swing.
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'''[[Lexent]]:''' That is indeed my plan.
  
'''[[Lexent]]:''' I close the door and attack the left bat ''To Hit:'' '''16''' ''Damage:'' '''4'''
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'''[[Lexent]]:''' What do we all think of keeping this gold that is clearly connected to the Danish Crown and Hamish Ross?
: '''<span style="color:red">causes 1</span>''' actual damage
 
  
'''[[Lexent]]:''' May it be assumed that the sappers will be willing to attack the bats?
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'''[[Vafrandir]]:''' We can well arm our hires with these weapons. Figuring out how to divide it evenly might be tricky.
  
'''[[Vafrandir]]:''' Would my Boxing ability give me any additional oomph on a pummel? I don't want to slice my neck open. I'm not sure if you've covered that ability yet, I couldn't find it on either wiki.
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'''[[Vafrandir]]:''' On the one hand, we aren't in Denmark. On the other hand, the Crown's reach may be long. 12,000 gp could win a lot of hearts in Treborg though...
  
'''[[Vafrandir]]:''' Pandred's idea is good to get out of the way, unless we want to try and kill 30 bats!
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'''[[Lexent]]:''' I'd prefer to not divide it evenly, quite honestly. I think we might each be able to gain another level depending on how we do it and the value of the items.
  
'''The DM:''' They’ll have to Lexent, out of self-defense.  You kill the left hand bat.
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'''[[Lexent]]:''' I have potential interest in a mace and perhaps a shield since these are better quality.
  
'''Marcule''' In
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'''[[Vafrandir]]:''' I'm perfectly fine with that. We may need to get the items appraised first before distribution.
  
'''[[Lexent]]:''' Marit attacks the bat in the lower left of 1524 ''To Hit:'' '''7''' ''Damage:'' '''3'''. If she has the AP she will then move into 1626. Vafrandir, how many AP should the sappers have?
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'''[[Lexent]]:''' A 1/8th share of the gold comes out to just under 300 GP. If we are comfortable spending it, we could allocate that much to each hireling.
  
'''Marcule''' I cast chromatic orb.
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'''[[Lexent]]:''' Still working on that assumption I propose we try to give each of us just enough treasure to reach the next level and then dump the rest on Marcule since he is the lowest level.
  
'''The DM:''' Vafrandir, wrote it on the unarmed combat sage study page. Your boxing gives you +2 to the normal pummelling, so d4-1, +strength, +1 if you’re wearing gauntlets.  Costs 1 AP to punch.
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'''[[Lexent]]:''' Well, lets get the rough appraisal process started. With the weapons and shields (including the large decorative one) still in the Chieftain's room I cast ''Detect Magic'' and inspect each of the items and the room itself.
  
'''The DM:''' Oddsdrakken will dive under a bed.
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'''[[Lexent]]:''' In.
  
'''The DM:''' Marit misses.  Treat all the sappers as 4 AP.
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'''[[Vafrandir]]:''' In.
  
'''The DM:''' Marcule, if I hit you with a bat, the spell will be ruined before you can discharge it.  Do you want to reconsider?
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== Treasure ==
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'''[[Lexent]]:''' Any further thoughts on whether to claim the gold for ourselves or try to return it?
  
'''The DM:''' What do Helga and Asger do?
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'''The DM:''' In.
  
'''[[Vafrandir]]:''' I'll sheathe my sword and pummel the bat. '''19 raw, 18 to hit; 3 raw, 3 dmg'''.
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'''The DM:''' One bow and one spear exhudes magic, as do two of the shields. The decorative shield above the dais does not.
: '''<span style="color:red">causes 1</span>''' actual damage
 
  
'''The DM:''' Kills it, Vafrandir.
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'''[[Lexent]]:''' And the room itself, specifically the diagram on the floor?
 
'''Marcule:''' Yes i will retract that spell use.
 
  
'''Marcule:''' I swing at the bat right next to me. 3 - Miss
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'''The DM:''' None.
  
'''Pandred''': Helga stays put, ready with handaxe to swipe as they go by. My movement stays the same.
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'''[[Lexent]]:''' What type and power level do the weapons and shield exude?
  
'''The DM:''' I take it you’re darting behind the pillar in 1626.  I’ll give Pandred first call on that space and rule that Marit moves into 1526.  Without anyone giving word on what Asger does, I’ll leave him in 1926.  Any last shout outs?
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'''Marcule:''' I always have limited opinion of what to do with treasure im fine with what ever the group wants to do. the question is where would we want to return it to. i see great risk in us transporting money.
 
 
'''The DM:''' Going once ...
 
 
 
'''[[Vafrandir]]:''' Nothing here.
 
 
 
'''Marcule:'''Asger to 1825.
 
 
 
'''The DM:''' Okay.  working on next round.
 
 
 
'''The DM:''' What armour did you buy for the followers?
 
 
 
== Round 3 ==
 
 
 
'''The DM:''' The bats continue to flush through the room, spreading out into the various corners.
 
 
 
: The one bat attacks Lexent and heads off down the corridor towards Vafrandir.
 
:: hits with a 16, '''<span style="color:red">causing 1</span>''' damage.
 
 
 
: Two bats remain to attack Vafrandir.
 
:: both bats miss.
 
 
 
: Two bats attack Marcule.
 
:: hit you twice, '''<span style="color:red">causing 1</span>''' and '''<span style="color:red">causing 3</span>''' ... the first doesn’t stun, but it drops Marcule to 12, so that the second attack does stun.
 
 
 
: Two bats attack Asger.
 
:: roll 12 and 16, '''<span style="color:red">causing 2</span>''' and '''<span style="color:red">causing 3</span>'''; he's stunned.
 
 
 
: Two rush between Asger and Helga without attacking anyone.
 
 
 
: Five rush down the lane through the pillars, with three attacking Pandred ...
 
:: the bats on Pandred roll 3, 5, and 6, all missing.
 
 
 
: ... and two attacking Helga.
 
:: attacks on Helga roll a 5 and a 14.  '''<span style="color:red">causing 3</span>'''; she's stunned.
 
: One attacks Marit.
 
:: attack on Marit is an 11, '''<span style="color:red">causing 1</span>'''.  Not stunned.
 
'''The DM:''' Still working on a new map.
 
 
 
'''[[Vafrandir]]:''' We did not. I forgot to ask if they had any.
 
 
 
'''The DM:''' Then they have shields.
 
 
 
=== Party Round 03 ===
 
[[File:Bat Round 03.jpg|right|630px|thumb|]]
 
 
 
Except for those who are stunned, the rest of you can act.
 
 
 
'''[[Vafrandir]]:''' I'll pummel the one to my right. '''16 raw, 17 to hit; 2 raw, 2 dmg'''. Then draw my sword again.
 
: '''<span style="color:red">causes 2</span>''' actual damage
 
 
 
'''Pandred''': I'll pull Helga into 1627. Is there any way I can shield her with my body, maybe taking a couple hits in her stead? I'll still have AP to swing, I just want a read on that first.
 
 
 
'''[[Lexent]]:''' I move to 1024 and attack the bat in 1124. ''To Hit:'' '''17''' ''Damage:'' '''7'''
 
: '''<span style="color:red">causes 3</span>''' actual damage
 
 
 
'''[[Lexent]]:''' Marit attacks the bat in 1526 ''To Hit:'' '''14''' ''Damage:'' '''5'''
 
: '''<span style="color:red">causes 3</span>''' actual damage
 
 
 
'''The DM:''' Vafrandir, Lexent and Marit kill three bats.  Swing, Pandred.
 
 
 
'''Pandred''': 13+1 hits '''AC 3''', damage is 6+3 '''9'''.
 
: '''<span style="color:red">causes 1</span>''' actual damage
 
 
 
'''The DM:''' that's another dead.  The remaining bats will flush out the door into the main hall; where they go, you're uncertain.
 
:  I'll calculate X.P.  Going back to the Jelly.
 
<br>
 
[[File:X.P. for Bats -1.jpg|center|700px]]
 
 
 
'''The DM:''' Did I miss anything?
 
 
 
'''[[Vafrandir]]:''' Looks good on my account!
 
 
 
'''[[Lexent]]:''' Mine as well.
 
 
 
'''The DM:''' Oh, one thing.  Doesn't change anyone else's XP, but the hirelings should use the subtotals; they don't add 10%
 
 
 
'''[[Vafrandir]]:''' Ought we to track for our own hirelings?
 
 
 
'''The DM:''' Yes. Or make an arrangement for someone to officially do it.
 
 
 
'''[[Lexent]]:''' I can handle it. I've got a table on my character sheet where I am tracking it
 
 
 
== After the Bats ==
 
'''The DM:''' What's next?
 
 
 
'''[[Lexent]]:''' How shaken up are the sappers looking?
 
 
 
'''The DM:''' Pretty calm.  Asger will mutter, "That's twice this year ..."
 
 
 
'''[[Lexent]]:''' "Shall we try this door again?"
 
 
 
'''Pandred''': "Rub some dirt in it and let's move." Yes Lex, lets try again.
 
 
 
'''The DM:''' Same positions as now?
 
 
 
'''[[Vafrandir]]:''' I'll move to '''0924''' before Lexent opens.
 
 
 
'''Marcule:''' Same position.
 
 
 
'''[[Lexent]]:''' I return to the door and open it again. {OOC} If any one else wants to be the door opener at any time, they are more than welcome, but I am also happy to continue doing so.
 
 
 
'''Pandred''': I'll take 1024. Helga and Odds can hang back.
 
 
 
[[File:Cavern & Stair.jpg|right|490px|thumb|]]
 
 
 
== Cavern & Stair ==
 
 
 
'''The DM:''' Fairly self-explanatory.  These walls are natural stone, not hewn, though the flooring has been tiled.  The circular stairwell down has of course been hewn into the rock.
 
 
 
'''The DM:''' There is a passage on your left, the right of the map, which is cut off because you cannot see it’s direction from the doorway.
 
 
 
'''[[Lexent]]:''' I proceed carefully around the stairwell to 1229 and see where the passage leads. (Assuming back to the hall, door I).
 
:'''[[Lexent]]:''' Keeping an eye out for that jelly as I do so, especially above me.
 
 
 
'''The DM:''' Funny you should say that ...
 
 
 
'''The DM:''' Because sure enough, you see an old friend.
 
[[File:Jelly & Stair.jpg|left|350px]]
 
 
 
'''[[Lexent]]:''' I work myself toward 0930. What action does the jelly take as I do so?
 
 
 
'''[[Vafrandir]]:''' I'll make my way towards 0927 as he does so.
 
 
 
'''The DM:''' You'll have to roll initiative; the jelly will move into 1028, engage you in melee and you won't be able to easily move past.  I roll a 3.
 
 
 
'''[[Lexent]]:''' I roll a '''4'''
 
 
 
'''The DM:''' Move as you will.
 
 
 
'''Marcule:''' Move to 0827
 
 
 
'''[[Lexent]]:''' That being the case, I move into 0928, pumelling it as I go. ''To Hit:'' '''4'''
 
 
 
'''The DM:''' Patience, patience; you won initiative, Lexent.  That means it hasn’t moved into 1028 yet.  Your initiative means that it is still in 1128.  You're swinging at air.
 
 
 
'''The DM:''' Too, if it WERE in 1028, it would take you 3 AP to get into 0928, since 0927 would be a melee hex.
 
 
 
'''[[Lexent]]:''' Apologies again. I will make it to 0928 and wait. Hence the pummel for 1 AP instead of a weapon attack.
 
 
 
'''Pandred''': 0826 is as far as I can get, so I'll go there.
 
 
 
'''The DM:''' I'm reading Vafrandir in 0927.  Working on next map.
 
 
 
'''The DM:''' At the moment, no one is holding a lamp, so you're all on infravision.
 
 
 
'''[[Vafrandir]]:''' Out, sadly. I will also be out tomorrow.
 
 
 
[[File:Jelly & Stair 02.jpg|right|420px]]
 
'''The DM:''' The jelly surely moves into 1028 and attacks Vafrandir.  The pseudopod.  It rolls a 12 and misses.  Vafrandir, ring mail & shield is AC 6, with the wolf pelt +1 is AC 5, with your dexterity is AC 3.  Thought you’d like to know.
 
 
 
== Party’s Round 02 ==
 
Your move.  Assume Vafrandir is backing into Marcule's hex.
 
 
 
'''[[Vafrandir]]:''' (last move) yes, I back out into the hall if need be. Thanks.
 
 
 
'''Pandred''': I'll go to 0927.
 
 
 
'''[[Lexent]]:''' I attack the jelly ''To Hit:'' '''9'''
 
: Miss.
 
 
 
'''The DM:''' Swing, Pandred.  Weapon?
 
 
 
'''marcule''' Cast Chromatic orb
 

Revision as of 10:14, 7 May 2021

Contents

Continued from After the Ghouls

The DM: There’s a lot here to see. The three chests on the ground are all of high quality yellow pinewood, with brass fixtures, embossed with images of the crown of Denmark. They each have a metal plate that reads: H. Ross.

Inside each chest is 4,000 g.p.
There are three very fine looking shields on the wall and a collection of very nice looking weapons in the rack: three short bows, three spears, two maces and two short swords.
Above the dais (there are two plush yellow chairs you’ve found earlier that might conceivably have sat upon it), there is a 4 ft. wide shield, too large to use as a shield, with a profound and complex motif. This depicts a glowing gate upon a high flat mountain, a star above the gate and a host emerging from the gate; the quality is of “brilliant work,” meaning even those without a sense of aesthetics can recognize the extraordinary nature of it. It is made of materials that are a mixture of gold, quartz stones, chestnut wood and lacquer. There is something very compelling about it that far surpasses an ordinary decorative shield.

The DM: Lexent: Looked at Hold Person on the Wiki, found someone had reposted the augury spell’s description. Hold person only affects humanoids.

The DM: The furniture has been torn and damaged, and won’t be of much value for its weight. The benches and tables will still function as those things, but the resale value will be minimal. The plush chairs are ticky.
Lexent: I figured that would be the case for most of it, but you had mentioned the one nice looking chair when we first started moving the furniture so I thought I would check.
Fumigating the chair, removing the ticks (exterminate, one by one) and it would make a nice chair for your house.

Lexent: I thank and congratulate the sappers for a battle well fought, and ask them to start working on moving the furniture and treasure to the surface.

Lexent: Once they have started this process I begin communing with my gods, to gain access to Aid, Augury, and Hold Person in that order.

The DM: they get to work. Lexent: Hmmm. Another reference to H(amish) Ross.

The DM: Those chests clearly came from the Danish crown.

Marcule: "Strange place for these"

Lexent: Am I able to complete my meditation without incident?

The DM: Yes. But moving the treasure to the surface will take more time than that. About 2 hours altogether.

Vafrandir: In. Adding hireling XP up.

Lexent: Two questions regarding the potions: Was I able to tell before if they were the same type of potion? If not, has progressing in my study of medicine granted me the ability to recognise what the other potion is?

Vafrandir: What salvageable furniture can be gotten?

Lexent: It all looks like not worth the trouble to transport.

Vafrandir: Probably, but I want to be sure before we start burning.
Lexent: Do you want to keep the 'ticky' plush chairs or some benches/tables?

The DM: Potions fit under the Alchemy study. So, no, you wouldn’t know for sure they were the same, especially since you’ve only just thought of it and one of the potions is gone now. Vafrandir, the tables and benches are serviceable. The chests as well. The highly crafted chests would be valuable, but you’d have to explain how you came into possession of them.

The DM: I’ll need to get ready for the dentist. My ride is coming in 20 minutes. Please figure out how to split the treasure. Lexent, your spells are available. You might want to try casting Detect magic in the chieftain’s room before abandoning things there. It all looks very high quality. Out.

Lexent: That is indeed my plan.

Lexent: What do we all think of keeping this gold that is clearly connected to the Danish Crown and Hamish Ross?

Vafrandir: We can well arm our hires with these weapons. Figuring out how to divide it evenly might be tricky.

Vafrandir: On the one hand, we aren't in Denmark. On the other hand, the Crown's reach may be long. 12,000 gp could win a lot of hearts in Treborg though...

Lexent: I'd prefer to not divide it evenly, quite honestly. I think we might each be able to gain another level depending on how we do it and the value of the items.

Lexent: I have potential interest in a mace and perhaps a shield since these are better quality.

Vafrandir: I'm perfectly fine with that. We may need to get the items appraised first before distribution.

Lexent: A 1/8th share of the gold comes out to just under 300 GP. If we are comfortable spending it, we could allocate that much to each hireling.

Lexent: Still working on that assumption I propose we try to give each of us just enough treasure to reach the next level and then dump the rest on Marcule since he is the lowest level.

Lexent: Well, lets get the rough appraisal process started. With the weapons and shields (including the large decorative one) still in the Chieftain's room I cast Detect Magic and inspect each of the items and the room itself.

Lexent: In.

Vafrandir: In.

Treasure

Lexent: Any further thoughts on whether to claim the gold for ourselves or try to return it?

The DM: In.

The DM: One bow and one spear exhudes magic, as do two of the shields. The decorative shield above the dais does not.

Lexent: And the room itself, specifically the diagram on the floor?

The DM: None.

Lexent: What type and power level do the weapons and shield exude?

Marcule: I always have limited opinion of what to do with treasure im fine with what ever the group wants to do. the question is where would we want to return it to. i see great risk in us transporting money.